[page:Object3D] → [page:Line] →

# [name]

A continuous line that connects back to the start.
This is nearly the same as [page:Line]; the only difference is that it is rendered using [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_LOOP] instead of [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_STRIP], which draws a straight line to the next vertex, and connects the last vertex back to the first.

## Constructor

### [name]( [param:Geometry geometry], [param:Material material] )

[page:Geometry geometry] — List of vertices representing points on the line loop.
[page:Material material] — Material for the line. Default is [page:LineBasicMaterial LineBasicMaterial].

If no material is supplied, a randomized line material will be created and assigned to the object.

## Properties

See the base [page:Line] class for common properties.

### [property:Boolean isLineLoop]

Used to check whether this or derived classes are line loops. Default is *true*.
You should not change this, as it used internally for optimisation.

## Methods

See the base [page:Line] class for common methods.

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]