//
// This file is part of the Marble Virtual Globe.
//
// This program is free software licensed under the GNU LGPL. You can
// find a copy of this license in LICENSE.txt in the top directory of
// the source code.
//
// Copyright 2007-2008 David Roberts <dvdr18@gmail.com>
// Copyright 2010      Harshit Jain <hjain.itbhu@gmail.com>
//

#include "MarbleClock.h"
#include "MarbleDebug.h"

#include <QTimer>

namespace Marble {

class MarbleClockPrivate
{
public:
    MarbleClock* q;
    int        m_speed;
    QTimer     m_timer;
    QDateTime  m_datetime;        // stores the UTC time
    QDateTime  m_lasttime;
    int        m_timezoneInSec;
    int        m_updateInterval;

    explicit MarbleClockPrivate( MarbleClock* parent );

    void timerTimeout();
};

MarbleClockPrivate::MarbleClockPrivate( MarbleClock* parent ) :
    q( parent ),
    m_speed( 1 ),
    m_datetime( QDateTime::currentDateTimeUtc() ),
    m_lasttime( QDateTime::currentDateTimeUtc() ),
    m_timezoneInSec( 0 ),
    m_updateInterval( 60 )
{
    // nothing to do
}

void MarbleClockPrivate::timerTimeout()
{
    // calculate real period elapsed since last call
    QDateTime curenttime( QDateTime::currentDateTimeUtc() );
    int msecdelta = m_lasttime.msecsTo( curenttime );
    m_lasttime = curenttime;

    // update m_datetime at m_speed pace
    m_datetime = m_datetime.addMSecs( msecdelta * m_speed );

    // trigger round minute update (at m_speed pace)
    emit q->timeChanged();

    // sleeptime is the time to sleep until next round minute, at m_speed pace
    int sleeptime = ( m_updateInterval * 1000 - (qreal)(m_datetime.time().msec() + m_datetime.time().second() * 1000 ) ) / m_speed;
    if ( sleeptime < 1000 ) {
        // don't trigger more often than 1s
        sleeptime = 1000;
    }
    m_timer.start( sleeptime );

    //mDebug() << "MarbleClock: will sleep for " << sleeptime;
}

MarbleClock::MarbleClock( QObject* parent )
    : QObject( parent ), d( new MarbleClockPrivate( this ) )

{
    connect( &d->m_timer, SIGNAL(timeout()),
             this,    SLOT(timerTimeout()) );
    d->timerTimeout();
}


MarbleClock::~MarbleClock()
{
    delete d;
}

qreal MarbleClock::dayFraction() const
{
    qreal fraction = d->m_datetime.time().second();
    fraction = fraction/60.0 + d->m_datetime.time().minute();
    fraction = fraction/60.0 + d->m_datetime.time().hour();
    fraction = fraction/24.0;
    return fraction;
}

void MarbleClock::setDateTime( const QDateTime& datetime )
{
    d->m_datetime = datetime;
    d->timerTimeout();
}

QDateTime MarbleClock::dateTime() const
{
    return d->m_datetime;
}

void MarbleClock::setUpdateInterval( int seconds )
{
    d->m_updateInterval = seconds;
    emit updateIntervalChanged( seconds );
}

int MarbleClock::updateInterval()
{
    return d->m_updateInterval;
}

int MarbleClock::speed() const
{
    return d->m_speed;
}

void MarbleClock::setSpeed( int speed )
{
    d->m_speed = speed;
    d->timerTimeout();
}

int MarbleClock::timezone() const
{
    return d->m_timezoneInSec;
}

void MarbleClock::setTimezone( int timezoneInSec )
{
    d->m_timezoneInSec = timezoneInSec;
}

}

#include "MarbleClock.moc"
