IDS_ADDON_INSTALLFAILURE=Failed to install '%s'.
IDS_ADDON_INSTALLSUCCESS=Installation of '%s' successful.
IDS_ADDON_INSTALLTITLE=Addon Installation
IDS_BTN_ACTIVATE=Activate
IDS_BTN_BACK=Back
IDS_BTN_CHAT=&Chat
IDS_BTN_CHECKFORUPDATES=Check for &updates
IDS_BTN_CONNECT=Connect
IDS_BTN_CONTINUEGAME=&Continue this round
IDS_BTN_DEACTIVATE=Deactivate
IDS_BTN_DELETE=Delete
IDS_BTN_ENDROUND=&End game
IDS_BTN_GAMES=&Games
IDS_BTN_LOCALGAME=&Start Game
IDS_BTN_NETWORKGAME=Start &Network Game
IDS_BTN_NEW=New
IDS_BTN_NEXTMISSION=&Next mission
IDS_BTN_NO=No
IDS_BTN_OBJECTS=Objects
IDS_BTN_OPEN=Open
IDS_BTN_PROPERTIES=Properties
IDS_BTN_RELOAD=Reloa&d
IDS_BTN_RENAME=Rename
IDS_BTN_RESET=Reset
IDS_BTN_RESETCONFIG=Reset configuration
IDS_BTN_RESTART=Restart
IDS_BTN_RETRY=Retry
IDS_BTN_START=Start
IDS_BTN_STARTGAME=&Start
IDS_BTN_VOLUME=Volume control
IDS_BTN_YES=Yes
IDS_CHAT_NOTCONNECTED=not connected
IDS_CHAT_SERVER=Server
IDS_CNS_ACTION=Action: 
IDS_CNS_ADDLANGUAGE=Add language
IDS_CNS_ADDLANGUAGEID=Language ID (e.g. DE, US, FR)
IDS_CNS_ALLOBJECTS=All objects
IDS_CNS_ARRAYADD=Add item
IDS_CNS_ARRAYEDIT=Array
IDS_CNS_ARRAYREMOVE=Remove item
IDS_CNS_ARRAYSHORT=[%1 items]
IDS_CNS_BACK=<< Back
IDS_CNS_BROWSE=Browse...
IDS_CNS_CONSOLE=Editor
IDS_CNS_CONTENTS=Contents: 
IDS_CNS_CREATE=Create
IDS_CNS_CREATESTATUS=Place new %s
IDS_CNS_CREATOR=Create objects
IDS_CNS_CREATORTOOMANYINSTANCES=Error creating object: Maximum instance count of %d reached for this object type.
IDS_CNS_DEADEFFECT=(entfernt)
IDS_CNS_DEFINITIONS=Definitions
IDS_CNS_DESCRIPTION=Description
IDS_CNS_DROPNODEF=Object invalid or not loaded: %s
IDS_CNS_EDITOR=OpenClonk Editor
IDS_CNS_EFFECTS=Effects
IDS_CNS_EXACTTOSTATIC=When switching from exact to dynamic mode all changes made in dynamic mode will be lost.
IDS_CNS_FALSE=No
IDS_CNS_FILENAME=Filename
IDS_CNS_FILLNOHALT=The fill tool cannot be used in halt mode.
IDS_CNS_GAMECLOSED=Game cleared.
IDS_CNS_GAMEMODE=Game mode
IDS_CNS_GAMESAVED=Game saved.
IDS_CNS_HEIGHT=Height
IDS_CNS_HOSTASNETWORKGAME=Host as network game
IDS_CNS_HOSTASNETWORKGAMEDESC=Starts the scenario in a network lobby, allowing other clients to join.
IDS_CNS_INDEXSHORT=Idx
IDS_CNS_INTERNAL=Internal
IDS_CNS_INVALID=Invalid
IDS_CNS_LOG=Log
IDS_CNS_MAPSIZE=Map size
IDS_CNS_MAPZOOM=Zoom
IDS_CNS_MORE=...
IDS_CNS_MULTIPLEOBJECTS=%i selected objects.
IDS_CNS_NEARBYOBJECTS=Nearby objects
IDS_CNS_NEWPLRVIEWPORT=New for %s
IDS_CNS_NEWSCENARIO=New Scenario
IDS_CNS_NOCHILDSAVE=%s is located in a group folder. Scenarios cannot be saved in closed group folders.
IDS_CNS_NOFULLSCREENPLRS=Fullscreen mode requires at least one participating player.
IDS_CNS_NOMATDEF=Cannot draw because selected material-texture combination '%s-%s' is not defined in the texture table.
IDS_CNS_NONETEDIT=No editing while replaying.
IDS_CNS_NONETREFSAVE=Cannot save over temporary network reference file. Please use 'Save as...' to save to a new filename.
IDS_CNS_NOOBJECT=No selected objects.
IDS_CNS_NOTHING=Nothing
IDS_CNS_OBJECT=Object
IDS_CNS_OBJECTS=Object list
IDS_CNS_OWNER=Owner: %s
IDS_CNS_PATH=Path
IDS_CNS_PLRQUIT=Remove %s
IDS_CNS_PLRQUITNET=Remove %s (%s) 
IDS_CNS_PROPERTIES=Properties
IDS_CNS_REFRESH=Refresh
IDS_CNS_REMOVE=Remove
IDS_CNS_SAVEASERROR=Error while saving the scenario to %s.
IDS_CNS_RECURSIVESAVEASERROR=Cannot save into the existing scenario. Please choose another path.
IDS_CNS_SAVERROR=Error while saving the scenario.
IDS_CNS_SCENARIOFILE=OpenClonk scenario file
IDS_CNS_SCENARIOSAVED=Scenario saved.
IDS_CNS_SCENARIOSETTINGS=Scenario settings
IDS_CNS_SCRIPT=Script
IDS_CNS_SCRIPTCREATEDOBJECTS=This scenario's script has created objects on initialization. 
IDS_CNS_SELECTNEARBYOBJECTS=Select object
IDS_CNS_SELECTCONTENTS=%s contents...
IDS_CNS_SHOWHELP=Show help texts
IDS_CNS_SHOWHELPTIP=Activates or deactivates object descriptions and tooltip markers (?) in the object property dialogue.
IDS_CNS_TEMPLATE=Template
IDS_CNS_TITLE=Title
IDS_CNS_TRANSLATE=Translation
IDS_CNS_TRUE=Yes
IDS_CNS_TYPE=Type: %s (%s)
IDS_CNS_VALUE=Value
IDS_CNS_VIEWPORT=Viewport
IDS_CNS_WARNDOUBLE=In order to avoid double creation, the script's 'Initialize' function should be modified.
IDS_CNS_WELCOME=Welcome
IDS_CNS_WIDTH=Width
IDS_COMM_ACQUIRE=Acquisition
IDS_COMM_ACTIVATE=Activation
IDS_COMM_ATTACK=Attack
IDS_COMM_BUY=Buy
IDS_COMM_CALL=Object call
IDS_COMM_DIG=Digging
IDS_COMM_DROP=Drop
IDS_COMM_ENTER=Enter
IDS_COMM_EXIT=Exit
IDS_COMM_FOLLOW=Follow
IDS_COMM_GET=Get
IDS_COMM_GRAB=Grab
IDS_COMM_JUMP=Jump
IDS_COMM_MOVETO=Movement
IDS_COMM_NONE=No order
IDS_COMM_PUSHTO=Push
IDS_COMM_PUT=Put
IDS_COMM_RETRY=Retry
IDS_COMM_SELL=Sell
IDS_COMM_TAKE=Take
IDS_COMM_TAKE2=Take out
IDS_COMM_THROW=Throw
IDS_COMM_TRANSFER=Movement
IDS_COMM_UNGRAB=Let go
IDS_COMM_WAIT=Wait
IDS_CON_BUILD=Build %s.
IDS_CON_FAILURE=%s failed!
IDS_CON_FAILUREOF=%s of %s failed!
IDS_CON_HELP=Help
IDS_CON_HOME=Back to base
IDS_CTL_ACTIVE=Active
IDS_CTL_ANTIALIASING=Antialiasing:
IDS_CTL_ANTIALIASING_RESTART_TITLE=Restart required
IDS_CTL_ANTIALIASING_RESTART_MSG=Antialiasing settings will be applied after a restart.
IDS_CTL_AUTHOR=Author: %s
IDS_CTL_AUTOMATICUPDATES=Enable automatic updates
IDS_CTL_BACKGROUND=Background:
IDS_CTL_BITDEPTH=Color Depth
IDS_CTL_CHANNEL=Channel:
IDS_CTL_CHAT=Cha&t:
IDS_CTL_CLONKSKIN=Clonk style:
IDS_CTL_COLOR=Color
IDS_CTL_COMMENT=Comment
IDS_CTL_CONTROL=Control
IDS_CTL_CONTROLRATE=Control rate
IDS_CTL_CONTROLRATE_DESC=Specifies the time interval in frames, at which control data is being exchanged via network
IDS_CTL_CREW=Crew:
IDS_CTL_DEBUGMODE=Debug mode
IDS_CTL_DISPLAY=Display
IDS_CTL_DL_PROGRESS=Progress:
IDS_CTL_DL_TITLE=Download
IDS_CTL_ENTERCOMMENT=Please enter the desired comment for this game:
IDS_CTL_FONT=Font
IDS_CTL_FOREGROUND=Foreground:
IDS_CTL_FRONTEND=Frontend
IDS_CTL_FULLSCREENMODE=Window mode
IDS_CTL_GAME=Game
IDS_CTL_GAMEFUNCTIONS=Game Functions
IDS_CTL_GAMESPEEDDOWN=Decrease game speed
IDS_CTL_GAMESPEEDUP=Increase game speed
IDS_CTL_GFXENGINE=Renderer
IDS_CTL_INETSERVER=&Internet
IDS_CTL_IRCCHAT=IRC-Chat
IDS_CTL_LANGUAGE=Language
IDS_CTL_LEAGUE_ACCOUNT=League user name:
IDS_CTL_LEAGUE_CHK_PLRPW=Specify league password
IDS_CTL_LEAGUE_CHK_REMEMBERLOGIN=Remember login
IDS_CTL_LEAGUE_PLRPW=League password:
IDS_CTL_LEAGUE_PLRPW2=League password (repeat):
IDS_CTL_LOST=lost
IDS_CTL_LOUD=loud
IDS_CTL_MATERIAL=Material
IDS_CTL_MESSAGEBOARDBACK=Scroll messages back
IDS_CTL_MESSAGEBOARDFORWARD=Scroll messages forward
IDS_CTL_MMTIMER=Disable multimedia timer
IDS_CTL_MUSIC=Music
IDS_CTL_NAME=Name
IDS_CTL_NAME2=Name:
IDS_CTL_NICK=Nickname:
IDS_CTL_NOGOAL=No game goal
IDS_CTL_NOLANGINFO=Language pack not available.
IDS_CTL_NONE=none
IDS_CTL_OFF=off
IDS_CTL_ON=on
IDS_CTL_PACKETLOGGING=Packet logging
IDS_CTL_PASSWORDOPTIONAL=Password (optional):
IDS_CTL_PICTURE=Picture:
IDS_CTL_PLAYER=Player
IDS_CTL_PLAYER1=Player 1
IDS_CTL_PLAYER2=Player 2
IDS_CTL_PLAYER3=Player 3
IDS_CTL_PLAYER4=Player 4
IDS_CTL_REALNAME=Real name:
IDS_CTL_RECORD=&Record
IDS_CTL_RESOLUTION=Resolution
IDS_CTL_SCOREBOARD=Scoreboard (if available)
IDS_CTL_SCREENSHOT=Screenshot
IDS_CTL_SCREENSHOTEX=Screenshot (full game area)
IDS_CTL_SCRIPT=Script
IDS_CTL_SCRIPTPLAYERS=Script players
IDS_CTL_SENDMESSAGE=Send message
IDS_CTL_SHOW=Display
IDS_CTL_SILENT=quiet
IDS_CTL_SIZE=Size:
IDS_CTL_SMOKE=Effects Level
IDS_CTL_SMOKEHI=High
IDS_CTL_SMOKELOW=Low
IDS_CTL_SOUND=Sound
IDS_CTL_SOUNDFX=Sound effects
IDS_CTL_TEXT=Text
IDS_CTL_TEXTURE=Texture
IDS_CTL_TOTALPLAYINGTIME=Total playing time: %02d:%02d:%02d
IDS_CTL_TROUBLE=Troubleshooting
IDS_CTL_UPDATE=&Update
IDS_CTL_UPNP=Use UPnP
IDS_CTL_USEOTHERSERVER=Use alternate internet server
IDS_CTL_WON=won
IDS_DESC_AUTOFRAMESKIP=Automatically skips graphics frames if the game is lagging.
IDS_DESC_AUTOMATICUPDATES=With this option enabled, the program will automatically check for updates once a day at program start.
IDS_DESC_CHANGESTHEWAYCONTROLDATAI=Changes the way control data is exchanged between network clients.
IDS_DESC_CHECKONLINEFORNEWVERSIONS=Check online for new versions.
IDS_DESC_CLIENTS=Clients: 
IDS_DESC_COMMENTDESCRIPTIONFORTHIS=Co&mment: description for this round which can be seen by other players.
IDS_DESC_CONNECTSTOANIRCCHATSERVER=Connects to an IRC chat server.
IDS_DESC_CONTINUETHEROUNDWITHNOFUR=Continue playing this round (with no further evaluation).
IDS_DESC_CONTROLWAITTIME=Lag
IDS_DESC_CREWRENAME=Rename the selected crew member.
IDS_DESC_DATE=Game saved %i.%i.%i %02d:%02d.
IDS_DESC_DATENET=Network game from %i.%i.%i %02d:%02d.
IDS_DESC_DATEREC=Recording from %i.%i.%i %02d:%02d.
IDS_DESC_DEFSPECS=Object definitions: 
IDS_DESC_DURATION=Playing time: %02d:%02d:%02d.
IDS_DESC_ENDTHEROUND=End the round.
IDS_DESC_EXPECTING=Awaiting participants.
IDS_DESC_FONTSIZE=Select font size. When you change the screen resolution, the font size will be automatically adjusted.
IDS_DESC_GAMEMUSIC=Enable background music in the game.
IDS_DESC_GAMEPAUSED=Game is paused
IDS_DESC_GAMERUNNING=Game is running
IDS_DESC_GAMESOUND=Enable sound effects in the game.
IDS_DESC_GOALFULFILLED=Goal %s fulfilled
IDS_DESC_GOALNOTFULFILLED=Goal %s not fulfilled
IDS_DESC_LASTGAME=|Last round: %s|Date: %s|Duration: %s|Score: %i|
IDS_DESC_LEAGUECHECKPASSWORD=Enable to enter your own password. If you do not enter a password of your own, the personal WebCode will be used which is already stored on this system.
IDS_DESC_LEAGUESCOREANDPROJECTEDGA=League score and projected gain if this player's team wins the round.
IDS_DESC_LISTOFPLAYERSWHOPARTICIPA=List of players who participated in the game.
IDS_DESC_MENUMUSIC=Enable background music in the startup menu.
IDS_DESC_MENUSOUND=Enable sound effects in the startup menu (such as buttons clicking).
IDS_DESC_NEXTMISSION=Go on to the next mission.
IDS_DESC_NOPROMO=No further promotions.
IDS_DESC_NOTINITED=Not initialised
IDS_DESC_OBJECT=Type: %s|Experience: %i|Rounds: %i|Died: %i x|%s|Playing time: %s|Birthday: %s||
IDS_DESC_OLDANDNEWSCORE=Old and new score.
IDS_DESC_PACKETLOGGING=Dumps all network traffic into the log file.
IDS_DESC_PLAYER=Score: %i|Rounds: %i (%i won %i lost)|Playing time: %s|Comment: %s|
IDS_DESC_PLAYERSCONTROLLEDBYCOMPUT=Players controlled by computer.
IDS_DESC_PLRS=Players: 
IDS_DESC_PROMO=Promotion to %s|at: %i
IDS_DESC_REMEMBERLOGIN=Locally stores a login token.
IDS_DESC_RESETCONFIG=Reset all configuration values to factory default.
IDS_DESC_RESOURCE=The files shown here are used during this round. Resources which were dynamically loaded via the network can be permanently stored on this computer for later use by clicking the save symbol.
IDS_DESC_SELECTAPICTUREANDORLOBBYI=Select a picture and/or lobby icon for your player.
IDS_DESC_SELECTFONT=Select text font. Some fonts may not contain all characters necessary to display some languages. In this case, select a different font.
IDS_DESC_SHOWSAVAILABLENETWORKGAME=Shows running network games.
IDS_DESC_TEAM=Team %s
IDS_DESC_UNASSOCIATEDSAVEGAMEPLAYE=Unassociated savegame players.
IDS_DESC_UNKNOWNGAMESTATE=Game is in an unknown state
IDS_DESC_UPNP=Enable automatic port forwarding for direct connections between participants in network games.
IDS_DESC_VERSION=Engine version: %s
IDS_DESC_VOLUMEMUSIC=Volume of background music.
IDS_DESC_VOLUMESOUND=Volume of sound effects.
IDS_DESC_WAITFORHOST=Waiting for host connection
IDS_DLGTIP_ABOUT=Display credits and program info.
IDS_DLGTIP_BACKMAIN=Back to main menu.
IDS_DLGTIP_CANCEL=Cancel.
IDS_DLGTIP_CHANGECTRL=Choose a control set to view and modify it
IDS_DLGTIP_CHAT=Enter chat messages here and send them with enter.
IDS_DLGTIP_CHATWIN=Messages
IDS_DLGTIP_CLEAR=Clears the selection.
IDS_DLGTIP_COPY=Copies the selection to the clipboard.
IDS_DLGTIP_CUT=Moves the selection to the clipboard.
IDS_DLGTIP_EDITOR=Create your own scenarios.
IDS_DLGTIP_EXIT=End the program.
IDS_DLGTIP_GAMEGO=Starts the game.
IDS_DLGTIP_NETWORKGAME=Start a network game or join an existing one.
IDS_DLGTIP_NEWPLAYER=Create a new player file.
IDS_DLGTIP_OK=Close dialog.
IDS_DLGTIP_OK2=Confirm.
IDS_DLGTIP_OPTIONS=Change program options.
IDS_DLGTIP_PASTE=Inserts the contents of the clipboard.
IDS_DLGTIP_PING=Ping
IDS_DLGTIP_PLAYERCOLORS=Selects a standard color.
IDS_DLGTIP_PLAYERCONTROL=Selects a control method.
IDS_DLGTIP_PLAYERCREW=Display the permanent crew of the selected player.
IDS_DLGTIP_PLAYERCREWSKIN=Selects the appearance of the player's clonks.
IDS_DLGTIP_PLAYERDELETE=Delete the selected player file.
IDS_DLGTIP_PLAYERFILES=List of all player files stored on this computer.
IDS_DLGTIP_PLAYERPROPERTIES=Change player color and preferred controls.
IDS_DLGTIP_PLAYERSELECTION=Select the players who are to take part in the next round.
IDS_DLGTIP_PROGRESS=Progress bar
IDS_DLGTIP_READY=Set yourself as ready to play
IDS_DLGTIP_RECORD=&Record game: the round is recorded for later playback.
IDS_DLGTIP_SCENSELNEXT=Open the selected folder or start the selected scenario.
IDS_DLGTIP_SEARCHINTERNETGAME=Internet games: besides local network games also search for internet games.
IDS_DLGTIP_SELALL=Selects the complete text
IDS_DLGTIP_SELECTEDPLAYERS=These players will take part in the next round.
IDS_DLGTIP_SELECTSCENARIO=Select the desired folder or scenario here.
IDS_DLGTIP_STARTGAME=Start a local game without network support.
IDS_DLGTIP_STARTINTERNETGAME=&Internet game: other players can see this round on the internet.
IDS_DLGTIP_STARTLEAGUEGAME=&League game: this round will be evaluated in the league.
IDS_DLGTIP_UPDATE=Update available: click here to download and install the new version of the game.
IDS_DLG_ABORT=Abort
IDS_DLG_ABOUT=&Credits
IDS_DLG_CANCEL=Cancel
IDS_DLG_CHAT=Chat
IDS_DLG_CLEAR=Clear
IDS_DLG_CLOSE=&Close
IDS_DLG_CONTROLS=Controls
IDS_DLG_COPY=Copy
IDS_DLG_CUT=Cut
IDS_DLG_DEFINITION=Object Definition
IDS_DLG_DEFINITIONS=Object Definitions
IDS_DLG_EDITOR=Editor
IDS_DLG_ERROR=Error
IDS_DLG_EXIT=E&xit
IDS_DLG_GAME=Game
IDS_DLG_GAMEGO=&Start
IDS_DLG_GAMEPADEXPERIMENTAL=Gamepad controls are experimental in this release and will only be usable in few scenarios.
IDS_DLG_GAMEPADEXPTITLE=Gamepad Controls
IDS_DLG_GRAPHICS=Graphics
IDS_DLG_INVALIDENTRY=Invalid Entry
IDS_DLG_LEAGUESIGNUP=League Login
IDS_DLG_LEAGUESIGNUPCONFIRM=Confirm League Login
IDS_DLG_LEAGUESIGNUPFAILED=League Login Failed
IDS_DLG_LEAGUESIGNUPON=League Login on %s
IDS_DLG_LOBBY=Lobby
IDS_DLG_LOG=Error Log
IDS_DLG_MISSIONACCESS=Mission Access
IDS_DLG_NETRESUME=There are local players that do not use an existing savegame player.|It is unlikely that the game will run synchronously.|This is a known error.||Start anyway?
IDS_DLG_NETSTART=Start Network Game
IDS_DLG_NETWORK=Network
IDS_DLG_NO=&No
IDS_DLG_NOPLAYERSSELECTED=none selected
IDS_DLG_OK=&OK
IDS_DLG_OPEN=Open file...
IDS_DLG_OPTIONS=&Options
IDS_DLG_PASSWORD=Password
IDS_DLG_PASTE=Paste
IDS_DLG_PLAYER2=Player Properties
IDS_DLG_PLAYERCOLORSELECTION=Choose a color
IDS_DLG_PLAYERS=&Players
IDS_DLG_PLAYERSBYTEAM=Players by &Team
IDS_DLG_PLAYERSELECTION=&Player Selection
IDS_DLG_PROGRAM=Program
IDS_DLG_PROPERTIES=Properties
IDS_DLG_READY=Ready
IDS_DLG_RESOURCES=Resources
IDS_DLG_SAVE=Save file...
IDS_DLG_SCENARIO=Scenario
IDS_DLG_SCENARIOS=Scenarios
IDS_DLG_SCENARIOTITLE=Loaded scenario
IDS_DLG_SELALL=Select all
IDS_DLG_SOUND=Sound
IDS_DLG_STARTGAME=&Start Game
IDS_DLG_VERSION=Version %s
IDS_DLG_VOTING=Voting
IDS_DLG_YES=&Yes
IDS_DL_CANCEL=Cancel download
IDS_DL_STATUSCONNECTING=connecting...
IDS_ERR_CHANNELNOTALLOWED=Can only join channels with "clonk" in it's name and a # in front.
IDS_ERR_CLONKCOLLISION=A Clonk with the file name "%s" exists already.
IDS_ERR_CONFIG=Configuration error
IDS_ERR_CONFREAD=Could not read configuration: %s
IDS_ERR_CONFSAVE=Could not save configuration: %s
IDS_ERR_CREATESCENARIO=Error creating scenario. Is the filename valid and destination writable?
IDS_ERR_DDRAW=Direct3d or OpenGL failure.
IDS_ERR_DELOLDTITLE=Error deleting old title from file "%s": %s
IDS_ERR_ENTERTITLE=You must enter a scenario title!
IDS_ERR_ERRORADDINGNEWTITLEFORFIL=Error adding new title for file \"%s\": %s
IDS_ERR_ERRORLOADINGROUNDRESULTS=Error loading round results.
IDS_ERR_ERRORSAVINGROUNDRESULTS=Error saving round results.
IDS_ERR_ERRORSAVINGTEAMS=Error saving teams.
IDS_ERR_ERRORWHILECREATINGJOINDAT=Error while creating join data
IDS_ERR_EXPLOREUSERPATH=Error starting file manager at user path.
IDS_ERR_FAILURE=...failed.
IDS_ERR_FATAL=FATAL ERROR: %s
IDS_ERR_FILEEXISTS=A file with the name "%s" exists already.
IDS_ERR_GAMELEFTVIAPLAYERMENU=Game left via player menu.
IDS_ERR_GBACK=Landscape error.
IDS_ERR_GFX_INITSHADERS=Failed to initialize GLSL shaders
IDS_ERR_GFX_REGISTERMAIN=Could not register main graphic groups
IDS_ERR_HELPCMD=Basic commands in the IRC-chat:|/join [channel] - Enter a new chat room|/part - Leave this chat room|/notice [user] [message] - Send a message to the user|/query [user] - Open a new chat window to chat for chatting with the user|/msg [user] [message] - The same as /query, only that the first message is already sent|/nick [new nick name] - Choose a new nick name|/quit - Exit the chat|/raw - Send a raw command
IDS_ERR_INITFONTS=Error initializing fonts
IDS_ERR_INSUFFICIENTPARAMETERS=/%s: insufficient parameters
IDS_ERR_INVALIDCHANNELNAME=Invalid channel name.
IDS_ERR_INVALIDLANGUAGEID=Invalid language ID.
IDS_ERR_INVALIDNICKNAME=Invalid nickname.
IDS_ERR_INVALIDNICKNAME2=/%s: invalid nick name
IDS_ERR_INVALIDPASSWORDMAX31CHARA=Invalid password. Maximum 31 characters. No spaces allowed.
IDS_ERR_INVALIDSYSGRP=System.c4g not found or invalid.
IDS_ERR_IRCCONNECTIONFAILED=IRC connection failed: %s
IDS_ERR_JOINPLR_NOFILE=Cannot join player %s: File not found!
IDS_ERR_JOINPLR_NOLOCALCLIENT=Cannot join player %s to client %d: Client not local!
IDS_ERR_JOINQUEUEPLRS=C4PlayerInfoList::LocalJoinUnjoinedPlayersInQueue failed to join player %s!
IDS_ERR_LEAGUEERRORREPORTINGUNEXP=League: Error reporting unexpected disconnect: %s
IDS_ERR_LOAD_PLAYER=Error loading player "%s"
IDS_ERR_LOAD_RECR_NOEXTRACT=Error recreating player %s from %s: Extract failed!
IDS_ERR_LOAD_RECR_NOFILE=Error recreating player %s: No file!
IDS_ERR_LOAD_RECR_NOFILEFROMNET=C4PlayerInfoList::RecreatePlayers couldn't join player %s: No file.
IDS_ERR_MOVER=MassMover data error.
IDS_ERR_NEWSCENARIOFILEEXISTS=Filename exists. Please change title or press Browse to select a new filename.
IDS_ERR_NOFILE=Could not load file
IDS_ERR_NOGFXSYS=Graphics system error.
IDS_ERR_NOKEYBOARD=Error initializing keyboard bindings
IDS_ERR_NOPLRFILERECR=The saved game's player files were not found and could not be reconstructed.
IDS_ERR_NOPLRNETRECR=Error restoring network runtime join players
IDS_ERR_NOPLRSAVEINFORECR=Error restoring savegame player infos
IDS_ERR_NOPLRSAVERECR=Error restoring savegame players
IDS_ERR_NORECORD=Could not start record
IDS_ERR_NOTCONNECTEDTOSERVER=Not connected to server.
IDS_ERR_NOTONACHANNEL=Not on a channel.
IDS_ERR_OPENFILE=Error opening file "%s": %s
IDS_ERR_PLAYERSTOOLONG=Player "%s" has been deactivated: Too many activated players or path too long!
IDS_ERR_PLEASESELECTAFILEFIRST=Please select a file first!
IDS_ERR_PLRNAME_EMPTY=You must specify a player name!
IDS_ERR_PLRNAME_TAKEN=%s is already taken
IDS_ERR_PLRNOCREW=%s does not have a crew yet!
IDS_ERR_PXS=PXS data error.
IDS_ERR_RENAMEFILE=Error renaming file "%s" to "%s".
IDS_ERR_REPLAYREAD=Could not read playback data!
IDS_ERR_SAVE_CORE=SaveGame: Error saving core
IDS_ERR_SAVE_DESC=SaveGame: Error saving desc
IDS_ERR_SAVE_GAMETITLE=SaveGame: Error saving game title
IDS_ERR_SAVE_LANDSCAPE=SaveGame: Error saving landscape
IDS_ERR_SAVE_PLAYERS=SaveGame: Error saving players
IDS_ERR_SAVE_RESTOREPLAYERINFOS=SaveGame: Error saving restore player infos
IDS_ERR_SAVE_RUNTIMEDATA=SaveGame: Error saving game data
IDS_ERR_SAVE_SCENSECTIONS=SaveGame: Error saving scenario sections
IDS_ERR_SAVE_TARGETGRP=SaveGame: Unable to create target group at %s.
IDS_ERR_SCENSECTION=Error loading scenario section "%s"
IDS_ERR_STARTEDITOR=Error starting editor.
IDS_ERR_SWITCHRES=Error switching resolution: %s
IDS_ERR_TITLE=Error
IDS_ERR_TODO=Error writing to TODO file.
IDS_ERR_TOOMANYDEFINITIONS=Too many definitions selected. %d selected; maximum allowed amount is %d.
IDS_ERR_UNKNOWNCMD=Unknown command: "%s" - type /help to get a list of valid commands
IDS_ERR_UNSUPPORTED_ACCELERATOR=Accelerator key "%s" not supported. (In string "%s"). Please report this error.
IDS_ERR_USERCANCEL=User abort
IDS_ERR_WRITENEWTITLE=Error writing new title for file "%s": %s
IDS_ERR_YOUHAVEBEENREMOVEDBYVOTIN=You have been removed by vote. (%s)
IDS_ERR_YOUSURRENDEREDTHELEAGUEGA=You have surrendered the league game.
IDS_FAIL_DELETE=Delete failure.
IDS_FAIL_MODIFY=File modification failure.
IDS_FAIL_RENAME=Rename failure.
IDS_FAIL_SAVE=Save failure.
IDS_GAME_DEFRANKS=Clonk|Ensign|Lieutenant|Captain|Major|Lieutenant Colonel|Colonel|Brigade General|Major General|Lieutenant General|General
IDS_GAME_FAILSAVEGAME=Error while saving the game.
IDS_GAME_NOCLIENTSAVE=Network games may be saved by the host only.
IDS_GAME_NOSAVEONCURR=Can't overwrite loaded game.|Please save on another slot!
IDS_GAME_RECORDSTITLE=Records
IDS_GAME_SAVEGAMESTITLE=Savegames
IDS_HOLD_ABORT=Abort round?
IDS_HOLD_SAVINGGAME=Saving game...
IDS_LANG_FALLBACK=
IDS_LANG_INFO=Original language pack.
IDS_LANG_NAME=English
IDS_LEAGUE_LEAGUEREPORTINGUNEXPECTED=League: Reporting unexpected disconnect (reason %d)...
IDS_LEAGUE_WAITINGFORLASTLEAGUESERVE=Waiting for last league server reply...
IDS_LGA_INVALIDRESPONSE3=Invalid reply from internet server (no CSID).
IDS_LGA_SERVERFAILURE=internet server error: %s
IDS_LOG_COMMANDNOTALLOWEDINLEAGUE=Command not allowed in league games!
IDS_MENU_ABORT=Abort round
IDS_MENU_ABORT_DESC=Abort the round without evaluation.
IDS_MENU_ABOUT=About...
IDS_MENU_ACTIVATE=Activate %s
IDS_MENU_ATTACK=Attack %s
IDS_MENU_ATTACKFRIENDLY=friendly 
IDS_MENU_ATTACKHOSTILE=hostile 
IDS_MENU_ATTACKINFO=%s is currently %sand will %sbe attacked.
IDS_MENU_ATTACKNOT=not 
IDS_MENU_ATTACKSELF=We don't attack ourselves.
IDS_MENU_CLONKNAMES_DESC=Displays clonk names above enemy clonks.
IDS_MENU_CPATTACK=Attack
IDS_MENU_CPATTACKINFO=Order your clonks to attack other players.
IDS_MENU_CPGOALS=Goals
IDS_MENU_CPGOALSINFO=The round ends when all goals are fulfilled.
IDS_MENU_CPMAIN=Player Menu
IDS_MENU_CPNEWPLAYER=Join player
IDS_MENU_CPNEWPLAYERINFO=Have another player join the game (player files from the working directory).
IDS_MENU_CPRULES=Rules
IDS_MENU_CPRULESINFO=Rules for this round.
IDS_MENU_CPSAVEGAME=Save game
IDS_MENU_CPSAVEGAMEINFO=Save this game so it can be resumed later.
IDS_MENU_CPSURRENDER=Surrender
IDS_MENU_CPSURRENDERINFO=Leave the game with evaluation.
IDS_MENU_DISCONNECT=Disconnect
IDS_MENU_DISCONNECTCLIENT=Disconnect client
IDS_MENU_DISCONNECTFROMSERVER=Disconnect from host?
IDS_MENU_DISPLAY=Display
IDS_MENU_GET=Get %s
IDS_MENU_NEWPLAYER=Join player: %s
IDS_MENU_NOATTACK=Don't attack %s
IDS_MENU_NOPLRFILES=No additional player files available.
IDS_MENU_OBSERVER=Observer Menu
IDS_MENU_PLAYERNAMES_DESC=Displays player names above enemy clonks.
IDS_MENU_SURRENDER=Are you sure?
IDS_MNU_CLOCK=Clock
IDS_MNU_CLONKNAMES=Clonk names
IDS_MNU_CLOSE=Close
IDS_MNU_COMPONENTS=Components
IDS_MNU_CONTENTS=Grab contents
IDS_MNU_CURSOR_CREATOR=Cursor: Object creation
IDS_MNU_CURSOR_DRAWLINE=Cursor: Landscape line
IDS_MNU_CURSOR_DRAWFILL=Cursor: Cast material
IDS_MNU_CURSOR_DRAWPEN=Cursor: Landscape free drawing
IDS_MNU_CURSOR_DRAWPICKER=Cursor: Material picker
IDS_MNU_CURSOR_DRAWRECT=Cursor: Landscape rectangle
IDS_MNU_CURSOR_GAME=Cursor: Game
IDS_MNU_CURSOR_SELECT=Cursor: Object selection
IDS_MNU_DEFAULTRESOLUTION=Screen
IDS_MNU_DELETE=Delete
IDS_MNU_DUPLICATE=Duplicate
IDS_MNU_EXPLOREUSERPATH=Open user path
IDS_MNU_EXPORTSCENARIOPACKED=Pack and export...
IDS_MNU_FILE=File
IDS_MNU_FOCUSGLOBALSCRIPTBOX=Focus script box (global)
IDS_MNU_FOCUSOBJECTSCRIPTBOX=Focus script box (object)
IDS_MNU_FPS=FPS Display
IDS_MNU_GRADEDOWN=Pen size larger
IDS_MNU_GRADEUP=Pen size smaller
IDS_MNU_JOIN=Join
IDS_MNU_MAP_DYNAMIC=Landscape: Dynamic
IDS_MNU_MAP_EXACT=Landscape: Exact
IDS_MNU_MAP_STATIC=Landscape: Static (default)
IDS_MNU_MAP_STATICFLAT=Landscape: Static flat
IDS_MNU_MUSIC=Music
IDS_MNU_NET=Host
IDS_MNU_NETCLIENT_DEACTIVATE=Deactivate client %s (%i)
IDS_MNU_NETCLIENT_ACTIVATE=Activate client %s (%i)
IDS_MNU_NETHOST=Host %s
IDS_MNU_NEXTVIEWPORT=Select next viewport
IDS_MNU_NEW=New...
IDS_MNU_NEWVIEWPORT=New viewport
IDS_MNU_OPEN=Open...
IDS_MNU_OPENMATERIALSELECTION=Popup material selection
IDS_MNU_OPENNET=Open as network game...
IDS_MNU_OPENWPLRS=Open with players...
IDS_MNU_OPTIONS=Options
IDS_MNU_OPTIONSINFO=Change program options.
IDS_MNU_PAUSE=Pause game
IDS_MNU_PLAY=Play game
IDS_MNU_PLAYER=Player
IDS_MNU_PLAYERNAMES=Player names
IDS_MNU_QUIT=Quit
IDS_MNU_RECENT=Recent
IDS_MNU_RECORD=Record
IDS_MNU_REINITSCEN=Reset to saved scenario
IDS_MNU_SAVEGAME=Save game
IDS_MNU_SAVEGAMEAS=Save game as...
IDS_MNU_SAVESCENARIO=Save scenario
IDS_MNU_SAVESCENARIOAS=Save scenario as...
IDS_MNU_SHORTCUTS=Shortcuts
IDS_MNU_START=Start
IDS_MNU_SWITCHRESOLUTION=Switch resolution
IDS_MNU_SWITCHRESOLUTION_LIKEIT=This is your new resolution. Do you like it?
IDS_MNU_SWITCHRESOLUTION_UNDO=Original resolution will be restored in %d seconds...
IDS_MNU_TOOLS=Tools
IDS_MNU_TRANSLATIONTABLE=Translation table
IDS_MNU_UPPERBOARD=Title board
IDS_MNU_VIEWPORT=Viewport
IDS_MNU_WINDOWS=Windows
IDS_MSG_ALLOWSYOUTOJOINADIFFERENT=Allows you to join a different team.
IDS_MSG_ANTIALIASING_DESC=Set FSAA (MultiSampling) level
IDS_MSG_ANUPDATETOVERSIONISAVAILA=A new update is available. Do you want to download and install this update?
IDS_MSG_AUTOFRAMESKIP=Automatic frame skip
IDS_MSG_AUTOWINDOWED=Automatic
IDS_MSG_BACKTOPLAYERDLG=Back to player selection.
IDS_MSG_CANNOTSTARTSCENARIO=Cannot start scenario.
IDS_MSG_CANTSENDTEAMMESSAGETEAMSN=Can't send team message: Teams not known.
IDS_MSG_CHANGESTHETOPICTO=%s changes the topic to: %s
IDS_MSG_CHATDISCLAIMER=Chat - Disclaimer
IDS_MSG_CLEARTHEMESSAGEBOARD=Clear the message board.
IDS_MSG_CLIENT=client
IDS_MSG_CMD_ABORT_NOCOUNTDOWN=Not in countdown!
IDS_MSG_CMD_HOSTONLY=Host only!
IDS_MSG_CMD_JOINPLR_NOFILE=Cannot join player %s: File not found!
IDS_MSG_CMD_NETGETSCEN_SAVED=Got it! Saved to %s
IDS_MSG_CMD_NOCLIENT=Client %s not found!
IDS_MSG_CMD_PLRCLR_NOACCESS=Access denied
IDS_MSG_CMD_PLRCLR_NOPLAYER=Player not found!
IDS_MSG_CMD_PLRCLR_USAGE=Usage: /plrclr [Johnny] ff0000
IDS_MSG_CMD_START_USAGE=Usage: /start [timer]
IDS_MSG_DEBUGMODENOTALLOWED=Debug mode: not allowed
IDS_MSG_DEFINEKEY=Assign key
IDS_MSG_DEFINEKEYDUPLICATE=Warning: Key "%s" is already used for control "%s". Duplicate assignments will only trigger one control at a time.
IDS_MSG_DELETECLONK=Do you really want to delete %s %s?
IDS_MSG_DELETECLONK_DESC=Delete the selected crew member.
IDS_MSG_DELETECLONK_PLAYTIME= - this Clonk has a total playing time of %s!
IDS_MSG_DELETEPLR=Do you really want to delete player %s?
IDS_MSG_DELETEPLR_PLAYTIME= - this player has a total playing time of %s!
IDS_MSG_DISABLED=disabled
IDS_MSG_DISCONNECTED=disconnected
IDS_MSG_DISCONNECTEDFROMSERVER=Disconnected from server (%s).
IDS_MSG_DISCONNECTFROMSERVER=Disconnect from server?
IDS_MSG_DONTSHOW=&Don't display this message in the future.
IDS_MSG_ENABLED=enabled
IDS_MSG_ENTERNEWDEATHMESSAGE=Enter new death message:
IDS_MSG_ENTERPASSWORD=Enter password:
IDS_MSG_FIREPARTICLES=Fire particles
IDS_MSG_FIREPARTICLES_DESC=Enable additional fire effects.
IDS_MSG_FPS=FPS
IDS_MSG_FREELYSCROLLAROUNDTHEMAP=Freely scroll around the map.
IDS_MSG_FREESAVEGAMEPLRS=Player assignment
IDS_MSG_FREEVIEW=free view
IDS_MSG_FULLSCREEN=Fullscreen
IDS_MSG_FULLSCREEN_DESC=Fullscreen/Windowed mode.|Automatic for windowed mode in menus only.
IDS_MSG_GFXENGINE_DESC=Determines the rendering engine. Changes take effect when the game is restarted.
IDS_MSG_GFXERR_RESINVAL=Invalid resolution!
IDS_MSG_GFXERR_RESNOTFOUND=This resolution is probably not supportet by your system.
IDS_MSG_GFXERR_TXT=OpenClonk could not load OpenGL. Please check if your graphics card driver is up-to-date and supports OpenGL 1.3.
IDS_MSG_HASDISCONNECTED=%s has disconnected (%s).
IDS_MSG_HASJOINEDTHECHANNEL=%s has joined the channel.
IDS_MSG_HASLEFTTHECHANNEL=%s has left the channel (%s)
IDS_MSG_HIGHRESLANDSCAPE=High resolution landscape
IDS_MSG_HIGHRESLANDSCAPE_DESC=Effect for high resolution textures on the landscape.
IDS_MSG_HOST=host
IDS_MSG_INACTIVE=Inactive
IDS_MSG_INTERNETGAMEEVALUATED=Internet game evaluated.
IDS_MSG_ISNOWKNOWNAS=%s is now known as %s
IDS_MSG_JOINTEAM=Join team %s
IDS_MSG_KICKBYMENU=kicked from host menu
IDS_MSG_KICKFROMCLIENTLIST=kicked from client list
IDS_MSG_KICKFROMLOBBY=kicked from lobby
IDS_MSG_KICKFROMMSGBOARD=kicked from messageboard
IDS_MSG_KICKFROMSTARTUPDLG=kicked from startup waiting dialog
IDS_MSG_LEAGUEEVALUATIONSUCCESSFU=League: evaluation successful.
IDS_MSG_LEAGUEGAMESIGNUP=Game signed up at league server %s:|%s
IDS_MSG_LEAGUEINVALIDUSERNAME=The user name contains invalid characters.
IDS_MSG_LEAGUEJOINING=Requesting join for player %s...
IDS_MSG_LEAGUEJOINREFUSED=League server has refused the join of player %s: %s
IDS_MSG_LEAGUEMISMATCHPASSWORD=Repeated password mismatch. Please re-enter password!
IDS_MSG_LEAGUEMISSINGPASSWORD=Please enter a password!
IDS_MSG_LEAGUEMISSINGUSERNAME=Please enter a user name!
IDS_MSG_LEAGUEPLAYERSIGNUP=Player: %s|Server: %s
IDS_MSG_LEAGUEPLAYERSIGNUPAS=Player: %s|League user name: %s|Server: %s
IDS_MSG_LEAGUESERVERMSG=League server reply: %s
IDS_MSG_LEAGUESERVERREPLYWITHOUTA=League server reply without authentication-id!
IDS_MSG_LEAGUESIGNUPCANCELLED=League login for player %s cancelled. Without login this player can not take part in this round!
IDS_MSG_LEAGUESIGNUPERROR=Error during league login: %s
IDS_MSG_LEAGUEUNEXPECTEDDISCONNEC=League: Unexpected disconnect reported: %s
IDS_MSG_LEAGUEUSERNAMETOOSHORT=The user name is too short.
IDS_MSG_LEAGUE_REGISTRATION=This is your first login at the league. Your can specify your desired league user name and league password below.
IDS_MSG_LOCAL=local
IDS_MSG_LOOKINGFORUPDATES=Looking for updates...
IDS_MSG_MAP_DESC=Select scenario from the map.
IDS_MSG_MAP_STARTSCEN=Start scenario %s
IDS_MSG_MMTIMER_DESC=Try this option if you experience timing problems during the game, e.g. very slow game even in small scenarios on decent hardware.
IDS_MSG_NEWPLRCOLOR=New &color
IDS_MSG_NEWPLRCOLOR_DESC=Generate a new random player color
IDS_MSG_NEWRELEASEAVAILABLE=For the new version there is no update package available. Please download and install the new version from the downloads page.
IDS_MSG_NODEBUGMODE=No debug mode!
IDS_MSG_NOPARTICIPATE_DESC=Exclude %s from participation in the next round.
IDS_MSG_NOPLAYERSELECTED=No players are selected. Please go to player selection and activate the participants for this round.
IDS_MSG_NOPORTRAIT=No Portrait
IDS_MSG_NOTALLSAVEGAMEPLAYERSHAVE=Not all savegame players have been associated with a local player! To associate, right-click the savegame player in the player list and then select a local player to take over this player.|Any unassociated savegame players will be removed from the game. Unassociated local players will join as new players.|Start anyway?
IDS_MSG_NOTENOUGHPLAYERSFORTHISRO=Not enough players for this round.
IDS_MSG_NOUPDATEAVAILABLEFORTHISV=No update available for this version.
IDS_MSG_OBJCOUNT=Object count
IDS_MSG_PARTICIPATE_DESC=Enable %s for participation in the next round.
IDS_MSG_PARTICLES_DESC=Controls the amount of particles emitted by effects like smoke and fire.
IDS_MSG_PASSWORDFORPLAYER=League login for player %s:
IDS_MSG_PLAYERASSIGNMENT=Participant %s will continue for player %s from the savegame.
IDS_MSG_PRESSBTN=Press the button for "%s" on the gamepad.
IDS_MSG_PRESSKEY=Press the key for "%s" on the keyboard.
IDS_MSG_PRESSORPUSHANYGAMEPADBUTT=Press %s or any gamepad button to open observer menu.
IDS_MSG_PROMPTDELETE=Delete %s?|(Filename: %s)
IDS_MSG_PROMPTRESETCONFIG=Are you sure you want to reset all configuration values?
IDS_MSG_RANK=Rank
IDS_MSG_REMOVEPLR=&Remove
IDS_MSG_REMOVEPLR_DESC=Do not join with this player
IDS_MSG_REPLAYPLRS=Replay players
IDS_MSG_REPLAYPLRS_DESC=Starring
IDS_MSG_RESOLUTION_DESC=Select screen resolution in fullscreen mode.
IDS_MSG_RESTARTCHANGECFG=For changes to take effect the program has to be restarted.
IDS_MSG_RNDTEAM=Random team
IDS_MSG_SAVEGAMEVERSIONMISMATCH=This savegame was created in OpenClonk %d.%d. It will likely not work with this version of OpenClonk. Start anyways?
IDS_MSG_SCENARIODESC=Scenario description
IDS_MSG_SCENARIODESC_LOADING=Loading... (%d%%)
IDS_MSG_SELECT=Select %s
IDS_MSG_SELECTLANG=Select program language.
IDS_MSG_SELECTPLR=Select player...
IDS_MSG_SELTEAM=Select team
IDS_MSG_SENDAPRIVATEMESSAGETOTHES=Send a private message to the specified player.
IDS_MSG_SENDAPRIVATEMESSAGETOYOUR=Send a private message to your team.
IDS_MSG_SETDEATHMESSAGE=Set death message
IDS_MSG_SETSMODE=%s sets mode %s %s
IDS_MSG_SETTHEMESSAGETHATAPPEARWH=Set the message that appear when this clonk dies.
IDS_MSG_SHOWTEAMS=Teams
IDS_MSG_SHOWTEAMS_DESC=Show teams
IDS_MSG_SPEED=Speed: %dx
IDS_MSG_TAKEOVERPLR=&Take over
IDS_MSG_TAKEOVERPLR_DESC=Control the player in the game
IDS_MSG_TEAM=Team %d
IDS_MSG_TEAMCOLORS=Team colors
IDS_MSG_TEAMCOLORS_DESC=Specifies whether all players of a team have the same color, or individual colors are assigned for each team-member.
IDS_MSG_TEAMDIST=Team distribution
IDS_MSG_TEAMDIST_DESC=Specifies how players are distributed among teams
IDS_MSG_TEAMDIST_FREE=&Free
IDS_MSG_TEAMDIST_HOST=by &Host
IDS_MSG_TEAMDIST_NONE=&none
IDS_MSG_TEAMDIST_RND=&random
IDS_MSG_TEAMDIST_RNDINV=&surprise random!
IDS_MSG_TOOFEWPLAYERS=This scenario is designed for a minimum of %i players. Please start the round as a network game and wait for additional players to join.
IDS_MSG_TOOFEWPLAYERSNET=This scenario is set for more participants than are activated on this computer. On start, you will have to wait for additional players to join from the network.
IDS_MSG_TOOMANYPLAYERS=This scenario is designed for a maximum of %i players.
IDS_MSG_TOPICIN=Topic in %s: %s
IDS_MSG_TRYLEAGUESIGNUP=League login for player %s...
IDS_MSG_UPDATEFAILED=Update failed.
IDS_MSG_UPDATEINPROGRESS=Update still in progress. Please wait.
IDS_MSG_UPDATENOTAVAILABLE=The update is possibly not yet available for this operating system.
IDS_MSG_UPNPHINT=Hint: You can disable UPnP in network options to skip this delay if you don't need port forwarding to host games.
IDS_MSG_USINGPLR=Using %s
IDS_MSG_USINGPLR_DESC=Use this player to continue the savegame
IDS_MSG_WASKICKEDFROMTHECHANNEL=%s was kicked from the channel (%s).
IDS_MSG_WINDOWED=Window mode
IDS_MSG_YOUAREABOUTTOCONNECTTOAPU=You are about to connect to a public chat server (%s). Proceed?
IDS_MSG_YOUHAVEJOINEDCHANNEL=You have joined channel %s.
IDS_MSG_YOUHAVELEFTCHANNEL=You have left channel %s (%s).
IDS_MSG_YOUWEREKICKEDFROMCHANNEL=You were kicked from channel %s (%s).
IDS_NET_ACTIVATECLIENT=&Activate
IDS_NET_ACTIVATECLIENT_DESC=Toggle player/observer-status
IDS_NET_APM=APM
IDS_NET_CAPTION=Network
IDS_NET_CLIENT=Client
IDS_NET_CLIENTDISCONNECTED=Network: client %s disconnected!
IDS_NET_CLIENTINFO=&Info
IDS_NET_CLIENTINFO_DESC=Show extended info
IDS_NET_CLIENTONNET=%s on %s
IDS_NET_CLIENT_ACTIVATED=%s %s activated.
IDS_NET_CLIENT_DEACTIVATED=%s %s deactivated.
IDS_NET_CLIENT_IGNORE=Ignore
IDS_NET_CLIENT_IGNORE_DESC=Ignores %s. You will not be able to see messages from this client.
IDS_NET_CLIENT_INFO=Client info
IDS_NET_CLIENT_INFO_ADDRESSES=Addresses:
IDS_NET_CLIENT_INFO_CONNDATA=  Data: %s (%s, %d ms)
IDS_NET_CLIENT_INFO_CONNECTIONS=Connections: %s: %s (%s, %d ms)
IDS_NET_CLIENT_INFO_NOADDRESSES=Addresses: none
IDS_NET_CLIENT_INFO_NOCONNECTIONS=Connections: Not connected
IDS_NET_CLIENT_INFO_UNKNOWNID=Unknown client ID #%d.
IDS_NET_CLIENT_JOIN=Client %s connected.
IDS_NET_CLIENT_OBSERVE=%s %s forced to observe.
IDS_NET_CLIENT_READY=%s %s is ready.
IDS_NET_CLIENT_REMOVED=%s %s removed (%s).
IDS_NET_CLIENT_UNIGNORE=Unignore
IDS_NET_CLIENT_UNREADY=%s %s is no longer ready.
IDS_NET_COMMENTCHANGED=Network game comment adjusted.
IDS_NET_CONNECTHOST=Connecting to host on %s...
IDS_NET_CONNECTING=Connecting to %s at %s
IDS_NET_CONTROL=Control
IDS_NET_CONTROLRATE=Control rate: %i
IDS_NET_CONTROL_PING=Control ping
IDS_NET_CTRLMODE_CENTRAL=Central control
IDS_NET_CTRLMODE_DECENTRAL=Decentral control
IDS_NET_CTRLMODE_NONE=No control mode
IDS_NET_DEACTIVATECLIENT=De&activate
IDS_NET_ERR_COPYFILE=Error copying file
IDS_NET_ERR_COPYFILE_LOCAL=The file is local already
IDS_NET_ERR_INITRESLIST=Network: failed to initialize resource list!
IDS_NET_ERR_LEAGUE=League error
IDS_NET_ERR_LEAGUEINIT=Could not initialize league: %s
IDS_NET_ERR_LEAGUE_EMPTYREPLY=Empty reply
IDS_NET_ERR_LEAGUE_FINISHGAME=Could not finish game: %s
IDS_NET_ERR_LEAGUE_REGGAME=Could not register game: %s
IDS_NET_ERR_LEAGUE_SENDRESULT=Could not send game result: %s
IDS_NET_ERR_LEAGUE_STARTGAME=Could not start game: %s
IDS_NET_ERR_LEAGUE_UPDATEGAME=Could not update game: %s
IDS_NET_ERR_PORT_TCPREF=TCP port and reference port must be set to different values between 1 and 65535!
IDS_NET_ERR_PORT_UDPDISC=UDP port and discovery port must be set to different values between 1 and 65535!
IDS_NET_ERR_REFINVALID=Invalid reference
IDS_NET_ERR_REFREQTIMEOUT=Reference request timed out
IDS_NET_ERR_RESTIMEOUT=Waiting for %s: Timeout!
IDS_NET_ERR_VERSIONMISMATCH=WARNING! Host engine revision (%s) differs from local revision (%s). Engines might run out of sync.
IDS_NET_GAMELIST=Running Games
IDS_NET_GAMELIST_INFO=List of running games found in network
IDS_NET_GRAPH=Graph
IDS_NET_HOSTDISCONNECTED=Network: host %s disconnected!
IDS_NET_INFOEDITOR=Editor network session with %d clients - %s
IDS_NET_INFOGAMES=%d game(s) found.
IDS_NET_INFOINPROGR=game in progress
IDS_NET_INFONOGAME=No games found.
IDS_NET_INFOPASSWORD=password protected
IDS_NET_INFOPLRSGOALDESC=%d/%d players - %s - %s
IDS_NET_INFOQUERY=Querying game infos...
IDS_NET_INPUT=Network Input
IDS_NET_INVALIDREF=Invalid reference!
IDS_NET_IP=IP:
IDS_NET_IP_DESC=Join address of selected game. Enter an address here to join a game directly.
IDS_NET_JOINGAME=Joining network game
IDS_NET_JOINGAMEBY=Joining game by %s...
IDS_NET_JOINGAME_BTN=&Join game
IDS_NET_JOINGAME_DESC=Join the selected network or internet game, or entered IP address.
IDS_NET_JOINREADY=Waiting for network game start...
IDS_NET_KICKCLIENT=&Kick
IDS_NET_KICKCLIENTEX=Kick %s (%d)
IDS_NET_KICKCLIENT_DESC=Disconnect this client
IDS_NET_LEAGUE_REGGAME=Registering game at %s...
IDS_NET_LEAGUE_SENDRESULT=Sending game result to %s...
IDS_NET_LEAGUE_STARTGAME=Starting game...
IDS_NET_LOBBYWAITING=Awaiting participants...
IDS_NET_LOCAL_CLIENT=Local client
IDS_NET_MASTERSRV_DESC=Here you can enter the address of an alternate internet server you wish to use. If this option is disabled, the official server on openclonk.org is used.
IDS_NET_MSSEARCH=Search:
IDS_NET_MSSEARCH_DESC=Search masterserver games for keywords.
IDS_NET_NEWGAME=&New game
IDS_NET_NEWGAME_DESC=Create a new network or internet game.
IDS_NET_NODIRECTSTART=Cannot start network game data directly.
IDS_NET_NODISCOVERY=Game Search Error
IDS_NET_NODISCOVERY_DESC=Game search in local network failed: %s
IDS_NET_NOFILEPUBLISH=File %s cannot be published on network!
IDS_NET_NOHOSTCON=Could not connect to host %s.
IDS_NET_NOJOIN=Cannot join game
IDS_NET_NOJOIN_BADREF=Cannot join selected game: %s
IDS_NET_NOJOIN_BADVER=Engine version mismatch: the game runs with %s - you have %s.
IDS_NET_NOJOIN_NOREF=No reference selected. Select a game from the list or enter a direct join address below!
IDS_NET_NOJOIN_NORUNTIME=The game has started already and runtime join is not allowed! Try joining anyway?
IDS_NET_NOJOIN_RUNTIMEBROKEN=The game has started already. Unfortunately, runtime join is unstable in this release and will likely not work. Try joining anyway?
IDS_NET_NONET=Network not active
IDS_NET_NONETGAME=Transferred scenario does not contain network game data.
IDS_NET_NOOFFICIALLEAGUE=Warning: when connecting to an unofficial internet server, you should NEVER use your password which you might use on official servers!
IDS_NET_NOSAMEANDTOOLARGE=File %s differs from that used by the host!
IDS_NET_NOSAMESYSTEM=System file %s differs from that used by the host!
IDS_NET_NOVALIDCORE=Network: Resource core for file %s is invalid!
IDS_NET_OFFICIALSERVER=Official Server
IDS_NET_OUTPUT=Network Output
IDS_NET_PASSWORD_DESC=&Password protection: other players can only join with a password.
IDS_NET_PORT_DISCOVERY=Discovery port
IDS_NET_PORT_DISCOVERY_DESC=Configure port used for automatic game discovery in LAN.
IDS_NET_PORT_REFERENCE=Reference port
IDS_NET_PORT_REFERENCE_DESC=Configure port used for reference server.
IDS_NET_PORT_TCP=TCP port
IDS_NET_PORT_TCP_DESC=Configure port used for network connections between clients.
IDS_NET_PORT_UDP=UDP port
IDS_NET_PORT_UDP_DESC=Configure port used for network control data connections between clients.
IDS_NET_QUERY_DIRECTJOIN=Direct join
IDS_NET_QUERY_LOCALNET=Local network
IDS_NET_QUERY_MASTERSRV=Internet server
IDS_NET_RECEIVED=Received %s (%s)
IDS_NET_REFONCLIENT=%s with %s
IDS_NET_REFQUERY_FAILED=Could not query reference: %s
IDS_NET_REFQUERY_NOREF=No reference found!
IDS_NET_REFQUERY_QUERYMSG=Searching for games at %s...
IDS_NET_REFQUERY_QUERYTITLE=Searching...
IDS_NET_RELOAD_DESC=Repeat the search for running games.
IDS_NET_RESPROGRESS_DESC=Resource loading progress
IDS_NET_RES_DYNAMIC=Dynamic
IDS_NET_RES_PLRFILE=player file for %s
IDS_NET_RES_SAVE=Save resource
IDS_NET_RES_SAVED=Resource saved
IDS_NET_RES_SAVED_DESC=Resource successfully saved to %s
IDS_NET_RES_SAVE_OVERWRITE=File %s exists. Overwrite?
IDS_NET_RES_SCENARIO=Scenario
IDS_NET_RUNTIMEJOIN=Runtime join
IDS_NET_RUNTIMEJOINBARRED=Runtime join prohibited
IDS_NET_RUNTIMEJOINFREE=Runtime join allowed
IDS_NET_RUNTIMEJOIN_DESC=Specifies whether additional computers may connect to the game after start.
IDS_NET_SAVE_ERR_ADDDYNDATARES=Network: could not add dynamic data file to resource list!
IDS_NET_SAVE_ERR_CREATEDYNFILE=Network: could not create dynamic data file!
IDS_NET_SAVING=Network: Creating savegame...
IDS_NET_START=Start!
IDS_NET_STATISTICS=Statistics
IDS_NET_USERNAME=Chat name:
IDS_NET_USERNAME_DESC=Name used when sending chat messages from this computer in network games.
IDS_NET_WAITFORRES=Waiting for %s...
IDS_NET_WAITFORSTART=Waiting for start...
IDS_OBJ_BIRTHDAY=%s becomes %d!|Happy birthday!
IDS_OBJ_DEATH1=%s is dead.
IDS_OBJ_DEATH2=%s has|deceased.
IDS_OBJ_DEATH3=%s|rests in peace.
IDS_OBJ_DEATH4=%s is dead.
IDS_OBJ_DEATH5=%s has|deceased.
IDS_OBJ_DEATH6=%s|rests in peace.
IDS_OBJ_DEATH7=%s is dead.
IDS_OBJ_EMPTY=%s is empty.
IDS_OBJ_NOCON=%s cannot|be built.
IDS_OBJ_NODIG=%s cannot dig.
IDS_OBJ_NOLEVEL=No level ground!
IDS_OBJ_NOOTHER=%s is in the way.
IDS_OBJ_NOROOM=Not enough room!
IDS_OBJ_PROMOTION=%s is promoted|to %s!
IDS_OBJ_STUCK=%s is stuck!
IDS_OBJ_UNDEF=Structure %s undefined.
IDS_OBJ_UNKNOWN=unknown
IDS_PLR_ELIMINATED=Player %s|eliminated.
IDS_PLR_HOSTILITY=%s attacks %s.
IDS_PLR_NEWCOMMENT=I'm new.
IDS_PLR_NEWPLAYER=New player
IDS_PLR_NOBUY=There is nothing to buy.
IDS_PLR_NOHOSTILITY=%s does not attack %s.
IDS_PLR_SURRENDERED=Player %s|has surrendered.
IDS_PRC_CONNECTED=Connected.
IDS_PRC_COUNTDOWN=The game will start in %d seconds.
IDS_PRC_DEFNOTFOUND=Required object file %s not available.
IDS_PRC_DEFOVERLOAD=   %s (%s) overloaded.
IDS_PRC_DEFSINVC4X=%d objects require a higher engine version.
IDS_PRC_DEFSLOADED=   %d definitions loaded.
IDS_PRC_DEINIT=Engine shut down.
IDS_PRC_DOWNLOADCOMPLETE=Successfully downloaded %s.
IDS_PRC_DOWNLOADERROR=Error downloading the file %s.|%s.
IDS_PRC_DOWNLOADINGFILE=Downloading %s...
IDS_PRC_ENVIRONMENT=Placing environment objects...
IDS_PRC_ERREXTRA=Missing or invalid Extra.c4d.
IDS_PRC_ERRLOADER=Error initializing loader screen.
IDS_PRC_ERRORLOADINGTEAMS=Error loading teams.
IDS_PRC_EVALUATED=Game evaluated.
IDS_PRC_FAIL=Program terminated.
IDS_PRC_FILEINVALID=Scenario.txt invalid.
IDS_PRC_FILENOTFOUND=File not found or invalid
IDS_PRC_GAMEGO=Action go!
IDS_PRC_GAMEOVER=Game over.
IDS_PRC_GFXRES=Loading graphics...
IDS_PRC_INITDEFS=Loading object definitions:
IDS_PRC_INITEXTRA=Loading extras...
IDS_PRC_INITIALIZE=Loading...
IDS_PRC_JOIN=Game joined.
IDS_PRC_JOINFAIL=Error at player file.
IDS_PRC_JOINPLR=Player join: %s
IDS_PRC_LANDSCAPE=Creating landscape...
IDS_PRC_LAUNCHINGUPDATE=Launching update...
IDS_PRC_LEAGUE=Using league '%s'
IDS_PRC_LOADC4S=Scenario: %s
IDS_PRC_LOADEDKEYCONF=Custom keyboard config loaded from %s.
IDS_PRC_LOADEXTRA=Importing skinpacket from %s\%s...
IDS_PRC_LOADSCEPLRCTRL=Loading local scenario player control definitions...
IDS_PRC_LOADSCEPLRCTRLFAIL=Error loading local scenario player control definitions.
IDS_PRC_LOCALMUSIC=Local music file: %s
IDS_PRC_LOCALONLY=Scenario uses local object definitions only.
IDS_PRC_MATERIALS=%d materials loaded.
IDS_PRC_MATERROR=Error loading materials.
IDS_PRC_NETPACKING=Packing file %s for network...
IDS_PRC_NETPREPARING=Preparing file %s for network...
IDS_PRC_NEWTEAM=New Team
IDS_PRC_NOC4S=No scenario file specified.
IDS_PRC_NODEFS=No valid object definitions found.
IDS_PRC_NOGFXFILE=Error at graphics file %s: %s
IDS_PRC_NOMATENUM=Error at material enumeration.
IDS_PRC_NOMISSIONACCESS=Access to this mission not yet granted.
IDS_PRC_NOMUSIC=Music not available.
IDS_PRC_NONETREPLAY=Cannot play back records while in network mode.
IDS_PRC_NOREPLPLRCLR=Couldn't find a suitable replacement player color for player %s. Using default.
IDS_PRC_NOREQC4X=This scenario can only be played with engine version %d.%d.%d or higher.
IDS_PRC_NOSND=Error at sound file.
IDS_PRC_NOSYSMATS=System materials missing.
IDS_PRC_OBJECTSLOADED=%d objects positioned.
IDS_PRC_PLAYMUSIC=Music: %s
IDS_PRC_PLRELIMINATED=Player %s eliminated.
IDS_PRC_PLRFILEINUSE=Player file already in use.
IDS_PRC_PLRSURRENDERED=Player %s surrendered.
IDS_PRC_RECORDINGTO=Recording %s...
IDS_PRC_RECREATE=Recreating: %s
IDS_PRC_REMOVEPLR=Player %s removed.
IDS_PRC_RESUME=Game resumed.
IDS_PRC_RESUMENOCLIENT=Found unidentifiable join info for client %d (%d players) - discarded.
IDS_PRC_RESUMENOPLRASSOCIATION=Participant %s was not assigned to any savegame player. Joining as new player.
IDS_PRC_RESUMEREMOVEPLRS=%d savegame players were not assigned and are being removed.
IDS_PRC_SAVEPLR=Saving player file %s...
IDS_PRC_SCEOWNDEFS=Scenario uses specified object definitions.
IDS_PRC_SCREENSHOT=Saving screenshot %s...
IDS_PRC_SCREENSHOTERROR=Failure creating screenshot %s.
IDS_PRC_SCREENSHOTERROREDITOR=Screenshots are not supported in editor mode.
IDS_PRC_START=Game started.
IDS_PRC_STARTABORTED=Game start aborted.
IDS_PRC_SYNCPLRS=Synchronizing local player files...
IDS_PRC_TEXMAPENTRIES=Texture table holds %d entries.
IDS_PRC_TEXTURES=%d textures loaded.
IDS_PRC_TOOMANYMATS=Too many materials.
IDS_PRC_TOOMANYPLRS=This scenario is designed for a maximum of %d players.
IDS_PRC_UNDEFINEDOBJECT=Object type %s not placed.
IDS_PRC_UNKOWNERROR=Unknown error
IDS_PRC_UNREGUSER=Unregistered user
IDS_PRC_UPDATEFONT=Updating font %s(%d,%d)...
IDS_SELECT_CREW=Crew
IDS_TEXT_ABORTSTARTCOUNTDOWN=Abort start countdown.
IDS_TEXT_ADDTODO=Add text to local TODO list.
IDS_TEXT_ALERTTHEHOSTIFTHEHOSTISAW=Alert the host (if the host is away).
IDS_TEXT_CHANGETHECOLOROFTHESPECIF=Change the color of the specified player.
IDS_TEXT_CHANGEYOUROWNPLAYERCOLOR=Change your own player color.
IDS_TEXT_COMMANDSAVAILABLEDURINGGA=Commands available during game:
IDS_TEXT_COMMANDSAVAILABLEDURINGLO=Commands available during lobby:
IDS_TEXT_COMPUTER=Computer
IDS_TEXT_CONTROLMODE=Control mode
IDS_TEXT_CURSOR_CREATOR=Switches the mouse cursor to object creation mode. Select a definition in the object creator window and click into a viewport to create objects. Hold down 'Control' to put objects into contents.
IDS_TEXT_CURSOR_DRAWFILL=Switches the mouse cursor to material casting in landscape drawing. Only available in exact landscape mode.
IDS_TEXT_CURSOR_DRAWLINE=Switches the mouse cursor to lines in landscape drawing. The drawing material can be selected in the tool bar (left list) or by holding 'Alt' to switch to the material picker.
IDS_TEXT_CURSOR_DRAWPEN=Switches the mouse cursor to free landscape drawing. The drawing material can be selected in the tool bar (left list) or by holding 'Alt' to switch to the material picker.
IDS_TEXT_CURSOR_DRAWPICKER=Switches the mouse cursor to material picking from the landscape. Can also be achieved by holding 'Alt' while using a drawing tool.
IDS_TEXT_CURSOR_DRAWRECT=Switches the mouse cursor to rectangles in landscape drawing. The drawing material can be selected in the tool bar (left list) or by holding 'Alt' to switch to the material picker.
IDS_TEXT_CURSOR_GAME=Switches the mouse cursor to game mode. Only usable in player viewports.
IDS_TEXT_CURSOR_SELECT=Switches the mouse cursor to object mode. Allows selection, movement, rotation and scaling of objects. Hold down 'Control' to move objects into other objects.
IDS_TEXT_DESKTOP=Desktop
IDS_TEXT_DETERMINEPLAYERVIEWTOFOLL=Select view mode.
IDS_TEXT_DISCONNECTTHEGAMEFROMTHES=Disconnect the game from the host.
IDS_TEXT_DISPLAYNETWORKSTATISTICS=Display network statistics.
IDS_TEXT_ENTERMISSIONPASSWORD=Enter mission password:
IDS_TEXT_EVALUATION=Evaluation
IDS_TEXT_EXECUTEASCRIPTCOMMAND=Execute a script command.
IDS_TEXT_FOLLOWVIEWOFPLAYER=Follow view of player %s.
IDS_TEXT_HOME=Home
IDS_TEXT_HOMEFOLDER=Home Folder
IDS_TEXT_ITWASDECIDEDNOTTO=It was decided not to %s.
IDS_TEXT_ITWASDECIDEDTO=It was decided to %s.
IDS_TEXT_JOINALOCALPLAYERFROMTHESP=Join a local player from the specified player file.
IDS_TEXT_JOININCONSOLEMODENOTALLOW=Join in console mode not allowed!
IDS_TEXT_KICKCERTAINCLIENTSFROMTHE=Kick certain clients from the game.
IDS_TEXT_KICKTHESPECIFIEDCLIENT=Kick the specified client.
IDS_TEXT_LEAGUEWAITINGFOREVALUATIO=League: waiting for evaluation...
IDS_TEXT_LOCATION=Location:
IDS_TEXT_MAP_DYNAMIC=Switches the landscape mode to script-generated map. Does not allow drawing in the landscape.
IDS_TEXT_MAP_EXACT=Switches the landscape mode to exact, pixel-perfect map. Allows free drawing, but is not recommended for scenarios because it does not draw correctly shaped material surfaces automatically.
IDS_TEXT_MAP_STATIC=Switches the landscape mode to static map. The map is saved in blocks and material borders are drawn automatically.
IDS_TEXT_MAP_STATICFLAT=Switches the landscape mode to static map with flat borders. This mode is useful to fix errors such as small holes in the map or properly place doors in castle maps.
IDS_TEXT_MYDOCUMENTS=My Documents
IDS_TEXT_MYPICTURES=My Pictures
IDS_TEXT_PAUSETHEGAME=pause the game
IDS_TEXT_PERFORMANACTIONINYOURNAME=Perform an action in your name.
IDS_TEXT_PLAYASOUNDFROMTHEGLOBALSO=Play a sound from the global sound group.
IDS_TEXT_PREVENTDEBUGMODEINTHISROU=Prevent debug mode in this round.
IDS_TEXT_PROGRAMDIRECTORY=Program Directory
IDS_TEXT_SAFEZOOMEDFULLSCREENSHOT=Full game area screenshot with zoom.
IDS_TEXT_SCORE=Score
IDS_TEXT_SETANEWMAXIMUMNUMBEROFPLA=Set a new maximum number of players for this round.
IDS_TEXT_SETANEWNETWORKCOMMENT=Set a new network comment.
IDS_TEXT_SETANEWNETWORKPASSWORD=Set a new network password.
IDS_TEXT_SETTHESPECIFIEDCLIENTTOOB=Set the specified client to observer mode.
IDS_TEXT_SETTOFASTMODESKIPPINGXFRA=Set to fast mode, skipping x frames.
IDS_TEXT_SETTONORMALSPEEDMODE=Set to normal speed mode.
IDS_TEXT_STARTTHEROUNDWITHSPECIFIE=Start the round (with specified countdown time).
IDS_TEXT_UNPAUSETHEGAME=continue the game
IDS_TEXT_USERPATH=User Path
IDS_TEXT_VIEW=View
IDS_TEXT_WARNINGIFTHEGAMEISCANCELL=Notice: if the game is cancelled, no league score will be awarded.
IDS_TEXT_WARNINGNOLEAGUEPOINTSWILL=Notice: if a player leaves without being defeated, the opposing players will gain less league score in case of a win.
IDS_TEXT_YOUCANONLYSTARTONEVOTINGE=Voting-Timeout: you have to wait two minutes until you can request a new vote.
IDS_TYPE_DIRECTORY=Directory
IDS_TYPE_FOLDER=Scenario folder
IDS_TYPE_PORTRAIT=Portrait
IDS_TYPE_SCENARIO=Scenario
IDS_TYPE_UPDATE=Update
IDS_VOTE_CANCELTHEROUND=abort the round
IDS_VOTE_DOESNOTWANTTO=%s does not want to %s
IDS_VOTE_KICKCLIENT=kick client %s
IDS_VOTE_LEAVETHEGAME=leave the game
IDS_VOTE_SURRENDERWARNING=It was decided that you cannot leave the game. However, you can forfeit the game instead.||Do you want to surrender?
IDS_VOTE_VOTEDOUT=voted out
IDS_VOTE_WANTSTO=%s wants to %s
IDS_VOTE_WANTSTOALLOW=%s wants to %s. Allow?
