GLM: intersect.hpp Source File

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intersect.hpp
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1
39 #ifndef GLM_GTX_intersect
40 #define GLM_GTX_intersect
41
42 // Dependency:
43 #include "../glm.hpp"
44 #include "../gtx/closest_point.hpp"
45
46 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
47 # pragma message("GLM: GLM_GTX_closest_point extension included")
48 #endif
49
50 namespace glm
51 {
54
58 template <typename genType>
59 bool intersectRayPlane(
60 genType const & orig, genType const & dir,
61 genType const & planeOrig, genType const & planeNormal,
62 typename genType::value_type & intersectionDistance);
63
66 template <typename genType>
67 bool intersectRayTriangle(
68 genType const & orig, genType const & dir,
69 genType const & vert0, genType const & vert1, genType const & vert2,
70 genType & baryPosition);
71
74 template <typename genType>
75 bool intersectLineTriangle(
76 genType const & orig, genType const & dir,
77 genType const & vert0, genType const & vert1, genType const & vert2,
78 genType & position);
79
83 template <typename genType>
84 bool intersectRaySphere(
85 genType const & rayStarting, genType const & rayNormalizedDirection,
86 genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered,
87 typename genType::value_type & intersectionDistance);
88
91 template <typename genType>
92 bool intersectRaySphere(
93 genType const & rayStarting, genType const & rayNormalizedDirection,
94 genType const & sphereCenter, const typename genType::value_type sphereRadius,
95 genType & intersectionPosition, genType & intersectionNormal);
96
99 template <typename genType>
100 bool intersectLineSphere(
101 genType const & point0, genType const & point1,
102 genType const & sphereCenter, typename genType::value_type sphereRadius,
103 genType & intersectionPosition1, genType & intersectionNormal1,
104 genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
105
107 }//namespace glm
108
109 #include "intersect.inl"
110
111 #endif//GLM_GTX_intersect
glm::intersectLineTriangle
bool intersectLineTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
Compute the intersection of a line and a triangle.
glm::intersectRayPlane
bool intersectRayPlane(genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
Compute the intersection of a ray and a triangle.
glm::intersectRaySphere
bool intersectRaySphere(genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, typename genType::value_type const sphereRadiusSquered, typename genType::value_type &intersectionDistance)
Compute the intersection distance of a ray and a sphere.
glm::intersectLineSphere
bool intersectLineSphere(genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
Compute the intersection of a line and a sphere.
glm::intersectRayTriangle
bool intersectRayTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &baryPosition)
Compute the intersection of a ray and a triangle.