
0. Homepage

  http://anakreon.cz/en/Berusky2.htm

1. Compilation

  Berusky2 is developed on Fedora 14. It may or may not build/run
  on other distros/platform. Feel free to send feedback/patches 
  to stransky@anakreon.cz.

  1.1 - Build of berusky2 code from tar.gz:

    * Install devel packages for libraries (SDL, SDL_Image, GL, GLU, X11, zlib).

    * Download berusky2-version.tar.gz and extract it and rebuild by:

      $tar xzf berusky2-version.tar.gz
      $cd berusky2-version
      $./configure
      $make

  1.2 - Build of berusky2 code from src.rpm package:

    * Download berusky2-version.src.rpm and run:

      $rpmbuild --rebuild berusky2-version.src.rpm

    * Install the built game binary as root by:

      $su -
      #rpm -ihv berusky2-version.arch.rpm

2. Configuration

  2.1 - Configuration/installation from tar.gz:

    * Download berusky2-data-version.tar.gz and extract it somewhere:

      $tar xzf berusky2-data-version.tar.gz
      $cd berusky2-data-version

    * Grab berusky3d-local.ini from berusky2-version.tar.gz (it's in the data dir) 
      and copy it to created berusky2-data-version directory.

    * Grab the binary (from 1.1) and copy it to your berusky2-data-version dir.

  2.2 - Configuration/installation from src.rpm:

    * Download berusky2-data-version.src.rpm and run:

      $rpmbuild --rebuild berusky2-data-version.src.rpm

    * Install the built rpm file as root by:

      $su -
      #rpm -ihv berusky2-data-version.arch.rpm

3. Game run

  3.1 - Run from local installation (in berusky2-data-version dir):

    $./berusky2 -i berusky3d-local.ini -l                - runs main game    
    $./berusky2 -i berusky3d-local.ini -l level_name.lv6 - runs user level named "level_name" 
                                                           from game directory.

  3.2. - Run from installed rpm packages:

    $berusky2                 - runs main game
    $berusky2 level_name.lv6  - runs user level named "level_name" 
                                from game directory.

4. Game Rules

  In order to leave each level it is necessary to reach exit with all bugs.

  You will be meeting miscellaneous game elements while completing individual
  missions, we will try to explain their meaning now.

  Box/Light Box   - It is possible to push it.
  Explosive       - Can destroy the boxes.

  Exit            - A gate to next level/exit.

  Stone           - Can be broken by a pickax.
  Pickax          - A tool for stone crushing.

  There are some other elements, a comple list is available in help - pres F1 for it.

5. Game keys

  Arrows      - Move selected bug

  Tabulator   - Switch among the bugs

  Space       - On/Off bug visibility

  1           - Choose the first bug
  2           - Choose the second bug
  3           - Choose the third bug
  4           - Choose the fourth bug
  5           - Choose the fifth bug

  F1          - In game help
  F2          - Save level
  F3          - Load level


Mouse:

  left shift + mouse motion - camera move
  left ctrl + mouse motion  - camera rotation
  mouse wheel               - camera zoom

  mouse left button         - select bug
  mouse right button        - print element type (wall, box...)
