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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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#ifndef INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDROLE2PRIMITIVE2D_HXX
#define INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDROLE2PRIMITIVE2D_HXX

#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>


// predefines


namespace drawinglayer
{
    namespace primitive2d
    {
        class SdrOle2Primitive2D : public BasePrimitive2D
        {
        private:
            Primitive2DContainer                         maOLEContent;
            basegfx::B2DHomMatrix                       maTransform;
            attribute::SdrLineFillShadowTextAttribute   maSdrLFSTAttribute;

        public:
            SdrOle2Primitive2D(
                const Primitive2DContainer& rOLEContent,
                const basegfx::B2DHomMatrix& rTransform,
                const attribute::SdrLineFillShadowTextAttribute& rSdrLFSTAttribute);

            // data access
            const Primitive2DContainer& getOLEContent() const { return maOLEContent; }
            const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
            const attribute::SdrLineFillShadowTextAttribute& getSdrLFSTAttribute() const { return maSdrLFSTAttribute; }

            // compare operator
            virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;

            // local decomposition.
            virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& aViewInformation) const override;

            // provide unique ID
            DeclPrimitive2DIDBlock()
        };
    } // end of namespace primitive2d
} // end of namespace drawinglayer


#endif // INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDROLE2PRIMITIVE2D_HXX

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