/**********************************************************************

  Audacity: A Digital Audio Editor

  Repeat.h

  Dominic Mazzoni

**********************************************************************/

#ifndef __AUDACITY_EFFECT_REPEAT__
#define __AUDACITY_EFFECT_REPEAT__

#include "Effect.h"

#include <wx/intl.h>
#include <wx/dialog.h>

class wxString;
class wxStaticText;
class wxTextCtrl;

class WaveTrack;

class EffectRepeat:public Effect
{
 friend class RepeatDialog;

 public:
   EffectRepeat();

   virtual wxString GetEffectName() {
      return wxString(_("Repeat..."));
   }

   virtual std::set<wxString> GetEffectCategories() {
      std::set<wxString> result;
      result.insert(wxT("http://audacityteam.org/namespace#TimelineChanger"));
      return result;
   }

   virtual wxString GetEffectIdentifier() {
      return wxString(wxT("Repeat"));
   }

   virtual wxString GetEffectAction() {
      return wxString(_("Performing Repeat"));
   }
   
   // Useful only after PromptUser values have been set. 
   virtual wxString GetEffectDescription(); 

   virtual bool PromptUser();
   virtual bool TransferParameters( Shuttle & shuttle );
   
   virtual bool Process();

 private:
   int repeatCount;
};

class RepeatDialog:public EffectDialog {
 public:
   // constructors and destructors
   RepeatDialog(EffectRepeat *effect, wxWindow * parent);

   // method declarations
   void PopulateOrExchange(ShuttleGui & S);
   bool TransferDataToWindow();
   bool TransferDataFromWindow();

 private:
   // handlers
   void OnRepeatTextChange(wxCommandEvent & event);
   void OnPreview( wxCommandEvent &event );

   void DisplayNewTime();

 private:
   EffectRepeat *mEffect;
   wxTextCtrl   *mRepeatCount;
   wxStaticText *mTotalTime;

   DECLARE_EVENT_TABLE()

 public:
   int repeatCount;
   int maxCount;
   double selectionTimeSecs;
};

#endif

