Name=Dialogue
Description=The dialogue allows the player to interact with this clonk and show messages or perform other action. Define a sequence of messages or actions in the 'Dialogue' property.
MsgSpeak=Speak to %s
Next=Next
Dialogue=Dialogue
DialogueHelp=Adds a dialogue to this clonk and selects it.|If a dialogue exists, it will be selected instead.
Message=Message
Speaker=Speaker
TargetPlayers=Target players
ContinueAction=Continue action
WaitForNext=Wait for 'Next'-press
SuspendAction=Suspend action
StopAction=Stop action
WaitTime=Wait fixed time
NPC=NPC
DefaultDialogueMessage=Hi!
DefaultMessage=Example message
DefaultOptionText=Option text
Options=Options
NoDialogue=No dialogue
Attention=Marker
AttentionDesc=Activates or deactivates the red attention marker above this dialogue.
Enabled=Enabled
SetAttention=Set dialogue marker (!)
Status=Status
SetEnabled=Set dialogue enabled
Target=Target object
MessageDesc=Shows a dialogue message with a border and portrait in the upper central area of the screen.
SetAttentionDesc=Activates or deactivates the red attention marker above a dialogue.
SetEnabledDesc=Activates or deactivates a dialogue.
NPCDesc=The target clonk of this dialogue. Only valid in sequences of dialogues.
TargetDesc=The NPC-clonk to which this dialogue belongs.
DialogueDesc=Sequence of actions or messages to be executed for this dialogue.
EnabledDesc=Activate or deactivate this dialogue.
Text=Text
TextHelp=The contents of the message.
OptionTextHelp=Selection text of this option.
Goto=Go to
GotoHelp=Target index in the parent sequence, at which execution continues after selection of this option.
