Qt 4.8: Message.qml Example File (demos/mobile/quickhit/Message.qml)

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# Message.qml Example File

demos/mobile/quickhit/Message.qml

     /****************************************************************************
     **
     ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
     ** Contact: http://www.qt-project.org/legal
     **
     ** This file is part of the QtDeclarative module of the Qt Toolkit.
     **
     ** $QT_BEGIN_LICENSE:BSD$
     ** You may use this file under the terms of the BSD license as follows:
     **
     ** "Redistribution and use in source and binary forms, with or without
     ** modification, are permitted provided that the following conditions are
     ** met:
     **   * Redistributions of source code must retain the above copyright
     **     notice, this list of conditions and the following disclaimer.
     **   * Redistributions in binary form must reproduce the above copyright
     **     notice, this list of conditions and the following disclaimer in
     **     the documentation and/or other materials provided with the
     **     distribution.
     **   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
     **     of its contributors may be used to endorse or promote products derived
     **     from this software without specific prior written permission.
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     ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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     import QtQuick 1.0

     Rectangle {
         id: message
         border.color: "black"
         border.width: 1
         radius: 8
         smooth: true
         opacity: 0 // transparent = 0 by default
         color: "black"

         property string txt
         property int animSpeed

         function showMessage(text,speed) {
             message.border.color = "black"
             message.y = 50
             message.width = gameArea.width / 5 * 4
             message.height = gameArea.height / 8 * 1
             txt = text
             animSpeed = speed
             message.opacity = 1
             messageText.font.pixelSize = parent.width / 14
             messageAnim.restart()
         }

         function showErrorMessage(text,speed) {
             message.border.color = "red"
             message.y = 50
             message.width = gameArea.width / 5 * 4
             message.height = gameArea.height / 8 * 1
             txt = text
             animSpeed = speed
             message.opacity = 1
             messageText.font.pixelSize = parent.width / 14
             messageAnim.restart()
         }

         function showInfoMessage() {
             message.border.color = "white"
             txt = "<a href=\"https://projects.forum.nokia.com/quickhit\">QuickHit</a>" +
                   "<p>" +
                   "Forum Nokia <br>" +
                   "Qt Quick Game Example <br>" +
                   "</p>" +
                   "<p>" +
                   "Sounds were loaded from freesound.org under Creative Commons Sampling Plus 1.0 license.<br>" +
                   "</p>" +
                   "<p>" +
                   "Sounds were created by these nicknames:<br>" +
                   "HardPCM<br>" +
                   "Matt_G<br>" +
                   "klankbeeld<br>" +
                   "steveygos93<br>" +
                   "joe93barlow<br>" +
                   "ljudman<br>" +
                   "Jovica<br>" +
                   "patchen<br>" +
                   "nthompson<br>" +
                   "</p>"

             animSpeed = 9000
             message.opacity = 1
             message.y = 10
             message.height = gameArea.height - message.y - 10
             message.width = gameArea.width - 20

             messageText.font.pixelSize = parent.width / 16
             messageAnim.restart()
         }

         //gradient: Gradient {
         //    GradientStop { position: 0.0; color: "white" }
         //    GradientStop { position: 1.0; color: "black" }
         //}

         SequentialAnimation {
             id: messageAnim
             PropertyAnimation {
                 target: message; properties: "x";
                 from: message.width*-1; to: gameArea.width; duration: animSpeed; easing.type: Easing.OutInExpo}
             PropertyAction { target: message; properties: "opacity"; value: 0 }
         }

         MouseArea {
             anchors.fill: parent
             onClicked: {
                 messageAnim.stop()
                 message.opacity = 0
             }
         }

         Text {
             id: messageText
             anchors.fill: parent
             anchors.margins: 10
             text: txt
             wrapMode: Text.WordWrap
             color: "white"
             font.family: "Calibri"
             font.pixelSize:  parent.width / 14
             font.bold: true
             onLinkActivated: {
                 GameEngine.openLink(link)
             }
         }
     }