%%%%
No ability ability

If you get this description, it is a bug.
%%%%
Spit Poison ability

Spits poison at a targeted creature.
%%%%
Blink ability

Randomly translocates the user a short distance.
%%%%
Breathe Dispelling Energy ability

Breathes a bolt of dispelling energy at a targeted creature, possibly removing
some of its enchantments.
%%%%
Breathe Fire ability

{{
    local desc = "Breathes a blast of fire at a targeted creature"

    if you.race() == "Red Draconian" then
        desc = desc .. ", leaving a cloud of flames at the endpoint"
    end

    desc = desc .. "."

    return desc
}}
%%%%
Breathe Frost ability

<Chilling Breath spell>
%%%%
Breathe Poison Gas ability

Breathes a blast of poison gas at a targeted creature.
%%%%
Breathe Lightning ability

Releases a great discharge of electricity, causing an uncontrollable lightning
storm. It partially bypasses armour.
%%%%
Breathe Acid ability

Spits a glob of acid at a nearby creature, covering it in corrosive slime
for a short time. It may also splash onto other nearby creatures on impact.
%%%%
Breathe Steam ability

Breathes a jet of steam at a targeted location, which will scald any creatures
it hits and will also obscure vision.
%%%%
Breathe Noxious Fumes ability

Breathes a blast of noxious fumes at a targeted creature.
%%%%
Bat Form ability

Transforms the user into a swift-moving vampire bat, increasing evasion but
substantially weakening melee attacks.

While tranformed, any equipped weapons, armour and rings are melded, and the
user becomes unable to evoke wands or to cast spells.
%%%%
Fly ability

Starts flight. During flight you can safely cross water and similar obstacles.
Be warned, though, that some forms of flight are temporary and may expire at
inopportune moments.
%%%%
Hurl Damnation ability

Blasts a targeted enemy with damnation. These unholy forces harm the victim and
anyone adjacent, and are not affected by any means of protection, such as armour
or resistances. However, certain creatures, usually those able to invoke
damnation themselves, are entirely unscathed by damnation.
%%%%
Cancel Portal Projectile ability

Ends your Portal Projectile status.
%%%%
Heal Wounds ability

Heals the user significantly, with a chance of permanently reducing the user's
maximum magic capacity by one.
%%%%
Dig ability

Allows making tunnels through soft rock and rusted grates. Activating the
ability has no cost and simply prepares you to start digging; once active,
moving into a wall will start tunneling. Doing so makes some noise and causes
hunger, and is a little slower than walking.

Once active, activating the ability again or making any non-digging movement
action will cancel the Dig status.
%%%%
Shaft Self ability

Sends you to a random position one to two floors down, as if you jumped into a
shaft trap. It takes some time to dig the shaft.
%%%%
Evoke Blink ability

<Blink ability>
%%%%
Evoke Berserk Rage ability

<Berserk ability>
%%%%
Evoke Invisibility ability

Turns the user invisible. Turning invisible causes magical contamination and
may eventually cause glowing, nullifying the invisibility.
%%%%
Evoke Flight ability

<Fly ability>
%%%%
Stop Flying ability

Stops flying.
%%%%
Evoke Fog ability

Releases a thick cloud of fog to obscure vision.
%%%%
Evoke Ratskin ability

Summons up to two dungeon rats to serve their master for a brief time.
%%%%
End Transformation ability

Reverts you to your normal form.
%%%%
# Zin
Recite ability

Preaches to nearby monsters about Zin's laws for a short duration. After
finishing a recitation, it cannot be repeated for a short time.

The recitation will have different effects depending on the target: the chaotic
and unclean will be affected by powerful and damaging effects, undead and
demons will be affected by weaker rebukes, and any other intelligent creatures
will have confusion sown amongst them, with heretics and priests of gods other
than Zin being punished much more strongly. The effectiveness of the recitation
is increased by Invocations skill.
%%%%
Vitalisation ability

Temporarily provides protection from poison, confusion, petrification, rotting
and sickness, and increases and sustains your strength, intelligence and
dexterity. The increases to your attributes are determined by Invocations skill.
%%%%
Imprison ability

Temporarily imprisons a monster in walls of silver. The duration of the prison
is increased by Invocations skill.
%%%%
Sanctuary ability

Creates a divine refuge for a short duration. While you are inside the
sanctuary, monsters will not attack you, but the protection will disappear at
once should you breach the divine peace.
%%%%
Cure All Mutations ability

Cures all your mutations — but only once.
%%%%
# The Shining One
Divine Shield ability

Grants a temporary divine shield. Because it is held aloft by the Shining One's
power, it does not interfere with your equipment, but it functions otherwise as
a normal, physical shield. The strength and duration of the shield are increased
by Invocations skill.
%%%%
Cleansing Flame ability

Invokes a huge blast of divine fury centered on the user, severely damaging
undead and demons and dealing damage to all other hostile creatures. The user's
allies are never affected. The power of the blast is increased by Invocations
skill.
%%%%
Summon Divine Warrior ability

Summons a powerful warrior against evil, either an angel or a daeva. The
duration of their assistance is increased by Invocations skill, and glory in
battle may lead the Shining One to bless them with an even longer stay.
%%%%
Brand Weapon With Holy Wrath ability

Permanently blesses a weapon of your choice with the holy wrath of the Shining
One. Demon weapons will be converted into a more powerful sacred weapon. This
blessing may only be used once, and it cannot be used on artefact weapons.
%%%%
# Kikubaaqudgha
Receive Corpses ability

Creates one or more reanimatable monster corpses nearby. The number and
freshness of these are dependent on Necromancy skill.
%%%%
Torment ability

Sacrifices a cadaver to make all living creatures in sight experience all
the pain that being suffered in its life. This damage is never directly lethal.
Kikubaaqudgha may shield you from the effect, depending on your piety.
%%%%
Brand Weapon With Pain ability

Permanently bloodies a weapon of your choice with the essence of pain
itself. This blessing cannot be used on artefact weapons. You must choose
between this gift or that of the Necronomicon, and either gift may only be
received once.
%%%%
Receive Necronomicon ability

Grants you the Necronomicon, a spellbook containing the most powerful and
sinister secrets of Necromancy. You must choose between this gift or that of
branding a weapon with pain, and either gift may only be received once.
%%%%
# Yredelemnul
Animate Remains ability

Reanimates a single corpse or skeleton as a follower. Zombies and skeletons
cannot leave the level they were created on.
%%%%
Recall Undead Slaves ability

Recalls your undead followers from anywhere in the dungeon to your immediate
surroundings.
%%%%
Injury Mirror ability

Reflects damage taken for a short duration, hurting attackers whenever any
damage is taken and reducing piety depending on the amount of damage dealt.
%%%%
Animate Dead ability

Reanimates all corpses and skeletons in the vicinity as followers. Zombies and
skeletons cannot leave the level they were created on.
%%%%
Drain Life ability

Drains the life force of any nearby creatures, healing the user depending on
the damage dealt. The amount of life force drained is increased by Invocations
skill.
%%%%
Enslave Soul ability

Marks a monster's soul as ripe for the taking. Intelligent living, holy and
demonic monsters can be targeted (excepting most lords of Pandemonium), as
long as they are relatively uninjured. The duration of the mark is dependent on
Invocations skill. If the monster dies while still marked, its soul will become
yours.

The enslaved soul will retain the monster's faculties, equipment and abilities,
as well as some of its innate healing. However, only one soul can be enslaved
at a time.
%%%%
# Okawaru
Heroism ability

Temporarily increases all of your combat skills, both offensive and defensive.
The duration is increased by Invocations skill.
%%%%
Finesse ability

Greatly increases your combat speed. The duration is increased by Invocations
skill.
%%%%
# Makhleb
Minor Destruction ability

Shoots a random harmful blast at the targeted creature. Damage and accuracy
are increased by Invocations skill.
%%%%
Lesser Servant of Makhleb ability

Summons a minor demon. Failing to use this ability correctly will turn the
demon hostile.
%%%%
Major Destruction ability

Shoots a random harmful beam or explosion at the targeted creature. Damage and
accuracy are increased by Invocations skill.
%%%%
Greater Servant of Makhleb ability

Summons a major demon. Failing to use this ability correctly will turn the
demon hostile.
%%%%
# Sif Muna
Divine Energy ability

Calls on Sif Muna for divine energy. While active, Sif Muna will allow you to
cast spells even with insufficient reserves of magic. Doing so will cause you
to briefly lose access to your magic after the spell is cast.
%%%%
Stop Divine Energy ability

Stops requesting divine energy from Sif Muna, no longer allowing you to cast
spells without sufficient magical reserves.
%%%%
Channel Magic ability

Dramatically increases the user's regeneration of magical power for a duration
that increases with Invocations skill.
%%%%
Forget Spell ability

Removes a known spell from memory, so as to free memory to learn others.
%%%%
# Trog
Burn Spellbooks ability

Sets all spellbooks within your field of vision on fire. The fire is fuelled by
Trog's hatred, and it burns hotter than mere parchment would — which can be
useful if you throw the book under someone's feet first. Trog greatly
appreciates the burning of spellbooks.
%%%%
Berserk ability

Sends the user into a berserk rage. Going berserk temporarily increases health,
speed, and damage dealt in melee. It will time out quickly outside of combat,
but may be extended by multiple kills. While berserk, almost all actions other
than movement and melee combat are prevented. When the rage expires, the user
will be briefly slowed and occasionally may even pass out, and will be unable
to berserk again for a short time.
%%%%
Trog's Hand ability

Invokes a powerful regeneration ability which stacks with all other sources and
is effective even on those who would not otherwise be able to regenerate. While
active, the user will also be granted significant protection from hostile
enchantments.
%%%%
Brothers in Arms ability

Summons huge angry allies to wreak havoc.
%%%%
# Elyvilon
Divine Protection ability

Beseeches Elyvilon to save your life. If you are mortally wounded, the Healer
may undo the killing blow. Especially pious individuals may be certain of this
help, but in that case, any intervention costs piety (as opposed to merely
asking for intervention, which is always free). Killing others while asking
for divine protection will cause penance.
%%%%
Lesser Healing ability

Heals a small amount of health, depending on Invocations skill.
%%%%
Purification ability

Purges your body of negative effects such as poison, confusion, slowness,
petrification, rotting, and sickness, and fully restores any lost strength,
dexterity or intelligence.
%%%%
Heal Other ability

Heals a creature other than yourself by a moderate amount, depending on
Invocations skill. Using this ability on hostile monsters will try to turn them
neutral. This works best on animals, and is less effective on humanoids and
other intelligent creatures. Undead and demons are harder still to pacify.
Mindless creatures cannot be pacified, and no monster can be pacified while it
is asleep.

Whether the pacification succeeds or not, the invested food, piety and magic
points are lost. If it does succeed, the monster is healed and you gain half
the monster's experience value. Otherwise, the monster is unaffected and you
gain nothing.
%%%%
Greater Healing ability

Heals a moderate amount of health, depending on Invocations skill. Greater
Healing will heal approximately three times as much as Lesser Healing, but at a
slightly higher total piety cost.
%%%%
Divine Vigour ability

Greatly increases your maximum health and magic points, depending on
Invocations skill. Your current health and magic points will also be increased
proportionally.
%%%%
# Lugonu
Depart the Abyss ability

Transports you out of the Abyss, returning you to the location from which you
entered it.
%%%%
Bend Space ability

Bends the fabric of space, instantly translocating the user a short distance,
and possibly also translocating and damaging other adjacent creatures. In
warping the fabric of space, this ability ignores effects that would usually
prevent translocations. Invocations skill increases the chance of affecting
nearby creatures and the damage dealt to those affected.
%%%%
Banish ability

Attempts to banish a creature into the Abyss. If the attempt succeeds, you gain
some piety and half the creature's experience value. Invocations skill makes it
harder to resist.
%%%%
Corrupt ability

Corrupts the current level by unleashing Abyssal energies on it. This will
cause the area nearby to change appearance, and will gate in creatures from the
Abyss bent on causing destruction. This will not work on levels already
corrupted or in the Abyss itself. The size of the effect is increased by
Invocations skill.
%%%%
Enter the Abyss ability

Transports you to Lugonu's realm instantly. The effort of even using the
ability will leave your health depleted.
%%%%
Brand Weapon With Distortion ability

Permanently corrupts a weapon of your choice with a localized field of
distortion. This blessing may only be used once, and it cannot be used on
artefact weapons.
%%%%
# Nemelex Xobeh
Triple Draw ability

Draws three cards from any deck in your inventory, and allows you to choose one
to keep, discarding the other two.
%%%%
Deal Four ability

Deals four cards from any unmarked deck in the time it normally takes to draw a
single card. The rest of the deck is lost. If the deck does not contain enough
cards, Nemelex will give you one extra card, but you might not like it.
%%%%
Stack Five ability

Shows you five cards from any unmarked deck in your inventory, losing the rest
of the deck, and allows you to sort them into any order. Subsequently, you can
draw these cards in the order you chose.
%%%%
# Beogh
Smiting ability

Smites any targeted enemy within sight, with no direct line of fire required.
The strength of the smiting is increased by Invocations skill.
%%%%
Recall Orcish Followers ability

Recalls your orcish followers from anywhere in the dungeon to your immediate
surroundings.
%%%%
Stop Recall ability

Stops recalling your followers.
%%%%
Give Item to Named Follower ability

Gives a weapon or piece of armour to a named orcish follower. An orc can only
ever receive one of these gifts.
%%%%
Resurrection ability

Bring an orc corpse back to life. The orc will be an ally, even if it was not
already one before it died.
%%%%
# Fedhas
Fungal Bloom ability

Call up Fedhas to accelerate the natural process of decay, transforming all
corpses nearby into fast-growing, short-lived toadstools. Zombies, ghouls,
and necrophages are considered walking corpses, and are affected accordingly;
zombies rot into skeletons, and ghouls and necrophages rot away entirely,
granting no experience.
%%%%
Sunlight ability

Calls sunlight down over a small area of the dungeon. Monsters illuminated by
the light will be easier to hit. Water affected by the sunlight will evaporate.
In particular, deep water will become shallow water, and shallow water will dry
up completely, revealing the dungeon floor.
%%%%
Growth ability

Uses food to grow a ring of plants around yourself. If a complete ring cannot
be formed (because you do not have enough food), plants will grow on squares
adjacent to you that are close to monsters. The plants you create gain bonus
health proportional to your Invocations skill.
%%%%
Rain ability

Causes rain to fall around you, turning the dungeon floor into shallow water
and shallow water into deep water. This may also allow plants and mushrooms to
grow in areas that are not directly drenched. Invocations skill increases the
number of rain-clouds created.
%%%%
Reproduction ability

Creates ballistomycete spores from corpses in your line of sight. The spores will
explode, causing damage to you or your enemies.
%%%%
Evolution ability

Turns plants and fungi into stronger species. Upgraded plants gain a bonus to attack
accuracy proportional to the user's Invocations skill, and oklob plants are
more likely to spit acid at higher Invocations.

Upgrading fungi requires piety, while upgrading plants requires food.
%%%%
# Cheibriados
Bend Time ability

Attempts to slow down everyone adjacent to you. High Invocations skill makes it
harder to resist.
%%%%
Temporal Distortion ability

Warps the flow of time, causing monsters to skip forwards in time relative to
you.
%%%%
Slouch ability

Causes damage to everyone in sight who is moving faster than you, dealing more
damage with greater differences in speed.
%%%%
Step From Time ability

Removes you completely from the flow of time. Things around you will happen at
their usual busy pace, and monsters will wander and may even forget about you.
After some time has passed, you will return in the same state as the very
second you departed. Invocations skill increases the amount of time that passes
while you're gone.
%%%%
# Jiyva
Request Jelly ability

Creates a neutral jelly that will wander the floor and digest items.
%%%%
Slimify ability

Coats a wielded weapon or your fists with slime, turning the next living or
corporeal undead monster hit into a neutral slime.
%%%%
Cure Bad Mutation ability

Removes a randomly selected bad mutation.
%%%%
# Ashenzari
Scrying ability

Provides astral sight, allowing you to see through walls.
%%%%
Transfer Knowledge ability

Sacrifices part of one of your skills to improve another. The transfer will
take place gradually as you gain experience.
%%%%
End Transfer Knowledge ability

Aborts an ongoing skill transfer.
%%%%
# Dithmenos
Shadow Step ability

Allows you to step into the shadow of any hostile creature within your umbra,
as long as they are immobile or asleep, landing adjacent to the target.
%%%%
Shadow Form ability

Transforms you into a swirling mass of dark shadows. While in this form, you
are permanently invisible and are immune to poison, draining, torment, and
hostile enchantments. All incoming damage will be halved, and you will bleed
smoke on any incoming attack. However, your ability to deal damage in melee and
with ranged attacks will be halved, your spellcasting power will be greatly
hampered, and your skills will be further drained when taking damage.
Invocations skill increases the duration of the transformation.
%%%%
# Gozag
Potion Petition ability

Petitions Gozag to sell you the effects of a set of potions. Gozag will offer
three lists at a time, with varying prices.
%%%%
Call Merchant ability

Sends funds to a merchant to help them set up shop at your location. The cost of
funding a shop increases with the number of shops funded.{{
    if you.race() == "Mummy" then
        return
    end

    local desc = " You will always have the option to fund a shop selling "

    if you.race() == "Ghoul" then
        desc = desc .. "carrion"
    elseif you.race() == "Vampire" then
        desc = desc .. "blood"
    else
        desc = desc .. "food"
    end

    desc = desc .. "."

    return desc
}}
%%%%
Bribe Branch ability

Gives 3000 gold to Gozag to spread throughout the inhabitants of the current
branch, only possible if the branch has intelligent inhabitants. Those monsters
may then become uninterested in fighting you (with tougher inhabitants having
an increasing chance of being bribed), and more rarely will join your ranks,
though they will not leave their home branch. Enemies accepting a bribe will
lower the remaining bribe fund; upon its exhaustion, bribed enemies will become
indifferent if they have not become your allies.
%%%%
# Pakellas
Device Surge ability

Readies a device surge, which triggers on your next usage of a magical device
to strengthen its power at the cost of some magic. The amount of magical power
that can be used for a surge varies, but correlates with how devoted a follower
is to Pakellas.
%%%%
# Qazlal
Upheaval ability

Calls on the forces of nature to blast a small area with magma, ice, wind,
or rubble. Invocations skill increases both damage and area affected.
%%%%
Elemental Force ability

Causes your elemental clouds to coalesce into friendly elementals. Your
Invocations skill increases the maximum number of elementals that can be
created with one use of the ability.
%%%%
Disaster Area ability

Blasts the entire area around you with powerful natural forces. Invocations
skill increases both damage and area affected.
%%%%
# Ru
Draw Out Power ability

Taps into your inner power to restore health and magic, as well as freeing your
body and mind from external constraints, including nets, webs, constriction,
petrification, slowness, and confusion. The amount of health and magic restored
increases with piety.
%%%%
Power Leap ability

Performs an incredibly fast leap to a targeted location, causing an explosion
upon landing which damages all adjacent foes. The amount of damage done
increases with your piety and experience level.
%%%%
Apocalypse ability

Reveals Ru's truth to your enemies, dealing severe damage to all enemies in
your line of sight. Affected creatures may be paralyzed, slowed or have their
magic drained. The damage dealt increases with your piety and experience level.
%%%%
Sacrifice Purity ability

Sacrifices purity of body or mind, causing a single mutation.
%%%%
Sacrifice Words ability

Sacrifices the ability to use magical scrolls while threatened.
%%%%
Sacrifice Drink ability

Sacrifices the ability to drink potions while threatened.
%%%%
Sacrifice Essence ability

Sacrifices magical essence, causing a single mutation.
%%%%
Sacrifice Health ability

Sacrifices physical health, causing a single mutation.
%%%%
Sacrifice Stealth ability

Sacrifices stealth, causing you to always be noticed by foes and preventing
you from having any ranks in the Stealth skill.
%%%%
Sacrifice Artifice ability

Sacrifices the ability to evoke any magical items, and prevents you from having
any ranks in the Evocations skill.
%%%%
Sacrifice Love ability

Sacrifices love, causing all creatures to become hostile, even those created
by you. Monsters that are spell residue and which do not act independently,
such as orbs of destruction and spectral weapons, are the only things which can
remain friendly.
%%%%
Sacrifice Courage ability

Sacrifices courage, causing you to become terrified of dangerous monsters. Such
monsters fill you with horror, which reduces the power of your spells and your
ability to hit and damage monsters in combat.
%%%%
Sacrifice Arcana ability

Sacrifices arcana, causing you to lose the ability to use certain schools of
magic and preventing you from having any ranks in those skills.
%%%%
Sacrifice Nimbleness ability

Sacrifices nimbleness, preventing you from having any ranks in the Dodging
skill. This sacrifice is worth more if you cannot train Armour.
%%%%
Sacrifice Durability ability

Sacrifices durability, preventing you from having any ranks in the Armour
skill. This sacrifice is worth more if you cannot train Dodging.
%%%%
Sacrifice a Hand ability

Sacrifices a hand, causing you to lose the ability to use shields{{
    if you.race() ~= "Formicid" then
        return " and two-handed weapons"
    end
}}, and to be able to wear one fewer ring.
%%%%
Sacrifice Experience ability

Sacrifices some of your past experiences, causing you to lose two levels
immediately and also to have the maximum level you can attain lowered by two.
%%%%
Sacrifice Skill ability

Sacrifices your skills, causing you to have all of your skill aptitudes
decreased by one. This will likely cause you to lose ranks in trained skills.
%%%%
Sacrifice an Eye ability

Sacrifices an eye, causing you to have a much harder time hitting targets, as
if wearing an amulet of inaccuracy.
%%%%
Sacrifice Resistance ability

Sacrifices your resistance to extreme temperatures, causing you to become
vulnerable to heat and cold.
%%%%
Reject Sacrifices ability

Rejects all offered sacrifices. Doing so means Ru will take more time
evaluating your readiness for future sacrifices. Ru will not offer more
sacrifices while there is an existing offer still extended.

Each consecutive rejection increases the sacrifice timer significantly.
Accepting a sacrifice will reset the timer to the standard length.
%%%%
# Uskayaw
Stomp ability

Stomps down in time with the rhythm of the dance, sending a shockwave through
all adjacent creatures. The shockwave damages each creature by a percentage of
its maximum health, with the percentage increasing with Invocations skill.
%%%%
Line Pass ability

Passes through a contiguous line of creatures at superhuman speed, ending up
in a new location. Any creatures passed through in this way will be confused
briefly, with the duration of confusion increasing with Invocations skill.
%%%%
Grand Finale ability

Merges with a target emotionally and physically, and then bursts forth from
them, violently splitting them apart and killing them instantly. This ability
becomes easier to use as the worshipper's piety and Invocations skill increase.

More violent Uskayaw sects consider their members not to be true worshippers
until they have performed this rite.
%%%%
Renounce Religion ability

Renounces your faith. This will make you leave your god (and usually anger
said god).
%%%%
Convert to Beogh ability

Swears fealty to Beogh, the god of cave orcs. This god demands that all
non-believers must die, but new believers must be spared and accepted into the
fold. Beware, for orcs who do not see you convert may still be hostile until
you have built your reputation!

All other gods hate Beogh, and do not take desertion lightly.
%%%%
Donate Gold ability

Donates half of your gold to Zin, which will increase your piety over time. The
overall increase is determined by the size of your donation.
%%%%
Curse Item ability

Curses a chosen item, at the cost of a scroll of remove curse.
%%%%
Recall Ancestor ability

Recalls your ancestor from anywhere in the dungeon to your immediate
surroundings.
%%%%
Idealise ability

Restores your ancestor to an idyllic vision of their best self. Their wounds
are forgotten and a glow of perfection infuses them, giving them a short-lived
but dramatic increase in strength, spellcasting, and armour. The quality of the
healing and duration of the idealisation granted are both improved by the
Invocations skill.
%%%%
Transference ability

Forces a targeted creature to pass through the realms of memory and exchange
places with your ancestor.

With great piety, those near the target will be drained to a degree depending
on Invocations skill.
%%%%
Ancestor Life: Knight ability

Remembers your ancestor as a knight, a strong melee combatant with superior
defenses. This choice is permanent and cannot be undone.
%%%%
Ancestor Life: Battlemage ability

Remembers your ancestor as a battlemage, a warrior capable of relentless offense
with both melee and conjurations. This choice is permanent and cannot be undone.
%%%%
Ancestor Life: Hexer ability

Remembers your ancestor as a hexer, a cunning rogue capable of skilled
knifework and debilitating spellcasting. This choice is permanent and cannot be
undone.
%%%%
Ancestor Identity ability

Recalls who your ancestor preferred to be known as, correcting their name and
gender.
%%%%
Wall Jump ability

Vaults off an adjacent wall towards enemies, striking all enemies adjacent to
the landing spot and taking two turns to complete the motion.
%%%%
Serpent's Lash ability

Allows you to move at supernatural speeds, making any movements up to a
distance of two tiles instantly. Martial attacks performed under the effect of
Serpent's Lash are more damaging and never miss.
%%%%
Heavenly Storm ability

Invokes a storm of heavenly clouds. While the storm rages, striking enemies
with martial attacks provides an increasing bonus to melee damage and accuracy.
The bonus fades over time, and the storm lasts until the bonus has faded
completely. The heavenly clouds prevent invisibility, and obscure the vision of
those outside the storm.
%%%%
Hop ability

Hops toward a chosen destination, landing somewhere nearby. After using this
ability, you will be unable to hop again until you have spent some time not
moving. (Other actions, such as casting spells and attacking, are fine.)
