Title.E text="A l'abri"
Resume.E text="Cherchez la boîte noire tout en restant à l'abri de la foudre."
Instructions name="morph2.txt"
SoluceFile   name="sorph2.txt"
HelpFile     name="cbot.txt"
EndingFile   win=-1 lost=0

Audio         track=3
AmbientColor  air=0.400;0.267;0.267;0.400 water=0.078;0.078;0.078;0.078  // grey
FogColor      air=0.196;0.118;0.039;0.000 water=0.263;0.314;0.392;0.000  // braun-orange
DeepView      air=150.00 water=25.00 
FogStart      air=0.5 water=0.5
SecondTexture rank=2
VehicleColor  color=0.831;0.627;0.353;
Background    image="back01.png" up=0.196;0.118;0.039;0.000 down=0.196;0.118;0.039;
Planet        pos=1.2;0.2 dim=0.40 speed= 0.000 dir=0.5 image="planet02.png" uv1=0.0;0.0 uv2=0.5;0.5
Planet        pos=4.0;0.4 dim=0.20 speed= 0.012 dir=0.7 image="planet02.png" uv1=0.5;0.0 uv2=1.0;0.5
Planet        pos=4.4;0.3 dim=0.30 speed=-0.002 dir=0.3 image="planet02.png" uv1=0.0;0.5 uv2=0.5;1.0
Planet        pos=3.5;0.4 dim=0.12 speed= 0.001 dir=0.8 image="planet02.png" uv1=0.5;0.5 uv2=1.0;1.0
Planet        pos=5.0;0.5 dim=0.04 speed= 0.025 dir=1.2 image="planet02.png" uv1=0.5;0.5 uv2=1.0;1.0
Planet        pos=0.0;0.2 dim=0.06 speed=-0.035 dir=0.4 image="planet02.png" uv1=0.0;0.0 uv2=0.5;0.5
Planet        pos=2.0;0.5 dim=0.05 speed= 0.015 dir=2.0 image="planet02.png" uv1=0.5;0.5 uv2=1.0;1.0

TerrainGenerate     vision=300.00 depth=1 hard=0.5
//TerrainBlitz        sleep=10 delay=5 magnetic=200
TerrainRelief       image="relief27.png" factor=1.0
TerrainResource     image="res00.png"
TerrainInitTextures image="mars" dx=4 dy=2 table=1;2;3;4;5;6;7;8
TerrainCreate

BeginObject
CreateObject pos=  -20;-150 dir=0.0 type=PowerCaptor
CreateObject pos=  -23;-157 dir=1.5 type=Me
CreateObject pos=  -15;-160 dir=1.5 type=WingedGrabber

CreateObject pos=   -40;  -135 dir=1.5 type=NuclearPlant magnifyDamage=0.001
CreateObject pos=   -40;  -150 dir=0.6 type=DefenseTower power=1 magnifyDamage=0.001
CreateObject pos=   -20;  -170 dir=1.5 type=DefenseTower power=1 magnifyDamage=0.001
CreateObject pos=   -30;  -160 dir=1.2 type=BotFactory magnifyDamage=2
CreateObject pos=   -35;  -175 dir=  0 type=WingedShooter
CreateObject pos=   -25;  -170 dir=0.4 type=TrackedShooter
CreateObject pos=   -38;  -160 dir=0.9 type=TrackedShooter
CreateObject pos=     0;  -140 dir=1.5 type=Converter magnifyDamage=0.001

CreateObject pos=-33;-220 type=AlienAnt script1="ant02.txt" run=1 cmdline=1
CreateObject pos=-25;-194 dir=1.5 type=Titanium

CreateObject pos=-38;-215 type=AlienAnt script1="ant02.txt" run=1 cmdline=1
CreateObject pos=-41;-213 type=AlienAnt script1="ant02.txt" run=1 cmdline=1

CreateObject pos=-32;-164 type=AlienAnt script1="ant02.txt" run=1 cmdline=1

CreateObject pos=-20;-181 type=AlienAnt script1="ant02.txt" run=1 cmdline=3
CreateObject pos=-25;-184 type=AlienAnt script1="ant02.txt" run=1 cmdline=3
CreateObject pos=-13;-185 type=AlienAnt script1="ant02.txt" run=1 cmdline=3

CreateObject pos=-10;-174 type=AlienAnt script1="ant02.txt" run=1 cmdline=3
CreateObject pos=-13;-180 type=AlienAnt script1="ant02.txt" run=1 cmdline=3

CreateObject pos=-4;-145 type=AlienAnt script1="ant02.txt" run=1 cmdline=3
CreateObject pos=-2;-152 type=AlienAnt script1="ant02.txt" run=1 cmdline=3

CreateObject pos=-50;-158 type=AlienAnt script1="ant02.txt" run=1 cmdline=1
CreateObject pos=-54;-152 type=AlienAnt script1="ant02.txt" run=1 cmdline=1


CreateObject pos=-3.75;-117.50 dir=0.0 type=Titanium
CreateObject pos=-2.50;-117.50 dir=0.0 type=Titanium
CreateObject pos= 2.50;-117.50 dir=0.0 type=Titanium
CreateObject pos= 3.75;-117.50 dir=0.0 type=Titanium
CreateObject pos=-3.75;-116.25 dir=0.0 type=Titanium
CreateObject pos=-2.50;-116.25 dir=0.0 type=Titanium
CreateObject pos= 2.50;-116.25 dir=0.0 type=Titanium
CreateObject pos= 3.75;-116.25 dir=0.0 type=Titanium

CreateObject pos= 25; 60 dir=0.0 type=RuinBaseCamp h=-9.0
CreateObject pos=  0; 59 dir=0.6 type=RuinHeadCamp
CreateObject pos= 14; 60 dir=0.3 type=BlackBox
CreateObject pos= 60; 60 dir=0.0 type=RuinBotFactory
CreateObject pos= 48; 67 dir=0.0 type=WreckBotw1
CreateObject pos=-30; 74 dir=0.0 type=WreckBotw2

CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object

MapColor floor=0.702;0.502;0.310 water=0.604;0.922;1.000

//EnableBuild type=BotFactory
//EnableBuild type=Derrick
//EnableBuild type=Converter
//EnableBuild type=RadarStation
//EnableBuild type=PowerPlant
//EnableBuild type=NuclearPlant
//EnableBuild type=PowerStation
//EnableBuild type=RepairCenter
//EnableBuild type=DefenseTower
//EnableBuild type=ResearchCenter
//EnableBuild type=AutoLab
EnableBuild type=PowerCaptor
EnableBuild type=FlatGround
EnableBuild type=Flag

EnableResearch type=TRACKER
EnableResearch type=WINGER
EnableResearch type=SHOOTER
EnableResearch type=TOWER
EnableResearch type=ATOMIC
EnableResearch type=iPAW
EnableResearch type=iGUN
EnableResearch type=THUMPER
DoneResearch type=TRACKER
DoneResearch type=WINGER
DoneResearch type=SHOOTER
DoneResearch type=TOWER
DoneResearch type=ATOMIC
DoneResearch type=iPAW
DoneResearch type=iGUN
DoneResearch type=THUMPER

EndMissionTake pos=0.00;0.00 dist=25000.00 type=Me lost=0
EndMissionTake pos=0.00;0.00 dist=25000.00 type=BlackBox lost=0
EndMissionTake pos=0.00;0.00 dist=25000.00 type=WingedGrabber lost=0
EndMissionTake pos=0.00;-120.00 type=BlackBox min=1

Camera pos=12.50;-250.00 h=2.50 
