/* Copyright (C) 1992, 1995, 1997, 1998 Aladdin Enterprises.  All rights reserved.

   This file is part of Aladdin Ghostscript.

   Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND.  No author
   or distributor accepts any responsibility for the consequences of using it,
   or for whether it serves any particular purpose or works at all, unless he
   or she says so in writing.  Refer to the Aladdin Ghostscript Free Public
   License (the "License") for full details.

   Every copy of Aladdin Ghostscript must include a copy of the License,
   normally in a plain ASCII text file named PUBLIC.  The License grants you
   the right to copy, modify and redistribute Aladdin Ghostscript, but only
   under certain conditions described in the License.  Among other things, the
   License requires that the copyright notice and this notice be preserved on
   all copies.
 */

/*$Id: gxdcconv.c $ */
/* Conversion between device color spaces for Ghostscript */
#include "gx.h"
#include "gsdcolor.h"		/* for gxcmap.h */
#include "gxdcconv.h"		/* interface */
#include "gxdevice.h"		/* for gxcmap.h */
#include "gxcmap.h"
#include "gxfarith.h"
#include "gxlum.h"
#include "gxistate.h"

/*
 * The CMYK to RGB algorithms specified by Adobe are, e.g.,
 *      R = 1.0 - min(1.0, C + K)
 *      C = max(0.0, min(1.0, 1 - R - UCR))
 * We got better results on displays with
 *      R = (1.0 - C) * (1.0 - K)
 *      C = max(0.0, min(1.0, 1 - R / (1 - UCR)))
 * For utmost compatibility, we offer the Adobe algorithms as an option:
 */
#define USE_ADOBE_CMYK_RGB

/* ------ Color space conversion ------ */

/* Only 4 of the 6 conversions are implemented here; */
/* the other 2 (Gray to RGB/CMYK) are trivial. */

/* Convert RGB to Gray. */
frac
color_rgb_to_gray(frac r, frac g, frac b, const gs_imager_state * pis)
{
    return (r * (unsigned long)lum_red_weight +
	    g * (unsigned long)lum_green_weight +
	    b * (unsigned long)lum_blue_weight +
	    (lum_all_weights / 2))
	/ lum_all_weights;
}

/* Convert RGB to CMYK. */
/* Note that this involves black generation and undercolor removal. */
void
color_rgb_to_cmyk(frac r, frac g, frac b, const gs_imager_state * pis,
		  frac cmyk[4])
{
    frac c = frac_1 - r, m = frac_1 - g, y = frac_1 - b;
    frac k = (c < m ? min(c, y) : min(m, y));

    /*
     * The default UCR and BG functions are pretty arbitrary,
     * but they must agree with the ones in gs_init.ps.
     */
    frac bg =
	(pis->black_generation == NULL ? k :
	 gx_map_color_frac(pis, k, black_generation));
    signed_frac ucr =
	(pis->undercolor_removal == NULL ? k :
	 gx_map_color_frac(pis, k, undercolor_removal));

    if (ucr == frac_1)
	cmyk[0] = cmyk[1] = cmyk[2] = 0;
    else {
#ifdef USE_ADOBE_CMYK_RGB
	/* C = max(0.0, min(1.0, 1 - R - UCR)), etc. */
	signed_frac not_ucr = (ucr < 0 ? frac_1 + ucr : frac_1);

	cmyk[0] = (c < ucr ? frac_0 : c > not_ucr ? frac_1 : c - ucr);
	cmyk[1] = (m < ucr ? frac_0 : m > not_ucr ? frac_1 : m - ucr);
	cmyk[2] = (y < ucr ? frac_0 : y > not_ucr ? frac_1 : y - ucr);
#else
	/* C = max(0.0, min(1.0, 1 - R / (1 - UCR))), etc. */
	float denom = frac2float(frac_1 - ucr);		/* unscaled */
	float v;

	v = (float)frac_1 - r / denom;	/* unscaled */
	cmyk[0] =
	    (is_fneg(v) ? frac_0 : v >= (float)frac_1 ? frac_1 : (frac) v);
	v = (float)frac_1 - g / denom;	/* unscaled */
	cmyk[1] =
	    (is_fneg(v) ? frac_0 : v >= (float)frac_1 ? frac_1 : (frac) v);
	v = (float)frac_1 - b / denom;	/* unscaled */
	cmyk[2] =
	    (is_fneg(v) ? frac_0 : v >= (float)frac_1 ? frac_1 : (frac) v);
#endif
    }
    cmyk[3] = bg;
    if_debug7('c', "[c]RGB 0x%x,0x%x,0x%x -> CMYK 0x%x,0x%x,0x%x,0x%x\n",
	      r, g, b, cmyk[0], cmyk[1], cmyk[2], cmyk[3]);
}

/* Convert CMYK to Gray. */
frac
color_cmyk_to_gray(frac c, frac m, frac y, frac k, const gs_imager_state * pis)
{
    frac not_gray = color_rgb_to_gray(c, m, y, pis);

    return (not_gray > frac_1 - k ?	/* gray + k > 1.0 */
	    frac_0 : frac_1 - (not_gray + k));
}

/* Convert CMYK to RGB. */
void
color_cmyk_to_rgb(frac c, frac m, frac y, frac k, const gs_imager_state * pis,
		  frac rgb[3])
{
    switch (k) {
	case frac_0:
	    rgb[0] = frac_1 - c;
	    rgb[1] = frac_1 - m;
	    rgb[2] = frac_1 - y;
	    break;
	case frac_1:
	    rgb[0] = rgb[1] = rgb[2] = frac_0;
	    break;
	default:
	    {
#ifdef USE_ADOBE_CMYK_RGB
		/* R = 1.0 - min(1.0, C + K), etc. */
		frac not_k = frac_1 - k;

		rgb[0] = (c > not_k ? frac_0 : not_k - c);
		rgb[1] = (m > not_k ? frac_0 : not_k - m);
		rgb[2] = (y > not_k ? frac_0 : not_k - y);
#else
		/* R = (1.0 - C) * (1.0 - K), etc. */
		ulong not_k = frac_1 - k;

		/* Compute not_k * (frac_1 - v) / frac_1 efficiently. */
		ulong prod;

#define deduct_black(v)\
  (prod = (frac_1 - (v)) * not_k, frac_1_quo(prod))
		rgb[0] = deduct_black(c);
		rgb[1] = deduct_black(m);
		rgb[2] = deduct_black(y);
#undef deduct_black
#endif
	    }
    }
    if_debug7('c', "[c]CMYK 0x%x,0x%x,0x%x,0x%x -> RGB 0x%x,0x%x,0x%x\n",
	      c, m, y, k, rgb[0], rgb[1], rgb[2]);
}
