[page:Object3D] →

# [name]

A bone which is part of a [page:Skeleton]. The skeleton in turn is used by the [page:SkinnedMesh]. Bones are almost identical to a blank [page:Object3D].

### Example

`var root = new THREE.Bone(); var child = new THREE.Bone(); root.add( child ); child.position.y = 5;`

## Constructor

### [name]( )

Creates a new [name].

## Properties

See the base [page:Object3D] class for common properties.

### [property:Boolean isBone]

Used to check whether this or derived classes are bones. Default is *true*.
You should not change this, as it used internally for optimisation.

### [property:String type]

Set to 'Bone', this can be used to find all Bones in a scene.

## Methods

See the base [page:Object3D] class for common methods.

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]