gegl-matrix

## gegl-matrix gegl-matrix |

## Functions

GeglMatrix3 * | gegl_matrix3_new ()
void | gegl_matrix3_identity ()
gboolean | gegl_matrix3_equal ()
gboolean | gegl_matrix3_is_identity ()
gboolean | gegl_matrix3_is_scale ()
gboolean | gegl_matrix3_is_translate ()
gboolean | gegl_matrix3_is_affine ()
void | gegl_matrix3_copy_into ()
GeglMatrix3 * | gegl_matrix3_copy ()
gdouble | gegl_matrix3_determinant ()
void | gegl_matrix3_invert ()
void | gegl_matrix3_multiply ()
void | gegl_matrix3_originate ()
void | gegl_matrix3_transform_point ()
void | gegl_matrix3_parse_string ()
gchar * | gegl_matrix3_to_string ()

## Types and Values

| GeglMatrix3

## Description

## Functions

### gegl_matrix3_new ()

    GeglMatrix3 *
    gegl_matrix3_new (void);

Return: A newly allocated GeglMatrix3

### gegl_matrix3_identity ()

    void
    gegl_matrix3_identity (GeglMatrix3 *matrix);

Set the provided `matrix` to the identity matrix.

#### Parameters

matrix | a GeglMatrix3 |

### gegl_matrix3_equal ()

    gboolean
    gegl_matrix3_equal (GeglMatrix3 *matrix1,
                        GeglMatrix3 *matrix2);

Check if two matrices are equal.

Returns TRUE if the matrices are equal.

#### Parameters

matrix1 | a GeglMatrix3 |
matrix2 | a GeglMatrix3 |

### gegl_matrix3_is_identity ()

    gboolean
    gegl_matrix3_is_identity (GeglMatrix3 *matrix);

Check if a matrix is the identity matrix.

Returns TRUE if the matrix is the identity matrix.

#### Parameters

matrix | a GeglMatrix3 |

### gegl_matrix3_is_scale ()

    gboolean
    gegl_matrix3_is_scale (GeglMatrix3 *matrix);

Check if a matrix only does scaling.

Returns TRUE if the matrix only does scaling.

#### Parameters

matrix | a GeglMatrix3 |

### gegl_matrix3_is_translate ()

    gboolean
    gegl_matrix3_is_translate (GeglMatrix3 *matrix);

Check if a matrix only does translation.

Returns TRUE if the matrix only does trasnlation.

#### Parameters

matrix | a GeglMatrix3 |

### gegl_matrix3_is_affine ()

    gboolean
    gegl_matrix3_is_affine (GeglMatrix3 *matrix);

Check if a matrix only does an affine transformation.

Returns TRUE if the matrix only does an affine transformation.

#### Parameters

matrix | a GeglMatrix3 |

### gegl_matrix3_copy_into ()

    void
    gegl_matrix3_copy_into (GeglMatrix3 *dst,
                            GeglMatrix3 *src);

Copies the matrix in `src` into `dst` .

#### Parameters

dst | a GeglMatrix3 |
src | a GeglMatrix3 |

### gegl_matrix3_copy ()

    GeglMatrix3 *
    gegl_matrix3_copy (GeglMatrix3 *matrix);

Returns a copy of `src` .

#### Parameters

matrix | a GeglMatrix3 |

### gegl_matrix3_determinant ()

    gdouble
    gegl_matrix3_determinant (GeglMatrix3 *matrix);

Returns the determinant for the matrix.

#### Parameters

matrix | a GeglMatrix3 |

### gegl_matrix3_invert ()

    void
    gegl_matrix3_invert (GeglMatrix3 *matrix);

Inverts `matrix` .

#### Parameters

matrix | a GeglMatrix3 |

### gegl_matrix3_multiply ()

    void
    gegl_matrix3_multiply (GeglMatrix3 *left,
                           GeglMatrix3 *right,
                           GeglMatrix3 *product);

Multiples `product` = `left` · `right`

#### Parameters

left | a GeglMatrix3 |
right | a GeglMatrix3 |
product | a GeglMatrix3 to store the result in. |

### gegl_matrix3_originate ()

    void
    gegl_matrix3_originate (GeglMatrix3 *matrix,
                            gdouble x,
                            gdouble y);

Shift the origin of the transformation specified by `matrix` to (`x` , `y` ). In other words, calculate the matrix that:

1. Translates the input by (-`x` , -`y` ).

2. Transforms the result using the original `matrix` .

3. Translates the result by (`x` , `y` ).

#### Parameters

matrix | a GeglMatrix3 |
x | x coordinate of new origin |
y | y coordinate of new origin. |

### gegl_matrix3_transform_point ()

    void
    gegl_matrix3_transform_point (GeglMatrix3 *matrix,
                                  gdouble *x,
                                  gdouble *y);

transforms the coordinates provided in `x` and `y` and changes to the coordinates gotten when the transformed with the matrix.

#### Parameters

matrix | a GeglMatrix3 |
x | pointer to an x coordinate |
y | pointer to an y coordinate |

### gegl_matrix3_parse_string ()

    void
    gegl_matrix3_parse_string (GeglMatrix3 *matrix,
                               const gchar *string);

Parse a transofmation matrix from a string.

#### Parameters

matrix | a GeglMatrix3 |
string | a string describing the matrix (right now a small subset of the transform strings allowed by SVG) |

### gegl_matrix3_to_string ()

    gchar *
    gegl_matrix3_to_string (GeglMatrix3 *matrix);

Serialize a GeglMatrix3 to a string.

Returns a freshly allocated string representing that GeglMatrix3, the returned string should be `g_free()`'d.

#### Parameters

matrix | a GeglMatrix3 |

## Types and Values

### GeglMatrix3

    typedef struct {
        gdouble coeff[3][3];
    } GeglMatrix3;