/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkPointPlacer.cxx,v

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
#include "vtkPointPlacer.h"

#include "vtkObjectFactory.h"
#include "vtkRenderer.h"
#include "vtkCoordinate.h"

vtkStandardNewMacro(vtkPointPlacer);

//----------------------------------------------------------------------
vtkPointPlacer::vtkPointPlacer()
{
  this->PixelTolerance           = 5;
  this->WorldTolerance           = 0.001;
}

//----------------------------------------------------------------------
vtkPointPlacer::~vtkPointPlacer() = default;

//----------------------------------------------------------------------
int vtkPointPlacer::UpdateWorldPosition( vtkRenderer *vtkNotUsed(ren),
                                         double *vtkNotUsed(worldPos),
                                         double *vtkNotUsed(worldOrient) )
{
  return 1;
}

//----------------------------------------------------------------------
int vtkPointPlacer::ComputeWorldPosition( vtkRenderer *ren,
                                  double displayPos[2],
                                  double worldPos[3],
                                  double vtkNotUsed(worldOrient)[9] )
{
  if (ren)
  {
    vtkCoordinate *dpos = vtkCoordinate::New();
    dpos->SetCoordinateSystemToDisplay();
    dpos->SetValue( displayPos[0], displayPos[1] );
    double * p = dpos->GetComputedWorldValue( ren );
    worldPos[0] = p[0];
    worldPos[1] = p[1];
    worldPos[2] = p[2];
    dpos->Delete();
    return 1;
  }
  return 0;
}

//----------------------------------------------------------------------
int vtkPointPlacer::ComputeWorldPosition( vtkRenderer * ren,
                                  double displayPos[2],
                                  double vtkNotUsed(refWorldPos)[3],
                                  double worldPos[3],
                                  double worldOrient[9] )
{
  return this->ComputeWorldPosition( ren, displayPos, worldPos, worldOrient );
}

//----------------------------------------------------------------------
int vtkPointPlacer::ValidateWorldPosition( double vtkNotUsed(worldPos)[3] )
{
  return 1;
}

//----------------------------------------------------------------------
int vtkPointPlacer::ValidateWorldPosition( double vtkNotUsed(worldPos)[3],
                                   double vtkNotUsed(worldOrient)[9] )
{
  return 1;
}

//----------------------------------------------------------------------
int vtkPointPlacer::ValidateDisplayPosition( vtkRenderer *,
                                             double vtkNotUsed(displayPos)[2] )
{
  return 1;
}

//----------------------------------------------------------------------
void vtkPointPlacer::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os,indent);

  os << indent << "Pixel Tolerance: " << this->PixelTolerance << "\n";
  os << indent << "World Tolerance: " << this->WorldTolerance << "\n";
}

//----------------------------------------------------------------------
int vtkPointPlacer::
UpdateNodeWorldPosition(double vtkNotUsed(worldPos)[3], vtkIdType vtkNotUsed(nodePointId))
{
  return 1;
}
