/*
  Copyright 2002-2003 The University of Texas at Austin
  
	Authors: Anthony Thane <thanea@ices.utexas.edu>
	Advisor: Chandrajit Bajaj <bajaj@cs.utexas.edu>

  This file is part of Volume Rover.

  Volume Rover is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  Volume Rover is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with iotree; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

// RGBABase.cpp: implementation of the RGBABase class.
//
//////////////////////////////////////////////////////////////////////

#include "RGBABase.h"

using namespace OpenGLVolumeRendering;

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

RGBABase::RGBABase()
{

}

RGBABase::~RGBABase()
{

}

// Initializes the renderer.  Should be called again if the renderer is
// moved to a different openGL context.  If this returns false, do not try
// to use it to do volumeRendering
bool RGBABase::initRenderer()
{
	return RendererBase::initRenderer();
}


