/*
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// 
//                        Kokkos v. 2.0
//              Copyright (2014) Sandia Corporation
// 
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
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*/

#ifndef KOKKOS_THREADSTEAM_HPP
#define KOKKOS_THREADSTEAM_HPP

#include <stdio.h>

#include <utility>
#include <impl/Kokkos_spinwait.hpp>
#include <impl/Kokkos_FunctorAdapter.hpp>

#include <Kokkos_Atomic.hpp>

//----------------------------------------------------------------------------

namespace Kokkos {
namespace Impl {

//----------------------------------------------------------------------------

template< class > struct ThreadsExecAdapter ;

//----------------------------------------------------------------------------

class ThreadsExecTeamMember {
private:

  enum { TEAM_REDUCE_SIZE = 512 };

  typedef Kokkos::Threads execution_space ;
  typedef execution_space::scratch_memory_space space ;

  ThreadsExec * const   m_exec ;
  ThreadsExec * const * m_team_base ; ///< Base for team fan-in
  space                 m_team_shared ;
  int                   m_team_shared_size ;
  int                   m_team_size ;
  int                   m_team_rank ;
  int                   m_team_rank_rev ;
  int                   m_league_size ;
  int                   m_league_end ;
  int                   m_league_rank ;

  int                   m_chunk_size;
  int                   m_league_chunk_end;

  int                   m_invalid_thread;
  int                   m_team_alloc;

  inline
  void set_team_shared()
    { new( & m_team_shared ) space( ((char *) (*m_team_base)->scratch_memory()) + TEAM_REDUCE_SIZE , m_team_shared_size ); }
  
public:

  // Fan-in and wait until the matching fan-out is called.
  // The root thread which does not wait will return true.
  // All other threads will return false during the fan-out.
  KOKKOS_INLINE_FUNCTION bool team_fan_in() const
    {
      int n , j ;

      // Wait for fan-in threads
      for ( n = 1 ; ( ! ( m_team_rank_rev & n ) ) && ( ( j = m_team_rank_rev + n ) < m_team_size ) ; n <<= 1 ) {
        Impl::spinwait( m_team_base[j]->state() , ThreadsExec::Active );
      }

      // If not root then wait for release
      if ( m_team_rank_rev ) {
        m_exec->state() = ThreadsExec::Rendezvous ;
        Impl::spinwait( m_exec->state() , ThreadsExec::Rendezvous );
      }

      return ! m_team_rank_rev ;
    }

  KOKKOS_INLINE_FUNCTION void team_fan_out() const
    {
      int n , j ;
      for ( n = 1 ; ( ! ( m_team_rank_rev & n ) ) && ( ( j = m_team_rank_rev + n ) < m_team_size ) ; n <<= 1 ) {
        m_team_base[j]->state() = ThreadsExec::Active ;
      }
    }

public:

  KOKKOS_INLINE_FUNCTION static int team_reduce_size() { return TEAM_REDUCE_SIZE ; }

  KOKKOS_INLINE_FUNCTION
  const execution_space::scratch_memory_space & team_shmem() const
    { return m_team_shared.set_team_thread_mode(0,1,0) ; }

  KOKKOS_INLINE_FUNCTION
  const execution_space::scratch_memory_space & team_scratch(int) const
    { return m_team_shared.set_team_thread_mode(0,1,0) ; }

  KOKKOS_INLINE_FUNCTION
  const execution_space::scratch_memory_space & thread_scratch(int) const
    { return m_team_shared.set_team_thread_mode(0,team_size(),team_rank()) ; }

  KOKKOS_INLINE_FUNCTION int league_rank() const { return m_league_rank ; }
  KOKKOS_INLINE_FUNCTION int league_size() const { return m_league_size ; }
  KOKKOS_INLINE_FUNCTION int team_rank() const { return m_team_rank ; }
  KOKKOS_INLINE_FUNCTION int team_size() const { return m_team_size ; }

  KOKKOS_INLINE_FUNCTION void team_barrier() const
    {
      team_fan_in();
      team_fan_out();
    }

  template<class ValueType>
  KOKKOS_INLINE_FUNCTION
  void team_broadcast(ValueType& value, const int& thread_id) const
  {
#if ! defined( KOKKOS_ACTIVE_EXECUTION_MEMORY_SPACE_HOST )
    { }
#else
    // Make sure there is enough scratch space:
    typedef typename if_c< sizeof(ValueType) < TEAM_REDUCE_SIZE
                         , ValueType , void >::type type ;

    if ( m_team_base ) {
      type * const local_value = ((type*) m_team_base[0]->scratch_memory());
      if(team_rank() == thread_id) *local_value = value;
      memory_fence();
      team_barrier();
      value = *local_value;
    }
#endif
  }

  template< typename Type >
  KOKKOS_INLINE_FUNCTION Type team_reduce( const Type & value ) const
#if ! defined( KOKKOS_ACTIVE_EXECUTION_MEMORY_SPACE_HOST )
    { return Type(); }
#else
    {
      // Make sure there is enough scratch space:
      typedef typename if_c< sizeof(Type) < TEAM_REDUCE_SIZE , Type , void >::type type ;

      if ( 0 == m_exec ) return value ;

      *((volatile type*) m_exec->scratch_memory() ) = value ;

      memory_fence();

      type & accum = *((type *) m_team_base[0]->scratch_memory() );

      if ( team_fan_in() ) {
        for ( int i = 1 ; i < m_team_size ; ++i ) {
          accum += *((type *) m_team_base[i]->scratch_memory() );
        }
        memory_fence();
      }

      team_fan_out();

      return accum ;
    }
#endif

#ifdef KOKKOS_HAVE_CXX11
  template< class ValueType, class JoinOp >
  KOKKOS_INLINE_FUNCTION ValueType
    team_reduce( const ValueType & value
               , const JoinOp & op_in ) const
  #if ! defined( KOKKOS_ACTIVE_EXECUTION_MEMORY_SPACE_HOST )
    { return ValueType(); }
  #else
    {
      typedef ValueType value_type;
      const JoinLambdaAdapter<value_type,JoinOp> op(op_in);
  #endif
#else // KOKKOS_HAVE_CXX11
  template< class JoinOp >
  KOKKOS_INLINE_FUNCTION typename JoinOp::value_type
    team_reduce( const typename JoinOp::value_type & value
               , const JoinOp & op ) const
  #if ! defined( KOKKOS_ACTIVE_EXECUTION_MEMORY_SPACE_HOST )
    { return typename JoinOp::value_type(); }
  #else
    {
      typedef typename JoinOp::value_type value_type;
  #endif
#endif // KOKKOS_HAVE_CXX11
#if defined( KOKKOS_ACTIVE_EXECUTION_MEMORY_SPACE_HOST )
      // Make sure there is enough scratch space:
      typedef typename if_c< sizeof(value_type) < TEAM_REDUCE_SIZE
                           , value_type , void >::type type ;

      if ( 0 == m_exec ) return value ;

      type * const local_value = ((type*) m_exec->scratch_memory());

      // Set this thread's contribution
      *local_value = value ;

      // Fence to make sure the base team member has access:
      memory_fence();

      if ( team_fan_in() ) {
        // The last thread to synchronize returns true, all other threads wait for team_fan_out()
        type * const team_value = ((type*) m_team_base[0]->scratch_memory());

        // Join to the team value:
        for ( int i = 1 ; i < m_team_size ; ++i ) {
          op.join( *team_value , *((type*) m_team_base[i]->scratch_memory()) );
        }

        // Team base thread may "lap" member threads so copy out to their local value.
        for ( int i = 1 ; i < m_team_size ; ++i ) {
          *((type*) m_team_base[i]->scratch_memory()) = *team_value ;
        }

        // Fence to make sure all team members have access
        memory_fence();
      }

      team_fan_out();

      // Value was changed by the team base
      return *((type volatile const *) local_value);
    }
#endif

  /** \brief  Intra-team exclusive prefix sum with team_rank() ordering
   *          with intra-team non-deterministic ordering accumulation.
   *
   *  The global inter-team accumulation value will, at the end of the
   *  league's parallel execution, be the scan's total.
   *  Parallel execution ordering of the league's teams is non-deterministic.
   *  As such the base value for each team's scan operation is similarly
   *  non-deterministic.
   */
  template< typename ArgType >
  KOKKOS_INLINE_FUNCTION ArgType team_scan( const ArgType & value , ArgType * const global_accum ) const
#if ! defined( KOKKOS_ACTIVE_EXECUTION_MEMORY_SPACE_HOST )
    { return ArgType(); }
#else
    {
      // Make sure there is enough scratch space:
      typedef typename if_c< sizeof(ArgType) < TEAM_REDUCE_SIZE , ArgType , void >::type type ;

      if ( 0 == m_exec ) return type(0);

      volatile type * const work_value  = ((type*) m_exec->scratch_memory());

      *work_value = value ;

      memory_fence();

      if ( team_fan_in() ) {
        // The last thread to synchronize returns true, all other threads wait for team_fan_out()
        // m_team_base[0]                 == highest ranking team member
        // m_team_base[ m_team_size - 1 ] == lowest ranking team member
        //
        // 1) copy from lower to higher rank, initialize lowest rank to zero
        // 2) prefix sum from lowest to highest rank, skipping lowest rank

        type accum = 0 ;

        if ( global_accum ) {
          for ( int i = m_team_size ; i-- ; ) {
            type & val = *((type*) m_team_base[i]->scratch_memory());
            accum += val ;
          }
          accum = atomic_fetch_add( global_accum , accum );
        }

        for ( int i = m_team_size ; i-- ; ) {
          type & val = *((type*) m_team_base[i]->scratch_memory());
          const type offset = accum ;
          accum += val ;
          val = offset ;
        }

        memory_fence();
      }

      team_fan_out();

      return *work_value ;
    }
#endif

  /** \brief  Intra-team exclusive prefix sum with team_rank() ordering.
   *
   *  The highest rank thread can compute the reduction total as
   *    reduction_total = dev.team_scan( value ) + value ;
   */
  template< typename ArgType >
  KOKKOS_INLINE_FUNCTION ArgType team_scan( const ArgType & value ) const
    { return this-> template team_scan<ArgType>( value , 0 ); }


  //----------------------------------------
  // Private for the driver

  template< class ... Properties >
  ThreadsExecTeamMember( Impl::ThreadsExec * exec
                       , const TeamPolicyInternal< Kokkos::Threads , Properties ... > & team
                       , const int shared_size )
    : m_exec( exec )
    , m_team_base(0)
    , m_team_shared(0,0)
    , m_team_shared_size( shared_size )
    , m_team_size(team.team_size())
    , m_team_rank(0)
    , m_team_rank_rev(0)
    , m_league_size(0)
    , m_league_end(0)
    , m_league_rank(0)
    , m_chunk_size( team.chunk_size() )
    , m_league_chunk_end(0)
    , m_team_alloc( team.team_alloc())
   {
      if ( team.league_size() ) {
        // Execution is using device-team interface:

        const int pool_rank_rev = m_exec->pool_size() - ( m_exec->pool_rank() + 1 );
        const int team_rank_rev = pool_rank_rev % team.team_alloc();
        const size_t pool_league_size     = m_exec->pool_size() / team.team_alloc() ;
        const size_t pool_league_rank_rev = pool_rank_rev / team.team_alloc() ;
        const size_t pool_league_rank     = pool_league_size - ( pool_league_rank_rev + 1 );

        const int pool_num_teams       = m_exec->pool_size()/team.team_alloc();
        const int chunk_size           = team.chunk_size()>0?team.chunk_size():team.team_iter();
        const int chunks_per_team      = ( team.league_size() + chunk_size*pool_num_teams-1 ) / (chunk_size*pool_num_teams);
              int league_iter_end      = team.league_size() - pool_league_rank_rev * chunks_per_team * chunk_size;
              int league_iter_begin    = league_iter_end - chunks_per_team * chunk_size;
        if (league_iter_begin < 0)     league_iter_begin = 0;
        if (league_iter_end>team.league_size()) league_iter_end = team.league_size();

        if ((team.team_alloc()>m_team_size)?
            (team_rank_rev >= m_team_size):
            (m_exec->pool_size() - pool_num_teams*m_team_size > m_exec->pool_rank())
           )
          m_invalid_thread = 1;
        else
          m_invalid_thread = 0;

        // May be using fewer threads per team than a multiple of threads per core,
        // some threads will idle.

        if ( team_rank_rev < team.team_size() && !m_invalid_thread) {

          m_team_base        = m_exec->pool_base() + team.team_alloc() * pool_league_rank_rev ;
          m_team_size        = team.team_size() ;
          m_team_rank        = team.team_size() - ( team_rank_rev + 1 );
          m_team_rank_rev    = team_rank_rev ;
          m_league_size      = team.league_size();

          m_league_rank      = ( team.league_size() *  pool_league_rank    ) / pool_league_size ;
          m_league_end       = ( team.league_size() * (pool_league_rank+1) ) / pool_league_size ;

          set_team_shared();
        }

        if ( (m_team_rank_rev == 0) && (m_invalid_thread == 0) ) {
          m_exec->set_work_range(m_league_rank,m_league_end,m_chunk_size);
          m_exec->reset_steal_target(m_team_size);
        }
        if(std::is_same<typename TeamPolicyInternal<Kokkos::Threads, Properties ...>::schedule_type::type,Kokkos::Dynamic>::value) {
          m_exec->barrier();
        }
      }
    }

  ThreadsExecTeamMember()
    : m_exec(0)
    , m_team_base(0)
    , m_team_shared(0,0)
    , m_team_shared_size(0)
    , m_team_size(1)
    , m_team_rank(0)
    , m_team_rank_rev(0)
    , m_league_size(1)
    , m_league_end(0)
    , m_league_rank(0)
    , m_chunk_size(0)
    , m_league_chunk_end(0)
    , m_invalid_thread(0)
    , m_team_alloc(0)
    {}

  inline
  ThreadsExec & threads_exec_team_base() const { return m_team_base ? **m_team_base : *m_exec ; }

  bool valid_static() const
    { return m_league_rank < m_league_end ; }

  void next_static()
    {
      if ( m_league_rank < m_league_end ) {
        team_barrier();
        set_team_shared();
      }
      m_league_rank++;
    }

  bool valid_dynamic() {

    if(m_invalid_thread)
      return false;
    if ((m_league_rank < m_league_chunk_end) && (m_league_rank < m_league_size)) {
      return true;
    }

    if (  m_team_rank_rev == 0 ) {
      m_team_base[0]->get_work_index(m_team_alloc);
    }
    team_barrier();

    long work_index = m_team_base[0]->team_work_index();

    m_league_rank = work_index * m_chunk_size;
    m_league_chunk_end = (work_index +1 ) * m_chunk_size;

    if(m_league_chunk_end > m_league_size) m_league_chunk_end = m_league_size;

    if(m_league_rank>=0)
      return true;
    return false;
  }

  void next_dynamic() {
    if(m_invalid_thread)
      return;

    if ( m_league_rank < m_league_chunk_end ) {
      team_barrier();
      set_team_shared();
    }
    m_league_rank++;
  }

  void set_league_shmem( const int arg_league_rank
                       , const int arg_league_size
                       , const int arg_shmem_size
                       )
    {
      m_league_rank = arg_league_rank ;
      m_league_size = arg_league_size ;
      m_team_shared_size = arg_shmem_size ;
      set_team_shared();
    }
};

} /* namespace Impl */
} /* namespace Kokkos */

//----------------------------------------------------------------------------
//----------------------------------------------------------------------------

namespace Kokkos {
namespace Impl {
template< class ... Properties >
class TeamPolicyInternal< Kokkos::Threads , Properties ... >: public PolicyTraits<Properties ...>
{
private:

  int m_league_size ;
  int m_team_size ;
  int m_team_alloc ;
  int m_team_iter ;

  size_t m_team_scratch_size[2];
  size_t m_thread_scratch_size[2];

  int m_chunk_size;

  inline
  void init( const int league_size_request 
           , const int team_size_request )
   {
      const int pool_size  = traits::execution_space::thread_pool_size(0);
      const int team_max   = traits::execution_space::thread_pool_size(1);
      const int team_grain = traits::execution_space::thread_pool_size(2);

      m_league_size = league_size_request ;

      m_team_size = team_size_request < team_max ?
                    team_size_request : team_max ;

      // Round team size up to a multiple of 'team_gain'
      const int team_size_grain = team_grain * ( ( m_team_size + team_grain - 1 ) / team_grain );
      const int team_count      = pool_size / team_size_grain ;

      // Constraint : pool_size = m_team_alloc * team_count
      m_team_alloc = pool_size / team_count ;

      // Maxumum number of iterations each team will take:
      m_team_iter  = ( m_league_size + team_count - 1 ) / team_count ;

      set_auto_chunk_size();
   }


public:

  //! Tag this class as a kokkos execution policy
  //! Tag this class as a kokkos execution policy
  typedef TeamPolicyInternal      execution_policy ;

  typedef PolicyTraits<Properties ... > traits;

  TeamPolicyInternal& operator = (const TeamPolicyInternal& p) {
    m_league_size = p.m_league_size;
    m_team_size = p.m_team_size;
    m_team_alloc = p.m_team_alloc;
    m_team_iter = p.m_team_iter;
    m_team_scratch_size[0] = p.m_team_scratch_size[0];
    m_thread_scratch_size[0] = p.m_thread_scratch_size[0];
    m_team_scratch_size[1] = p.m_team_scratch_size[1];
    m_thread_scratch_size[1] = p.m_thread_scratch_size[1];
    m_chunk_size = p.m_chunk_size;
    return *this;
  }

  //----------------------------------------

  template< class FunctorType >
  inline static
  int team_size_max( const FunctorType & )
    { return traits::execution_space::thread_pool_size(1); }

  template< class FunctorType >
  static int team_size_recommended( const FunctorType & )
    { return traits::execution_space::thread_pool_size(2); }


  template< class FunctorType >
  inline static
  int team_size_recommended( const FunctorType &, const int& )
    { return traits::execution_space::thread_pool_size(2); }

  //----------------------------------------

  inline int team_size() const { return m_team_size ; }
  inline int team_alloc() const { return m_team_alloc ; }
  inline int league_size() const { return m_league_size ; }
  inline size_t scratch_size(const int& level, int team_size_ = -1 ) const {
    if(team_size_ < 0)
      team_size_ = m_team_size;
    return m_team_scratch_size[level] + team_size_*m_thread_scratch_size[level] ;
  }

  inline int team_iter() const { return m_team_iter ; }

  /** \brief  Specify league size, request team size */
  TeamPolicyInternal( typename traits::execution_space &
            , int league_size_request
            , int team_size_request
            , int vector_length_request = 1 )
    : m_league_size(0)
    , m_team_size(0)
    , m_team_alloc(0)
    , m_team_scratch_size { 0 , 0 }
    , m_thread_scratch_size { 0 , 0 }
    , m_chunk_size(0)
    { init(league_size_request,team_size_request); (void) vector_length_request; }

  /** \brief  Specify league size, request team size */
  TeamPolicyInternal( typename traits::execution_space &
            , int league_size_request
            , const Kokkos::AUTO_t & /* team_size_request */
            , int /* vector_length_request */ = 1 )
    : m_league_size(0)
    , m_team_size(0)
    , m_team_alloc(0)
    , m_team_scratch_size { 0 , 0 }
    , m_thread_scratch_size { 0 , 0 }
    , m_chunk_size(0)
    { init(league_size_request,traits::execution_space::thread_pool_size(2)); }

  TeamPolicyInternal( int league_size_request
            , int team_size_request
            , int /* vector_length_request */ = 1 )
    : m_league_size(0)
    , m_team_size(0)
    , m_team_alloc(0)
    , m_team_scratch_size { 0 , 0 }
    , m_thread_scratch_size { 0 , 0 }
    , m_chunk_size(0)
    { init(league_size_request,team_size_request); }

  TeamPolicyInternal( int league_size_request
            , const Kokkos::AUTO_t & /* team_size_request */
            , int /* vector_length_request */ = 1 )
    : m_league_size(0)
    , m_team_size(0)
    , m_team_alloc(0)
    , m_team_scratch_size { 0 , 0 }
    , m_thread_scratch_size { 0 , 0 }
    , m_chunk_size(0)
    { init(league_size_request,traits::execution_space::thread_pool_size(2)); }

  inline int chunk_size() const { return m_chunk_size ; }

  /** \brief set chunk_size to a discrete value*/
  inline TeamPolicyInternal set_chunk_size(typename traits::index_type chunk_size_) const {
    TeamPolicyInternal p = *this;
    p.m_chunk_size = chunk_size_;
    return p;
  }

  /** \brief set per team scratch size for a specific level of the scratch hierarchy */
  inline TeamPolicyInternal set_scratch_size(const int& level, const PerTeamValue& per_team) const {
    TeamPolicyInternal p = *this;
    p.m_team_scratch_size[level] = per_team.value;
    return p;
  };

  /** \brief set per thread scratch size for a specific level of the scratch hierarchy */
  inline TeamPolicyInternal set_scratch_size(const int& level, const PerThreadValue& per_thread) const {
    TeamPolicyInternal p = *this;
    p.m_thread_scratch_size[level] = per_thread.value;
    return p;
  };

  /** \brief set per thread and per team scratch size for a specific level of the scratch hierarchy */
  inline TeamPolicyInternal set_scratch_size(const int& level, const PerTeamValue& per_team, const PerThreadValue& per_thread) const {
    TeamPolicyInternal p = *this;
    p.m_team_scratch_size[level] = per_team.value;
    p.m_thread_scratch_size[level] = per_thread.value;
    return p;
  };

private:
  /** \brief finalize chunk_size if it was set to AUTO*/
  inline void set_auto_chunk_size() {

    int concurrency = traits::execution_space::thread_pool_size(0)/m_team_alloc;
    if( concurrency==0 ) concurrency=1;

    if(m_chunk_size > 0) {
      if(!Impl::is_integral_power_of_two( m_chunk_size ))
        Kokkos::abort("TeamPolicy blocking granularity must be power of two" );
    }

    int new_chunk_size = 1;
    while(new_chunk_size*100*concurrency < m_league_size)
      new_chunk_size *= 2;
    if(new_chunk_size < 128) {
      new_chunk_size = 1;
      while( (new_chunk_size*40*concurrency < m_league_size ) && (new_chunk_size<128) )
        new_chunk_size*=2;
    }
    m_chunk_size = new_chunk_size;
  }

public:

  typedef Impl::ThreadsExecTeamMember member_type ;

  friend class Impl::ThreadsExecTeamMember ;
};

} /*namespace Impl */
} /* namespace Kokkos */


namespace Kokkos {

template<typename iType>
KOKKOS_INLINE_FUNCTION
Impl::TeamThreadRangeBoundariesStruct<iType,Impl::ThreadsExecTeamMember>
TeamThreadRange(const Impl::ThreadsExecTeamMember& thread, const iType& count)
{
  return Impl::TeamThreadRangeBoundariesStruct<iType,Impl::ThreadsExecTeamMember>(thread,count);
}

template<typename iType>
KOKKOS_INLINE_FUNCTION
Impl::TeamThreadRangeBoundariesStruct<iType,Impl::ThreadsExecTeamMember>
TeamThreadRange( const Impl::ThreadsExecTeamMember& thread
               , const iType & begin
               , const iType & end
               )
{
  return Impl::TeamThreadRangeBoundariesStruct<iType,Impl::ThreadsExecTeamMember>(thread,begin,end);
}


template<typename iType>
KOKKOS_INLINE_FUNCTION
Impl::ThreadVectorRangeBoundariesStruct<iType,Impl::ThreadsExecTeamMember >
  ThreadVectorRange(const Impl::ThreadsExecTeamMember& thread, const iType& count) {
  return Impl::ThreadVectorRangeBoundariesStruct<iType,Impl::ThreadsExecTeamMember >(thread,count);
}


KOKKOS_INLINE_FUNCTION
Impl::ThreadSingleStruct<Impl::ThreadsExecTeamMember> PerTeam(const Impl::ThreadsExecTeamMember& thread) {
  return Impl::ThreadSingleStruct<Impl::ThreadsExecTeamMember>(thread);
}

KOKKOS_INLINE_FUNCTION
Impl::VectorSingleStruct<Impl::ThreadsExecTeamMember> PerThread(const Impl::ThreadsExecTeamMember& thread) {
  return Impl::VectorSingleStruct<Impl::ThreadsExecTeamMember>(thread);
}
} // namespace Kokkos

namespace Kokkos {

  /** \brief  Inter-thread parallel_for. Executes lambda(iType i) for each i=0..N-1.
   *
   * The range i=0..N-1 is mapped to all threads of the the calling thread team.
   * This functionality requires C++11 support.*/
template<typename iType, class Lambda>
KOKKOS_INLINE_FUNCTION
void parallel_for(const Impl::TeamThreadRangeBoundariesStruct<iType,Impl::ThreadsExecTeamMember>& loop_boundaries, const Lambda& lambda) {
  for( iType i = loop_boundaries.start; i < loop_boundaries.end; i+=loop_boundaries.increment)
    lambda(i);
}

/** \brief  Inter-thread vector parallel_reduce. Executes lambda(iType i, ValueType & val) for each i=0..N-1.
 *
 * The range i=0..N-1 is mapped to all threads of the the calling thread team and a summation of
 * val is performed and put into result. This functionality requires C++11 support.*/
template< typename iType, class Lambda, typename ValueType >
KOKKOS_INLINE_FUNCTION
void parallel_reduce(const Impl::TeamThreadRangeBoundariesStruct<iType,Impl::ThreadsExecTeamMember>& loop_boundaries,
                     const Lambda & lambda, ValueType& result) {

  result = ValueType();

  for( iType i = loop_boundaries.start; i < loop_boundaries.end; i+=loop_boundaries.increment) {
    ValueType tmp = ValueType();
    lambda(i,tmp);
    result+=tmp;
  }

  result = loop_boundaries.thread.team_reduce(result,Impl::JoinAdd<ValueType>());
}

#if defined( KOKKOS_HAVE_CXX11 )

/** \brief  Intra-thread vector parallel_reduce. Executes lambda(iType i, ValueType & val) for each i=0..N-1.
 *
 * The range i=0..N-1 is mapped to all vector lanes of the the calling thread and a reduction of
 * val is performed using JoinType(ValueType& val, const ValueType& update) and put into init_result.
 * The input value of init_result is used as initializer for temporary variables of ValueType. Therefore
 * the input value should be the neutral element with respect to the join operation (e.g. '0 for +-' or
 * '1 for *'). This functionality requires C++11 support.*/
template< typename iType, class Lambda, typename ValueType, class JoinType >
KOKKOS_INLINE_FUNCTION
void parallel_reduce(const Impl::TeamThreadRangeBoundariesStruct<iType,Impl::ThreadsExecTeamMember>& loop_boundaries,
                     const Lambda & lambda, const JoinType& join, ValueType& init_result) {

  ValueType result = init_result;

  for( iType i = loop_boundaries.start; i < loop_boundaries.end; i+=loop_boundaries.increment) {
    ValueType tmp = ValueType();
    lambda(i,tmp);
    join(result,tmp);
  }

  init_result = loop_boundaries.thread.team_reduce(result,Impl::JoinLambdaAdapter<ValueType,JoinType>(join));
}

#endif /* #if defined( KOKKOS_HAVE_CXX11 ) */

} //namespace Kokkos


namespace Kokkos {
/** \brief  Intra-thread vector parallel_for. Executes lambda(iType i) for each i=0..N-1.
 *
 * The range i=0..N-1 is mapped to all vector lanes of the the calling thread.
 * This functionality requires C++11 support.*/
template<typename iType, class Lambda>
KOKKOS_INLINE_FUNCTION
void parallel_for(const Impl::ThreadVectorRangeBoundariesStruct<iType,Impl::ThreadsExecTeamMember >&
    loop_boundaries, const Lambda& lambda) {
  #ifdef KOKKOS_HAVE_PRAGMA_IVDEP
  #pragma ivdep
  #endif
  for( iType i = loop_boundaries.start; i < loop_boundaries.end; i+=loop_boundaries.increment)
    lambda(i);
}

/** \brief  Intra-thread vector parallel_reduce. Executes lambda(iType i, ValueType & val) for each i=0..N-1.
 *
 * The range i=0..N-1 is mapped to all vector lanes of the the calling thread and a summation of
 * val is performed and put into result. This functionality requires C++11 support.*/
template< typename iType, class Lambda, typename ValueType >
KOKKOS_INLINE_FUNCTION
void parallel_reduce(const Impl::ThreadVectorRangeBoundariesStruct<iType,Impl::ThreadsExecTeamMember >&
      loop_boundaries, const Lambda & lambda, ValueType& result) {
  result = ValueType();
#ifdef KOKKOS_HAVE_PRAGMA_IVDEP
#pragma ivdep
#endif
  for( iType i = loop_boundaries.start; i < loop_boundaries.end; i+=loop_boundaries.increment) {
    ValueType tmp = ValueType();
    lambda(i,tmp);
    result+=tmp;
  }
}

/** \brief  Intra-thread vector parallel_reduce. Executes lambda(iType i, ValueType & val) for each i=0..N-1.
 *
 * The range i=0..N-1 is mapped to all vector lanes of the the calling thread and a reduction of
 * val is performed using JoinType(ValueType& val, const ValueType& update) and put into init_result.
 * The input value of init_result is used as initializer for temporary variables of ValueType. Therefore
 * the input value should be the neutral element with respect to the join operation (e.g. '0 for +-' or
 * '1 for *'). This functionality requires C++11 support.*/
template< typename iType, class Lambda, typename ValueType, class JoinType >
KOKKOS_INLINE_FUNCTION
void parallel_reduce(const Impl::ThreadVectorRangeBoundariesStruct<iType,Impl::ThreadsExecTeamMember >&
      loop_boundaries, const Lambda & lambda, const JoinType& join, ValueType& init_result) {

  ValueType result = init_result;
#ifdef KOKKOS_HAVE_PRAGMA_IVDEP
#pragma ivdep
#endif
  for( iType i = loop_boundaries.start; i < loop_boundaries.end; i+=loop_boundaries.increment) {
    ValueType tmp = ValueType();
    lambda(i,tmp);
    join(result,tmp);
  }
  init_result = result;
}

/** \brief  Intra-thread vector parallel exclusive prefix sum. Executes lambda(iType i, ValueType & val, bool final)
 *          for each i=0..N-1.
 *
 * The range i=0..N-1 is mapped to all vector lanes in the thread and a scan operation is performed.
 * Depending on the target execution space the operator might be called twice: once with final=false
 * and once with final=true. When final==true val contains the prefix sum value. The contribution of this
 * "i" needs to be added to val no matter whether final==true or not. In a serial execution
 * (i.e. team_size==1) the operator is only called once with final==true. Scan_val will be set
 * to the final sum value over all vector lanes.
 * This functionality requires C++11 support.*/
template< typename iType, class FunctorType >
KOKKOS_INLINE_FUNCTION
void parallel_scan(const Impl::ThreadVectorRangeBoundariesStruct<iType,Impl::ThreadsExecTeamMember >&
      loop_boundaries, const FunctorType & lambda) {

  typedef Kokkos::Impl::FunctorValueTraits< FunctorType , void > ValueTraits ;
  typedef typename ValueTraits::value_type value_type ;

  value_type scan_val = value_type();

#ifdef KOKKOS_HAVE_PRAGMA_IVDEP
#pragma ivdep
#endif
  for( iType i = loop_boundaries.start; i < loop_boundaries.end; i+=loop_boundaries.increment) {
    lambda(i,scan_val,true);
  }
}

} // namespace Kokkos

namespace Kokkos {

template<class FunctorType>
KOKKOS_INLINE_FUNCTION
void single(const Impl::VectorSingleStruct<Impl::ThreadsExecTeamMember>& single_struct, const FunctorType& lambda) {
  lambda();
}

template<class FunctorType>
KOKKOS_INLINE_FUNCTION
void single(const Impl::ThreadSingleStruct<Impl::ThreadsExecTeamMember>& single_struct, const FunctorType& lambda) {
  if(single_struct.team_member.team_rank()==0) lambda();
}

template<class FunctorType, class ValueType>
KOKKOS_INLINE_FUNCTION
void single(const Impl::VectorSingleStruct<Impl::ThreadsExecTeamMember>& single_struct, const FunctorType& lambda, ValueType& val) {
  lambda(val);
}

template<class FunctorType, class ValueType>
KOKKOS_INLINE_FUNCTION
void single(const Impl::ThreadSingleStruct<Impl::ThreadsExecTeamMember>& single_struct, const FunctorType& lambda, ValueType& val) {
  if(single_struct.team_member.team_rank()==0) {
    lambda(val);
  }
  single_struct.team_member.team_broadcast(val,0);
}
}

//----------------------------------------------------------------------------
//----------------------------------------------------------------------------

#endif /* #define KOKKOS_THREADSTEAM_HPP */

