/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef MADS_STATICRES_H
#define MADS_STATICRES_H

namespace MADS {

extern const char *const kArticleList[9];

extern const char *const kCheatingEnabledDesc[3];

extern const char *const kLookAroundStr;
extern const char *const kToStr;
extern const char *const kUseStr;
extern const char *const kWalkToStr;
extern const char *const kFenceStr;
extern const char *const kOverStr;

extern const char *const kGameReleaseInfoStr;
extern const char *const kGameReleaseTitleStr;

extern const uint32 DEFAULT_VGA_LOW_PALETTE[16];
extern const uint32 DEFAULT_VGA_HIGH_PALETTE[16];

} // End of namespace MADS

#endif /* MADS_STATICRES_H */
