///////////////////////////////////////////////////////////////////////////////
// Name:        src/univ/themes/gtk.cpp
// Purpose:     wxUniversal theme implementing GTK-like LNF
// Author:      Vadim Zeitlin
// Modified by:
// Created:     06.08.00
// RCS-ID:      $Id$
// Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence:     wxWindows licence
///////////////////////////////////////////////////////////////////////////////

// ===========================================================================
// declarations
// ===========================================================================

// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------

// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"

#ifdef __BORLANDC__
    #pragma hdrstop
#endif

#include "wx/univ/theme.h"

#if wxUSE_THEME_GTK

#ifndef WX_PRECOMP
    #include "wx/intl.h"
    #include "wx/log.h"
    #include "wx/dcmemory.h"
    #include "wx/dcclient.h"
    #include "wx/window.h"

    #include "wx/menu.h"

    #include "wx/bmpbuttn.h"
    #include "wx/button.h"
    #include "wx/checkbox.h"
    #include "wx/listbox.h"
    #include "wx/checklst.h"
    #include "wx/combobox.h"
    #include "wx/scrolbar.h"
    #include "wx/slider.h"
    #include "wx/textctrl.h"
    #include "wx/toolbar.h"
    #include "wx/statusbr.h"

    #include "wx/settings.h"
    #include "wx/toplevel.h"
    #include "wx/image.h"
#endif // WX_PRECOMP

#include "wx/notebook.h"
#include "wx/spinbutt.h"
#include "wx/artprov.h"
#ifdef wxUSE_TOGGLEBTN
#include "wx/tglbtn.h"
#endif // wxUSE_TOGGLEBTN

#include "wx/univ/stdrend.h"
#include "wx/univ/inpcons.h"
#include "wx/univ/inphand.h"
#include "wx/univ/colschem.h"

class wxGTKMenuGeometryInfo;

// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------

// standard border size
static const int BORDER_THICKNESS = 2;

// ----------------------------------------------------------------------------
// wxGTKRenderer: draw the GUI elements in GTK style
// ----------------------------------------------------------------------------

class wxGTKRenderer : public wxStdRenderer
{
public:
    wxGTKRenderer(const wxColourScheme *scheme);

    // wxRenderer methods
    virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0);
    virtual void DrawTextBorder(wxDC& dc,
                                wxBorder border,
                                const wxRect& rect,
                                int flags = 0,
                                wxRect *rectIn = NULL);
    virtual void DrawButtonLabel(wxDC& dc,
                                 const wxString& label,
                                 const wxBitmap& image,
                                 const wxRect& rect,
                                 int flags,
                                 int alignment,
                                 int indexAccel,
                                 wxRect *rectBounds);
    virtual void DrawButtonBorder(wxDC& dc,
                                  const wxRect& rect,
                                  int flags = 0,
                                  wxRect *rectIn = NULL);
    virtual void DrawArrow(wxDC& dc,
                           wxDirection dir,
                           const wxRect& rect,
                           int flags = 0);
    virtual void DrawScrollbarArrow(wxDC& dc,
                                    wxDirection dir,
                                    const wxRect& rect,
                                    int flags = 0);
    virtual void DrawScrollbarThumb(wxDC& dc,
                                    wxOrientation orient,
                                    const wxRect& rect,
                                    int flags = 0);
    virtual void DrawScrollbarShaft(wxDC& dc,
                                    wxOrientation orient,
                                    const wxRect& rect,
                                    int flags = 0);

#if wxUSE_TOOLBAR
    virtual void DrawToolBarButton(wxDC& dc,
                                   const wxString& label,
                                   const wxBitmap& bitmap,
                                   const wxRect& rect,
                                   int flags = 0,
                                   long style = 0,
                                   int tbarStyle = 0);
#endif // wxUSE_TOOLBAR

#if wxUSE_TEXTCTRL
    virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect);
#endif // wxUSE_TEXTCTRL

#if wxUSE_NOTEBOOK
    virtual void DrawTab(wxDC& dc,
                         const wxRect& rect,
                         wxDirection dir,
                         const wxString& label,
                         const wxBitmap& bitmap = wxNullBitmap,
                         int flags = 0,
                         int indexAccel = -1);
#endif // wxUSE_NOTEBOOK

#if wxUSE_SLIDER
    virtual void DrawSliderShaft(wxDC& dc,
                                 const wxRect& rect,
                                 int lenThumb,
                                 wxOrientation orient,
                                 int flags = 0,
                                 long style = 0,
                                 wxRect *rectShaft = NULL);
    virtual void DrawSliderThumb(wxDC& dc,
                                 const wxRect& rect,
                                 wxOrientation orient,
                                 int flags = 0,
                                 long style = 0);
    virtual void DrawSliderTicks(wxDC& WXUNUSED(dc),
                                 const wxRect& WXUNUSED(rect),
                                 int WXUNUSED(lenThumb),
                                 wxOrientation WXUNUSED(orient),
                                 int WXUNUSED(start),
                                 int WXUNUSED(end),
                                 int WXUNUSED(step) = 1,
                                 int WXUNUSED(flags) = 0,
                                 long WXUNUSED(style) = 0)
    {
        // we don't have the ticks in GTK version
    }
#endif // wxUSE_SLIDER

#if wxUSE_MENUS
    virtual void DrawMenuBarItem(wxDC& dc,
                                 const wxRect& rect,
                                 const wxString& label,
                                 int flags = 0,
                                 int indexAccel = -1);
    virtual void DrawMenuItem(wxDC& dc,
                              wxCoord y,
                              const wxMenuGeometryInfo& geometryInfo,
                              const wxString& label,
                              const wxString& accel,
                              const wxBitmap& bitmap = wxNullBitmap,
                              int flags = 0,
                              int indexAccel = -1);
    virtual void DrawMenuSeparator(wxDC& dc,
                                   wxCoord y,
                                   const wxMenuGeometryInfo& geomInfo);
#endif // wxUSE_MENUS

    virtual void GetComboBitmaps(wxBitmap *bmpNormal,
                                 wxBitmap *bmpFocus,
                                 wxBitmap *bmpPressed,
                                 wxBitmap *bmpDisabled);

    virtual void AdjustSize(wxSize *size, const wxWindow *window);

    // geometry and hit testing
#if wxUSE_SCROLLBAR
    virtual wxSize GetScrollbarArrowSize() const
        { return m_sizeScrollbarArrow; }
#endif // wxUSE_SCROLLBAR

    virtual wxSize GetCheckBitmapSize() const
        { return wxSize(10, 10); }
    virtual wxSize GetRadioBitmapSize() const
        { return wxSize(11, 11); }
    virtual wxCoord GetCheckItemMargin() const
        { return 2; }

#if wxUSE_TOOLBAR
    virtual wxSize GetToolBarButtonSize(wxCoord *separator) const
        { if ( separator ) *separator = 5; return wxSize(16, 15); }
    virtual wxSize GetToolBarMargin() const
        { return wxSize(6, 6); }
#endif // wxUSE_TOOLBAR

#if wxUSE_TEXTCTRL
    virtual wxRect GetTextClientArea(const wxTextCtrl *text,
                                     const wxRect& rect,
                                     wxCoord *extraSpaceBeyond) const;
#endif // wxUSE_TEXTCTRL

#if wxUSE_NOTEBOOK
    virtual wxSize GetTabIndent() const { return wxSize(2, 2); }
    virtual wxSize GetTabPadding() const { return wxSize(6, 6); }
#endif // wxUSE_NOTEBOOK

#if wxUSE_SLIDER
    virtual wxCoord GetSliderDim() const { return 15; }
    virtual wxCoord GetSliderTickLen() const { return 0; }
    virtual wxRect GetSliderShaftRect(const wxRect& rect,
                                      int lenThumb,
                                      wxOrientation orient,
                                      long style = 0) const;
    virtual wxSize GetSliderThumbSize(const wxRect& rect,
                                      int lenThumb,
                                      wxOrientation orient) const;
#endif // wxUSE_SLIDER

    virtual wxSize GetProgressBarStep() const { return wxSize(16, 32); }

#if wxUSE_MENUS
    virtual wxSize GetMenuBarItemSize(const wxSize& sizeText) const;
    virtual wxMenuGeometryInfo *GetMenuGeometry(wxWindow *win,
                                                const wxMenu& menu) const;
#endif // wxUSE_MENUS

    // helpers for "wxBitmap wxColourScheme::Get()"
    void DrawCheckBitmap(wxDC& dc, const wxRect& rect);
    void DrawUncheckBitmap(wxDC& dc, const wxRect& rect, bool isPressed);
    void DrawUndeterminedBitmap(wxDC& dc, const wxRect& rect, bool isPressed);

protected:
    // overridden wxStdRenderer methods
    virtual void DrawSunkenBorder(wxDC& dc, wxRect *rect);

    virtual void DrawFrameWithLabel(wxDC& dc,
                                    const wxString& label,
                                    const wxRect& rectFrame,
                                    const wxRect& rectText,
                                    int flags,
                                    int alignment,
                                    int indexAccel);

    virtual void DrawCheckItemBitmap(wxDC& dc,
                                     const wxBitmap& bitmap,
                                     const wxRect& rect,
                                     int flags);

    // get the colour to use for background
    wxColour GetBackgroundColour(int flags) const
    {
        if ( flags & wxCONTROL_PRESSED )
            return wxSCHEME_COLOUR(m_scheme, CONTROL_PRESSED);
        else if ( flags & wxCONTROL_CURRENT )
            return wxSCHEME_COLOUR(m_scheme, CONTROL_CURRENT);
        else
            return wxSCHEME_COLOUR(m_scheme, CONTROL);
    }

    // as DrawShadedRect() but the pixels in the bottom left and upper right
    // border are drawn with the pen1, not pen2
    void DrawAntiShadedRect(wxDC& dc, wxRect *rect,
                            const wxPen& pen1, const wxPen& pen2);

    // used for drawing opened rectangles - draws only one side of it at once
    // (and doesn't adjust the rect)
    void DrawAntiShadedRectSide(wxDC& dc,
                                const wxRect& rect,
                                const wxPen& pen1,
                                const wxPen& pen2,
                                wxDirection dir);

    // draw an opened rect for the arrow in given direction
    void DrawArrowBorder(wxDC& dc,
                         wxRect *rect,
                         wxDirection dir);

    // draw two sides of the rectangle
    void DrawThumbBorder(wxDC& dc,
                         wxRect *rect,
                         wxOrientation orient);

    // just as DrawRaisedBorder() except that the bottom left and up right
    // pixels of the interior rect are drawn in another colour (i.e. the inner
    // rect is drawn with DrawAntiShadedRect() and not DrawShadedRect())
    void DrawAntiRaisedBorder(wxDC& dc, wxRect *rect);

    // draw inner GTK shadow
    void DrawInnerShadedRect(wxDC& dc, wxRect *rect);

    // get the line wrap indicator bitmap
    wxBitmap GetLineWrapBitmap() const;

    virtual wxBitmap GetCheckBitmap(int flags);
    virtual wxBitmap GetRadioBitmap(int flags);

    // draw a /\ or \/ line from (x1, y1) to (x2, y1) passing by the point
    // ((x1 + x2)/2, y2)
    void DrawUpZag(wxDC& dc,
                   wxCoord x1, wxCoord x2,
                   wxCoord y1, wxCoord y2);
    void DrawDownZag(wxDC& dc,
                     wxCoord x1, wxCoord x2,
                     wxCoord y1, wxCoord y2);

    // draw the radio button bitmap for the given state
    void DrawRadioButtonBitmap(wxDC& dc, const wxRect& rect, int flags);

    // common part of DrawMenuItem() and DrawMenuBarItem()
    void DoDrawMenuItem(wxDC& dc,
                        const wxRect& rect,
                        const wxString& label,
                        int flags,
                        int indexAccel,
                        const wxString& accel = wxEmptyString,
                        const wxBitmap& bitmap = wxNullBitmap,
                        const wxGTKMenuGeometryInfo *geometryInfo = NULL);

    // initialize the combo bitmaps
    void InitComboBitmaps();

    virtual wxBitmap GetFrameButtonBitmap(FrameButtonType WXUNUSED(type))
    {
        return wxNullBitmap;
    }

private:
    // data
    wxSize m_sizeScrollbarArrow;

    // GDI objects
    wxPen m_penGrey;

    // the checkbox and radio button bitmaps: first row is for the normal,
    // second for the pressed state and the columns are for checked, unchecked
    // and undeterminated respectively
    wxBitmap m_bitmapsCheckbox[IndicatorState_MaxCtrl][IndicatorStatus_Max],
             m_bitmapsRadiobtn[IndicatorState_MaxCtrl][IndicatorStatus_Max];

    // the line wrap bitmap (drawn at the end of wrapped lines)
    wxBitmap m_bmpLineWrap;

    // the combobox bitmaps
    enum
    {
        ComboState_Normal,
        ComboState_Focus,
        ComboState_Pressed,
        ComboState_Disabled,
        ComboState_Max
    };

    wxBitmap m_bitmapsCombo[ComboState_Max];
};

// ----------------------------------------------------------------------------
// wxGTKInputHandler and derived classes: process the keyboard and mouse
// messages according to GTK standards
// ----------------------------------------------------------------------------

class wxGTKInputHandler : public wxInputHandler
{
public:
    wxGTKInputHandler() { }

    virtual bool HandleKey(wxInputConsumer *control,
                           const wxKeyEvent& event,
                           bool pressed);
    virtual bool HandleMouse(wxInputConsumer *control,
                             const wxMouseEvent& event);
    virtual bool HandleMouseMove(wxInputConsumer *control,
                                 const wxMouseEvent& event);
};

#if wxUSE_SCROLLBAR

class wxGTKScrollBarInputHandler : public wxStdScrollBarInputHandler
{
public:
    wxGTKScrollBarInputHandler(wxRenderer *renderer, wxInputHandler *handler)
        : wxStdScrollBarInputHandler(renderer, handler) { }

protected:
    virtual void Highlight(wxScrollBar *scrollbar, bool doIt)
    {
        // only arrows and the thumb can be highlighted
        if ( !IsArrow() && m_htLast != wxHT_SCROLLBAR_THUMB )
            return;

        wxStdScrollBarInputHandler::Highlight(scrollbar, doIt);
    }

    virtual void Press(wxScrollBar *scrollbar, bool doIt)
    {
        // only arrows can be pressed
        if ( !IsArrow() )
            return;

        wxStdScrollBarInputHandler::Press(scrollbar, doIt);
    }

    // any button can be used to drag the scrollbar under GTK+
    virtual bool IsAllowedButton(int WXUNUSED(button)) const { return true; }

    bool IsArrow() const
    {
        return m_htLast == wxHT_SCROLLBAR_ARROW_LINE_1 ||
                m_htLast == wxHT_SCROLLBAR_ARROW_LINE_2;
    }
};

#endif // wxUSE_SCROLLBAR

#if wxUSE_CHECKBOX

class wxGTKCheckboxInputHandler : public wxStdInputHandler
{
public:
    wxGTKCheckboxInputHandler(wxInputHandler *handler)
        : wxStdInputHandler(handler) { }

    virtual bool HandleKey(wxInputConsumer *control,
                           const wxKeyEvent& event,
                           bool pressed);
};

#endif // wxUSE_CHECKBOX

#if wxUSE_TEXTCTRL

class wxGTKTextCtrlInputHandler : public wxStdInputHandler
{
public:
    wxGTKTextCtrlInputHandler(wxInputHandler *handler)
        : wxStdInputHandler(handler) { }

    virtual bool HandleKey(wxInputConsumer *control,
                           const wxKeyEvent& event,
                           bool pressed);
};

#endif // wxUSE_TEXTCTRL

// ----------------------------------------------------------------------------
// wxGTKColourScheme: uses the standard GTK colours
// ----------------------------------------------------------------------------

class wxGTKColourScheme : public wxColourScheme
{
public:
    virtual wxColour Get(StdColour col) const;
    virtual wxColour GetBackground(wxWindow *win) const;
};

// ----------------------------------------------------------------------------
// wxGTKArtProvider
// ----------------------------------------------------------------------------

class wxGTKArtProvider : public wxArtProvider
{
protected:
    virtual wxBitmap CreateBitmap(const wxArtID& id,
                                  const wxArtClient& client,
                                  const wxSize& size);
};

// ----------------------------------------------------------------------------
// wxGTKTheme
// ----------------------------------------------------------------------------

WX_DEFINE_ARRAY_PTR(wxInputHandler *, wxArrayHandlers);

class wxGTKTheme : public wxTheme
{
public:
    wxGTKTheme();
    virtual ~wxGTKTheme();

    virtual wxRenderer *GetRenderer();
    virtual wxArtProvider *GetArtProvider();
    virtual wxInputHandler *GetInputHandler(const wxString& control,
                                            wxInputConsumer *consumer);
    virtual wxColourScheme *GetColourScheme();

private:
    wxGTKRenderer *m_renderer;

    wxGTKArtProvider *m_artProvider;

    // the names of the already created handlers and the handlers themselves
    // (these arrays are synchronized)
    wxSortedArrayString m_handlerNames;
    wxArrayHandlers m_handlers;

    wxGTKColourScheme *m_scheme;

    WX_DECLARE_THEME(gtk)
};

// ============================================================================
// implementation
// ============================================================================

WX_IMPLEMENT_THEME(wxGTKTheme, gtk, wxTRANSLATE("GTK+ theme"));

// ----------------------------------------------------------------------------
// wxGTKTheme
// ----------------------------------------------------------------------------

wxGTKTheme::wxGTKTheme()
{
    m_scheme = NULL;
    m_renderer = NULL;
    m_artProvider = NULL;
}

wxGTKTheme::~wxGTKTheme()
{
    delete m_renderer;
    delete m_scheme;
    delete m_artProvider;
}

wxRenderer *wxGTKTheme::GetRenderer()
{
    if ( !m_renderer )
    {
        m_renderer = new wxGTKRenderer(GetColourScheme());
    }

    return m_renderer;
}

wxArtProvider *wxGTKTheme::GetArtProvider()
{
    if ( !m_artProvider )
    {
        m_artProvider = new wxGTKArtProvider;
    }

    return m_artProvider;
}

wxColourScheme *wxGTKTheme::GetColourScheme()
{
    if ( !m_scheme )
    {
        m_scheme = new wxGTKColourScheme;
    }
    return m_scheme;
}

wxInputHandler *wxGTKTheme::GetInputHandler(const wxString& control,
                                            wxInputConsumer *consumer)
{
    wxInputHandler *handler = NULL;
    int n = m_handlerNames.Index(control);
    if ( n == wxNOT_FOUND )
    {
        static wxGTKInputHandler s_handlerDef;

        wxInputHandler * const
          handlerStd = consumer->DoGetStdInputHandler(&s_handlerDef);

        // create a new handler
#if wxUSE_CHECKBOX
        if ( control == wxINP_HANDLER_CHECKBOX )
        {
            static wxGTKCheckboxInputHandler s_handler(handlerStd);

            handler = &s_handler;
        }
        else
#endif // wxUSE_CHECKBOX
#if wxUSE_SCROLLBAR
        if ( control == wxINP_HANDLER_SCROLLBAR )
        {
            static wxGTKScrollBarInputHandler s_handler(m_renderer, handlerStd);

            handler = &s_handler;
        }
        else
#endif // wxUSE_SCROLLBAR
#if wxUSE_TEXTCTRL
        if ( control == wxINP_HANDLER_TEXTCTRL )
        {
            static wxGTKTextCtrlInputHandler s_handler(handlerStd);

            handler = &s_handler;
        }
        else
#endif // wxUSE_TEXTCTRL
        {
            // no special handler for this control
            handler = handlerStd;
        }

        n = m_handlerNames.Add(control);
        m_handlers.Insert(handler, n);
    }
    else // we already have it
    {
        handler = m_handlers[n];
    }

    return handler;
}

// ============================================================================
// wxGTKColourScheme
// ============================================================================

wxColour wxGTKColourScheme::GetBackground(wxWindow *win) const
{
    wxColour col;
    if ( win->UseBgCol() )
    {
        // use the user specified colour
        col = win->GetBackgroundColour();
    }

    if ( !win->ShouldInheritColours() )
    {
        // doesn't depend on the state
        if ( !col.IsOk() )
        {
            col = Get(WINDOW);
        }
    }
    else
    {
        int flags = win->GetStateFlags();

        // the colour set by the user should be used for the normal state
        // and for the states for which we don't have any specific colours
        if ( !col.IsOk() || (flags != 0) )
        {
#if wxUSE_SCROLLBAR
            if ( wxDynamicCast(win, wxScrollBar) )
                col = Get(SCROLLBAR);
            else
#endif //wxUSE_SCROLLBAR
                 if ( (flags & wxCONTROL_CURRENT) && win->CanBeHighlighted() )
                col = Get(CONTROL_CURRENT);
            else if ( flags & wxCONTROL_PRESSED )
                col = Get(CONTROL_PRESSED);
            else
                col = Get(CONTROL);
        }
    }

    return col;
}

wxColour wxGTKColourScheme::Get(wxGTKColourScheme::StdColour col) const
{
    switch ( col )
    {
        case FRAME:
        case WINDOW:            return *wxWHITE;

        case SHADOW_DARK:       return *wxBLACK;
        case SHADOW_HIGHLIGHT:  return *wxWHITE;
        case SHADOW_IN:         return wxColour(0xd6d6d6);
        case SHADOW_OUT:        return wxColour(0x969696);

        case CONTROL:           return wxColour(0xd6d6d6);
        case CONTROL_PRESSED:   return wxColour(0xc3c3c3);
        case CONTROL_CURRENT:   return wxColour(0xeaeaea);

        case CONTROL_TEXT:      return *wxBLACK;
        case CONTROL_TEXT_DISABLED:
                                return wxColour(0x757575);
        case CONTROL_TEXT_DISABLED_SHADOW:
                                return *wxWHITE;

        case SCROLLBAR:
        case SCROLLBAR_PRESSED: return wxColour(0xc3c3c3);

        case HIGHLIGHT:         return wxColour(0x9c0000);
        case HIGHLIGHT_TEXT:    return wxColour(0xffffff);

        case GAUGE:             return Get(CONTROL_CURRENT);

        case TITLEBAR:          return wxColour(0xaeaaae);
        case TITLEBAR_ACTIVE:   return wxColour(0x820300);
        case TITLEBAR_TEXT:     return wxColour(0xc0c0c0);
        case TITLEBAR_ACTIVE_TEXT:
                                return *wxWHITE;

        case DESKTOP:           return *wxBLACK;

        case MAX:
        default:
            wxFAIL_MSG(wxT("invalid standard colour"));
            return *wxBLACK;
    }
}

// ============================================================================
// wxGTKRenderer
// ============================================================================

// ----------------------------------------------------------------------------
// construction
// ----------------------------------------------------------------------------

wxGTKRenderer::wxGTKRenderer(const wxColourScheme *scheme)
             : wxStdRenderer(scheme)
{
    m_sizeScrollbarArrow = wxSize(15, 14);

    m_penGrey = wxPen(wxSCHEME_COLOUR(scheme, SCROLLBAR));
}

// ----------------------------------------------------------------------------
// border stuff
// ----------------------------------------------------------------------------

void wxGTKRenderer::DrawAntiShadedRectSide(wxDC& dc,
                                           const wxRect& rect,
                                           const wxPen& pen1,
                                           const wxPen& pen2,
                                           wxDirection dir)
{
    dc.SetPen(dir == wxLEFT || dir == wxUP ? pen1 : pen2);

    switch ( dir )
    {
        case wxLEFT:
            dc.DrawLine(rect.GetLeft(), rect.GetTop(),
                        rect.GetLeft(), rect.GetBottom() + 1);
            break;

        case wxUP:
            dc.DrawLine(rect.GetLeft(), rect.GetTop(),
                        rect.GetRight() + 1, rect.GetTop());
            break;

        case wxRIGHT:
            dc.DrawLine(rect.GetRight(), rect.GetTop(),
                        rect.GetRight(), rect.GetBottom() + 1);
            break;

        case wxDOWN:
            dc.DrawLine(rect.GetLeft(), rect.GetBottom(),
                        rect.GetRight() + 1, rect.GetBottom());
            break;

        default:
            wxFAIL_MSG(wxT("unknown rectangle side"));
    }
}

void wxGTKRenderer::DrawAntiShadedRect(wxDC& dc, wxRect *rect,
                                       const wxPen& pen1, const wxPen& pen2)
{
    // draw the rectangle
    dc.SetPen(pen1);
    dc.DrawLine(rect->GetLeft(), rect->GetTop(),
                rect->GetLeft(), rect->GetBottom() + 1);
    dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
                rect->GetRight() + 1, rect->GetTop());
    dc.SetPen(pen2);
    dc.DrawLine(rect->GetRight(), rect->GetTop() + 1,
                rect->GetRight(), rect->GetBottom());
    dc.DrawLine(rect->GetLeft() + 1, rect->GetBottom(),
                rect->GetRight() + 1, rect->GetBottom());

    // adjust the rect
    rect->Inflate(-1);
}

void wxGTKRenderer::DrawInnerShadedRect(wxDC& dc, wxRect *rect)
{
    DrawAntiShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
    DrawAntiShadedRect(dc, rect, m_penBlack, m_penHighlight);
}

void wxGTKRenderer::DrawAntiRaisedBorder(wxDC& dc, wxRect *rect)
{
    DrawShadedRect(dc, rect, m_penHighlight, m_penBlack);
    DrawAntiShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey);
}

void wxGTKRenderer::DrawSunkenBorder(wxDC& dc, wxRect *rect)
{
    DrawAntiShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
    DrawShadedRect(dc, rect, m_penBlack, m_penLightGrey);
}

void
wxGTKRenderer::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
{
    dc.SetBrush(*wxTRANSPARENT_BRUSH);
    wxRect rectFocus = rect;
    DrawRect(dc, &rectFocus, m_penBlack);
}

void wxGTKRenderer::DrawTextBorder(wxDC& dc,
                                   wxBorder border,
                                   const wxRect& rectOrig,
                                   int flags,
                                   wxRect *rectIn)
{
    wxRect rect = rectOrig;

    if ( border != wxBORDER_NONE )
    {
        if ( flags & wxCONTROL_FOCUSED )
        {
            DrawRect(dc, &rect, m_penBlack);
            DrawAntiShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
        }
        else // !focused
        {
            DrawInnerShadedRect(dc, &rect);
        }
    }

    if ( rectIn )
        *rectIn = rect;
}

void wxGTKRenderer::DrawButtonLabel(wxDC& dc,
                                    const wxString& label,
                                    const wxBitmap& image,
                                    const wxRect& rect,
                                    int flags,
                                    int alignment,
                                    int indexAccel,
                                    wxRect *rectBounds)
{
    // no focus rect around buttons label in GTK+
    wxStdRenderer::DrawButtonLabel(dc, label, image, rect, flags,
                                   alignment, indexAccel, rectBounds);
}

void wxGTKRenderer::DrawButtonBorder(wxDC& dc,
                                     const wxRect& rectTotal,
                                     int flags,
                                     wxRect *rectIn)
{
    wxRect rect = rectTotal;

    if ( flags & wxCONTROL_PRESSED )
    {
        // button pressed: draw a black border around it and an inward shade
        DrawRect(dc, &rect, m_penBlack);

        DrawInnerShadedRect(dc, &rect);
    }
    else // button not pressed
    {
        if ( flags & wxCONTROL_ISDEFAULT )
        {
            // TODO
        }

        if ( flags & wxCONTROL_FOCUSED )
        {
            // button is currently default: add an extra border around it
            DrawRect(dc, &rect, m_penBlack);
        }

        // now draw a normal button
        DrawShadedRect(dc, &rect, m_penHighlight, m_penBlack);
        DrawAntiShadedRect(dc, &rect, GetBackgroundColour(flags), m_penDarkGrey);
    }

    if ( rectIn )
        *rectIn = rect;
}

// ----------------------------------------------------------------------------
// lines and frames
// ----------------------------------------------------------------------------

void wxGTKRenderer::DrawFrameWithLabel(wxDC& dc,
                                       const wxString& label,
                                       const wxRect& rectFrame,
                                       const wxRect& rectTextOrig,
                                       int flags,
                                       int alignment,
                                       int indexAccel)
{
    wxRect rectText(rectTextOrig);
    rectText.Inflate(1, 0);

    wxRect rectLabel;
    DrawLabel(dc, label, rectText, flags, alignment, indexAccel, &rectLabel);
    rectLabel.x -= 1;
    rectLabel.width += 2;

    DrawFrameWithoutLabel(dc, rectFrame, rectLabel);

    // GTK+ does it like this
    dc.SetPen(m_penHighlight);
    dc.DrawPoint(rectText.x, rectFrame.y);
    dc.DrawPoint(rectText.x + rectLabel.width - 3, rectFrame.y);
}

// ----------------------------------------------------------------------------
// check/radio buttons
// ----------------------------------------------------------------------------

void wxGTKRenderer::DrawCheckItemBitmap(wxDC& dc,
                                        const wxBitmap& bitmap,
                                        const wxRect& rect,
                                        int flags)
{
    // never draw the focus rect around the check indicators here
    DrawCheckButton(dc, wxEmptyString, bitmap, rect, flags & ~wxCONTROL_FOCUSED);
}

void wxGTKRenderer::DrawUndeterminedBitmap(wxDC& dc,
                                           const wxRect& rectTotal,
                                           bool isPressed)
{
    // FIXME: For sure it is not GTK look but it is better than nothing.
    // Show me correct look and I will immediatelly make it better (ABX)
    wxRect rect = rectTotal;

    wxColour col1, col2;

    if ( isPressed )
    {
        col1 = wxSCHEME_COLOUR(m_scheme, SHADOW_DARK);
        col2 = wxSCHEME_COLOUR(m_scheme, CONTROL_PRESSED);
    }
    else
    {
        col1 = wxSCHEME_COLOUR(m_scheme, SHADOW_DARK);
        col2 = wxSCHEME_COLOUR(m_scheme, SHADOW_IN);
    }

    dc.SetPen(*wxTRANSPARENT_PEN);
    dc.SetBrush(col1);
    dc.DrawRectangle(rect);
    rect.Deflate(1);
    dc.SetBrush(col2);
    dc.DrawRectangle(rect);
}

void wxGTKRenderer::DrawUncheckBitmap(wxDC& dc,
                                      const wxRect& rectTotal,
                                      bool isPressed)
{
    wxRect rect = rectTotal;
    DrawAntiRaisedBorder(dc, &rect);

    wxColour col = wxSCHEME_COLOUR(m_scheme, SHADOW_IN);
    dc.SetPen(wxPen(col));
    dc.DrawPoint(rect.GetRight() - 1, rect.GetBottom() - 1);

    if ( isPressed )
        col = wxSCHEME_COLOUR(m_scheme, CONTROL_PRESSED);
    //else: it is SHADOW_IN, leave as is

    dc.SetPen(*wxTRANSPARENT_PEN);
    dc.SetBrush(col);
    dc.DrawRectangle(rect);
}

void wxGTKRenderer::DrawCheckBitmap(wxDC& dc, const wxRect& rectTotal)
{
    wxRect rect = rectTotal;
    DrawAntiShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
    DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);

    dc.SetPen(*wxTRANSPARENT_PEN);
    dc.SetBrush(wxSCHEME_COLOUR(m_scheme, CONTROL_PRESSED));
    dc.DrawRectangle(rect);
}

void wxGTKRenderer::DrawRadioButtonBitmap(wxDC& dc,
                                          const wxRect& rect,
                                          int flags)
{
    wxCoord x = rect.x,
            y = rect.y,
            xRight = rect.GetRight(),
            yBottom = rect.GetBottom();

    wxCoord yMid = (y + yBottom) / 2;

    // then draw the upper half
    dc.SetPen(flags & wxCONTROL_CHECKED ? m_penDarkGrey : m_penHighlight);
    DrawUpZag(dc, x, xRight, yMid, y);
    DrawUpZag(dc, x + 1, xRight - 1, yMid, y + 1);

    bool drawIt = true;
    if ( flags & wxCONTROL_CHECKED )
        dc.SetPen(m_penBlack);
    else if ( flags & wxCONTROL_PRESSED )
        dc.SetPen(wxPen(wxSCHEME_COLOUR(m_scheme, CONTROL_PRESSED)));
    else // unchecked and unpressed
        drawIt = false;

    if ( drawIt )
        DrawUpZag(dc, x + 2, xRight - 2, yMid, y + 2);

    // and then the lower one
    dc.SetPen(flags & wxCONTROL_CHECKED ? m_penHighlight : m_penBlack);
    DrawDownZag(dc, x, xRight, yMid, yBottom);
    if ( !(flags & wxCONTROL_CHECKED) )
        dc.SetPen(m_penDarkGrey);
    DrawDownZag(dc, x + 1, xRight - 1, yMid, yBottom - 1);

    if ( !(flags & wxCONTROL_CHECKED) )
        drawIt = true; // with the same pen
    else if ( flags & wxCONTROL_PRESSED )
    {
        dc.SetPen(wxPen(wxSCHEME_COLOUR(m_scheme, CONTROL_PRESSED)));
        drawIt = true;
    }
    else // checked and unpressed
        drawIt = false;

    if ( drawIt )
        DrawDownZag(dc, x + 2, xRight - 2, yMid, yBottom - 2);
}

void wxGTKRenderer::DrawUpZag(wxDC& dc,
                              wxCoord x1,
                              wxCoord x2,
                              wxCoord y1,
                              wxCoord y2)
{
    wxCoord xMid = (x1 + x2) / 2;
    dc.DrawLine(x1, y1, xMid, y2);
    dc.DrawLine(xMid, y2, x2 + 1, y1 + 1);
}

void wxGTKRenderer::DrawDownZag(wxDC& dc,
                                wxCoord x1,
                                wxCoord x2,
                                wxCoord y1,
                                wxCoord y2)
{
    wxCoord xMid = (x1 + x2) / 2;
    dc.DrawLine(x1 + 1, y1 + 1, xMid, y2);
    dc.DrawLine(xMid, y2, x2, y1);
}

wxBitmap wxGTKRenderer::GetCheckBitmap(int flags)
{
    if ( !m_bitmapsCheckbox[0][0].IsOk() )
    {
        // init the bitmaps once only
        wxRect rect;
        wxSize size = GetCheckBitmapSize();
        rect.width = size.x;
        rect.height = size.y;
        for ( int i = 0; i < 2; i++ )
        {
            for ( int j = 0; j < 3; j++ )
                m_bitmapsCheckbox[i][j].Create(rect.width, rect.height);
        }

        wxMemoryDC dc;

        // normal checked
        dc.SelectObject(m_bitmapsCheckbox[0][0]);
        DrawCheckBitmap(dc, rect);

        // normal unchecked
        dc.SelectObject(m_bitmapsCheckbox[0][1]);
        DrawUncheckBitmap(dc, rect, false);

        // normal undeterminated
        dc.SelectObject(m_bitmapsCheckbox[0][2]);
        DrawUndeterminedBitmap(dc, rect, false);

        // pressed checked
        m_bitmapsCheckbox[1][0] = m_bitmapsCheckbox[0][0];

        // pressed unchecked
        dc.SelectObject(m_bitmapsCheckbox[1][1]);
        DrawUncheckBitmap(dc, rect, true);

        // pressed undeterminated
        dc.SelectObject(m_bitmapsCheckbox[1][2]);
        DrawUndeterminedBitmap(dc, rect, true);
    }

    IndicatorState state;
    IndicatorStatus status;
    GetIndicatorsFromFlags(flags, state, status);

    // disabled looks the same as normal
    if ( state == IndicatorState_Disabled )
        state = IndicatorState_Normal;

    return m_bitmapsCheckbox[state][status];
}

wxBitmap wxGTKRenderer::GetRadioBitmap(int flags)
{
    IndicatorState state;
    IndicatorStatus status;
    GetIndicatorsFromFlags(flags, state, status);

    wxBitmap& bmp = m_bitmapsRadiobtn[state][status];
    if ( !bmp.IsOk() )
    {
        const wxSize size = GetRadioBitmapSize();

        wxMemoryDC dc;
        bmp.Create(size.x, size.y);
        dc.SelectObject(bmp);

        DrawRadioButtonBitmap(dc, size, flags);
    }

    return bmp;
}

wxBitmap wxGTKRenderer::GetLineWrapBitmap() const
{
    if ( !m_bmpLineWrap.IsOk() )
    {
        // the line wrap bitmap as used by GTK+
        #define line_wrap_width 6
        #define line_wrap_height 9
        static const char line_wrap_bits[] =
        {
          0x1e, 0x3e, 0x30, 0x30, 0x39, 0x1f, 0x0f, 0x0f, 0x1f,
        };

        wxBitmap bmpLineWrap(line_wrap_bits, line_wrap_width, line_wrap_height);
        if ( !bmpLineWrap.IsOk() )
        {
            wxFAIL_MSG( wxT("Failed to create line wrap XBM") );
        }
        else
        {
            wxConstCast(this, wxGTKRenderer)->m_bmpLineWrap = bmpLineWrap;
        }
    }

    return m_bmpLineWrap;
}

#if wxUSE_TOOLBAR
void wxGTKRenderer::DrawToolBarButton(wxDC& dc,
                                      const wxString& label,
                                      const wxBitmap& bitmap,
                                      const wxRect& rectOrig,
                                      int flags,
                                      long WXUNUSED(style),
                                      int tbarStyle)
{
    // we don't draw the separators at all
    if ( !label.empty() || bitmap.IsOk() )
    {
        wxRect rect = rectOrig;
        rect.Deflate(BORDER_THICKNESS);

        if ( flags & wxCONTROL_PRESSED )
        {
            DrawBorder(dc, wxBORDER_SUNKEN, rect, flags, &rect);

            DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL_PRESSED), rect);
        }
        else if ( flags & wxCONTROL_CURRENT )
        {
            DrawBorder(dc, wxBORDER_RAISED, rect, flags, &rect);

            DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL_CURRENT), rect);
        }

        if(tbarStyle & wxTB_TEXT)
        {
            if(tbarStyle & wxTB_HORIZONTAL)
            {
                dc.DrawLabel(label, bitmap, rect, wxALIGN_CENTRE);
            }
            else
            {
                dc.DrawLabel(label, bitmap, rect, wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL);
            }
        }
        else
        {
            int xpoint = (rect.GetLeft() + rect.GetRight() + 1 - bitmap.GetWidth()) / 2;
            int ypoint = (rect.GetTop() + rect.GetBottom() + 1 - bitmap.GetHeight()) / 2;
            dc.DrawBitmap(bitmap, xpoint, ypoint);
        }
    }
}
#endif // wxUSE_TOOLBAR

// ----------------------------------------------------------------------------
// text control
// ----------------------------------------------------------------------------

#if wxUSE_TEXTCTRL

wxRect wxGTKRenderer::GetTextClientArea(const wxTextCtrl *text,
                                        const wxRect& rect,
                                        wxCoord *extraSpaceBeyond) const
{
    wxRect
      rectText = wxStdRenderer::GetTextClientArea(text, rect, extraSpaceBeyond);

    if ( text->WrapLines() )
    {
        // leave enough for the line wrap bitmap indicator
        wxCoord widthMark = GetLineWrapBitmap().GetWidth() + 2;

        rectText.width -= widthMark;

        if ( extraSpaceBeyond )
            *extraSpaceBeyond = widthMark;
    }

    return rectText;
}

void wxGTKRenderer::DrawLineWrapMark(wxDC& dc, const wxRect& rect)
{
    wxBitmap bmpLineWrap = GetLineWrapBitmap();

    // for a mono bitmap he colours it appears in depends on the current text
    // colours, so set them correctly
    wxColour colFgOld;
    if ( bmpLineWrap.GetDepth() == 1 )
    {
        colFgOld = dc.GetTextForeground();

        // FIXME: I wonder what should we do if the background is black too?
        dc.SetTextForeground(*wxBLACK);
    }

    dc.DrawBitmap(bmpLineWrap,
                  rect.x, rect.y + (rect.height - bmpLineWrap.GetHeight())/2);

    if ( colFgOld.IsOk() )
    {
        // restore old colour
        dc.SetTextForeground(colFgOld);
    }
}

#endif // wxUSE_TEXTCTRL

// ----------------------------------------------------------------------------
// notebook
// ----------------------------------------------------------------------------

#if wxUSE_NOTEBOOK

void wxGTKRenderer::DrawTab(wxDC& dc,
                            const wxRect& rectOrig,
                            wxDirection dir,
                            const wxString& label,
                            const wxBitmap& bitmap,
                            int flags,
                            int indexAccel)
{
    #define SELECT_FOR_VERTICAL(X,Y) ( isVertical ? Y : X )
    #define REVERSE_FOR_VERTICAL(X,Y) \
        SELECT_FOR_VERTICAL(X,Y)      \
        ,                             \
        SELECT_FOR_VERTICAL(Y,X)

    wxRect rect = rectOrig;

    bool isVertical = ( dir == wxLEFT ) || ( dir == wxRIGHT );

    // the current tab is drawn indented (to the top for default case) and
    // bigger than the other ones
    const wxSize indent = GetTabIndent();
    if ( flags & wxCONTROL_SELECTED )
    {
        rect.Inflate( SELECT_FOR_VERTICAL( indent.x , 0),
                      SELECT_FOR_VERTICAL( 0, indent.y ));
        switch ( dir )
        {
            default:
                wxFAIL_MSG(wxT("invaild notebook tab orientation"));
                // fall through

            case wxTOP:
                rect.y -= indent.y;
                // fall through
            case wxBOTTOM:
                rect.height += indent.y;
                break;

            case wxLEFT:
                rect.x -= indent.x;
                // fall through
            case wxRIGHT:
                rect.width += indent.x;
                break;
        }
    }

    // selected tab has different colour
    wxColour col = flags & wxCONTROL_SELECTED
                        ? wxSCHEME_COLOUR(m_scheme, SHADOW_IN)
                        : wxSCHEME_COLOUR(m_scheme, SCROLLBAR);
    DrawSolidRect(dc, col, rect);

    if ( flags & wxCONTROL_FOCUSED )
    {
        // draw the focus rect
        wxRect rectBorder = rect;
        rectBorder.Deflate(4, 3);
        if ( dir == wxBOTTOM )
            rectBorder.Offset(0, -1);
        if ( dir == wxRIGHT )
            rectBorder.Offset(-1, 0);

        DrawRect(dc, &rectBorder, m_penBlack);
    }

    // draw the text, image and the focus around them (if necessary)
    wxRect rectLabel( REVERSE_FOR_VERTICAL(rect.x,rect.y),
                      REVERSE_FOR_VERTICAL(rect.width,rect.height)
                    );
    rectLabel.Deflate(1, 1);
    if ( isVertical )
    {
        // draw it horizontally into memory and rotate for screen
        wxMemoryDC dcMem;
        wxBitmap bitmapRotated,
                 bitmapMem( rectLabel.x + rectLabel.width,
                            rectLabel.y + rectLabel.height );
        dcMem.SelectObject(bitmapMem);
        dcMem.SetBackground(dc.GetBackground());
        dcMem.SetFont(dc.GetFont());
        dcMem.SetTextForeground(dc.GetTextForeground());
        dcMem.Clear();
        bitmapRotated =
#if wxUSE_IMAGE
                        wxBitmap( wxImage( bitmap.ConvertToImage() ).Rotate90(dir==wxLEFT) )
#else
                        bitmap
#endif // wxUSE_IMAGE
                        ;
        dcMem.DrawLabel(label, bitmapRotated, rectLabel, wxALIGN_CENTRE, indexAccel);
        dcMem.SelectObject(wxNullBitmap);
        bitmapMem = bitmapMem.GetSubBitmap(rectLabel);
#if wxUSE_IMAGE
        bitmapMem = wxBitmap(wxImage(bitmapMem.ConvertToImage()).Rotate90(dir==wxRIGHT))
#endif
                    ;

        dc.DrawBitmap(bitmapMem, rectLabel.y, rectLabel.x, false);
    }
    else
    {
        dc.DrawLabel(label, bitmap, rectLabel, wxALIGN_CENTRE, indexAccel);
    }

    // now draw the tab itself
    wxCoord x = SELECT_FOR_VERTICAL(rect.x,rect.y),
            y = SELECT_FOR_VERTICAL(rect.y,rect.x),
            x2 = SELECT_FOR_VERTICAL(rect.GetRight(),rect.GetBottom()),
            y2 = SELECT_FOR_VERTICAL(rect.GetBottom(),rect.GetRight());
    switch ( dir )
    {
        default:
            // default is top
        case wxLEFT:
            // left orientation looks like top but IsVertical makes x and y reversed
        case wxTOP:
            // top is not vertical so use coordinates in written order
            dc.SetPen(m_penHighlight);
            dc.DrawLine(REVERSE_FOR_VERTICAL(x, y2),
                        REVERSE_FOR_VERTICAL(x, y));
            dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y),
                        REVERSE_FOR_VERTICAL(x2, y));

            dc.SetPen(m_penBlack);
            dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y2),
                        REVERSE_FOR_VERTICAL(x2, y));

            dc.SetPen(m_penDarkGrey);
            dc.DrawLine(REVERSE_FOR_VERTICAL(x2 - 1, y2),
                        REVERSE_FOR_VERTICAL(x2 - 1, y + 1));

            if ( flags & wxCONTROL_SELECTED )
            {
                dc.SetPen(m_penLightGrey);

                // overwrite the part of the border below this tab
                dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y2 + 1),
                            REVERSE_FOR_VERTICAL(x2 - 1, y2 + 1));

                // and the shadow of the tab to the left of us
                dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y + 2),
                            REVERSE_FOR_VERTICAL(x + 1, y2 + 1));
            }
            break;

        case wxRIGHT:
            // right orientation looks like bottom but IsVertical makes x and y reversed
        case wxBOTTOM:
            // bottom is not vertical so use coordinates in written order
            dc.SetPen(m_penHighlight);

            // we need to continue one pixel further to overwrite the corner of
            // the border for the selected tab
            dc.DrawLine(REVERSE_FOR_VERTICAL(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0)),
                        REVERSE_FOR_VERTICAL(x, y2));

            // it doesn't work like this (TODO: implement it properly)
#if 0
            // erase the corner of the tab to the right
            dc.SetPen(m_penLightGrey);
            dc.DrawPoint(REVERSE_FOR_VERTICAL(x2 - 1, y - 2));
            dc.DrawPoint(REVERSE_FOR_VERTICAL(x2 - 2, y - 2));
            dc.DrawPoint(REVERSE_FOR_VERTICAL(x2 - 2, y - 1));
#endif // 0

            dc.SetPen(m_penBlack);
            dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y2),
                        REVERSE_FOR_VERTICAL(x2, y2));
            dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y),
                        REVERSE_FOR_VERTICAL(x2, y2));

            dc.SetPen(m_penDarkGrey);
            dc.DrawLine(REVERSE_FOR_VERTICAL(x + 2, y2 - 1),
                        REVERSE_FOR_VERTICAL(x2 - 1, y2 - 1));
            dc.DrawLine(REVERSE_FOR_VERTICAL(x2 - 1, y),
                        REVERSE_FOR_VERTICAL(x2 - 1, y2));

            if ( flags & wxCONTROL_SELECTED )
            {
                dc.SetPen(m_penLightGrey);

                // overwrite the part of the (double!) border above this tab
                dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y - 1),
                            REVERSE_FOR_VERTICAL(x2 - 1, y - 1));
                dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y - 2),
                            REVERSE_FOR_VERTICAL(x2 - 1, y - 2));

                // and the shadow of the tab to the left of us
                dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y2 - 1),
                            REVERSE_FOR_VERTICAL(x + 1, y - 1));
            }
            break;
    }
}

#endif // wxUSE_NOTEBOOK

// ----------------------------------------------------------------------------
// slider
// ----------------------------------------------------------------------------

#if wxUSE_SLIDER

wxSize wxGTKRenderer::GetSliderThumbSize(const wxRect& rect,
                                         int lenThumb,
                                         wxOrientation orient) const
{
    static const wxCoord SLIDER_THUMB_LENGTH = 30;

    wxSize size;

    wxRect rectShaft = GetSliderShaftRect(rect, lenThumb, orient);
    if ( orient == wxHORIZONTAL )
    {
        size.x = wxMin(SLIDER_THUMB_LENGTH, rectShaft.width);
        size.y = rectShaft.height;
    }
    else // vertical
    {
        size.y = wxMin(SLIDER_THUMB_LENGTH, rectShaft.height);
        size.x = rectShaft.width;
    }

    return size;
}

wxRect wxGTKRenderer::GetSliderShaftRect(const wxRect& rect,
                                         int WXUNUSED(lenThumb),
                                         wxOrientation WXUNUSED(orient),
                                         long WXUNUSED(style)) const
{
    return rect.Deflate(2*BORDER_THICKNESS, 2*BORDER_THICKNESS);
}

void wxGTKRenderer::DrawSliderShaft(wxDC& dc,
                                    const wxRect& rectOrig,
                                    int WXUNUSED(lenThumb),
                                    wxOrientation WXUNUSED(orient),
                                    int flags,
                                    long WXUNUSED(style),
                                    wxRect *rectShaft)
{
    wxRect rect = rectOrig;

    // draw the border first
    if ( flags & wxCONTROL_FOCUSED )
    {
        DrawRect(dc, &rect, m_penBlack);
    }
    else // not focused, normal
    {
        DrawAntiShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
    }

    DrawAntiShadedRect(dc, &rect, m_penBlack, m_penLightGrey);

    // and the background
    DrawSolidRect(dc, wxSCHEME_COLOUR(m_scheme, SCROLLBAR), rect);

    if ( rectShaft )
        *rectShaft = rect;
}

void wxGTKRenderer::DrawSliderThumb(wxDC& dc,
                                    const wxRect& rectOrig,
                                    wxOrientation orient,
                                    int WXUNUSED(flags),
                                    long WXUNUSED(style))
{
    // draw the thumb border
    wxRect rect = rectOrig;
    DrawAntiRaisedBorder(dc, &rect);

    // draw the handle in the middle
    if ( orient == wxVERTICAL )
    {
        rect.height = 2*BORDER_THICKNESS;
        rect.y = rectOrig.y + (rectOrig.height - rect.height) / 2;
    }
    else // horz
    {
        rect.width = 2*BORDER_THICKNESS;
        rect.x = rectOrig.x + (rectOrig.width - rect.width) / 2;
    }

    DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
}

#endif // wxUSE_SLIDER

#if wxUSE_MENUS

// ----------------------------------------------------------------------------
// menu and menubar
// ----------------------------------------------------------------------------

// wxGTKMenuGeometryInfo: the wxMenuGeometryInfo used by wxGTKRenderer
class wxGTKMenuGeometryInfo : public wxMenuGeometryInfo
{
public:
    virtual wxSize GetSize() const { return m_size; }

    wxCoord GetLabelOffset() const { return m_ofsLabel; }
    wxCoord GetAccelOffset() const { return m_ofsAccel; }

    wxCoord GetItemHeight() const { return m_heightItem; }

private:
    // the total size of the menu
    wxSize m_size;

    // the offset of the start of the menu item label
    wxCoord m_ofsLabel;

    // the offset of the start of the accel label
    wxCoord m_ofsAccel;

    // the height of a normal (not separator) item
    wxCoord m_heightItem;

    friend wxMenuGeometryInfo *
        wxGTKRenderer::GetMenuGeometry(wxWindow *, const wxMenu&) const;
};

// FIXME: all constants are hardcoded but shouldn't be
static const wxCoord MENU_LEFT_MARGIN = 9;
static const wxCoord MENU_RIGHT_MARGIN = 6;

static const wxCoord MENU_HORZ_MARGIN = 6;
static const wxCoord MENU_VERT_MARGIN = 3;

// the margin around bitmap/check marks (on each side)
static const wxCoord MENU_BMP_MARGIN = 2;

// the margin between the labels and accel strings
static const wxCoord MENU_ACCEL_MARGIN = 8;

// the separator height in pixels: in fact, strangely enough, the real height
// is 2 but Windows adds one extra pixel in the bottom margin, so take it into
// account here
static const wxCoord MENU_SEPARATOR_HEIGHT = 3;

// the size of the standard checkmark bitmap
static const wxCoord MENU_CHECK_SIZE = 9;

void wxGTKRenderer::DrawMenuBarItem(wxDC& dc,
                                    const wxRect& rect,
                                    const wxString& label,
                                    int flags,
                                    int indexAccel)
{
    DoDrawMenuItem(dc, rect, label, flags, indexAccel);
}

void wxGTKRenderer::DrawMenuItem(wxDC& dc,
                                 wxCoord y,
                                 const wxMenuGeometryInfo& gi,
                                 const wxString& label,
                                 const wxString& accel,
                                 const wxBitmap& bitmap,
                                 int flags,
                                 int indexAccel)
{
    const wxGTKMenuGeometryInfo& geomInfo = (const wxGTKMenuGeometryInfo&)gi;

    wxRect rect;
    rect.x = 0;
    rect.y = y;
    rect.width = geomInfo.GetSize().x;
    rect.height = geomInfo.GetItemHeight();

    DoDrawMenuItem(dc, rect, label, flags, indexAccel, accel, bitmap, &geomInfo);
}

void wxGTKRenderer::DoDrawMenuItem(wxDC& dc,
                                   const wxRect& rectOrig,
                                   const wxString& label,
                                   int flags,
                                   int indexAccel,
                                   const wxString& accel,
                                   const wxBitmap& bitmap,
                                   const wxGTKMenuGeometryInfo *geometryInfo)
{
    wxRect rect = rectOrig;

    // draw the selected item specially
    if ( flags & wxCONTROL_SELECTED )
    {
        wxRect rectIn;
        DrawBorder(dc, wxBORDER_RAISED, rect, flags, &rectIn);

        DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL_CURRENT), rectIn);
    }

    rect.Deflate(MENU_HORZ_MARGIN, MENU_VERT_MARGIN);

    // draw the bitmap: use the bitmap provided or the standard checkmark for
    // the checkable items
    if ( geometryInfo )
    {
        wxBitmap bmp = bitmap;
        if ( !bmp.IsOk() && (flags & wxCONTROL_CHECKABLE) )
        {
            bmp = GetCheckBitmap(flags);
        }

        if ( bmp.IsOk() )
        {
            rect.SetRight(geometryInfo->GetLabelOffset());
            wxControlRenderer::DrawBitmap(dc, bmp, rect);
        }
    }
    //else: menubar items don't have bitmaps

    // draw the label
    if ( geometryInfo )
    {
        rect.x = geometryInfo->GetLabelOffset();
        rect.SetRight(geometryInfo->GetAccelOffset());
    }

    DrawLabel(dc, label, rect, flags, wxALIGN_CENTRE_VERTICAL, indexAccel);

    // draw the accel string
    if ( !accel.empty() )
    {
        // menubar items shouldn't have them
        wxCHECK_RET( geometryInfo, wxT("accel strings only valid for menus") );

        rect.x = geometryInfo->GetAccelOffset();
        rect.SetRight(geometryInfo->GetSize().x);

        // NB: no accel index here
        DrawLabel(dc, accel, rect, flags, wxALIGN_CENTRE_VERTICAL);
    }

    // draw the submenu indicator
    if ( flags & wxCONTROL_ISSUBMENU )
    {
        wxCHECK_RET( geometryInfo, wxT("wxCONTROL_ISSUBMENU only valid for menus") );

        rect.x = geometryInfo->GetSize().x - MENU_RIGHT_MARGIN;
        rect.width = MENU_RIGHT_MARGIN;

        DrawArrow(dc, wxRIGHT, rect, flags);
    }
}

void wxGTKRenderer::DrawMenuSeparator(wxDC& dc,
                                      wxCoord y,
                                      const wxMenuGeometryInfo& geomInfo)
{
    DrawHorizontalLine(dc, y + MENU_VERT_MARGIN, 0, geomInfo.GetSize().x);
}

wxSize wxGTKRenderer::GetMenuBarItemSize(const wxSize& sizeText) const
{
    wxSize size = sizeText;

    // TODO: make this configurable
    size.x += 2*MENU_HORZ_MARGIN;
    size.y += 2*MENU_VERT_MARGIN;

    return size;
}

wxMenuGeometryInfo *wxGTKRenderer::GetMenuGeometry(wxWindow *win,
                                                   const wxMenu& menu) const
{
    // prepare the dc: for now we draw all the items with the system font
    wxClientDC dc(win);
    dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));

    // the height of a normal item
    wxCoord heightText = dc.GetCharHeight();

    // the total height
    wxCoord height = 0;

    // the max length of label and accel strings: the menu width is the sum of
    // them, even if they're for different items (as the accels should be
    // aligned)
    //
    // the max length of the bitmap is never 0 as Windows always leaves enough
    // space for a check mark indicator
    wxCoord widthLabelMax = 0,
            widthAccelMax = 0,
            widthBmpMax = MENU_LEFT_MARGIN;

    for ( wxMenuItemList::compatibility_iterator node = menu.GetMenuItems().GetFirst();
          node;
          node = node->GetNext() )
    {
        // height of this item
        wxCoord h;

        wxMenuItem *item = node->GetData();
        if ( item->IsSeparator() )
        {
            h = MENU_SEPARATOR_HEIGHT;
        }
        else // not separator
        {
            h = heightText;

            wxCoord widthLabel;
            dc.GetTextExtent(item->GetItemLabelText(), &widthLabel, NULL);
            if ( widthLabel > widthLabelMax )
            {
                widthLabelMax = widthLabel;
            }

            wxCoord widthAccel;
            dc.GetTextExtent(item->GetAccelString(), &widthAccel, NULL);
            if ( widthAccel > widthAccelMax )
            {
                widthAccelMax = widthAccel;
            }

            const wxBitmap& bmp = item->GetBitmap();
            if ( bmp.IsOk() )
            {
                wxCoord widthBmp = bmp.GetWidth();
                if ( widthBmp > widthBmpMax )
                    widthBmpMax = widthBmp;
            }
            //else if ( item->IsCheckable() ): no need to check for this as
            // MENU_LEFT_MARGIN is big enough to show the check mark
        }

        h += 2*MENU_VERT_MARGIN;

        // remember the item position and height
        item->SetGeometry(height, h);

        height += h;
    }

    // bundle the metrics into a struct and return it
    wxGTKMenuGeometryInfo *gi = new wxGTKMenuGeometryInfo;

    gi->m_ofsLabel = widthBmpMax + 2*MENU_BMP_MARGIN;
    gi->m_ofsAccel = gi->m_ofsLabel + widthLabelMax;
    if ( widthAccelMax > 0 )
    {
        // if we actually have any accesl, add a margin
        gi->m_ofsAccel += MENU_ACCEL_MARGIN;
    }

    gi->m_heightItem = heightText + 2*MENU_VERT_MARGIN;

    gi->m_size.x = gi->m_ofsAccel + widthAccelMax + MENU_RIGHT_MARGIN;
    gi->m_size.y = height;

    return gi;
}

#endif // wxUSE_MENUS

// ----------------------------------------------------------------------------
// combobox
// ----------------------------------------------------------------------------

void wxGTKRenderer::InitComboBitmaps()
{
    wxSize sizeArrow = m_sizeScrollbarArrow;
    sizeArrow.x -= 2;
    sizeArrow.y -= 2;

    size_t n;

    for ( n = ComboState_Normal; n < ComboState_Max; n++ )
    {
        m_bitmapsCombo[n].Create(sizeArrow.x, sizeArrow.y);
    }

    static const int comboButtonFlags[ComboState_Max] =
    {
        0,
        wxCONTROL_CURRENT,
        wxCONTROL_PRESSED,
        wxCONTROL_DISABLED,
    };

    wxRect rect(sizeArrow);

    wxMemoryDC dc;
    for ( n = ComboState_Normal; n < ComboState_Max; n++ )
    {
        int flags = comboButtonFlags[n];

        dc.SelectObject(m_bitmapsCombo[n]);
        DrawSolidRect(dc, GetBackgroundColour(flags), rect);
        DrawArrow(dc, wxDOWN, rect, flags);
    }
}

void wxGTKRenderer::GetComboBitmaps(wxBitmap *bmpNormal,
                                    wxBitmap *bmpFocus,
                                    wxBitmap *bmpPressed,
                                    wxBitmap *bmpDisabled)
{
    if ( !m_bitmapsCombo[ComboState_Normal].IsOk() )
    {
        InitComboBitmaps();
    }

    if ( bmpNormal )
        *bmpNormal = m_bitmapsCombo[ComboState_Normal];
    if ( bmpFocus )
        *bmpFocus = m_bitmapsCombo[ComboState_Focus];
    if ( bmpPressed )
        *bmpPressed = m_bitmapsCombo[ComboState_Pressed];
    if ( bmpDisabled )
        *bmpDisabled = m_bitmapsCombo[ComboState_Disabled];
}

// ----------------------------------------------------------------------------
// scrollbar
// ----------------------------------------------------------------------------

void wxGTKRenderer::DrawArrowBorder(wxDC& dc,
                                    wxRect *rect,
                                    wxDirection dir)
{
    static const wxDirection sides[] =
    {
        wxUP, wxLEFT, wxRIGHT, wxDOWN
    };

    wxRect rect1, rect2, rectInner;
    rect1 =
    rect2 =
    rectInner = *rect;

    rect2.Inflate(-1);
    rectInner.Inflate(-2);

    DrawSolidRect(dc, wxSCHEME_COLOUR(m_scheme, SCROLLBAR), *rect);

    // find the side not to draw and also adjust the rectangles to compensate
    // for it
    wxDirection sideToOmit;
    switch ( dir )
    {
        case wxUP:
            sideToOmit = wxDOWN;
            rect2.height += 1;
            rectInner.height += 1;
            break;

        case wxDOWN:
            sideToOmit = wxUP;
            rect2.y -= 1;
            rect2.height += 1;
            rectInner.y -= 2;
            rectInner.height += 1;
            break;

        case wxLEFT:
            sideToOmit = wxRIGHT;
            rect2.width += 1;
            rectInner.width += 1;
            break;

        case wxRIGHT:
            sideToOmit = wxLEFT;
            rect2.x -= 1;
            rect2.width += 1;
            rectInner.x -= 2;
            rectInner.width += 1;
            break;

        default:
            wxFAIL_MSG(wxT("unknown arrow direction"));
            return;
    }

    // the outer rect first
    size_t n;
    for ( n = 0; n < WXSIZEOF(sides); n++ )
    {
        wxDirection side = sides[n];
        if ( side == sideToOmit )
            continue;

        DrawAntiShadedRectSide(dc, rect1, m_penDarkGrey, m_penHighlight, side);
    }

    // and then the inner one
    for ( n = 0; n < WXSIZEOF(sides); n++ )
    {
        wxDirection side = sides[n];
        if ( side == sideToOmit )
            continue;

        DrawAntiShadedRectSide(dc, rect2, m_penBlack, m_penGrey, side);
    }

    *rect = rectInner;
}

void wxGTKRenderer::DrawScrollbarArrow(wxDC& dc,
                                       wxDirection dir,
                                       const wxRect& rectArrow,
                                       int flags)
{
    // first of all, draw the border around it - but we don't want the border
    // on the side opposite to the arrow point
    wxRect rect = rectArrow;
    DrawArrowBorder(dc, &rect, dir);

    // then the arrow itself
    DrawArrow(dc, dir, rect, flags);
}

// gtk_default_draw_arrow() takes ~350 lines and we can't do much better here
// these people are just crazy :-(
void wxGTKRenderer::DrawArrow(wxDC& dc,
                              wxDirection dir,
                              const wxRect& rect,
                              int flags)
{
    enum
    {
        Point_First,
        Point_Second,
        Point_Third,
        Point_Max
    };

    wxPoint ptArrow[Point_Max];

    wxColour colInside = GetBackgroundColour(flags);
    wxPen penShadow[4];
    if ( flags & wxCONTROL_DISABLED )
    {
        penShadow[0] = m_penDarkGrey;
        penShadow[1] = m_penDarkGrey;
        penShadow[2] = wxNullPen;
        penShadow[3] = wxNullPen;
    }
    else if ( flags & wxCONTROL_PRESSED )
    {
        penShadow[0] = m_penDarkGrey;
        penShadow[1] = m_penHighlight;
        penShadow[2] = wxNullPen;
        penShadow[3] = m_penBlack;
    }
    else // normal arrow
    {
        penShadow[0] = m_penHighlight;
        penShadow[1] = m_penBlack;
        penShadow[2] = m_penDarkGrey;
        penShadow[3] = wxNullPen;
    }

    wxCoord middle;
    if ( dir == wxUP || dir == wxDOWN )
    {
        // horz middle
        middle = (rect.GetRight() + rect.GetLeft() + 1) / 2;
    }
    else // horz arrow
    {
        middle = (rect.GetTop() + rect.GetBottom() + 1) / 2;
    }

    // draw the arrow interior
    dc.SetPen(*wxTRANSPARENT_PEN);
    dc.SetBrush(colInside);

    switch ( dir )
    {
        case wxUP:
            ptArrow[Point_First].x = rect.GetLeft();
            ptArrow[Point_First].y = rect.GetBottom();
            ptArrow[Point_Second].x = middle;
            ptArrow[Point_Second].y = rect.GetTop();
            ptArrow[Point_Third].x = rect.GetRight();
            ptArrow[Point_Third].y = rect.GetBottom();
            break;

        case wxDOWN:
            ptArrow[Point_First] = rect.GetPosition();
            ptArrow[Point_Second].x = middle;
            ptArrow[Point_Second].y = rect.GetBottom();
            ptArrow[Point_Third].x = rect.GetRight();
            ptArrow[Point_Third].y = rect.GetTop();
            break;

        case wxLEFT:
            ptArrow[Point_First].x = rect.GetRight();
            ptArrow[Point_First].y = rect.GetTop();
            ptArrow[Point_Second].x = rect.GetLeft();
            ptArrow[Point_Second].y = middle;
            ptArrow[Point_Third].x = rect.GetRight();
            ptArrow[Point_Third].y = rect.GetBottom();
            break;

        case wxRIGHT:
            ptArrow[Point_First] = rect.GetPosition();
            ptArrow[Point_Second].x = rect.GetRight();
            ptArrow[Point_Second].y = middle;
            ptArrow[Point_Third].x = rect.GetLeft();
            ptArrow[Point_Third].y = rect.GetBottom();
            break;

        default:
            wxFAIL_MSG(wxT("unknown arrow direction"));
    }

    dc.DrawPolygon(WXSIZEOF(ptArrow), ptArrow);

    // draw the arrow border
    dc.SetPen(penShadow[0]);
    switch ( dir )
    {
        case wxUP:
            dc.DrawLine(ptArrow[Point_Second], ptArrow[Point_First]);
            dc.DrawPoint(ptArrow[Point_First]);
            if ( penShadow[3].IsOk() )
            {
                dc.SetPen(penShadow[3]);
                dc.DrawLine(ptArrow[Point_First].x + 1, ptArrow[Point_First].y,
                            ptArrow[Point_Second].x, ptArrow[Point_Second].y);
            }
            dc.SetPen(penShadow[1]);
            dc.DrawLine(ptArrow[Point_Second].x + 1, ptArrow[Point_Second].y + 1,
                        ptArrow[Point_Third].x, ptArrow[Point_Third].y);
            dc.DrawPoint(ptArrow[Point_Third]);
            dc.DrawLine(ptArrow[Point_Third].x - 2, ptArrow[Point_Third].y,
                        ptArrow[Point_First].x + 1, ptArrow[Point_First].y);
            if ( penShadow[2].IsOk() )
            {
                dc.SetPen(penShadow[2]);
                dc.DrawLine(ptArrow[Point_Third].x - 1, ptArrow[Point_Third].y,
                            ptArrow[Point_Second].x, ptArrow[Point_Second].y + 1);
                dc.DrawLine(ptArrow[Point_Third].x - 1, ptArrow[Point_Third].y - 1,
                            ptArrow[Point_First].x + 2, ptArrow[Point_First].y - 1);
            }
            break;

        case wxDOWN:
            dc.DrawLine(ptArrow[Point_First], ptArrow[Point_Second]);
            dc.DrawLine(ptArrow[Point_First].x + 2, ptArrow[Point_First].y,
                        ptArrow[Point_Third].x - 1, ptArrow[Point_Third].y);
            if ( penShadow[2].IsOk() )
            {
                dc.SetPen(penShadow[2]);
                dc.DrawLine(ptArrow[Point_Second].x, ptArrow[Point_Second].y - 1,
                            ptArrow[Point_Third].x - 1, ptArrow[Point_Third].y - 1);
            }
            dc.SetPen(penShadow[1]);
            dc.DrawLine(ptArrow[Point_Second], ptArrow[Point_Third]);
            dc.DrawPoint(ptArrow[Point_Third]);
            break;

        case wxLEFT:
            dc.DrawLine(ptArrow[Point_Second], ptArrow[Point_First]);
            dc.DrawPoint(ptArrow[Point_First]);
            if ( penShadow[2].IsOk() )
            {
                dc.SetPen(penShadow[2]);
                dc.DrawLine(ptArrow[Point_Third].x - 1, ptArrow[Point_Third].y,
                            ptArrow[Point_First].x - 1, ptArrow[Point_First].y + 2);
                dc.DrawLine(ptArrow[Point_Third].x, ptArrow[Point_Third].y,
                            ptArrow[Point_Second].x + 2, ptArrow[Point_Second].y + 1);
            }
            dc.SetPen(penShadow[1]);
            dc.DrawLine(ptArrow[Point_Third].x, ptArrow[Point_Third].y,
                        ptArrow[Point_First].x, ptArrow[Point_First].y + 1);
            dc.DrawLine(ptArrow[Point_Second].x + 1, ptArrow[Point_Second].y + 1,
                        ptArrow[Point_Third].x - 1, ptArrow[Point_Third].y);
            break;

        case wxRIGHT:
            dc.DrawLine(ptArrow[Point_First], ptArrow[Point_Third]);
            dc.DrawLine(ptArrow[Point_First].x + 2, ptArrow[Point_First].y + 1,
                        ptArrow[Point_Second].x, ptArrow[Point_Second].y);
            dc.SetPen(penShadow[1]);
            dc.DrawLine(ptArrow[Point_Second], ptArrow[Point_Third]);
            dc.DrawPoint(ptArrow[Point_Third]);
            break;

        default:
            wxFAIL_MSG(wxT("unknown arrow direction"));
            return;
    }
}

void wxGTKRenderer::DrawThumbBorder(wxDC& dc,
                                    wxRect *rect,
                                    wxOrientation orient)
{
    if ( orient == wxVERTICAL )
    {
        DrawAntiShadedRectSide(dc, *rect, m_penDarkGrey, m_penHighlight,
                               wxLEFT);
        DrawAntiShadedRectSide(dc, *rect, m_penDarkGrey, m_penHighlight,
                               wxRIGHT);
        rect->Inflate(-1, 0);

        DrawAntiShadedRectSide(dc, *rect, m_penBlack, m_penGrey,
                               wxLEFT);
        DrawAntiShadedRectSide(dc, *rect, m_penBlack, m_penGrey,
                               wxRIGHT);
        rect->Inflate(-1, 0);
    }
    else
    {
        DrawAntiShadedRectSide(dc, *rect, m_penDarkGrey, m_penHighlight,
                               wxUP);
        DrawAntiShadedRectSide(dc, *rect, m_penDarkGrey, m_penHighlight,
                               wxDOWN);
        rect->Inflate(0, -1);

        DrawAntiShadedRectSide(dc, *rect, m_penBlack, m_penGrey,
                               wxUP);
        DrawAntiShadedRectSide(dc, *rect, m_penBlack, m_penGrey,
                               wxDOWN);
        rect->Inflate(0, -1);
    }
}

void wxGTKRenderer::DrawScrollbarThumb(wxDC& dc,
                                       wxOrientation orient,
                                       const wxRect& rect,
                                       int flags)
{
    // the thumb is never pressed never has focus border under GTK and the
    // scrollbar background never changes at all
    int flagsThumb = flags & ~(wxCONTROL_PRESSED | wxCONTROL_FOCUSED);

    // we don't want the border in the direction of the scrollbar movement
    wxRect rectThumb = rect;
    DrawThumbBorder(dc, &rectThumb, orient);

    DrawButtonBorder(dc, rectThumb, flagsThumb, &rectThumb);
    DrawBackground(dc, wxNullColour, rectThumb, flagsThumb);
}

void wxGTKRenderer::DrawScrollbarShaft(wxDC& dc,
                                       wxOrientation orient,
                                       const wxRect& rect,
                                       int WXUNUSED(flags))
{
    wxRect rectBar = rect;
    DrawThumbBorder(dc, &rectBar, orient);
    DrawSolidRect(dc, wxSCHEME_COLOUR(m_scheme, SCROLLBAR), rectBar);
}

// ----------------------------------------------------------------------------
// size adjustments
// ----------------------------------------------------------------------------

void wxGTKRenderer::AdjustSize(wxSize *size, const wxWindow *window)
{
#if wxUSE_BMPBUTTON
    if ( wxDynamicCast(window, wxBitmapButton) )
    {
        size->x += 4;
        size->y += 4;
    } else
#endif // wxUSE_BMPBUTTON
#if wxUSE_BUTTON || wxUSE_TOGGLEBTN
    if ( 0
#  if wxUSE_BUTTON
         || wxDynamicCast(window, wxButton)
#  endif // wxUSE_BUTTON
#  if wxUSE_TOGGLEBTN
         || wxDynamicCast(window, wxToggleButton)
#  endif // wxUSE_TOGGLEBTN
        )
    {
        if ( !(window->GetWindowStyle() & wxBU_EXACTFIT) )
        {
            // TODO: this is ad hoc...
            size->x += 3*window->GetCharWidth();
            wxCoord minBtnHeight = 18;
            if ( size->y < minBtnHeight )
                size->y = minBtnHeight;

            // button border width
            size->y += 4;
        }
    } else
#endif // wxUSE_BUTTON || wxUSE_TOGGLEBTN
#if wxUSE_SCROLLBAR
    if ( wxDynamicCast(window, wxScrollBar) )
    {
        /*
        Don't adjust the size for a scrollbar as its DoGetBestClientSize
        already has the correct size set. Any size changes here would get
        added to the best size, making the scrollbar larger.
        Also skip border width adjustments, they don't make sense for us.
        */
        return;
    }
    else
#endif // wxUSE_SCROLLBAR
    {
        // take into account the border width
        wxStdRenderer::AdjustSize(size, window);
    }
}

// ----------------------------------------------------------------------------
// standard icons
// ----------------------------------------------------------------------------

/* Copyright (c) Julian Smart */
static const char *error_xpm[] = {
/* columns rows colors chars-per-pixel */
"48 48 4 1",
"  c None",
"X c #242424",
"o c #DCDF00",
". c #C00000",
/* pixels */
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                    .....                       ",
"                .............                   ",
"              .................                 ",
"             ...................                ",
"           .......................              ",
"          .........................             ",
"         ...........................            ",
"         ...........................X           ",
"        .............................X          ",
"       ...............................          ",
"       ...............................X         ",
"      .................................X        ",
"      .................................X        ",
"      .................................XX       ",
"      ...ooooooooooooooooooooooooooo...XX       ",
"     ....ooooooooooooooooooooooooooo....X       ",
"     ....ooooooooooooooooooooooooooo....X       ",
"     ....ooooooooooooooooooooooooooo....XX      ",
"     ....ooooooooooooooooooooooooooo....XX      ",
"     ....ooooooooooooooooooooooooooo....XX      ",
"      ...ooooooooooooooooooooooooooo...XXX      ",
"      ...ooooooooooooooooooooooooooo...XXX      ",
"      .................................XX       ",
"      .................................XX       ",
"       ...............................XXX       ",
"       ...............................XXX       ",
"        .............................XXX        ",
"         ...........................XXXX        ",
"         ...........................XXX         ",
"          .........................XXX          ",
"           .......................XXXX          ",
"            X...................XXXXX           ",
"             X.................XXXXX            ",
"               X.............XXXXX              ",
"                XXXX.....XXXXXXXX               ",
"                  XXXXXXXXXXXXX                 ",
"                      XXXXX                     ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                "
};

/* Copyright (c) Julian Smart */
static const char *info_xpm[] = {
/* columns rows colors chars-per-pixel */
"48 48 9 1",
"$ c Black",
"O c #FFFFFF",
"@ c #808080",
"+ c #000080",
"o c #E8EB01",
"  c None",
"X c #FFFF40",
"# c #C0C0C0",
". c #ABAD01",
/* pixels */
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                     .....                      ",
"                   ..XXXXX..                    ",
"                 ..XXXXXXXXo..                  ",
"                .XXXOXXXXXXXoo.                 ",
"                .XOOXXX+XXXXXo.                 ",
"               .XOOOXX+++XXXXoo.                ",
"               .XOOXXX+++XXXXXo.                ",
"              .XOOOXXX+++XXXXXXo.               ",
"              .XOOXXXX+++XXXXXXo.               ",
"              .XXXXXXX+++XXXXXXX.               ",
"              .XXXXXXX+++XXXXXXo.               ",
"              .XXXXXXX+++XXXXXoo.               ",
"               .XXXXXX+++XXXXXo.                ",
"               .XXXXXXX+XXXXXXo.                ",
"                .XXXXXXXXXXXXo.                 ",
"                .XXXXX+++XXXoo.                 ",
"                 .XXXX+++XXoo.                  ",
"                  .XXXXXXXXo.                   ",
"                  ..XXXXXXo..                   ",
"                   .XXXXXo..                    ",
"                   @#######@                    ",
"                   @@@@@@@@@                    ",
"                   @#######@                    ",
"                   @@@@@@@@@                    ",
"                   @#######@                    ",
"                    @@@@@@@                     ",
"                      ###                       ",
"                      $$$                       ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                "
};

/* Copyright (c) Julian Smart */
static const char *warning_xpm[] = {
/* columns rows colors chars-per-pixel */
"48 48 9 1",
"@ c Black",
"o c #A6A800",
"+ c #8A8C00",
"$ c #B8BA00",
"  c None",
"O c #6E7000",
"X c #DCDF00",
". c #C00000",
"# c #373800",
/* pixels */
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                      .                         ",
"                     ...                        ",
"                     ...                        ",
"                    .....                       ",
"                   ...X..                       ",
"                   ..XXX..                      ",
"                  ...XXX...                     ",
"                  ..XXXXX..                     ",
"                 ..XXXXXX...                    ",
"                ...XXoO+XX..                    ",
"                ..XXXO@#XXX..                   ",
"               ..XXXXO@#XXX...                  ",
"              ...XXXXO@#XXXX..                  ",
"              ..XXXXXO@#XXXX...                 ",
"             ...XXXXXo@OXXXXX..                 ",
"            ...XXXXXXo@OXXXXXX..                ",
"            ..XXXXXXX$@OXXXXXX...               ",
"           ...XXXXXXXX@XXXXXXXX..               ",
"          ...XXXXXXXXXXXXXXXXXX...              ",
"          ..XXXXXXXXXXOXXXXXXXXX..              ",
"         ...XXXXXXXXXO@#XXXXXXXXX..             ",
"         ..XXXXXXXXXXX#XXXXXXXXXX...            ",
"        ...XXXXXXXXXXXXXXXXXXXXXXX..            ",
"       ...XXXXXXXXXXXXXXXXXXXXXXXX...           ",
"       ..............................           ",
"       ..............................           ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                "
};

/* Copyright (c) Julian Smart */
static const char *question_xpm[] = {
/* columns rows colors chars-per-pixel */
"48 48 21 1",
". c Black",
"> c #696969",
"O c #1F1F00",
"+ c #181818",
"o c #F6F900",
"; c #3F3F00",
"$ c #111111",
"  c None",
"& c #202020",
"X c #AAAA00",
"@ c #949400",
": c #303030",
"1 c #383838",
"% c #2A2A00",
", c #404040",
"= c #B4B400",
"- c #484848",
"# c #151500",
"< c #9F9F00",
"2 c #6A6A00",
"* c #353500",
/* pixels */
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                   .........                    ",
"                 ...XXXXXXX..                   ",
"               ..XXXXoooooXXXO+                 ",
"             ..XXooooooooooooX@..               ",
"            ..XoooooooooooooooXX#.              ",
"           $%XoooooooooooooooooXX#.             ",
"          &.XoooooooXXXXXXooooooXX..            ",
"          .XooooooXX.$...$XXoooooX*.            ",
"         $.XoooooX%.$     .*oooooo=..           ",
"         .XooooooX..      -.XoooooX..           ",
"         .XoooooX..+       .XoooooX;.           ",
"         ...XXXX..:        .XoooooX;.           ",
"          ........        >.XoooooX;.           ",
"                          +.XoooooX..           ",
"                         ,.Xoooooo<..           ",
"                        1#XooooooXO..           ",
"                       &#XooooooX2..            ",
"                      $%XooooooXX..             ",
"                     $%XooooooXX..              ",
"                    $%XooooooXX..               ",
"                   &.XooooooXX..                ",
"                   .XooooooXX..                 ",
"                  &.XoooooXX..                  ",
"                  ..XooooXX..                   ",
"                  ..XooooX...                   ",
"                  ..XXooXX..&                   ",
"                  ...XXXXX..                    ",
"                   ........                     ",
"                                                ",
"                                                ",
"                   .......                      ",
"                  ..XXXXX..                     ",
"                 ..XXoooXX..                    ",
"                 ..XoooooX..                    ",
"                 ..XoooooX..                    ",
"                 ..XXoooXX..                    ",
"                  ..XXXXX..                     ",
"                   .......                      ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                ",
"                                                "
};

wxBitmap wxGTKArtProvider::CreateBitmap(const wxArtID& id,
                                        const wxArtClient& WXUNUSED(client),
                                        const wxSize& WXUNUSED(size))
{
    if ( id == wxART_INFORMATION )
        return wxBitmap(info_xpm);
    if ( id == wxART_ERROR )
        return wxBitmap(error_xpm);
    if ( id == wxART_WARNING )
        return wxBitmap(warning_xpm);
    if ( id == wxART_QUESTION )
        return wxBitmap(question_xpm);
    return wxNullBitmap;
}


// ============================================================================
// wxInputHandler
// ============================================================================

// ----------------------------------------------------------------------------
// wxGTKInputHandler
// ----------------------------------------------------------------------------

bool wxGTKInputHandler::HandleKey(wxInputConsumer * WXUNUSED(control),
                                  const wxKeyEvent& WXUNUSED(event),
                                  bool WXUNUSED(pressed))
{
    return false;
}

bool wxGTKInputHandler::HandleMouse(wxInputConsumer *control,
                                    const wxMouseEvent& event)
{
    // clicking on the control gives it focus
    if ( event.ButtonDown() && wxWindow::FindFocus() != control->GetInputWindow() )
    {
        control->GetInputWindow()->SetFocus();

        return true;
    }

    return false;
}

bool wxGTKInputHandler::HandleMouseMove(wxInputConsumer *control,
                                        const wxMouseEvent& event)
{
    if ( event.Entering() )
    {
        control->GetInputWindow()->SetCurrent(true);
    }
    else if ( event.Leaving() )
    {
        control->GetInputWindow()->SetCurrent(false);
    }
    else
    {
        return false;
    }

    return true;
}

#if wxUSE_CHECKBOX

// ----------------------------------------------------------------------------
// wxGTKCheckboxInputHandler
// ----------------------------------------------------------------------------

bool wxGTKCheckboxInputHandler::HandleKey(wxInputConsumer *control,
                                          const wxKeyEvent& event,
                                          bool pressed)
{
    if ( pressed )
    {
        int keycode = event.GetKeyCode();
        if ( keycode == WXK_SPACE || keycode == WXK_RETURN )
        {
            control->PerformAction(wxACTION_CHECKBOX_TOGGLE);

            return true;
        }
    }

    return false;
}

#endif // wxUSE_CHECKBOX

#if wxUSE_TEXTCTRL

// ----------------------------------------------------------------------------
// wxGTKTextCtrlInputHandler
// ----------------------------------------------------------------------------

bool wxGTKTextCtrlInputHandler::HandleKey(wxInputConsumer *control,
                                          const wxKeyEvent& event,
                                          bool pressed)
{
    // handle only GTK-specific text bindings here, the others are handled in
    // the base class
    if ( pressed )
    {
        wxControlAction action;
        int keycode = event.GetKeyCode();
        if ( event.ControlDown() )
        {
            switch ( keycode )
            {
                case 'A':
                    action = wxACTION_TEXT_HOME;
                    break;

                case 'B':
                    action = wxACTION_TEXT_LEFT;
                    break;

                case 'D':
                    action << wxACTION_TEXT_PREFIX_DEL << wxACTION_TEXT_RIGHT;
                    break;

                case 'E':
                    action = wxACTION_TEXT_END;
                    break;

                case 'F':
                    action = wxACTION_TEXT_RIGHT;
                    break;

                case 'H':
                    action << wxACTION_TEXT_PREFIX_DEL << wxACTION_TEXT_LEFT;
                    break;

                case 'K':
                    action << wxACTION_TEXT_PREFIX_DEL << wxACTION_TEXT_END;
                    break;

                case 'N':
                    action = wxACTION_TEXT_DOWN;
                    break;

                case 'P':
                    action = wxACTION_TEXT_UP;
                    break;

                case 'U':
                    //delete the entire line
                    control->PerformAction(wxACTION_TEXT_HOME);
                    action << wxACTION_TEXT_PREFIX_DEL << wxACTION_TEXT_END;
                    break;

                case 'W':
                    action << wxACTION_TEXT_PREFIX_DEL << wxACTION_TEXT_WORD_LEFT;
                    break;
            }
        }
        else if ( event.AltDown() )
        {
            switch ( keycode )
            {
                case 'B':
                    action = wxACTION_TEXT_WORD_LEFT;
                    break;

                case 'D':
                    action << wxACTION_TEXT_PREFIX_DEL << wxACTION_TEXT_WORD_RIGHT;
                    break;

                case 'F':
                    action = wxACTION_TEXT_WORD_RIGHT;
                    break;
            }
        }

        if ( action != wxACTION_NONE )
        {
            control->PerformAction(action);

            return true;
        }
    }

    return wxStdInputHandler::HandleKey(control, event, pressed);
}

#endif // wxUSE_TEXTCTRL

#endif // wxUSE_THEME_GTK
