//
// C++ Implementation: EmberEntityUserObject
//
// Description:
//
//
// Author: Erik Hjortsberg <erik.hjortsberg@gmail.com>, (C) 2005
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.//
//
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "EmberEntityUserObject.h"
#include "EmberEntity.h"
#include "ICollisionDetector.h"
#include "model/Model.h"

namespace Ember
{
namespace OgreView
{

EmberEntityUserObject::EmberEntityUserObject(EmberEntity& emberEntity, ICollisionDetector* collisionDetector) :
	mEmberEntity(emberEntity), mCollisionDetector(collisionDetector)
{
}


EmberEntityUserObject::~EmberEntityUserObject()
{
	delete mCollisionDetector;
}

void EmberEntityUserObject::refit()
{
	if (mCollisionDetector) {
		mCollisionDetector->refit();
	}
}

EmberEntity& EmberEntityUserObject::getEmberEntity() const
{
	return mEmberEntity;
}

}
}
