/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkOpenGLVolumeRGBTable.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

  This software is distributed WITHOUT ANY WARRANTY; without even
  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
  PURPOSE.  See the above copyright notice for more information.

=========================================================================*/

#include "vtkOpenGLVolumeRGBTable.h"

#include "vtkColorTransferFunction.h"
#include "vtkObjectFactory.h"
#include "vtkOpenGLRenderWindow.h"
#include "vtkTextureObject.h"

vtkStandardNewMacro(vtkOpenGLVolumeRGBTable);

//--------------------------------------------------------------------------
vtkOpenGLVolumeRGBTable::vtkOpenGLVolumeRGBTable()
{
  this->NumberOfColorComponents = 3;
}

//--------------------------------------------------------------------------
void vtkOpenGLVolumeRGBTable::InternalUpdate(vtkObject* func,
                                             int vtkNotUsed(blendMode),
                                             double vtkNotUsed(sampleDistance),
                                             double vtkNotUsed(unitDistance),
                                             int filterValue)
{
  vtkColorTransferFunction* scalarRGB =
    vtkColorTransferFunction::SafeDownCast(func);
  if (!scalarRGB)
  {
    return;
  }
  scalarRGB->GetTable(
    this->LastRange[0], this->LastRange[1], this->TextureWidth, this->Table);
  this->TextureObject->SetWrapS(vtkTextureObject::ClampToEdge);
  this->TextureObject->SetWrapT(vtkTextureObject::ClampToEdge);
  this->TextureObject->SetMagnificationFilter(filterValue);
  this->TextureObject->SetMinificationFilter(filterValue);
  this->TextureObject->Create2DFromRaw(this->TextureWidth,
                                       1,
                                       this->NumberOfColorComponents,
                                       VTK_FLOAT,
                                       this->Table);
}

//--------------------------------------------------------------------------
void vtkOpenGLVolumeRGBTable::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os, indent);
}
