/****************************************************************************

 Copyright (C) 2002-2013 Gilles Debunne. All rights reserved.

 This file is part of the QGLViewer library version 2.5.0.

 http://www.libqglviewer.com - contact@libqglviewer.com

 This file may be used under the terms of the GNU General Public License 
 versions 2.0 or 3.0 as published by the Free Software Foundation and
 appearing in the LICENSE file included in the packaging of this file.
 In addition, as a special exception, Gilles Debunne gives you certain 
 additional rights, described in the file GPL_EXCEPTION in this package.

 libQGLViewer uses dual licensing. Commercial/proprietary software must
 purchase a libQGLViewer Commercial License.

 This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

*****************************************************************************/

#include "textureViewer.h"

#include <qimage.h>
#include <qfiledialog.h>

#if QT_VERSION >= 0x040000
# include <QKeyEvent>
#endif

using namespace qglviewer;
using namespace std;

void Viewer::init()
{
  restoreStateFromFile();

  // Enable GL textures
  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  glEnable(GL_TEXTURE_2D);

  // Nice texture coordinate interpolation
  glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );

  // Texture parameters
  u_max = 1.0;
  v_max = 1.0;
  ratio = 1.0;

  setKeyDescription(Qt::Key_L, "Loads a new image");

  loadImage();
  help();
}


void Viewer::draw()
{
  // Display the quad
  glNormal3f(0.0, 0.0, 1.0);
  glBegin(GL_QUADS);
  glTexCoord2f(0.0,   1.0-v_max);	glVertex2f(-u_max*ratio,-v_max);
  glTexCoord2f(0.0,   1.0);		glVertex2f(-u_max*ratio, v_max);
  glTexCoord2f(u_max, 1.0);		glVertex2f( u_max*ratio, v_max);
  glTexCoord2f(u_max, 1.0-v_max);	glVertex2f( u_max*ratio,-v_max);
  glEnd();
}


void Viewer::loadImage()
{
#if QT_VERSION < 0x040000
  QString name = QFileDialog::getOpenFileName(".", "Images (*.png *.xpm *.jpg)", this, "Choose", "Select an image");
#else
  QString name = QFileDialog::getOpenFileName(this, "Select an image", ".", "Images (*.png *.xpm *.jpg)");
#endif

  // In case of Cancel
  if (name.isEmpty())
    return;

  QImage img(name);

  if (img.isNull())
    {
      qWarning("Unable to load file, unsupported file format");
      return;
    }

#if QT_VERSION < 0x040000
  qWarning("Loading %s, %dx%d pixels", name.latin1(), img.width(), img.height());
#else
  qWarning("Loading %s, %dx%d pixels", name.toLatin1().constData(), img.width(), img.height());
#endif

  // 1E-3 needed. Just try with width=128 and see !
  int newWidth  = 1<<(int)(1+log(img.width() -1+1E-3) / log(2.0));
  int newHeight = 1<<(int)(1+log(img.height()-1+1E-3) / log(2.0));

  u_max = img.width()  / (float)newWidth;
  v_max = img.height() / (float)newHeight;

  if ((img.width()!=newWidth) || (img.height()!=newHeight))
    {
      qWarning("Image size set to %dx%d pixels", newWidth, newHeight);
      img = img.copy(0, 0, newWidth, newHeight);
    }

  ratio = newWidth / float(newHeight);

  QImage glImg = QGLWidget::convertToGLFormat(img);  // flipped 32bit RGBA

  // Bind the img texture...
  glTexImage2D(GL_TEXTURE_2D, 0, 4, glImg.width(), glImg.height(), 0,
	       GL_RGBA, GL_UNSIGNED_BYTE, glImg.bits());
}


void Viewer::keyPressEvent(QKeyEvent *e)
{
  switch (e->key())
    {
    case Qt::Key_L : loadImage(); updateGL(); break;
    default:         QGLViewer::keyPressEvent(e);
    }
}

QString Viewer::helpString() const
{
  QString text("<h2>T e x t u r e V i e w e r</h2>");
  text += "This pedagogical example illustrates how to texture map a polygon.<br><br>";
  text += "The Qt <i>QImage</i> class and its <i>convertToGLFormat()</i> function are used ";
  text += "to load an image in any format. The image is resized so that its dimensions ";
  text += "are powers of two if needed. Feel free to cut and paste.<br><br>";
  text += "Press <b>L</b>(oad) to load a new image.";
  return text;
}
