Qt 4.8: BoomBlock.qml Example File (demos/declarative/samegame/qml/samegame/SamegameCore/BoomBlock.qml)

Qt Reference Documentation

- Qt 4.8
- ALL VERSIONS

- A
- A
- A
- Print

# BoomBlock.qml Example File

demos/declarative/samegame/qml/samegame/SamegameCore/BoomBlock.qml

     /****************************************************************************
     **
     ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
     ** Contact: http://www.qt-project.org/legal
     **
     ** This file is part of the QtDeclarative module of the Qt Toolkit.
     **
     ** $QT_BEGIN_LICENSE:LGPL$
     ** Commercial License Usage
     ** Licensees holding valid commercial Qt licenses may use this file in
     ** accordance with the commercial license agreement provided with the
     ** Software or, alternatively, in accordance with the terms contained in
     ** a written agreement between you and Digia.  For licensing terms and
     ** conditions see http://qt.digia.com/licensing.  For further information
     ** use the contact form at http://qt.digia.com/contact-us.
     **
     ** GNU Lesser General Public License Usage
     ** Alternatively, this file may be used under the terms of the GNU Lesser
     ** General Public License version 2.1 as published by the Free Software
     ** Foundation and appearing in the file LICENSE.LGPL included in the
     ** packaging of this file.  Please review the following information to
     ** ensure the GNU Lesser General Public License version 2.1 requirements
     ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
     **
     ** In addition, as a special exception, Digia gives you certain additional
     ** rights.  These rights are described in the Digia Qt LGPL Exception
     ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
     **
     ** GNU General Public License Usage
     ** Alternatively, this file may be used under the terms of the GNU
     ** General Public License version 3.0 as published by the Free Software
     ** Foundation and appearing in the file LICENSE.GPL included in the
     ** packaging of this file.  Please review the following information to
     ** ensure the GNU General Public License version 3.0 requirements will be
     ** met: http://www.gnu.org/copyleft/gpl.html.
     **
     **
     ** $QT_END_LICENSE$
     **
     ****************************************************************************/

     import QtQuick 1.1
     import Qt.labs.particles 1.0

     Item {
         id: block
         property bool dying: false
         property bool spawned: false
         property int type: 0

         Behavior on x {
             enabled: spawned;
             SpringAnimation{ spring: 2; damping: 0.2 }
         }
         Behavior on y {
             SpringAnimation{ spring: 2; damping: 0.2 }
         }

         Image {
             id: img
             source: {
                 if(type == 0){
                     "pics/redStone.png";
                 } else if(type == 1) {
                     "pics/blueStone.png";
                 } else {
                     "pics/greenStone.png";
                 }
             }
             opacity: 0
             Behavior on opacity { NumberAnimation { duration: 200 } }
             anchors.fill: parent
         }

         Particles {
             id: particles

             width: 1; height: 1
             anchors.centerIn: parent

             emissionRate: 0
             lifeSpan: 700; lifeSpanDeviation: 600
             angle: 0; angleDeviation: 360;
             velocity: 100; velocityDeviation: 30
             source: {
                 if(type == 0){
                     "pics/redStar.png";
                 } else if (type == 1) {
                     "pics/blueStar.png";
                 } else {
                     "pics/greenStar.png";
                 }
             }
         }

         states: [
             State {
                 name: "AliveState"; when: spawned == true && dying == false
                 PropertyChanges { target: img; opacity: 1 }
             },

             State {
                 name: "DeathState"; when: dying == true
                 StateChangeScript { script: particles.burst(50); }
                 PropertyChanges { target: img; opacity: 0 }
                 StateChangeScript { script: block.destroy(1000); }
             }
         ]
     }