/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#if defined(DINGUX)

#include "backends/platform/dingux/dingux.h"
#include "backends/events/dinguxsdl/dinguxsdl-events.h"
#include "backends/graphics/dinguxsdl/dinguxsdl-graphics.h"

void OSystem_SDL_Dingux::initBackend() {
	// Create the events manager
	if (_eventSource == 0)
		_eventSource = new DINGUXSdlEventSource();

	// Create the graphics manager
	if (_graphicsManager == 0) {
		_graphicsManager = new DINGUXSdlGraphicsManager(_eventSource, _window);
	}

	// Call parent implementation of this method
	OSystem_POSIX::initBackend();
}

#endif
