README

POVRay is the Persistence of Vision Ray tracer.  It is
simply a ray tracer as the name implies.  The code works
on many different platforms, now Be is one of those platforms.
This implementation of the program utilizes a GUI interface
to progressively display the rendering.  More GUI
will be added as time goes on, but this initial release gets
the job done.  If you want to learn more about POV, take a 
look at: http://www.povray.org

This directory contains the Be Specific customized
release of the POVRay package.  This compiled version
will run on version 1.1d7 of the BeOS on a BeBox.  We don't know
whether it will run on future versions of the OS or not.
This package does not contain enough documentation for 
those who know nothing about POV already.  If that is you,
then you should get the povdoc.tgz file as well, which contains
documentation on what the heck this is and how to use it.

Included in this package are two files and a directory of interest.

include - default textures and the like
BePOV	- The actual rendering program
pov		- A script that you can use to startup the ray tracer.

HOW TO USE

1) Place the pov file in your /boot/bin directory for easy access
2) Put the BePOV folder in your /boot/BeApps directory
You will have to create this directory

This version should be activated from the command line.

Example:
Assuming you are in a directory that contains a scene file named:
scene.pov.  Do the following:

	pov scene
	
This will bring up the viewing window on your screen and begin showing
you the rendering while its happening.

The default screen size is 320 X 200.  You can change this by passing
parameters on the command line.

	pov scene +W640 +H480
	

KNOWN BUGS

No known bugs, other than what exists in POVRay itself.


Author:  Although the POV project is created and maintained by the
POV-Team, this particular port was created by:
William Adams (adams@bespecific.com)
http://www.bespecific.com
