# Microsoft Developer Studio Generated NMAKE File, Based on esniper.dsp
!IF "$(CFG)" == ""
CFG=esniper - Win32 Release
!MESSAGE No configuration specified. Defaulting to esniper - Win32 Release.
!ENDIF 

!IF "$(CFG)" != "esniper - Win32 Release" && "$(CFG)" != "esniper - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "esniper.mak" CFG="esniper - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "esniper - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "esniper - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 

CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "esniper - Win32 Release"

OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros

ALL : "$(OUTDIR)\esniper.exe"


CLEAN :
	-@erase "$(INTDIR)\auction.obj"
	-@erase "$(INTDIR)\auctionfile.obj"
	-@erase "$(INTDIR)\auctioninfo.obj"
	-@erase "$(INTDIR)\buffer.obj"
	-@erase "$(INTDIR)\esniper.obj"
	-@erase "$(INTDIR)\getopt.obj"
	-@erase "$(INTDIR)\http.obj"
	-@erase "$(INTDIR)\options.obj"
	-@erase "$(INTDIR)\util.obj"
	-@erase "$(INTDIR)\vc60.idb"
	-@erase "$(OUTDIR)\esniper.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"$(INTDIR)\esniper.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\esniper.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\esniper.pdb" /machine:I386 /out:"$(OUTDIR)\esniper.exe" 
LINK32_OBJS= \
	"$(INTDIR)\util.obj" \
	"$(INTDIR)\auctionfile.obj" \
	"$(INTDIR)\auctioninfo.obj" \
	"$(INTDIR)\buffer.obj" \
	"$(INTDIR)\esniper.obj" \
	"$(INTDIR)\http.obj" \
	"$(INTDIR)\options.obj" \
	"$(INTDIR)\auction.obj" \
	"$(INTDIR)\getopt.obj"

"$(OUTDIR)\esniper.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "esniper - Win32 Debug"

OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros

ALL : "$(OUTDIR)\esniper.exe"


CLEAN :
	-@erase "$(INTDIR)\auction.obj"
	-@erase "$(INTDIR)\auctionfile.obj"
	-@erase "$(INTDIR)\auctioninfo.obj"
	-@erase "$(INTDIR)\buffer.obj"
	-@erase "$(INTDIR)\esniper.obj"
	-@erase "$(INTDIR)\getopt.obj"
	-@erase "$(INTDIR)\http.obj"
	-@erase "$(INTDIR)\options.obj"
	-@erase "$(INTDIR)\util.obj"
	-@erase "$(INTDIR)\vc60.idb"
	-@erase "$(INTDIR)\vc60.pdb"
	-@erase "$(OUTDIR)\esniper.exe"
	-@erase "$(OUTDIR)\esniper.ilk"
	-@erase "$(OUTDIR)\esniper.pdb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP_PROJ=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"$(INTDIR)\esniper.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ  /c 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\esniper.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\esniper.pdb" /debug /machine:I386 /out:"$(OUTDIR)\esniper.exe" /pdbtype:sept 
LINK32_OBJS= \
	"$(INTDIR)\util.obj" \
	"$(INTDIR)\auctionfile.obj" \
	"$(INTDIR)\auctioninfo.obj" \
	"$(INTDIR)\buffer.obj" \
	"$(INTDIR)\esniper.obj" \
	"$(INTDIR)\http.obj" \
	"$(INTDIR)\options.obj" \
	"$(INTDIR)\auction.obj" \
	"$(INTDIR)\getopt.obj"

"$(OUTDIR)\esniper.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<


!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("esniper.dep")
!INCLUDE "esniper.dep"
!ELSE 
!MESSAGE Warning: cannot find "esniper.dep"
!ENDIF 
!ENDIF 


!IF "$(CFG)" == "esniper - Win32 Release" || "$(CFG)" == "esniper - Win32 Debug"
SOURCE=.\auction.c

!IF  "$(CFG)" == "esniper - Win32 Release"

CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"$(INTDIR)\esniper.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 

"$(INTDIR)\auction.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ELSEIF  "$(CFG)" == "esniper - Win32 Debug"

CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"$(INTDIR)\esniper.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ  /c 

"$(INTDIR)\auction.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ENDIF 

SOURCE=.\auctionfile.c

!IF  "$(CFG)" == "esniper - Win32 Release"

CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"$(INTDIR)\esniper.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 

"$(INTDIR)\auctionfile.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ELSEIF  "$(CFG)" == "esniper - Win32 Debug"

CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"$(INTDIR)\esniper.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ  /c 

"$(INTDIR)\auctionfile.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ENDIF 

SOURCE=.\auctioninfo.c

!IF  "$(CFG)" == "esniper - Win32 Release"

CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"$(INTDIR)\esniper.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 

"$(INTDIR)\auctioninfo.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ELSEIF  "$(CFG)" == "esniper - Win32 Debug"

CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"$(INTDIR)\esniper.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ  /c 

"$(INTDIR)\auctioninfo.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ENDIF 

SOURCE=.\buffer.c

!IF  "$(CFG)" == "esniper - Win32 Release"

CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"$(INTDIR)\esniper.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 

"$(INTDIR)\buffer.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ELSEIF  "$(CFG)" == "esniper - Win32 Debug"

CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"$(INTDIR)\esniper.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ  /c 

"$(INTDIR)\buffer.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ENDIF 

SOURCE=.\esniper.c

!IF  "$(CFG)" == "esniper - Win32 Release"

CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"$(INTDIR)\esniper.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 

"$(INTDIR)\esniper.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ELSEIF  "$(CFG)" == "esniper - Win32 Debug"

CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"$(INTDIR)\esniper.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ  /c 

"$(INTDIR)\esniper.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ENDIF 

SOURCE=.\getopt.c

"$(INTDIR)\getopt.obj" : $(SOURCE) "$(INTDIR)"


SOURCE=.\http.c

!IF  "$(CFG)" == "esniper - Win32 Release"

CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"$(INTDIR)\esniper.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 

"$(INTDIR)\http.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ELSEIF  "$(CFG)" == "esniper - Win32 Debug"

CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"$(INTDIR)\esniper.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ  /c 

"$(INTDIR)\http.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ENDIF 

SOURCE=.\options.c

!IF  "$(CFG)" == "esniper - Win32 Release"

CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"$(INTDIR)\esniper.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 

"$(INTDIR)\options.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ELSEIF  "$(CFG)" == "esniper - Win32 Debug"

CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"$(INTDIR)\esniper.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ  /c 

"$(INTDIR)\options.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ENDIF 

SOURCE=.\util.c

!IF  "$(CFG)" == "esniper - Win32 Release"

CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"$(INTDIR)\esniper.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 

"$(INTDIR)\util.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ELSEIF  "$(CFG)" == "esniper - Win32 Debug"

CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"$(INTDIR)\esniper.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ  /c 

"$(INTDIR)\util.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ENDIF 


!ENDIF 

