/* Copyright (C) 1995, 1996, 1997, 1998, 1999 Aladdin Enterprises.  All rights reserved.

   This file is part of Aladdin Ghostscript.

   Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND.  No author
   or distributor accepts any responsibility for the consequences of using it,
   or for whether it serves any particular purpose or works at all, unless he
   or she says so in writing.  Refer to the Aladdin Ghostscript Free Public
   License (the "License") for full details.

   Every copy of Aladdin Ghostscript must include a copy of the License,
   normally in a plain ASCII text file named PUBLIC.  The License grants you
   the right to copy, modify and redistribute Aladdin Ghostscript, but only
   under certain conditions described in the License.  Among other things, the
   License requires that the copyright notice and this notice be preserved on
   all copies.
 */

/*$Id: gdevmr2n.c $ */
/* RasterOp implementation for 2- and 4-bit memory devices */
#include "memory_.h"
#include "gx.h"
#include "gsbittab.h"
#include "gserrors.h"
#include "gsropt.h"
#include "gxcindex.h"
#include "gxdcolor.h"
#include "gxdevice.h"
#include "gxdevmem.h"
#include "gxdevrop.h"
#include "gdevmem.h"
#include "gdevmrop.h"

/* Calculate the X offset for a given Y value, */
/* taking shift into account if necessary. */
#define x_offset(px, ty, textures)\
  ((textures)->shift == 0 ? (px) :\
   (px) + (ty) / (textures)->rep_height * (textures)->rep_shift)

/* ---------------- Fake RasterOp for 2- and 4-bit devices ---------------- */

/*
 * Define patched versions of the driver procedures that may be called
 * by mem_mono_strip_copy_rop (see below).  Currently we just punt to
 * the slow, general case; we could do a lot better.
 */
private int
mem_gray_rop_fill_rectangle(gx_device * dev, int x, int y, int w, int h,
			    gx_color_index color)
{
    return -1;
}
private int
mem_gray_rop_copy_mono(gx_device * dev, const byte * data,
		       int dx, int raster, gx_bitmap_id id,
		       int x, int y, int w, int h,
		       gx_color_index zero, gx_color_index one)
{
    return -1;
}
private int
mem_gray_rop_strip_tile_rectangle(gx_device * dev,
				  const gx_strip_bitmap * tiles,
				  int x, int y, int w, int h,
				  gx_color_index color0, gx_color_index color1,
				  int px, int py)
{
    return -1;
}

int
mem_gray_strip_copy_rop(gx_device * dev,
	     const byte * sdata, int sourcex, uint sraster, gx_bitmap_id id,
			const gx_color_index * scolors,
	   const gx_strip_bitmap * textures, const gx_color_index * tcolors,
			int x, int y, int width, int height,
			int phase_x, int phase_y, gs_logical_operation_t lop)
{
    gx_color_index scolors2[2];
    const gx_color_index *real_scolors = scolors;
    gx_color_index tcolors2[2];
    const gx_color_index *real_tcolors = tcolors;
    gx_strip_bitmap texture2;
    const gx_strip_bitmap *real_texture = textures;
    long tdata;
    int depth = dev->color_info.depth;
    int log2_depth = depth >> 1;	/* works for 2, 4 */
    gx_color_index max_pixel = (1 << depth) - 1;
    int code;

#ifdef DEBUG
    if (gs_debug_c('b'))
	trace_copy_rop("mem_gray_strip_copy_rop",
		       dev, sdata, sourcex, sraster,
		       id, scolors, textures, tcolors,
		       x, y, width, height, phase_x, phase_y, lop);
#endif
    if (gx_device_has_color(dev) ||
	(lop & (lop_S_transparent | lop_T_transparent)) ||
	(scolors &&		/* must be (0,0) or (max,max) */
	 ((scolors[0] | scolors[1]) != 0) &&
	 ((scolors[0] & scolors[1]) != max_pixel)) ||
	(tcolors && (tcolors[0] != tcolors[1]))
	) {
	/* We can't fake it: do it the slow, painful way. */
	return mem_default_strip_copy_rop(dev, sdata, sourcex, sraster, id,
					  scolors, textures, tcolors,
					  x, y, width, height,
					  phase_x, phase_y, lop);
    }
    if (scolors) {		/* Must be a solid color: see above. */
	scolors2[0] = scolors2[1] = scolors[0] & 1;
	real_scolors = scolors2;
    }
    if (textures) {
	texture2 = *textures;
	texture2.size.x <<= log2_depth;
	texture2.rep_width <<= log2_depth;
	texture2.shift <<= log2_depth;
	texture2.rep_shift <<= log2_depth;
	real_texture = &texture2;
    }
    if (tcolors) {
	/* For polybit textures with colors other than */
	/* all 0s or all 1s, fabricate the data. */
	if (tcolors[0] != 0 && tcolors[0] != max_pixel) {
	    real_tcolors = 0;
	    *(byte *) & tdata = (byte) tcolors[0] << (8 - depth);
	    texture2.data = (byte *) & tdata;
	    texture2.raster = align_bitmap_mod;
	    texture2.size.x = texture2.rep_width = depth;
	    texture2.size.y = texture2.rep_height = 1;
	    texture2.id = gx_no_bitmap_id;
	    texture2.shift = texture2.rep_shift = 0;
	    real_texture = &texture2;
	} else {
	    tcolors2[0] = tcolors2[1] = tcolors[0] & 1;
	    real_tcolors = tcolors2;
	}
    }
    /*
     * mem_mono_strip_copy_rop may call fill_rectangle, copy_mono, or
     * strip_tile_rectangle for special cases.  Patch those procedures
     * temporarily so they will either do the right thing or return
     * an error.
     */
    {
	dev_proc_fill_rectangle((*fill_rectangle)) =
	    dev_proc(dev, fill_rectangle);
	dev_proc_copy_mono((*copy_mono)) =
	    dev_proc(dev, copy_mono);
	dev_proc_strip_tile_rectangle((*strip_tile_rectangle)) =
	    dev_proc(dev, strip_tile_rectangle);

	set_dev_proc(dev, fill_rectangle, mem_gray_rop_fill_rectangle);
	set_dev_proc(dev, copy_mono, mem_gray_rop_copy_mono);
	set_dev_proc(dev, strip_tile_rectangle,
		     mem_gray_rop_strip_tile_rectangle);
	dev->width <<= log2_depth;
	code = mem_mono_strip_copy_rop(dev, sdata,
				       (real_scolors == NULL ?
					sourcex << log2_depth : sourcex),
				       sraster, id, real_scolors,
				       real_texture, real_tcolors,
				       x << log2_depth, y,
				       width << log2_depth, height,
				       phase_x << log2_depth, phase_y, lop);
	set_dev_proc(dev, fill_rectangle, fill_rectangle);
	set_dev_proc(dev, copy_mono, copy_mono);
	set_dev_proc(dev, strip_tile_rectangle, strip_tile_rectangle);
	dev->width >>= log2_depth;
    }
    /* If we punted, use the general procedure. */
    if (code < 0)
	return mem_default_strip_copy_rop(dev, sdata, sourcex, sraster, id,
					  scolors, textures, tcolors,
					  x, y, width, height,
					  phase_x, phase_y, lop);
    return code;
}
