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<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>Anim_AbsX</title>
    <category>Animations</category>
    <version>5.1 OC</version>
    <syntax>
      <rtype>array</rtype>
      <params>
        <param>
          <type>int</type>
          <name>position</name>
          <desc>Start value. Should be inside the interval given by begin and end.</desc>
        </param>
        <param>
          <type>int</type>
          <name>begin</name>
          <desc>Start of the interval.</desc>
        </param>
        <param>
          <type>int</type>
          <name>end</name>
          <desc>End of the interval. If end is greater than begin then the value increases with every movement of the object, otherwise it decreases.</desc>
        </param>
        <param>
          <type>int</type>
          <name>length</name>
          <desc>Number of pixels to be moved into X direction for the animation to be played from begin to end.</desc>
        </param>
      </params>
    </syntax>
    <desc>The value depends on the movement of the object into X direction. Every pixel the object moves into X direction increases the value a little bit. Once end has been reached the value is reset to begin. In contrast to <funclink>Anim_X</funclink> the value moves towards end not depending on whether the object moves to the left or to the right.</desc>
    <remark>See the <emlink href="definition/animations.html">animation documentation</emlink> for further explanations of the animation system.</remark>
    <examples>
      <example>
        <code><funclink>PlayAnimation</funclink>(&quot;Walk&quot;, 5, <funclink>Anim_AbsX</funclink>(0, 0, <funclink>GetAnimationLength</funclink>(&quot;Walk&quot;), 20), <funclink>Anim_Const</funclink>(1000));</code>
        <text>Plays the animation "Walk" in slot 5, superimposing any other potential animations in slot 5. The animation is played the faster the faster the object moves into X direction. Once it moved 20 pixels the animation has been played from begin to end and restarts at its beginning.</text>
      </example>
    </examples>
    <related>
      <funclink>PlayAnimation</funclink>
      <funclink>SetAnimationPosition</funclink>
      <funclink>SetAnimationWeight</funclink>
      <funclink>Anim_Const</funclink>
      <funclink>Anim_Linear</funclink>
      <funclink>Anim_X</funclink>
      <funclink>Anim_Y</funclink>
      <funclink>Anim_R</funclink>
      <funclink>Anim_AbsY</funclink>
      <funclink>Anim_Dist</funclink>
      <funclink>Anim_XDir</funclink>
      <funclink>Anim_YDir</funclink>
      <funclink>Anim_Action</funclink>
    </related>
  </func>
  <author>Clonk-Karl</author><date>2010-01</date>
</funcs>
