/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef SCUMM_SCRIPT_V8_H
#define SCUMM_SCRIPT_V8_H

#ifdef ENABLE_SCUMM_7_8

#include "scumm/scumm_v7.h"

namespace Scumm {

class ScummEngine_v8 : public ScummEngine_v7 {
protected:
	struct ObjectNameId {
		char name[40];
		int id;
	};
	int _objectIDMapSize;
	ObjectNameId *_objectIDMap;

	int _keyScriptKey, _keyScriptNo;

public:
	ScummEngine_v8(OSystem *syst, const DetectorResult &dr);
	~ScummEngine_v8();

protected:
	virtual void setupOpcodes();

	virtual void printString(int m, const byte *msg);

	virtual void scummLoop_handleSaveLoad();

	virtual void setupScummVars();
	virtual void resetScummVars();
	virtual void decodeParseString(int m, int n);
	virtual void readArrayFromIndexFile();

	virtual void readMAXS(int blockSize);
	virtual void readGlobalObjects();

	virtual uint fetchScriptWord();
	virtual int fetchScriptWordSigned();

	virtual int readVar(uint var);
	virtual void writeVar(uint var, int value);

	virtual int getObjectIdFromOBIM(const byte *obim);

	virtual void processKeyboard(Common::KeyState lastKeyHit);

	void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor);


	/* Version 8 script opcodes */
	void o8_mod();
	void o8_wait();

	void o8_dimArray();
	void o8_dim2dimArray();
	void o8_arrayOps();
	void o8_blastText();

	void o8_cursorCommand();
	void o8_resourceRoutines();
	void o8_roomOps();
	void o8_actorOps();
	void o8_cameraOps();
	void o8_verbOps();

	void o8_systemOps();
	void o8_startVideo();
	void o8_kernelSetFunctions();
	void o8_kernelGetFunctions();

	void o8_getActorChore();
	void o8_getActorZPlane();

	void o8_drawObject();
	void o8_getObjectImageX();
	void o8_getObjectImageY();
	void o8_getObjectImageWidth();
	void o8_getObjectImageHeight();

	void o8_getStringWidth();

	byte VAR_LANGUAGE;
};

} // End of namespace Scumm

#endif // ENABLE_SCUMM_7_8

#endif
