// -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 2 -*-

/* Copyright (C) 2010 Jonathon Jongsma
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

#include <glibmm/object.h>
#include <giomm/asyncresult.h>
#include <giomm/cancellable.h>
#include <giomm/socketconnectable.h>
#include <giomm/enums.h>
#include <giomm/socket.h>
#include <giomm/socketconnection.h>

_DEFS(giomm,gio)
_PINCLUDE(glibmm/private/object_p.h)

namespace Gio
{

/** Helper for connecting to a network service.
 *
 * @see SocketConnection, SocketListener
 *
 * SocketClient is a high-level utility class for connecting to a
 * network host using a connection oriented socket type.
 *
 * You create a SocketClient object, set any options you want, then
 * call a sync or async connect operation, which returns a SocketConnection
 * subclass on success.
 *
 * The type of the SocketConnection object returned depends on the type of
 * the underlying socket that is in use. For instance, for a TCP/IP connection
 * it will be a TcpConnection.
 *
 * @newin{2,24}
 * @ingroup NetworkIO
 */
class SocketClient : public Glib::Object
{
  _CLASS_GOBJECT(SocketClient, GSocketClient, G_SOCKET_CLIENT, Glib::Object, GObject)

protected:
  _CTOR_DEFAULT

public:
  _WRAP_CREATE()
  _WRAP_METHOD(SocketFamily get_family() const, g_socket_client_get_family)
  _WRAP_METHOD(void set_family(SocketFamily family), g_socket_client_set_family)
  _WRAP_METHOD(SocketType get_socket_type() const, g_socket_client_get_socket_type)
  _WRAP_METHOD(void set_socket_type(SocketType type), g_socket_client_set_socket_type)
  _WRAP_METHOD(SocketProtocol get_protocol() const, g_socket_client_get_protocol)
  _WRAP_METHOD(void set_protocol(SocketProtocol protocol), g_socket_client_set_protocol)
  _WRAP_METHOD(Glib::RefPtr<SocketAddress> get_local_address(), g_socket_client_get_local_address)
  _WRAP_METHOD(Glib::RefPtr<const SocketAddress> get_local_address() const, g_socket_client_get_local_address, constversion)
  _WRAP_METHOD(void set_local_address(const Glib::RefPtr<SocketAddress>& address), g_socket_client_set_local_address)

  _WRAP_METHOD(Glib::RefPtr<SocketConnection> connect(const Glib::RefPtr<SocketConnectable>& connectable, const Glib::RefPtr<Cancellable>& cancellable{?}), g_socket_client_connect, errthrow)

  _WRAP_METHOD(Glib::RefPtr<SocketConnection> connect_to_host(const Glib::ustring& host_and_port, guint16 default_port, const Glib::RefPtr<Cancellable>& cancellable{?}), g_socket_client_connect_to_host, errthrow)

  _WRAP_METHOD(Glib::RefPtr<SocketConnection> connect_to_service(const Glib::ustring& domain, const Glib::ustring& service, const Glib::RefPtr<Cancellable>& cancellable{?}), g_socket_client_connect_to_service, errthrow)

  _WRAP_METHOD(Glib::RefPtr<SocketConnection> connect_to_uri(const Glib::ustring& uri, guint16 default_port, const Glib::RefPtr<Cancellable>& cancellable{?}), g_socket_client_connect_to_uri, errthrow)

  _WRAP_METHOD_DOCS_ONLY(g_socket_client_connect_async)
  void connect_async(const Glib::RefPtr<SocketConnectable>& connectable, const Glib::RefPtr<Cancellable>& cancellable, const SlotAsyncReady& slot);

  /** This is the asynchronous version of connect().
   * When the operation is finished @a slot will be called. You can then call finish() to get the result of the operation.
   *
   * @param connectable A SocketConnectable specifying the remote address.
   * @param slot A callback slot to call after the operation completes.
   */
  void connect_async(const Glib::RefPtr<SocketConnectable>& connectable, const SlotAsyncReady& slot);
 _IGNORE(g_socket_client_connect_async)

  _WRAP_METHOD(Glib::RefPtr<SocketConnection> connect_finish(const Glib::RefPtr<AsyncResult>& result), g_socket_client_connect_finish, errthrow)


  _WRAP_METHOD_DOCS_ONLY(g_socket_client_connect_to_host_async)
  void connect_to_host_async(const Glib::ustring& host_and_port, guint16 default_port, const Glib::RefPtr<Cancellable>& cancellable, const SlotAsyncReady& slot);

  /** This is the asynchronous version of connect_to_host().
   * When the operation is finished @a slot will be called. You can then call connect_to_host_finish() to get the result of the operation.
   *
   * @param host_and_port The name and optionally the port of the host to connect to.
   * @param default_port The default port to connect to.
   * @param slot A callback slot to call after the opration completes.
   */
  void connect_to_host_async(const Glib::ustring& host_and_port, guint16 default_port, const SlotAsyncReady& slot);
  _IGNORE(g_socket_client_connect_to_host_async)

  _WRAP_METHOD(Glib::RefPtr<SocketConnection> connect_to_host_finish(const Glib::RefPtr<AsyncResult>& result), g_socket_client_connect_to_host_finish, errthrow)


  _WRAP_METHOD_DOCS_ONLY(g_socket_client_connect_to_service_async)
  void connect_to_service_async(const Glib::ustring& domain, const Glib::ustring& service, const Glib::RefPtr<Cancellable>& cancellable, const SlotAsyncReady& slot);

  /** This is the asynchronous version of connect_to_service().
   *
   * @param domain A domain name.
   * @param service The name of the service to connect to
   * @param slot A callback slot to call after the opration completes.
   */
  void connect_to_service_async(const Glib::ustring& domain, const Glib::ustring& service, const SlotAsyncReady& slot);
  _IGNORE(g_socket_client_connect_to_service_async)

  _WRAP_METHOD(Glib::RefPtr<SocketConnection> connect_to_service_finish(const Glib::RefPtr<AsyncResult>& result), g_socket_client_connect_to_service_finish, errthrow)


  _WRAP_METHOD_DOCS_ONLY(g_socket_client_connect_to_uri_async)
  void connect_to_uri_async(const Glib::ustring& uri, guint16 default_port, const Glib::RefPtr<Cancellable>& cancellable, const SlotAsyncReady& slot);

  /** This is the asynchronous version of connect_to_uri().
   *
   * @param uri A network URI.
   * @param default_port The default port to connect to.
   * @param slot A callback slot to call after the opration completes.
   */
  void connect_to_uri_async(const Glib::ustring& uri, guint16 default_port, const SlotAsyncReady& slot);
  _IGNORE(g_socket_client_connect_to_uri_async)

  _WRAP_METHOD(Glib::RefPtr<SocketConnection> connect_to_uri_finish(const Glib::RefPtr<AsyncResult>& result), g_socket_client_connect_to_uri_finish, errthrow)


  _WRAP_METHOD(bool get_enable_proxy() const, g_socket_client_get_enable_proxy)
  _WRAP_METHOD(void set_enable_proxy(bool enable), g_socket_client_set_enable_proxy)

  _WRAP_METHOD(guint get_timeout() const, g_socket_client_get_timeout)
  _WRAP_METHOD(void set_timeout(guint timeout), g_socket_client_set_timeout)

  _WRAP_METHOD(void add_application_proxy(const Glib::ustring& protocol), g_socket_client_add_application_proxy)


  _WRAP_PROPERTY("family", SocketFamily)
  _WRAP_PROPERTY("local-address", Glib::RefPtr<SocketAddress>)
  _WRAP_PROPERTY("protocol", SocketProtocol)
  _WRAP_PROPERTY("type", SocketType)
};

} // namespace Gio
