/****************************************************************************
 *                                                                          *
 *                      Velena Source Code V1.0                             *
 *                   Written by Giuliano Bertoletti                         *
 *       Based on the knowledged approach of Louis Victor Allis             *
 *   Copyright (C) 1996-97 by Giuliano Bertoletti & GBE 32241 Software PR   *
 *                                                                          *
 ****************************************************************************

 Portable engine version.
 read the README file for further informations.

 ============================================================================

 Changes have been made to this code for inclusion with Gnect. It is
 released under the GNU General Public License with Giuliano's approval.
 The original and complete Velena Engine source code can be found at:

 http://www.ce.unipr.it/~gbe/velena.html

*/


#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <malloc.h>

#include "connect4.h"
#include "con4vals.h"

#include "rules.h"
#include "pnsearch.h"
#include "proto.h"


short rulecombo[9][9] = { {1, 1, 1, 1, 3, 3, 1, 1, 1},
                          {1, 1, 1, 1, 1, 1, 1, 1, 1},
                          {1, 1, 1, 1, 1, 1, 1, 1, 1},
                          {1, 1, 1, 4, 3, 3, 1, 4,12},
                          {3, 1, 1, 3, 8, 8, 3, 6, 6},
                          {3, 1, 1, 3, 8, 8, 3, 3, 3},
                          {1, 1, 1, 1, 3, 3, 1, 1, 1},
                          {1, 1, 1, 4, 6, 3, 1, 4, 4},
                          {1, 1, 1,12, 6, 3, 1, 4, 4} };




char **allocate_matrix(struct board *board)
{
  unsigned char **matrix;
  short x;

  matrix=(unsigned char **)malloc(board->sp * sizeof(unsigned char *));
  if(!matrix) fatal_error("Memory overflow!");

  for(x=0;x<board->sp;x++)
	{
	  matrix[x]=(unsigned char *)malloc(x+1);
	  if(!matrix[x]) fatal_error("Cannot allocate adjacency matrix");
	}

  return (char **)matrix;
}



void free_matrix(char **matrix,struct board *board)
{
  short x;

  for(x=0;x<board->sp;x++)
	free(matrix[x]);

  free(matrix);
}



static short overlap(struct board *board,short p1,short p2)
{
  short x;
  short temp[(BOARDX+1)*(BOARDY+2)];

  for(x=0;x<board->solution[p1]->sqinvnumb;x++)
	temp[board->solution[p1]->sqinv[x]]=NO;

  for(x=0;x<board->solution[p2]->sqinvnumb;x++)
	temp[board->solution[p2]->sqinv[x]]=YES;

  for(x=0;x<board->solution[p1]->sqinvnumb;x++)
	if(temp[board->solution[p1]->sqinv[x]]) return YES;

  return NO;
}



static short claimeven_below(struct board *board,short p1,short p2)
{
  short x,y,name,q1,q2;
  short q1x,q2x,q1y,q2y,solcheck;

  name=board->solution[p1]->solname;
  if(name!=HIGHINVERSE && name!=LOWINVERSE)
	{
	  q1=p2;
	  q2=p1;
	}
  else
	{
	  q1=p1;
	  q2=p2;
	}

  name=board->solution[q1]->solname;
  if(name!=HIGHINVERSE && name!=LOWINVERSE)
	fatal_error("Condition not coming from an Inverse");

  if(board->solution[q2]->solname==AFTEREVEN)
	{
	  solcheck=board->solution[q2]->sqinvnumb/2;

	  for(x=0;x<2;x++)
		{
		  /* That's tricky to get the lowest square in the column */
		  q1x=ELX(board->solution[q1]->sqinv[x+2]);
		  q1y=ELY(board->solution[q1]->sqinv[x+2]);

		  for(y=0;y<solcheck;y++)
			{
			  q2x=ELX(board->solution[q2]->sqinv[solcheck+y]);
			  q2y=ELY(board->solution[q2]->sqinv[solcheck+y]);

			  if(q1x==q2x && q1y>q2y && (q2y&1)==1) return YES;
			}
		}
	}
  else if (board->solution[q2]->solname==BEFORE ||
		   board->solution[q2]->solname==SPECIALBEFORE)
	{
	  solcheck=board->solution[q2]->sqinvnumb/2;

	  for(x=0;x<2;x++)
		{
		  /* That's tricky to get the lowest square in the column */
		  q1x=ELX(board->solution[q1]->sqinv[x+2]);
		  q1y=ELY(board->solution[q1]->sqinv[x+2]);

		  for(y=0;y<solcheck;y++)
			{
			  q2x=ELX(board->solution[q2]->sqinv[1+(y<<1)]);
			  q2y=ELY(board->solution[q2]->sqinv[1+(y<<1)]);

			  if(q1x==q2x && q1y>q2y && (q2y&1)==1) return YES;
			}
		}
	}

  else if(board->solution[q2]->solname==CLAIMEVEN)
	{
	  for(x=0;x<2;x++)
		{
		  /* That's tricky to get the lowest square in the column */
		  q1x=ELX(board->solution[q1]->sqinv[x+2]);
		  q1y=ELY(board->solution[q1]->sqinv[x+2]);
		  q2x=ELX(board->solution[q2]->sqinv[0]);
		  q2y=ELY(board->solution[q2]->sqinv[0]);

		  if(q1x==q2x && q1y>q2y) return YES;
		}
	}
  else if(board->solution[q2]->solname==BASECLAIM)
	{
	  for(x=0;x<2;x++)
		{
		  /* That's tricky to get the lowest square in the column */
		  q1x=ELX(board->solution[q1]->sqinv[x+2]);
		  q1y=ELY(board->solution[q1]->sqinv[x+2]);
		  q2x=ELX(board->solution[q2]->sqinv[3]);
		  q2y=ELY(board->solution[q2]->sqinv[3]);

		  if(q1x==q2x && q1y>q2y) return YES;
		}
	}

  else fatal_error("Could not figure out what combination I am dealing about");

  return NO;
}



static short column_wdoe(struct board *board,short p1,short p2)
{
  char debug[80];
  short joinmtrx[(BOARDX+1)*(BOARDY+2)];
  short x,y,cnt,answer=YES,w1,w2;

  w1=board->solution[p1]->solname;
  w2=board->solution[p2]->solname;

  if(w1!=SPECIALBEFORE && w1!=BEFORE && w1!=AFTEREVEN && w1!=LOWINVERSE)
	{
	  sprintf(debug,"Inconsistent wdow p1: rule = %d",w1);
	  fatal_error(debug);
	}

  if(w2!=SPECIALBEFORE && w2!=BEFORE && w2!=AFTEREVEN && w2!=LOWINVERSE)
	{
	  sprintf(debug,"Inconsistent wdow p2: rule = %d",w2);
	  fatal_error(debug);
	}

  memset(joinmtrx,0,(BOARDX+1)*(BOARDY+2)*sizeof(short));

  for(x=0;x<board->solution[p1]->sqinvnumb;x++)
	joinmtrx[board->solution[p1]->sqinv[x]]=YES;

  for(y=0;y<board->solution[p2]->sqinvnumb;y++)
	joinmtrx[board->solution[p2]->sqinv[y]]=YES;

  for(x=0;x<BOARDX && answer;x++)
	{
	  cnt=0;
	  for(y=0;y<BOARDY;y++)
		if(joinmtrx[ELM(x,y)]) cnt++;

	  if((cnt&1)==1) answer=0;
	}

  return answer;
}



static short comp_rules(struct board *board,short p1,short p2)
{
  short way,c1,c2;

  c1=board->solution[p1]->solname-1;
  c2=board->solution[p2]->solname-1;

  way=rulecombo[c1][c2];

  if(way&9)
	{
	  board->rule[0]++;
	  if(overlap(board,p1,p2)) return NO;
	}

  if(way&2)
	{
	  board->rule[1]++;
	  if(claimeven_below(board,p1,p2)) return NO;
	}

  if(way&4)
	{
	  board->rule[2]++;
	  if(!column_wdoe(board,p1,p2)) return NO;
	}

  return YES;
}



void build_adjacency_matrix(char **matrix,struct board *board)
{
  short x,y;

  for(x=0;x<board->sp;x++)
	for(y=x;y<board->sp;y++)
	  {
		if(x==y) matrix[x][x]=NO;
		else if(comp_rules(board,x,y)) matrix[y][x]=YES;
		else matrix[y][x]=NO;
	  }
}
