/*
 * Debug.java - Various debugging flags
 * :tabSize=4:indentSize=4:noTabs=false:
 * :folding=explicit:collapseFolds=1:
 *
 * Copyright (C) 2003 Slava Pestov
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

package org.gjt.sp.jedit;

/**
 * This class contains various debugging flags (mainly useful for core
 * development) and debugging routines.
 * @since jEdit 4.2pre1
 * @author Slava Pestov
 * @version $Id: Debug.java 23981 2015-08-10 14:56:24Z daleanson $
 */
public class Debug
{
	/**
	 * Print messages when the gap moves, and other offset manager state
	 * changes.
	 */
	public static boolean OFFSET_DEBUG = false;

	/**
	 * Print messages when text area and display manager perform scroll
	 * updates.
	 */
	public static boolean SCROLL_DEBUG = false;

	/**
	 * Print messages when text area tries to make the caret visible.
	 */
	public static boolean SCROLL_TO_DEBUG = false;

	/**
	 * Display an error if the scrolling code detects an inconsistency.
	 * This kills performance!
	 */
	public static boolean SCROLL_VERIFY = false;

	/**
	 * Print messages when screen line counts change.
	 */
	public static boolean SCREEN_LINES_DEBUG = false;

	/**
	 * For checking context, etc.
	 */
	public static boolean TOKEN_MARKER_DEBUG = false;

	/**
	 * For checking fold level invalidation, etc.
	 */
	public static boolean FOLD_DEBUG = false;

	/**
	 * For checking the line visibility structure..
	 */
	public static boolean FOLD_VIS_DEBUG = false;

	/**
	 * For checking invalidation, etc.
	 */
	public static boolean CHUNK_CACHE_DEBUG = false;

	/**
	 * Paints boxes around chunks.
	 */
	public static boolean CHUNK_PAINT_DEBUG = false;

	/**
	 * Show time taken to repaint text area painter.
	 */
	public static boolean PAINT_TIMER = false;

	/**
	 * Show time taken for each EBComponent.
	 */
	public static boolean EB_TIMER = false;

	/**
	 * Paint strings instead of glyph vectors.
	 */
	public static boolean DISABLE_GLYPH_VECTOR = false;

	/**
	 * Logs messages when BeanShell code is evaluated.
	 */
	public static boolean BEANSHELL_DEBUG = false;

	/** @deprecated no longer used. */
	@Deprecated
	public static boolean ALTERNATIVE_DISPATCHER = false;
	
	/**
	 * If true, A+ shortcuts are disabled. If you use this, you should also
	 * remap the the modifiers so that A+ is actually something else.
	 * <b>On by default on MacOS.</b>
	 */
	public static boolean ALT_KEY_PRESSED_DISABLED = OperatingSystem.isMacOS();

	/**
	 * Geometry workaround for X11.
	 */
	public static boolean GEOMETRY_WORKAROUND = false;

	/**
	 * Dump key events received by text area?
	 */
	public static boolean DUMP_KEY_EVENTS = false;

	/**
	 * Indent debug.
	 */
	public static boolean INDENT_DEBUG = false;

	/**
	 * Printing debug.
	 */
	public static boolean PRINT_DEBUG = false;

	/**
	 * Create new search dialogs instead of reusing instances.
	 * <b> Off by default on Mac OS because it can cause search dialogs to
	 * show up on the wrong space. </b>
	 */
	public static boolean DISABLE_SEARCH_DIALOG_POOL = OperatingSystem.isMacOS();

	/**
	 * Disable multihead support, since it can cause window positioning
	 * problems with some Java versions.
	 * @since jEdit 4.3pre1
	 */
	public static boolean DISABLE_MULTIHEAD = false;

	/**
	 * Does a computational delay. Simulates heavy computations for
	 * the given period of time. Used to force conditions that are
	 * hard to reproduce, for example deadlock cases.
	 * @param time Required delay, in ms
	 * @return an integer
	 */
	public static int compDelay(long time)
	{
		long start = System.currentTimeMillis();
		long elapsed = 0;
		int a = 0, b = 0, c = 0;
		while (elapsed >= 0 && elapsed < time)
		{
			// These computations must be hard enough, so that
			// the compiler doesn't optimize them
			for (int i=0; i<500*1000; i++) {
				a = (b+1) * (c+1);
				b = (a+1) * (c+1);
				c = (a+1) * (b+1);
			}
			elapsed = System.currentTimeMillis() - start;
		}
		return a + b + c;
	}
}
