import { Bone } from './Bone';
import { Matrix4 } from './../math/Matrix4';
import { DataTexture } from './../textures/DataTexture';

/**
 * @deprecated Use {@link Points THREE.Points} instead.
 */
/**
 * @deprecated Use {@link Points THREE.Points} instead.
 */

export class Skeleton {

	constructor( bones: Bone[], boneInverses?: Matrix4[] );

	/**
	 * @deprecated This property has been removed completely.
	 */
	useVertexTexture: boolean;
	identityMatrix: Matrix4;
	bones: Bone[];
	boneTextureWidth: number;
	boneTextureHeight: number;
	boneMatrices: Float32Array;
	boneTexture: DataTexture;
	boneInverses: Matrix4[];

	calculateInverses( bone: Bone ): void;
	pose(): void;
	update(): void;
	clone(): this;

}
