// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
// All files in the project carrying such notice may not be copied, modified, or distributed
// except according to those terms.
//! XInput procedure declarations, constant definitions and macros
use shared::guiddef::GUID;
use shared::minwindef::{BOOL, BYTE, DWORD, UINT, WORD};
use um::winnt::{LPWSTR, SHORT, WCHAR};
pub const XINPUT_DEVTYPE_GAMEPAD: BYTE = 0x01;
pub const XINPUT_DEVSUBTYPE_GAMEPAD: BYTE = 0x01;
pub const XINPUT_DEVSUBTYPE_WHEEL: BYTE = 0x02;
pub const XINPUT_DEVSUBTYPE_ARCADE_STICK: BYTE = 0x03;
pub const XINPUT_DEVSUBTYPE_FLIGHT_SICK: BYTE = 0x04;
pub const XINPUT_DEVSUBTYPE_DANCE_PAD: BYTE = 0x05;
pub const XINPUT_DEVSUBTYPE_GUITAR: BYTE = 0x06;
pub const XINPUT_DEVSUBTYPE_DRUM_KIT: BYTE = 0x08;
pub const XINPUT_CAPS_VOICE_SUPPORTED: WORD = 0x0004;
pub const XINPUT_GAMEPAD_DPAD_UP: WORD = 0x0001;
pub const XINPUT_GAMEPAD_DPAD_DOWN: WORD = 0x0002;
pub const XINPUT_GAMEPAD_DPAD_LEFT: WORD = 0x0004;
pub const XINPUT_GAMEPAD_DPAD_RIGHT: WORD = 0x0008;
pub const XINPUT_GAMEPAD_START: WORD = 0x0010;
pub const XINPUT_GAMEPAD_BACK: WORD = 0x0020;
pub const XINPUT_GAMEPAD_LEFT_THUMB: WORD = 0x0040;
pub const XINPUT_GAMEPAD_RIGHT_THUMB: WORD = 0x0080;
pub const XINPUT_GAMEPAD_LEFT_SHOULDER: WORD = 0x0100;
pub const XINPUT_GAMEPAD_RIGHT_SHOULDER: WORD = 0x0200;
pub const XINPUT_GAMEPAD_A: WORD = 0x1000;
pub const XINPUT_GAMEPAD_B: WORD = 0x2000;
pub const XINPUT_GAMEPAD_X: WORD = 0x4000;
pub const XINPUT_GAMEPAD_Y: WORD = 0x8000;
pub const XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE: SHORT = 7849;
pub const XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE: SHORT = 8689;
pub const XINPUT_GAMEPAD_TRIGGER_THRESHOLD: BYTE = 30;
pub const XINPUT_FLAG_GAMEPAD: DWORD = 0x00000001;
pub const BATTERY_DEVTYPE_GAMEPAD: BYTE = 0x00;
pub const BATTERY_DEVTYPE_HEADSET: BYTE = 0x01;
pub const BATTERY_TYPE_DISCONNECTED: BYTE = 0x00;
pub const BATTERY_TYPE_WIRED: BYTE = 0x01;
pub const BATTERY_TYPE_ALKALINE: BYTE = 0x02;
pub const BATTERY_TYPE_NIMH: BYTE = 0x03;
pub const BATTERY_TYPE_UNKNOWN: BYTE = 0xFF;
pub const BATTERY_LEVEL_EMPTY: BYTE = 0x00;
pub const BATTERY_LEVEL_LOW: BYTE = 0x01;
pub const BATTERY_LEVEL_MEDIUM: BYTE = 0x02;
pub const BATTERY_LEVEL_FULL: BYTE = 0x03;
pub const XUSER_MAX_COUNT: DWORD = 4;
pub const XUSER_INDEX_ANY: DWORD = 0x000000FF;
pub const VK_PAD_A: WORD = 0x5800;
pub const VK_PAD_B: WORD = 0x5801;
pub const VK_PAD_X: WORD = 0x5802;
pub const VK_PAD_Y: WORD = 0x5803;
pub const VK_PAD_RSHOULDER: WORD = 0x5804;
pub const VK_PAD_LSHOULDER: WORD = 0x5805;
pub const VK_PAD_LTRIGGER: WORD = 0x5806;
pub const VK_PAD_RTRIGGER: WORD = 0x5807;
pub const VK_PAD_DPAD_UP: WORD = 0x5810;
pub const VK_PAD_DPAD_DOWN: WORD = 0x5811;
pub const VK_PAD_DPAD_LEFT: WORD = 0x5812;
pub const VK_PAD_DPAD_RIGHT: WORD = 0x5813;
pub const VK_PAD_START: WORD = 0x5814;
pub const VK_PAD_BACK: WORD = 0x5815;
pub const VK_PAD_LTHUMB_PRESS: WORD = 0x5816;
pub const VK_PAD_RTHUMB_PRESS: WORD = 0x5817;
pub const VK_PAD_LTHUMB_UP: WORD = 0x5820;
pub const VK_PAD_LTHUMB_DOWN: WORD = 0x5821;
pub const VK_PAD_LTHUMB_RIGHT: WORD = 0x5822;
pub const VK_PAD_LTHUMB_LEFT: WORD = 0x5823;
pub const VK_PAD_LTHUMB_UPLEFT: WORD = 0x5824;
pub const VK_PAD_LTHUMB_UPRIGHT: WORD = 0x5825;
pub const VK_PAD_LTHUMB_DOWNRIGHT: WORD = 0x5826;
pub const VK_PAD_LTHUMB_DOWNLEFT: WORD = 0x5827;
pub const VK_PAD_RTHUMB_UP: WORD = 0x5830;
pub const VK_PAD_RTHUMB_DOWN: WORD = 0x5831;
pub const VK_PAD_RTHUMB_RIGHT: WORD = 0x5832;
pub const VK_PAD_RTHUMB_LEFT: WORD = 0x5833;
pub const VK_PAD_RTHUMB_UPLEFT: WORD = 0x5834;
pub const VK_PAD_RTHUMB_UPRIGHT: WORD = 0x5835;
pub const VK_PAD_RTHUMB_DOWNRIGHT: WORD = 0x5836;
pub const VK_PAD_RTHUMB_DOWNLEFT: WORD = 0x5837;
pub const XINPUT_KEYSTROKE_KEYDOWN: WORD = 0x0001;
pub const XINPUT_KEYSTROKE_KEYUP: WORD = 0x0002;
pub const XINPUT_KEYSTROKE_REPEAT: WORD = 0x0004;
STRUCT!{struct XINPUT_GAMEPAD {
    wButtons: WORD,
    bLeftTrigger: BYTE,
    bRightTrigger: BYTE,
    sThumbLX: SHORT,
    sThumbLY: SHORT,
    sThumbRX: SHORT,
    sThumbRY: SHORT,
}}
pub type PXINPUT_GAMEPAD = *mut XINPUT_GAMEPAD;
STRUCT!{struct XINPUT_STATE {
    dwPacketNumber: DWORD,
    Gamepad: XINPUT_GAMEPAD,
}}
pub type PXINPUT_STATE = *mut XINPUT_STATE;
STRUCT!{struct XINPUT_VIBRATION {
    wLeftMotorSpeed: WORD,
    wRightMotorSpeed: WORD,
}}
pub type PXINPUT_VIBRATION = *mut XINPUT_VIBRATION;
STRUCT!{struct XINPUT_CAPABILITIES {
    Type: BYTE,
    SubType: BYTE,
    Flags: WORD,
    Gamepad: XINPUT_GAMEPAD,
    Vibration: XINPUT_VIBRATION,
}}
pub type PXINPUT_CAPABILITIES = *mut XINPUT_CAPABILITIES;
STRUCT!{struct XINPUT_BATTERY_INFORMATION {
    BatteryType: BYTE,
    BatteryLevel: BYTE,
}}
pub type PXINPUT_BATTERY_INFORMATION = *mut XINPUT_BATTERY_INFORMATION;
STRUCT!{struct XINPUT_KEYSTROKE {
    VirtualKey: WORD,
    Unicode: WCHAR,
    Flags: WORD,
    UserIndex: BYTE,
    HidCode: BYTE,
}}
pub type PXINPUT_KEYSTROKE = *mut XINPUT_KEYSTROKE;
extern "system" {
    pub fn XInputGetState(
        dwUserIndex: DWORD,
        pState: *mut XINPUT_STATE,
    ) -> DWORD;
    pub fn XInputSetState(
        dwUserIndex: DWORD,
        pVibration: *mut XINPUT_VIBRATION,
    ) -> DWORD;
    pub fn XInputGetCapabilities(
        dwUserIndex: DWORD,
        dwFlags: DWORD,
        pCapabilities: *mut XINPUT_CAPABILITIES,
    ) -> DWORD;
    pub fn XInputEnable(
        enable: BOOL,
    );
    pub fn XInputGetAudioDeviceIds(
        dwUserIndex: DWORD,
        pRenderDeviceId: LPWSTR,
        pRenderCount: *mut UINT,
        pCaptureDeviceId: LPWSTR,
        pCaptureCount: *mut UINT,
    ) -> DWORD;
    pub fn XInputGetBatteryInformation(
        dwUserIndex: DWORD,
        devType: BYTE,
        pBatteryInformation: *mut XINPUT_BATTERY_INFORMATION,
    ) -> DWORD;
    pub fn XInputGetKeystroke(
        dwUserIndex: DWORD,
        dwReserved: DWORD,
        pKeystroke: PXINPUT_KEYSTROKE,
    ) -> DWORD;
    pub fn XInputGetDSoundAudioDeviceGuids(
        dwUserIndex: DWORD,
        pDSoundRenderGuid: *mut GUID,
        pDSoundCaptureGuid: *mut GUID,
    ) -> DWORD;
}
