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/*!
    \page qmake-manual.html
    \title qmake Manual
    \startpage {index.html}{Qt Reference Documentation}
    \nextpage qmake Tutorial

    \ingroup qttools
    \keyword qmake

    \l{qmake}{\c qmake} is a tool that helps simplify the build process for
    development project across different platforms.  \l{qmake}{\c qmake}
    automates the generation of Makefiles so that only a few lines of
    information are needed to create each Makefile. \l{qmake}{\c qmake} can be
    used for any software project, whether it is written in Qt or not.

    \l{qmake}{\c qmake} generates a Makefile based on the information in a
    project file. Project files are created by the developer, and are usually
    simple, but more sophisticated project files can be created for complex
    projects.
    \l{qmake}{\c qmake} contains additional features to support development
    with Qt, automatically including build rules for \l{moc.html}{moc}
    and \l{uic.html}{uic}.
    \l{qmake}{\c qmake} can also generate projects for Microsoft Visual studio
    without requiring the developer to change the project file.

    \section1 Getting Started

    The \l{qmake Tutorial} and guide to \l{qmake Common Projects} provide overviews
    that aim to help new users get started with \l{qmake}{\c qmake}.

    \list
    \o \l{qmake Tutorial}
      \tableofcontents{1 qmake Tutorial}
    \endlist

    \list
    \o \l{qmake Common Projects}
      \tableofcontents{1 qmake Common Projects}
    \endlist

    \section1 Table of Contents

    \list
    \o \l{Using qmake}
      \tableofcontents{1 Using qmake}
    \o \l{qmake Project Files}
      \tableofcontents{1 qmake Project Files}
    \o \l{Running qmake}
      \tableofcontents{1 Running qmake}
    \o \l{qmake Platform Notes}
      \tableofcontents{1 qmake Platform Notes}
    \o \l{qmake Advanced Usage}
      \tableofcontents{1 qmake Advanced Usage}
    \o \l{Using Precompiled Headers}
      \tableofcontents{1 Using Precompiled Headers}
    \o \l{qmake Reference}
      \tableofcontents{1 qmake Reference}
    \o \l{qmake Variable Reference}
      \tableofcontents{1 qmake Variable Reference}
    \o \l{qmake Function Reference}
      \tableofcontents{1 qmake Function Reference}
    \o \l{Configuring qmake's Environment}
      \tableofcontents{1 Configuring qmake's Environment}
    \endlist
*/

/*!
    \page qmake-using.html
    \title Using qmake
    \contentspage {qmake Manual}{Contents}
    \previouspage qmake Manual
    \nextpage qmake Project Files

    \l{qmake Manual#qmake}{\c qmake} provides a project-oriented system for
    managing the buildprocess for applications, libraries, and other components.
    This approach gives developers control over the source files used, and
    allows each of the steps in the process to be described concisely,
    typically within a single file. \l{qmake Manual#qmake}{\c qmake} expands
    the information in each project file to a Makefile that executes the necessary
    commands for compiling and linking.

    In this document, we provide a basic introduction to project files,
    describe some of the main features of \l{qmake Manual#qmake}{\c qmake},
    and show how to use \l{qmake Manual#qmake}{\c qmake} on the command line.

    \section1 Describing a Project

    Projects are described by the contents of project (\c .pro) files.
    The information within these is used by \l{qmake Manual#qmake}{\c qmake}
    to generate a Makefile containing all the commands that are needed to
    build each project.
    Project files typically contain a list of source and header files,
    general configuration information, and any application-specific details,
    such as a list of extra libraries to link against, or a list of extra
    include paths to use.

    Project files can contain a number of different elements, including
    comments, variable declarations, built-in functions, and some simple
    control structures. In most simple projects, it is only necessary
    to declare the source and header files that are used to build the
    project with some basic configuration options.

    Complete examples of project files can be found in the
    \l{qmake Tutorial}.
    An introduction to project files can be found in the
    \l{qmake Project Files} chapter, and a more detailed description is
    available in the \l{qmake Reference}.

    \section1 Building a Project

    For simple projects, you only need to run \l{qmake Manual#qmake}{\c qmake}
    in the top level directory of your project. By default,
    \l{qmake Manual#qmake}{\c qmake} generates a Makefile that you then use
    to build the project, and you can then run your platform's \c make tool
    to build the project.

    \l{qmake Manual#qmake}{\c qmake} can also be used to generate project files.
    A full description of \c{qmake}'s command line options can be found in the
    \l{Running qmake} chapter of this manual.

    \section1 Using Precompiled Headers

    In large projects, it is possible to take advantage of precompiled
    header files to speed up the build process. This feature is described
    in detail in the \l{Using Precompiled Headers} chapter.
*/

/*!
    \page qmake-project-files.html
    \title qmake Project Files
    \contentspage {qmake Manual}{Contents}
    \previouspage Using qmake
    \nextpage Running qmake

    Project files contain all the information required by
    \l{qmake Manual#qmake}{\c qmake} to build your application, library,
    or plugin. The resources used by your project are generally specified
    using a series of declarations, but support for simple programming
    constructs allow you to describe different build processes for different
    platforms and environments.

    \tableofcontents

    \section1 Project File Elements

    The project file format used by \l{qmake Manual#qmake}{\c qmake} can be
    used to support both simple and fairly complex build systems.
    Simple project files will use a straightforward declarative style,
    defining standard variables to indicate the source and header files
    that are used in the project. Complex projects may use the control flow
    structures to fine-tune the build process.

    The following sections describe the different types of elements used
    in project files.

    \section2 Variables

    In a project file, variables are used to hold lists of strings. In the
    simplest projects, these variables inform \l{qmake Manual#qmake}{\c qmake}
    about the configuration options to use, or supply filenames and paths to
    use in the build process.

    \l{qmake Manual#qmake}{\c qmake} looks for certain variables in each
    project file, and it uses the contents of these to determine what it
    should write to a Makefile. For example, the list of values in the
    \c HEADERS and \c SOURCES variables are used to tell
    \l{qmake Manual#qmake}{\c qmake} about header and source files in the
    same directory as the project file.

    Variables can also be used internally to store temporary lists of values,
    and existing lists of values can be overwritten or extended with new
    values.

    The following lines show how lists of values are assigned to variables:

    \snippet doc/src/snippets/qmake/variables.pro 0

    Note that the first assignment only includes values that are specified on
    the same line as the \c SOURCES variable. The second assignment splits
    the items across lines by using the \c \\ character.

    The list of values in a variable is extended in the following way:

    \snippet doc/src/snippets/qmake/variables.pro 1

    The \c CONFIG variable is another special variable that
    \l{qmake Manual#qmake}{\c qmake} uses when generating a Makefile.
    It is discussed in the section on
    \l{#GeneralConfiguration}{general configuration} later in this chapter.
    In the above line, \c qt is added to the list of existing values
    contained in \c CONFIG.

    The following table lists the variables that \l{qmake Manual#qmake}{\c qmake}
    recognizes, and describes what they should contain.

    \table
    \header \o Variable \o Contents
    \row \o CONFIG    \o General project configuration options.
    \row \o DESTDIR   \o The directory in which the executable or binary file will
                      be placed.
    \row \o FORMS     \o A list of UI files to be processed by \c uic.
    \row \o HEADERS   \o A list of filenames of header (.h) files used when
                      building the project.
    \row \o QT        \o Qt-specific configuration options.
    \row \o RESOURCES \o A list of resource (.rc) files to be included in the
                      final project. See the \l{The Qt Resource System} for
                      more information about these files.
    \row \o SOURCES   \o A list of source code files to be used when building
                      the project.
    \row \o TEMPLATE  \o The template to use for the project. This determines
                      whether the output of the build process will be an
                      application, a library, or a plugin.
    \endtable

    The contents of a variable can be read by prepending the variable name with
    \c $$. This can be used to assign the contents of one variable to another:

    \snippet doc/src/snippets/qmake/dereferencing.pro 0

    The \c $$ operator is used extensively with built-in functions that operate
    on strings and lists of values. These are described in the chapter on
    \l{qmake Advanced Usage}.

    \section3 Whitespace

    Normally, variables are used to contain whitespace-separated lists
    of values. However, it is sometimes necessary to specify values containing
    spaces. These must be quoted by using double quotes:

    \snippet doc/src/snippets/qmake/quoting.pro 0

    The quoted text is treated as a single item in the list of values held by
    the variable. A similar approach is used to deal with paths that contain
    spaces, particularly when defining the
    \l{qmake Variable Reference#INCLUDEPATH}{INCLUDEPATH} and
    \l{qmake Variable Reference#LIBS}{LIBS} variables for the Windows platform:

    \snippet doc/src/snippets/qmake/spaces.pro quoting include paths with spaces

    \section2 Comments

    You can add comments to project files. Comments begin with the \c
    # character and continue to the end of the same line. For example:

    \snippet doc/src/snippets/qmake/comments.pro 0

    To include the \c # character in variable assignments, it is necessary
    to use the contents of the built-in \c LITERAL_HASH variable. See the
    \l{qmake Variable Reference#LITERAL_HASH}{variable reference} for more
    information.

    \section2 Built-in Functions and Control Flow

    \l{qmake Manual#qmake}{\c qmake} provides a number of built-in functions
    to allow the contents of variables to be processed.
    The most commonly used function in simple
    project files is the \c include function which takes a filename as an
    argument. The contents of the given file are included in the project
    file at the place where the \c include function is used.
    The \c include function is most commonly used to include other project
    files:

    \snippet doc/src/snippets/qmake/include.pro 0

    Support for conditional structures is made available via
    \l{qmake Advanced Usage#scopes}{scopes} that behave like \c if
    statements in programming languages:

    \snippet doc/src/snippets/qmake/scopes.pro 0

    The assignments inside the braces are only made if the condition is
    true. In this case, the special \c win32 variable must be set; this
    happens automatically on Windows, but this can also be specified on
    other platforms by running \l{qmake Manual#qmake}{\c qmake}
    with the \c{-win32} command line
    option (see \l{Running qmake} for more information). The opening
    brace must stand on the same line as the condition.

    Simple loops are constructed by iterating over lists of values using
    the built-in \c for function. The following code adds directories
    to the \l{qmake Variable Reference#SUBDIRS}{SUBDIRS} variable, but
    only if they exist:

    \snippet doc/src/snippets/qmake/functions.pro 0

    More complex operations on variables that would usually require loops
    are provided by built-in functions such as \c find, \c unique, and
    \c count. These functions, and many others are provided to manipulate
    strings and paths, support user input, and call external tools. A list
    of the functions available can be found in the
    \l{qmake Advanced Usage} chapter of this manual.

    \section1 Project Templates

    The \c TEMPLATE variable is used to define the type of project that will
    be built. If this is not declared in the project file,
    \l{qmake Manual#qmake}{\c qmake} assumes that an application should be
    built, and will generate an appropriate Makefile (or equivalent file)
    for the purpose.

    The types of project available are listed in the following table with
    information about the files that \l{qmake Manual#qmake}{\c qmake}
    will generate for each of them:

    \table
    \header \o Template      \o Description of \l{qmake Manual#qmake}{\c qmake} output
    \row    \o app (default) \o Creates a Makefile to build an application.
    \row    \o lib           \o Creates a Makefile to build a library.
    \row    \o subdirs       \o Creates a Makefile containing rules for the
    subdirectories specified using the \l{qmake Variable Reference#SUBDIRS}{SUBDIRS}
    variable. Each subdirectory must contain its own project file.
    \row    \o vcapp         \o Creates a Visual Studio Project file to build
                             an application.
    \row    \o vclib         \o Creates a Visual Studio Project file to build a library.
    \row    \o vcsubdirs     \o Creates a Visual Studio Solution file to build projects in sub-directories.
    \endtable

    See the \l{qmake Tutorial} for advice on writing project files for
    projects that use the \c app and \c lib templates.

    When the \c subdirs template is used, \l{qmake Manual#qmake}{\c qmake}
    generates a Makefile to examine each specified subdirectory,
    process any project file it finds there, and run the platform's
    \c make tool on the newly-created Makefile.
    The \l{qmake Variable Reference#SUBDIRS}{SUBDIRS} variable is used to
    contain a list of all the subdirectories to be processed.

    \target GeneralConfiguration
    \section1 General Configuration

    The \l{qmake Variable Reference#CONFIG}{CONFIG variable} specifies the
    options and features that the compiler should use and the libraries that
    should be linked against. Anything can be added to the \c CONFIG variable,
    but the options covered below are recognized by
    \l{qmake Manual#qmake}{\c qmake} internally.

    The following options control the compiler flags that are used to build the
    project:

    \table
    \header \o Option   \o Description
    \row    \o release  \o The project is to be built in release mode.
            This is ignored if \c debug is also specified.
    \row    \o debug    \o The project is to be built in debug mode.
    \row    \o debug_and_release \o The project is built in \e both debug and
            release modes.
    \row    \o debug_and_release_target \o The project is built in \e both debug
    and release modes. TARGET is built into \e both the debug and release directories.
    \row    \o build_all \o If \c debug_and_release is specified, the project is
            built in both debug and release modes by default.
    \row    \o autogen_precompile_source \o Automatically generates a \c .cpp file that includes
    the precompiled header file specified in the .pro file.
    \row    \o ordered  \o When using the \c subdirs template, this option
            specifies that the directories listed should be processed in the
            order in which they are given.
    \row    \o warn_on  \o The compiler should output as many warnings as possible.
            This is ignored if \c warn_off is specified.
    \row    \o warn_off \o The compiler should output as few warnings as possible.
    \row    \o copy_dir_files \o Enables the install rule to also copy directories, not just files.
    \endtable

    The \c debug_and_release option is special in that it enables \e both debug and
    release versions of a project to be built. In such a case, the Makefile that
    \l{qmake Manual#qmake}{\c qmake} generates includes a rule that builds both versions,
    and this can be invoked in the following way:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 0

    Adding the \c build_all option to the \c CONFIG variable makes this rule
    the default when building the project, and installation targets will be
    created for both debug and release builds.

    Note that each of the options specified in the \c CONFIG variable can also be
    used as a scope condition.
    You can test for the presence of certain configuration options by using the
    built-in \l{qmake Function Reference#CONFIG(config)}{CONFIG()} function.
    For example, the following lines show the function as the condition in a scope
    to test whether only the \c opengl option is in use:

    \snippet doc/src/snippets/qmake/configscopes.pro 4
    \snippet doc/src/snippets/qmake/configscopes.pro 5

    This enables different configurations to be defined for \c release and
    \c debug builds, and is described in more detail in the
    \l{qmake Advanced Usage#Scopes}{Scopes} section of the
    \l{qmake Advanced Usage}{Advanced Usage} chapter of this manual.

    The following options define the type of project to be built. Note that some
    of these options only take effect when used on the relevant platform. On other
    platforms, they have no effect.

    \table
    \header \o Option \o Description
    \row    \o qt     \o The project is a Qt application and should link against the Qt
                      library. You can use the \c QT variable to control any additional
                      Qt modules that are required by your application.
    \row    \o thread \o The project is a multi-threaded application.
    \row    \o x11    \o The project is an X11 application or library.
    \endtable

    When using \l{qmake Variable Reference#TEMPLATE}{application or library project
    templates}, more specialized configuration options can be used to fine tune the
    build process. These are explained in details in the
    \l{qmake-common-projects.html}{Common Projects} chapter of this manual.

    For example, if your application uses the Qt library and you want to
    build it as a multi-threaded application in \c debug mode, your project
    file will contain the following line:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 1

    Note, that you must use "+=", not "=", or \l{qmake Manual#qmake}{\c qmake}
    will not be able to use Qt's configuration to determine the settings
    needed for your project. More information about operators can be found in the
	\l{qmake Advanced Usage#Operators}
    {Operators} section of the \l{qmake Advanced Usage}
    chapter.

    \section1 Declaring Qt Libraries

    If the \c CONFIG variable contains the \c qt value, qmake's support for Qt
    applications is enabled. This makes it possible to fine-tune which of the
    Qt modules are used by your application. This is achieved with the \c QT
    variable which can be used to declare the required extension modules.
    For example, we can enable the XML and network modules in the following way:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 2

    Note that \c QT includes the \c core and \c gui modules by default, so the
    above declaration \e adds the network and XML modules to this default list.
    The following assignment \e omits the default modules, and will lead to
    errors when the application's source code is being compiled:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 3

    If you want to build a project \e without the \c gui module, you need to
    exclude it with the "-=" operator. By default, \c QT contains both
    \c core and \c gui, so the following line will result in a minimal
    Qt project being built:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 4

	More information about operators can be found in the
    \l{qmake Advanced Usage#Operators}
    {Operators} section of the \l{qmake Advanced Usage}
    chapter.
	
    The table below shows the options that can be used with the \c QT variable
    and the features that are associated with each of them:

    \table
    \header \o Option                     \o Features
    \row    \o core (included by default) \o QtCore module
    \row    \o gui  (included by default) \o QtGui module
    \row    \o network                    \o QtNetwork module
    \row    \o opengl                     \o QtOpenGL module
    \row    \o sql                        \o QtSql module
    \row    \o svg                        \o QtSvg module
    \row    \o xml                        \o QtXml module
    \row    \o xmlpatterns                \o QtXmlPatterns module
    \row    \o qt3support                 \o Qt3Support module
    \endtable

    Note that adding the \c opengl option to the \c QT variable automatically
    causes the equivalent option to be added to the \c CONFIG variable.
    Therefore, for Qt applications, it is not necessary to add the \c opengl
    option to both \c CONFIG and \c{QT}.

    \section1 Configuration Features

    \l{qmake Manual#qmake}{\c qmake} can be set up with extra configuration
    features that are specified in feature (.prf) files. These extra features
    often provide support for custom tools that are used during the build
    process. To add a feature to the build process, append the feature name
    (the stem of the feature filename) to the \c CONFIG variable.

    For example, \l{qmake Manual#qmake}{\c qmake} can configure the build
    process to take advantage of external libraries that are supported by
    \l{http://www.freedesktop.org/wiki/Software_2fpkgconfig}{pkg-config},
    such as the D-Bus and ogg libraries, with the following lines:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 5

    More information about features can be found in the
    \l{qmake Advanced Usage#Adding New Configuration Features}
    {Adding New Configuration Features} section of the \l{qmake Advanced Usage}
    chapter.

    \section1 Declaring Other Libraries

    If you are using other libraries in your project in addition to those
    supplied with Qt, you need to specify them in your project file.

    The paths that \l{qmake Manual#qmake}{\c qmake} searches for libraries
    and the specific libraries to link against can be added to the list of values in the
    \l{qmake Variable Reference#LIBS}{LIBS} variable. The paths to the libraries
    themselves can be given, or the familiar Unix-style notation for specifying
    libraries and paths can be used if preferred.

    For example, the following lines show how a library can be specified:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 6

    The paths containing header files can also be specified in a similar way
    using the \l{qmake Variable Reference#INCLUDEPATH}{INCLUDEPATH} variable.

    For example, it is possible to add several paths to be searched for header
    files:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 7
*/

/*!
    \page qmake-running.html
    \title Running qmake
    \contentspage {qmake Manual}{Contents}
    \previouspage qmake Project Files
    \nextpage qmake Platform Notes

    The behavior of \l{qmake Manual#qmake}{\c qmake} can be customized when it
    is run by specifying various options on the command line. These allow the
    build process to be fine-tuned, provide useful diagnostic
    information, and can be used to specify the target platform for
    your project.

    \tableofcontents

    \target Commands
    \section1 Command-Line Options

    \section2 Syntax

    The syntax used to run \l{qmake Manual#qmake}{\c qmake} takes the
    following simple form:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 8

    \l{qmake Manual#qmake}{\c qmake} supports two different modes of operation:
    In the default mode,\l{qmake Manual#qmake}{\c qmake} will use the
    description in a project file to generate a Makefile, but it is also
    possible to use \l{qmake Manual#qmake}{\c qmake} to generate project files.
    If you want to explicitly set the mode, you must specify it before all
    other options. The \c mode can be either of the following two values:

    \list
    \o \c -makefile \BR
        \l{qmake Manual#qmake}{\c qmake} output will be a Makefile.
    \o \c -project \BR
        \l{qmake Manual#qmake}{\c qmake} output will be a project file. \BR
    \bold{Note:} It is likely that the created file will need to be edited; for example,
    adding the \c QT variable to suit what modules are required for the project.
    \endlist

    The following \c options are used to specify both general and mode-specific
    settings. Options that only apply to the Makefile mode are described in the
    \l{#MakefileMode}{Makefile Mode Options} section; options that influence the
    creation of project files are described in the
    \l{#ProjectMode}{Project File Options} section.

    The \c files argument represents a list of one or more project files, separated
    by spaces.

    \section2 Options

    A wide range of options can be specified on the command line to
    \l{qmake Manual#qmake}{\c qmake} in order to customize the build process,
    and to override default settings for your platform. The following basic
    options provide usage information, specify where
    \l{qmake Manual#qmake}{\c qmake} writes the output file, and control the
    level of debugging information that will be written to the console:

    \list
    \o \c -help \BR
        \l{qmake Manual#qmake}{\c qmake} will go over these features and give some
        useful help.
    \o \c -o file \BR
        \l{qmake Manual#qmake}{\c qmake} output will be directed to \e file. If
        this option is not specified, \l{qmake Manual#qmake}{\c qmake} will try
        to use a suitable file name for its output, depending on the mode it is
        running in.\BR
        If '-' is specified, output is directed to stdout.
    \o \c -d \BR
        \l{qmake Manual#qmake}{\c qmake} will output debugging information.
    \endlist

    For projects that need to be built differently on each target platform,
    with many subdirectories, you can run \l{qmake Manual#qmake}{\c qmake} with
    each of the following options to set the corresponding platform-specific
    variable in each project file:

    \list
    \o \c -unix \BR
        \l{qmake Manual#qmake}{\c qmake} will run in unix mode. In this mode,
        Unix file naming and path conventions will be used, additionally
        testing for \c unix (as a scope) will succeed. This is the default
        mode on all Unices.
    \o \c -macx \BR
        \l{qmake Manual#qmake}{\c qmake} will run in Mac OS X mode. In this
        mode, Unix file naming and path conventions will be used, additionally
        testing for \c macx (as a scope) will succeed. This is the default mode
        on Mac OS X.
    \o \c -win32 \BR
        \l{qmake Manual#qmake}{\c qmake} will run in win32 mode. In this mode,
        Windows file naming and path conventions will be used, additionally
        testing for \c win32 (as a scope) will succeed. This is the default
        mode on Windows.
    \endlist

    The template used for the project is usually specified by the \c TEMPLATE
    variable in the project file. We can override or modify this by using the
    following options:

    \list
    \o \c -t tmpl \BR
        \l{qmake Manual#qmake}{\c qmake} will override any set \c TEMPLATE
        variables with tmpl, but only \e after the .pro file has been processed.
    \o \c -tp prefix \BR
        \l{qmake Manual#qmake}{\c qmake} will add the prefix to the \c TEMPLATE
        variable.
    \endlist

    The level of warning information can be fine-tuned to help you find problems in
    your project file:

    \list
    \o \c -Wall \BR
        \l{qmake Manual#qmake}{\c qmake} will report all known warnings.
    \o \c -Wnone \BR
        No warning information will be generated by \
        l{qmake Manual#qmake}{\c qmake}.
    \o \c -Wparser \BR
        \l{qmake Manual#qmake}{\c qmake} will only generate parser warnings.
        This will alert you to common pitfalls and potential problems in the
        parsing of your project files.
    \o \c -Wlogic \BR
        \l{qmake Manual#qmake}{\c qmake} will warn of common pitfalls and
        potential problems in your project file. For example,
        \l{qmake Manual#qmake}{\c qmake} will report whether a file is placed
        into a list of files multiple times, or if a file cannot be found.
    \endlist

    \target MakefileMode
    \section2 Makefile Mode Options

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 9

    In Makefile mode, \l{qmake Manual#qmake}{\c qmake} will generate a Makefile
    that is used to build the project. Additionally, the following options may
    be used in this mode to influence the way the project file is generated:

    \list
    \o \c -after \BR
        \l{qmake Manual#qmake}{\c qmake} will process assignments given on the
        command line after the specified files.
    \o \c -nocache \BR
        \l{qmake Manual#qmake}{\c qmake} will ignore the .qmake.cache file.
    \o \c -nodepend \BR
        \l{qmake Manual#qmake}{\c qmake} will not generate any dependency
        information.
    \o \c -cache file \BR
        \l{qmake Manual#qmake}{\c qmake} will use \e file as the cache file,
        ignoring any other .qmake.cache files found.
    \o \c -spec spec \BR
        \l{qmake Manual#qmake}{\c qmake} will use \e spec as a path to
        platform and compiler information, and the value of \c QMAKESPEC will
        be ignored.
    \endlist

    You may also pass \l{qmake Manual#qmake}{\c qmake} assignments on the
    command line; they will be processed before all of the files specified.
    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 10

    This will generate a Makefile, from test.pro with Unix pathnames.  However
    many of the specified options aren't necessary as they are the default.
    Therefore, the line can be simplified on Unix to:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 11

    If you are certain you want your variables processed after the
    files specified, then you may pass the \c -after option. When this
    is specified, all assignments on the command line after the \c -after
    option will be postponed until after the specified files are parsed.

    \target ProjectMode
    \section2 Project Mode Options

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 12

    In project mode, \l{qmake Manual#qmake}{\c qmake} will generate a project
    file. Additionally, you may supply the following options in this mode:

    \list
    \o \c -r \BR
       \l{qmake Manual#qmake}{\c qmake} will look through supplied directories
       recursively
    \o \c -nopwd \BR
       \l{qmake Manual#qmake}{\c qmake} will not look in your current working
       directory for source code and only use the specified \c files
    \endlist

    In this mode, the \c files argument can be a list of files or directories.
    If a directory is specified, it will be included in the \c DEPENDPATH
    variable, and relevant code from there will be included in the generated
    project file. If a file is given, it will be appended to the correct
    variable, depending on its extension; for example, UI files are added
    to \c FORMS, and C++ files are added to \c SOURCES.

    You may also pass assignments on the command line in this mode. When doing
    so, these assignments will be placed last in the generated project file.
*/

/*!
    \page qmake-platform-notes.html
    \title qmake Platform Notes
    \contentspage {qmake Manual}{Contents}
    \previouspage Running qmake
    \nextpage qmake Advanced Usage

    Many cross-platform projects can be handled by the \c{qmake}'s basic
    configuration features. On some platforms, it is sometimes useful, or even
    necessary, to take advantage of platform-specific features.
    \l{qmake Manual#qmake}{\c qmake} knows about many of these features, and
    these can be accessed via specific variables that only have an effect on
    the platforms where they are relevant.

    \tableofcontents

    \section1 Mac OS X

    Features specific to this platform include support for creating universal
    binaries, frameworks and bundles.

    \section2 Source and Binary Packages

    The version of \l{qmake Manual#qmake}{\c qmake} supplied in source packages
    is configured slightly differently to that supplied in binary packages in
    that it uses a different feature specification. Where the source package
    typically uses the \c macx-g++ specification, the binary package is
    typically configured to use the \c macx-xcode specification.

    Users of each package can override this configuration by invoking
    \l{qmake Manual#qmake}{\c qmake} with the \c -spec option (see
    \l{Running qmake} for more information). This makes it possible, for
    example, to use \l{qmake Manual#qmake}{\c qmake} from a binary package to
    create a Makefile in a project directory with the following command line
    invocation:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 13

    \section2 Using Frameworks

    \l{qmake Manual#qmake}{\c qmake} is able to automatically generate build
    rules for linking against frameworks in the standard framework directory on
    Mac OS X, located at \c{/Library/Frameworks/}.

    Directories other than the standard framework directory need to be specified
    to the build system, and this is achieved by appending linker options to the
    \l{qmake Variable Reference#QMAKE_LFLAGS}{QMAKE_LFLAGS} variable, as shown
    in the following example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 14

    The framework itself is linked in by appending the \c{-framework} options and
    the name of the framework to the \l{qmake Variable Reference#LIBS}{LIBS}
    variable:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 15

    \section2 Creating Frameworks

    Any given library project can be configured so that the resulting library
    file is placed in a
    \l{http://developer.apple.com/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/WhatAreFrameworks.html}
    {framework}, ready for deployment. To do this, set up the project to use the
    \l{qmake Variable Reference#TEMPLATE}{\c lib template} and add the
    \c lib_bundle option to the
    \l{qmake Variable Reference#CONFIG}{CONFIG} variable:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 16

    The data associated with the library is specified using the
    \l{qmake Variable Reference#QMAKE_BUNDLE_DATA}{QMAKE_BUNDLE_DATA}
    variable. This holds items that will be installed with a library
    bundle, and is often used to specify a collection of header files,
    as in the following example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 17

    Here, the \c FRAMEWORK_HEADERS variable is a user-defined variable that
    is used to define the headers required to use a particular framework.
    Appending it to the \c QMAKE_BUNDLE_DATA variable ensures that the
    information about these headers are added to the collection of
    resources that will be installed with the library bundle. Also, the
    framework's name and version are specified by
    \l{qmake Variable Reference#QMAKE_FRAMEWORK_BUNDLE_NAME}
    {QMAKE_FRAMEWORK_BUNDLE_NAME}
    and \l{qmake Variable Reference#QMAKE_FRAMEWORK_VERSION}
    {QMAKE_FRAMEWORK_VERSION} variables. By default, the values used for
    these are obtained from the \l{qmake Variable Reference#TARGET}{TARGET}
    and \l{qmake Variable Reference#VERSION}{VERSION} variables.

    See \l{Deploying an Application on Mac OS X} for more information about
    deploying applications and libraries.

    \section2 Creating Universal Binaries

    To create a universal binary for your application, you need to be using
    a version of Qt that has been configured with the \c{-universal} option.

    The architectures to be supported in the binary are specified with the
    \l{qmake Variable Reference#CONFIG}{CONFIG} variable. For example, the
    following assignment causes \l{qmake Manual#qmake}{\c qmake} to generate
    build rules to create a universal binary for both PowerPC and x86
    architectures:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 18

    Additionally, developers using a PowerPC-based platform need to set the
    \l{qmake Variable Reference#QMAKE_MAC_SDK}{QMAKE_MAC_SDK} variable.
    This process is discussed in more detail in the
    \l{Deploying an Application on Mac OS X#Architecture Dependencies}{deployment guide for Mac OS X}.

    \section2 Creating and Moving Xcode Projects

    Developers on Mac OS X can take advantage of \c{qmake}'s support for Xcode
    project files, as described in
    \l{Qt is Mac OS X Native#Development Tools}{Qt is Mac OS X Native},
    by running \l{qmake Manual#qmake}{\c qmake} to generate an Xcode project
    from an existing \l{qmake Manual#qmake}{\c qmake} project files. For
    example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 19

    Note that, if a project is later moved on the disk,
    \l{qmake Manual#qmake}{\c qmake} must be run again to process the project
    file and create a new Xcode project file.

    \section2 On supporting two build targets simultaneously

    Implementing this is currently not feasible, because the XCode
    concept of Active Build Configurations is conceptually different
    from the qmake idea of build targets.

    The XCode Active Build Configurations settings are for modifying
    xcode configurations, compiler flags and similar build
    options. Unlike Visual Studio, XCode does not allow for the
    selection of specific library files based on whether debug or
    release build configurations are selected. The qmake debug and
    release settings control which library files are linked to the
    executable.

    It is currently not possible to set files in XCode configuration
    settings from the qmake generated xcode project file. The way the
    libraries are linked in the "Frameworks & Libraries" phase in the
    XCode build system.

    Furthermore, the selected "Active Build Configuration" is stored
    in a .pbxuser file, which is generated by xcode on first load, not
    created by qmake.

    \section1 Windows

    Features specific to this platform include support for creating Visual
    Studio project files and handling manifest files when deploying Qt
    applications developed using Visual Studio 2005.

    \section2 Creating Visual Studio Project Files

    Developers using Visual Studio to write Qt applications can use the
    Visual Studio integration facilities provided with the
    \l{Qt Commercial Edition} and do not need to worry about how
    project dependencies are managed.

    However, some developers may need to import an existing
    \l{qmake Manual#qmake}{\c qmake} project into Visual Studio.
    \l{qmake Manual#qmake}{\c qmake} is able to take a project file and create
    a Visual Studio project that contains all the necessary information
    required by the development environment. This is achieved by setting the
    \l{qmake Manual#qmake}{\c qmake}
    \l{qmake Variable Reference#TEMPLATE}{project template} to either \c vcapp
    (for application projects) or \c vclib (for library projects).

    This can also be set using a command line option, for example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 20

    It is possible to recursively generate \c{.vcproj} files in subdirectories
    and a \c{.sln} file in the main directory, by typing:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 21

    Each time you update the project file, you need to run
    \l{qmake Manual#qmake}{\c qmake} to generate an updated Visual Studio
    project.

    \note If you are using the Visual Studio Add-in, you can import \c .pro
    files via the \gui{Qt->Import from .pro file} menu item.

    \section2 Visual Studio 2005 Manifest Files

    When deploying Qt applications built using Visual Studio 2005, it is
    necessary to ensure that the manifest file, created when the application
    was linked, is handled correctly. This is handled automatically for
    projects that generate DLLs.

    Removing manifest embedding for application executables can be done with
    the following assignment to the \l{qmake Variable Reference#CONFIG}
    {CONFIG} variable:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 22

    Also, the manifest embedding for DLLs can be removed with the following
    assignment to the \l{qmake Variable Reference#CONFIG}{CONFIG} variable:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 23

    This is discussed in more detail in the
    \l{Deploying an Application on Windows#Visual Studio 2005 Onwards}
    {deployment guide for Windows}.


    \section1 Symbian Platform

    Features specific to this platform include handling of static data,
    capabilities, stack and heap size, compiler specific options, and unique
    identifiers for the application or library.

    \section2 Handling of Static Data

    If the application uses any static data, the build system needs to be
    informed about it. This is because Symbian tries to save memory if no
    static data is in use.

    To specify that static data support is desired, add this to the project file:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 129

    The default value is zero.

    \section2 Stack and Heap Size

    The Symbian platform uses predefined sizes for stacks and heaps. If an
    application exceeds either limit, it may crash or fail to complete its
    task. Crashes that seem to have no reason can often be traced back to
    insufficient stack and/or heap sizes.

    The stack size has a maximum value, whereas the heap size has a
    minimum and a maximum value, all specified in bytes. The minimum value
    prevents the application from starting if that amount of memory is not available. The
    minimum and maximum values are separated by a space. For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 130

    The default values depend on the version of the Symbian SDK you're using,
    however, the Qt toolchain sets this to the maximum possible value and this
    should not be changed.

    \section2 Compiler-Specific Options

    General compiler options can as usual be set using \c QMAKE_CFLAGS and \c QMAKE_CXXFLAGS.
    In order to set specific compiler options, \c QMAKE_CFLAGS.<compiler> and
    \c QMAKE_CXXFLAGS.<compiler> can be used. \c <compiler> can be either \c CW for the WINSCW
    architecture (emulator), or \c ARMCC for the ARMv5 architecture (hardware), or \c GCCE for
    the ARMv5 architecture (hardware).

    Here is an example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 131

    \section2 Unique Identifiers

    Symbian applications may have unique identifiers attached to them.
    Here is how to define them in a project file:

    There are four available types of IDs supported: \c UID2, \c UID3, \c SID, and \c VID. They
    are specified like this:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 132

    If \c SID is not specified, it defaults to the same value as \c UID3.
    If \c UID3 is not specified, qmake will automatically generate a \c UID3
    suitable for development and debugging. This value should be manually
    specified for applications that are to be released. See the
    \l{Symbian Signed} Web site for information about obtaining an official
    UID. Both \c SID and \c VID default to empty values.

    There exists one UID1 too, but this should not be touched by any application.

    The UID2 has a specific value for different types of files; e.g. apps/exes
    are always 0x100039CE. The toolchain will set this for value for the most common file types like,
    EXE/APP and shared library DLL.

    For more information about unique identifiers and their meaning for
    Symbian applications, please refer to the \l{UID Q&As (Symbian Signed)}
    page in the \l{Forum Nokia Wiki} for more information.

    \section2 Capabilities

    Capabilities define extra privileges for the application, such as the
    ability to list all files on the file system. Capabilities are defined
    in the project file like this:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 133

    It is also possible to specify which capabilities \e not to have,
    by first specifying \c ALL and then list the unwanted capabilities
    with a minus in front of them, like this:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 134

    For more information about capabilities, please refer to the Symbian SDK documentation.
*/

/*!
    \page qmake-reference.html
    \title qmake Reference
    \contentspage {qmake Manual}{Contents}
    \previouspage Using Precompiled Headers
    \nextpage qmake Variable Reference

    This reference is a detailed index of all the variables and function that
    are available for use in \l{qmake Manual#qmake}{\c qmake} project files.

    \section1 Variable Reference

    The \l{qmake Variable Reference} describes the variables that are
    recognized by \l{qmake Manual#qmake}{\c qmake}when configuring the build
    process for projects.

    \section1 Function Reference

    The \l{qmake Function Reference} describes the function that can be
    used to process the contents of variables defined in project files.

    \target FrequentlyUsedVariables
    \section1 Frequently Used Variables

    The following variables are frequently used in project files to describe
    common aspects of the build process. These are fully described in the
    \l{qmake-variable-reference.html}{Variable Reference}.

    \list
    \o \l{qmake Variable Reference#CONFIG}{CONFIG}
    \o \l{qmake Variable Reference#DEF_FILE}{DEF_FILE}
    \o \l{qmake Variable Reference#DEFINES}{DEFINES}
    \o \l{qmake Variable Reference#DESTDIR}{DESTDIR}
    \o \l{qmake Variable Reference#DISTFILES}{DISTFILES}
    \o \l{qmake Variable Reference#DLLDESTDIR}{DLLDESTDIR}
    \o \l{qmake Variable Reference#FORMS}{FORMS}
    \o \l{qmake Variable Reference#FORMS3}{FORMS3}
    \o \l{qmake Variable Reference#GUID}{GUID}
    \o \l{qmake Variable Reference#HEADERS}{HEADERS}
    \o \l{qmake Variable Reference#INCLUDEPATH}{INCLUDEPATH}
    \o \l{qmake Variable Reference#LEXSOURCES}{LEXSOURCES}
    \o \l{qmake Variable Reference#LIBS}{LIBS}
    \o \l{qmake Variable Reference#MOC_DIR}{MOC_DIR}
    \o \l{qmake Variable Reference#OBJECTS_DIR}{OBJECTS_DIR}
    \o \l{qmake Variable Reference#QT}{QT}
    \o \l{qmake Variable Reference#RCC_DIR}{RCC_DIR}
    \o \l{qmake Variable Reference#REQUIRES}{REQUIRES}
    \o \l{qmake Variable Reference#RESOURCES}{RESOURCES}
    \o \l{qmake Variable Reference#SOURCES}{SOURCES}
    \o \l{qmake Variable Reference#SUBDIRS}{SUBDIRS}
    \o \l{qmake Variable Reference#TARGET}{TARGET}
    \o \l{qmake Variable Reference#TEMPLATE}{TEMPLATE}
    \o \l{qmake Variable Reference#TRANSLATIONS}{TRANSLATIONS}
    \o \l{qmake Variable Reference#UI_DIR}{UI_DIR}
    \o \l{qmake Variable Reference#UI_HEADERS_DIR}{UI_HEADERS_DIR}
    \o \l{qmake Variable Reference#UI_SOURCES_DIR}{UI_SOURCES_DIR}
    \o \l{qmake Variable Reference#VERSION}{VERSION}
    \o \l{qmake Variable Reference#YACCSOURCES}{YACCSOURCES}
    \endlist

    \section1 Environment Variables and Configuration

    The \l{Configuring qmake's Environment} chapter of this manual
    describes the environment variables that \l{qmake Manual#qmake}{\c qmake}
    uses when configuring the build process.
*/

/*!
    \page qmake-variable-reference.html
    \title qmake Variable Reference
    \contentspage {qmake Manual}{Contents}
    \previouspage qmake Reference
    \nextpage qmake Function Reference

    \c{qmake}'s fundamental behavior is influenced by variable declarations that
    define the build process of each project. Some of these declare resources,
    such as headers and source files, that are common to each platform; others
    are used to customize the behavior of compilers and linkers on specific
    platforms.

    Platform-specific variables follow the naming pattern of the
    variables which they extend or modify, but include the name of the relevant
    platform in their name. For example, \c QMAKE_LIBS can be used to specify a list
    of libraries that a project needs to link against, and \c QMAKE_LIBS_X11 can be
    used to extend or override this list.

    \tableofcontents{3}


    \target BACKUP_REGISTRATION_FILE_MAEMO
    \section1 BACKUP_REGISTRATION_FILE_MAEMO

    \e {This is only used on the Maemo platform.}

    This variable is used to specify the backup registration file to use with
    \c enable_backup \c CONFIG value for Maemo platform. The default value is:
    \c{$$_PRO_FILE_PWD_/backup_registration/maemo/$$basename(TARGET).conf}.

    Unfortunately it is not possible to have a common registration file for Maemo like there is
    for Symbian, so the developer must always provide one if the platform default backup support is
    not sufficient.

    For documentation about how to create backup registration files and how the device
    backup works in general, see:
    (\l{http://wiki.maemo.org/Documentation/Maemo_5_Developer_Guide/Generic_Platform_Components/Using_Backup_Application}{Using Backup Application})

    \target BACKUP_REGISTRATION_FILE_SYMBIAN
    \section1 BACKUP_REGISTRATION_FILE_SYMBIAN

    \e {This is only used on the Symbian platform.}

    This variable is used to specify the backup registration file to use with
    \c enable_backup \c CONFIG value for Symbian platform. The default value is
    determined as follows:

    If a custom registration file \c{$$_PRO_FILE_PWD_/backup_registration/symbian/backup_registration.xml}
    exists, it is used. Otherwise, the common registration file \c{$$[QT_INSTALL_DATA]/mkspecs/common/symbian/backup_registration.xml}
    is used. This common registration file will define backing up of application binaries,
    resources, and all files under application private directory. Also note that \c{C:/Data}
    contents are backed up by default on Symbian devices, so no registration is needed for any
    files found there.

    For documentation about how to create backup registration files and how the device
    backup works in general, see:
    (\l{http://library.forum.nokia.com/index.jsp?topic=/S60_5th_Edition_Cpp_Developers_Library/GUID-35228542-8C95-4849-A73F-2B4F082F0C44/sdk/doc_source/guide/Connectivity-subsystem-guide/Connectivity/PC_Connectivity_How-To_Write_Backup_Aware_Software.html}{How-To Write Backup-aware Software})

    \target BLD_INF_RULES
    \section1 BLD_INF_RULES

    \e {This is only used on the Symbian platform.}

    Generic \c bld.inf file content can be specified with \c BLD_INF_RULES variables.
    The section of \c bld.inf file where each rule goes is appended to
    \c BLD_INF_RULES with a dot.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 152

    This will add the specified statements to the \c prj_exports section of the
    generated \c bld.inf file.

    It is also possible to add multiple rows in a single block. Each double
    quoted string will be placed on a new row in the generated \c bld.inf file.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 143

    Any rules you define will be added after automatically generated
    rules in each section.

    \note Content specified using \c BLD_INF_RULES is inserted as-is into the \c bld.inf
    file, so any rules that specify host side paths may not work correctly when doing
    a shadow build.

    \target CONFIG
    \section1 CONFIG

    The \c CONFIG variable specifies project configuration and
    compiler options.  The values will be recognized internally by
    \l{qmake Manual#qmake}{\c qmake} and have special meaning.  They are as follows.

    These \c CONFIG values control compilation flags:

    \table 95%
    \header \o Option   \o Description
    \row    \o release  \o The project is to be built in release mode.
            This is ignored if \c debug is also specified.
    \row    \o debug    \o The project is to be built in debug mode.
    \row    \o debug_and_release \o The project is built in \e both debug and
            release modes. This can have some unexpected side effects (see
            below for more information).
    \row    \o build_all \o If \c debug_and_release is specified, the project is
            built in both debug and release modes by default.
    \row    \o ordered  \o When using the \c subdirs template, this option
            specifies that the directories listed should be processed in the
            order in which they are given.
    \row    \o precompile_header \o Enables support for the use of
            \l{Using Precompiled Headers}{precompiled headers} in projects.
    \row    \o warn_on  \o The compiler should output as many warnings as possible.
            This is ignored if \c warn_off is specified.
    \row    \o warn_off \o The compiler should output as few warnings as possible.
    \omit
    \row    \o qt_debug \o Specifies that the project should be built against
            debug versions of the Qt libraries specified using the
            \l{#QT}{QT} variable.
    \row    \o qt_release \o Specifies that the project should be built against
            release versions of the Qt libraries specified using the
            \l{#QT}{QT} variable.
    \endomit
    \endtable

    Since the \c debug option overrides the \c release option when both are
    defined in the \c CONFIG variable, it is necessary to use the
    \c debug_and_release option if you want to allow both debug and release
    versions of a project to be built. In such a case, the Makefile that
    \l{qmake Manual#qmake}{\c qmake} generates includes a rule that builds both
    versions, and this can be invoked in the following way:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 24

    When linking a library, \l{qmake Manual#qmake}{\c qmake} relies on the
    underlying platform to know what other libraries this library links
    against. However, if linking statically, \l{qmake Manual#qmake}{\c qmake}
    will not get this information unless we use the following \c CONFIG
    options:

     \table 95%
     \header \o Option   \o Description
     \row    \o create_prl  \o This option enables
        \l{qmake Manual#qmake}{\c qmake} to track these dependencies. When this
        option is enabled, \l{qmake Manual#qmake}{\c qmake} will create a file
        ending in \c .prl which will save meta-information about the library
        (see \l{LibDepend}{Library Dependencies} for more info).
     \row    \o link_prl    \o When this is enabled,
        \l{qmake Manual#qmake}{\c qmake} will process all libraries linked to
        by the application and find their meta-information(see
        \l{LibDepend}{Library Dependencies} for more info).
     \endtable

    Please note that \c create_prl is required when \e {building} a
    static library, while \c link_prl is required when \e {using} a
    static library.

    On Windows (or if Qt is configured with \c{-debug_and_release}, adding the
    \c build_all option to the \c CONFIG variable makes this rule the default
    when building the project, and installation targets will be created for
    both debug and release builds.

    Additionally, adding \c debug_and_release to the \c CONFIG variable will
    cause both \c debug and \c release to be defined in the contents of
    \c CONFIG. When the project file is processed, the
    \l{qmake Advanced Usage#Scopes}{scopes} that test for each value will be
    processed for \e both debug and release modes. The \c{build_pass} variable
    will be set for each of these mode, and you can test for this to perform
    build-specific tasks. For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 25

    As a result, it may be useful to define mode-specific variables, such as
    \l{#QMAKE_LFLAGS_RELEASE}{QMAKE_LFLAGS_RELEASE}, instead of general
    variables, such as \l{#QMAKE_LFLAGS}{QMAKE_LFLAGS}, where possible.

    The following options define the application/library type:

    \table 95%
    \header \o Option \o Description
    \row \o qt \o The target is a Qt application/library and requires the Qt
         library and header files. The proper include and library paths for the
         Qt library will automatically be added to the project. This is defined
         by default, and can be fine-tuned with the \c{\l{#qt}{QT}} variable.
    \row \o thread \o The target is a multi-threaded application or library.  The
        proper defines and compiler flags will automatically be added to
        the project.
    \row \o x11 \o The target is a X11 application or library. The proper
        include paths and libraries will automatically be added to the
        project.
    \row \o windows \o The target is a Win32 window application (app only). The
        proper include paths, compiler flags and libraries will
        automatically be added to the project.
    \row \o console \o The target is a Win32 console application (app only). The
        proper include paths, compiler flags and libraries will
        automatically be added to the project.
    \row \o shared \o{1,3} The target is a shared object/DLL. The proper
        include paths, compiler flags and libraries will automatically be
        added to the project. Note that \c dll can also be used on all platforms;
        a shared library file with the appropriate suffix for the target platform
        (dll, so, dylib) will be created.
    \row \o dll \o
    \row \o dylib \o
    \row \o static \o{1,2} The target is a static library (lib only).  The proper
        compiler flags will automatically be added to the project.
    \row \o staticlib \o
    \row \o plugin \o The target is a plugin (lib only). This enables dll as well.
    \row \o designer \o The target is a plugin for \QD.
    \row \o uic3 \o Configures qmake to run uic3 on the content of \c FORMS3 if
         defined; otherwise the contents of \c FORMS will be processed instead.
    \row \o no_lflags_merge \o Ensures that the list of libraries stored in the
         \c LIBS variable is not reduced to a list of unique values before it is used.
    \row \o resources \o Configures qmake to run rcc on the content of \c RESOURCES
         if defined.
    \endtable

    These options are used to set the compiler flags:

    \table 95%
    \header \o Option \o Description
    \row \o 3dnow \o AMD 3DNow! instruction support is enabled.
    \row \o exceptions \o Exception support is enabled.
    \row \o mmx \o Intel MMX instruction support is enabled.
    \row \o rtti \o RTTI support is enabled.
    \row \o stl \o STL support is enabled.
    \row \o sse \o SSE support is enabled.
    \row \o sse2 \o SSE2 support is enabled.
    \endtable

    These options define specific features on Windows only:

    \table 95%
    \header \o Option \o Description
    \row \o flat \o When using the vcapp template this will put all the source
         files into the source group and the header files into the header group
         regardless of what directory they reside in.  Turning this
         option off will group the files within the source/header group depending
         on the directory they reside. This is turned on by default.
    \row \o embed_manifest_dll \o Embeds a manifest file in the DLL created
         as part of a library project.
    \row \o embed_manifest_exe \o Embeds a manifest file in the DLL created
         as part of an application project.
    \row \o incremental \o Used to enable or disable incremental linking in Visual
         C++, depending on whether this feature is enabled or disabled by default.
    \endtable

    See \l{qmake Platform Notes#Visual Studio 2005 Manifest Files}{qmake Platform Notes}
    for more information on the options for embedding manifest files.

    These options only have an effect on Mac OS X:

    \table 95%
    \header \o Option \o Description
    \row \o ppc \o Builds a PowerPC binary.
    \row \o x86 \o Builds an i386 compatible binary.
    \row \o app_bundle \o Puts the executable into a bundle (this is the default).
    \row \o lib_bundle \o Puts the library into a library bundle.
    \endtable

    The build process for bundles is also influenced by
    the contents of the \l{#QMAKE_BUNDLE_DATA}{QMAKE_BUNDLE_DATA} variable.

    These options only have an effect on the Symbian platform:

    \table 95%
    \header \o Option \o Description
    \row \o stdbinary \o Builds an Open C binary (i.e. STDDLL, STDEXE, or STDLIB,
         depending on the target binary type.)
    \row \o no_icon \o Doesn't generate resources needed for displaying an icon
         for executable in application menu (app only).
    \row \o symbian_test \o Places mmp files and extension makefiles under
         test sections in generated bld.inf instead of their regular sections.
         Note that this only affects automatically generated bld.inf content;
         the content added via \c BLD_INF_RULES variable is not affected.
    \row \o localize_deployment \o Makes \c lupdate tool add fields for
         application captions and package file names into generated \c{.ts}
         files. Qmake generates properly localized \c{.loc} and \c{.pkg} files
         based on available translations. Translation file name bodies must
         end with underscore and the language code for deployment localization
         to work. E.g. \c{myapp_en.ts}.
         \bold{Note:} All languages supported by Qt are not supported by Symbian,
         so some \c{.ts} files may be ignored by qmake.
    \endtable

    These options only have an effect on Symbian and Maemo platforms:

    \table 95%
    \header \o Option \o Description
    \row \o enable_backup \o Generates deployment for backup registration file
         to enable backing up the application during device backup.
         See \l{#BACKUP_REGISTRATION_FILE_MAEMO}{BACKUP_REGISTRATION_FILE_MAEMO}
         and \l{#BACKUP_REGISTRATION_FILE_SYMBIAN}{BACKUP_REGISTRATION_FILE_SYMBIAN}
         for more information about backup.
    \endtable

    These options have an effect on Linux/Unix platforms:

    \table 95%
    \header \o Option \o Description
    \row \o largefile \o Includes support for large files.
    \row \o separate_debug_info \o Puts debugging information for libraries in
    separate files.
    \endtable

    The \c CONFIG variable will also be checked when resolving scopes. You may
    assign anything to this variable.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 26

    \target DEFINES
    \section1 DEFINES

    \l{qmake Manual#qmake}{\c qmake} adds the values of this variable as
    compiler C preprocessor macros (-D option).

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 27

    \target DEF_FILE
    \section1 DEF_FILE

    \e {This is only used on Windows when using the \c app template,
    and on Symbian when building a shared DLL}.

    Specifies a \c .def file to be included in the project. On Symbian
    a directory may be specified instead, in which case the real files
    will be located under the standard Symbian directories \c bwins and
    \c eabi.

    \target DEPENDPATH
    \section1 DEPENDPATH

    This variable contains the list of all directories to look in to
    resolve dependencies. This will be used when crawling through
    \c included files.

    \target DEPLOYMENT
    \section1 DEPLOYMENT

    \e {This is only used on Windows CE and the Symbian platform.}

    Specifies which additional files will be deployed. Deployment means the
    transfer of files from the development system to the target device or
    emulator.

    Files can be deployed by either creating a Visual Studio project or using
    the \l {Using QTestLib remotely on Windows CE}{cetest} executable.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 28

    This will upload all PNG images in \c path to the same directory your
    build target will be deployed to.

    The default deployment target path for Windows CE is
    \c{%CSIDL_PROGRAM_FILES%\target}, which usually gets expanded to
    \c{\Program Files\target}. For the Symbian platform, the default target
    is the application private directory on the drive it is installed to.

    It is also possible to specify multiple \c sources to be deployed on
    target \c paths. In addition, different variables can be used for
    deployment to different directories.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 29

    \note In Windows CE all linked Qt libraries will be deployed to the path
    specified by \c{myFiles.path}. On Symbian platform all libraries and executables
    will always be deployed to the \\sys\\bin of the installation drive.

    Since the Symbian platform build system automatically moves binaries to certain
    directories under the epoc32 directory, custom plugins, executables or
    dynamically loadable libraries need special handling. When deploying
    extra executables or dynamically loadable libraries, the target path
    must specify \\sys\\bin. For plugins, the target path must specify the
    location where the plugin stub will be deployed to (see the
    \l{How to Create Qt Plugins} document for more information about plugins).
    If the binary cannot be found from the indicated source path,
    the directory Symbian build process moves the executables to is
    searched, e.g. \\epoc32\\release\\armv5\\urel.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 128

    On the Symbian platform, generic PKG file content can also be specified with this
    variable. You can use either \c pkg_prerules or \c pkg_postrules to
    pass raw data to PKG file. The strings in \c pkg_prerules are added before
    package-body and \c pkg_postrules after. \c pkg_prerules is used for
    defining vendor information, dependencies, custom package headers, and the
    like, while \c pkg_postrules is used for custom file deployment and
    embedded sis directives.
    The strings defined in \c pkg_postrules or \c pkg_prerules are not parsed
    by qmake, so they should be in a format understood by Symbian package
    generation tools.
    Please consult the Symbian platform documentation for correct syntax.

    For example, to deploy DLL and add a new dependency:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 140

    Please note that \c pkg_prerules can also replace default statements in
    pkg file. If no pkg_prerules is defined, qmake makes sure that PKG file
    syntax is correct and it contains all mandatory statements such as:

    \list
    \o languages, for example \BR
        &EN,FR
    \o package-header, for example \BR
        #{"MyApp-EN", "MyApp-FR"}, (0x1000001F), 1, 2, 3, TYPE=SA
    \o localized and unique vendor, for example \BR
        %{"Vendor-EN", ..., "Vendor-FR"}
        :"Unique vendor name"
    \endlist

    If you decide to override any of these statements, you need to pay
    attention that also other statements stay valid. For example if you
    override languages statement, you must override also package-header
    statement and all other statements which are language specific.

    \note Custom deployments specified using \c pkg_postrules are inserted
    as-is into the \c PKG file, so any rules that specify host side paths may not
    work correctly when doing a shadow build.

    On the Symbian platform, three separate PKG files are generated:

    \list
    \o <app>_template.pkg - For application SIS file. Rules suffix: \c{.main}
    \o <app>_installer.pkg - For smart installer SIS file. Rules suffix: \c{.installer}
    \o <app>_stub.pkg - For ROM stubs. Rules suffix: \c{.stub}
    \endlist

    \c pkg_prerules and \c pkg_postrules given without rules suffix will
    intelligently apply to each of these files, but rules can also be
    targeted to only one of above files by appending listed rules suffix
    to the variable name:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 153

    On the Symbian platform, the \c default_deployment item specifies
    default platform and package dependencies. Those dependencies can be
    selectively disabled if alternative dependencies need to be defined
    - e.g. if a specific device is required to run the application or
    more languages need to be supported by the package file. The supported
    \c default_deployment rules that can be disabled are:

    \list
    \o pkg_depends_qt
    \o pkg_depends_webkit
    \o pkg_platform_dependencies
    \endlist

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 141

    On the Symbian platform, a default deployment is generated for all
    application projects. You can modify the autogenerated default
    deployment via following \c DEPLOYMENT variable values:

    \list
    \o default_bin_deployment - Application executable
    \o default_resource_deployment - Application resources, including icon
    \o default_reg_deployment - Application registration file
    \endlist

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 154

    This will entirely remove the default application deployment.

    On the Symbian platform, you can specify file specific install options
    with \c{.flags} modifier. Please consult the Symbian platform documentation
    for supported options.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 155

    This will show a message box that gives user an option to cancel the
    installation and then automatically runs the application after
    installation is complete.

    \note Automatically running the applications after install may require signing
    the package with better than self-signed certificate, depending on the phone model.
    Additionally, some tools such as Runonphone may not work properly with sis
    packages that automatically run the application upon install.

    On the Symbian platform, the default package name and the default name that
    appears in application menu is derived from the \c TARGET variable.
    Often the default is not optimal for displaying to end user. To set a better
    display name for these purposes, use \c{DEPLOYMENT.display_name} variable:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 156

    On the Symbian platform, you can use \c{DEPLOYMENT.installer_header}
    variable to generate smart installer wrapper for your application.
    If you specify just UID of the installer package as the value, then
    installer package name and version will be autogenerated:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 146

    If autogenerated values are not suitable, you can also specify the sis
    header yourself using this variable:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 147

    \target DEPLOYMENT_PLUGIN
    \section1 DEPLOYMENT_PLUGIN

    \e {This is only used on Windows CE and the Symbian platform.}

    This variable specifies the Qt plugins that will be deployed. All plugins
    available in Qt can be explicitly deployed to the device. See
    \l{Static Plugins}{Static Plugins} for a complete list.

    \note In Windows CE, No plugins will be deployed automatically.
    If the application depends on plugins, these plugins have to be specified
    manually.

    \note On the Symbian platform, all plugins supported by this variable
    will be deployed by default with Qt libraries, so generally using this
    variable is not needed.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 142

    This will upload the jpeg imageformat plugin to the plugins directory
    on the Windows CE device.

    \target DESTDIR
    \section1 DESTDIR

    Specifies where to put the \l{#TARGET}{target} file.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 30

    \target DESTDIR_TARGET
    \section1 DESTDIR_TARGET

    This variable is set internally by \l{qmake Manual#qmake}{\c qmake}, which
    is basically the \c DESTDIR variable with the \c TARGET variable appened at
    the end. The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target DLLDESTDIR
    \section1 DLLDESTDIR

    Specifies where to copy the \l{#TARGET}{target} dll.

    \target DISTFILES
    \section1 DISTFILES

    This variable contains a list of files to be included in the dist
    target. This feature is supported by UnixMake specs only.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 31

    \target DSP_TEMPLATE
    \section1 DSP_TEMPLATE

    This variable is set internally by \l{qmake Manual#qmake}{\c qmake}, which
    specifies where the dsp template file for basing generated dsp files is
    stored. The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target FORMS
    \section1 FORMS

    This variable specifies the UI files (see \link
    designer-manual.html Qt Designer \endlink) to be processed through \c uic
    before compiling.  All dependencies, headers and source files required
    to build these UI files will automatically be added to the project.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 32

    If FORMS3 is defined in your project, then this variable must contain
    forms for uic, and not uic3. If CONFIG contains uic3, and FORMS3 is not
    defined, the this variable must contain only uic3 type forms.

    \target FORMS3
    \section1 FORMS3

    This variable specifies the old style UI files to be processed
    through \c uic3 before compiling, when \c CONFIG contains uic3.
    All dependencies, headers and source files required to build these
    UI files will automatically be added to the project.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 33

    \target GUID
    \section1 GUID

    Specifies the GUID that is set inside a \c{.vcproj} file. The GUID is
    usually randomly determined. However, should you require a fixed GUID,
    it can be set using this variable.

    This variable is specific to \c{.vcproj} files only; it is ignored
    otherwise.

    \target HEADERS
    \section1 HEADERS

    Defines the header files for the project.

    \l{qmake Manual#qmake}{\c qmake} will generate dependency information (unless
    \c -nodepend is specified on the \l{Running qmake#Commands}{command line})
    for the specified headers. \l{qmake Manual#qmake}{\c qmake} will also
    automatically detect if \c moc is required by the classes in these headers,
    and add the appropriate dependencies and files to the project for generating
    and linking the moc files.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 34

    See also \l{#SOURCES}{SOURCES}.

    \target ICON
    \section1 ICON

    This variable is used only in MAC and the Symbian platform to set the application icon.
    Please see \l{Setting the Application Icon}{the application icon documentation}
    for more information.

    \target INCLUDEPATH
    \section1 INCLUDEPATH

    This variable specifies the #include directories which should be
    searched when compiling the project.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 35

    To specify a path containing spaces, quote the path using the technique
    mentioned in the \l{qmake Project Files#Whitespace}{qmake Project Files}
    document.

    \snippet doc/src/snippets/qmake/spaces.pro quoting include paths with spaces

    \target INSTALLS
    \section1 INSTALLS

    This variable contains a list of resources that will be installed when
    \c{make install} or a similar installation procedure is executed. Each
    item in the list is typically defined with attributes that provide
    information about where it will be installed.

    For example, the following \c{target.path} definition describes where the
    build target will be installed, and the \c INSTALLS assignment adds the
    build target to the list of existing resources to be installed:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 36

    Note that \l{qmake Manual#qmake}{\c qmake} will skip files that are
    executable. If you need to install executable files, you can unset the
    files' executable flags.

    Note that \c qmake will skip files that are executable. If you need to install
    executable files, you can unset the files' executable flags.

    \target LEXIMPLS
    \section1 LEXIMPLS

    This variable contains a list of lex implementation files.  The value
    of this variable is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \target LEXOBJECTS
    \section1 LEXOBJECTS

    This variable contains the names of intermediate lex object
    files.The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} and rarely needs to be modified.

    \target LEXSOURCES
    \section1 LEXSOURCES

    This variable contains a list of lex source files.  All
    dependencies, headers and source files will automatically be added to
    the project for building these lex files.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 37

    \target LIBS
    \section1 LIBS

    This variable contains a list of libraries to be linked into the project.
    You can use the Unix \c -l (library) and -L (library path) flags and qmake
    will do the correct thing with these libraries on Windows and the
    Symbian platform (namely this means passing the full path of the library to
    the linker). The only limitation to this is the library must exist, for
    qmake to find which directory a \c -l lib lives in.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 38

    To specify a path containing spaces, quote the path using the technique
    mentioned in the \l{qmake Project Files#Whitespace}{qmake Project Files}
    document.

    \snippet doc/src/snippets/qmake/spaces.pro quoting library paths with spaces

    \bold{Note:} On Windows, specifying libraries with the \c{-l} option,
    as in the above example, will cause the library with the highest version
    number to be used; for example, \c{libmath2.lib} could potentially be used
    instead of \c{libmathlib}. To avoid this ambiguity, we recommend that you
    explicitly specify the library to be used by including the \c{.lib}
    file name suffix.

    \bold{Note:} On the Symbian platform, the build system makes a
    distinction between shared and
    static libraries. In most cases, qmake will figure out which library you
    are refering to, but in some cases you may have to specify it explicitly to
    get the expected behavior. This typically happens if you are building a
    library and using it in the same project. To specify that the library is
    either shared or static, add a ".dll" or ".lib" suffix, respectively, to the
    library name.

    By default, the list of libraries stored in \c LIBS is reduced to a list of
    unique names before it is used. To change this behavior, add the
    \c no_lflags_merge option to the \c CONFIG variable:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 39

    \target LITERAL_HASH
    \section1 LITERAL_HASH

    This variable is used whenever a literal hash character (\c{#}) is needed in
    a variable declaration, perhaps as part of a file name or in a string passed
    to some external application.

    For example:

    \snippet doc/src/snippets/qmake/comments.pro 1

    By using \c LITERAL_HASH in this way, the \c # character can be used
    to construct a URL for the \c message() function to print to the console.

    \target MAKEFILE
    \section1 MAKEFILE

    This variable specifies the name of the Makefile which
    \l{qmake Manual#qmake}{\c qmake} should use when outputting the dependency
    information for building a project.  The value of this variable is
    typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \bold{Note:} On the Symbian platform, this variable is ignored.

    \bold{Note:} On the Symbian platform, this variable is ignored.

    \target MAKEFILE_GENERATOR
    \section1 MAKEFILE_GENERATOR

    This variable contains the name of the Makefile generator to use
    when generating a Makefile.  The value of this variable is typically
    handled internally by \l{qmake Manual#qmake}{\c qmake} and rarely needs to
    be modified.

    \target MMP_RULES
    \section1 MMP_RULES

    \e {This is only used on the Symbian platform.}

    Generic MMP file content can be specified with this variable.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 137

    This will add the specified statement to the end of the generated MMP file.

    It is also possible to add multiple rows in a single block. Each double
    quoted string will be placed on a new row in the generated MMP file.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 138

    If you need to include a hash (\c{#}) character inside the
    \c MMP_RULES statement, it can be done with the variable
    \c LITERAL_HASH as follows:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 139

    There is also a convenience function for adding conditional rules
    called \c{addMMPRules}. Suppose you need certain functionality
    to require different library depending on architecture. This
    can be specified with \c{addMMPRules} as follows:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 148

    \note You should not use this variable to add MMP statements that are
    explicitly supported by their own variables, such as
    \c TARGET.EPOCSTACKSIZE.
    Doing so could result in duplicate statements in the MMP file.

    \note Content specified using \c MMP_RULES is inserted as-is into the \c MMP
    file, so any rules that specify host side paths may not work correctly when doing
    a shadow build.

    \target MOC_DIR
    \section1 MOC_DIR

    This variable specifies the directory where all intermediate moc
    files should be placed.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 40

    \target OBJECTS
    \section1 OBJECTS

    This variable is generated from the \link #SOURCES SOURCES
    \endlink variable.  The extension of each source file will have been
    replaced by .o (Unix) or .obj (Win32).  The value of this variable is
    typically handled by \l {qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \target OBJECTS_DIR
    \section1 OBJECTS_DIR

    This variable specifies the directory where all intermediate
    objects should be placed.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 41

    \target OBJMOC
    \section1 OBJMOC

    This variable is set by \l{qmake Manual#qmake}{\c qmake} if files can be
    found that contain the Q_OBJECT macro. \c OBJMOC contains the name of all
    intermediate moc object files. The value of this variable is typically
    handled by \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf}
    and rarely needs to be modified.

    \target POST_TARGETDEPS
    \section1 POST_TARGETDEPS

    All libraries that the \l{#TARGET}{target} depends on can be
    listed in this variable. Some backends do not support this, these include
    MSVC Dsp, and ProjectBuilder .pbproj files. Generally this is supported
    internally by these build tools, this is useful for explicitly listing
    dependant static libraries.

    This list will go after all builtin (and \link #PRE_TARGETDEPS
    $$PRE_TARGETDEPS \endlink) dependencies.

    \target PRE_TARGETDEPS
    \section1 PRE_TARGETDEPS

    All libraries that the \l{#TARGET}{target} depends on can be
    listed in this variable. Some backends do not support this, these include
    MSVC Dsp, and ProjectBuilder .pbproj files. Generally this is supported
    internally by these build tools, this is useful for explicitly listing
    dependant static libraries.

    This list will go before all builtin dependencies.

    \target PRECOMPILED_HEADER
    \section1 PRECOMPILED_HEADER

    This variable indicates the header file for creating a precompiled
    header file, to increase the compilation speed of a project.
    Precompiled headers are currently only supported on some platforms
    (Windows - all MSVC project types, Mac OS X - Xcode, Makefile,
    Unix - gcc 3.3 and up).

    On other platforms, this variable has different meaning, as noted
    below.

    This variable contains a list of header files that require some
    sort of pre-compilation step (such as with moc). The value of this
    variable is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \target PWD
    \section1 PWD

    The \c PWD variable specifies the full path leading to the directory
    containing the current file being parsed. This can be useful
    to refer to files within the source tree when writing project files to
    support shadow builds.

    See also \l{#_PRO_FILE_PWD_}{_PRO_FILE_PWD_}.

    \note IN_PWD is an alias for PWD.

    \note Function calls have no effect on the value of PWD. PWD will refer to
    the path of the calling file.

    \target OUT_PWD
    \section1 OUT_PWD

    This variable contains the full path leading to the directory where
    \l{qmake Manual#qmake}{\c qmake} places the generated Makefile.

    \target QMAKE_systemvariable
    \section1 QMAKE

    This variable contains the name of the \l{qmake Manual#qmake}{\c qmake}
    program itself and is placed in generated Makefiles.  The value of this
    variable is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \target QMAKESPEC_systemvariable
    \section1 QMAKESPEC

    This variable contains the name of the \l{qmake Manual#qmake}{\c qmake}
    configuration to use when generating Makefiles.  The value of this variable
    is typically handled by \l{qmake Manual#qmake}{\c qmake} and rarely needs
    to be modified.

    Use the \c{QMAKESPEC} environment variable to override the
    \l{qmake Manual#qmake}{\c qmake} configuration. Note that, due to the way
    \l{qmake Manual#qmake}{\c qmake} reads project files, setting the
    \c{QMAKESPEC} environment variable from within a project file will have no
    effect.

    \target QMAKE_APP_FLAG
    \section1 QMAKE_APP_FLAG

    This variable is empty unless the \c app
    \l{#TEMPLATE}{TEMPLATE} is specified.  The value of this
    variable is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified. Use the
    following instead:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 42

    \target QMAKE_APP_OR_DLL
    \section1 QMAKE_APP_OR_DLL

    This variable is empty unless the \c app or \c dll \l{#TEMPLATE}{TEMPLATE}
    is specified.  The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target QMAKE_AR_CMD
    \section1 QMAKE_AR_CMD

    \e {This is used on Unix platforms only.}

    This variable contains the command for invoking the program which creates,
    modifies and extracts archives. The value of this variable is typically
    handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \target QMAKE_BUNDLE_DATA
    \section1 QMAKE_BUNDLE_DATA

    This variable is used to hold the data that will be installed with a library
    bundle, and is often used to specify a collection of header files.

    For example, the following lines add \c path/to/header_one.h
    and \c path/to/header_two.h to a group containing information about the
    headers supplied with the framework:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 43

    The last line adds the information about the headers to the collection of
    resources that will be installed with the library bundle.

    Library bundles are created when the \c lib_bundle option is added to the
    \l{#CONFIG}{CONFIG} variable.

    See \l{qmake Platform Notes#Creating Frameworks}{qmake Platform Notes} for
    more information about creating library bundles.

    \e{This is used on Mac OS X only.}

    \section1 QMAKE_BUNDLE_EXTENSION

    This variable defines the extension to be used for library bundles.
    This allows frameworks to be created with custom extensions instead of the
    standard \c{.framework} directory name extension.

    For example, the following definition will result in a framework with the
    \c{.myframework} extension:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 44

    \e{This is used on Mac OS X only.}

    \section1 QMAKE_CC

    This variable specifies the C compiler that will be used when building
    projects containing C source code. Only the file name of the compiler
    executable needs to be specified as long as it is on a path contained
    in the \c PATH variable when the Makefile is processed.

    \target QMAKE_CFLAGS_DEBUG
    \section1 QMAKE_CFLAGS_DEBUG

    This variable contains the flags for the C compiler in debug mode. The
    value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target QMAKE_CFLAGS_MT
    \section1 QMAKE_CFLAGS_MT

    This variable contains the compiler flags for creating a
    multi-threaded application or when the version of Qt that you link
    against is a multi-threaded statically linked library.  The value of
    this variable is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \target QMAKE_CFLAGS_MT_DBG
    \section1 QMAKE_CFLAGS_MT_DBG

    This variable contains the compiler flags for creating a debuggable
    multi-threaded application or when the version of Qt that you link
    against is a debuggable multi-threaded statically linked library.  The
    value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target QMAKE_CFLAGS_MT_DLL
    \section1 QMAKE_CFLAGS_MT_DLL

    \e {This is used on Windows only.}

    This variable contains the compiler flags for creating a
    multi-threaded dll or when the version of Qt that you link
    against is a multi-threaded dll.  The value of this variable is typically
    handled by \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf}
    and rarely needs to be modified.

    \target QMAKE_CFLAGS_MT_DLLDBG
    \section1 QMAKE_CFLAGS_MT_DLLDBG

    \e {This is used on Windows only.}

    This variable contains the compiler flags for creating a debuggable
    multi-threaded dll or when the version of Qt that you link
    against is a debuggable multi-threaded statically linked library.
    The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target QMAKE_CFLAGS_RELEASE
    \section1 QMAKE_CFLAGS_RELEASE

    This variable contains the compiler flags for creating a non-debuggable
    application.  The value of this variable is typically
    handled by \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf}
    and rarely needs to be modified.

    \target QMAKE_CFLAGS_SHLIB
    \section1 QMAKE_CFLAGS_SHLIB

    \e {This is used on Unix platforms only.}

    This variable contains the compiler flags for creating a shared
    library. The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target QMAKE_CFLAGS_THREAD
    \section1 QMAKE_CFLAGS_THREAD

    This variable contains the compiler flags for creating a multi-threaded
    application. The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target QMAKE_CFLAGS_WARN_OFF
    \section1 QMAKE_CFLAGS_WARN_OFF

    This variable is not empty if the warn_off
    \l{#CONFIG}{CONFIG} option is specified.  The value of this
    variable is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \target QMAKE_CFLAGS_WARN_ON
    \section1 QMAKE_CFLAGS_WARN_ON

    This variable is not empty if the warn_on \l{#CONFIG}{CONFIG} option is
    specified. The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target QMAKE_CLEAN
    \section1 QMAKE_CLEAN

    This variable contains any files which are not generated files (such as moc and uic
    generated files) and object files that should be removed when using "make clean".

    \section1 QMAKE_CXX

    This variable specifies the C++ compiler that will be used when building
    projects containing C++ source code. Only the file name of the compiler
    executable needs to be specified as long as it is on a path contained
    in the \c PATH variable when the Makefile is processed.

    \section1 QMAKE_CXXFLAGS

    This variable contains the C++ compiler flags that are used when building
    a project. The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified. The flags specific to debug and release modes can be
    adjusted by modifying the \c QMAKE_CXXFLAGS_DEBUG and
    \c QMAKE_CXXFLAGS_RELEASE variables, respectively.

    \bold{Note:} On the Symbian platform, this variable can be used to pass
    architecture specific options to each compiler in the Symbian build system.
    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 131

    For more information, see
    \l{qmake Platform Notes#Compiler specific options}{qmake Platform Notes}.

    \target QMAKE_CXXFLAGS_DEBUG
    \section1 QMAKE_CXXFLAGS_DEBUG

    This variable contains the C++ compiler flags for creating a debuggable
    application. The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target QMAKE_CXXFLAGS_MT
    \section1 QMAKE_CXXFLAGS_MT

    This variable contains the C++ compiler flags for creating a multi-threaded
    application. The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target QMAKE_CXXFLAGS_MT_DBG
    \section1 QMAKE_CXXFLAGS_MT_DBG

    This variable contains the C++ compiler flags for creating a debuggable
    multi-threaded application. The value of this variable is typically handled
    by \l{qmake Manual#qmake}{\c qmake}or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target QMAKE_CXXFLAGS_MT_DLL
    \section1 QMAKE_CXXFLAGS_MT_DLL

    \c {This is used on Windows only.}

    This variable contains the C++ compiler flags for creating a multi-threaded
    dll. The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target QMAKE_CXXFLAGS_MT_DLLDBG
    \section1 QMAKE_CXXFLAGS_MT_DLLDBG

    \c {This is used on Windows only.}

    This variable contains the C++ compiler flags for creating a multi-threaded
    debuggable dll. The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target QMAKE_CXXFLAGS_RELEASE
    \section1 QMAKE_CXXFLAGS_RELEASE

    This variable contains the C++ compiler flags for creating an application.
    The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target QMAKE_CXXFLAGS_SHLIB
    \section1 QMAKE_CXXFLAGS_SHLIB

    This variable contains the C++ compiler flags for creating a shared library.
    The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target QMAKE_CXXFLAGS_THREAD
    \section1 QMAKE_CXXFLAGS_THREAD

    This variable contains the C++ compiler flags for creating a multi-threaded
    application.  The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake}or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target QMAKE_CXXFLAGS_WARN_OFF
    \section1 QMAKE_CXXFLAGS_WARN_OFF

    This variable contains the C++ compiler flags for suppressing compiler
    warnings. The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target QMAKE_CXXFLAGS_WARN_ON
    \section1 QMAKE_CXXFLAGS_WARN_ON

    This variable contains C++ compiler flags for generating compiler warnings.
    The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target QMAKE_DISTCLEAN
    \section1 QMAKE_DISTCLEAN

    This variable removes extra files upon the invocation of \c{make distclean}.

    \target QMAKE_EXTENSION_SHLIB
    \section1 QMAKE_EXTENSION_SHLIB

    This variable contains the extention for shared libraries.  The value of
    this variable is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    Note that platform-specific variables that change the extension will override
    the contents of this variable.

    \section1 QMAKE_EXT_MOC

    This variable changes the extention used on included moc files.

    See also \l{Configuring qmake's Environment#Extensions}{File Extensions}.

    \section1 QMAKE_EXT_UI

    This variable changes the extention used on /e Designer UI files.

    See also \l{Configuring qmake's Environment#Extensions}{File Extensions}.

    \section1 QMAKE_EXT_PRL

    This variable changes the extention used on created PRL files.

    See also \l{Configuring qmake's Environment#Extensions}{File Extensions},
             \l{Configuring qmake's Environment#libdepend}{Library Dependencies}.

    \section1 QMAKE_EXT_LEX

    This variable changes the extention used on files given to lex.

    See also \l{Configuring qmake's Environment#Extensions}{File Extensions},
             \l{#LEXSOURCES}{LEXSOURCES}.

    \section1 QMAKE_EXT_YACC
    This variable changes the extention used on files given to yacc.

    See also \l{Configuring qmake's Environment#Extensions}{File Extensions},
             \l{#YACCSOURCES}{YACCSOURCES}.

    \section1 QMAKE_EXT_OBJ

    This variable changes the extention used on generated object files.

    See also \l{Configuring qmake's Environment#Extensions}{File Extensions}.

    \section1 QMAKE_EXT_CPP

    This variable changes the interpretation of all suffixes in this
    list of values as files of type C++ source code.

    See also \l{Configuring qmake's Environment#Extensions}{File Extensions}.

    \section1 QMAKE_EXT_H

    This variable changes the interpretation of all suffixes in this
    list of values as files of type C header files.

    See also \l{Configuring qmake's Environment#Extensions}{File Extensions}.

        \section1 QMAKE_EXTRA_COMPILERS

        This variable contains the extra compilers/preprocessors that have been added

        See also \l{Configuring qmake's Environment#Customizing}{Customizing Makefile Output}

        \section1 QMAKE_EXTRA_TARGETS

        This variable contains the extra targets that have been added

        See also \l{Configuring qmake's Environment#Customizing}{Customizing Makefile Output}

    \target QMAKE_FAILED_REQUIREMENTS
    \section1 QMAKE_FAILED_REQUIREMENTS

    This variable contains the list of requirements that were failed to be met
    when \l{qmake Manual#qmake}{\c qmake} was used. For example, the sql module
    is needed and wasn't compiled into Qt. The value of this variable is
    typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \target QMAKE_FILETAGS
    \section1 QMAKE_FILETAGS

    This variable contains the file tags needed to be entered into the
    Makefile, such as SOURCES and HEADERS. The value of this variable is
    typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_FRAMEWORK_BUNDLE_NAME

    In a framework project, this variable contains the name to be used for the
    framework that is built.

    By default, this variable contains the same value as the \l{#TARGET}{TARGET}
    variable.

    See \l{qmake Platform Notes#Creating Frameworks}{qmake Platform Notes} for
    more information about creating frameworks and library bundles.

    \e{This is used on Mac OS X only.}

    \target QMAKE_FRAMEWORK_VERSION
    \section1 QMAKE_FRAMEWORK_VERSION

    For projects where the build target is a Mac OS X framework, this variable
    is used to specify the version number that will be applied to the framework
    that is built.

    By default, this variable contains the same value as the \l{#VERSION}{VERSION}
    variable.

    See \l{qmake Platform Notes#Creating Frameworks}{qmake Platform Notes} for
    more information about creating frameworks.

    \e{This is used on Mac OS X only.}

    \target QMAKE_INCDIR
    \section1 QMAKE_INCDIR

    This variable contains the location of all known header files to be added
    to INCLUDEPATH when building an application.  The value of this variable is
    typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \target QMAKE_INCDIR_EGL
    \section1 QMAKE_INCDIR_EGL

    This variable contains the location of EGL header files to be added to
    INCLUDEPATH when building an application with OpenGL/ES or OpenVG support.
    The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target QMAKE_INCDIR_OPENGL
    \section1 QMAKE_INCDIR_OPENGL

    This variable contains the location of OpenGL header files to be added
    to INCLUDEPATH when building an application with OpenGL support. The
    value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    If the OpenGL implementation uses EGL (most OpenGL/ES systems),
    then QMAKE_INCDIR_EGL may also need to be set.

    \section1 QMAKE_INCDIR_OPENGL_ES1, QMAKE_INCDIR_OPENGL_ES2

    These variables contain the location of OpenGL headers files to be added
    to INCLUDEPATH when building an application with OpenGL ES 1
    or OpenGL ES 2 support respectively.

    The value of this variable is typically handled by \
    l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    If the OpenGL implementation uses EGL (most OpenGL/ES systems),
    then QMAKE_INCDIR_EGL may also need to be set.

    \target QMAKE_INCDIR_OPENVG
    \section1 QMAKE_INCDIR_OPENVG

    This variable contains the location of OpenVG header files to be added
    to INCLUDEPATH when building an application with OpenVG support. The
    value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    If the OpenVG implementation uses EGL then QMAKE_INCDIR_EGL may also
    need to be set.

    \target QMAKE_INCDIR_QT
    \section1 QMAKE_INCDIR_QT

    This variable contains the location of all known header file paths to be
    added to INCLUDEPATH when building a Qt application. The value of this
    variable is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \target QMAKE_INCDIR_THREAD
    \section1 QMAKE_INCDIR_THREAD

    This variable contains the location of all known header file paths to be
    added to INCLUDEPATH when building a multi-threaded application. The value
    of this variable is typically handled by \l{qmake Manual#qmake}{\c qmake}
    or \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \target QMAKE_INCDIR_X11
    \section1 QMAKE_INCDIR_X11

    \e {This is used on Unix platforms only.}

    This variable contains the location of X11 header file paths to be added
    to INCLUDEPATH when building a X11 application. The value of this variable
    is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \target QMAKE_INFO_PLIST
    \section1 QMAKE_INFO_PLIST

    \e {This is used on Mac OS X platforms only.}

    This variable contains the name of the property list file, \c{.plist}, you
    would like to include in your Mac OS X application bundle.

    In the \c{.plist} file, you can define some variables, e.g., @EXECUTABLE@,
    which qmake will replace with the actual executable name. Other variables
    include @ICON@, @TYPEINFO@, @LIBRARY@, and @SHORT_VERSION@.

    \note Most of the time, the default \c{Info.plist} is good enough.

    \section1 QMAKE_LFLAGS

    This variable contains a general set of flags that are passed to
    the linker. If you need to change the flags used for a particular
    platform or type of project, use one of the specialized variables
    for that purpose instead of this variable.

    \target QMAKE_LFLAGS_CONSOLE
    \section1 QMAKE_LFLAGS_CONSOLE

    \e {This is used on Windows only.}

    This variable contains link flags when building console programs. The value
    of this variable is typically handled by \l{qmake Manual#qmake}{\c qmake}
    or \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_LFLAGS_CONSOLE_DLL

    \e {This is used on Windows only.}

    This variable contains link flags when building console dlls. The value of
    this variable is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_LFLAGS_DEBUG

    This variable contains link flags when building debuggable applications.
    The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 QMAKE_LFLAGS_PLUGIN

    This variable contains link flags when building plugins. The value of this
    variable is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_LFLAGS_RPATH

    \e {This is used on Unix platforms only.}

    Library paths in this definition are added to the executable at link
    time so that the added paths will be preferentially searched at runtime.

    \section1 QMAKE_LFLAGS_QT_DLL

    This variable contains link flags when building programs that use the Qt
    library built as a dll. The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 QMAKE_LFLAGS_RELEASE

    This variable contains link flags when building applications for release.
    The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 QMAKE_LFLAGS_SHAPP

    This variable contains link flags when building applications which are
    using the \c app template.  The value of this variable is typically
    handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_LFLAGS_SHLIB

    This variable contains link flags when building shared libraries
    The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 QMAKE_LFLAGS_SONAME

    This variable specifies the link flags to set the name of shared objects,
    such as .so or .dll.  The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 QMAKE_LFLAGS_THREAD

    This variable contains link flags when building multi-threaded projects.
    The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 QMAKE_LFLAGS_WINDOWS

    \e {This is used on Windows only.}

    This variable contains link flags when building Windows GUI projects (i.e.
    non-console applications). The value of this variable is typically handled
    by \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 QMAKE_LFLAGS_WINDOWS_DLL

    \e {This is used on Windows only.}

    This variable contains link flags when building Windows DLL projects. The
    value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 QMAKE_LIBDIR

    This variable contains the location of all known library directories. The
    value of this variable is typically handled by \l{qmake Manual#qmake}{\c qmake}
    or \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_LIBDIR_FLAGS

    \e {This is used on Unix platforms only.}

    This variable contains the location of all library directory with -L
    prefixed. The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 QMAKE_LIBDIR_EGL

    This variable contains the location of the EGL library directory, when EGL
    is used with OpenGL/ES or OpenVG. The value of this variable is typically
    handled by \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf}
    and rarely needs to be modified.

    \section1 QMAKE_LIBDIR_OPENGL

    This variable contains the location of the OpenGL library directory. The
    value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    If the OpenGL implementation uses EGL (most OpenGL/ES systems),
    then QMAKE_LIBDIR_EGL may also need to be set.

    \section1 QMAKE_LIBDIR_OPENVG

    This variable contains the location of the OpenVG library directory. The
    value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    If the OpenVG implementation uses EGL, then QMAKE_LIBDIR_EGL
    may also need to be set.

    \section1 QMAKE_LIBDIR_QT

    This variable contains the location of the Qt library directory. The value
    of this variable is typically handled by \l{qmake Manual#qmake}{\c qmake}
    or \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_LIBDIR_X11

    \e {This is used on Unix platforms only.}

    This variable contains the location of the X11 library directory. The value
    of this variable is typically handled by \l{qmake Manual#qmake}{\c qmake}
    or \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_LIBS

    This variable contains all project libraries. The value of this variable
    is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_LIBS_CONSOLE

    \e {This Windows-specific variable is no longer used.}

    Prior to Qt 4.2, this variable was used to list the libraries
    that should be linked against when building a console application
    project on Windows. \l{#QMAKE_LIBS_WINDOW}{QMAKE_LIBS_WINDOW}
    should now be used instead.

    \section1 QMAKE_LIBS_EGL

    This variable contains all EGL libraries when building Qt with OpenGL/ES
    or OpenVG.  The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.  The usual value is \c{-lEGL}.

    \section1 QMAKE_LIBS_OPENGL

    This variable contains all OpenGL libraries.  The value of this variable
    is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    If the OpenGL implementation uses EGL (most OpenGL/ES systems),
    then QMAKE_LIBS_EGL may also need to be set.

    \section1 QMAKE_LIBS_OPENGL_QT

    This variable contains all OpenGL Qt libraries.The value of this variable
    is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_LIBS_OPENGL_ES1, QMAKE_LIBS_OPENGL_ES2

    These variables contain all the OpenGL libraries for OpenGL ES 1
    and OpenGL ES 2.

    The value of these variables is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    If the OpenGL implementation uses EGL (most OpenGL/ES systems),
    then QMAKE_LIBS_EGL may also need to be set.

    \section1 QMAKE_LIBS_OPENVG

    This variable contains all OpenVG libraries.  The value of this variable
    is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.  The usual
    value is \c{-lOpenVG}.

    Some OpenVG engines are implemented on top of OpenGL.  This will
    be detected at configure time and QMAKE_LIBS_OPENGL will be implicitly
    added to QMAKE_LIBS_OPENVG wherever the OpenVG libraries are linked.

    If the OpenVG implementation uses EGL, then QMAKE_LIBS_EGL may also
    need to be set.

    \section1 QMAKE_LIBS_QT

    This variable contains all Qt libraries.The value of this variable is
    typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_LIBS_QT_DLL

    \e {This is used on Windows only.}

    This variable contains all Qt libraries when Qt is built as a dll. The
    value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 QMAKE_LIBS_QT_OPENGL

    This variable contains all the libraries needed to link against if OpenGL
    support is turned on. The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 QMAKE_LIBS_QT_THREAD

    This variable contains all the libraries needed to link against if thread
    support is turned on.  The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 QMAKE_LIBS_RT

    \e {This is used with Borland compilers only.}

    This variable contains the runtime library needed to link against when
    building an application.  The value of this variable is typically handled
    by \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and
    rarely needs to be modified.

    \section1 QMAKE_LIBS_RTMT

    \e {This is used with Borland compilers only.}

    This variable contains the runtime library needed to link against when
    building a multi-threaded application.  The value of this variable is
    typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_LIBS_THREAD

    \e {This is used on Unix and Symbian platforms only.}

    This variable contains all libraries that need to be linked against when
    building a multi-threaded application.  The value of this variable is
    typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_LIBS_WINDOWS

    \e {This is used on Windows only.}

    This variable contains all windows libraries. The value of this variable
    is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_LIBS_X11

    \e {This is used on Unix platforms only.}

    This variable contains all X11 libraries.The value of this variable is
    typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_LIBS_X11SM

    \e {This is used on Unix platforms only.}

    This variable contains all X11 session management libraries.  The value of
    this variable is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_LIB_FLAG

    This variable is not empty if the \c lib template is specified. The value
    of this variable is typically handled by \l{qmake Manual#qmake}{\c qmake}
    or \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_LINK_SHLIB_CMD

    This variable contains the command to execute when creating a shared
    library. The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 QMAKE_LN_SHLIB

    This variable contains the command to execute when creating a link
    to a shared library. The
    value of this variable is typically handled by \c qmake or
     \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_POST_LINK

    This variable contains the command to execute after linking the TARGET
    together. This variable is normally empty and therefore nothing is
    executed, additionally some backends will not support this - mostly only
    Makefile backends.

    \section1 QMAKE_PRE_LINK

    This variable contains the command to execute before linking the TARGET
    together. This variable is normally empty and therefore nothing is
    executed, additionally some backends will not support this - mostly only
    Makefile backends.

    \section1 QMAKE_PROJECT_NAME

    \e {This is used for Visual Studio project files only.}

    This variable determines the name of the project when generating project
    files for IDEs. The default value is the target name. The value of this
    variable is typically handled by \l {qmake Manual#qmake}{ \c qmake} and
    rarely needs to be modified.

    \section1 QMAKE_MAC_SDK

    This variable is used on Mac OS X when building universal binaries.
    This process is described in more detail in the
    \l{Deploying an Application on Mac OS X#Architecture Dependencies}{Deploying
    an Application on Mac OS X} document.

    \section1 QMAKE_MACOSX_DEPLOYMENT_TARGET
    This variable only has an effect when building on Mac OS X. On that
    platform, the variable will be forwarded to the MACOSX_DEPLOYMENT_TARGET
    environment variable, which is interpreted by the compiler or linker.
    For more information, see the
    \l{Deploying an Application on Mac OS X#Mac OS X Version Dependencies}{Deploying
    an Application on Mac OS X} document.

    \section1 QMAKE_MAKEFILE

    This variable contains the name of the Makefile to create. The value of
    this variable is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_MOC_SRC

    This variable contains the names of all moc source files to generate and
    include in the project. The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 QMAKE_QMAKE

    This variable contains the location of qmake if it is not in the path. The
    value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 QMAKE_QT_DLL

    This variable is not empty if Qt was built as a dll.  The value of this
    variable is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_RESOURCE_FLAGS

    This variable is used to customize the list of options passed to the
    \l{rcc}{Resource Compiler} in each of the build rules where it is used.
    For example, the following line ensures that the \c{-threshold} and
    \c{-compress} options are used with particular values each time that
    \c rcc is invoked:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 45

    \section1 QMAKE_RPATH

    \e {This is used on Unix platforms only.}

    Is equivalent to \l QMAKE_LFLAGS_RPATH.

    \section1 QMAKE_RPATHDIR

    \e {This is used on Unix platforms only.}

    A list of library directory paths, these paths are added to the
    executable at link time so that the paths will be preferentially
    searched at runtime.

    \section1 QMAKE_RUN_CC

    This variable specifies the individual rule needed to build an object. The
    value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 QMAKE_RUN_CC_IMP

    This variable specifies the individual rule needed to build an object. The
    value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 QMAKE_RUN_CXX

    This variable specifies the individual rule needed to build an object. The
    value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 QMAKE_RUN_CXX_IMP

    This variable specifies the individual rule needed to build an object. The
    value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 QMAKE_TARGET

    This variable contains the name of the project target.  The value of this
    variable is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 QMAKE_UIC

    This variable contains the location of uic if it is not in the path. The
    value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    It can be used to specify arguments to uic as well, such as additional plugin
    paths.  For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 46

    \section1 QT

    The values stored in the \c QT variable control which of the Qt modules are
    used by your project.

    The table below shows the options that can be used with the \c QT variable
    and the features that are associated with each of them:

    \table
    \header \o Option                     \o Features
    \row    \o core (included by default) \o QtCore module
    \row    \o gui  (included by default) \o QtGui module
    \row    \o network                    \o QtNetwork module
    \row    \o opengl                     \o QtOpenGL module
    \row    \o phonon                     \o Phonon Multimedia Framework
    \row    \o sql                        \o QtSql module
    \row    \o svg                        \o QtSvg module
    \row    \o xml                        \o QtXml module
    \row    \o webkit                     \o WebKit integration
    \row    \o qt3support                 \o Qt3Support module
    \endtable

    By default, \c QT contains both \c core and \c gui, ensuring that standard
    GUI applications can be built without further configuration.

    If you want to build a project \e without the QtGui module, you need to
    exclude the \c gui value with the "-=" operator; the following line will
    result in a minimal Qt project being built:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 47

    Note that adding the \c opengl option to the \c QT variable automatically
    causes the equivalent option to be added to the \c CONFIG variable.
    Therefore, for Qt applications, it is not necessary to add the \c opengl
    option to both \c CONFIG and \c{QT}.

    \section1 QTPLUGIN

    This variable contains a list of names of static plugins that are to be
    compiled with an application so that they are available as built-in
    resources.

    \target QT_VERSION
    \section1 QT_VERSION

    This variable contains the current version of Qt.

    \target QT_MAJOR_VERSION
    \section1 QT_MAJOR_VERSION

    This variable contains the current major version of Qt.

    \target QT_MINOR_VERSION
    \section1 QT_MINOR_VERSION

    This variable contains the current minor version of Qt.

    \target QT_PATCH_VERSION
    \section1 QT_PATCH_VERSION

    This variable contains the current patch version of Qt.

    \section1 RC_FILE

    This variable contains the name of the resource file for the application.
    The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target RCC_DIR
    \section1 RCC_DIR

    This variable specifies the directory where all intermediate
    resource files should be placed.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 48

    \target REQUIRES
    \section1 REQUIRES

    This is a special variable processed by \l{qmake Manual#qmake}{\c qmake}.
    If the contents of this variable do not appear in CONFIG by the time this
    variable is assigned, then a minimal Makefile will be generated that
    states what dependencies (the values assigned to REQUIRES) are
    missing.

    This is mainly used in Qt's build system for building the examples.

    \section1 RESOURCES

    This variable contains the name of the resource collection file (qrc)
    for the application. Further information about the resource collection
    file can be found at \l{The Qt Resource System}.

    \section1 RES_FILE

    This variable contains the name of the resource file for the application.
    The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target RSS_RULES
    \section1 RSS_RULES

    \e {This is only used on the Symbian platform.}

    Generic RSS file content can be specified with this variable. The syntax is
    similar to \c MMP_RULES and \c BLD_INF_RULES.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 144

    This will add the specified statement to the end of the \c APP_REGISTRATION_INFO
    resource struct in the generated registration resource file.
    As an impact of this statement, the application will not be visible in application shell.

    It is also possible to add multiple rows in a single block. Each double
    quoted string will be placed on a new row in the registration resource file.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 145

    This example will install the application to MyFolder in the Symbian
    platform application shell. In addition it will make the application to
    be launched in background.

    From S60 version 5.4 onwards, you can specify \c graphics_memory value using \c RSS_RULES
    to specify the graphics memory quota for the application. The value is in kilobytes and
    defaults to 24576 (i.e. 24MB) for applications that link against QtGui. The default for all
    other applications is zero.

    The graphics memory quota tells the operating system how much graphics memory the
    application is likely to need so that it can free up enough graphics memory prior to
    application launch. If the value is too small, it can cause random slowdowns later when
    the memory is freed on on-demand basis. On the other hand, too large values can delay
    the application launch unnecessarily.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 159

    This example sets the graphics memory quota to 12MB.

    For detailed list of possible \c APP_REGISTRATION_INFO statements, please refer to the
    Symbian platform help.

    \note You should not use \c RSS_RULES variable to set the following RSS statements:
    \c app_file, \c localisable_resource_file, and \c localisable_resource_id.

    These statements are internally handled by qmake.

    There is a number of special modifiers you can attach to \c RSS_RULES to specify where
    in the application registration file the rule will be written:

    \table
    \header \o Modifier \o Location of the rule
    \row \o <no modifier>        \o Inside \c APP_REGISTRATION_INFO resource struct.
    \row \o .header              \o Before \c APP_REGISTRATION_INFO resource struct.
    \row \o .footer              \o After \c APP_REGISTRATION_INFO resource struct.
    \row \o .service_list        \o Inside a \c SERVICE_INFO item in the \c service_list
                                 of \c APP_REGISTRATION_INFO
    \row \o .file_ownership_list \o Inside a \c FILE_OWNERSHIP_INFO item in the
                                 \c file_ownership_list of \c APP_REGISTRATION_INFO
    \row \o .datatype_list       \o Inside a \c DATATYPE item in the \c datatype_list of
                                 \c APP_REGISTRATION_INFO
    \endtable

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 151

    This example will define service information for a fictional service that requires
    an icon to be supplied via the \c opaque_data of the service information.

    \target S60_VERSION
    \section1 S60_VERSION

    \e {This is only used on the Symbian platform.}

    Contains the version number of the underlying S60 SDK; e.g. "5.0".

    \target SIGNATURE_FILE
    \section1 SIGNATURE_FILE

    \e {This is only used on Windows CE.}

    Specifies which signature file should be used to sign the project target.

    \note This variable will overwrite the setting you have specified in configure,
    with the \c -signature option.

    \target SOURCES
    \section1 SOURCES

    This variable contains the name of all source files in the project.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 49

    See also \l{#HEADERS}{HEADERS}

    \section1 SRCMOC

    This variable is set by \l{qmake Manual#qmake}{\c qmake} if files can be
    found that contain the Q_OBJECT macro. \c SRCMOC contains the name of all
    the generated moc files. The value of this variable is typically handled
    by \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and
    rarely needs to be modified.

    \target SUBDIRS
    \section1 SUBDIRS

    This variable, when used with the \l{#TEMPLATE}{\c subdirs template}
    contains the names of all subdirectories or project files that contain
    parts of the project that need be built. Each subdirectory specified
    using this variable must contain its own project file.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 50

    It is essential that the project file in each subdirectory has the same
    name as the subdirectory itself, so that \l{qmake Manual#qmake}{\c qmake}
    can find it. For example, if the subdirectory is called \c myapp then the
    project file in that directory should be called \c myapp.pro.

    If you need to ensure that the subdirectories are built in the order in
    which they are specified, update the \l{#CONFIG}{CONFIG} variable to
    include the \c ordered option:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 51

    It is possible to modify this default behavior of \c SUBDIRS by giving
    additional modifiers to \c SUBDIRS elements. Supported modifiers are:

    \table
    \header \o Modifier \o Effect
    \row \o .subdir     \o Use the specified subdirectory instead of \c SUBDIRS value.
    \row \o .file       \o Specify the subproject \c pro file explicitly. Cannot be
                        used in conjunction with \c .subdir modifier.
    \row \o .condition  \o Specifies a \c bld.inf define that must be true for
                        subproject to be built. Available only on Symbian platform.
    \row \o .depends    \o This subproject depends on specified subproject.
                        Available only on platforms that use makefiles.
    \row \o .makefile   \o The makefile of subproject.
                        Available only on platforms that use makefiles.
    \row \o .target     \o Base string used for makefile targets related to this
                        subproject.
                        Available only on platforms that use makefiles.
    \endtable

    For example, define two subdirectories, both of which reside in a different directory
    than the \c SUBDIRS value, and one of the subdirectories must be built before the other:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 149

    For example, define a subdirectory that is only build for emulator builds in Qt for Symbian:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 150

    \section2 Ordered Targets and Visual Studio Solution Files

    The \c ordered option is not supported for Visual Studio. The following list describes how
    you can get around without it--dependencies are generated automatically if:

    \list
        \o 1a) There is a Lib/DLL project of which TARGET (the .lib is used and not the .dll)
        is used on the link line of another project in your solution (you can modify the link
        line with LIBS).

        \o 1b) There is an Exe project of which TARGET is used in a custom
        build-step of another project in your solution.

        \o 2) You don't use paths in the TARGET variable (use DESTDIR/DLLDESTDIR for that),
        e.g, TARGET=$(SOME_VARIABLE)/myLib, won't work.

        \o 3) If you have a special location for your libs, you specify the -Lmy/library/path and
        LIBS += mylib, instead of just using LIBS += my/library/path/mylib

        \o 4) The leaf projects are created before you generate the solution file. (You can use the
        recursive flag for qmake to do this, like "qmake -tp vc -r [yourproject.pro]" 
    \endlist

    \target SYMBIAN_VERSION
    \section1 SYMBIAN_VERSION

    \e {This is only used on the Symbian platform.}

    Contains the version number of the underlying Symbian SDK; e.g. "9.2" or "Symbian3".

    \target TARGET
    \section1 TARGET

    This specifies the name of the target file.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 52

    The project file above would produce an executable named \c myapp on
    unix and 'myapp.exe' on windows.

    \target TARGET.CAPABILITY
    \section1 TARGET.CAPABILITY

    \e {This is only used on the Symbian platform.}

    Specifies which platform capabilities the application should have. These
    include the following basic capabilities, but others are also available
    for signed applications.

    \table
    \header \o Capability   \o Description
    \row \o LocalServices   \o The ability to use local services running on the
                               phone or device, including those which provide
                               local connectivity to other devices.
    \row \o Location        \o Access to the service that provides information
                               about the user's location, from GPS, phone
                               network, or other sources.
    \row \o NetworkServices \o Use of services that access the phone network,
                               such as dialling a phone number, sending an SMS,
                               or other operations that result in network
                               traffic.
    \row \o ReadUserData    \o Access to the user's private data, such as
                               contact information.
    \row \o UserEnvironment \o The ability to use services that provide from the
                               user's physical environment, such as the camera or
                               microphone.
    \row \o WriteUserData   \o The ability to write or modify the user's private
                               data.
    \endtable

    For more information, and a comprehensive list of capabilities, please refer
    to the Symbian SDK documentation or the \l{Symbian Capabilities} page of
    the \l{Forum Nokia Wiki}.

    \target TARGET.EPOCALLOWDLLDATA
    \section1 TARGET.EPOCALLOWDLLDATA

    \e {This is only used on the Symbian platform.}

    Specifies whether static data should be allowed in the application. Symbian
    disallows this by default in order to save memory. To use it, set this to 1.

    \target TARGET.EPOCHEAPSIZE
    \section1 TARGET.EPOCHEAPSIZE

    \e {This is only used on the Symbian platform.}

    Specifies the minimum and maximum heap size of the application. The program
    will refuse to run if the minimum size is not available when it starts. For
    example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 135

    \target TARGET.EPOCSTACKSIZE
    \section1 TARGET.EPOCSTACKSIZE

    \e {This is only used on the Symbian platform.}

    Specifies the maximum stack size of the application. For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 136

    \target TARGET.SID
    \section1 TARGET.SID

    \e {This is only used on the Symbian platform.}

    Specifies which secure identifier to use for the target application or
    library. For more information, see the Symbian SDK documentation.

    \target TARGET.UID2
    \section1 TARGET.UID2

    \e {This is only used on the Symbian platform.}

    Specifies which unique identifier 2 to use for the target application or
    library. If this variable is not specified, it defaults to the same value
    as TARGET.UID3. For more information, see the Symbian SDK documentation.

    \target TARGET.UID3
    \section1 TARGET.UID3

    \e {This is only used on the Symbian platform.}

    Specifies which unique identifier 3 to use for the target application or
    library. If this variable is not specified, a UID3 suitable for development
    and debugging will be generated automatically. However, applications being
    released should always define this variable. For more information, see the
    Symbian SDK documentation.

    \target TARGET.VID
    \section1 TARGET.VID

    \e {This is only used on the Symbian platform.}

    Specifies which vendor identifier to use for the target application or
    library. For more information, see the Symbian SDK documentation.

    \section1 TARGET_EXT

    This variable specifies the target's extension. The value of this variable
    is typically handled by \l {qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 TARGET_x

    This variable specifies the target's extension with a major version number.
    The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 TARGET_x.y.z

    This variable specifies the target's extension with version number. The
    value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \target TEMPLATE
    \section1 TEMPLATE

    This variable contains the name of the template to use when
    generating the project.  The allowed values are:

    \table
    \header \o Option \o Description
    \row    \o app    \o Creates a Makefile for building applications (the default). (See
            \l{qmake Common Projects#Application}{qmake Common Projects} for more information.)
    \row    \o lib    \o Creates a Makefile for building libraries. (See
            \l{qmake Common Projects#Library}{qmake Common Projects} for more information.)
    \row    \o subdirs \o Creates a Makefile for building targets in subdirectories.
            The subdirectories are specified using the \l{#SUBDIRS}{SUBDIRS}
            variable.
    \row    \o vcapp  \o \e {Windows only} Creates an application project for Visual Studio.
            (See \l{qmake Platform Notes#Creating Visual Studio Project Files}{qmake Platform Notes}
            for more information.)
    \row    \o vclib  \o \e {Windows only} Creates a library project for Visual Studio.
            (See \l{qmake Platform Notes#Creating Visual Studio Project Files}{qmake Platform Notes}
            for more information.)
    \endtable

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 53

    The template can be overridden by specifying a new template type with the
    \c -t command line option. This overrides the template type \e after the .pro
    file has been processed. With .pro files that use the template type to
    determine how the project is built, it is necessary to declare TEMPLATE on
    the command line rather than use the \c -t option.

    \section1 TRANSLATIONS

    This variable contains a list of translation (.ts) files that contain
    translations of the user interface text into non-native languages.

    See the \l{Qt Linguist Manual} for more information about
    internationalization (i18n) and localization (l10n) with Qt.

    \section1 UICIMPLS

    This variable contains a list of the generated implementation files by UIC.
    The value of this variable is typically handled by
    \l{qmake Manual#qmake}{\c qmake} or \l{#QMAKESPEC}{qmake.conf} and rarely
    needs to be modified.

    \section1 UICOBJECTS

    This variable is generated from the UICIMPLS variable. The extension of
    each file will have been replaced by .o (Unix) or .obj (Win32). The value
    of this variable is typically handled by \l{qmake Manual#qmake}{\c qmake}
    or \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \target UI_DIR
    \section1 UI_DIR

    This variable specifies the directory where all intermediate files from uic
    should be placed. This variable overrides both UI_SOURCES_DIR and
    UI_HEADERS_DIR.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 54

    \target UI_HEADERS_DIR
    \section1 UI_HEADERS_DIR

    This variable specifies the directory where all declaration files (as
    generated by uic) should be placed.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 55

    \target UI_SOURCES_DIR
    \section1 UI_SOURCES_DIR

    This variable specifies the directory where all implementation files (as generated
    by uic) should be placed.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 56

    \target VERSION
    \section1 VERSION

    This variable contains the version number of the application or library if
    either the \c app \l{#TEMPLATE}{TEMPLATE} or the \c lib \l{#TEMPLATE}{TEMPLATE}
    is specified.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 57

    \section1 VER_MAJ

    This variable contains the major version number of the library, if the
    \c lib \l{#TEMPLATE}{template} is specified.

    \section1 VER_MIN

    This variable contains the minor version number of the library, if the
    \c lib \l{#TEMPLATE}{template} is specified.

    \section1 VER_PAT

    This variable contains the patch version number of the library, if the
    \c lib \l{#TEMPLATE}{template} is specified.

    \section1 VPATH

    This variable tells \l{qmake Manual#qmake}{\c qmake} where to search for
    files it cannot open. With this you may tell
    \l{qmake Manual#qmake}{\c qmake} where it may look for things like SOURCES,
    and if it finds an entry in SOURCES that cannot be opened it will look
    through the entire VPATH list to see if it can find the file on its own.

    See also \l{#DEPENDPATH}{DEPENDPATH}.

    \section1 YACCIMPLS

    This variable contains a list of yacc source files. The value of this
    variable is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \section1 YACCOBJECTS

    This variable contains a list of yacc object files. The value of this
    variable is typically handled by \l{qmake Manual#qmake}{\c qmake} or
    \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified.

    \target YACCSOURCES
    \section1 YACCSOURCES

    This variable contains a list of yacc source files to be included
    in the project. All dependencies, headers and source files will
    automatically be included in the project.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 58

    \section1 _PRO_FILE_

    This variable contains the path to the project file in use.

    For example, the following line causes the location of the project
    file to be written to the console:

    \snippet doc/src/snippets/qmake/project_location.pro project file

    \section1 _PRO_FILE_PWD_

    This variable contains the path to the directory containing the project
    file in use.

    For example, the following line causes the location of the directory
    containing the project file to be written to the console:

    \snippet doc/src/snippets/qmake/project_location.pro project file directory
*/

/*!
    \page qmake-function-reference.html
    \title qmake Function Reference
    \contentspage {qmake Manual}{Contents}
    \previouspage qmake Variable Reference
    \nextpage Configuring qmake's Environment

    \l{qmake Manual#qmake}{\c qmake} provides built-in functions to allow the
    contents of variables to be processed, and to enable tests to be performed
    during the configuration process. Functions that process the
    contents of variables typically return values that can be assigned
    to other variables, and these values are obtained by prefixing
    function with the \c $$ operator. Functions that perform tests
    are usually used as the conditional parts of scopes; these are
    indicated in the function descriptions below.

    \tableofcontents{2}

    \section1 packagesExist(packages)

    Uses the PKGCONFIG mechanism to determine whether or not the given packages
    exist at the time of project parsing.

    This can be useful to optionally enable or disable features. For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 157

    And then, in the code:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 158

    \section1 basename(variablename)

    Returns the basename of the file specified. For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 59

    \section1 CONFIG(config)
    [Conditional]

    This function can be used to test for variables placed into the
    \c CONFIG variable. This is the same as regular old style (tmake) scopes,
    but has the added advantage a second parameter can be passed to test for
    the active config. As the order of values is important in \c CONFIG
    variables (i.e. the last one set will be considered the active config for
    mutually exclusive values) a second parameter can be used to specify a set
    of values to consider. For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 60

    Because release is considered the active setting (for feature parsing)
    it will be the CONFIG used to generate the build file. In the common
    case a second parameter is not needed, but for specific mutual
    exclusive tests it is invaluable.

    \section1 contains(variablename, value)
    [Conditional]

    Succeeds if the variable \e variablename contains the value \e value;
    otherwise fails. You can check the return value of this function using
    a scope.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 61

    The contents of the scope are only processed if the \c drivers
    variable contains the value, \c network. If this is the case, the
    appropriate files are added to the \c SOURCES and \c HEADERS
    variables.

    \section1 count(variablename, number)
    [Conditional]

    Succeeds if the variable \e variablename contains a list with the
    specified \e number of value; otherwise fails.

    This function is used to ensure that declarations inside a scope are
    only processed if the variable contains the correct number of values;
    for example:

    \snippet doc/src/snippets/qmake/functions.pro 2

    \section1 dirname(file)

    Returns the directory name part of the specified file. For example:

    \snippet doc/src/snippets/qmake/dirname.pro 0

    \section1 error(string)

    This function never returns a value. \l{qmake Manual#qmake}{\c qmake}
    displays the given \e string to the user, and exits. This function
    should only be used for unrecoverable errors.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 62

    \section1 eval(string)
    [Conditional]

    Evaluates the contents of the string using
    \l{qmake Manual#qmake}{\c qmake}'s syntax rules and returns true.
    Definitions and assignments can be used in the string to modify the
    values of existing variables or create new definitions.

    For example:
    \snippet doc/src/snippets/qmake/functions.pro 4

    Note that quotation marks can be used to delimit the string, and that
    the return value can be discarded if it is not needed.

    \section1 exists(filename)
    [Conditional]

    Tests whether a file with the given \e filename exists.
    If the file exists, the function succeeds; otherwise it fails.
    If a regular expression is specified for the filename, this function
    succeeds if any file matches the regular expression specified.

    For example:
    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 63

    Note that "/" can be used as a directory separator, regardless of the
    platform in use.

    \section1 find(variablename, substr)

    Places all the values in \e variablename that match \e substr. \e
    substr may be a regular expression, and will be matched accordingly.

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 64

    MY_VAR2 will contain '-Lone -Ltwo -Lthree -Lfour -Lfive', and MY_VAR3 will
    contains 'three two three'.

    \section1 for(iterate, list)

    This special test function will cause a loop to be started that
    iterates over all values in \e list, setting \e iterate to each
    value in turn. As a convenience, if \e list is 1..10 then iterate will
    iterate over the values 1 through 10.

    The use of an else scope afer a condition line with a for() loop is
    disallowed.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 65

    \section1 include(filename)
    [Conditional]

    Includes the contents of the file specified by \e filename into the
    current project at the point where it is included. This function
    succeeds if \e filename is included; otherwise it fails. The included
    file is processed immediately.

    You can check whether the file was included by using this function as
    the condition for a scope; for example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 66

    \section1 infile(filename, var, val)
    [Conditional]

    Succeeds if the file \e filename (when parsed by
    \l{qmake Manual#qmake}{\c qmake} itself) contains the variable \e var with
    a value of \e val; otherwise fails. If you do not specify a third argument
    (\e val), the function will only test whether \e var has been declared in
    the file.

    \section1 isEmpty(variablename)
    [Conditional]

    Succeeds if the variable \e variablename is empty; otherwise fails.
    This is the equivalent of \c{count( variablename, 0 )}.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 67

    \section1 join(variablename, glue, before, after)

    Joins the value of \e variablename with \c glue. If this value is
    non-empty it prefixes the value with \e before and suffix it with \e
    after. \e variablename is the only required field, the others default
    to empty strings. If you need to encode spaces in \e glue, \e before, or \e
    after you must quote them.

    \section1 member(variablename, position)

    Returns the value at the given \e position in the list of items in
    \e variablename.
    If an item cannot be found at the position specified, an empty string is
    returned. \e variablename is the only required field. If not specified,
    \c position defaults to 0, causing the first value in the list to be
    returned.

    \section1 message(string)

    This function simply writes a message to the console. Unlike the
    \c error() function, this function allows processing to continue.

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 68

    The above line causes "This is a message" to be written to the console.
    The use of quotation marks is optional.

    \note By default, messages are written out for each Makefile generated by
    qmake for a given project. If you want to ensure that messages only appear
    once for each project, test the \c build_pass variable
    \l{qmake Advanced Usage}{in conjunction with a scope} to filter out
    messages during builds; for example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 69

    \section1 prompt(question)

    Displays the specified \e question, and returns a value read from stdin.

    \section1 quote(string)

    Converts a whole \e string into a single entity and returns the result.
    This is just a fancy way of enclosing the string into double quotes.

    \section1 replace(string, old_string, new_string)

    Replaces each instance of \c old_string with \c new_string in the
    contents of the variable supplied as \c string. For example, the
    code

    \snippet doc/src/snippets/qmake/replace.pro 0

    prints the message:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 70

    \section1 sprintf(string, arguments...)

    Replaces %1-%9 with the arguments passed in the comma-separated list
    of function \e arguments and returns the processed string.

    \section1 system(command)
    [Conditional]

    Executes the given \c command in a secondary shell, and succeeds
    if the command returns with a zero exit status; otherwise fails.
    You can check the return value of this function using a scope:

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 71

    Alternatively, you can use this function to obtain stdout and stderr
    from the command, and assign it to a variable. For example, you can
    use this to interrogate information about the platform:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 72

    \target unique
    \section1 unique(variablename)

    This will return a list of values in variable that are unique (that is
    with repetitive entries removed). For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 73

    \section1 warning(string)

    This function will always succeed, and will display the given
    \e string to the user. message() is a synonym for warning().
*/

/*!
    \page qmake-environment-reference.html
    \contentspage {qmake Manual}{Contents}
    \previouspage qmake Function Reference

    \title Configuring qmake's Environment

    \tableofcontents

    \target Properties
    \section1 Properties

    \l{qmake Manual#qmake}{\c qmake} has a system of persistent information,
    this allows you to \c set a variable in qmake once, and each time qmake is
    invoked this value can be queried. Use the following to set a property in
    qmake:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 74

    The appropriate variable and value should be substituted for
    \c VARIABLE and \c VALUE.

    To retrieve this information back from qmake you can do:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 75

    \note \c{qmake -query} will only list variables that you have
    previously set with \c{qmake -set VARIABLE VALUE}.

    This information will be saved into a QSettings object (meaning it
    will be stored in different places for different platforms). As
    \c VARIABLE is versioned as well, you can set one value in an older
    version of \l{qmake Manual#qmake}{\c qmake}, and newer versions will
    retrieve this value. However, if you set \c VARIABLE for a newer version
    of \l{qmake Manual#qmake}{\c qmake}, the older version will not use this
    value. You can however query a specific version of a variable if you
    prefix that version of \l{qmake Manual#qmake}{\c qmake} to \c VARIABLE,
    as in the following example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 76

    \l{qmake Manual#qmake}{\c qmake} also has the notion of \c builtin
    properties, for example you can query the installation of Qt for this
    version of \l{qmake Manual#qmake}{\c qmake} with the
    \c QT_INSTALL_PREFIX property:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 77

    These built-in properties cannot have a version prefixed to them as they
    are not versioned, and each version of \l{qmake Manual#qmake}{\c qmake}
    will have its own built-in set of these values. The list below outlines
    the built-in properties:

    \list
    \o \c QT_INSTALL_PREFIX - Where the version of Qt this qmake is built for resides
    \o \c QT_INSTALL_DATA - Where data for this version of Qt resides
    \o \c QMAKE_VERSION - The current version of qmake
    \endlist

    Finally, these values can be queried in a project file with a special
    notation such as:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 78

    \target QMAKESPEC
    \section1 QMAKESPEC

    \l{qmake Manual#qmake}{\c qmake}requires a platform and compiler
    description file which contains many default values used to generate
    appropriate Makefiles. The standard Qt distribution comes with many of
    these files, located in the \c mkspecs subdirectory of the Qt installation.

    The \c QMAKESPEC environment variable can contain any of the following:

    \list
    \o A complete path to a directory containing a \c{qmake.conf} file.
       In this case \l{qmake Manual#qmake}{\c qmake} will open the
       \c{qmake.conf} file from within that directory. If the file does not
       exist, \l{qmake Manual#qmake}{\c qmake} will exit with an error.
    \o The name of a platform-compiler combination. In this case,
       \l{qmake Manual#qmake}{\c qmake} will search in the directory specified
       by the \c mkspecs subdirectory of the data path specified when Qt was
       compiled (see QLibraryInfo::DataPath).
    \endlist

    \bold{Note:} The \c QMAKESPEC path will automatically be added to the
    \l{qmake Variable Reference#INCLUDEPATH}{INCLUDEPATH} system variable.

    \target INSTALLS
    \section1 INSTALLS

    It is common on Unix to also use the build tool to install applications
    and libraries; for example, by invoking \c{make install}. For this reason,
    \l{qmake Manual#qmake}{\c qmake}has the concept of an install set, an
    object which contains instructions about the way part of a project is to
    be installed. For example, a collection of documentation files can be
    described in the following way:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 79

    The \c path member informs \l{qmake Manual#qmake}{\c qmake} that the files
    should be installed in \c /usr/local/program/doc (the path member), and the
    \c files member specifies the files that should be copied to the
    installation directory. In this case, everything in the \c docs directory
    will be coped to \c /usr/local/program/doc.

    Once an install set has been fully described, you can append it to the
    install list with a line like this:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 80

    \l{qmake Manual#qmake}{\c qmake} will ensure that the specified files are
    copied to the installation directory. If you require greater control over
    this process, you can also provide a definition for the \c extra member of
    the object. For example, the following line tells
    \l{qmake Manual#qmake}{\c qmake} to execute a series of commands for this
    install set:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 81

    The \c unix scope
    (see \l{qmake Advanced Usage#Scopes and Conditions}{Scopes and Conditions})
    ensures that these particular commands are only executed on Unix platforms.
    Appropriate commands for other platforms can be defined using other scope
    rules.

    Commands specified in the \c extra member are executed before the instructions
    in the other members of the object are performed.

    If you append a built-in install set to the \c INSTALLS variable and do
    not specify \c files or \c extra members, \l{qmake Manual#qmake}{\c qmake}
    will decide what needs to be copied for you. Currently, the only supported
    built-in install set is \c target:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 82

    In the above lines, \l{qmake Manual#qmake}{\c qmake} knows what needs to
    be copied, and will handle the installation process automatically.

    \target cache
    \section1 Cache File

    The cache file is a special file \l{qmake Manual#qmake}{\c qmake} reads to
    find settings not specified in the \c qmake.conf file, project files, or
    at the command line. If \c -nocache is not specified when
    \l{qmake Manual#qmake}{\c qmake} is run, it will try to find a file called
    \c{.qmake.cache} in parent directories of the current directory. If it
    fails to find this file, it will silently ignore this step of processing.

    If it finds a \c{.qmake.cache} file then it will process this file first before
    it processes the project file.

    \target LibDepend
    \section1 Library Dependencies

    Often when linking against a library, \l{qmake Manual#qmake}{\c qmake}
    relies on the underlying platform to know what other libraries this
    library links against, and lets the platform pull them in. In many cases,
    however, this is not sufficent. For example, when statically linking a
    library, no other libraries are linked to, and therefore no dependencies
    to those libraries are created. However, an application that later links
    against this library will need to know where to find the symbols that
    the static library will require. To help with this situation,
    \l{qmake Manual#qmake}{\c qmake} attempts to follow a library's
    dependencies where appropriate, but this behavior must be explicitly
    enabled by following two steps.

    The first step is to enable dependency tracking in the library itself.
    To do this you must tell \l{qmake Manual#qmake}{\c qmake} to save
    information about the library:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 83

    This is only relevant to the \c lib template, and will be ignored for all
    others. When this option is enabled, \l{qmake Manual#qmake}{\c qmake} will
    create a file ending in .prl which will save some meta-information about
    the library. This metafile is just like an ordinary project file, but only
    contains internal variable declarations. You are free to view this file
    and, if it is deleted, \l{qmake Manual#qmake}{\c qmake} will know to
    recreate it when necessary, either when the project file is later read, or
    if a dependent library (described below) has changed. When installing this
    library, by specifying it as a target in an \c INSTALLS declaration,
    \l{qmake Manual#qmake}{\c qmake} will automatically copy the .prl file to
    the installation path.

    The second step in this process is to enable reading of this meta
    information in the applications that use the static library:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 84

    When this is enabled, \l{qmake Manual#qmake}{\c qmake} will process all
    libraries linked to by the application and find their meta-information.
    \l{qmake Manual#qmake}{\c qmake} will use this to determine the relevant
    linking information, specifically adding values to the application project
    file's list of \c DEFINES as well as \c LIBS. Once
    \l{qmake Manual#qmake}{\c qmake} has processed this file, it will then
    look through the newly introduced libraries in the \c LIBS variable, and
    find their dependent .prl files, continuing until all libraries have been
    resolved. At this point, the Makefile is created as usual, and the
    libraries are linked explicitly against the application.

    The internals of the .prl file are left closed so they can easily
    change later. They are not designed to be changed by hand, should only
    be created by \{qmake Manual#qmake}{\c qmake}, and should not be
    transferred between operating systems as they may contain
    platform-dependent information.

    \target Extensions
    \section1 File Extensions

    Under normal circumstances \l{qmake Manual#qmake}{\c qmake} will try to
    use appropriate file extensions for your platform. However, it is
    sometimes necessary to override the default choices for each platform and
    explicitly define file extensions for \l{qmake Manual#qmake}{\c qmake} to
    use. This is achieved by redefining certain built-in variables; for
    example the extension used for \l moc files can be redefined with the
    following assignment in a project file:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 85

    The following variables can be used to redefine common file extensions recognized
    by \l{qmake Manual#qmake}{\c qmake}:

    \list
    \o QMAKE_EXT_MOC - This modifies the extension placed on included moc files.
    \o QMAKE_EXT_UI - This modifies the extension used for designer UI files (usually
                      in \c FORMS).
    \o QMAKE_EXT_PRL - This modifies the extension placed on
                       \l{#LibDepend}{library dependency files}.
    \o QMAKE_EXT_LEX - This changes the suffix used in files (usually in \c LEXSOURCES).
    \o QMAKE_EXT_YACC - This changes the suffix used in files (usually in \c YACCSOURCES).
    \o QMAKE_EXT_OBJ - This changes the suffix used on generated object files.
    \endlist

    All of the above accept just the first value, so you must assign to it just one
    value that will be used throughout your project file. There are two variables that
    accept a list of values:

    \list
    \o QMAKE_EXT_CPP - Causes \l{qmake Manual#qmake}{\c qmake} to interpret
        all files with these suffixes as C++ source files.
    \o QMAKE_EXT_H - Causes \l qmake Manual#{qmake}{\c qmake} to interpret
        all files with these suffixes as C and C++ header files.
    \endlist

    \target Customizing
    \section1 Customizing Makefile Output

    \l{qmake Manual#qmake}{\c qmake} tries to do everything expected of a
    cross-platform build tool. This is often less than ideal when you really
    need to run special platform-dependent commands. This can be achieved with
    specific instructions to the different \l{qmake Manual#qmake}{\c qmake}
    backends.

    Customization of the Makefile output is performed through an object-style
    API as found in other places in \l{qmake Manual#qmake}{\c qmake}. Objects
    are defined automatically by specifying their members; for example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 86

    The definitions above define a \l{qmake Manual#qmake}{\c qmake} target
    called \c mytarget, containing a Makefile target called \c{.buildfile}
    which in turn is generated with the \c touch command. Finally, the
    \c{.depends} member specifies that \c mytarget depends on \c mytarget2,
    another target that is defined afterwards. \c mytarget2 is a dummy target;
    it is only defined to echo some text to the console.

    The final step is to instruct \l{qmake Manual#qmake}{\c qmake} that this
    object is a target to be built:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 87

    This is all you need to do to actually build custom targets. Of course,
    you may want to tie one of these targets to the
    \l{qmake Variable Reference#TARGET}{qmake build target}. To do this, you
    simply need to include your Makefile target in the list of
    \l{qmake Variable Reference#PRE_TARGETDEPS}{PRE_TARGETDEPS}.

    The following tables are an overview of the options available to you with
    the QMAKE_EXTRA_TARGETS variable.

    \table
    \header
        \o Member
        \o Description
    \row
        \o commands
        \o The commands for generating the custom build target.
    \row
        \o CONFIG
        \o Specific configuration options for the custom build target.  See the CONFIG table for details.
    \row
        \o depends
        \o The existing build targets that the custom build target depends on.
    \row
        \o recurse
        \o Specifies which sub-targets should used when creating the rules in the Makefile to call in
           the sub-target specific Makefile.  This is only used when \c recursive is set in the CONFIG.
    \row
        \o recurse_target
        \o Specifies the target that should be built via the sub-target Makefile for the rule in the Makefile.
           This adds something like $(MAKE) -f Makefile.[subtarget] [recurse_target].  This is only used when
           \c recursive is set in the CONFIG.
    \row
        \o target
        \o The file being created by the custom build target.
    \endtable

    List of members specific to the CONFIG option:

    \table
    \header
        \o Member
        \o Description
    \row
        \o recursive
        \o Indicates that rules should be created in the Makefile and thus call
           the relevant target inside the sub-target specific Makefile.  This defaults to creating
           an entry for each of the sub-targets.
    \endtable

    For convenience, there is also a method of customizing projects
    for new compilers or preprocessors:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 88

    With the above definitions, you can use a drop-in replacement for moc if one
    is available. The commands is executed on all arguments given to the
    \c NEW_HEADERS variable (from the \c input member), and the result is written
    to the file defined by the \c output member; this file is added to the
    other source files in the project.
    Additionally, \l{qmake Manual#qmake}{\c qmake} will execute
    \c depend_command to generate dependency information, and place this
    information in the project as well.

    These commands can easily be placed into a cache file, allowing subsequent
    project files to add arguments to \c NEW_HEADERS.

    The following tables are an overview of the options available to you with the QMAKE_EXTRA_COMPILERS
    variable.

    \table
    \header
        \o Member
        \o Description
    \row
        \o commands
        \o The commands used for for generating the output from the input.
    \row
        \o CONFIG
        \o Specific configuration options for the custom compiler.  See the CONFIG table for details.
    \row
        \o depend_command
        \o Specifies a command used to generate the list of dependencies for the output.
    \row
        \o dependency_type
        \o Specifies the type of file the output is, if it is a known type (such as TYPE_C,
           TYPE_UI, TYPE_QRC) then it is handled as one of those type of files.
    \row
        \o depends
        \o Specifies the dependencies of the output file.
    \row
        \o input
        \o The variable that contains the files that should be processed with the custom compiler.
    \row
        \o name
        \o A description of what the custom compiler is doing.  This is only used in some backends.
    \row
        \o output
        \o The filename that is created from the custom compiler.
    \row
        \o output_function
        \o Specifies a custom qmake function that is used to specify the filename to be created.
    \row
        \o variable_out
        \o The variable that the files created from the output should be added to.
    \endtable

    List of members specific to the CONFIG option:

    \table
    \header
        \o Member
        \o Description
    \row
        \o commands
        \o The commands used for for generating the output from the input.
    \row
        \o CONFIG
        \o Specific configuration options for the custom compiler.  See the CONFIG table for details.
    \row
        \o depend_command
        \o Specifies a command used to generate the list of dependencies for the output.
    \row
        \o dependency_type
        \o Specifies the type of file the output is, if it is a known type (such as TYPE_C,
           TYPE_UI, TYPE_QRC) then it is handled as one of those type of files.
    \row
        \o depends
        \o Specifies the dependencies of the output file.
    \row
        \o input
        \o The variable that contains the files that should be processed with the custom compiler.
    \row
        \o name
        \o A description of what the custom compiler is doing.  This is only used in some backends.
    \row
        \o output
        \o The filename that is created from the custom compiler.
    \row
        \o output_function
        \o Specifies a custom qmake function that is used to specify the filename to be created.
    \row
        \o variables
        \o Indicates that the variables specified here are replaced with $(QMAKE_COMP_VARNAME) when refered to
           in the pro file as $(VARNAME).
    \row
        \o variable_out
        \o The variable that the files created from the output should be added to.
    \endtable

    List of members specific to the CONFIG option:

    \table
    \header
        \o Member
        \o Description
    \row
        \o combine
        \o Indicates that all of the input files are combined into a single output file.
    \row
        \o target_predeps
        \o Indicates that the output should be added to the list of PRE_TARGETDEPS.
    \row
        \o explicit_dependencies
        \o The dependencies for the output only get generated from the depends member and from
           nowhere else.
    \row
        \o no_link
        \o Indicates that the output should not be added to the list of objects to be linked in.
    \endtable

    \note Symbian platform specific: Generating objects to be linked in is
    not supported on the Symbian platform, so either the \c CONFIG option
    \c no_link or variable \c variable_out should always be defined for
    extra compilers.

*/

/*!
    \page qmake-advanced-usage.html
    \title qmake Advanced Usage
    \contentspage {qmake Manual}{Contents}
    \previouspage qmake Platform Notes
    \nextpage Using Precompiled Headers

    Many \l{qmake Manual#qmake}{\c qmake} project files simply describe the
    sources and header files used by the project, using a list of
    \c{name = value} and \c{name += value} definitions.
    \l{qmake Manual#qmake}{\c qmake} also provides other operators, functions,
    and scopes that can be used to process the information supplied in
    variable declarations. These advanced features allow Makefiles to be
    generated for multiple platforms from a single project file.

    \tableofcontents

    \section1 Operators

    In many project files, the assignment (\c{=}) and append (\c{+=}) operators can
    be used to include all the information about a project. The typical pattern of
    use is to assign a list of values to a variable, and append more values
    depending on the result of various tests. Since
    \l{qmake Manual#qmake}{\c qmake} defines certain variables using default
    values, it is sometimes necessary to use the removal (\c{-=}) operator to
    filter out values that are not required. The following operators can be
    used to manipulate the contents of variables.

    The \c = operator assigns a value to a variable:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 89

    The above line sets the \c TARGET variable to \c myapp. This will overwrite any
    values previously set for \c TARGET with \c myapp.

    The \c += operator appends a new value to the list of values in a variable:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 90

    The above line appends \c QT_DLL to the list of pre-processor defines to be put
    in the generated Makefile.

    The \c -= operator removes a value from the list of values in a variable:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 91

    The above line removes \c QT_DLL from the list of pre-processor defines to be
    put in the generated Makefile.

    The \c *= operator adds a value to the list of values in a variable, but only
    if it is not already present. This prevents values from being included many
    times in a variable. For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 92

    In the above line, \c QT_DLL will only be added to the list of pre-processor
    defines if it is not already defined. Note that the
    \l{qmake Function Reference#unique}{unique()}
    function can also be used to ensure that a variables only contains one
    instance of each value.

    The \c ~= operator replaces any values that match a regular expression with
    the specified value:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 93

    In the above line, any values in the list that start with \c QT_D or \c QT_T are
    replaced with \c QT.

    The \c $$ operator is used to extract the contents of a variable, and can be
    used to pass values between variables or supply them to functions:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 94

    \target Scopes
    \section1 Scopes

    Scopes are similar to \c if statements in procedural programming languages.
    If a certain condition is true, the declarations inside the scope are processed.

    \section2 Syntax

    Scopes consist of a condition followed by an opening brace on the same line,
    a sequence of commands and definitions, and a closing brace on a new line:

    \snippet doc/src/snippets/qmake/scopes.pro syntax

    The opening brace \e{must be written on the same line as the condition}.
    Scopes may be concatenated to include more than one condition; see below
    for examples.

    \section2 Scopes and Conditions

    A scope is written as a condition followed by a series of declarations
    contained within a pair of braces; for example:

    \snippet doc/src/snippets/qmake/scopes.pro 0

    The above code will add the \c paintwidget_win.cpp file to the sources listed
    in the generated Makefile if \l{qmake Manual#qmake}{\c qmake} is used on a
    Windows platform. If \l{qmake Manual#qmake}{\c qmake} is used on a
    platform other than Windows, the define will be ignored.

    The conditions used in a given scope can also be negated to provide an
    alternative set of declarations that will be processed only if the
    original condition is false. For example, suppose we want to process
    something on all platforms \e except for Windows. We can achieve this by
    negating the scope like this:

    \snippet doc/src/snippets/qmake/scopes.pro 1

    Scopes can be nested to combine more than one condition. For instance, if
    you want to include a particular file for a certain platform only if
    debugging is enabled then you write the following:

    \snippet doc/src/snippets/qmake/scopes.pro 2

    To save writing many nested scopes, you can nest scopes using the \c :
    operator. The nested scopes in the above example can be rewritten in
    the following way:

    \snippet doc/src/snippets/qmake/scopes.pro 3

    You may also use the \c : operator to perform single line conditional
    assignments; for example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 95

    The above line adds \c QT_DLL to the \c DEFINES variable only on the
    Windows platform.
    Generally, the \c : operator behaves like a logical AND operator, joining
    together a number of conditions, and requiring all of them to be true.

    There is also the \c | operator to act like a logical OR operator, joining
    together a number of conditions, and requiring only one of them to be true.

    \snippet doc/src/snippets/qmake/scopes.pro 4

    You can also provide alternative declarations to those within a scope by
    using an \c else scope. Each \c else scope is processed if the conditions
    for the preceding scopes are false.
    This allows you to write complex tests when combined with other scopes
    (separated by the \c : operator as above). For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 96

    \section2 Configuration and Scopes

    The values stored in the
    \l{qmake-project-files.html#GeneralConfiguration}{\c CONFIG variable} are
    treated specially by \l{qmake Manual#qmake}{\c qmake}. Each of the possible
    values can be used as the condition for a scope. For example, the list of
    values held by \c CONFIG can be extended with the \c opengl value:

    \snippet doc/src/snippets/qmake/configscopes.pro 0

    As a result of this operation, any scopes that test for \c opengl will
    be processed. We can use this feature to give the final executable an
    appropriate name:

    \snippet doc/src/snippets/qmake/configscopes.pro 1
    \snippet doc/src/snippets/qmake/configscopes.pro 2
    \snippet doc/src/snippets/qmake/configscopes.pro 3

    This feature makes it easy to change the configuration for a project
    without losing all the custom settings that might be needed for a specific
    configuration. In the above code, the declarations in the first scope are
    processed, and the final executable will be called \c application-gl.
    However, if \c opengl is not specified, the declarations in the second
    scope are processed instead, and the final executable will be called
    \c application.

    Since it is possible to put your own values on the \c CONFIG
    line, this provides you with a convenient way to customize project files
    and fine-tune the generated Makefiles.

    \section2 Platform Scope Values

    In addition to the \c win32, \c macx, and \c unix values used in many
    scope conditions, various other built-in platform and compiler-specific
    values can be tested with scopes. These are based on platform
    specifications provided in Qt's \c mkspecs directory. For example, the
    following lines from a project file show the current specification in
    use and test for the \c linux-g++ specification:

    \snippet doc/src/snippets/qmake/specifications.pro 0

    You can test for any other platform-compiler combination as long as a
    specification exists for it in the \c mkspecs directory.

    The scope \c unix is true for the Symbian platform.

    \section1 Variables

    Many of the variables used in project files are special variables that
    \l{qmake Manual#qmake}{\c qmake} uses when generating Makefiles, such as
    \c DEFINES, \c SOURCES, and \c HEADERS. It is possible for you to create
    variables for your own use; \l{qmake Manual#qmake}{\c qmake} creates new
    variables with a given name when it encounters an assignment to that name.
    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 97

    There are no restricitions on what you do to your own variables, as \c
    qmake will ignore them unless it needs to evaluate them when processing
    a scope.

    You can also assign the value of a current variable to another
    variable by prefixing $$ to the variable name. For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 98

    Now the MY_DEFINES variable contains what is in the DEFINES variable at
    this point in the project file.  This is also equivalent to:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 99

    The second notation allows you to append the contents of the variable to
    another value without separating the two with a space. For example, the
    following will ensure that the final executable will be given a name
    that includes the project template being used:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 100

    Variables can be used to store the contents of environment variables.
    These can be evaluated at the time that \l{qmake Manual#qmake}{\c qmake}
    is run, or included in the generated Makefile for evaluation when the
    project is built.

    To obtain the contents of an environment value when
    \l{qmake Manual#qmake}{\c qmake}is run, use the \c $$(...) operator:

    \snippet doc/src/snippets/qmake/environment.pro 0

    In the above assignment, the value of the \c PWD environment variable
    is read when the project file is processed.

    To obtain the contents of an environment value at the time when the
    generated Makefile is processed, use the \c $(...) operator:

    \snippet doc/src/snippets/qmake/environment.pro 1

    In the above assignment, the value of \c PWD is read immediately
    when the project file is processed, but \c $(PWD) is assigned to
    \c DESTDIR in the generated Makefile. This makes the build process
    more flexible as long as the environment variable is set correctly
    when the Makefile is processed.

    The special \c $$[...] operator can be used to access various
    configuration options that were set when Qt was built:

    \snippet doc/src/snippets/qmake/qtconfiguration.pro 0

    The variables accessible with this operator are typically used to
    enable third party plugins and components to be integrated with Qt.
    For example, a \QD plugin can be installed alongside \QD's built-in
    plugins if the following declaration is made in its project file:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 101

    \target VariableProcessingFunctions
    \section1 Variable Processing Functions

    \l{qmake Manual#qmake}{\c qmake} provides a selection of built-in
    functions to allow the contents of variables to be processed. These
    functions process the arguments supplied to them and return a value, or
    list of values, as a result. In order to assign a result to a variable,
    it is necessary to use the \c $$ operator with this type of function in
    the same way used to assign contents of one variable to another:

    \snippet doc/src/snippets/qmake/functions.pro 1

    This type of function should be used on the right-hand side of
    assignments (i.e, as an operand).

    It is possible to define your own functions for processing the
    contents of variables. These functions can be defined in the following
    way:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 102

    The following example function takes a variable name as its only
    argument, extracts a list of values from the variable with the
    \l{qmake-function-reference.html}{eval()} built-in function,
    and compiles a list of files:

    \snippet doc/src/snippets/qmake/replacefunction.pro 0

    \target ConditionalFunctions
    \section1 Conditional Functions

    \l{qmake Manual#qmake}{\c qmake} provides built-in functions that can be
    used as conditions when writing scopes. These functions do not return a
    value, but instead indicate "success" or "failure":

    \snippet doc/src/snippets/qmake/functions.pro 3

    This type of function should be used in conditional expressions
    only.

    It is possible to define your own functions to provide conditions
    for scopes. The following example tests whether each file in a list
    exists and returns true if they all exist, or false if not:

    \snippet doc/src/snippets/qmake/testfunction.pro 0

    \section1 Adding New Configuration Features

    \l{qmake Manual#qmake}{\c qmake} lets you create your own \e features that
    can be included in project files by adding their names to the list of
    values specified by the \c CONFIG variable. Features are collections of
    custom functions and definitions in \c{.prf} files that can reside in one
    of many standard directories. The locations of these directories are
    defined in a number of places, and \l{qmake Manual#qmake}{\c qmake} checks
    each of them in the following order when it looks for \c{.prf} files:

    \list 1
    \o In a directory listed in the \c QMAKEFEATURES environment variable;
       this contains a colon-separated list of directories.
    \o In a directory listed in the \c QMAKEFEATURES property variable; this
       contains a colon-spearated list of directories.
    \omit
    \o In a features directory beneath the project's root directory (where
       the \c{.qmake.cache} file is generated).
    \endomit
    \o In a features directory residing within a \c mkspecs directory.
       \c mkspecs directories can be located beneath any of the directories
       listed in the \c QMAKEPATH environment variable (a colon-separated list
       of directories). (\c{$QMAKEPATH/mkspecs/<features>})
    \o In a features directory residing beneath the directory provided by the
       \c QMAKESPEC environment variable. (\c{$QMAKESPEC/<features>})
    \o In a features directory residing in the \c data_install/mkspecs directory.
       (\c{data_install/mkspecs/<features>})
    \o In a features directory that exists as a sibling of the directory
       specified by the \c QMAKESPEC environment variable.
       (\c{$QMAKESPEC/../<features>})
    \endlist

    The following features directories are searched for features files:

    \list 1
    \o \c{features/unix}, \c{features/win32}, or \c{features/macx}, depending on
       the platform in use
    \o \c features/
    \endlist

    For example, consider the following assignment in a project file:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 103

    With this addition to the \c CONFIG variable,
    \l{qmake Manual#qmake}{\c qmake} will search the locations listed above for
    the \c myfeatures.prf file after it has finished parsing your project file.
    On Unix systems, it will look for the following file:

    \list 1
    \o \c $QMAKEFEATURES/myfeatures.prf (for each directory listed in the
       \c QMAKEFEATURES environment variable)
    \o \c $$QMAKEFEATURES/myfeatures.prf (for each directory listed in the
       \c QMAKEFEATURES property variable)
    \o \c myfeatures.prf (in the project's root directory)
    \o \c $QMAKEPATH/mkspecs/features/unix/myfeatures.prf and
       \c $QMAKEPATH/mkspecs/features/myfeatures.prf (for each directory
       listed in the \c QMAKEPATH environment variable)
    \o \c $QMAKESPEC/features/unix/myfeatures.prf and
       \c $QMAKESPEC/features/myfeatures.prf
    \o \c data_install/mkspecs/features/unix/myfeatures.prf and
       \c data_install/mkspecs/features/myfeatures.prf
    \o \c $QMAKESPEC/../features/unix/myfeatures.prf and
       \c $QMAKESPEC/../features/myfeatures.prf
    \endlist

    \note The \c{.prf} files must have names in lower case.


*/

/*!
    \page qmake-precompiledheaders.html
    \title Using Precompiled Headers
    \contentspage {qmake Manual}{Contents}
    \previouspage qmake Advanced Usage
    \nextpage qmake Reference

    \target Introduction

    Precompiled headers are a performance feature supported by some
    compilers to compile a stable body of code, and store the compiled
    state of the code in a binary file. During subsequent compilations,
    the compiler will load the stored state, and continue compiling the
    specified file. Each subsequent compilation is faster because the
    stable code does not need to be recompiled.

    \l{qmake Manual#qmake}{\c qmake} supports the use of precompiled headers
    (PCH) on some platforms and build environments, including:
    \list
    \o Windows
        \list
        \o nmake
        \o Dsp projects (VC 6.0)
        \o Vcproj projects (VC 7.0 \& 7.1)
        \endlist
    \o Mac OS X
        \list
        \o Makefile
        \o Xcode
        \endlist
    \o Unix
        \list
        \o GCC 3.4 and above
        \endlist
    \endlist

    \target ADD_PCH
    \section1 Adding Precompiled Headers to Your Project

    \target PCH_CONTENTS
    \section2 Contents of the Precompiled Header File

    The precompiled header must contain code which is \e stable
    and \e static throughout your project. A typical PCH might look
    like this:

    \section3 Example: \c stable.h

    \snippet doc/src/snippets/code/doc_src_qmake-manual.cpp 104

    Note that a precompiled header file needs to separate C includes from
    C++ includes, since the precompiled header file for C files may not
    contain C++ code.

    \target PROJECT_OPTIONS
    \section2 Project Options

    To make your project use PCH, you only need to define the
    \c PRECOMPILED_HEADER variable in your project file:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 105

    \l{qmake Manual#qmake}{\c qmake} will handle the rest, to ensure the
    creation and use of the precompiled header file. You do not need to
    include the precompiled header file in \c HEADERS, as
    \l{qmake Manual#qmake}{\c qmake} will do this if the configuration
    supports PCH.

    All platforms that support precompiled headers have the configuration
    option \c precompile_header set. Using this option, you may trigger
    conditional blocks in your project file to add settings when using PCH.
    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 106

    \section1 Notes on Possible Issues

    On some platforms, the file name suffix for precompiled header files is
    the same as that for other object files. For example, the following
    declarations may cause two different object files with the same name to
    be generated:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 107

    To avoid potential conflicts like these, it is good practice to ensure
    that header files that will be precompiled are given distinctive names.

    \target EXAMPLE_PROJECT
    \section1 Example Project

    You can find the following source code in the
    \c{examples/qmake/precompile} directory in the Qt distribution:

    \section2 \c mydialog.ui

    \quotefromfile examples/qmake/precompile/mydialog.ui
    \printuntil

    \section2 \c stable.h

    \snippet examples/qmake/precompile/stable.h 0

    \section2 \c myobject.h

    \snippet examples/qmake/precompile/myobject.h 0

    \section2 \c myobject.cpp

    \snippet examples/qmake/precompile/myobject.cpp 0

    \section2 \c util.cpp

    \snippet examples/qmake/precompile/util.cpp 0

    \section2 \c main.cpp

    \snippet examples/qmake/precompile/main.cpp 0

    \section2 \c precompile.pro

    \snippet examples/qmake/precompile/precompile.pro 0
*/

/*!
    \page qmake-tutorial.html
    \title qmake Tutorial
    \contentspage {qmake Manual}{Contents}
    \previouspage qmake Manual
    \nextpage qmake Common Projects

    This tutorial teaches you how to use \l{qmake Manual#qmake}{\c qmake}. We
    recommend that you read the \l{qmake Manual#qmake}{\c qmake} user guide
    after completing this tutorial.

    \section1 Starting off Simple

    Let's assume that you have just finished a basic implementation of
    your application, and you have created the following files:

    \list
    \o hello.cpp
    \o hello.h
    \o main.cpp
    \endlist

    You will find these files in the \c{examples/qmake/tutorial} directory
    of the Qt distribution. The only other thing you know about the setup of
    the application is that it's written in Qt.  First, using your favorite
    plain text editor, create a file called \c hello.pro in
    \c{examples/qmake/tutorial}. The first thing you need to do is add the
    lines that tell \l{qmake Manual#qmake}{\c qmake} about the source and
    header files that are part of your development project.

    We'll add the source files to the project file first.  To do this you
    need to use the \l{qmake Variable Reference#SOURCES}{SOURCES} variable.
    Just start a new line with \c {SOURCES +=} and put hello.cpp after it.
    You should have something like this:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 108

    We repeat this for each source file in the project, until we end up
    with the following:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 109

    If you prefer to use a Make-like syntax, with all the files listed in
    one go you can use the newline escaping like this:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 110

    Now that the source files are listed in the project file, the header
    files must be added. These are added in exactly the same way as source
    files, except that the variable name we use is
    \l{qmake Variable Reference#HEADERS}{HEADERS}.

    Once you have done this, your project file should look something like
    this:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 111

    The target name is set automatically; it is the same as the project
    file, but with the suffix appropriate to the platform. For example, if
    the project file is called \c hello.pro, the target will be \c hello.exe
    on Windows and \c hello on Unix. If you want to use a different name
    you can set it in the project file:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 112

    The final step is to set the \l{qmake Variable Reference#CONFIG}{CONFIG}
    variable. Since this is a Qt application, we need to put \c qt on the
    \c CONFIG line so that \l{qmake Manual#qmake}{\c qmake} will add the
    relevant libraries to be linked against and ensure that build lines for
    \c moc and \c uic are included in the generated Makefile.

    The finished project file should look like this:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 113

    You can now use \l{qmake Manual#qmake}{\c qmake} to generate a Makefile
    for your application. On the command line, in your project's directory,
    type the following:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 114

    Then type \c make or \c nmake depending on the compiler you use.

    For Visual Studio users, \l{qmake Manual#qmake}{\c qmake} can also
    generate \c .dsp or \c .vcproj files, for example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 115

    \section1 Making an Application Debuggable

    The release version of an application doesn't contain any debugging
    symbols or other debugging information. During development it is useful
    to produce a debugging version of the application that has the
    relevant information. This is easily achieved by adding \c debug to the
    \c CONFIG variable in the project file.

    For example:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 116

    Use \l{qmake Manual#qmake}{\c qmake} as before to generate a Makefile and
    you will be able to obtain useful information about your application when
    running it in a debugging environment.

    \section1 Adding Platform-Specific Source Files

    After a few hours of coding, you might have made a start on the
    platform-specific part of your application, and decided to keep the
    platform-dependent code separate.  So you now have two new files to
    include into your project file: \c hellowin.cpp and \c
    hellounix.cpp.  We can't just add these to the \c SOURCES
    variable since this will put both files in the Makefile. So, what we
    need to do here is to use a scope which will be processed depending on
    which platform \l{qmake Manual#qmake}{\c qmake} is run on.

    A simple scope that will add in the platform-dependent file for
    Windows looks like this:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 117

    So if \l{qmake Manual#qmake}{\c qmake} is run on Windows, it will add
    \c hellowin.cpp to the list of source files. If
    \l{qmake Manual#qmake}{\c qmake} is run on any other platform, it
    will simply ignore it. Now all that is left to be done is to create a
    scope for the Unix-specific file.

    When you have done that, your project file should now look
    something like this:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 118

    Use \l{qmake Manual#qmake}{\c qmake} as before to generate a Makefile.

    \section1 Stopping qmake If a File Doesn't Exist

    You may not want to create a Makefile if a certain file doesn't exist.
    We can check if a file exists by using the exists() function.  We can
    stop \l{qmake Manual#qmake}{\c qmake} from processing by using the error()
    function. This works in the same way as scopes do. Simply replace the
    scope condition with the function. A check for a \c main.cpp file looks
    like this:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 119

    The \c{!} symbol is used to negate the test; i.e. \c{exists( main.cpp )}
    is true if the file exists, and \c{!exists( main.cpp )} is true if the
    file doesn't exist.

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 120

    Use \l{qmake Manual#qmake}{\c qmake} as before to generate a makefile.
    If you rename \c main.cpp temporarily, you will see the message and
    \l{qmake Manual#qmake}{\c qmake} will stop processing.

    \section1 Checking for More than One Condition

    Suppose you use Windows and you want to be able to see statement
    output with qDebug() when you run your application on the command line.
    Unless you build your application with the appropriate console setting,
    you won't see the output. We can easily put \c console on the \c CONFIG
    line so that on Windows the makefile will have this setting. However,
    let's say that we only want to add the \c CONFIG line if we are running
    on Windows \e and when \c debug is already on the \c CONFIG line.
    This requires using two nested scopes; just create one scope, then create
    the other inside it. Put the settings to be processed inside the last
    scope, like this:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 121

    Nested scopes can be joined together using colons, so the final
    project file looks like this:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 122

    That's it! You have now completed the tutorial for
    \l{qmake Manual#qmake}{\c qmake}, and are ready to write project files for
    your development projects.
*/

/*!
    \page qmake-common-projects.html
    \title qmake Common Projects
    \contentspage {qmake Manual}{Contents}
    \previouspage qmake Tutorial
    \nextpage Using qmake

    This chapter describes how to set up \l{qmake Manual#qmake}{\c qmake}
    project files for three common project types that are based on Qt.
    Although all kinds of projects use many of the same variables, each of
    them use project-specific variables to customize output files.

    Platform-specific variables are not described here; we refer the reader to
    the \l{Deploying Qt Applications} document for information on issues such as
    \l{Deploying an Application on Mac OS X#Architecture Dependencies}{building
    universal binaries for Mac OS X} and
    \l{Deploying an Application on Windows#Visual Studio 2005 Onwards}
    {handling Visual Studio manifest files}.

    \tableofcontents

    \target Application
    \section1 Building an Application

    \section2 The app Template

    The \c app template tells \l{qmake Manual#qmake}{\c qmake} to generate a
    Makefile that will build an application. With this template, the type of
    application can be specified by adding one of the following options to the
    \c CONFIG variable definition:

    \table
    \header \o Option  \o Description
    \row    \o windows \o The application is a Windows GUI application.
    \row    \o console \o \c app template only: the application is a Windows console
                       application.
    \endtable

    When using this template the following \l{qmake Manual#qmake}{\c qmake}
    system variables are recognized. You should use these in your .pro file to
    specify information about your application.

    \list
    \o HEADERS - A list of all the header files for the application.
    \o SOURCES - A list of all the source files for the application.
    \o FORMS - A list of all the UI files (created using \c{Qt Designer})
    for the application.
    \o LEXSOURCES - A list of all the lex source files for the application.
    \o YACCSOURCES - A list of all the yacc source files for the application.
    \o TARGET - Name of the executable for the application. This defaults
    to the name of the project file. (The extension, if any, is added
    automatically).
    \o DESTDIR - The directory in which the target executable is placed.
    \o DEFINES - A list of any additional pre-processor defines needed for the application.
    \o INCLUDEPATH - A list of any additional include paths needed for the application.
    \o DEPENDPATH - The dependency search path for the application.
    \o VPATH - The search path to find supplied files.
    \o DEF_FILE - Windows only: A .def file to be linked against for the application.
    \o RC_FILE - Windows only: A resource file for the application.
    \o RES_FILE - Windows only: A resource file to be linked against for the application.
    \endlist

    You only need to use the system variables that you have values for, for
    instance, if you do not have any extra INCLUDEPATHs then you do not need
    to specify any, \l{qmake Manual#qmake}{\c qmake} will add in the default
    ones needed. For instance, an example project file might look like this:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 123

    For items that are single valued, e.g. the template or the destination
    directory, we use "="; but for multi-valued items we use "+=" to \e
    add to the existing items of that type. Using "=" replaces the item's
    value with the new value, for example if we wrote \c{DEFINES=QT_DLL},
    all other definitions would be deleted.

    \target Library
    \section1 Building a Library

    \section2 The lib Template

    The \c lib template tells \l{qmake Manual#qmake}{\c qmake} to generate a
    Makefile that will build a library.  When using this template, in addition
    to the system variables mentioned above for the \c app template the
    \c VERSION variable is supported. You should use these in your .pro file
    to specify information about the library.

    When using the \c lib template, the following options can be added to the
    \c CONFIG variable to determine the type of library that is built:

    \table
    \header \o Option    \o Description
    \row    \o dll       \o The library is a shared library (dll).
    \row    \o staticlib \o The library is a static library.
    \row    \o plugin    \o The library is a plugin; this also enables the dll option.
    \endtable

    The following option can also be defined to provide additional information about
    the library.

    \list
    \o VERSION - The version number of the target library, for example, 2.3.1.
    \endlist

    The target file name for the library is platform-dependent. For example, on
    X11 and Mac OS X, the library name will be prefixed by \c lib; on Windows,
    no prefix is added to the file name.

    \target Plugin
    \section1 Building a Plugin

    Plugins are built using the \c lib template, as described in the previous
    section. This tells \l{qmake Manual#qmake}{\c qmake} to generate a
    Makefile for the project that will build a plugin in a suitable form for
    each platform, usually in the form of a library. As with ordinary
    libraries, the \c VERSION variable is used to specify information about the plugin.

    \list
    \o VERSION - The version number of the target library, for example, 2.3.1.
    \endlist

    \section2 Building a Qt Designer Plugin

    \QD plugins are built using a specific set of configuration settings that
    depend on the way Qt was configured for your system. For convenience, these
    settings can be enabled by adding \c designer to the project's \c CONFIG
    variable. For example:

    \snippet examples/designer/worldtimeclockplugin/worldtimeclockplugin.pro 0

    See the \l{Qt Designer Examples} for more examples of plugin-based projects.

    \section1 Building and Installing in Debug and Release Modes

    Sometimes, it is necessary to build a project in both debug and release
    modes. Although the \c CONFIG variable can hold both \c debug and \c release
    options, the \c debug option overrides the \c release option.

    \section2 Building in Both Modes

    To enable a project to be built in both modes, you must add the
    \c debug_and_release option to your project's \c CONFIG definition:

    \snippet doc/src/snippets/qmake/debug_and_release.pro 0
    \snippet doc/src/snippets/qmake/debug_and_release.pro 1

    The scope in the above snippet modifies the build target in each mode to
    ensure that the resulting targets have different names. Providing different
    names for targets ensures that one will not overwrite the other.

    When \l{qmake Manual#qmake}{\c qmake} processes the project file, it will
    generate a Makefile rule to allow the project to be built in both modes.
    This can be invoked in the following way:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 124

    The \c build_all option can be added to the \c CONFIG variable in the
    project file to ensure that the project is built in both modes by default:

    \snippet doc/src/snippets/qmake/debug_and_release.pro 2

    This allows the Makefile to be processed using the default rule:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 125

    \section2 Installing in Both Modes

    The \c build_all option also ensures that both versions of the target
    will be installed when the installation rule is invoked:

    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 126

    It is possible to customize the names of the build targets depending on
    the target platform. For example, a library or plugin may be named using a
    different convention on Windows to the one used on Unix platforms:

    \omit
    Note: This was originally used in the customwidgetplugin.pro file, but is
    no longer needed there.
    \endomit
    \snippet doc/src/snippets/code/doc_src_qmake-manual.pro 127

    The default behavior in the above snippet is to modify the name used for
    the build target when building in debug mode. An \c else clause could be
    added to the scope to do the same for release mode; left as it is, the
    target name remains unmodified.
*/

