#ifndef factorylist_frame_t_h
#define factorylist_frame_t_h

#include "gui_frame.h"
#include "components/gui_scrollpane.h"
#include "components/gui_label.h"
#include "factorylist_stats_t.h"


class karte_t;


/**
 * Factory list window
 * @author Hj. Malthaner
 */
class factorylist_frame_t : public gui_frame_t, private action_listener_t
{
private:
	static const char *sort_text[factorylist::SORT_MODES];

	gui_label_t sort_label;
	button_t	sortedby;
	button_t	sorteddir;
	factorylist_stats_t stats;
	gui_scrollpane_t scrolly;

	/*
	 * All filter settings are static, so they are not reset each
	 * time the window closes.
	 */
	static factorylist::sort_mode_t sortby;
	static bool sortreverse;

public:
	factorylist_frame_t(karte_t * welt);

	/**
	 * resize window in response to a resize event
	 * @author Hj. Malthaner
	 */
	void resize(const koord delta);

	/**
	 * Manche Fenster haben einen Hilfetext assoziiert.
	 * @return den Dateinamen für die Hilfe, oder NULL
	 * @author V. Meyer
	 */
	const char * get_hilfe_datei() const {return "factorylist_filter.txt"; }

	static factorylist::sort_mode_t get_sortierung() { return sortby; }
	static void set_sortierung(const factorylist::sort_mode_t& sm) { sortby = sm; }

	static bool get_reverse() { return sortreverse; }
	static void set_reverse(const bool& reverse) { sortreverse = reverse; }

	/**
	 * This method is called if an action is triggered
	 * @author Hj. Malthaner
	 *
	 * Returns true, if action is done and no more
	 * components should be triggered.
	 * V.Meyer
	 */
	bool action_triggered( gui_action_creator_t *komp, value_t extra);
};

#endif
