// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL31_autogen.h:
//   Validation functions for the OpenGL 3.1 entry points.

#ifndef LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL31_AUTOGEN_H_

#include "common/PackedEnums.h"

namespace gl
{
class Context;

bool ValidateGetActiveUniformName(const Context *context,
                                  ShaderProgramID programPacked,
                                  GLuint uniformIndex,
                                  GLsizei bufSize,
                                  const GLsizei *length,
                                  const GLchar *uniformName);
bool ValidatePrimitiveRestartIndex(const Context *context, GLuint index);
}  // namespace gl

#endif  // LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
