/* Copyright (C) 1993, 1995, 1999 Aladdin Enterprises.  All rights reserved.

   This file is part of Aladdin Ghostscript.

   Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND.  No author
   or distributor accepts any responsibility for the consequences of using it,
   or for whether it serves any particular purpose or works at all, unless he
   or she says so in writing.  Refer to the Aladdin Ghostscript Free Public
   License (the "License") for full details.

   Every copy of Aladdin Ghostscript must include a copy of the License,
   normally in a plain ASCII text file named PUBLIC.  The License grants you
   the right to copy, modify and redistribute Aladdin Ghostscript, but only
   under certain conditions described in the License.  Among other things, the
   License requires that the copyright notice and this notice be preserved on
   all copies.
 */

/*$Id: isstate.h $ */
/* Definition of 'save' structure */
/* Requires isave.h */

#ifndef isstate_INCLUDED
#  define isstate_INCLUDED

/* Saved state of allocator and other things as needed. */
/*typedef struct alloc_save_s alloc_save_t; *//* in isave.h */
struct alloc_save_s {
    gs_ref_memory_t state;	/* must be first for subclassing */
    vm_spaces spaces;
    bool restore_names;
    bool is_current;
    ulong id;
    void *client_data;
};

#define private_st_alloc_save()	/* in isave.c */\
  gs_private_st_suffix_add1(st_alloc_save, alloc_save_t, "alloc_save",\
    save_enum_ptrs, save_reloc_ptrs, st_ref_memory, client_data)

#endif /* isstate_INCLUDED */
