Qt 4.8: toplevel.h Example File (graphicsview/portedasteroids/toplevel.h)

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# toplevel.h Example File

graphicsview/portedasteroids/toplevel.h

     /****************************************************************************
     **
     ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
     ** Contact: http://www.qt-project.org/legal
     **
     ** This file is part of the examples of the Qt Toolkit.
     **
     ** $QT_BEGIN_LICENSE:BSD$
     ** You may use this file under the terms of the BSD license as follows:
     **
     ** "Redistribution and use in source and binary forms, with or without
     ** modification, are permitted provided that the following conditions are
     ** met:
     **   * Redistributions of source code must retain the above copyright
     **     notice, this list of conditions and the following disclaimer.
     **   * Redistributions in binary form must reproduce the above copyright
     **     notice, this list of conditions and the following disclaimer in
     **     the documentation and/or other materials provided with the
     **     distribution.
     **   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
     **     of its contributors may be used to endorse or promote products derived
     **     from this software without specific prior written permission.
     **
     **
     ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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     ****************************************************************************/

     /*
      * KAsteroids - Copyright (c) Martin R. Jones 1997
      *
      * Part of the KDE project
      */

     #ifndef __KAST_TOPLEVEL_H__
     #define __KAST_TOPLEVEL_H__

     #include <QMainWindow>
     #include <QMultiHash>
     #include <QMap>
     #include <QShowEvent>
     #include <QHideEvent>
     #include <QKeyEvent>

     #include "view.h"

     class KALedMeter;
     class QLCDNumber;

     class KAstTopLevel : public QMainWindow
     {
         Q_OBJECT
     public:
         KAstTopLevel( QWidget *parent = 0);
         virtual ~KAstTopLevel();

     private:
         void playSound( const char *snd );
         void readSoundMapping();
         void doStats();

     protected:
         virtual void showEvent( QShowEvent * );
         virtual void hideEvent( QHideEvent * );
         virtual void keyPressEvent( QKeyEvent *event );
         virtual void keyReleaseEvent( QKeyEvent *event );

     private slots:
         void slotNewGame();

         void slotShipKilled();
         void slotRockHit( int size );
         void slotRocksRemoved();

         void slotUpdateVitals();

     private:
         KAsteroidsView *view;
         QLCDNumber *scoreLCD;
         QLCDNumber *levelLCD;
         QLCDNumber *shipsLCD;

         QLCDNumber *teleportsLCD;
     //    QLCDNumber *bombsLCD;
         QLCDNumber *brakesLCD;
         QLCDNumber *shieldLCD;
         QLCDNumber *shootLCD;
         KALedMeter *powerMeter;

         bool   sound;
         //Q3Dict<QString> soundDict;

         // waiting for user to press Enter to launch a ship
         bool waitShip;
         bool isPaused;

         int shipsRemain;
         int score;
         int level;
         bool showHiscores;

         enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,
                         Brake, Shield, Pause, NewGame  };

         QMap<int, Action> actions;
     };

     #endif