//varying vec2 texCoord;
varying vec3 vertex_color;
void main (void)
{
    //TexCoord     = gl_MultiTexCoord0;
    //texCoord     = gl_MultiTexCoord0;
    //gl_Position  = ftransform();
    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
    vertex_color = gl_Normal.xyz;
}