Compute the morphological skeleton of a region.
morph_skeleton computes the skeleton of the input regions (Region) using morphological transformations. The computation yields a disconnected skeleton (gaps in the diagonals) having a width of one or two pixels. The calculation uses the Golay element 'h', i.e., an 8-neighborhood. This is equivalent to the maximum-norm.
|
Region (input_object) |
region(-array) -> object |
| Regions to be processed. | |
|
RegionSkeleton (output_object) |
region(-array) -> object |
| Resulting morphological skeleton. | |
morph_skeleton returns TRUE if all parameters are correct. The behavior in case of empty or no input region can be set via:
a) no region: set_system(::'no_object_result',<RegionResult>:) b) empty region: set_system(::'empty_region_result',<RegionResult>:)Otherwise, an exception is raised.
threshold__, regiongrowing__, connection, union1, watersheds, class_ndim1__
skeleton, reduce_domain, select_shape, area_center, connection