// -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 2 -*-

/* Copyright (C) 2010 Jonathon Jongsma
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

#include <gio/gio.h>
#include <giomm/asyncresult.h>
#include "slot_async.h"

namespace Gio
{

void
SocketClient::connect_async(const Glib::RefPtr<SocketConnectable>& connectable,
                            const Glib::RefPtr<Cancellable>& cancellable,
                            const SlotAsyncReady& slot)
{
  // Create a copy of the slot.
  // A pointer to it will be passed through the callback's data parameter
  // and deleted in the callback.
  auto slot_copy = new SlotAsyncReady(slot);

  g_socket_client_connect_async (gobj(),
                                 connectable->gobj (),
                                 Glib::unwrap(cancellable),
                                 &SignalProxy_async_callback,
                                 slot_copy);
}

void
SocketClient::connect_async(const Glib::RefPtr<SocketConnectable>& connectable,
                            const SlotAsyncReady& slot)
{
  // Create a copy of the slot.
  // A pointer to it will be passed through the callback's data parameter
  // and deleted in the callback.
  auto slot_copy = new SlotAsyncReady(slot);

  g_socket_client_connect_async (gobj(),
                                 connectable->gobj (),
                                 0,
                                 &SignalProxy_async_callback,
                                 slot_copy);
}

void
SocketClient::connect_to_host_async(const Glib::ustring& host_and_port,
                                    guint16 default_port,
                                    const Glib::RefPtr<Cancellable>& cancellable,
                                    const SlotAsyncReady& slot)
{
  // Create a copy of the slot.
  // A pointer to it will be passed through the callback's data parameter
  // and deleted in the callback.
  auto slot_copy = new SlotAsyncReady(slot);

  g_socket_client_connect_to_host_async (gobj(),
                                         host_and_port.c_str (),
                                         default_port,
                                         Glib::unwrap(cancellable),
                                         &SignalProxy_async_callback,
                                         slot_copy);
}

void
SocketClient::connect_to_host_async(const Glib::ustring& host_and_port,
                                    guint16 default_port,
                                    const SlotAsyncReady& slot)
{
  // Create a copy of the slot.
  // A pointer to it will be passed through the callback's data parameter
  // and deleted in the callback.
  auto slot_copy = new SlotAsyncReady(slot);

  g_socket_client_connect_to_host_async (gobj(),
                                         host_and_port.c_str (),
                                         default_port,
                                         0,
                                         &SignalProxy_async_callback,
                                         slot_copy);
}

void
SocketClient::connect_to_service_async(const Glib::ustring& domain,
                                       const Glib::ustring& service,
                                       const Glib::RefPtr<Cancellable>& cancellable,
                                       const SlotAsyncReady& slot)
{
  // Create a copy of the slot.
  // A pointer to it will be passed through the callback's data parameter
  // and deleted in the callback.
  auto slot_copy = new SlotAsyncReady(slot);

  g_socket_client_connect_to_service_async (gobj(),
                                            domain.c_str (),
                                            service.c_str (),
                                            Glib::unwrap(cancellable),
                                            &SignalProxy_async_callback,
                                            slot_copy);
}

void
SocketClient::connect_to_service_async(const Glib::ustring& domain,
                                       const Glib::ustring& service,
                                       const SlotAsyncReady& slot)
{
  // Create a copy of the slot.
  // A pointer to it will be passed through the callback's data parameter
  // and deleted in the callback.
  auto slot_copy = new SlotAsyncReady(slot);

  g_socket_client_connect_to_service_async (gobj(),
                                            domain.c_str (),
                                            service.c_str (),
                                            0,
                                            &SignalProxy_async_callback,
                                            slot_copy);
}

void
SocketClient::connect_to_uri_async(const Glib::ustring& uri, guint16 default_port,
                                       const Glib::RefPtr<Cancellable>& cancellable,
                                       const SlotAsyncReady& slot)
{
  // Create a copy of the slot.
  // A pointer to it will be passed through the callback's data parameter
  // and deleted in the callback.
  auto slot_copy = new SlotAsyncReady(slot);

  g_socket_client_connect_to_uri_async (gobj(),
    uri.c_str(), default_port,
    Glib::unwrap(cancellable),
    &SignalProxy_async_callback,
    slot_copy);
}

void
SocketClient::connect_to_uri_async(const Glib::ustring& uri, guint16 default_port,
                                       const SlotAsyncReady& slot)
{
  // Create a copy of the slot.
  // A pointer to it will be passed through the callback's data parameter
  // and deleted in the callback.
  auto slot_copy = new SlotAsyncReady(slot);

  g_socket_client_connect_to_uri_async (gobj(),
    uri.c_str(), default_port,
    0,
    &SignalProxy_async_callback,
    slot_copy);
}


} // namespace Gio
