/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "ultima/ultima8/misc/pent_include.h"
#include "ultima/ultima8/misc/istring.h"

namespace Ultima {
namespace Ultima8 {

void istring::split(Common::Array<istring> &arr) const {
	const char *startP = _str, *endP;

	arr.clear();
	if (empty())
		return;

	for (;;) {
		endP = strchr(startP + 1, ',');
		arr.push_back(istring(startP, endP ? endP : _str + _size));

		if (!endP)
			break;
		startP = endP;
	}
}

} // End of namespace Ultima8
} // End of namespace Ultima
