[page:Object3D] →

# [name]

A continuous line.
This is nearly the same as [page:LineSegments]; the only difference is that it is rendered using [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_STRIP] instead of [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINES]

## Example

`var material = new THREE.LineBasicMaterial({ color: 0x0000ff }); var geometry = new THREE.Geometry(); geometry.vertices.push( new THREE.Vector3( -10, 0, 0 ), new THREE.Vector3( 0, 10, 0 ), new THREE.Vector3( 10, 0, 0 ) ); var line = new THREE.Line( geometry, material ); scene.add( line );`

## Constructor

### [name]( [param:Geometry geometry], [param:Material material] )

[page:Geometry geometry] — vertices representing the line segment(s). Default is a new [page:BufferGeometry].
[page:Material material] — material for the line. Default is a new [page:LineBasicMaterial] with random color.

If no material is supplied, a randomized line material will be created and assigned to the object.

## Properties

See the base [page:Object3D] class for common properties.

### [property:Boolean isLine]

Used to check whether this or derived classes are lines. Default is *true*.
You should not change this, as it used internally for optimisation.

### [property:Geometry geometry]

Vertices representing the line segment(s).

### [property:Material material]

Material for the line.

## Methods

See the base [page:Object3D] class for common methods.

### [method:Line computeLineDistances]()

Computes an array of distance values which are necessary for [page:LineDashedMaterial]. For each vertex in the geometry, the method calculates the cumulative length from the current point to the very beginning of the line.

### [method:null raycast]( [param:Raycaster raycaster], [param:Array intersects] )

Get intersections between a casted [page:Ray] and this Line. [page:Raycaster.intersectObject] will call this method.

### [method:Line clone]()

Returns a clone of this Line object and its descendants.

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]