/* Automatically created objects file */

static g_goal;

func InitializeObjects()
{
	var Grass001 = CreateObjectAbove(Grass, 603, 769);
	Grass001->SetCategory(C4D_StaticBack);
	var Grass002 = CreateObjectAbove(Grass, 612, 767);
	Grass002->SetCategory(C4D_StaticBack);
	var Grass003 = CreateObjectAbove(Grass, 621, 768);
	Grass003->SetCategory(C4D_StaticBack);
	var Grass004 = CreateObjectAbove(Grass, 666, 730);
	Grass004->SetCategory(C4D_StaticBack);
	var Grass005 = CreateObject(Grass, 684, 708);
	Grass005->SetCategory(C4D_StaticBack);
	var Grass006 = CreateObject(Grass, 684, 1168);
	Grass006->SetCategory(C4D_StaticBack);
	var Grass007 = CreateObjectAbove(Grass, 1887, 287);
	Grass007->SetCategory(C4D_StaticBack);
	var Grass008 = CreateObjectAbove(Grass, 1899, 288);
	Grass008->SetCategory(C4D_StaticBack);
	var Grass009 = CreateObject(Grass, 1917, 298);
	Grass009->SetCategory(C4D_StaticBack);
	var Grass010 = CreateObject(Grass, 1926, 308);
	Grass010->SetCategory(C4D_StaticBack);
	var Grass011 = CreateObjectAbove(Grass, 1926, 406);
	Grass011->SetCategory(C4D_StaticBack);
	var Grass012 = CreateObjectAbove(Grass, 1935, 307);
	Grass012->SetCategory(C4D_StaticBack);
	var Grass013 = CreateObjectAbove(Grass, 1944, 306);
	Grass013->SetCategory(C4D_StaticBack);
	var Grass014 = CreateObject(Grass, 1953, 308);
	Grass014->SetCategory(C4D_StaticBack);
	var Grass015 = CreateObjectAbove(Grass, 1962, 311);
	Grass015->SetCategory(C4D_StaticBack);
	var Grass016 = CreateObjectAbove(Grass, 1971, 319);
	Grass016->SetCategory(C4D_StaticBack);
	var Grass017 = CreateObjectAbove(Grass, 1989, 317);
	Grass017->SetCategory(C4D_StaticBack);
	var Grass018 = CreateObjectAbove(Grass, 1998, 328);
	Grass018->SetCategory(C4D_StaticBack);
	var Grass019 = CreateObject(Grass, 2115, 348);
	Grass019->SetCategory(C4D_StaticBack);
	var Grass020 = CreateObjectAbove(Grass, 2286, 368);
	Grass020->SetCategory(C4D_StaticBack);
	var Grass021 = CreateObject(Grass, 2304, 366);
	Grass021->SetCategory(C4D_StaticBack);
	var Grass022 = CreateObject(Grass, 2313, 367);
	Grass022->SetCategory(C4D_StaticBack);
	var Grass023 = CreateObjectAbove(Grass, 2322, 367);
	Grass023->SetCategory(C4D_StaticBack);
	var Grass024 = CreateObjectAbove(Grass, 2331, 367);
	Grass024->SetCategory(C4D_StaticBack);
	var Grass025 = CreateObject(Grass, 2349, 366);
	Grass025->SetCategory(C4D_StaticBack);
	var Grass026 = CreateObject(Grass, 2466, 379);
	Grass026->SetCategory(C4D_StaticBack);
	var Grass027 = CreateObjectAbove(Grass, 2475, 378);
	Grass027->SetCategory(C4D_StaticBack);
	var Grass028 = CreateObjectAbove(Grass, 2484, 377);
	Grass028->SetCategory(C4D_StaticBack);
	var Grass029 = CreateObjectAbove(Grass, 2493, 377);
	Grass029->SetCategory(C4D_StaticBack);
	var Grass030 = CreateObjectAbove(Grass, 2502, 378);
	Grass030->SetCategory(C4D_StaticBack);
	var Grass031 = CreateObject(Grass, 2511, 378);
	Grass031->SetCategory(C4D_StaticBack);
	var Grass032 = CreateObjectAbove(Grass, 2520, 377);
	Grass032->SetCategory(C4D_StaticBack);
	var Grass033 = CreateObjectAbove(Grass, 2529, 378);
	Grass033->SetCategory(C4D_StaticBack);
	var Grass034 = CreateObjectAbove(Grass, 3399, 199);
	Grass034->SetCategory(C4D_StaticBack);
	var Grass035 = CreateObject(Grass, 3420, 189);
	Grass035->SetCategory(C4D_StaticBack);
	var Grass036 = CreateObjectAbove(Grass, 3636, 0);
	Grass036->SetCategory(C4D_StaticBack);
	var Grass037 = CreateObject(Grass, 3645, 125);
	Grass037->SetCategory(C4D_StaticBack);
	var Grass038 = CreateObjectAbove(Grass, 2810, 410);
	Grass038->SetCategory(C4D_StaticBack);
	var Grass039 = CreateObjectAbove(Grass, 2819, 410);
	Grass039->SetCategory(C4D_StaticBack);
	var Grass040 = CreateObjectAbove(Grass, 2959, 260);
	Grass040->SetCategory(C4D_StaticBack);
	var Grass041 = CreateObjectAbove(Grass, 2950, 260);
	Grass041->SetCategory(C4D_StaticBack);
	var Grass042 = CreateObjectAbove(Grass, 2941, 259);
	Grass042->SetCategory(C4D_StaticBack);
	var Grass043 = CreateObjectAbove(Grass, 2834, 259);
	Grass043->SetCategory(C4D_StaticBack);
	var Grass044 = CreateObject(Grass, 2843, 259);
	Grass044->SetCategory(C4D_StaticBack);
	var Grass045 = CreateObject(Grass, 2852, 259);
	Grass045->SetCategory(C4D_StaticBack);
	var Grass046 = CreateObject(Grass, 2861, 259);
	Grass046->SetCategory(C4D_StaticBack);
	var Grass047 = CreateObjectAbove(Grass, 2870, 259);
	Grass047->SetCategory(C4D_StaticBack);
	var Grass048 = CreateObjectAbove(Grass, 2879, 260);
	Grass048->SetCategory(C4D_StaticBack);
	var Grass049 = CreateObjectAbove(Grass, 2888, 258);
	Grass049->SetCategory(C4D_StaticBack);
	var Grass050 = CreateObjectAbove(Grass, 2897, 258);
	Grass050->SetCategory(C4D_StaticBack);
	var Grass051 = CreateObjectAbove(Grass, 2906, 259);
	Grass051->SetCategory(C4D_StaticBack);
	var Grass052 = CreateObjectAbove(Grass, 2915, 259);
	Grass052->SetCategory(C4D_StaticBack);
	var Grass053 = CreateObjectAbove(Grass, 2924, 258);
	Grass053->SetCategory(C4D_StaticBack);
	var Grass054 = CreateObjectAbove(Grass, 2933, 258);
	Grass054->SetCategory(C4D_StaticBack);
	var Grass055 = CreateObject(Grass, 3098, 259);
	Grass055->SetCategory(C4D_StaticBack);
	var Grass056 = CreateObjectAbove(Grass, 3089, 259);
	Grass056->SetCategory(C4D_StaticBack);
	var Grass057 = CreateObjectAbove(Grass, 3071, 259);
	Grass057->SetCategory(C4D_StaticBack);
	var Grass058 = CreateObjectAbove(Grass, 3062, 259);
	Grass058->SetCategory(C4D_StaticBack);
	var Grass059 = CreateObjectAbove(Grass, 3053, 259);
	Grass059->SetCategory(C4D_StaticBack);
	var Grass060 = CreateObjectAbove(Grass, 3044, 258);
	Grass060->SetCategory(C4D_StaticBack);
	var Grass061 = CreateObject(Grass, 3026, 259);
	Grass061->SetCategory(C4D_StaticBack);
	var Grass062 = CreateObjectAbove(Grass, 3017, 258);
	Grass062->SetCategory(C4D_StaticBack);
	var Grass063 = CreateObjectAbove(Grass, 3008, 259);
	Grass063->SetCategory(C4D_StaticBack);
	var Grass064 = CreateObjectAbove(Grass, 2999, 259);
	Grass064->SetCategory(C4D_StaticBack);
	var Grass065 = CreateObjectAbove(Grass, 2990, 260);
	Grass065->SetCategory(C4D_StaticBack);
	var Grass066 = CreateObjectAbove(Grass, 3106, 259);
	Grass066->SetCategory(C4D_StaticBack);
	var Grass067 = CreateObjectAbove(Grass, 3115, 259);
	Grass067->SetCategory(C4D_StaticBack);
	var Grass068 = CreateObjectAbove(Grass, 3124, 259);
	Grass068->SetCategory(C4D_StaticBack);
	var Grass069 = CreateObjectAbove(Grass, 2970, 259);
	Grass069->SetCategory(C4D_StaticBack);
	var Grass070 = CreateObjectAbove(Grass, 3234, 249);
	Grass070->SetCategory(C4D_StaticBack);
	var Grass071 = CreateObject(Grass, 3245, 249);
	Grass071->SetCategory(C4D_StaticBack);
	var Grass072 = CreateObjectAbove(Grass, 3254, 244);
	Grass072->SetCategory(C4D_StaticBack);
	var Grass073 = CreateObject(Grass, 3263, 238);
	Grass073->SetCategory(C4D_StaticBack);
	var Grass074 = CreateObjectAbove(Grass, 3272, 238);
	Grass074->SetCategory(C4D_StaticBack);
	var Grass075 = CreateObjectAbove(Grass, 3281, 238);
	Grass075->SetCategory(C4D_StaticBack);
	var Grass076 = CreateObjectAbove(Grass, 3290, 227);
	Grass076->SetCategory(C4D_StaticBack);
	var Grass077 = CreateObject(Grass, 3197, 249);
	Grass077->SetCategory(C4D_StaticBack);
	var Grass078 = CreateObject(Grass, 3188, 249);
	Grass078->SetCategory(C4D_StaticBack);
	var Grass079 = CreateObject(Grass, 3179, 249);
	Grass079->SetCategory(C4D_StaticBack);
	var Grass080 = CreateObjectAbove(Grass, 3170, 249);
	Grass080->SetCategory(C4D_StaticBack);
	var Grass081 = CreateObjectAbove(Grass, 3161, 248);
	Grass081->SetCategory(C4D_StaticBack);
	var Grass082 = CreateObjectAbove(Grass, 3152, 259);
	Grass082->SetCategory(C4D_StaticBack);
	var Grass083 = CreateObjectAbove(Grass, 3143, 259);
	Grass083->SetCategory(C4D_StaticBack);
	var Grass084 = CreateObjectAbove(Grass, 3134, 259);
	Grass084->SetCategory(C4D_StaticBack);
	var Grass085 = CreateObjectAbove(Grass, 3205, 248);
	Grass085->SetCategory(C4D_StaticBack);
	var Grass086 = CreateObjectAbove(Grass, 3214, 246);
	Grass086->SetCategory(C4D_StaticBack);
	var Grass087 = CreateObjectAbove(Grass, 3223, 246);
	Grass087->SetCategory(C4D_StaticBack);
	var Grass088 = CreateObjectAbove(Grass, 3311, 228);
	Grass088->SetCategory(C4D_StaticBack);
	var Grass089 = CreateObjectAbove(Grass, 3302, 227);
	Grass089->SetCategory(C4D_StaticBack);
	var Grass090 = CreateObjectAbove(Grass, 3360, 208);
	Grass090->SetCategory(C4D_StaticBack);
	var Grass091 = CreateObjectAbove(Grass, 3351, 208);
	Grass091->SetCategory(C4D_StaticBack);
	var Grass092 = CreateObjectAbove(Grass, 3342, 216);
	Grass092->SetCategory(C4D_StaticBack);
	var Grass093 = CreateObjectAbove(Grass, 3333, 218);
	Grass093->SetCategory(C4D_StaticBack);
	var Grass094 = CreateObjectAbove(Grass, 3322, 227);
	Grass094->SetCategory(C4D_StaticBack);
	var Grass095 = CreateObjectAbove(Grass, 3503, 157);
	Grass095->SetCategory(C4D_StaticBack);
	var Grass096 = CreateObjectAbove(Grass, 3494, 163);
	Grass096->SetCategory(C4D_StaticBack);
	var Grass097 = CreateObjectAbove(Grass, 3485, 173);
	Grass097->SetCategory(C4D_StaticBack);
	var Grass098 = CreateObjectAbove(Grass, 3465, 182);
	Grass098->SetCategory(C4D_StaticBack);
	var Grass099 = CreateObject(Grass, 3474, 179);
	Grass099->SetCategory(C4D_StaticBack);
	var Grass100 = CreateObjectAbove(Grass, 3514, 154);
	Grass100->SetCategory(C4D_StaticBack);
	var Grass101 = CreateObjectAbove(Grass, 3430, 188);
	Grass101->SetCategory(C4D_StaticBack);
	var Grass102 = CreateObjectAbove(Grass, 3439, 189);
	Grass102->SetCategory(C4D_StaticBack);
	var Grass103 = CreateObjectAbove(Grass, 3535, 143);
	Grass103->SetCategory(C4D_StaticBack);
	var Grass104 = CreateObject(Grass, 3525, 147);
	Grass104->SetCategory(C4D_StaticBack);
	var Grass105 = CreateObjectAbove(Grass, 3614, -1);
	Grass105->SetCategory(C4D_StaticBack);
	var Grass106 = CreateObjectAbove(Grass, 3625, 0);
	Grass106->SetCategory(C4D_StaticBack);
	var Grass107 = CreateObjectAbove(Grass, 3606, 21);
	Grass107->SetCategory(C4D_StaticBack);
	var Grass108 = CreateObjectAbove(Grass, 3597, 71);
	Grass108->SetCategory(C4D_StaticBack);
	var Grass109 = CreateObjectAbove(Grass, 3575, 102);
	Grass109->SetCategory(C4D_StaticBack);
	var Grass110 = CreateObject(Grass, 3557, 121);
	Grass110->SetCategory(C4D_StaticBack);
	var Grass111 = CreateObjectAbove(Grass, 3546, 131);
	Grass111->SetCategory(C4D_StaticBack);
	var Grass112 = CreateObjectAbove(Grass, 1868, 278);
	Grass112->SetCategory(C4D_StaticBack);
	var Grass113 = CreateObject(Grass, 1877, 279);
	Grass113->SetCategory(C4D_StaticBack);
	var Grass114 = CreateObjectAbove(Grass, 1657, 289);
	Grass114->SetCategory(C4D_StaticBack);
	var Grass115 = CreateObjectAbove(Grass, 1648, 289);
	Grass115->SetCategory(C4D_StaticBack);
	var Grass116 = CreateObjectAbove(Grass, 1786, 620);
	Grass116->SetCategory(C4D_StaticBack);
	var Grass117 = CreateObject(Grass, 1604, 289);
	Grass117->SetCategory(C4D_StaticBack);
	var Grass118 = CreateObjectAbove(Grass, 1613, 288);
	Grass118->SetCategory(C4D_StaticBack);
	var Grass119 = CreateObjectAbove(Grass, 1622, 288);
	Grass119->SetCategory(C4D_StaticBack);
	var Grass120 = CreateObjectAbove(Grass, 1631, 289);
	Grass120->SetCategory(C4D_StaticBack);
	var Grass121 = CreateObjectAbove(Grass, 1640, 290);
	Grass121->SetCategory(C4D_StaticBack);
	var Grass122 = CreateObjectAbove(Grass, 1495, 259);
	Grass122->SetCategory(C4D_StaticBack);
	var Grass123 = CreateObject(Grass, 1504, 259);
	Grass123->SetCategory(C4D_StaticBack);
	var Grass124 = CreateObject(Grass, 1513, 259);
	Grass124->SetCategory(C4D_StaticBack);
	var Grass125 = CreateObjectAbove(Grass, 1522, 259);
	Grass125->SetCategory(C4D_StaticBack);
	var Grass126 = CreateObject(Grass, 1551, 259);
	Grass126->SetCategory(C4D_StaticBack);
	var Grass127 = CreateObject(Grass, 1542, 259);
	Grass127->SetCategory(C4D_StaticBack);
	var Grass128 = CreateObjectAbove(Grass, 1533, 258);
	Grass128->SetCategory(C4D_StaticBack);
	var Grass129 = CreateObjectAbove(Grass, 1561, 259);
	Grass129->SetCategory(C4D_StaticBack);
	var Grass130 = CreateObjectAbove(Grass, 1570, 269);
	Grass130->SetCategory(C4D_StaticBack);
	var Grass131 = CreateObjectAbove(Grass, 1575, 273);
	Grass131->SetCategory(C4D_StaticBack);
	var Grass132 = CreateObjectAbove(Grass, 1581, 279);
	Grass132->SetCategory(C4D_StaticBack);
	var Grass133 = CreateObjectAbove(Grass, 1597, 287);
	Grass133->SetCategory(C4D_StaticBack);
	var Grass134 = CreateObject(Grass, 1602, 289);
	Grass134->SetCategory(C4D_StaticBack);
	var Grass135 = CreateObjectAbove(Grass, 1593, 281);
	Grass135->SetCategory(C4D_StaticBack);
	var Grass136 = CreateObject(Grass, 1584, 279);
	Grass136->SetCategory(C4D_StaticBack);
	var Grass137 = CreateObjectAbove(Grass, 1575, 274);
	Grass137->SetCategory(C4D_StaticBack);
	var Grass138 = CreateObjectAbove(Grass, 1613, 289);
	Grass138->SetCategory(C4D_StaticBack);
	var Grass139 = CreateObjectAbove(Grass, 1619, 290);
	Grass139->SetCategory(C4D_StaticBack);
	var Grass140 = CreateObjectAbove(Grass, 1626, 288);
	Grass140->SetCategory(C4D_StaticBack);
	var Grass141 = CreateObjectAbove(Grass, 1631, 289);
	Grass141->SetCategory(C4D_StaticBack);
	var Grass142 = CreateObjectAbove(Grass, 900, 490);
	Grass142->SetCategory(C4D_StaticBack);
	var Grass143 = CreateObjectAbove(Grass, 872, 488);
	Grass143->SetCategory(C4D_StaticBack);
	var Grass144 = CreateObject(Grass, 881, 489);
	Grass144->SetCategory(C4D_StaticBack);
	var Grass145 = CreateObjectAbove(Grass, 890, 489);
	Grass145->SetCategory(C4D_StaticBack);
	var Grass146 = CreateObjectAbove(Grass, 861, 489);
	Grass146->SetCategory(C4D_StaticBack);
	var Grass147 = CreateObject(Grass, 852, 489);
	Grass147->SetCategory(C4D_StaticBack);
	var Grass148 = CreateObject(Grass, 843, 489);
	Grass148->SetCategory(C4D_StaticBack);
	var Grass149 = CreateObjectAbove(Grass, 834, 689);
	Grass149->SetCategory(C4D_StaticBack);
	var Grass150 = CreateObjectAbove(Grass, 677, 713);
	Grass150->SetCategory(C4D_StaticBack);
	var Grass151 = CreateObjectAbove(Grass, 661, 738);
	Grass151->SetCategory(C4D_StaticBack);
	var Grass152 = CreateObjectAbove(Grass, 669, 725);
	Grass152->SetCategory(C4D_StaticBack);
	var Grass153 = CreateObject(Grass, 363, 439);
	Grass153->SetCategory(C4D_StaticBack);
	var Grass154 = CreateObject(Grass, 372, 439);
	Grass154->SetCategory(C4D_StaticBack);
	var Grass155 = CreateObjectAbove(Grass, 397, 438);
	Grass155->SetCategory(C4D_StaticBack);
	var Grass156 = CreateObjectAbove(Grass, 388, 439);
	Grass156->SetCategory(C4D_StaticBack);
	var Grass157 = CreateObjectAbove(Grass, 379, 440);
	Grass157->SetCategory(C4D_StaticBack);
	var Grass158 = CreateObjectAbove(Grass, 152, 491);
	Grass158->SetCategory(C4D_StaticBack);
	var Grass159 = CreateObjectAbove(Grass, 190, 529);
	Grass159->SetCategory(C4D_StaticBack);
	var Grass160 = CreateObjectAbove(Grass, 200, 528);
	Grass160->SetCategory(C4D_StaticBack);
	var Grass161 = CreateObjectAbove(Grass, 218, 546);
	Grass161->SetCategory(C4D_StaticBack);
	var Grass162 = CreateObjectAbove(Grass, 213, 542);
	Grass162->SetCategory(C4D_StaticBack);
	var Grass163 = CreateObject(Grass, 222, 551);
	Grass163->SetCategory(C4D_StaticBack);
	var Grass164 = CreateObjectAbove(Grass, 230, 560);
	Grass164->SetCategory(C4D_StaticBack);
	var Grass165 = CreateObjectAbove(Grass, 236, 566);
	Grass165->SetCategory(C4D_StaticBack);
	var Grass166 = CreateObjectAbove(Grass, 849, 690);
	Grass166->SetCategory(C4D_StaticBack);
	var Grass167 = CreateObject(Grass, 841, 689);
	Grass167->SetCategory(C4D_StaticBack);
	var Grass168 = CreateObjectAbove(Grass, 822, 689);
	Grass168->SetCategory(C4D_StaticBack);
	var Grass169 = CreateObjectAbove(Grass, 831, 688);
	Grass169->SetCategory(C4D_StaticBack);
	var Grass170 = CreateObjectAbove(Grass, 857, 689);
	Grass170->SetCategory(C4D_StaticBack);
	var Grass171 = CreateObjectAbove(Grass, 874, 688);
	Grass171->SetCategory(C4D_StaticBack);
	var Grass172 = CreateObjectAbove(Grass, 865, 689);
	Grass172->SetCategory(C4D_StaticBack);
	var Grass173 = CreateObjectAbove(Grass, 884, 688);
	Grass173->SetCategory(C4D_StaticBack);
	var Grass174 = CreateObjectAbove(Grass, 592, 776);
	Grass174->SetCategory(C4D_StaticBack);
	var Grass175 = CreateObject(Grass, 566, 776);
	Grass175->SetCategory(C4D_StaticBack);
	var Grass176 = CreateObjectAbove(Grass, 576, 775);
	Grass176->SetCategory(C4D_StaticBack);
	var Grass177 = CreateObject(Grass, 584, 779);
	Grass177->SetCategory(C4D_StaticBack);
	var Grass178 = CreateObjectAbove(Grass, 632, 768);
	Grass178->SetCategory(C4D_StaticBack);
	var Grass179 = CreateObjectAbove(Grass, 639, 758);
	Grass179->SetCategory(C4D_StaticBack);
	var Grass180 = CreateObjectAbove(Grass, 675, 723);
	Grass180->SetCategory(C4D_StaticBack);
	var Grass181 = CreateObjectAbove(Grass, 655, 745);
	Grass181->SetCategory(C4D_StaticBack);
	var Grass182 = CreateObjectAbove(Grass, 954, 972);
	Grass182->SetCategory(C4D_StaticBack);
	var Grass183 = CreateObjectAbove(Grass, 973, 952);
	Grass183->SetCategory(C4D_StaticBack);
	var Grass184 = CreateObject(Grass, 893, 1219);
	Grass184->SetCategory(C4D_StaticBack);
	var Grass185 = CreateObjectAbove(Grass, 910, 1219);
	Grass185->SetCategory(C4D_StaticBack);
	var Grass186 = CreateObjectAbove(Grass, 903, 1219);
	Grass186->SetCategory(C4D_StaticBack);
	var Grass187 = CreateObject(Grass, 918, 1219);
	Grass187->SetCategory(C4D_StaticBack);
	var Grass188 = CreateObjectAbove(Grass, 925, 1219);
	Grass188->SetCategory(C4D_StaticBack);
	var Grass189 = CreateObjectAbove(Grass, 934, 1219);
	Grass189->SetCategory(C4D_StaticBack);
	var Grass190 = CreateObjectAbove(Grass, 837, 1219);
	Grass190->SetCategory(C4D_StaticBack);
	var Grass191 = CreateObjectAbove(Grass, 828, 1219);
	Grass191->SetCategory(C4D_StaticBack);
	var Grass192 = CreateObjectAbove(Grass, 821, 1219);
	Grass192->SetCategory(C4D_StaticBack);
	var Grass193 = CreateObjectAbove(Grass, 805, 1218);
	Grass193->SetCategory(C4D_StaticBack);
	var Grass194 = CreateObjectAbove(Grass, 813, 1218);
	Grass194->SetCategory(C4D_StaticBack);
	var Grass195 = CreateObjectAbove(Grass, 796, 1219);
	Grass195->SetCategory(C4D_StaticBack);
	var Grass196 = CreateObjectAbove(Grass, 842, 1219);
	Grass196->SetCategory(C4D_StaticBack);
	var Grass197 = CreateObjectAbove(Grass, 848, 1219);
	Grass197->SetCategory(C4D_StaticBack);
	var Grass198 = CreateObjectAbove(Grass, 852, 1219);
	Grass198->SetCategory(C4D_StaticBack);
	var Grass199 = CreateObject(Grass, 875, 1219);
	Grass199->SetCategory(C4D_StaticBack);
	var Grass200 = CreateObjectAbove(Grass, 894, 1219);
	Grass200->SetCategory(C4D_StaticBack);
	var Grass201 = CreateObjectAbove(Grass, 883, 1219);
	Grass201->SetCategory(C4D_StaticBack);
	var Grass202 = CreateObjectAbove(Grass, 790, 1220);
	Grass202->SetCategory(C4D_StaticBack);
	var Grass203 = CreateObjectAbove(Grass, 786, 1228);
	Grass203->SetCategory(C4D_StaticBack);
	var Grass204 = CreateObjectAbove(Grass, 780, 1228);
	Grass204->SetCategory(C4D_StaticBack);
	var Grass205 = CreateObjectAbove(Grass, 735, 1214);
	Grass205->SetCategory(C4D_StaticBack);
	var Grass206 = CreateObjectAbove(Grass, 751, 1221);
	Grass206->SetCategory(C4D_StaticBack);
	var Grass207 = CreateObjectAbove(Grass, 741, 1217);
	Grass207->SetCategory(C4D_StaticBack);
	var Grass208 = CreateObjectAbove(Grass, 758, 1227);
	Grass208->SetCategory(C4D_StaticBack);
	var Grass209 = CreateObjectAbove(Grass, 766, 1226);
	Grass209->SetCategory(C4D_StaticBack);
	var Grass210 = CreateObject(Grass, 775, 1226);
	Grass210->SetCategory(C4D_StaticBack);
	var Grass211 = CreateObjectAbove(Grass, 662, 1197);
	Grass211->SetCategory(C4D_StaticBack);
	var Grass212 = CreateObject(Grass, 668, 1190);
	Grass212->SetCategory(C4D_StaticBack);
	var Grass213 = CreateObject(Grass, 702, 1171);
	Grass213->SetCategory(C4D_StaticBack);
	var Grass214 = CreateObjectAbove(Grass, 710, 1179);
	Grass214->SetCategory(C4D_StaticBack);
	var Grass215 = CreateObject(Grass, 693, 1168);
	Grass215->SetCategory(C4D_StaticBack);
	var Grass216 = CreateObjectAbove(Grass, 715, 1183);
	Grass216->SetCategory(C4D_StaticBack);
	var Grass217 = CreateObjectAbove(Grass, 721, 1190);
	Grass217->SetCategory(C4D_StaticBack);
	var Grass218 = CreateObjectAbove(Grass, 729, 1198);
	Grass218->SetCategory(C4D_StaticBack);
	var Grass219 = CreateObjectAbove(Grass, 675, 1177);
	Grass219->SetCategory(C4D_StaticBack);
	var Grass220 = CreateObjectAbove(Grass, 680, 1169);
	Grass220->SetCategory(C4D_StaticBack);
	var Grass221 = CreateObject(Grass, 669, 1188);
	Grass221->SetCategory(C4D_StaticBack);
	var Grass222 = CreateObjectAbove(Grass, 57, 1029);
	Grass222->SetCategory(C4D_StaticBack);
	var Grass223 = CreateObjectAbove(Grass, 48, 1028);
	Grass223->SetCategory(C4D_StaticBack);
	var Grass224 = CreateObjectAbove(Grass, 41, 1029);
	Grass224->SetCategory(C4D_StaticBack);
	var Grass225 = CreateObjectAbove(Grass, 25, 1029);
	Grass225->SetCategory(C4D_StaticBack);
	var Grass226 = CreateObjectAbove(Grass, 33, 1029);
	Grass226->SetCategory(C4D_StaticBack);
	var Grass227 = CreateObject(Grass, 16, 1029);
	Grass227->SetCategory(C4D_StaticBack);
	var Grass228 = CreateObject(Grass, 11, 1029);
	Grass228->SetCategory(C4D_StaticBack);
	var Grass229 = CreateObjectAbove(Grass, -3, -1);
	Grass229->SetCategory(C4D_StaticBack);
	var Grass230 = CreateObjectAbove(Grass, 6, 1028);
	Grass230->SetCategory(C4D_StaticBack);
	var Grass231 = CreateObjectAbove(Grass, 67, 1028);
	Grass231->SetCategory(C4D_StaticBack);
	var Torch001 = CreateObjectAbove(Torch, 46, 81);
	Torch001->AttachToWall(true);
	var Torch002 = CreateObjectAbove(Torch, 2684, 1198);
	Torch002->AttachToWall(true);
	var Torch003 = CreateObjectAbove(Torch, 2563, 890);
	Torch003->AttachToWall(true);
	var Torch004 = CreateObjectAbove(Torch, 2484, 1180);
	Torch004->AttachToWall(true);
	var Torch005 = CreateObjectAbove(Torch, 2077, 825);
	Torch005->AttachToWall(true);
	var Torch006 = CreateObjectAbove(Torch, 2061, 1062);
	Torch006->AttachToWall(true);
	var Torch007 = CreateObjectAbove(Torch, 1855, 875);
	Torch007->AttachToWall(true);
	var Torch008 = CreateObjectAbove(Torch, 1855, 777);
	Torch008->AttachToWall(true);
	var Torch009 = CreateObjectAbove(Torch, 1186, 1037);
	Torch009->AttachToWall(true);
	var Torch010 = CreateObjectAbove(Torch, 1465, 1008);
	Torch010->AttachToWall(true);
	var Torch011 = CreateObjectAbove(Torch, 1545, 812);
	Torch011->AttachToWall(true);
	var Torch012 = CreateObjectAbove(Torch, 1430, 849);
	Torch012->AttachToWall(true);
	var Torch013 = CreateObjectAbove(Torch, 112, 650);
	Torch013->AttachToWall(true);
	var Torch014 = CreateObjectAbove(Torch, 333, 764);
	Torch014->AttachToWall(true);
	var Torch015 = CreateObjectAbove(Torch, 595, 934);
	Torch015->AttachToWall(true);
	var Torch016 = CreateObjectAbove(Torch, 855, 776);
	Torch016->AttachToWall(true);
	var Torch017 = CreateObjectAbove(Torch, 1084, 1166);
	Torch017->AttachToWall(true);
	var Torch018 = CreateObjectAbove(Torch, 1005, 1164);
	Torch018->AttachToWall(true);


	g_goal = CreateObject(Goal_Parkour);

	g_goal->SetStartpoint(20, 1000);
	g_goal->AddCheckpoint(760, 950, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
	g_goal->AddCheckpoint(400, 660, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
	g_goal->AddCheckpoint(870, 460, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
	g_goal->AddCheckpoint(1665, 1070, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
	g_goal->AddCheckpoint(1485, 800, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
	g_goal->AddCheckpoint(1735, 1410, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
	g_goal->AddCheckpoint(2110, 1180, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
	g_goal->AddCheckpoint(3350, 1240, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
	g_goal->AddCheckpoint(3040, 720, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
	g_goal->AddCheckpoint(2530, 520, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
	g_goal->AddCheckpoint(2150, 510, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
	g_goal->AddCheckpoint(2000, 200, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
	g_goal->AddCheckpoint(3090, 300, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
	var ParkourCheckpoint001 = g_goal->AddCheckpoint(1000, 100, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
	ParkourCheckpoint001->SetCPSize(40);
	g_goal->SetFinishpoint(100, 150, true);

	var Fern001 = CreateObjectAbove(Fern, 701, 1171);
	Fern001->SetCon(164);
	CreateObjectAbove(Fern, 89, 1129);
	CreateObjectAbove(Fern, 964, 1119);
	var Fern002 = CreateObjectAbove(Fern, 983, 1188);
	Fern002->SetCon(118);
	var Fern003 = CreateObjectAbove(Fern, 923, 1089);
	Fern003->SetCon(144);
	var Fern004 = CreateObjectAbove(Fern, 906, 1090);
	Fern004->SetCon(110);
	var Fern005 = CreateObjectAbove(Fern, 886, 1046);
	Fern005->SetCon(101);
	var Fern006 = CreateObjectAbove(Fern, 675, 1178);
	Fern006->SetCon(112);
	CreateObjectAbove(Fern, 749, 1219);
	var Fern007 = CreateObjectAbove(Fern, 198, 531);
	Fern007->SetCon(124);
	var Fern008 = CreateObjectAbove(Fern, 477, 930);
	Fern008->SetCon(125);
	var Fern009 = CreateObjectAbove(Fern, 505, 932);
	Fern009->SetCon(148);
	var Fern010 = CreateObjectAbove(Fern, 451, 939);
	Fern010->SetCon(151);
	var Fern011 = CreateObjectAbove(Fern, 418, 939);
	Fern011->SetCon(148);
	var Fern012 = CreateObjectAbove(Fern, 353, 442);
	Fern012->SetCon(122);
	CreateObjectAbove(Fern, 447, 460);
	var Fern013 = CreateObjectAbove(Fern, 1010, 570);
	Fern013->SetCon(109);
	CreateObjectAbove(Fern, 916, 489);
	var Fern014 = CreateObjectAbove(Fern, 1591, 283);
	Fern014->SetCon(126);
	CreateObjectAbove(Fern, 1823, 260);
	var Fern015 = CreateObjectAbove(Fern, 3566, 114);
	Fern015->SetCon(113);
	var Fern016 = CreateObjectAbove(Fern, 2981, 262);
	Fern016->SetCon(144);
	CreateObjectAbove(Fern, 3035, 261);
	var Fern017 = CreateObjectAbove(Fern, 3080, 260);
	Fern017->SetCon(132);
	var Fern018 = CreateObjectAbove(Fern, 3411, 200);
	Fern018->SetCon(112);
	CreateObjectAbove(Fern, 2340, 370);
	var Fern019 = CreateObjectAbove(Fern, 2295, 370);
	Fern019->SetCon(152);
	var Fern020 = CreateObjectAbove(Fern, 2106, 351);
	Fern020->SetCon(134);
	CreateObjectAbove(Fern, 2097, 350);
	CreateObjectAbove(Fern, 1980, 320);
	CreateObjectAbove(Fern, 1908, 300);

	CreateObjectAbove(Flower, 76, 1038);
	CreateObjectAbove(Flower, 87, 1037);

	var LargeCaveMushroom001 = CreateObjectAbove(LargeCaveMushroom, 785, 1161);
	LargeCaveMushroom001->SetClrModulation(0xfff0dae2);
	var LargeCaveMushroom002 = CreateObjectAbove(LargeCaveMushroom, 722, 1197);
	LargeCaveMushroom002->SetClrModulation(0xffddf7ea);

	CreateObjectAbove(EnvPack_Guidepost, 98, 1030);

	CreateObjectAbove(EnvPack_FenceRustic, 8, 1031);
	CreateObjectAbove(EnvPack_FenceRustic, 24, 1032);
	CreateObjectAbove(EnvPack_FenceRustic, 40, 1033);

	CreateObjectAbove(EnvPack_WineBarrel, 792, 989);

	var Branch001 = CreateObject(Branch, 605, 512);
	Branch001->SetR(134);
	var Branch002 = CreateObject(Branch, 618, 499);
	Branch002->SetR(143);

	CreateObjectAbove(Tree_Coniferous3, 526, 466);
	CreateObjectAbove(Tree_Coniferous3, 492, 467);
	CreateObjectAbove(Tree_Coniferous3, 883, 1050);

	var Fern021 = CreateObject(Fern, 865, 1021);
	Fern021->SetCon(89);

	CreateObjectAbove(EnvPack_Candle, 3018, 1241);
	CreateObjectAbove(EnvPack_Candle, 3333, 1292);
	CreateObjectAbove(EnvPack_Candle, 3203, 1231);
	CreateObjectAbove(EnvPack_Bag, 3165, 1209);
	CreateObjectAbove(EnvPack_Bag, 3151, 1203);

	CreateObjectAbove(Tree_Coniferous3, 867, 1026);

	CreateObjectAbove(EnvPack_Candle, 3442, 1191);
	CreateObjectAbove(EnvPack_Candle, 3495, 1090);
	CreateObjectAbove(EnvPack_Candle, 3394, 1041);
	CreateObjectAbove(Tree_Coniferous3, 840, 1027);

	CreateObjectAbove(EnvPack_Candle, 3474, 971);
	CreateObjectAbove(EnvPack_Candle, 3411, 891);
	CreateObjectAbove(EnvPack_Candle, 3494, 784);
	CreateObjectAbove(Tree_Coniferous3, 918, 758);

	var Diamond_Socket001 = CreateObject(Diamond_Socket, 3231, 549);
	Diamond_Socket001->SetR(140);
	Diamond_Socket001.Visibility = VIS_All;
	var Diamond_Socket002 = CreateObject(Diamond_Socket, 3283, 541);
	Diamond_Socket002->SetR(-166);
	Diamond_Socket002.Visibility = VIS_All;
	var Diamond_Socket003 = CreateObject(Diamond_Socket, 3342, 554);
	Diamond_Socket003->SetR(-141);
	Diamond_Socket003.Visibility = VIS_All;
	var Diamond_Socket004 = CreateObject(Diamond_Socket, 3389, 535);
	Diamond_Socket004->SetR(-17);
	Diamond_Socket004.Visibility = VIS_All;
	var Diamond_Socket005 = CreateObject(Diamond_Socket, 3439, 562);
	Diamond_Socket005->SetR(150);
	Diamond_Socket005.Visibility = VIS_All;
	var Diamond_Socket006 = CreateObject(Diamond_Socket, 3178, 537);
	Diamond_Socket006->SetR(-92);
	Diamond_Socket006.Visibility = VIS_All;

	CreateObjectAbove(EnvPack_Candle, 3146, 600);
	CreateObjectAbove(Tree_Coniferous3, 873, 1039);
	CreateObjectAbove(Tree_Coniferous3, 2030, 1306);

	CreateObjectAbove(EnvPack_Lantern, 1995, 470);
	CreateObjectAbove(EnvPack_Lantern, 1724, 260);
	CreateObjectAbove(EnvPack_Lantern, 1858, 260);
	CreateObject(EnvPack_TreeTrunks, 1501, 260);

	CreateObjectAbove(Tree_Coniferous3, 912, 764);

	var Wheat001 = CreateObjectAbove(Wheat, 2545, 378);
	Wheat001->SetMeshMaterial("wheat_material_ripe", 0);
	var Wheat002 = CreateObjectAbove(Wheat, 2570, 380);
	Wheat002->SetMeshMaterial("wheat_material_ripe", 0);

	CreateObjectAbove(EnvPack_Scarecrow, 2525, 377);

	CreateObjectAbove(EnvPack_Crate, 3355, 400);
	CreateObjectAbove(EnvPack_Crate, 3387, 416);
	CreateObjectAbove(EnvPack_Crate, 3372, 417);

	CreateObjectAbove(EnvPack_Painting, 177, 74);
	CreateObjectAbove(EnvPack_Painting, 189, 120);
	CreateObjectAbove(EnvPack_Painting, 224, 90);

	CreateObjectAbove(EnvPack_Lantern, 276, 159);
	var LargeCaveMushroom003 = CreateObjectAbove(LargeCaveMushroom, 204, 849);
	LargeCaveMushroom003->SetClrModulation(0xfff4dbed);
	var LargeCaveMushroom004 = CreateObjectAbove(LargeCaveMushroom, 165, 860);
	LargeCaveMushroom004->SetClrModulation(0xfff1eff0);
	var LargeCaveMushroom005 = CreateObjectAbove(LargeCaveMushroom, 183, 859);
	LargeCaveMushroom005->SetClrModulation(0xffdee0e4);
	var Tree_Coniferous3001 = CreateObjectAbove(Tree_Coniferous3, 860, 1027);
	Tree_Coniferous3001->SetCon(78);
	var Tree_Coniferous3002 = CreateObjectAbove(Tree_Coniferous3, 909, 767);
	Tree_Coniferous3002->SetCon(63);
	var Tree_Coniferous3003 = CreateObject(Tree_Coniferous3, 2028, 1305);
	Tree_Coniferous3003->SetCon(9);

	CreateObjectAbove(Foundry, 164, 1208);

	CreateObjectAbove(Chest, 331, 1139);
	CreateObjectAbove(Chest, 409, 856);
	CreateObjectAbove(Chest, 548, 777);
	CreateObjectAbove(Chest, 165, 499);
	CreateObjectAbove(Chest, 1094, 886);
	CreateObjectAbove(Chest, 1871, 1188);
	CreateObjectAbove(Chest, 2499, 979);
	CreateObjectAbove(Chest, 2518, 1320);
	CreateObjectAbove(Chest, 3240, 579);
	CreateObjectAbove(Chest, 3063, 588);
	CreateObjectAbove(Chest, 1871, 688);
	CreateObjectAbove(Chest, 1544, 258);
	CreateObjectAbove(Chest, 3381, 208);
	CreateObjectAbove(Chest, 3447, 386);

	var WindGenerator001 = CreateObject(WindGenerator, 267, 200);
	WindGenerator001->SetR(130);

	var Lorry001 = CreateObject(Lorry, 2560, 631);
	Lorry001->SetR(-19);
	CreateObjectAbove(Lorry, 2729, 578);

	CreateObjectAbove(Cannon, 2841, 260);
	CreateObjectAbove(Cannon, 2878, 260);

	CreateObjectAbove(Wood, 3188, 1488);
	var Wood001 = CreateObject(Wood, 3267, 1501);
	Wood001->SetR(95);
	Wood001->SetXDir(2);
	var Wood002 = CreateObject(Wood, 3299, 1485);
	Wood002->SetR(-112);

	var Diamond001 = Diamond_Socket001->CreateContents(Diamond);
	Diamond001->SetObjectBlitMode(GFX_BLIT_Mod2);
	Diamond001->SetClrModulation(0xffd0035e);
	var Diamond002 = Diamond_Socket002->CreateContents(Diamond);
	Diamond002->SetObjectBlitMode(GFX_BLIT_Mod2);
	Diamond002->SetClrModulation(0xff855aed);
	var Diamond003 = Diamond_Socket003->CreateContents(Diamond);
	Diamond003->SetObjectBlitMode(GFX_BLIT_Mod2);
	Diamond003->SetClrModulation(0xff7f8f7e);
	var Diamond004 = Diamond_Socket004->CreateContents(Diamond);
	Diamond004->SetObjectBlitMode(GFX_BLIT_Mod2);
	Diamond004->SetClrModulation(0xffd8695f);
	var Diamond005 = Diamond_Socket005->CreateContents(Diamond);
	Diamond005->SetObjectBlitMode(GFX_BLIT_Mod2);
	Diamond005->SetClrModulation(0xffa03eb0);
	var Diamond006 = Diamond_Socket006->CreateContents(Diamond);
	Diamond006->SetObjectBlitMode(GFX_BLIT_Mod2);
	Diamond006->SetClrModulation(0xffd050fb);
	var Diamond007 = Diamond_Socket001->CreateContents(Diamond);
	Diamond007->SetObjectBlitMode(GFX_BLIT_Mod2);
	Diamond007->SetClrModulation(0xffa87deb);
	var Diamond008 = Diamond_Socket002->CreateContents(Diamond);
	Diamond008->SetObjectBlitMode(GFX_BLIT_Mod2);
	Diamond008->SetClrModulation(0xff303ec7);
	var Diamond009 = Diamond_Socket003->CreateContents(Diamond);
	Diamond009->SetObjectBlitMode(GFX_BLIT_Mod2);
	Diamond009->SetClrModulation(0xffde3b70);
	var Diamond010 = Diamond_Socket004->CreateContents(Diamond);
	Diamond010->SetObjectBlitMode(GFX_BLIT_Mod2);
	Diamond010->SetClrModulation(0xff230d91);
	var Diamond011 = Diamond_Socket005->CreateContents(Diamond);
	Diamond011->SetObjectBlitMode(GFX_BLIT_Mod2);
	Diamond011->SetClrModulation(0xffdf1e8e);
	var Diamond012 = Diamond_Socket006->CreateContents(Diamond);
	Diamond012->SetObjectBlitMode(GFX_BLIT_Mod2);
	Diamond012->SetClrModulation(0xff4007c3);

	CreateObjectAbove(Dynamite, 1380, 1328);
	var Dynamite001 = CreateObject(Dynamite, 1408, 1329);
	Dynamite001->SetR(-107);
	var Dynamite002 = CreateObject(Dynamite, 1436, 1329);
	Dynamite002->SetR(-107);
	var Dynamite003 = CreateObject(Dynamite, 1464, 1329);
	Dynamite003->SetR(-107);
	var Dynamite004 = CreateObject(Dynamite, 1492, 1329);
	Dynamite004->SetR(-107);
	var Dynamite005 = CreateObject(Dynamite, 1520, 1329);
	Dynamite005->SetR(-107);
	var Dynamite006 = CreateObject(Dynamite, 1548, 1329);
	Dynamite006->SetR(-107);
	var Dynamite007 = CreateObject(Dynamite, 1576, 1329);
	Dynamite007->SetR(-107);
	var Dynamite008 = CreateObject(Dynamite, 1604, 1329);
	Dynamite008->SetR(-107);
	var Dynamite009 = CreateObject(Dynamite, 1632, 1329);
	Dynamite009->SetR(-107);
	var Dynamite010 = CreateObject(Dynamite, 1660, 1329);
	Dynamite010->SetR(-107);
	var Dynamite011 = CreateObject(Dynamite, 1688, 1329);
	Dynamite011->SetR(-107);
	var Dynamite012 = CreateObject(Dynamite, 1716, 1329);
	Dynamite012->SetR(-107);
	var Dynamite013 = CreateObject(Dynamite, 1744, 1329);
	Dynamite013->SetR(-107);
	var Dynamite014 = CreateObject(Dynamite, 1772, 1329);
	Dynamite014->SetR(-107);
	var Dynamite015 = CreateObject(Dynamite, 1800, 1329);
	Dynamite015->SetR(-107);
	var Dynamite016 = CreateObject(Dynamite, 1904, 881);
	Dynamite016->SetR(-107);
	var Dynamite017 = CreateObject(Dynamite, 1905, 881);
	Dynamite017->SetR(-107);
	var Dynamite018 = CreateObject(Dynamite, 1906, 881);
	Dynamite018->SetR(-107);
	var Dynamite019 = CreateObject(Dynamite, 2567, 919);
	Dynamite019->SetR(-107);
	var Dynamite020 = CreateObject(Dynamite, 2568, 919);
	Dynamite020->SetR(-107);
	var Dynamite021 = CreateObject(Dynamite, 2569, 919);
	Dynamite021->SetR(-107);

	CreateObjectAbove(Seaweed, 350, 1280);
	CreateObjectAbove(Seaweed, 473, 1300);
	CreateObjectAbove(Seaweed, 478, 1300);
	CreateObjectAbove(Seaweed, 488, 1299);
	CreateObjectAbove(Seaweed, 504, 1300);
	CreateObjectAbove(Seaweed, 534, 1268);

	var Pickaxe001 = CreateObject(Pickaxe, 2361, 565);
	Pickaxe001->SetR(-81);
	return true;
}
