/////////////////////////////////////////////////////////////////////////////
// Name:        No names yet.
// Purpose:     Contrib. demo
// Author:      Aleksandras Gluchovas
// Modified by:
// Created:     22/09/98
// RCS-ID:      $Id: sourcepainter.h,v 1.1.6.1 2002/10/20 14:41:29 VZ Exp $
// Copyright:   (c) Aleskandars Gluchovas
// Licence:   	wxWindows licence
/////////////////////////////////////////////////////////////////////////////

#ifndef __SOURCEPAINTER_G__
#define __SOURCEPAINTER_G__

#ifndef ASSERT
#define ASSERT(x) if (!(x)) throw
#endif

#if defined( wxUSE_TEMPLATE_STL )

	#include <vector.h>
	typedef vector<int> SPBlockListT;

	#ifdef WIN32
		#include <bstring.h>
	#else
		#include <strclass.h>
		#include <string.h>
	#endif
#else

	#include "wxstlvec.h"
	#include "wx/string.h"
	
	// FIXME:: dirty!
	#define  string wxString

	typedef WXSTL_VECTOR_SHALLOW_COPY(int) SPBlockListT;

#endif

#include "markup.h" // import MarkupTagsT definition

// "colored" codes for highlighted blocks

#define RANK_BLACK  0 // common source fragments
#define RANK_BLUE   1 // basic types
#define RANK_RED    2 // reserved words
#define RANK_GREEN  3 // comments

// colored block description format :
// int( ( rank << 16 ) | ( source_range_len ) )


// FOR NOW:: no lagnguage-map selection

// source code syntax heighlighter (CPP+JAVA+VB+PASCAL)

class SourcePainter
{
protected:
	string		  mResultStr;
	SPBlockListT  mBlocks;
	bool          mCollectResultsOn;

	// state variables
	bool        mIsInComment;
	bool        mCommentIsMultiline;
public:

	// assembleResultString == TRUE - instructs painter
	// to collect each chunk of srouce passed to ProcessSource(),
	// so that results cann be futher obtained in a single string 
	// instead of vector of block descriptions

	SourcePainter( bool assembleResultString = TRUE );
	virtual ~SourcePainter() {}

	// can be called multiple times (e.g. on each source line)
	void ProcessSource( char* src, int srcLen );

	// method, for manually adjusting state of source painter
	void SetState( bool isInComment,
		           bool commentIsMultiline );

	// reinitializes object - clears results of previouse processing
	void Init( bool assembleResultString = TRUE );

	// generates string of highlighted source for the scipting
	// language given by "tags" argument
	
	virtual void GetResultString(string& result, MarkupTagsT tags);

	// returns vector of block descriptors, see SPBlockListT definition
	// (block descriptors can be used for fast custom hightlighted text generation)

	SPBlockListT& GetBlocks();

	// NOTE:: static method
	// returns if the given word is a reserved word or basic type identifier
	static bool IsKeyword( char* word, int wordLen );
};

#endif
