/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

// Music class

#ifndef MADE_MUSIC_H
#define MADE_MUSIC_H

#include "audio/midiplayer.h"
#include "common/stream.h"

namespace Toltecs {

class ArchiveReader;

class MusicPlayer : public Audio::MidiPlayer {
public:
	MusicPlayer(bool isGM = true);

	void playMIDI(const byte *data, uint32 size, bool loop = false);
	void stopAndClear();

	// MidiDriver_BASE interface implementation
	virtual void send(uint32 b);

protected:
	bool _isGM;

private:
	byte *_buffer;
};

class Music : public MusicPlayer {
public:

	Music(ArchiveReader *arc);
	~Music() {}

	void playSequence(int16 sequenceResIndex);
	void stopSequence();

	void saveState(Common::WriteStream *out);
	void loadState(Common::ReadStream *in);

private:
	int16 _sequenceResIndex;
	ArchiveReader *_arc;
};

} // End of namespace Toltecs

#endif
