#ifndef PLAY_H
#define PLAY_H
struct keyword {
    char *name;
    int type;
    void (*callback) (void);
    void *userdata;
};
typedef void (*funcptr) (void);
#define GENERIC 0
#define PARAM_INTEGER 1
#define PARAM_BOOL 2
#define PARAM_NSTRING 3
#define PARAM_FLOAT 4
#define PARAM_KEYSTRING 5
#define PARAM_COORD 6
#define PARAM_STRING 7
extern const char *const save_fastmode[];
extern const char *const uih_colornames[];
void uih_play_formula(struct uih_context *uih, char *name);
void uih_playfilter(struct uih_context *uih, dialogparam * p);
void uih_zoomcenter(struct uih_context *uih, number_t x, number_t y);
void uih_playpalette(struct uih_context *uih);
void uih_playdefpalette(struct uih_context *uih, int shift);
void uih_playusleep(struct uih_context *uih, int time);
void uih_playtextsleep(struct uih_context *uih);
void uih_playwait(struct uih_context *uih);
void uih_playjulia(struct uih_context *uih, int julia);
void uih_playzoom(struct uih_context *uih);
void uih_playunzoom(struct uih_context *uih);
void uih_playstop(struct uih_context *uih);
void uih_playmorph(struct uih_context *uih, dialogparam * p);
void uih_playmove(struct uih_context *uih, number_t x, number_t y);
void uih_playtextpos(struct uih_context *uih, dialogparam * p);
void uih_playcalculate(struct uih_context *uih);
void uih_playmorphjulia(struct uih_context *uih, number_t x, number_t y);
void uih_playmorphangle(struct uih_context *uih, number_t angle);
void uih_playautorotate(struct uih_context *uih, int mode);
void uih_playmessage(struct uih_context *uih, char *message);
void uih_playload(struct uih_context *uih, char *message);
void uih_playinit(struct uih_context *uih);

void uih_line(uih_context * c, dialogparam * d);
void uih_morphline(uih_context * c, dialogparam * d);
void uih_morphlastline(uih_context * c, dialogparam * d);
void uih_setkey(uih_context * c, int line);
void uih_clear_line(uih_context * c);
void uih_clear_lines(uih_context * c);

#endif
