List of All Members for QAbstract3DGraph | Qt Data Visualization 5.9

Qt 5.9 | Qt Data Visualization | C++ Classes | QAbstract3DGraph

Qt 5.9.4 Reference Documentation

# List of All Members for QAbstract3DGraph

This is the complete list of members for QAbstract3DGraph, including inherited members.

enum AncestorMode enum ElementType enum OpenGLFeature typedef OpenGLFeatures enum OptimizationHint flags OptimizationHints enum SelectionFlag flags SelectionFlags enum ShadowQuality enum SurfaceClass enum SurfaceType enum Visibility ~QAbstract3DGraph() activeChanged() activeInputHandler() const : QAbstract3DInputHandler * activeInputHandlerChanged(QAbstract3DInputHandler *) activeTheme() const : Q3DTheme * activeThemeChanged(Q3DTheme *) addCustomItem(QCustom3DItem *) : int addInputHandler(QAbstract3DInputHandler *) addTheme(Q3DTheme *) alert(int ) aspectRatio() const : qreal aspectRatioChanged(qreal ) baseSize() const clearSelection() close() contentOrientation() const contentOrientationChanged(Qt::ScreenOrientation ) create() currentFps() const : qreal currentFpsChanged(qreal ) cursor() const customItems() const : QList<QCustom3DItem *> d_ptr : destroy() devicePixelRatio() const event(QEvent *) exposeEvent(QExposeEvent *) filePath() const flags() const focusInEvent(QFocusEvent *) focusObject() const focusObjectChanged(QObject *) focusOutEvent(QFocusEvent *) format() const format() const frameGeometry() const frameMargins() const framePosition() const fromWinId(WId ) geometry() const glActiveTexture(GLenum ) glAttachShader(GLuint , GLuint ) glBindAttribLocation(GLuint , GLuint , const char *) glBindBuffer(GLenum , GLuint ) glBindFramebuffer(GLenum , GLuint ) glBindRenderbuffer(GLenum , GLuint ) glBindTexture(GLenum , GLuint ) glBlendColor(GLclampf , GLclampf , GLclampf , GLclampf ) glBlendEquation(GLenum ) glBlendEquationSeparate(GLenum , GLenum ) glBlendFunc(GLenum , GLenum ) glBlendFuncSeparate(GLenum , GLenum , GLenum , GLenum ) glBufferData(GLenum , qopengl_GLsizeiptr , const void *, GLenum ) glBufferSubData(GLenum , qopengl_GLintptr , qopengl_GLsizeiptr , const void *) glCheckFramebufferStatus(GLenum ) glClear(GLbitfield ) glClearColor(GLclampf , GLclampf , GLclampf , GLclampf ) glClearDepthf(GLclampf ) glClearStencil(GLint ) glColorMask(GLboolean , GLboolean , GLboolean , GLboolean ) glCompileShader(GLuint ) glCompressedTexImage2D(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const void *) glCompressedTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void *) glCopyTexImage2D(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint ) glCopyTexSubImage2D(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) glCreateProgram() glCreateShader(GLenum ) glCullFace(GLenum ) glDeleteBuffers(GLsizei , const GLuint *) glDeleteFramebuffers(GLsizei , const GLuint *) glDeleteProgram(GLuint ) glDeleteRenderbuffers(GLsizei , const GLuint *) glDeleteShader(GLuint ) glDeleteTextures(GLsizei , const GLuint *) glDepthFunc(GLenum ) glDepthMask(GLboolean ) glDepthRangef(GLclampf , GLclampf ) glDetachShader(GLuint , GLuint ) glDisable(GLenum ) glDisableVertexAttribArray(GLuint ) glDrawArrays(GLenum , GLint , GLsizei ) glDrawElements(GLenum , GLsizei , GLenum , const GLvoid *) glEnable(GLenum ) glEnableVertexAttribArray(GLuint ) glFinish() glFlush() glFramebufferRenderbuffer(GLenum , GLenum , GLenum , GLuint ) glFramebufferTexture2D(GLenum , GLenum , GLenum , GLuint , GLint ) glFrontFace(GLenum ) glGenBuffers(GLsizei , GLuint *) glGenFramebuffers(GLsizei , GLuint *) glGenRenderbuffers(GLsizei , GLuint *) glGenTextures(GLsizei , GLuint *) glGenerateMipmap(GLenum ) glGetActiveAttrib(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *) glGetActiveUniform(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *) glGetAttachedShaders(GLuint , GLsizei , GLsizei *, GLuint *) glGetAttribLocation(GLuint , const char *) glGetBooleanv(GLenum , GLboolean *) glGetBufferParameteriv(GLenum , GLenum , GLint *) glGetError() glGetFloatv(GLenum , GLfloat *) glGetFramebufferAttachmentParameteriv(GLenum , GLenum , GLenum , GLint *) glGetIntegerv(GLenum , GLint *) glGetProgramInfoLog(GLuint , GLsizei , GLsizei *, char *) glGetProgramiv(GLuint , GLenum , GLint *) glGetRenderbufferParameteriv(GLenum , GLenum , GLint *) glGetShaderInfoLog(GLuint , GLsizei , GLsizei *, char *) glGetShaderPrecisionFormat(GLenum , GLenum , GLint *, GLint *) glGetShaderSource(GLuint , GLsizei , GLsizei *, char *) glGetShaderiv(GLuint , GLenum , GLint *) glGetString(GLenum ) glGetTexParameterfv(GLenum , GLenum , GLfloat *) glGetTexParameteriv(GLenum , GLenum , GLint *) glGetUniformLocation(GLuint , const char *) glGetUniformfv(GLuint , GLint , GLfloat *) glGetUniformiv(GLuint , GLint , GLint *) glGetVertexAttribPointerv(GLuint , GLenum , void **) glGetVertexAttribfv(GLuint , GLenum , GLfloat *) glGetVertexAttribiv(GLuint , GLenum , GLint *) glHint(GLenum , GLenum ) glIsBuffer(GLuint ) glIsEnabled(GLenum ) glIsFramebuffer(GLuint ) glIsProgram(GLuint ) glIsRenderbuffer(GLuint ) glIsShader(GLuint ) glIsTexture(GLuint ) glLineWidth(GLfloat ) glLinkProgram(GLuint ) glPixelStorei(GLenum , GLint ) glPolygonOffset(GLfloat , GLfloat ) glReadPixels(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *) glReleaseShaderCompiler() glRenderbufferStorage(GLenum , GLenum , GLsizei , GLsizei ) glSampleCoverage(GLclampf , GLboolean ) glScissor(GLint , GLint , GLsizei , GLsizei ) glShaderBinary(GLint , const GLuint *, GLenum , const void *, GLint ) glShaderSource(GLuint , GLsizei , const char **, const GLint *) glStencilFunc(GLenum , GLint , GLuint ) glStencilFuncSeparate(GLenum , GLenum , GLint , GLuint ) glStencilMask(GLuint ) glStencilMaskSeparate(GLenum , GLuint ) glStencilOp(GLenum , GLenum , GLenum ) glStencilOpSeparate(GLenum , GLenum , GLenum , GLenum ) glTexImage2D(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *) glTexParameterf(GLenum , GLenum , GLfloat ) glTexParameterfv(GLenum , GLenum , const GLfloat *) glTexParameteri(GLenum , GLenum , GLint ) glTexParameteriv(GLenum , GLenum , const GLint *) glTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *) glUniform1f(GLint , GLfloat ) glUniform1fv(GLint , GLsizei , const GLfloat *) glUniform1i(GLint , GLint ) glUniform1iv(GLint , GLsizei , const GLint *) glUniform2f(GLint , GLfloat , GLfloat ) glUniform2fv(GLint , GLsizei , const GLfloat *) glUniform2i(GLint , GLint , GLint ) glUniform2iv(GLint , GLsizei , const GLint *) glUniform3f(GLint , GLfloat , GLfloat , GLfloat ) glUniform3fv(GLint , GLsizei , const GLfloat *) glUniform3i(GLint , GLint , GLint , GLint ) glUniform3iv(GLint , GLsizei , const GLint *) glUniform4f(GLint , GLfloat , GLfloat , GLfloat , GLfloat ) glUniform4fv(GLint , GLsizei , const GLfloat *) glUniform4i(GLint , GLint , GLint , GLint , GLint ) glUniform4iv(GLint , GLsizei , const GLint *) glUniformMatrix2fv(GLint , GLsizei , GLboolean , const GLfloat *) glUniformMatrix3fv(GLint , GLsizei , GLboolean , const GLfloat *) glUniformMatrix4fv(GLint , GLsizei , GLboolean , const GLfloat *) glUseProgram(GLuint ) glValidateProgram(GLuint ) glVertexAttrib1f(GLuint , GLfloat ) glVertexAttrib1fv(GLuint , const GLfloat *) glVertexAttrib2f(GLuint , GLfloat , GLfloat ) glVertexAttrib2fv(GLuint , const GLfloat *) glVertexAttrib3f(GLuint , GLfloat , GLfloat , GLfloat ) | glVertexAttrib3fv(GLuint , const GLfloat *) glVertexAttrib4f(GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) glVertexAttrib4fv(GLuint , const GLfloat *) glVertexAttribPointer(GLuint , GLint , GLenum , GLboolean , GLsizei , const void *) glViewport(GLint , GLint , GLsizei , GLsizei ) hasContext() const : bool hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature ) const height() const heightChanged(int ) hide() hideEvent(QHideEvent *) horizontalAspectRatio() const : qreal horizontalAspectRatioChanged(qreal ) icon() const initializeOpenGLFunctions() inputHandlers() const : QList<QAbstract3DInputHandler *> isActive() const isAncestorOf(const QWindow *, AncestorMode ) const isExposed() const isModal() const isOrthoProjection() const : bool isPolar() const : bool isReflection() const : bool isTopLevel() const isVisible() const keyPressEvent(QKeyEvent *) keyReleaseEvent(QKeyEvent *) locale() const : QLocale localeChanged(const QLocale &) lower() m_reserved : m_type : mapFromGlobal(const QPoint &) const mapToGlobal(const QPoint &) const margin() const : qreal marginChanged(qreal ) mask() const maximumHeight() const maximumHeightChanged(int ) maximumSize() const maximumWidth() const maximumWidthChanged(int ) measureFps() const : bool measureFpsChanged(bool ) minimumHeight() const minimumHeightChanged(int ) minimumSize() const minimumWidth() const minimumWidthChanged(int ) modality() const modalityChanged(Qt::WindowModality ) mouseDoubleClickEvent(QMouseEvent *) mouseMoveEvent(QMouseEvent *) mousePressEvent(QMouseEvent *) mouseReleaseEvent(QMouseEvent *) moveEvent(QMoveEvent *) nativeEvent(const QByteArray &, void *, long *) opacity() const opacityChanged(qreal ) openGLFeatures() const optimizationHints() const : OptimizationHints optimizationHintsChanged(QAbstract3DGraph::OptimizationHints ) orthoProjectionChanged(bool ) parent(AncestorMode ) const parent() const polarChanged(bool ) position() const queriedGraphPosition() const : QVector3D queriedGraphPositionChanged(const QVector3D &) radialLabelOffset() const : float radialLabelOffsetChanged(float ) raise() reflectionChanged(bool ) reflectivity() const : qreal reflectivityChanged(qreal ) releaseCustomItem(QCustom3DItem *) releaseInputHandler(QAbstract3DInputHandler *) releaseTheme(Q3DTheme *) removeCustomItem(QCustom3DItem *) removeCustomItemAt(const QVector3D &) removeCustomItems() renderToImage(int , const QSize &) : QImage reportContentOrientationChange(Qt::ScreenOrientation ) requestActivate() requestUpdate() requestedFormat() const resize(int , int ) resize(const QSize &) resizeEvent(QResizeEvent *) scene() const : Q3DScene * screen() const screenChanged(QScreen *) selectedAxis() const : QAbstract3DAxis * selectedCustomItem() const : QCustom3DItem * selectedCustomItemIndex() const : int selectedElement() const : ElementType selectedElementChanged(QAbstract3DGraph::ElementType ) selectedLabelIndex() const : int selectionMode() const : SelectionFlags selectionModeChanged(QAbstract3DGraph::SelectionFlags ) setActiveInputHandler(QAbstract3DInputHandler *) setActiveTheme(Q3DTheme *) setAspectRatio(qreal ) setBaseSize(const QSize &) setCursor(const QCursor &) setFilePath(const QString &) setFlag(Qt::WindowType , bool ) setFlags(Qt::WindowFlags ) setFormat(const QSurfaceFormat &) setFramePosition(const QPoint &) setGeometry(int , int , int , int ) setGeometry(const QRect &) setHeight(int ) setHorizontalAspectRatio(qreal ) setIcon(const QIcon &) setKeyboardGrabEnabled(bool ) setLocale(const QLocale &) setMargin(qreal ) setMask(const QRegion &) setMaximumHeight(int ) setMaximumSize(const QSize &) setMaximumWidth(int ) setMeasureFps(bool ) setMinimumHeight(int ) setMinimumSize(const QSize &) setMinimumWidth(int ) setModality(Qt::WindowModality ) setMouseGrabEnabled(bool ) setOpacity(qreal ) setOptimizationHints(OptimizationHints ) setOrthoProjection(bool ) setParent(QWindow *) setPolar(bool ) setPosition(int , int ) setPosition(const QPoint &) setRadialLabelOffset(float ) setReflection(bool ) setReflectivity(qreal ) setScreen(QScreen *) setSelectionMode(SelectionFlags ) setShadowQuality(ShadowQuality ) setSizeIncrement(const QSize &) setSurfaceType(SurfaceType ) setTitle(const QString &) setTransientParent(QWindow *) setVisibility(Visibility ) setVisible(bool ) setWidth(int ) setWindowState(Qt::WindowState ) setX(int ) setY(int ) shadowQuality() const : ShadowQuality shadowQualityChanged(QAbstract3DGraph::ShadowQuality ) shadowsSupported() const : bool show() showEvent(QShowEvent *) showFullScreen() showMaximized() showMinimized() showNormal() size() const size() const sizeIncrement() const supportsOpenGL() const surfaceClass() const surfaceHandle() const surfaceType() const surfaceType() const tabletEvent(QTabletEvent *) themes() const : QList<Q3DTheme *> title() const touchEvent(QTouchEvent *) transientParent() const type() const unsetCursor() visibility() const visibilityChanged(QWindow::Visibility ) visibleChanged(bool ) wheelEvent(QWheelEvent *) width() const widthChanged(int ) winId() const windowState() const windowStateChanged(Qt::WindowState ) windowTitleChanged(const QString &) x() const xChanged(int ) y() const yChanged(int )