NewGameScreen.qml Example File | Qt Quick 5.9

Qt 5.9 | Qt Quick | Qt Quick Demo - Maroon in Trouble | NewGameScreen.qml Example File

Qt 5.9.2 Reference Documentation

# NewGameScreen.qml Example File

demos/maroon/content/NewGameScreen.qml

      /****************************************************************************
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      ** Copyright (C) 2015 The Qt Company Ltd.
      ** Contact: http://www.qt.io/licensing/
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      ** This file is part of the examples of the Qt Toolkit.
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      import QtQuick 2.0

      // This is the first screen.
      // It shows the logo and emit a startButtonClicked signal
      // when the user press the "PLAY" button.

      Item {
          id: newGameScreen
          width: 320
          height: 480

          signal startButtonClicked

          Image {
              source: "gfx/logo.png"
              anchors.top: parent.top
              anchors.topMargin: 60
          }

          Image {
              source: "gfx/logo-fish.png"
              anchors.top: parent.top

              SequentialAnimation on x {
                  loops: Animation.Infinite
                  NumberAnimation { from: x + 148; to: x + 25; duration: 2000; easing.type: Easing.InOutQuad }
                  NumberAnimation { from: x + 25; to: x + 148; duration: 1600; easing.type: Easing.InOutQuad }
              }
              SequentialAnimation on anchors.topMargin {
                  loops: Animation.Infinite
                  NumberAnimation { from: 100; to: 60; duration: 1600; easing.type: Easing.InOutQuad }
                  NumberAnimation { from: 60; to: 100; duration: 2000; easing.type: Easing.InOutQuad }
              }
          }

          Image {
              source: "gfx/logo-bubble.png"
              anchors.top: parent.top

              SequentialAnimation on x {
                  loops: Animation.Infinite
                  NumberAnimation { from: x + 140; to: x + 40; duration: 2000; easing.type: Easing.InOutQuad }
                  NumberAnimation { from: x + 40; to: x + 140; duration: 1600; easing.type: Easing.InOutQuad }
              }
              SequentialAnimation on anchors.topMargin {
                  loops: Animation.Infinite
                  NumberAnimation { from: 100; to: 60; duration: 1600; easing.type: Easing.InOutQuad }
                  NumberAnimation { from: 60; to: 100; duration: 2000; easing.type: Easing.InOutQuad }
              }
              SequentialAnimation on width {
                  loops: Animation.Infinite
                  NumberAnimation { from: 140; to: 160; duration: 1000; easing.type: Easing.InOutQuad }
                  NumberAnimation { from: 160; to: 140; duration: 800; easing.type: Easing.InOutQuad }
              }
              SequentialAnimation on height {
                  loops: Animation.Infinite
                  NumberAnimation { from: 150; to: 140; duration: 800; easing.type: Easing.InOutQuad }
                  NumberAnimation { from: 140; to: 150; duration: 1000; easing.type: Easing.InOutQuad }
              }
          }

          Image {
              source: "gfx/button-play.png"
              anchors.bottom: parent.bottom
              anchors.bottomMargin: 60
              MouseArea {
                  anchors.fill: parent
                  onClicked: newGameScreen.startButtonClicked()
              }
          }
      }