#include "forms.h"
/**** Forms and Objects ****/
typedef struct {
        FL_FORM *S;
        void *vdata;
        char *cdata;
        long  ldata;
} FD_S;

FD_S *S;

void
timeoutCB(int tid, void *stuff) {
  fl_show_alert("Standby", "This may abort", "with SEGV", 1);
}

void 
pressedCB(FL_OBJECT *obj, long data) {
  int tid = fl_add_timeout(300L, timeoutCB, NULL);
  fprintf(stderr,"tid=%d\n",tid);
}

FD_S *create_form_S(void)
{
  FL_OBJECT *obj;
  FD_S *fdui = (FD_S *) fl_calloc(1, sizeof(*fdui));
  int old_unit = fl_get_coordunit();

  fl_set_coordunit(FL_COORD_centiMM);
  fdui->S = fl_bgn_form(FL_NO_BOX, 10837, 8467);
  obj = fl_add_box(FL_UP_BOX,0,0,10837,8467,"");
  obj = fl_add_button(FL_NORMAL_BUTTON,1693,1693,7451,4403,"Press Me");
    fl_set_object_callback(obj,pressedCB,0);
  fl_end_form();

  fdui->S->fdui = fdui;
  fl_set_coordunit(old_unit);

  return fdui;
}

void
main(int argc, char **argv) {
  fl_initialize(&argc, argv, "S", 0, 0);

  S = create_form_S();

  fl_show_form(S->S, FL_PLACE_CENTER, FL_FULLBORDER, "Crash Test");

  while (1) fl_do_forms();
}


