// -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 2 -*-

/* Copyright (C) 2010 Jonathon Jongsma
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

#include <glibmm/object.h>
#include <giomm/enums.h>
#include <giomm/socket.h>
#include <giomm/socketconnection.h>
#include <giomm/asyncresult.h>

_DEFS(giomm,gio)
_PINCLUDE(glibmm/private/object_p.h)

namespace Gio
{

/**
 * Helper for accepting network client connections
 *
 * @see ThreadedSocketService, SocketService.
 *
 * A SocketListener is an object that keeps track of a set
 * of server sockets and helps you accept sockets from any of the
 * socket, either sync or async.
 *
 * If you want to implement a network server, also look at SocketService
 * and ThreadedSocketService which are subclass of SocketListener
 * that makes this even easier.
 *
 * @newin{2,24}
 * @ingroup NetworkIO
 */
class SocketListener : public Glib::Object
{
  _CLASS_GOBJECT(SocketListener, GSocketListener, G_SOCKET_LISTENER, Glib::Object, GObject)

protected:
  _CTOR_DEFAULT

public:
  _WRAP_CREATE()

  _WRAP_METHOD(void set_backlog(int listen_backlog), g_socket_listener_set_backlog)

  _WRAP_METHOD(bool add_socket(const Glib::RefPtr<Socket>& socket, const Glib::RefPtr<Glib::Object>& source_object), g_socket_listener_add_socket, errthrow)

 //TODO: The use of WRAP_METHOD_DOCS_ONLY here is almost certainly not good enough.
 //Check the HTML actually outputed and probably hand-code them as for Gio::File.

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_add_socket)
  bool add_socket(const Glib::RefPtr<Socket>& socket);

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_add_address)
bool add_address(const Glib::RefPtr<SocketAddress>& address, Socket::Type type, Socket::Protocol protocol, const Glib::RefPtr<Glib::Object>& source_object, Glib::RefPtr<SocketAddress>& effective_address);
  _IGNORE(g_socket_listener_add_address)

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_add_address)
  bool add_address(const Glib::RefPtr<SocketAddress>& address, Socket::Type type, Socket::Protocol protocol, Glib::RefPtr<SocketAddress>& effective_address);

  _WRAP_METHOD(bool add_inet_port(guint16 port, const Glib::RefPtr<Glib::Object>& source_object), g_socket_listener_add_inet_port, errthrow)

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_add_inet_port)
bool add_inet_port(guint16 port);

  _WRAP_METHOD(guint16 add_any_inet_port(const Glib::RefPtr<Glib::Object>& source_object), g_socket_listener_add_any_inet_port, errthrow)

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_add_any_inet_port)
  guint16 add_any_inet_port();

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_accept_socket)
Glib::RefPtr<Socket> accept_socket(Glib::RefPtr<Glib::Object>& source_object, const Glib::RefPtr<Cancellable>& cancellable);
  _IGNORE(g_socket_listener_accept_socket)

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_accept_socket)
  Glib::RefPtr<Socket> accept_socket(Glib::RefPtr<Glib::Object>& source_object);

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_accept_socket)
  Glib::RefPtr<Socket> accept_socket(const Glib::RefPtr<Cancellable>& cancellable);

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_accept_socket)
  Glib::RefPtr<Socket> accept_socket();


  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_accept_socket_async)
  void accept_socket_async(const Glib::RefPtr<Cancellable>& cancellable, const SlotAsyncReady& slot);
  _IGNORE(g_socket_listener_accept_socket_async)

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_accept_socket_async)
  void accept_socket_async(const SlotAsyncReady& slot);

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_accept_socket_finish)
  Glib::RefPtr<Socket> accept_socket_finish(const Glib::RefPtr<AsyncResult>& result, Glib::RefPtr<Glib::Object>& source_object);
  _IGNORE(g_socket_listener_accept_socket_finish)

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_accept_socket_finish)
  Glib::RefPtr<Socket> accept_socket_finish(const Glib::RefPtr<AsyncResult>& result);

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_accept)
  Glib::RefPtr<SocketConnection> accept(Glib::RefPtr<Object>& source_object, const Glib::RefPtr<Cancellable>& cancellable);

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_accept)
  Glib::RefPtr<SocketConnection> accept(Glib::RefPtr<Object>& source_object);

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_accept)
  Glib::RefPtr<SocketConnection> accept(const Glib::RefPtr<Cancellable>& cancellable);

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_accept)
  Glib::RefPtr<SocketConnection> accept();
  _IGNORE(g_socket_listener_accept)

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_accept_async)
  void accept_async(const SlotAsyncReady& slot);

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_accept_async)
  void accept_async(const Glib::RefPtr<Cancellable>& cancellable, const SlotAsyncReady& slot);
  _IGNORE(g_socket_listener_accept_async)

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_accept_finish)
  Glib::RefPtr<SocketConnection> accept_finish(const Glib::RefPtr<AsyncResult>& result, Glib::RefPtr<Glib::Object>& source_object);

  _WRAP_METHOD_DOCS_ONLY(g_socket_listener_accept_finish)
  Glib::RefPtr<SocketConnection> accept_finish(const Glib::RefPtr<AsyncResult>& result);

  _WRAP_METHOD(void close(), g_socket_listener_close)

  _WRAP_PROPERTY("listen-backlog", int)
};

} // namespace Gio
