GL_VERSION_4_0
http://www.opengl.org/registry/doc/glspec32.core.20090803.pdf

	GL_SAMPLE_SHADING 0x8C36
	GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
	GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
	GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
	GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
	GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
	GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
	GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
	GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
	GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
	GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
	GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
	GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
	GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
	GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
	GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
	GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
	void glMinSampleShading (GLclampf value)
	void glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha)
	void glBlendEquationi (GLuint buf, GLenum mode)
	void glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
	void glBlendFunci (GLuint buf, GLenum src, GLenum dst)
