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#ifndef INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
#define INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX

#include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>

namespace sdr { namespace contact {
    class ViewObjectContactOfE3dScene;
}}

namespace sdr
{
    namespace contact
    {
        class ViewObjectContactOfE3d final : public ViewObjectContactOfSdrObj
        {
            // Primitive3D sequence of the ViewContact. This contains all necessary information
            // for the graphical visualisation and needs to be supported by all VCs which
            // can be visualized.
            drawinglayer::primitive3d::Primitive3DContainer          mxPrimitive3DContainer;

            // This method is responsible for creating the graphical visualisation data which is
            // stored/cached in the local primitive. Default gets view-independent Primitive3D
            // from the ViewContact using ViewContact::getViewIndependentPrimitive3DContainer(), takes care of
            // visibility and ghosted.
            // This method will not handle included hierarchies and not check geometric visibility.
            drawinglayer::primitive3d::Primitive3DContainer createPrimitive3DContainer(const DisplayInfo& rDisplayInfo) const;

            // also override the 2d method to deliver a 2d object with embedd3d 3d and the 3d transformation which is able to
            // answer the get2DRange question accordingly
            virtual drawinglayer::primitive2d::Primitive2DContainer createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const override;

        public:
            ViewObjectContactOfE3d(ObjectContact& rObjectContact, ViewContact& rViewContact);
            virtual ~ViewObjectContactOfE3d() override;

            // access to the local primitive sequence. This will ensure that the list is
            // current in comparing the local list content with a fresh created incarnation
            // This method will not handle included hierarchies or visibility.
            drawinglayer::primitive3d::Primitive3DContainer const & getPrimitive3DContainer(const DisplayInfo& rDisplayInfo) const;
        };
    } // end of namespace contact
} // end of namespace sdr

#endif // INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX

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