<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9.00"
	Name="cogl-path"
	ProjectGUID="{F3A80987-5411-43DB-A23B-06F2076E1207}"
	RootNamespace="coglpath"
	Keyword="Win32Proj"
	TargetFrameworkVersion="196613"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
		<Platform
			Name="x64"
		/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			InheritedPropertySheets=".\cogl.vsprops"
			ConfigurationType="4"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
				CommandLine="
$(DoDefines)
$(PreBuildCmd)
				            "
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
				PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
				MinimalRebuild="true"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
				OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
				LinkIncremental="2"
				ModuleDefinitionFile="$(IntDir)\cogl.def"
				ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
				GenerateDebugInformation="true"
				SubSystem="2"
				TargetMachine="1"
			/>
		</Configuration>
		<Configuration
			Name="Debug_SDL|Win32"
			InheritedPropertySheets=".\cogl.vsprops"
			OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
			ConfigurationType="4"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
				CommandLine="
$(DoDefinesSDL)
$(PreBuildCmd)
				            "
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
				PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
				MinimalRebuild="true"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
				OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
				LinkIncremental="2"
				ModuleDefinitionFile="$(IntDir)\cogl.def"
				ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
				GenerateDebugInformation="true"
				SubSystem="2"
				TargetMachine="1"
			/>
		</Configuration>
		<Configuration
			Name="Debug|x64"
			InheritedPropertySheets=".\cogl.vsprops"
			ConfigurationType="4"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
				CommandLine="
$(DoDefines)
$(PreBuildCmd)
				            "
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
				PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
				MinimalRebuild="true"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
				OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
				LinkIncremental="2"
				ModuleDefinitionFile="$(IntDir)\cogl.def"
				ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
				GenerateDebugInformation="true"
				SubSystem="2"
				TargetMachine="17"
			/>
		</Configuration>
		<Configuration
			Name="Debug_SDL|x64"
			InheritedPropertySheets=".\cogl.vsprops"
			OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
			ConfigurationType="4"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
				CommandLine="
$(DoDefinesSDL)
$(PreBuildCmd)
				            "
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
				PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
				MinimalRebuild="true"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
				OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
				LinkIncremental="2"
				ModuleDefinitionFile="$(IntDir)\cogl.def"
				ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
				GenerateDebugInformation="true"
				SubSystem="2"
				TargetMachine="17"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			InheritedPropertySheets=".\cogl.vsprops"
			ConfigurationType="4"
			CharacterSet="2"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
				CommandLine="
$(DoDefines)
$(PreBuildCmd)
				            "
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
				EnableIntrinsicFunctions="true"
				PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
				RuntimeLibrary="2"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
				OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
				LinkIncremental="1"
				ModuleDefinitionFile="$(IntDir)\cogl.def"
				ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
				GenerateDebugInformation="true"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"
			/>
		</Configuration>
		<Configuration
			Name="Release_SDL|Win32"
			InheritedPropertySheets=".\cogl.vsprops"
			OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
			ConfigurationType="4"
			CharacterSet="2"
			WholeProgramOptimization="1"
			>
			<Tool
			Name="VCPreBuildEventTool"
			CommandLine="
$(DoDefinesSDL)
$(PreBuildCmd)
			            "
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
				EnableIntrinsicFunctions="true"
				PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
				RuntimeLibrary="2"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
				OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
				LinkIncremental="1"
				ModuleDefinitionFile="$(IntDir)\cogl.def"
				ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
				GenerateDebugInformation="true"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"
			/>
		</Configuration>
		<Configuration
			Name="Release|x64"
			InheritedPropertySheets=".\cogl.vsprops"
			ConfigurationType="4"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
				CommandLine="
$(DoDefines)
$(PreBuildCmd)
				            "
			/>
			<Tool
				Name="VCCLCompilerTool"
				AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
				PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
				RuntimeLibrary="2"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
				OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
				LinkIncremental="2"
				ModuleDefinitionFile="$(IntDir)\cogl.def"
				ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
				GenerateDebugInformation="true"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="17"
			/>
		</Configuration>
		<Configuration
			Name="Release_SDL|x64"
			InheritedPropertySheets=".\cogl.vsprops"
			OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
			ConfigurationType="4"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
				CommandLine="
$(DoDefinesSDL)
$(PreBuildCmd)
				            "
			/>
			<Tool
				Name="VCCLCompilerTool"
				AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
				PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
				RuntimeLibrary="2"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
				OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
				LinkIncremental="2"
				ModuleDefinitionFile="$(IntDir)\cogl.def"
				ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
				GenerateDebugInformation="true"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="17"
			/>
		</Configuration>
	</Configurations>
	<Files>
	<Filter Name="Sources"
		Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
		UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
		>
#include "cogl-path.sourcefiles"
		<File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.c" />
	</Filter>
	<Filter Name="Headers"
		Filter="h;hpp;hxx;hm;inl;inc;xsd"
		UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
		>
	</Filter>
	<Filter Name="Resource Files">
		<File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.h.in">
			<FileConfiguration Name="Debug|Win32">
				<Tool Name="VCCustomBuildTool"
					Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
					CommandLine="$(GenCoglPathEnumsH)"
					Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
				/>
			</FileConfiguration>
			<FileConfiguration Name="Debug_SDL|Win32">
				<Tool Name="VCCustomBuildTool"
					Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
					CommandLine="$(GenCoglPathEnumsH)"
					Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
				/>
			</FileConfiguration>
			<FileConfiguration Name="Debug|x64">
				<Tool Name="VCCustomBuildTool"
					Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
					CommandLine="$(GenCoglPathEnumsH)"
					Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
				/>
			</FileConfiguration>
			<FileConfiguration Name="Debug_SDL|x64">
				<Tool Name="VCCustomBuildTool"
					Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
					CommandLine="$(GenCoglPathEnumsH)"
					Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
				/>
			</FileConfiguration>
			<FileConfiguration Name="Release|Win32">
				<Tool Name="VCCustomBuildTool"
					Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
					CommandLine="$(GenCoglPathEnumsH)"
					Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
				/>
			</FileConfiguration>
			<FileConfiguration Name="Release_SDL|Win32">
				<Tool Name="VCCustomBuildTool"
					Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
					CommandLine="$(GenCoglPathEnumsH)"
					Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
				/>
			</FileConfiguration>
			<FileConfiguration Name="Release|x64">
				<Tool Name="VCCustomBuildTool"
					Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
					CommandLine="$(GenCoglPathEnumsH)"
					Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
				/>
			</FileConfiguration>
			<FileConfiguration Name="Release_SDL|x64">
				<Tool Name="VCCustomBuildTool"
					Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
					CommandLine="$(GenCoglPathEnumsH)"
					Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
				/>
			</FileConfiguration>
		</File>
		<File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.c.in">
			<FileConfiguration Name="Debug|Win32">
				<Tool Name="VCCustomBuildTool"
					Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
					CommandLine="$(GenCoglPathEnumsC)"
					Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
				/>
			</FileConfiguration>
			<FileConfiguration Name="Debug_SDL|Win32">
				<Tool Name="VCCustomBuildTool"
					Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
					CommandLine="$(GenCoglPathEnumsC)"
					Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
				/>
			</FileConfiguration>
			<FileConfiguration Name="Debug|x64">
				<Tool Name="VCCustomBuildTool"
					Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
					CommandLine="$(GenCoglPathEnumsC)"
					Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
				/>
			</FileConfiguration>
			<FileConfiguration Name="Debug_SDL|x64">
				<Tool Name="VCCustomBuildTool"
					Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
					CommandLine="$(GenCoglPathEnumsC)"
					Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
				/>
			</FileConfiguration>
			<FileConfiguration Name="Release|Win32">
				<Tool Name="VCCustomBuildTool"
					Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
					CommandLine="$(GenCoglPathEnumsC)"
					Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
				/>
			</FileConfiguration>
			<FileConfiguration Name="Release_SDL|Win32">
				<Tool Name="VCCustomBuildTool"
					Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
					CommandLine="$(GenCoglPathEnumsC)"
					Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
				/>
			</FileConfiguration>
			<FileConfiguration Name="Release|x64">
				<Tool Name="VCCustomBuildTool"
					Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
					CommandLine="$(GenCoglPathEnumsC)"
					Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
				/>
			</FileConfiguration>
			<FileConfiguration Name="Release_SDL|x64">
				<Tool Name="VCCustomBuildTool"
					Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
					CommandLine="$(GenCoglPathEnumsC)"
					Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
				/>
			</FileConfiguration>
   </File>
  </Filter>
 </Files>
 <Globals>
 </Globals>
</VisualStudioProject>
