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compatibility.hpp
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1
39 #ifndef GLM_GTX_compatibility
40 #define GLM_GTX_compatibility
41
42 // Dependency:
43 #include "../glm.hpp"
44 #include "../gtc/quaternion.hpp"
45
46 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
47 # pragma message("GLM: GLM_GTX_compatibility extension included")
48 #endif
49
50 #if(GLM_COMPILER & GLM_COMPILER_VC)
51 # include <cfloat>
52 #elif(GLM_COMPILER & GLM_COMPILER_GCC)
53 # include <cmath>
54 # if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
55 # undef isfinite
56 # endif
57 #endif//GLM_COMPILER
58
59 namespace glm
60 {
63
64 template <typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);}
65 template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, T a){return mix(x, y, a);}
66
67 template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, T a){return mix(x, y, a);}
68 template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, T a){return mix(x, y, a);}
69 template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, const detail::tvec2<T, P>& a){return mix(x, y, a);}
70 template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, const detail::tvec3<T, P>& a){return mix(x, y, a);}
71 template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, const detail::tvec4<T, P>& a){return mix(x, y, a);}
72
73 template <typename T, precision P> GLM_FUNC_QUALIFIER T slerp(detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & a){return mix(x, y, a);}
74
75 template <typename T, precision P> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));}
76 template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> saturate(const detail::tvec2<T, P>& x){return clamp(x, T(0), T(1));}
77 template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> saturate(const detail::tvec3<T, P>& x){return clamp(x, T(0), T(1));}
78 template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> saturate(const detail::tvec4<T, P>& x){return clamp(x, T(0), T(1));}
79
80 template <typename T, precision P> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);}
81 template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> atan2(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y){return atan(x, y);}
82 template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> atan2(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y){return atan(x, y);}
83 template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> atan2(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y){return atan(x, y);}
84
85 template <typename genType> bool isfinite(genType const & x);
86 template <typename T, precision P> detail::tvec2<bool, P> isfinite(const detail::tvec2<T, P>& x);
87 template <typename T, precision P> detail::tvec3<bool, P> isfinite(const detail::tvec3<T, P>& x);
88 template <typename T, precision P> detail::tvec4<bool, P> isfinite(const detail::tvec4<T, P>& x);
89
90 typedef bool bool1;
91 typedef detail::tvec2<bool, highp> bool2;
92 typedef detail::tvec3<bool, highp> bool3;
93 typedef detail::tvec4<bool, highp> bool4;
94
95 typedef bool bool1x1;
96 typedef detail::tmat2x2<bool, highp> bool2x2;
97 typedef detail::tmat2x3<bool, highp> bool2x3;
98 typedef detail::tmat2x4<bool, highp> bool2x4;
99 typedef detail::tmat3x2<bool, highp> bool3x2;
100 typedef detail::tmat3x3<bool, highp> bool3x3;
101 typedef detail::tmat3x4<bool, highp> bool3x4;
102 typedef detail::tmat4x2<bool, highp> bool4x2;
103 typedef detail::tmat4x3<bool, highp> bool4x3;
104 typedef detail::tmat4x4<bool, highp> bool4x4;
105
106 typedef int int1;
107 typedef detail::tvec2<int, highp> int2;
108 typedef detail::tvec3<int, highp> int3;
109 typedef detail::tvec4<int, highp> int4;
110
111 typedef int int1x1;
112 typedef detail::tmat2x2<int, highp> int2x2;
113 typedef detail::tmat2x3<int, highp> int2x3;
114 typedef detail::tmat2x4<int, highp> int2x4;
115 typedef detail::tmat3x2<int, highp> int3x2;
116 typedef detail::tmat3x3<int, highp> int3x3;
117 typedef detail::tmat3x4<int, highp> int3x4;
118 typedef detail::tmat4x2<int, highp> int4x2;
119 typedef detail::tmat4x3<int, highp> int4x3;
120 typedef detail::tmat4x4<int, highp> int4x4;
121
122 typedef float float1;
123 typedef detail::tvec2<float, highp> float2;
124 typedef detail::tvec3<float, highp> float3;
125 typedef detail::tvec4<float, highp> float4;
126
127 typedef float float1x1;
128 typedef detail::tmat2x2<float, highp> float2x2;
129 typedef detail::tmat2x3<float, highp> float2x3;
130 typedef detail::tmat2x4<float, highp> float2x4;
131 typedef detail::tmat3x2<float, highp> float3x2;
132 typedef detail::tmat3x3<float, highp> float3x3;
133 typedef detail::tmat3x4<float, highp> float3x4;
134 typedef detail::tmat4x2<float, highp> float4x2;
135 typedef detail::tmat4x3<float, highp> float4x3;
136 typedef detail::tmat4x4<float, highp> float4x4;
137
138 typedef double double1;
139 typedef detail::tvec2<double, highp> double2;
140 typedef detail::tvec3<double, highp> double3;
141 typedef detail::tvec4<double, highp> double4;
142
143 typedef double double1x1;
144 typedef detail::tmat2x2<double, highp> double2x2;
145 typedef detail::tmat2x3<double, highp> double2x3;
146 typedef detail::tmat2x4<double, highp> double2x4;
147 typedef detail::tmat3x2<double, highp> double3x2;
148 typedef detail::tmat3x3<double, highp> double3x3;
149 typedef detail::tmat3x4<double, highp> double3x4;
150 typedef detail::tmat4x2<double, highp> double4x2;
151 typedef detail::tmat4x3<double, highp> double4x3;
152 typedef detail::tmat4x4<double, highp> double4x4;
153
155 }//namespace glm
156
157 #include "compatibility.inl"
158
159 #endif//GLM_GTX_compatibility
160
glm::int2x2
detail::tmat2x2< int, highp > int2x2
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:112
glm::float1x1
float float1x1
single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:127
glm::int3x4
detail::tmat3x4< int, highp > int3x4
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:117
glm::float2x2
detail::tmat2x2< float, highp > float2x2
single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:128
glm::atan
GLM_FUNC_DECL genType atan(genType const &y, genType const &x)
Arc tangent.
glm::float4
detail::tvec4< float, highp > float4
single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:125
glm::bool4x2
detail::tmat4x2< bool, highp > bool4x2
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:102
glm::lerp
GLM_FUNC_DECL detail::tquat< T, P > lerp(detail::tquat< T, P > const &x, detail::tquat< T, P > const &y, T const &a)
Linear interpolation of two quaternions.
glm::int4x2
detail::tmat4x2< int, highp > int4x2
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:118
glm::saturate
GLM_FUNC_QUALIFIER T saturate(T x)
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
Definition: compatibility.hpp:75
glm::int3
detail::tvec3< int, highp > int3
integer vector with 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:108
glm::float3x3
detail::tmat3x3< float, highp > float3x3
single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:132
glm::double4x3
detail::tmat4x3< double, highp > double4x3
double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:151
glm::mix
GLM_FUNC_DECL genTypeT mix(genTypeT const &x, genTypeT const &y, genTypeU const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
glm::int1x1
int int1x1
integer matrix with 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:111
glm::bool1x1
bool bool1x1
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:95
glm::int2
detail::tvec2< int, highp > int2
integer vector with 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:107
glm::double4x4
detail::tmat4x4< double, highp > double4x4
double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:152
glm::double2x2
detail::tmat2x2< double, highp > double2x2
double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:144
glm::bool2x3
detail::tmat2x3< bool, highp > bool2x3
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:97
glm::int1
int int1
integer vector with 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:106
glm::float2x4
detail::tmat2x4< float, highp > float2x4
single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:130
glm::double3x2
detail::tmat3x2< double, highp > double3x2
double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:147
glm::bool4
detail::tvec4< bool, highp > bool4
boolean type with 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:93
glm::atan2
GLM_FUNC_QUALIFIER T atan2(T x, T y)
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...
Definition: compatibility.hpp:80
glm::bool3x2
detail::tmat3x2< bool, highp > bool3x2
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:99
glm::int4x4
detail::tmat4x4< int, highp > int4x4
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:120
glm::bool1
bool bool1
boolean type with 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:90
glm::double1x1
double double1x1
double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:143
glm::float4x3
detail::tmat4x3< float, highp > float4x3
single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:135
glm::bool4x4
detail::tmat4x4< bool, highp > bool4x4
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:104
glm::bool3x3
detail::tmat3x3< bool, highp > bool3x3
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:100
glm::int3x3
detail::tmat3x3< int, highp > int3x3
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:116
glm::double3x4
detail::tmat3x4< double, highp > double3x4
double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:149
glm::int4
detail::tvec4< int, highp > int4
integer vector with 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:109
glm::bool3x4
detail::tmat3x4< bool, highp > bool3x4
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:101
glm::double2x3
detail::tmat2x3< double, highp > double2x3
double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:145
glm::double4x2
detail::tmat4x2< double, highp > double4x2
double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:150
glm::int2x3
detail::tmat2x3< int, highp > int2x3
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:113
glm::double3
detail::tvec3< double, highp > double3
double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:140
glm::int2x4
detail::tmat2x4< int, highp > int2x4
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:114
glm::double2x4
detail::tmat2x4< double, highp > double2x4
double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:146
glm::float3x2
detail::tmat3x2< float, highp > float3x2
single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:131
glm::bool4x3
detail::tmat4x3< bool, highp > bool4x3
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:103
glm::float2x3
detail::tmat2x3< float, highp > float2x3
single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:129
glm::slerp
GLM_FUNC_DECL detail::tquat< T, P > slerp(detail::tquat< T, P > const &x, detail::tquat< T, P > const &y, T const &a)
Spherical linear interpolation of two quaternions.
Definition: compatibility.hpp:73
glm::clamp
GLM_FUNC_DECL genType clamp(genType const &x, genType const &minVal, genType const &maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
glm::int3x2
detail::tmat3x2< int, highp > int3x2
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:115
glm::bool2x2
detail::tmat2x2< bool, highp > bool2x2
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:96
glm::float4x4
detail::tmat4x4< float, highp > float4x4
single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:136
glm::double2
detail::tvec2< double, highp > double2
double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:139
glm::int4x3
detail::tmat4x3< int, highp > int4x3
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:119
glm::double3x3
detail::tmat3x3< double, highp > double3x3
double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:148
glm::float3
detail::tvec3< float, highp > float3
single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:124
glm::bool3
detail::tvec3< bool, highp > bool3
boolean type with 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:92
glm::double1
double double1
double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:138
glm::float4x2
detail::tmat4x2< float, highp > float4x2
single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:134
glm::isfinite
bool isfinite(genType const &x)
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...
glm::float3x4
detail::tmat3x4< float, highp > float3x4
single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:133
glm::bool2
detail::tvec2< bool, highp > bool2
boolean type with 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:91
glm::bool2x4
detail::tmat2x4< bool, highp > bool2x4
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:98
glm::double4
detail::tvec4< double, highp > double4
double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:141
glm::float1
float float1
single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:122
glm::float2
detail::tvec2< float, highp > float2
single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:123