\NeedsTeXFormat{LaTeX2e}%
\def\PackageName{luamesh}%
\def\fileversion{v0.6}%
\def\filedate{2020/06/06}%
\ProvidesPackage{luamesh}[\filedate\space\fileversion]%
%
% package to load
\RequirePackage{xkeyval,xcolor,ifthen}%
%% one global option: mp or tikz
%\newif\ifluameshmp%
%\define@key{luamesh.sty}{mp}[]{\luameshmptrue}%
%\define@key{luamesh.sty}{tikz}[]{\luameshmpfalse}%
%
%\RequirePackage{etoolbox} % pour robustifier les commandes
%
%
%\ifluameshmp%
   \RequirePackage{luamplib}%
%\else%
   \RequirePackage{tikz}%
%\fi%
%
% load the lua code
\directlua{require("luamesh.lua")}%
%
%%
% for tikz (default value)
% default color for the plot of a global mesh
\definecolor{TeXCluaMeshTikZ}{rgb}{0.,0.,0.}
% default color for a new element
\definecolor{TeXCluaMeshNewTikZ}{rgb}{0.5,0.1,0.1}
% defaut color for the background of new element
\definecolor{TeXCluaMeshBackTikZ}{rgb}{0.99,0.85,0.85}
% default color for circoncircle
\definecolor{TeXCluaMeshCircleTikZ}{rgb}{0.1,0.6,0.1}
%%
%
%%%%%%%%%%%%%%%% the buildMesh command inc
%% the user can write code (tikz or MP)
%% before and after the generated code
\define@boolkey{buildMeshInc}{tikz}[true]{}%
%% show the bounding box for delaunay
\define@choicekey*{buildMeshInc}{bbox}[\val\nr]{none, show}{%
  \ifcase\nr\relax%
  \def\luameshval@bmi@bbox{none}%
  \or%
  \def\luameshval@bmi@bbox{bbox}%
  \fi%
}%
%% the scale
\define@key{buildMeshInc}{scale}[1cm]{\def\luameshval@bmi@scale{#1}}%
%% print ponits ?
\define@choicekey*{buildMeshInc}{print}[\val\nr]{none, points,dotpoints}{%
  \ifcase\nr\relax%
  \def\luameshval@bmi@print{none}%
  \or%
  \def\luameshval@bmi@print{points}%
  \or%
  \def\luameshval@bmi@print{dotpoints}%
  \fi%
}%
%% the name of the point
\define@key{buildMeshInc}{meshpoint}[P]{\def\luameshval@bmi@meshpoint{#1}}%
%% the mode for reading the points
\define@choicekey*{buildMeshInc}{mode}[\val\nr]{int, ext}{%
  \ifcase\nr\relax%
  \def\luameshval@bmi@mode{int}%
  \or%
  \def\luameshval@bmi@mode{ext}%
  \fi%
}%
%% the name of the color of drawing
\define@key{buildMeshInc}{color}[black]{\def\luameshval@bmi@color{#1}}%
%% the name of the color of drawing the bbox
\define@key{buildMeshInc}{colorBbox}[black]{\def\luameshval@bmi@colorbbox{#1}}%
%
\presetkeys{buildMeshInc}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
%
\newcommand*{\buildMeshBWinc}[4][]{%
  % #1 : optionnal arguments
  % #2 : the string containing the list of points
  %      (x1,y1);(x2,y2);... or the name file containing the points
  % #3 : the code to place before the generated one
  % #4 : the code to place after the generated one
  \setkeys{buildMeshInc}{#1} %
  \def\MeshPoint{\luameshval@bmi@meshpoint}%
  \ifKV@buildMeshInc@tikz% if we are using tikz
  \directlua{%
    buildMeshTikZBWinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@bmi@mode","\luameshval@bmi@print","\luameshval@bmi@bbox","\luameshval@bmi@scale","\luameshval@bmi@color","\luameshval@bmi@colorbbox")%
  }%
  \else % we are using MP
  \def\luameshmpcolor{\mpcolor{\luameshval@bmi@color}}%
  \def\luameshmpcolorBbox{\mpcolor{\luameshval@bmi@colorbbox}}%
  \directlua{%
    buildMeshMPBWinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@bmi@mode","\luameshval@bmi@print","\luameshval@bmi@bbox","\luameshval@bmi@scale")%
  }%
  %
  \fi%
}%
%
%%%%%%%%%%%%%%%% the buildMeshBW command
%% the code is complete and we don't have any callbacks
\define@boolkey{buildMesh}{tikz}[true]{}%
%% show the bounding box for delaunay
\define@choicekey*{buildMesh}{bbox}[\val\nr]{none, show}{%
  \ifcase\nr\relax%
  \def\luameshval@bm@bbox{none}%
  \or%
  \def\luameshval@bm@bbox{bbox}%
  \fi%
}%
%% the scale
\define@key{buildMesh}{scale}[1cm]{\def\luameshval@bm@scale{#1}}%
%% print points
\define@choicekey*{buildMesh}{print}[\val\nr]{none, points, dotpoints}{%
  \ifcase\nr\relax%
  \def\luameshval@bm@print{none}%
  \or%
  \def\luameshval@bm@print{points}%
  \or%
  \def\luameshval@bm@print{dotpoints}%
  \fi%
}%
%% the name of the point
\define@key{buildMesh}{meshpoint}[P]{\def\luameshval@bm@meshpoint{#1}}%
%% the mode for reading the points
\define@choicekey*{buildMesh}{mode}[\val\nr]{int, ext}{%
  \ifcase\nr\relax%
  \def\luameshval@bm@mode{int}%
  \or%
  \def\luameshval@bm@mode{ext}%
  \fi%
}%
%% the name of the color of drawing
\define@key{buildMesh}{color}[black]{\def\luameshval@bm@color{#1}}%
%% the name of the color of drawing the bbox
\define@key{buildMesh}{colorBbox}[black]{\def\luameshval@bm@colorbbox{#1}}%
%
\presetkeys{buildMesh}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
%
\newcommand{\buildMeshBW}[2][]{%
  % #1 : optionnal arguments
  % #2 : the string containing the list of points
  % (x1,y1);(x2,y2);... or the name file containing the points
  \setkeys{buildMesh}{#1} %
  \def\MeshPoint{\luameshval@bm@meshpoint}%
  \ifKV@buildMesh@tikz% if we are using tikz
  \directlua{%
    buildMeshTikZBW("#2","\luameshval@bm@mode","\luameshval@bm@print","\luameshval@bm@bbox","\luameshval@bm@scale","\luameshval@bm@color","\luameshval@bm@colorbbox")%
  }%
  \else % we are using MP
  \def\luameshmpcolor{\mpcolor{\luameshval@bm@color}}%
  \def\luameshmpcolorBbox{\mpcolor{\luameshval@bm@colorbbox}}%
  \directlua{%
    buildMeshMPBW("#2","\luameshval@bm@mode","\luameshval@bm@print","\luameshval@bm@bbox","\luameshval@bm@scale")%
  }%
  %
  \fi%
}%
%%%%%%%%%%%%%%%% the buildVoronoi command
%% the user can write code (tikz or MP)
%% before and after the generated code
\define@boolkey{buildVoronoiInc}{tikz}[true]{}%
%% show the bounding box for delaunay
\define@choicekey*{buildVoronoiInc}{bbox}[\val\nr]{none, show}{%
  \ifcase\nr\relax%
  \def\luameshval@bvi@bbox{none}%
  \or%
  \def\luameshval@bvi@bbox{bbox}%
  \fi%
}%
%% the scale
\define@key{buildVoronoiInc}{scale}[1cm]{\def\luameshval@bvi@scale{#1}}%
%% print ponits ?
\define@choicekey*{buildVoronoiInc}{print}[\val\nr]{none, points}{%
  \ifcase\nr\relax%
  \def\luameshval@bvi@print{none}%
  \or%
  \def\luameshval@bvi@print{points}%
  \fi%
}%
%% style dashed Delaunay
\define@choicekey*{buildVoronoiInc}{styleDelaunay}[\val\nr]{none, dashed}{%
  \ifcase\nr\relax%
  \def\luameshval@bvi@styleDelaunay{none}%
  \or%
  \def\luameshval@bvi@styleDelaunay{dashed}%
  \fi%
}%
%% style dashed Voronoi
\define@choicekey*{buildVoronoiInc}{styleVoronoi}[\val\nr]{none, dashed}{%
  \ifcase\nr\relax%
  \def\luameshval@bvi@styleVoronoi{none}%
  \or%
  \def\luameshval@bvi@styleVoronoi{dashed}%
  \fi%
}%
%% the name of the point
\define@key{buildVoronoiInc}{meshpoint}[P]{\def\luameshval@bvi@meshpoint{#1}}%
%% the name of the circum point
\define@key{buildVoronoiInc}{circumpoint}[P]{\def\luameshval@bvi@circumpoint{#1}}%
%% the mode for reading the points
\define@choicekey*{buildVoronoiInc}{mode}[\val\nr]{int, ext}{%
  \ifcase\nr\relax%
  \def\luameshval@bvi@mode{int}%
  \or%
  \def\luameshval@bvi@mode{ext}%
  \fi%
}%
%% the mode for reading the points
\define@choicekey*{buildVoronoiInc}{delaunay}[\val\nr]{none, show}{%
  \ifcase\nr\relax%
  \def\luameshval@bvi@delaunay{none}%
  \or%
  \def\luameshval@bvi@delaunay{show}%
  \fi%
}%
%% the name of the color of drawing
\define@key{buildVoronoiInc}{color}[black]{\def\luameshval@bvi@color{#1}}%
%% the name of the color of drawing Voronoi
\define@key{buildVoronoiInc}{colorVoronoi}[red]{\def\luameshval@bvi@colorvoronoi{#1}}%
%% the name of the color of drawing the bbox
\define@key{buildVoronoiInc}{colorBbox}[black]{\def\luameshval@bvi@colorbbox{#1}}%
%
\presetkeys{buildVoronoiInc}{tikz=false,bbox=none,scale, meshpoint,circumpoint,mode=int,print=none,color,colorVoronoi,colorBbox,delaunay=none,styleDelaunay=none,styleVoronoi=none}{}%
%
\newcommand*{\buildVoronoiBWinc}[4][]{%
  % #1 : optionnal arguments
  % #2 : the string containing the list of points
  % (x1,y1);(x2,y2);... or the name file containing the points
  % #3 : the code to place before the generated one
  % #4 : the code to place after the generated one
  \setkeys{buildVoronoiInc}{#1} %
  \def\MeshPoint{\luameshval@bvi@meshpoint}%
  \def\CircumPoint{\luameshval@bvi@circumpoint}%
  \ifKV@buildVoronoiInc@tikz% if we are using tikz
  \directlua{%
    buildVoronoiTikZBWinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@bvi@mode","\luameshval@bvi@print","\luameshval@bvi@bbox","\luameshval@bvi@scale","\luameshval@bvi@delaunay","\luameshval@bvi@color","\luameshval@bvi@colorbbox","\luameshval@bvi@colorvoronoi","\luameshval@bvi@styleDelaunay","\luameshval@bvi@styleVoronoi")%
  }%
  \else % we are using MP
  \def\luameshmpcolor{\mpcolor{\luameshval@bvi@color}}%
  \def\luameshmpcolorBbox{\mpcolor{\luameshval@bvi@colorbbox}}%
  \def\luameshmpcolorVoronoi{\mpcolor{\luameshval@bvi@colorvoronoi}}%
  \directlua{%
    buildVoronoiMPBWinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@bvi@mode","\luameshval@bvi@print","\luameshval@bvi@bbox","\luameshval@bvi@scale","\luameshval@bvi@delaunay","\luameshval@bvi@styleDelaunay","\luameshval@bvi@styleVoronoi")%
  }%
  %
  \fi%
}%
%
%%%%%%%%%%%%%%%% the buildVoronoiBW command
%% the code is complete and we don't have any callbacks
\define@boolkey{buildVoronoi}{tikz}[true]{}%
%% show the bounding box for delaunay
\define@choicekey*{buildVoronoi}{bbox}[\val\nr]{none, show}{%
  \ifcase\nr\relax%
  \def\luameshval@bv@bbox{none}%
  \or%
  \def\luameshval@bv@bbox{bbox}%
  \fi%
}%
%% the scale
\define@key{buildVoronoi}{scale}[1cm]{\def\luameshval@bv@scale{#1}}%
%% print points
\define@choicekey*{buildVoronoi}{print}[\val\nr]{none, points}{%
  \ifcase\nr\relax%
  \def\luameshval@bv@print{none}%
  \or%
  \def\luameshval@bv@print{points}%
  \fi%
}%
%% the name of the point
\define@key{buildVoronoi}{meshpoint}[P]{\def\luameshval@bv@meshpoint{#1}}%
%% the name of the circum point
\define@key{buildVoronoi}{circumpoint}[P]{\def\luameshval@bv@circumpoint{#1}}%
%% the mode for reading the points
\define@choicekey*{buildVoronoi}{mode}[\val\nr]{int, ext}{%
  \ifcase\nr\relax%
  \def\luameshval@bv@mode{int}%
  \or%
  \def\luameshval@bv@mode{ext}%
  \fi%
}%
%% style dashed Delaunay
\define@choicekey*{buildVoronoi}{styleDelaunay}[\val\nr]{none, dashed}{%
  \ifcase\nr\relax%
  \def\luameshval@bv@styleDelaunay{none}%
  \or%
  \def\luameshval@bv@styleDelaunay{dashed}%
  \fi%
}%
%% style dashed Voronoi
\define@choicekey*{buildVoronoi}{styleVoronoi}[\val\nr]{none, dashed}{%
  \ifcase\nr\relax%
  \def\luameshval@bv@styleVoronoi{none}%
  \or%
  \def\luameshval@bv@styleVoronoi{dashed}%
  \fi%
}%
%% the mode for reading the points
\define@choicekey*{buildVoronoi}{delaunay}[\val\nr]{none, show}{%
  \ifcase\nr\relax%
  \def\luameshval@bv@delaunay{none}%
  \or%
  \def\luameshval@bv@delaunay{show}%
  \fi%
}%
%% the name of the color of drawing
\define@key{buildVoronoi}{color}[black]{\def\luameshval@bv@color{#1}}%
%% the name of the color of drawing Voronoi
\define@key{buildVoronoi}{colorVoronoi}[red]{\def\luameshval@bv@colorVoronoi{#1}}%
%% the name of the color of drawing the bbox
\define@key{buildVoronoi}{colorBbox}[black]{\def\luameshval@bv@colorbbox{#1}}%
%
\presetkeys{buildVoronoi}{tikz=false,bbox=none,scale,
  meshpoint,circumpoint,mode=int,print=none,color,colorVoronoi,colorBbox,delaunay=none,styleDelaunay=none, styleVoronoi=none}{}%
%
\newcommand{\buildVoronoiBW}[2][]{%
  % #1 : optionnal arguments
  % #2 : the string containing the list of points
  % (x1,y1);(x2,y2);... or the name file containing the points
  \setkeys{buildVoronoi}{#1} %
  \def\MeshPoint{\luameshval@bv@meshpoint}%
  \def\CircumPoint{\luameshval@bv@circumpoint}%
  \ifKV@buildVoronoi@tikz% if we are using tikz
  \directlua{%
    buildVoronoiTikZBW("#2","\luameshval@bv@mode","\luameshval@bv@print","\luameshval@bv@bbox","\luameshval@bv@scale","\luameshval@bv@delaunay","\luameshval@bv@color","\luameshval@bv@colorbbox","\luameshval@bv@colorVoronoi","\luameshval@bv@styleDelaunay","\luameshval@bv@styleVoronoi")%
  }%
  \else % we are using MP
  \def\luameshmpcolor{\mpcolor{\luameshval@bv@color}}%
  \def\luameshmpcolorBbox{\mpcolor{\luameshval@bv@colorbbox}}%
  \def\luameshmpcolorVoronoi{\mpcolor{\luameshval@bv@colorVoronoi}}%
  \directlua{%
    buildVoronoiMPBW("#2","\luameshval@bv@mode","\luameshval@bv@print","\luameshval@bv@bbox","\luameshval@bv@scale","\luameshval@bv@delaunay","\luameshval@bv@styleDelaunay","\luameshval@bv@styleVoronoi")%
  }%
  %
  \fi%
}%
%
%
%%%%%%%%%%%%%%%%% the draw Points macro
%% plot the list of points given in argument
% the engine
\define@boolkey{drawPoints}{tikz}[true]{}%
%% show the bounding box for delaunay
\define@choicekey*{drawPoints}{bbox}[\val\nr]{none, show}{%
  \ifcase\nr\relax%
  \def\luameshval@tp@bbox{none}%
  \or%
  \def\luameshval@tp@bbox{bbox}%
  \fi%
}%
%% the scale
\define@key{drawPoints}{scale}[1cm]{\def\luameshval@tp@scale{#1}}%
%% print points
\define@choicekey*{drawPoints}{print}[\val\nr]{none, points}{%
  \ifcase\nr\relax%
  \def\luameshval@tp@print{none}%
  \or%
  \def\luameshval@tp@print{points}%
  \fi%
}%
%% the name of the point
\define@key{drawPoints}{meshpoint}[P]{\def\luameshval@tp@meshpoint{#1}}%
%% the mode for reading the points
\define@choicekey*{drawPoints}{mode}[\val\nr]{int, ext}{%
  \ifcase\nr\relax%
  \def\luameshval@tp@mode{int}%
  \or%
  \def\luameshval@tp@mode{ext}%
  \fi%
}%
%% the name of the color of drawing
\define@key{drawPoints}{color}[black]{\def\luameshval@tp@color{#1}}%
%% the name of the color of drawing the bbox
\define@key{drawPoints}{colorBbox}[black]{\def\luameshval@tp@colorbbox{#1}}%
%
\presetkeys{drawPoints}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
%
\newcommand{\drawPointsMesh}[2][]{%
  % #1 : optionnal arguments
  % #2 : the string containing the list of points
  % (x1,y1);(x2,y2);... or the name file containing the points
  \setkeys{drawPoints}{#1} %
  \def\MeshPoint{\luameshval@tp@meshpoint}%
  \ifKV@drawPoints@tikz% if we are using tikz
  \directlua{%
    printPointsTikZ("#2","\luameshval@tp@mode","\luameshval@tp@print","\luameshval@tp@bbox","\luameshval@tp@scale","\luameshval@tp@color","\luameshval@tp@colorbbox")%
  }%
  \else % we are using MP
  \def\luameshmpcolor{\mpcolor{\luameshval@tp@color}}%
  \def\luameshmpcolorBbox{\mpcolor{\luameshval@tp@colorbbox}}%
  \directlua{%
    printPointsMP("#2","\luameshval@tp@mode","\luameshval@tp@print","\luameshval@tp@bbox","\luameshval@tp@scale")%
  }%
  %
  \fi%
}%
%

%%%%%%%%%%%%%%%% the draw Points macro inc with callbacks
%% engine of drawing
\define@boolkey{drawPointsInc}{tikz}[true]{}%
%% show the bounding box for delaunay
\define@choicekey*{drawPointsInc}{bbox}[\val\nr]{none, show}{%
  \ifcase\nr\relax%
  \def\luameshval@tpi@bbox{none}%
  \or%
  \def\luameshval@tpi@bbox{bbox}%
  \fi%
}%
%% the scale
\define@key{drawPointsInc}{scale}[1cm]{\def\luameshval@tpi@scale{#1}}%
%% print points
\define@choicekey*{drawPointsInc}{print}[\val\nr]{none, points}{%
  \ifcase\nr\relax%
  \def\luameshval@tpi@print{none}%
  \or%
  \def\luameshval@tpi@print{points}%
  \fi%
}%
%% the name of the point
\define@key{drawPointsInc}{meshpoint}[P]{\def\luameshval@tpi@meshpoint{#1}}%
%% the mode for reading the points
\define@choicekey*{drawPointsInc}{mode}[\val\nr]{int, ext}{%
  \ifcase\nr\relax%
  \def\luameshval@tpi@mode{int}%
  \or%
  \def\luameshval@tpi@mode{ext}%
  \fi%
}%
%
% color
%% the name of the color of drawing
\define@key{drawPointsInc}{color}[black]{\def\luameshval@tpi@color{#1}}%
%% the name of the color of drawing the bbox
\define@key{drawPointsInc}{colorBbox}[black]{\def\luameshval@tpi@colorbbox{#1}}%
%
\presetkeys{drawPointsInc}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
%
% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\newcommand*{\drawPointsMeshinc}[4][]{%
  % #1 : optionnal arguments
  % #2 : the string containing the list of points
  % (x1,y1);(x2,y2);... or the name file containing the points
  % #3 : the code to place before the generated one
  % #4 : the code to place after the generated one
  \setkeys{drawPointsInc}{#1} %
  \def\MeshPoint{\luameshval@tpi@meshpoint}%
  \ifKV@drawPointsInc@tikz% if we are using tikz
  \directlua{%
    printPointsTikZinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@tpi@mode","\luameshval@tpi@print","\luameshval@tpi@bbox","\luameshval@tpi@scale","\luameshval@tpi@color","\luameshval@tpi@colorbbox")%
  }%
  \else % we are using MP
  \def\luameshmpcolor{\mpcolor{\luameshval@tpi@color}}%
  \def\luameshmpcolorBbox{\mpcolor{\luameshval@tpi@colorbbox}}%
  \directlua{%
    printPointsMPinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@tpi@mode","\luameshval@tpi@print","\luameshval@tpi@bbox","\luameshval@tpi@scale")%
  }%
  \fi%
}%
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% the meshAddOnePointBW commande
%%engine of draiwng
\define@boolkey{MeshAddOneBW}{tikz}[true]{}%
%% the scale
\define@key{MeshAddOneBW}{scale}[1cm]{\def\luameshval@ap@scale{#1}}%
%% the name of the points
\define@key{MeshAddOneBW}{meshpoint}[P]{\def\luameshval@ap@meshpoint{#1}}%
%% the name of the new point
\define@key{MeshAddOneBW}{newpoint}[P]{\def\luameshval@ap@newpoint{#1}}%
%% a complete picture or some code of the engine
\define@choicekey*{MeshAddOneBW}{step}[\val\nr]{badtriangles, cavity, newtriangles}{%
  \ifcase\nr\relax%
  \def\luameshval@ap@step{badT}%
  \or%
  \def\luameshval@ap@step{cavity}%
  \or%
  \def\luameshval@ap@step{newT}%
  \fi%
}%
% color
%% the color of drawing
\define@key{MeshAddOneBW}{color}[black]{\def\luameshval@ap@color{#1}}%
%% the color of background of new element
\define@key{MeshAddOneBW}{colorBack}[black!20]{\def\luameshval@ap@colorback{#1}}%
%% the color of new element
\define@key{MeshAddOneBW}{colorNew}[red]{\def\luameshval@ap@colornew{#1}}%
%% the color of circoncircle
\define@key{MeshAddOneBW}{colorCircle}[green]{\def\luameshval@ap@colorcircle{#1}}%
%% the name of the color of drawing the bbox
\define@key{MeshAddOneBW}{colorBbox}[black]{\def\luameshval@ap@colorbbox{#1}}%
%
%% a complete picture or some code of the engine
\define@choicekey*{MeshAddOneBW}{mode}[\val\nr]{int, ext}{%
  \ifcase\nr\relax%
  \def\luameshval@ap@mode{int}%
  \or%
  \def\luameshval@ap@mode{ext}%
  \fi%
}%
\define@choicekey*{MeshAddOneBW}{bbox}[\val\nr]{none, show}{%
  \ifcase\nr\relax%
  \def\luameshval@ap@bbox{none}%
  \or%
  \def\luameshval@ap@bbox{bbox}%
  \fi%
}%
\presetkeys{MeshAddOneBW}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none,colorBbox}{}%
%
% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\newcommand*{\meshAddPointBW}[3][]{%
  % #1 : optionnal arguments
  % #2 : the string containing the list of points
  % (x1,y1);(x2,y2);... or the name file containing the points
  \setkeys{MeshAddOneBW}{#1} %
  \def\MeshPoint{\luameshval@ap@meshpoint}%
  \def\NewPoint{\luameshval@ap@newpoint}%
  \ifKV@MeshAddOneBW@tikz% if we are using tikz
  \directlua{%
    TeXOnePointTikZBW("#2","#3","\luameshval@ap@step","\luameshval@ap@scale","\luameshval@ap@mode","\luameshval@ap@bbox","\luameshval@ap@color","\luameshval@ap@colorback","\luameshval@ap@colornew","\luameshval@ap@colorcircle","\luameshval@ap@colorbbox")%
  }%
  \else % we are using MP
  \def\luameshmpcolor{\mpcolor{\luameshval@ap@color}}
  \def\luameshmpcolorBack{\mpcolor{\luameshval@ap@colorback}}
  \def\luameshmpcolorNew{\mpcolor{\luameshval@ap@colornew}}
  \def\luameshmpcolorCircle{\mpcolor{\luameshval@ap@colorcircle}}
  \def\luameshmpcolorBbox{\mpcolor{\luameshval@ap@colorbbox}}
  \directlua{%
    TeXOnePointMPBW("#2","#3","\luameshval@ap@step","\luameshval@ap@scale","\luameshval@ap@mode","\luameshval@ap@bbox")%
  }%
  %
  \fi%
}%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%% the meshAddPointBWinc commande with callbacks
%% engine of drawing
\define@boolkey{MeshAddOneBWinc}{tikz}[true]{}%
%% the scale
\define@key{MeshAddOneBWinc}{scale}[1cm]{\def\luameshval@api@scale{#1}}%
%% the name of the points
\define@key{MeshAddOneBWinc}{meshpoint}[P]{\def\luameshval@api@meshpoint{#1}}%
%% the name of the new point
\define@key{MeshAddOneBWinc}{newpoint}[P]{\def\luameshval@api@newpoint{#1}}%
%% a complete picture or some code of the engine
\define@choicekey*{MeshAddOneBWinc}{step}[\val\nr]{badtriangles, cavity, newtriangles}{%
  \ifcase\nr\relax%
  \def\luameshval@api@step{badT}%
  \or%
  \def\luameshval@api@step{cavity}%
  \or%
  \def\luameshval@api@step{newT}%
  \fi%
}%
% color
%% the color of drawing
\define@key{MeshAddOneBWinc}{color}[black]{\def\luameshval@api@color{#1}}%
%% the color of background of new element
\define@key{MeshAddOneBWinc}{colorBack}[black!20]{\def\luameshval@api@colorback{#1}}%
%% the color of new element
\define@key{MeshAddOneBWinc}{colorNew}[red]{\def\luameshval@api@colornew{#1}}%
%% the color of circoncircle
\define@key{MeshAddOneBWinc}{colorCircle}[green]{\def\luameshval@api@colorcircle{#1}}%
\define@key{MeshAddOneBWinc}{colorBbox}[black]{\def\luameshval@api@colorbbox{#1}}%
%
%% a complete picture or some code of the engine
\define@choicekey*{MeshAddOneBWinc}{mode}[\val\nr]{int, ext}{%
  \ifcase\nr\relax%
  \def\luameshval@api@mode{int}%
  \or%
  \def\luameshval@api@mode{ext}%
  \fi%
}%
\define@choicekey*{MeshAddOneBWinc}{bbox}[\val\nr]{none, show}{%
  \ifcase\nr\relax%
  \def\luameshval@api@bbox{none}%
  \or%
  \def\luameshval@api@bbox{bbox}%
  \fi%
}%
\presetkeys{MeshAddOneBWinc}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none,colorBbox}{}%
%
% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\newcommand*{\meshAddPointBWinc}[5][]{%
  % #1 : optionnal arguments
  % #2 : the string containing the list of points
  % (x1,y1);(x2,y2);... or the name file containing the points
  % #3 : the code to place before the generated one
  % #4 : the code to place after the generated one
  \setkeys{MeshAddOneBWinc}{#1} %
  \def\MeshPoint{\luameshval@api@meshpoint}%
  \def\NewPoint{\luameshval@api@newpoint}%
  \ifKV@MeshAddOneBWinc@tikz% if we are using tikz
  \directlua{%
    TeXOnePointTikZBWinc("#2","#3","\luaescapestring{\unexpanded{#4}}","\luaescapestring{\unexpanded{#5}}","\luameshval@ap@step","\luameshval@ap@scale","\luameshval@ap@mode","\luameshval@ap@bbox","\luameshval@ap@color","\luameshval@ap@colorback","\luameshval@ap@colornew","\luameshval@ap@colorcircle","\luameshval@ap@colorbbox")%
  }%
  \else % we are using MP
  \def\luameshmpcolor{\mpcolor{\luameshval@api@color}}
  \def\luameshmpcolorBack{\mpcolor{\luameshval@api@colorback}}
  \def\luameshmpcolorNew{\mpcolor{\luameshval@api@colornew}}
  \def\luameshmpcolorCircle{\mpcolor{\luameshval@api@colorcircle}}
  \def\luameshmpcolorBbox{\mpcolor{\luameshval@api@colorbbox}}
  \directlua{%
    TeXOnePointMPBWinc("#2","#3","\luaescapestring{\unexpanded{#4}}","\luaescapestring{\unexpanded{#5}}","\luameshval@api@step","\luameshval@api@scale","\luameshval@api@mode","\luameshval@api@bbox")%
  }%
  %
  \fi%
}%
%
%%%%%%%%%%%%%%%% the drawGmsh command inc
%% the user can write code (tikz or MP)
%% before and after the generated code
\define@boolkey{drawGmshInc}{tikz}[true]{}%
%% the scale
\define@key{drawGmshInc}{scale}[1cm]{\def\luameshvaldgi@scale{#1}}%
%% print ponits ?
\define@choicekey*{drawGmshInc}{print}[\val\nr]{none, points}{%
  \ifcase\nr\relax%
  \def\luameshvaldgi@print{none}%
  \or%
  \def\luameshvaldgi@print{points}%
  \fi%
}%
%% the name of the point
\define@key{drawGmshInc}{meshpoint}[P]{\def\luameshvaldgi@meshpoint{#1}}%
%% the name of the color of drawing
\define@key{drawGmshInc}{color}[black]{\def\luameshvaldgi@color{#1}}%
%
\presetkeys{drawGmshInc}{tikz=false,scale, meshpoint,print=none,color}{}%
%
\newcommand*{\drawGmshinc}[4][]{%
  % #1 : optionnal arguments
  % #2 : the string containing the gmsh file
  % #3 : the code to place before the generated one
  % #4 : the code to place after the generated one
  \setkeys{drawGmshInc}{#1} %
  \def\MeshPoint{\luameshvaldgi@meshpoint}%
  \ifKV@drawGmshInc@tikz% if we are using tikz
  \directlua{%
    drawGmshTikZinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshvaldgi@print","\luameshvaldgi@scale","\luameshvaldgi@color")%
  }%
  \else % we are using MP
  \def\luameshmpcolor{\mpcolor{\luameshvaldgi@color}}%
  \directlua{%
    drawGmshMPinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshvaldgi@print","\luameshvaldgi@scale")%
  }%
  %
  \fi%
}%
%
%%%%%%%%%%%%%%%% the drawGmshBW command
%% the code is complete and we don't have any callbacks
\define@boolkey{drawGmsh}{tikz}[true]{}%
%% the scale
\define@key{drawGmsh}{scale}[1cm]{\def\luameshvaldg@scale{#1}}%
%% print points
\define@choicekey*{drawGmsh}{print}[\val\nr]{none, points}{%
  \ifcase\nr\relax%
  \def\luameshvaldg@print{none}%
  \or%
  \def\luameshvaldg@print{points}%
  \fi%
}%
%% the name of the point
\define@key{drawGmsh}{meshpoint}[P]{\def\luameshvaldg@meshpoint{#1}}%
%% the name of the color of drawing
\define@key{drawGmsh}{color}[black]{\def\luameshvaldg@color{#1}}%
%
\presetkeys{drawGmsh}{tikz=false,scale, meshpoint,print=none,color}{}%
%
\newcommand{\drawGmsh}[2][]{%
  % #1 : optionnal arguments
  % #2 : the gmsh file
  \setkeys{drawGmsh}{#1} %
  \def\MeshPoint{\luameshvaldg@meshpoint}%
  \ifKV@drawGmsh@tikz% if we are using tikz
  \directlua{%
    drawGmshTikZ("#2","\luameshvaldg@print","\luameshvaldg@scale","\luameshvaldg@color")%
  }%
  \else % we are using MP
  \def\luameshmpcolor{\mpcolor{\luameshvaldg@color}}%
  \directlua{%
    drawGmshMP("#2","\luameshvaldg@print","\luameshvaldg@scale")%
  }%
  %
  \fi%
}%
%%%%%%%%%%%%%%%% the gmshVoronoi command
%% the user can write code (tikz or MP)
%% before and after the generated code
\define@boolkey{gmshVoronoiInc}{tikz}[true]{}%
%% the scale
\define@key{gmshVoronoiInc}{scale}[1cm]{\def\luameshval@gvi@scale{#1}}%
%% print ponits ?
\define@choicekey*{gmshVoronoiInc}{print}[\val\nr]{none, points}{%
  \ifcase\nr\relax%
  \def\luameshval@gvi@print{none}%
  \or%
  \def\luameshval@gvi@print{points}%
  \fi%
}%
%% the name of the point
\define@key{gmshVoronoiInc}{meshpoint}[P]{\def\luameshval@gvi@meshpoint{#1}}%
%% the name of the circum point
\define@key{gmshVoronoiInc}{circumpoint}[P]{\def\luameshval@gvi@circumpoint{#1}}%
%% the mode for reading the points
\define@choicekey*{gmshVoronoiInc}{delaunay}[\val\nr]{none, show}{%
  \ifcase\nr\relax%
  \def\luameshval@gvi@delaunay{none}%
  \or%
  \def\luameshval@gvi@delaunay{show}%
  \fi%
}%
%% style dashed Delaunay
\define@choicekey*{gmshVoronoiInc}{styleDelaunay}[\val\nr]{none, dashed}{%
  \ifcase\nr\relax%
  \def\luameshval@gvi@styleDelaunay{none}%
  \or%
  \def\luameshval@gvi@styleDelaunay{dashed}%
  \fi%
}%
%% style dashed Voronoi
\define@choicekey*{gmshVoronoiInc}{styleVoronoi}[\val\nr]{none, dashed}{%
  \ifcase\nr\relax%
  \def\luameshval@gvi@styleVoronoi{none}%
  \or%
  \def\luameshval@gvi@styleVoronoi{dashed}%
  \fi%
}%
%% the name of the color of drawing
\define@key{gmshVoronoiInc}{color}[black]{\def\luameshval@gvi@color{#1}}%
%% the name of the color of drawing Voronoi
\define@key{gmshVoronoiInc}{colorVoronoi}[red]{\def\luameshval@gvi@colorvoronoi{#1}}%
%
\presetkeys{gmshVoronoiInc}{tikz=false,scale,
  meshpoint,circumpoint,print=none,color,colorVoronoi,delaunay=none,styleVoronoi=none, styleDelaunay=none}{}%
%
\newcommand*{\gmshVoronoiinc}[4][]{%
  % #1 : optionnal arguments
  % #2 : the gmsh file
  % #3 : the code to place before the generated one
  % #4 : the code to place after the generated one
  \setkeys{gmshVoronoiInc}{#1} %
  \def\MeshPoint{\luameshval@gvi@meshpoint}%
  \def\CircumPoint{\luameshval@gvi@circumpoint}%
  \ifKV@gmshVoronoiInc@tikz% if we are using tikz
  \directlua{%
    gmshVoronoiTikZinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@gvi@print","\luameshval@gvi@scale","\luameshval@gvi@delaunay","\luameshval@gvi@color","\luameshval@gvi@colorvoronoi","\luameshval@gvi@styleDelaunay","\luameshval@gvi@styleVoronoi")%
  }%
  \else % we are using MP
  \def\luameshmpcolor{\mpcolor{\luameshval@gvi@color}}%
  \def\luameshmpcolorVoronoi{\mpcolor{\luameshval@gvi@colorvoronoi}}%
  \directlua{%
    gmshVoronoiMPinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@gvi@print","\luameshval@gvi@scale","\luameshval@gvi@delaunay","\luameshval@gvi@styleDelaunay","\luameshval@gvi@styleVoronoi")%
  }%
  %
  \fi%
}%
%
%%%%%%%%%%%%%%%% the gmshVoronoiBW command
%% the code is complete and we don't have any callbacks
\define@boolkey{gmshVoronoi}{tikz}[true]{}%
%% the scale
\define@key{gmshVoronoi}{scale}[1cm]{\def\luameshval@gv@scale{#1}}%
%% print points
\define@choicekey*{gmshVoronoi}{print}[\val\nr]{none, points}{%
  \ifcase\nr\relax%
  \def\luameshval@gv@print{none}%
  \or%
  \def\luameshval@gv@print{points}%
  \fi%
}%
%% the name of the point
\define@key{gmshVoronoi}{meshpoint}[P]{\def\luameshval@gv@meshpoint{#1}}%
%% the name of the circum point
\define@key{gmshVoronoi}{circumpoint}[P]{\def\luameshval@gv@circumpoint{#1}}%
%% the mode for reading the points
\define@choicekey*{gmshVoronoi}{delaunay}[\val\nr]{none, show}{%
  \ifcase\nr\relax%
  \def\luameshval@gv@delaunay{none}%
  \or%
  \def\luameshval@gv@delaunay{show}%
  \fi%
}%
%% style dashed Delaunay
\define@choicekey*{gmshVoronoi}{styleDelaunay}[\val\nr]{none, dashed}{%
  \ifcase\nr\relax%
  \def\luameshval@gv@styleDelaunay{none}%
  \or%
  \def\luameshval@gv@styleDelaunay{dashed}%
  \fi%
}%
%% style dashed Voronoi
\define@choicekey*{gmshVoronoi}{styleVoronoi}[\val\nr]{none, dashed}{%
  \ifcase\nr\relax%
  \def\luameshval@gv@styleVoronoi{none}%
  \or%
  \def\luameshval@gv@styleVoronoi{dashed}%
  \fi%
}%
%% the name of the color of drawing
\define@key{gmshVoronoi}{color}[black]{\def\luameshval@gv@color{#1}}%
%% the name of the color of drawing Voronoi
\define@key{gmshVoronoi}{colorVoronoi}[red]{\def\luameshval@gv@colorVoronoi{#1}}%
%
\presetkeys{gmshVoronoi}{tikz=false,scale, meshpoint,circumpoint,print=none,color,colorVoronoi,delaunay=none,styleVoronoi=none, styleDelaunay=none}{}%
%
\newcommand{\gmshVoronoi}[2][]{%
  % #1 : optionnal arguments
  % #2 : the gmsh file
  \setkeys{gmshVoronoi}{#1} %
  \def\MeshPoint{\luameshval@gv@meshpoint}%
  \def\CircumPoint{\luameshval@gv@circumpoint}%
  \ifKV@gmshVoronoi@tikz% if we are using tikz
  \directlua{%
    gmshVoronoiTikZ("#2","\luameshval@gv@print","\luameshval@gv@scale","\luameshval@gv@delaunay","\luameshval@gv@color","\luameshval@gv@colorVoronoi","\luameshval@gv@styleDelaunay","\luameshval@gv@styleVoronoi")%
  }%
  \else % we are using MP
  \def\luameshmpcolor{\mpcolor{\luameshval@gv@color}}%
  \def\luameshmpcolorVoronoi{\mpcolor{\luameshval@gv@colorVoronoi}}%
  \directlua{%
    gmshVoronoiMP("#2","\luameshval@gv@print","\luameshval@gv@scale","\luameshval@gv@delaunay","\luameshval@gv@styleDelaunay","\luameshval@gv@styleVoronoi")%
  }%
  %
  \fi%
}%
%
%
%
%%%%%%%%%%%%%%%% the meshPolygon command
%%
\define@boolkey{meshPolygon}{tikz}[true]{}%

%% the scale
\define@key{meshPolygon}{scale}[1cm]{\def\luameshval@mp@scale{#1}}%
%% print points
\define@choicekey*{meshPolygon}{print}[\val\nr]{none, points,dotpoints}{%
  \ifcase\nr\relax%
  \def\luameshval@mp@print{none}%
  \or%
  \def\luameshval@mp@print{points}%
  \or%
  \def\luameshval@mp@print{dotpoints}%
  \fi%
}%
%% the name of the point
\define@key{meshPolygon}{meshpoint}[P]{\def\luameshval@mp@meshpoint{#1}}%
%% the grid parameter
\define@key{meshPolygon}{h}[0.2]{\def\luameshval@mp@h{#1}}%
%% the mode for reading the points
\define@choicekey*{meshPolygon}{mode}[\val\nr]{int, ext}{%
  \ifcase\nr\relax%
  \def\luameshval@mp@mode{int}%
  \or%
  \def\luameshval@mp@mode{ext}%
  \fi%
}%
%% the mode for the generation of gridpoints
\define@choicekey*{meshPolygon}{gridpoints}[\val\nr]{rect, perturb}{%
  \ifcase\nr\relax%
  \def\luameshval@mp@gridpoints{rect}%
  \or%
  \def\luameshval@mp@gridpoints{perturb}%
  \fi%
}%
%% the different steps of the  meshing
\define@choicekey*{meshPolygon}{step}[\val\nr]{polygon, grid, points, mesh}{%
  \ifcase\nr\relax%
  \def\luameshval@mp@step{polygon}%
  \or%
  \def\luameshval@mp@step{grid}%
  \or%
  \def\luameshval@mp@step{points}%
  \or%
  \def\luameshval@mp@step{mesh}%
  \fi%
}%

%% the name of the color of drawing
\define@key{meshPolygon}{color}[black]{\def\luameshval@mp@color{#1}}%
%% the name of the color of drawing Voronoi
\define@key{meshPolygon}{colorPolygon}[red]{\def\luameshval@mp@colorPolygon{#1}}%
%% the name of the color of drawing the bbox
%
\presetkeys{meshPolygon}{tikz=false,scale,mode=int,step=mesh,print=none,color,colorPolygon,h,meshpoint,gridpoints=rect}{}%
%
\newcommand{\meshPolygon}[2][]{%
  % #1 : optionnal arguments
  % #2 : the string containing the list of points
  % (x1,y1);(x2,y2);... or the name file containing the points
  \setkeys{meshPolygon}{#1} %
  \def\MeshPoint{\luameshval@mp@meshpoint}%
  \ifKV@meshPolygon@tikz% if we are using tikz
  \directlua{%
    drawMeshPolygonTikZ("#2","\luameshval@mp@mode","\luameshval@mp@h","\luameshval@mp@step","\luameshval@mp@print","\luameshval@mp@scale","\luameshval@mp@color","\luameshval@mp@colorPolygon","\luameshval@mp@gridpoints")%
  }%
  \else % we are using MP
  \def\luameshmpcolor{\mpcolor{\luameshval@mp@color}}%
  \def\luameshmpcolorPoly{\mpcolor{\luameshval@mp@colorPolygon}}%
  \directlua{%
    drawMeshPolygonMP("#2","\luameshval@mp@mode","\luameshval@mp@h","\luameshval@mp@step","\luameshval@mp@print","\luameshval@mp@scale","\luameshval@mp@gridpoints")%
  }%
  %
  \fi%
}%
%%%%%%%%%%%%%%%% the meshPolygonInc command
%%
\define@boolkey{meshPolygonInc}{tikz}[true]{}%

%% the scale
\define@key{meshPolygonInc}{scale}[1cm]{\def\luameshval@mpi@scale{#1}}%
%% print points
\define@choicekey*{meshPolygonInc}{print}[\val\nr]{none, points,dotpoints}{%
  \ifcase\nr\relax%
  \def\luameshval@mpi@print{none}%
  \or%
  \def\luameshval@mpi@print{points}%
  \or%
  \def\luameshval@mpi@print{dotpoints}%
  \fi%
}%
%% the mode for the generation of gridpoints
\define@choicekey*{meshPolygonInc}{gridpoints}[\val\nr]{rect, perturb}{%
  \ifcase\nr\relax%
  \def\luameshval@mpi@gridpoints{rect}%
  \or%
  \def\luameshval@mpi@gridpoints{perturb}%
  \fi%
}%
%% the name of the point
\define@key{meshPolygonInc}{meshpoint}[P]{\def\luameshval@mpi@meshpoint{#1}}%
%% the grid parameter
\define@key{meshPolygonInc}{h}[0.2]{\def\luameshval@mpi@h{#1}}%
%% the mode for reading the points
\define@choicekey*{meshPolygonInc}{mode}[\val\nr]{int, ext}{%
  \ifcase\nr\relax%
  \def\luameshval@mpi@mode{int}%
  \or%
  \def\luameshval@mpi@mode{ext}%
  \fi%
}%
%% the different steps of the  meshing
\define@choicekey*{meshPolygonInc}{step}[\val\nr]{polygon, grid, points, mesh}{%
  \ifcase\nr\relax%
  \def\luameshval@mpi@step{polygon}%
  \or%
  \def\luameshval@mpi@step{grid}%
  \or%
  \def\luameshval@mpi@step{points}%
  \or%
  \def\luameshval@mpi@step{mesh}%
  \fi%
}%

%% the name of the color of drawing
\define@key{meshPolygonInc}{color}[black]{\def\luameshval@mpi@color{#1}}%
%% the name of the color of drawing Voronoi
\define@key{meshPolygonInc}{colorPolygon}[red]{\def\luameshval@mpi@colorPolygon{#1}}%
%% the name of the color of drawing the bbox
%
\presetkeys{meshPolygonInc}{tikz=false,scale,mode=int,step=mesh,print=none,color,colorPolygon,h,meshpoint,gridpoints=rect}{}%
%
\newcommand{\meshPolygonInc}[4][]{%
  % #1 : optionnal arguments
  % #2 : the string containing the list of points
  % (x1,y1);(x2,y2);... or the name file containing the points
  % #3 : the code to place before the generated one
  % #4 : the code to place after the generated one
  \setkeys{meshPolygonInc}{#1} %
  \def\MeshPoint{\luameshval@mpi@meshpoint}%
  \ifKV@meshPolygonInc@tikz% if we are using tikz
  \directlua{%
    drawMeshPolygonTikZinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@mpi@mode","\luameshval@mpi@h","\luameshval@mpi@step","\luameshval@mpi@print","\luameshval@mpi@scale","\luameshval@mpi@color","\luameshval@mpi@colorPolygon","\luameshval@mpi@gridpoints")%
  }%
  \else % we are using MP
  \def\luameshmpcolor{\mpcolor{\luameshval@mpi@color}}%
  \def\luameshmpcolorPoly{\mpcolor{\luameshval@mpi@colorPolygon}}%
  \directlua{%
    drawMeshPolygonMPinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@mpi@mode","\luameshval@mpi@h","\luameshval@mpi@step","\luameshval@mpi@print","\luameshval@mpi@scale","\luameshval@mpi@gridpoints")%
  }%
  %
  \fi%
}%
