/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com.                */
#ifndef GAME_SERVER_EVENTHANDLER_H
#define GAME_SERVER_EVENTHANDLER_H

#if !defined(_MSC_VER) || _MSC_VER >= 1600
#include <stdint.h>
#else
typedef __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#endif
//
class CEventHandler
{
	static const int MAX_EVENTS = 128;
	static const int MAX_DATASIZE = 128*64;

	int m_aTypes[MAX_EVENTS]; // TODO: remove some of these arrays
	int m_aOffsets[MAX_EVENTS];
	int m_aSizes[MAX_EVENTS];
	int64_t m_aClientMasks[MAX_EVENTS];
	char m_aData[MAX_DATASIZE];

	class CGameContext *m_pGameServer;

	int m_CurrentOffset;
	int m_NumEvents;
public:
	CGameContext *GameServer() const { return m_pGameServer; }
	void SetGameServer(CGameContext *pGameServer);

	CEventHandler();
	void *Create(int Type, int Size, int64_t Mask = -1LL);
	void Clear();
	void Snap(int SnappingClient);

	void EventToSixup(int *Type, int *Size, const char **Data);
};

#endif
