<Type Name="RandomByScore" FullName="Banshee.Collection.Database.RandomByScore">
  <TypeSignature Language="C#" Value="public class RandomByScore : Banshee.Collection.Database.RandomBySlot" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit RandomByScore extends Banshee.Collection.Database.RandomBySlot" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Services</AssemblyName>
    <AssemblyVersion>2.4.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>Banshee.Collection.Database.RandomBySlot</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public RandomByScore ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetConditionParameters">
      <MemberSignature Language="C#" Value="protected override System.Collections.Generic.IEnumerable&lt;object&gt; GetConditionParameters (DateTime after);" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance class System.Collections.Generic.IEnumerable`1&lt;object&gt; GetConditionParameters(valuetype System.DateTime after) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Collections.Generic.IEnumerable&lt;System.Object&gt;</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="after" Type="System.DateTime" />
      </Parameters>
      <Docs>
        <param name="after">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="PlaybackSlotQuerySql">
      <MemberSignature Language="C#" Value="protected override string PlaybackSlotQuerySql { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance string PlaybackSlotQuerySql" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ShufflerSlotQuerySql">
      <MemberSignature Language="C#" Value="protected override string ShufflerSlotQuerySql { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance string ShufflerSlotQuerySql" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Slots">
      <MemberSignature Language="C#" Value="protected override int Slots { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int32 Slots" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
