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/*!
    \group thread
    \title Threading Classes
*/

/*!
    \page threads.html
    \title Thread Support in Qt
    \ingroup qt-basic-concepts
    \brief A detailed discussion of thread handling in Qt.

    \ingroup frameworks-technologies

    \nextpage Starting Threads with QThread

    Qt provides thread support in the form of platform-independent
    threading classes, a thread-safe way of posting events, and
    signal-slot connections across threads. This makes it easy to
    develop portable multithreaded Qt applications and take advantage
    of multiprocessor machines. Multithreaded programming is also a
    useful paradigm for performing time-consuming operations without
    freezing the user interface of an application.

    Earlier versions of Qt offered an option to build the library
    without thread support. Since Qt 4.0, threads are always enabled.

    \section1 Topics:

    \list
    \o \l{Recommended Reading}
    \o \l{The Threading Classes}
    \o \l{Starting Threads with QThread}
    \o \l{Synchronizing Threads}
    \o \l{Reentrancy and Thread-Safety}
    \o \l{Threads and QObjects}
    \o \l{Concurrent Programming}
    \o \l{Thread-Support in Qt Modules}
    \endlist

    \section1 Recommended Reading

    This document is intended for an audience that has knowledge of,
    and experience with, multithreaded applications. If you are new
    to threading see our Recommended Reading list:

    \list
    \o \l{Threads Primer: A Guide to Multithreaded Programming}
    \o \l{Thread Time: The Multithreaded Programming Guide}
    \o \l{Pthreads Programming: A POSIX Standard for Better Multiprocessing}
    \o \l{Win32 Multithreaded Programming}
    \endlist

    \section1 The Threading Classes

    These classes are relevant to threaded applications.

    \annotatedlist thread

\omit
    \list
    \o QThread provides the means to start a new thread.
    \o QThreadStorage provides per-thread data storage.
    \o QThreadPool manages a pool of threads that run QRunnable objects.
    \o QRunnable is an abstract class representing a runnable object.
    \o QMutex provides a mutual exclusion lock, or mutex.
    \o QMutexLocker is a convenience class that automatically locks
       and unlocks a QMutex.
    \o QReadWriteLock provides a lock that allows simultaneous read access.
    \o QReadLocker and QWriteLocker are convenience classes that automatically
       lock and unlock a QReadWriteLock.
    \o QSemaphore provides an integer semaphore (a generalization of a mutex).
    \o QWaitCondition provides a way for threads to go to sleep until
       woken up by another thread.
    \o QAtomicInt provides atomic operations on integers.
    \o QAtomicPointer provides atomic operations on pointers.
    \endlist
\endomit

    \note Qt's threading classes are implemented with native threading APIs;
    e.g., Win32 and pthreads. Therefore, they can be used with threads of the
    same native API.
*/

/*!
    \page threads-starting.html
    \title Starting Threads with QThread
    
    \contentspage Thread Support in Qt
    \nextpage Synchronizing Threads

    A QThread instance represents a thread and provides the means to
    \l{QThread::start()}{start()} a thread, which will then execute the
    reimplementation of QThread::run(). The \c run() implementation is for a 
    thread what the \c main() entry point is for the application. All code
    executed in a call stack that starts in the \c run() function is executed
    by the new thread, and the thread finishes when the function returns.
    QThread emits signals to indicate that the thread started or finished
    executing.

    \section1 Creating a Thread

    To create a thread, subclass QThread and reimplement its
    \l{QThread::run()}{run()} function. For example:

    \snippet doc/src/snippets/threads/threads.h 0
    \codeline
    \snippet doc/src/snippets/threads/threads.cpp 0
    \snippet doc/src/snippets/threads/threads.cpp 1
    \dots
    \snippet doc/src/snippets/threads/threads.cpp 2

    \section1 Starting a Thread

    Then, create an instance of the thread object and call
    QThread::start(). Note that you must create the QApplication (or
    QCoreApplication) object before you can create a QThread.
    
    The function will return immediately and the 
    main thread will continue. The code that appears in the
    \l{QThread::run()}{run()} reimplementation will then be executed
    in a separate thread.
    
    Creating threads is explained in more detail in the QThread
    documentation.

    Note that QCoreApplication::exec() must always be called from the
    main thread (the thread that executes \c{main()}), not from a
    QThread. In GUI applications, the main thread is also called the
    GUI thread because it's the only thread that is allowed to
    perform GUI-related operations.
*/

/*!
    \page threads-synchronizing.html
    \title Synchronizing Threads
    
    \previouspage Starting Threads with QThread
    \contentspage Thread Support in Qt
    \nextpage Reentrancy and Thread-Safety

    The QMutex, QReadWriteLock, QSemaphore, and QWaitCondition
    classes provide means to synchronize threads. While the main idea
    with threads is that they should be as concurrent as possible,
    there are points where threads must stop and wait for other
    threads. For example, if two threads try to access the same
    global variable simultaneously, the results are usually
    undefined.

    QMutex provides a mutually exclusive lock, or mutex. At most one
    thread can hold the mutex at any time. If a thread tries to
    acquire the mutex while the mutex is already locked, the thread will
    be put to sleep until the thread that currently holds the mutex
    unlocks it. Mutexes are often used to protect accesses to shared
    data (i.e., data that can be accessed from multiple threads
    simultaneously). In the \l{Reentrancy and Thread-Safety} section
    below, we will use it to make a class thread-safe.

    QReadWriteLock is similar to QMutex, except that it distinguishes
    between "read" and "write" access to shared data and allows
    multiple readers to access the data simultaneously. Using
    QReadWriteLock instead of QMutex when it is possible can make
    multithreaded programs more concurrent.

    QSemaphore is a generalization of QMutex that protects a certain
    number of identical resources. In contrast, a mutex protects
    exactly one resource. The \l{threads/semaphores}{Semaphores}
    example shows a typical application of semaphores: synchronizing
    access to a circular buffer between a producer and a consumer.

    QWaitCondition allows a thread to wake up other threads when some
    condition has been met. One or many threads can block waiting for
    a QWaitCondition to set a condition with
    \l{QWaitCondition::wakeOne()}{wakeOne()} or
    \l{QWaitCondition::wakeAll()}{wakeAll()}. Use
    \l{QWaitCondition::wakeOne()}{wakeOne()} to wake one randomly
    selected event or \l{QWaitCondition::wakeAll()}{wakeAll()} to
    wake them all. The \l{threads/waitconditions}{Wait Conditions}
    example shows how to solve the producer-consumer problem using
    QWaitCondition instead of QSemaphore.

    Note that Qt's synchronization classes rely on the use of properly
    aligned pointers. For instance, you cannot use packed classes with
    MSVC.
*/

/*!
    \page threads-reentrancy.html
    \title Reentrancy and Thread-Safety

    \keyword reentrant
    \keyword thread-safe

    \previouspage Synchronizing Threads
    \contentspage Thread Support in Qt
    \nextpage Threads and QObjects

    Throughout the documentation, the terms \e{reentrant} and
    \e{thread-safe} are used to mark classes and functions to indicate
    how they can be used in multithread applications:

    \list
    \o A \e thread-safe function can be called simultaneously from
       multiple threads, even when the invocations use shared data, 
       because all references to the shared data are serialized.
    \o A \e reentrant function can also be called simultaneously from
       multiple threads, but only if each invocation uses its own data.
    \endlist

    Hence, a \e{thread-safe} function is always \e{reentrant}, but a
    \e{reentrant} function is not always \e{thread-safe}.

    By extension, a class is said to be \e{reentrant} if its member
    functions can be called safely from multiple threads, as long as
    each thread uses a \e{different} instance of the class. The class
    is \e{thread-safe} if its member functions can be called safely
    from multiple threads, even if all the threads use the \e{same}
    instance of the class.

    \note Qt classes are only documented as \e{thread-safe} if they
    are intended to be used by multiple threads. If a function is not
    marked as thread-safe or reentrant, it should not be used from
    different threads. If a class is not marked as thread-safe or
    reentrant then a specific instance of that class should not be
    accessed from different threads.

    \section1 Reentrancy

    C++ classes are often reentrant, simply because they only access
    their own member data. Any thread can call a member function on an
    instance of a reentrant class, as long as no other thread can call
    a member function on the \e{same} instance of the class at the
    same time. For example, the \c Counter class below is reentrant:

    \snippet doc/src/snippets/threads/threads.cpp 3
    \snippet doc/src/snippets/threads/threads.cpp 4

    The class isn't thread-safe, because if multiple threads try to
    modify the data member \c n, the result is undefined. This is
    because the \c ++ and \c -- operators aren't always atomic.
    Indeed, they usually expand to three machine instructions:

    \list 1
    \o Load the variable's value in a register.
    \o Increment or decrement the register's value.
    \o Store the register's value back into main memory.
    \endlist

    If thread A and thread B load the variable's old value
    simultaneously, increment their register, and store it back, they
    end up overwriting each other, and the variable is incremented
    only once!

    \section1 Thread-Safety

    Clearly, the access must be serialized: Thread A must perform
    steps 1, 2, 3 without interruption (atomically) before thread B
    can perform the same steps; or vice versa. An easy way to make
    the class thread-safe is to protect all access to the data
    members with a QMutex:

    \snippet doc/src/snippets/threads/threads.cpp 5
    \snippet doc/src/snippets/threads/threads.cpp 6

    The QMutexLocker class automatically locks the mutex in its
    constructor and unlocks it when the destructor is invoked, at the
    end of the function. Locking the mutex ensures that access from
    different threads will be serialized. The \c mutex data member is
    declared with the \c mutable qualifier because we need to lock
    and unlock the mutex in \c value(), which is a const function.

    \section1 Notes on Qt Classes

    Many Qt classes are \e{reentrant}, but they are not made
    \e{thread-safe}, because making them thread-safe would incur the
    extra overhead of repeatedly locking and unlocking a QMutex. For
    example, QString is reentrant but not thread-safe. You can safely
    access \e{different} instances of QString from multiple threads
    simultaneously, but you can't safely access the \e{same} instance
    of QString from multiple threads simultaneously (unless you
    protect the accesses yourself with a QMutex).

    Some Qt classes and functions are thread-safe. These are mainly
    the thread-related classes (e.g. QMutex) and fundamental functions
    (e.g. QCoreApplication::postEvent()).

    \note Terminology in the multithreading domain isn't entirely
    standardized. POSIX uses definitions of reentrant and thread-safe
    that are somewhat different for its C APIs. When using other
    object-oriented C++ class libraries with Qt, be sure the
    definitions are understood.
*/

/*!
    \page threads-qobject.html
    \title Threads and QObjects

    \previouspage Reentrancy and Thread Safety
    \contentspage Thread Support in Qt
    \nextpage Concurrent Programming

    QThread inherits QObject. It emits signals to indicate that the
    thread started or finished executing, and provides a few slots as
    well.

    More interesting is that \l{QObject}s can be used in multiple
    threads, emit signals that invoke slots in other threads, and
    post events to objects that "live" in other threads. This is
    possible because each thread is allowed to have its own event
    loop.

    \section1 QObject Reentrancy

    QObject is reentrant. Most of its non-GUI subclasses, such as
    QTimer, QTcpSocket, QUdpSocket, QFtp, and QProcess, are also
    reentrant, making it possible to use these classes from multiple
    threads simultaneously. Note that these classes are designed to be
    created and used from within a single thread; creating an object
    in one thread and calling its functions from another thread is not
    guaranteed to work. There are three constraints to be aware of:

    \list
    \o \e{The child of a QObject must always be created in the thread
       where the parent was created.} This implies, among other
       things, that you should never pass the QThread object (\c
       this) as the parent of an object created in the thread (since
       the QThread object itself was created in another thread).

    \o \e{Event driven objects may only be used in a single thread.}
       Specifically, this applies to the \l{timers.html}{timer
       mechanism} and the \l{QtNetwork}{network module}. For example,
       you cannot start a timer or connect a socket in a thread that
       is not the \l{QObject::thread()}{object's thread}.

    \o \e{You must ensure that all objects created in a thread are
       deleted before you delete the QThread.} This can be done
       easily by creating the objects on the stack in your
       \l{QThread::run()}{run()} implementation.
    \endlist

    Although QObject is reentrant, the GUI classes, notably QWidget
    and all its subclasses, are not reentrant. They can only be used
    from the main thread. As noted earlier, QCoreApplication::exec()
    must also be called from that thread.

    In practice, the impossibility of using GUI classes in other
    threads than the main thread can easily be worked around by
    putting time-consuming operations in a separate worker thread and
    displaying the results on screen in the main thread when the
    worker thread is finished. This is the approach used for
    implementing the \l{threads/mandelbrot}{Mandelbrot} and
    the \l{network/blockingfortuneclient}{Blocking Fortune Client}
    example.

    \section1 Per-Thread Event Loop

    Each thread can have its own event loop. The initial thread
    starts its event loops using QCoreApplication::exec(); other
    threads can start an event loop using QThread::exec(). Like
    QCoreApplication, QThread provides an
    \l{QThread::exit()}{exit(int)} function and a
    \l{QThread::quit()}{quit()} slot.

    An event loop in a thread makes it possible for the thread to use
    certain non-GUI Qt classes that require the presence of an event
    loop (such as QTimer, QTcpSocket, and QProcess). It also makes it
    possible to connect signals from any threads to slots of a
    specific thread. This is explained in more detail in the
    \l{Signals and Slots Across Threads} section below.

    \image threadsandobjects.png Threads, objects, and event loops

    A QObject instance is said to \e live in the thread in which it
    is created. Events to that object are dispatched by that thread's
    event loop. The thread in which a QObject lives is available using
    QObject::thread().

    Note that for QObjects that are created before QApplication,
    QObject::thread() returns zero. This means that the main thread
    will only handle posted events for these objects; other event
    processing is not done at all for objects with no thread. Use the
    QObject::moveToThread() function to change the thread affinity for
    an object and its children (the object cannot be moved if it has a
    parent).

    Calling \c delete on a QObject from a thread other than the one
    that \e owns the object (or accessing the object in other ways) is
    unsafe, unless you guarantee that the object isn't processing
    events at that moment. Use QObject::deleteLater() instead, and a
    \l{QEvent::DeferredDelete}{DeferredDelete} event will be posted,
    which the event loop of the object's thread will eventually pick
    up. By default, the thread that \e owns a QObject is the thread
    that \e creates the QObject, but not after QObject::moveToThread()
    has been called.

    If no event loop is running, events won't be delivered to the
    object. For example, if you create a QTimer object in a thread but
    never call \l{QThread::exec()}{exec()}, the QTimer will never emit
    its \l{QTimer::timeout()}{timeout()} signal. Calling
    \l{QObject::deleteLater()}{deleteLater()} won't work
    either. (These restrictions apply to the main thread as well.)

    You can manually post events to any object in any thread at any
    time using the thread-safe function
    QCoreApplication::postEvent(). The events will automatically be
    dispatched by the event loop of the thread where the object was
    created.

    Event filters are supported in all threads, with the restriction
    that the monitoring object must live in the same thread as the
    monitored object. Similarly, QCoreApplication::sendEvent()
    (unlike \l{QCoreApplication::postEvent()}{postEvent()}) can only
    be used to dispatch events to objects living in the thread from
    which the function is called.

    \section1 Accessing QObject Subclasses from Other Threads

    QObject and all of its subclasses are not thread-safe. This
    includes the entire event delivery system. It is important to keep
    in mind that the event loop may be delivering events to your
    QObject subclass while you are accessing the object from another
    thread.

    If you are calling a function on an QObject subclass that doesn't
    live in the current thread and the object might receive events,
    you must protect all access to your QObject subclass's internal
    data with a mutex; otherwise, you may experience crashes or other
    undesired behavior.

    Like other objects, QThread objects live in the thread where the
    object was created -- \e not in the thread that is created when
    QThread::run() is called. It is generally unsafe to provide slots
    in your QThread subclass, unless you protect the member variables
    with a mutex.

    On the other hand, you can safely emit signals from your
    QThread::run() implementation, because signal emission is
    thread-safe.

    \section1 Signals and Slots Across Threads

    Qt supports these signal-slot connection types:

    \list

    \o \l{Qt::AutoConnection}{Auto Connection} (default) If the signal is
       emitted in the thread which the receiving object has affinity then
       the behavior is the same as the Direct Connection. Otherwise,
       the behavior is the same as the Queued Connection."

    \o \l{Qt::DirectConnection}{Direct Connection} The slot is invoked
       immediately, when the signal is emitted. The slot is executed
       in the emitter's thread, which is not necessarily the
       receiver's thread.

    \o \l{Qt::QueuedConnection}{Queued Connection} The slot is invoked
       when control returns to the event loop of the receiver's
       thread. The slot is executed in the receiver's thread.

    \o \l{Qt::BlockingQueuedConnection}{Blocking Queued Connection}
       The slot is invoked as for the Queued Connection, except the
       current thread blocks until the slot returns. \note Using this
       type to connect objects in the same thread will cause deadlock.

    \o \l{Qt::UniqueConnection}{Unique Connection} The behavior is the
       same as the Auto Connection, but the connection is made only if
       it does not duplicate an existing connection. i.e., if the same
       signal is already connected to the same slot for the same pair
       of objects, then the connection is not made and connect()
       returns false.

    \endlist

    The connection type can be specified by passing an additional
    argument to \l{QObject::connect()}{connect()}. Be aware that
    using direct connections when the sender and receiver live in
    different threads is unsafe if an event loop is running in the
    receiver's thread, for the same reason that calling any function
    on an object living in another thread is unsafe.

    QObject::connect() itself is thread-safe.

    The \l{threads/mandelbrot}{Mandelbrot} example uses a queued
    connection to communicate between a worker thread and the main
    thread. To avoid freezing the main thread's event loop (and, as a
    consequence, the application's user interface), all the
    Mandelbrot fractal computation is done in a separate worker
    thread. The thread emits a signal when it is done rendering the
    fractal.

    Similarly, the \l{network/blockingfortuneclient}{Blocking Fortune
    Client} example uses a separate thread for communicating with
    a TCP server asynchronously.
*/

/*!
    \page threads-qtconcurrent.html
    \title Concurrent Programming

    \previouspage Threads and QObjects
    \contentspage Thread Support in Qt
    \nextpage Thread-Support in Qt Modules

    \target qtconcurrent intro

    The QtConcurrent namespace provides high-level APIs that make it
    possible to write multi-threaded programs without using low-level
    threading primitives such as mutexes, read-write locks, wait
    conditions, or semaphores. Programs written with QtConcurrent
    automatically adjust the number of threads used according to the
    number of processor cores available. This means that applications
    written today will continue to scale when deployed on multi-core
    systems in the future.

    QtConcurrent includes functional programming style APIs for
    parallel list processing, including a MapReduce and FilterReduce
    implementation for shared-memory (non-distributed) systems, and
    classes for managing asynchronous computations in GUI
    applications:

    \list

    \o QtConcurrent::map() applies a function to every item in a container,
    modifying the items in-place.

    \o QtConcurrent::mapped() is like map(), except that it returns a new
    container with the modifications.

    \o QtConcurrent::mappedReduced() is like mapped(), except that the
    modified results are reduced or folded into a single result.

    \o QtConcurrent::filter() removes all items from a container based on the
    result of a filter function.

    \o QtConcurrent::filtered() is like filter(), except that it returns a new
    container with the filtered results.

    \o QtConcurrent::filteredReduced() is like filtered(), except that the
    filtered results are reduced or folded into a single result.

    \o QtConcurrent::run() runs a function in another thread.

    \o QFuture represents the result of an asynchronous computation.

    \o QFutureIterator allows iterating through results available via QFuture.

    \o QFutureWatcher allows monitoring a QFuture using signals-and-slots.

    \o QFutureSynchronizer is a convenience class that automatically
    synchronizes several QFutures.

    \endlist

    Qt Concurrent supports several STL-compatible container and iterator types, 
    but works best with Qt containers that have random-access iterators, such as 
    QList or QVector. The map and filter functions accept both containers and begin/end iterators.

    STL Iterator support overview:

    \table
    \header
        \o Iterator Type
        \o Example classes
        \o Support status
    \row
        \o Input Iterator
        \o 
        \o Not Supported
    \row
        \o Output Iterator
        \o 
        \o Not Supported
    \row
        \o Forward Iterator
        \o std::slist
        \o Supported
    \row
        \o Bidirectional Iterator
        \o QLinkedList, std::list
        \o Supported
    \row
        \o Random Access Iterator
        \o QList, QVector, std::vector
        \o Supported and Recommended
    \endtable
    
    Random access iterators can be faster in cases where Qt Concurrent is iterating
    over a large number of lightweight items, since they allow skipping to any point
    in the container. In addition, using random access iterators allows Qt Concurrent
    to provide progress information trough QFuture::progressValue() and QFutureWatcher::
    progressValueChanged().

    The non in-place modifying functions such as mapped() and filtered() makes a 
    copy of the container when called. If you are using STL containers this copy operation
    might take some time, in this case we recommend specifying the begin and end iterators
    for the container instead.
*/

/*!
    \page threads-modules.html
    \title Thread-Support in Qt Modules

    \previouspage Concurrent Programming
    \contentspage Thread Support in Qt

    \section1 Threads and the SQL Module

    A connection can only be used from within the thread that created it.
    Moving connections between threads or creating queries from a different
    thread is not supported.

    In addition, the third party libraries used by the QSqlDrivers can impose
    further restrictions on using the SQL Module in a multithreaded program.
    Consult the manual of your database client for more information

    \section1 Painting in Threads

    QPainter can be used in a thread to paint onto QImage, QPrinter, and
    QPicture paint devices. Painting onto QPixmaps and QWidgets is \e not
    supported. On Mac OS X the automatic progress dialog will not be 
    displayed if you are printing from outside the GUI thread.

    Any number of threads can paint at any given time, however only
    one thread at a time can paint on a given paint device. In other
    words, two threads can paint at the same time if each paints onto
    separate QImages, but the two threads cannot paint onto the same
    QImage at the same time.

    Note that on X11 systems without FontConfig support, Qt cannot
    render text outside of the GUI thread. You can use the
    QFontDatabase::supportsThreadedFontRendering() function to detect
    whether or not font rendering can be used outside the GUI thread.

    \section1 Threads and Rich Text Processing

    The QTextDocument, QTextCursor, and \link richtext.html all
    related classes\endlink are reentrant.

    Note that a QTextDocument instance created in the GUI thread may
    contain QPixmap image resources. Use QTextDocument::clone() to
    create a copy of the document, and pass the copy to another thread for
    further processing (such as printing).

    \section1 Threads and the SVG module

    The QSvgGenerator and QSvgRenderer classes in the QtSvg module
    are reentrant.

    \section1 Threads and Implicitly Shared Classes

    Qt uses an optimization called \l{implicit sharing} for many of
    its value class, notably QImage and QString. Beginning with Qt 4,
    implicit shared classes can safely be copied across threads, like
    any other value classes. They are fully
    \l{Reentrancy and Thread-Safety}{reentrant}. The implicit sharing
    is really \e implicit.

    In many people's minds, implicit sharing and multithreading are
    incompatible concepts, because of the way the reference counting
    is typically done. Qt, however, uses atomic reference counting to
    ensure the integrity of the shared data, avoiding potential
    corruption of the reference counter.

    Note that atomic reference counting does not guarantee
    \l{Reentrancy and Thread-Safety}{thread-safety}. Proper locking should be used
    when sharing an instance of an implicitly shared class between
    threads. This is the same requirement placed on all
    \l{Reentrancy and Thread-Safety}{reentrant} classes, shared or not. Atomic reference
    counting does, however, guarantee that a thread working on its
    own, local instance of an implicitly shared class is safe. We
    recommend using \l{Signals and Slots Across Threads}{signals and
    slots} to pass data between threads, as this can be done without
    the need for any explicit locking.

    To sum it up, implicitly shared classes in Qt 4 are really \e
    implicitly shared. Even in multithreaded applications, you can
    safely use them as if they were plain, non-shared, reentrant
    value-based classes.
*/
