#pragma once
#ifndef MAP_ITEM_STACK_H
#define MAP_ITEM_STACK_H

#include <string>
#include <vector>

#include "enums.h"

class item;

class map_item_stack
{
    private:
        class item_group
        {
            public:
                tripoint pos;
                int count;

                //only expected to be used for things like lists and vectors
                item_group();
                item_group( const tripoint &p, int arg_count );
        };
    public:
        const item *example; //an example item for showing stats, etc.
        std::vector<item_group> vIG;
        int totalcount;

        //only expected to be used for things like lists and vectors
        map_item_stack();
        map_item_stack( const item *it, const tripoint &pos );

        // This adds to an existing item group if the last current
        // item group is the same position and otherwise creates and
        // adds to a new item group. Note that it does not search
        // through all older item groups for a match.
        void add_at_pos( const item *it, const tripoint &pos );

        static bool map_item_stack_sort( const map_item_stack &lhs, const map_item_stack &rhs );
};

std::vector<map_item_stack> filter_item_stacks( const std::vector<map_item_stack> &stack,
        const std::string &filter );
int list_filter_high_priority( std::vector<map_item_stack> &stack, const std::string &priorities );
int list_filter_low_priority( std::vector<map_item_stack> &stack, int start,
                              const std::string &priorities );

#endif
