<?xml version="1.0"?>
<!DOCTYPE game SYSTEM "game.dtd">
<game>
  <info name="Total World War: December 1941" version="2.7.7.2"/>
  <loader javaClass="games.strategy.triplea.TripleA"/>
  <triplea minimumVersion="1.8"/>
  <diceSides value="12"/>
  <map>
    <!-- Territory Definitions -->
    <territory name="1 Sea Zone" water="true"/>
    <territory name="10 Sea Zone" water="true"/>
    <territory name="100 Sea Zone" water="true"/>
    <territory name="101 Sea Zone" water="true"/>
    <territory name="102 Sea Zone" water="true"/>
    <territory name="103 Sea Zone" water="true"/>
    <territory name="104 Sea Zone" water="true"/>
    <territory name="105 Sea Zone" water="true"/>
    <territory name="106 Sea Zone" water="true"/>
    <territory name="107 Sea Zone" water="true"/>
    <territory name="108 Sea Zone" water="true"/>
    <territory name="109 Sea Zone" water="true"/>
    <territory name="11 Sea Zone" water="true"/>
    <territory name="110 Sea Zone" water="true"/>
    <territory name="111 Sea Zone" water="true"/>
    <territory name="112 Sea Zone" water="true"/>
    <territory name="113 Sea Zone" water="true"/>
    <territory name="114 Sea Zone" water="true"/>
    <territory name="115 Sea Zone" water="true"/>
    <territory name="116 Sea Zone" water="true"/>
    <territory name="117 Sea Zone" water="true"/>
    <territory name="118 Sea Zone" water="true"/>
    <territory name="119 Sea Zone" water="true"/>
    <territory name="12 Sea Zone" water="true"/>
    <territory name="120 Sea Zone" water="true"/>
    <territory name="121 Sea Zone" water="true"/>
    <territory name="122 Sea Zone" water="true"/>
    <territory name="123 Sea Zone" water="true"/>
    <territory name="124 Sea Zone" water="true"/>
    <territory name="125 Sea Zone" water="true"/>
    <territory name="126 Sea Zone" water="true"/>
    <territory name="127 Sea Zone" water="true"/>
    <territory name="128 Sea Zone" water="true"/>
    <territory name="129 Sea Zone" water="true"/>
    <territory name="13 Sea Zone" water="true"/>
    <territory name="130 Sea Zone" water="true"/>
    <territory name="131 Sea Zone" water="true"/>
    <territory name="132 Sea Zone" water="true"/>
    <territory name="133 Sea Zone" water="true"/>
    <territory name="134 Sea Zone" water="true"/>
    <territory name="135 Sea Zone" water="true"/>
    <territory name="136 Sea Zone" water="true"/>
    <territory name="137 Sea Zone" water="true"/>
    <territory name="138 Sea Zone" water="true"/>
    <territory name="139 Sea Zone" water="true"/>
    <territory name="14 Sea Zone" water="true"/>
    <territory name="140 Sea Zone" water="true"/>
    <territory name="141 Sea Zone" water="true"/>
    <territory name="142 Sea Zone" water="true"/>
    <territory name="143 Sea Zone" water="true"/>
    <territory name="144 Sea Zone" water="true"/>
    <territory name="145 Sea Zone" water="true"/>
    <territory name="146 Sea Zone" water="true"/>
    <territory name="147 Sea Zone" water="true"/>
    <territory name="148 Sea Zone" water="true"/>
    <territory name="149 Sea Zone" water="true"/>
    <territory name="15 Sea Zone" water="true"/>
    <territory name="150 Sea Zone" water="true"/>
    <territory name="151 Sea Zone" water="true"/>
    <territory name="152 Sea Zone" water="true"/>
    <territory name="153 Sea Zone" water="true"/>
    <territory name="154 Sea Zone" water="true"/>
    <territory name="155 Sea Zone" water="true"/>
    <territory name="156 Sea Zone" water="true"/>
    <territory name="157 Sea Zone" water="true"/>
    <territory name="158 Sea Zone" water="true"/>
    <territory name="159 Sea Zone" water="true"/>
    <territory name="16 Sea Zone" water="true"/>
    <territory name="160 Sea Zone" water="true"/>
    <territory name="161 Sea Zone" water="true"/>
    <territory name="162 Sea Zone" water="true"/>
    <territory name="163 Sea Zone" water="true"/>
    <territory name="17 Sea Zone" water="true"/>
    <territory name="19 Sea Zone" water="true"/>
    <territory name="2 Sea Zone" water="true"/>
    <territory name="20 Sea Zone" water="true"/>
    <territory name="21 Sea Zone" water="true"/>
    <territory name="22 Sea Zone" water="true"/>
    <territory name="23 Sea Zone" water="true"/>
    <territory name="24 Sea Zone" water="true"/>
    <territory name="25 Sea Zone" water="true"/>
    <territory name="26 Sea Zone" water="true"/>
    <territory name="27 Sea Zone" water="true"/>
    <territory name="28 Sea Zone" water="true"/>
    <territory name="29 Sea Zone" water="true"/>
    <territory name="3 Sea Zone" water="true"/>
    <territory name="30 Sea Zone" water="true"/>
    <territory name="31 Sea Zone" water="true"/>
    <territory name="32 Sea Zone" water="true"/>
    <territory name="33 Sea Zone" water="true"/>
    <territory name="34 Sea Zone" water="true"/>
    <territory name="35 Sea Zone" water="true"/>
    <territory name="36 Sea Zone" water="true"/>
    <territory name="37 Sea Zone" water="true"/>
    <territory name="38 Sea Zone" water="true"/>
    <territory name="39 Sea Zone" water="true"/>
    <territory name="4 Sea Zone" water="true"/>
    <territory name="40 Sea Zone" water="true"/>
    <territory name="41 Sea Zone" water="true"/>
    <territory name="42 Sea Zone" water="true"/>
    <territory name="43 Sea Zone" water="true"/>
    <territory name="44 Sea Zone" water="true"/>
    <territory name="45 Sea Zone" water="true"/>
    <territory name="47 Sea Zone" water="true"/>
    <territory name="46 Sea Zone" water="true"/>
    <territory name="48 Sea Zone" water="true"/>
    <territory name="49 Sea Zone" water="true"/>
    <territory name="5 Sea Zone" water="true"/>
    <territory name="50 Sea Zone" water="true"/>
    <territory name="51 Sea Zone" water="true"/>
    <territory name="52 Sea Zone" water="true"/>
    <territory name="53 Sea Zone" water="true"/>
    <territory name="54 Sea Zone" water="true"/>
    <territory name="55 Sea Zone" water="true"/>
    <territory name="56 Sea Zone" water="true"/>
    <territory name="57 Sea Zone" water="true"/>
    <territory name="58 Sea Zone" water="true"/>
    <territory name="59 Sea Zone" water="true"/>
    <territory name="6 Sea Zone" water="true"/>
    <territory name="60 Sea Zone" water="true"/>
    <territory name="61 Sea Zone" water="true"/>
    <territory name="62 Sea Zone" water="true"/>
    <territory name="63 Sea Zone" water="true"/>
    <territory name="64 Sea Zone" water="true"/>
    <territory name="65 Sea Zone" water="true"/>
    <territory name="66 Sea Zone" water="true"/>
    <territory name="67 Sea Zone" water="true"/>
    <territory name="68 Sea Zone" water="true"/>
    <territory name="69 Sea Zone" water="true"/>
    <territory name="7 Sea Zone" water="true"/>
    <territory name="70 Sea Zone" water="true"/>
    <territory name="71 Sea Zone" water="true"/>
    <territory name="72 Sea Zone" water="true"/>
    <territory name="73 Sea Zone" water="true"/>
    <territory name="74 Sea Zone" water="true"/>
    <territory name="75 Sea Zone" water="true"/>
    <territory name="76 Sea Zone" water="true"/>
    <territory name="77 Sea Zone" water="true"/>
    <territory name="78 Sea Zone" water="true"/>
    <territory name="79 Sea Zone" water="true"/>
    <territory name="8 Sea Zone" water="true"/>
    <territory name="80 Sea Zone" water="true"/>
    <territory name="81 Sea Zone" water="true"/>
    <territory name="82 Sea Zone" water="true"/>
    <territory name="83 Sea Zone" water="true"/>
    <territory name="84 Sea Zone" water="true"/>
    <territory name="85 Sea Zone" water="true"/>
    <territory name="86 Sea Zone" water="true"/>
    <territory name="87 Sea Zone" water="true"/>
    <territory name="88 Sea Zone" water="true"/>
    <territory name="89 Sea Zone" water="true"/>
    <territory name="9 Sea Zone" water="true"/>
    <territory name="90 Sea Zone" water="true"/>
    <territory name="91 Sea Zone" water="true"/>
    <territory name="92 Sea Zone" water="true"/>
    <territory name="93 Sea Zone" water="true"/>
    <territory name="94 Sea Zone" water="true"/>
    <territory name="95 Sea Zone" water="true"/>
    <territory name="96 Sea Zone" water="true"/>
    <territory name="97 Sea Zone" water="true"/>
    <territory name="98 Sea Zone" water="true"/>
    <territory name="99 Sea Zone" water="true"/>
    <territory name="Optionsland"/>
    <territory name="Abyssinia"/>
    <territory name="Aden"/>
    <territory name="Afghanistan"/>
    <territory name="Al Kufrah"/>
    <territory name="Alaska"/>
    <territory name="Alberta"/>
    <territory name="Aleutian Islands"/>
    <territory name="Algeria"/>
    <territory name="Altay"/>
    <territory name="Anglo Egyptian Sudan"/>
    <territory name="Angola"/>
    <territory name="Anhwei"/>
    <territory name="Archangel"/>
    <territory name="Argentina Paraguay"/>
    <territory name="Argentina"/>
    <territory name="Astrakhan"/>
    <territory name="Austria"/>
    <territory name="Azores"/>
    <territory name="Baffin Island"/>
    <territory name="Baluchistan"/>
    <territory name="Bengal"/>
    <territory name="Belgian Congo"/>
    <territory name="Belorussia"/>
    <territory name="Berlin"/>
    <territory name="Bessarabia"/>
    <territory name="Bohemia Moravia"/>
    <territory name="Bolivia"/>
    <territory name="Bombay"/>
    <territory name="Bonin Island"/>
    <territory name="Borneo"/>
    <territory name="Ontario"/>
    <territory name="British Columbia"/>
    <territory name="British Somaliland"/>
    <territory name="Brunei"/>
    <territory name="Bulgaria"/>
    <territory name="Burma"/>
    <territory name="Cairo"/>
    <territory name="Calcutta"/>
    <territory name="Cameroon"/>
    <territory name="Cape Town"/>
    <territory name="Caroline Islands"/>
    <territory name="Carribean Islands"/>
    <territory name="Caspian Sea" water="true"/>
    <territory name="Caucasus"/>
    <territory name="Celebes"/>
    <territory name="Central Brazil"/>
    <territory name="Central Britain"/>
    <territory name="Central Egpyt"/>
    <territory name="Central Mongolia"/>
    <territory name="Central Norway"/>
    <territory name="Central US"/>
    <territory name="Ceylon"/>
    <territory name="Chahar"/>
    <territory name="Chicago"/>
    <territory name="Chile"/>
    <territory name="Chungking"/>
    <territory name="Columbia"/>
    <territory name="Congo"/>
    <territory name="Copenhagen"/>
    <territory name="Corsica"/>
    <territory name="Crete"/>
    <territory name="Crimea"/>
    <territory name="Cyprus"/>
    <territory name="Cyrenaica"/>
    <territory name="Denmark"/>
    <territory name="Detroit"/>
    <territory name="Dutch East Indies"/>
    <territory name="Dutch New Guinea"/>
    <territory name="Eastern Brazil"/>
    <territory name="Eastern Central US"/>
    <territory name="Eastern Evenki"/>
    <territory name="Eastern Finland"/>
    <territory name="Eastern France"/>
    <territory name="Eastern French Africa"/>
    <territory name="Eastern Germany"/>
    <territory name="Eastern Iran"/>
    <territory name="Eastern Karelia"/>
    <territory name="Eastern Madras"/>
    <territory name="Eastern Manchuria"/>
    <territory name="Eastern Mongolia"/>
    <territory name="Eastern Poland"/>
    <territory name="Eastern Siberia"/>
    <territory name="Eastern South Africa"/>
    <territory name="Eastern Szechwan"/>
    <territory name="Eastern Turkey"/>
    <territory name="Eastern Ukraine"/>
    <territory name="Washington"/>
    <territory name="Exiled Allies"/>
    <territory name="Far Eastern Republic"/>
    <territory name="Fiji"/>
    <territory name="Finland"/>
    <territory name="Florida Peninsula"/>
    <territory name="Fo Kien"/>
    <territory name="Formosa"/>
    <territory name="French Central Africa"/>
    <territory name="French Equatorial Africa"/>
    <territory name="French Guyana"/>
    <territory name="French Indochina"/>
    <territory name="French West Africa"/>
    <territory name="Gibraltar"/>
    <territory name="Gilbert Islands"/>
    <territory name="Gold Coast"/>
    <territory name="Great Lakes" water="true"/>
    <territory name="Greece"/>
    <territory name="Greenland"/>
    <territory name="Hainan"/>
    <territory name="Hawaiian Islands"/>
    <territory name="Himalaya"/>
    <territory name="Hokkaido"/>
    <territory name="Hong Kong"/>
    <territory name="Hunan"/>
    <territory name="Hungary Slovakia"/>
    <territory name="Hupeh"/>
    <territory name="Iceland"/>
    <territory name="Inner Mongolia"/>
    <territory name="Iraq"/>
    <territory name="Ireland"/>
    <territory name="Irkutsk"/>
    <territory name="Istanbul"/>
    <territory name="Italian Somaliland"/>
    <territory name="Iwo Jima"/>
    <territory name="Japan"/>
    <territory name="Java"/>
    <territory name="Johnston Island"/>
    <territory name="Kamchatka"/>
    <territory name="Kansk"/>
    <territory name="Kansu"/>
    <territory name="Kashi"/>
    <territory name="Kashmir"/>
    <territory name="Kazahk"/>
    <territory name="Kenya Uganda"/>
    <territory name="Khabarovskiy Kray"/>
    <territory name="Kharkov"/>
    <territory name="Kola Penninsula"/>
    <territory name="Korea"/>
    <territory name="Kwangsi"/>
    <territory name="Kwangtung"/>
    <territory name="Kweichow"/>
    <territory name="Kyushu Shikoku"/>
    <territory name="Labrador"/>
    <territory name="Lake Baikal" water="true"/>
    <territory name="Lativa Estonia"/>
    <territory name="Leningrad"/>
    <territory name="Liberia"/>
    <territory name="Line Islands"/>
    <territory name="Lithuania"/>
    <territory name="London"/>
    <territory name="Los Angeles"/>
    <territory name="Low Countries"/>
    <territory name="Luzon"/>
    <territory name="Madagascar"/>
    <territory name="Madrid"/>
    <territory name="Malay"/>
    <territory name="Malta"/>
    <territory name="Manchuria"/>
    <territory name="Manitoba"/>
    <territory name="Marianas Island"/>
    <territory name="Marshall Islands"/>
    <territory name="Eastern Mexico"/>
    <territory name="Midway"/>
    <territory name="Morrocco"/>
    <territory name="Moscow"/>
    <territory name="Mozambique"/>
    <territory name="Murmansk"/>
    <territory name="Nenetsia"/>
    <territory name="New Britain"/>
    <territory name="New Brunswick"/>
    <territory name="New Dehli"/>
    <territory name="New Guinea"/>
    <territory name="New Hebrides"/>
    <territory name="New South Wales"/>
    <territory name="New York"/>
    <territory name="New Zealand"/>
    <territory name="Newfoundland"/>
    <territory name="Nigeria"/>
    <territory name="Ningsia"/>
    <territory name="Norilsk"/>
    <territory name="Northeastern US"/>
    <territory name="North West Territories"/>
    <territory name="Northwestern US"/>
    <territory name="Northern Brazil"/>
    <territory name="Northern Central US"/>
    <territory name="Northern China"/>
    <territory name="Northern Finland"/>
    <territory name="Northern France"/>
    <territory name="Northern Germany"/>
    <territory name="Northern Iran"/>
    <territory name="Northern Island"/>
    <territory name="Northern Italy"/>
    <territory name="Northern Kazahk"/>
    <territory name="Northern Manchuria"/>
    <territory name="Northern Mexico"/>
    <territory name="Northern Norway"/>
    <territory name="Northern Saudi Arabia"/>
    <territory name="Northern Siberia"/>
    <territory name="Northern Spain"/>
    <territory name="Northern Sweden"/>
    <territory name="Northern Territory"/>
    <territory name="Northern Yugoslavia"/>
    <territory name="Northwestern Australia"/>
    <territory name="Norway"/>
    <territory name="Nova Scotia"/>
    <territory name="Novgorod"/>
    <territory name="Novosibirsk"/>
    <territory name="Okinawa"/>
    <territory name="Oman"/>
    <territory name="Omsk"/>
    <territory name="Orel Kursk"/>
    <territory name="Palau Island"/>
    <territory name="Panama"/>
    <territory name="Papua"/>
    <territory name="Paris"/>
    <territory name="Peking"/>
    <territory name="Peloponnese"/>
    <territory name="Peru Ecuador"/>
    <territory name="Phillippines Islands"/>
    <territory name="Phillippines"/>
    <territory name="Pinsk Marshes"/>
    <territory name="Poland"/>
    <territory name="Portugal"/>
    <territory name="Pskov"/>
    <territory name="Quebec"/>
    <territory name="Queensland"/>
    <territory name="Rangoon"/>
    <territory name="Rhodesia"/>
    <territory name="Rio de Janeiro"/>
    <territory name="Rocky Mountains"/>
    <territory name="Romania"/>
    <territory name="Rome"/>
    <territory name="Sahara"/>
    <territory name="Saigon"/>
    <territory name="Sakhalin"/>
    <territory name="San Francisco"/>
    <territory name="Sardinia"/>
    <territory name="Saskatchewan"/>
    <territory name="Scotland"/>
    <territory name="Shanghai"/>
    <territory name="Shansi"/>
    <territory name="Shantung"/>
    <territory name="Shensi"/>
    <territory name="Siberia"/>
    <territory name="Sicily"/>
    <territory name="Sinai"/>
    <territory name="Singkiang"/>
    <territory name="Smolensk"/>
    <territory name="Solomon Islands"/>
    <territory name="Southeastern US"/>
    <territory name="South Island"/>
    <territory name="Southwestern US"/>
    <territory name="Southern Algeria"/>
    <territory name="Southern Anglo Egyptian Sudan"/>
    <territory name="Southern Australia"/>
    <territory name="Southern Brazil"/>
    <territory name="Southern Britain"/>
    <territory name="Southern Caucasus"/>
    <territory name="Southern Central US"/>
    <territory name="Southern Germany"/>
    <territory name="Southern Iran"/>
    <territory name="Southern Italy"/>
    <territory name="Southern Saudi Arabia"/>
    <territory name="Southern Spain"/>
    <territory name="Southern Sweden"/>
    <territory name="Southern Thailand"/>
    <territory name="Southern Ukraine"/>
    <territory name="Southern US"/>
    <territory name="Southern Yugoslavia"/>
    <territory name="Southwestern Algeria"/>
    <territory name="Southwestern Australia"/>
    <territory name="Soviet Far East"/>
    <territory name="Stalingrad"/>
    <territory name="Suiyuan"/>
    <territory name="Sumatra"/>
    <territory name="Surinam Guyana"/>
    <territory name="Sverdlovsk"/>
    <territory name="Sweden"/>
    <territory name="Switzerland"/>
    <territory name="Syria"/>
    <territory name="Tanganyika"/>
    <territory name="Tangier"/>
    <territory name="Tasmania"/>
    <territory name="Thailand"/>
    <territory name="Tibet"/>
    <territory name="Tobruk"/>
    <territory name="Tokyo"/>
    <territory name="Trans Jordan"/>
    <territory name="Tripolitania"/>
    <territory name="Tsinghai"/>
    <territory name="Tula"/>
    <territory name="Tunisia"/>
    <territory name="Turkey"/>
    <territory name="Ural"/>
    <territory name="Urals"/>
    <territory name="Uzbek"/>
    <territory name="Venezuela"/>
    <territory name="Vichy France"/>
    <territory name="Vladivostok"/>
    <territory name="Volgarod"/>
    <territory name="Vologda"/>
    <territory name="Voronezh"/>
    <territory name="Wake Island"/>
    <territory name="Eastern US"/>
    <territory name="West Africa"/>
    <territory name="Western Bengal"/>
    <territory name="Western Anglo Egyptian Sudan"/>
    <territory name="Western Central US"/>
    <territory name="Western Egypt"/>
    <territory name="Western Evenki"/>
    <territory name="Western France"/>
    <territory name="Western Germany"/>
    <territory name="Western Karelia"/>
    <territory name="Western Kazahk"/>
    <territory name="Western Madras"/>
    <territory name="Western Mongolia"/>
    <territory name="Western Sahara"/>
    <territory name="Western South Africa"/>
    <territory name="Western Szechwan"/>
    <territory name="Western Turkey"/>
    <territory name="Western Ukraine"/>
    <territory name="Western US"/>
    <territory name="Yakut"/>
    <territory name="Yukon"/>
    <territory name="Yunnan"/>
    <!-- Territory Connections -->
    <connection t1="1 Sea Zone" t2="North West Territories"/>
    <connection t1="10 Sea Zone" t2="7 Sea Zone"/>
    <connection t1="100 Sea Zone" t2="98 Sea Zone"/>
    <connection t1="100 Sea Zone" t2="99 Sea Zone"/>
    <connection t1="100 Sea Zone" t2="Far Eastern Republic"/>
    <connection t1="100 Sea Zone" t2="Khabarovskiy Kray"/>
    <connection t1="100 Sea Zone" t2="Sakhalin"/>
    <connection t1="101 Sea Zone" t2="103 Sea Zone"/>
    <connection t1="102 Sea Zone" t2="100 Sea Zone"/>
    <connection t1="102 Sea Zone" t2="101 Sea Zone"/>
    <connection t1="102 Sea Zone" t2="103 Sea Zone"/>
    <connection t1="102 Sea Zone" t2="105 Sea Zone"/>
    <connection t1="102 Sea Zone" t2="108 Sea Zone"/>
    <connection t1="102 Sea Zone" t2="Kamchatka"/>
    <connection t1="103 Sea Zone" t2="Aleutian Islands"/>
    <connection t1="104 Sea Zone" t2="103 Sea Zone"/>
    <connection t1="104 Sea Zone" t2="105 Sea Zone"/>
    <connection t1="104 Sea Zone" t2="106 Sea Zone"/>
    <connection t1="104 Sea Zone" t2="16 Sea Zone"/>
    <connection t1="104 Sea Zone" t2="Alaska"/>
    <connection t1="104 Sea Zone" t2="British Columbia"/>
    <connection t1="105 Sea Zone" t2="103 Sea Zone"/>
    <connection t1="105 Sea Zone" t2="108 Sea Zone"/>
    <connection t1="106 Sea Zone" t2="111 Sea Zone"/>
    <connection t1="106 Sea Zone" t2="112 Sea Zone"/>
    <connection t1="107 Sea Zone" t2="100 Sea Zone"/>
    <connection t1="107 Sea Zone" t2="102 Sea Zone"/>
    <connection t1="107 Sea Zone" t2="108 Sea Zone"/>
    <connection t1="107 Sea Zone" t2="118 Sea Zone"/>
    <connection t1="107 Sea Zone" t2="119 Sea Zone"/>
    <connection t1="108 Sea Zone" t2="110 Sea Zone"/>
    <connection t1="109 Sea Zone" t2="105 Sea Zone"/>
    <connection t1="109 Sea Zone" t2="108 Sea Zone"/>
    <connection t1="109 Sea Zone" t2="110 Sea Zone"/>
    <connection t1="109 Sea Zone" t2="111 Sea Zone"/>
    <connection t1="109 Sea Zone" t2="115 Sea Zone"/>
    <connection t1="109 Sea Zone" t2="117 Sea Zone"/>
    <connection t1="109 Sea Zone" t2="16 Sea Zone"/>
    <connection t1="109 Sea Zone" t2="Midway"/>
    <connection t1="11 Sea Zone" t2="37 Sea Zone"/>
    <connection t1="11 Sea Zone" t2="5 Sea Zone"/>
    <connection t1="11 Sea Zone" t2="58 Sea Zone"/>
    <connection t1="11 Sea Zone" t2="60 Sea Zone"/>
    <connection t1="11 Sea Zone" t2="63 Sea Zone"/>
    <connection t1="112 Sea Zone" t2="111 Sea Zone"/>
    <connection t1="112 Sea Zone" t2="Western US"/>
    <connection t1="113 Sea Zone" t2="114 Sea Zone"/>
    <connection t1="113 Sea Zone" t2="133 Sea Zone"/>
    <connection t1="113 Sea Zone" t2="156 Sea Zone"/>
    <connection t1="114 Sea Zone" t2="111 Sea Zone"/>
    <connection t1="114 Sea Zone" t2="115 Sea Zone"/>
    <connection t1="114 Sea Zone" t2="116 Sea Zone"/>
    <connection t1="114 Sea Zone" t2="133 Sea Zone"/>
    <connection t1="115 Sea Zone" t2="111 Sea Zone"/>
    <connection t1="115 Sea Zone" t2="116 Sea Zone"/>
    <connection t1="115 Sea Zone" t2="117 Sea Zone"/>
    <connection t1="115 Sea Zone" t2="Hawaiian Islands"/>
    <connection t1="116 Sea Zone" t2="125 Sea Zone"/>
    <connection t1="116 Sea Zone" t2="132 Sea Zone"/>
    <connection t1="116 Sea Zone" t2="Johnston Island"/>
    <connection t1="117 Sea Zone" t2="110 Sea Zone"/>
    <connection t1="118 Sea Zone" t2="108 Sea Zone"/>
    <connection t1="118 Sea Zone" t2="110 Sea Zone"/>
    <connection t1="118 Sea Zone" t2="117 Sea Zone"/>
    <connection t1="119 Sea Zone" t2="118 Sea Zone"/>
    <connection t1="119 Sea Zone" t2="121 Sea Zone"/>
    <connection t1="119 Sea Zone" t2="Bonin Island"/>
    <connection t1="12 Sea Zone" t2="10 Sea Zone"/>
    <connection t1="12 Sea Zone" t2="25 Sea Zone"/>
    <connection t1="120 Sea Zone" t2="117 Sea Zone"/>
    <connection t1="120 Sea Zone" t2="118 Sea Zone"/>
    <connection t1="120 Sea Zone" t2="119 Sea Zone"/>
    <connection t1="120 Sea Zone" t2="121 Sea Zone"/>
    <connection t1="120 Sea Zone" t2="123 Sea Zone"/>
    <connection t1="120 Sea Zone" t2="124 Sea Zone"/>
    <connection t1="121 Sea Zone" t2="Iwo Jima"/>
    <connection t1="122 Sea Zone" t2="121 Sea Zone"/>
    <connection t1="122 Sea Zone" t2="127 Sea Zone"/>
    <connection t1="122 Sea Zone" t2="96 Sea Zone"/>
    <connection t1="122 Sea Zone" t2="98 Sea Zone"/>
    <connection t1="122 Sea Zone" t2="Okinawa"/>
    <connection t1="123 Sea Zone" t2="121 Sea Zone"/>
    <connection t1="123 Sea Zone" t2="122 Sea Zone"/>
    <connection t1="123 Sea Zone" t2="127 Sea Zone"/>
    <connection t1="123 Sea Zone" t2="Marianas Island"/>
    <connection t1="124 Sea Zone" t2="115 Sea Zone"/>
    <connection t1="124 Sea Zone" t2="116 Sea Zone"/>
    <connection t1="124 Sea Zone" t2="117 Sea Zone"/>
    <connection t1="124 Sea Zone" t2="123 Sea Zone"/>
    <connection t1="124 Sea Zone" t2="125 Sea Zone"/>
    <connection t1="126 Sea Zone" t2="123 Sea Zone"/>
    <connection t1="126 Sea Zone" t2="124 Sea Zone"/>
    <connection t1="126 Sea Zone" t2="125 Sea Zone"/>
    <connection t1="126 Sea Zone" t2="130 Sea Zone"/>
    <connection t1="127 Sea Zone" t2="126 Sea Zone"/>
    <connection t1="128 Sea Zone" t2="127 Sea Zone"/>
    <connection t1="128 Sea Zone" t2="93 Sea Zone"/>
    <connection t1="128 Sea Zone" t2="95 Sea Zone"/>
    <connection t1="128 Sea Zone" t2="96 Sea Zone"/>
    <connection t1="128 Sea Zone" t2="Brunei"/>
    <connection t1="128 Sea Zone" t2="Luzon"/>
    <connection t1="128 Sea Zone" t2="Phillippines"/>
    <connection t1="129 Sea Zone" t2="127 Sea Zone"/>
    <connection t1="129 Sea Zone" t2="128 Sea Zone"/>
    <connection t1="129 Sea Zone" t2="130 Sea Zone"/>
    <connection t1="129 Sea Zone" t2="146 Sea Zone"/>
    <connection t1="129 Sea Zone" t2="147 Sea Zone"/>
    <connection t1="129 Sea Zone" t2="93 Sea Zone"/>
    <connection t1="129 Sea Zone" t2="Phillippines"/>
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    <connection t1="13 Sea Zone" t2="Murmansk"/>
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    <connection t1="130 Sea Zone" t2="Palau Island"/>
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    <connection t1="134 Sea Zone" t2="140 Sea Zone"/>
    <connection t1="134 Sea Zone" t2="143 Sea Zone"/>
    <connection t1="134 Sea Zone" t2="Line Islands"/>
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    <connection t1="135 Sea Zone" t2="137 Sea Zone"/>
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    <connection t1="137 Sea Zone" t2="Panama"/>
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    <connection t1="14 Sea Zone" t2="13 Sea Zone"/>
    <connection t1="14 Sea Zone" t2="15 Sea Zone"/>
    <connection t1="14 Sea Zone" t2="Eastern Karelia"/>
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    <connection t1="144 Sea Zone" t2="Dutch New Guinea"/>
    <connection t1="144 Sea Zone" t2="New Britain"/>
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    <connection t1="148 Sea Zone" t2="93 Sea Zone"/>
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    <connection t1="15 Sea Zone" t2="Norilsk"/>
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    <connection t1="153 Sea Zone" t2="Fiji"/>
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    <connection t1="159 Sea Zone" t2="160 Sea Zone"/>
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    <connection t1="19 Sea Zone" t2="Nova Scotia"/>
    <connection t1="19 Sea Zone" t2="Quebec"/>
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    <connection t1="2 Sea Zone" t2="3 Sea Zone"/>
    <connection t1="2 Sea Zone" t2="4 Sea Zone"/>
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    <connection t1="26 Sea Zone" t2="25 Sea Zone"/>
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    <connection t1="26 Sea Zone" t2="Denmark"/>
    <connection t1="26 Sea Zone" t2="Norway"/>
    <connection t1="26 Sea Zone" t2="Southern Sweden"/>
    <connection t1="27 Sea Zone" t2="Lithuania"/>
    <connection t1="27 Sea Zone" t2="Southern Sweden"/>
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    <connection t1="28 Sea Zone" t2="Northern Sweden"/>
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    <connection t1="28 Sea Zone" t2="Sweden"/>
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    <connection t1="29 Sea Zone" t2="Finland"/>
    <connection t1="29 Sea Zone" t2="Lativa Estonia"/>
    <connection t1="29 Sea Zone" t2="Leningrad"/>
    <connection t1="29 Sea Zone" t2="Lithuania"/>
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    <connection t1="3 Sea Zone" t2="8 Sea Zone"/>
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    <connection t1="3 Sea Zone" t2="Iceland"/>
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    <connection t1="30 Sea Zone" t2="36 Sea Zone"/>
    <connection t1="30 Sea Zone" t2="38 Sea Zone"/>
    <connection t1="30 Sea Zone" t2="Washington"/>
    <connection t1="30 Sea Zone" t2="New Brunswick"/>
    <connection t1="30 Sea Zone" t2="New York"/>
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    <connection t1="34 Sea Zone" t2="Northern Spain"/>
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    <connection t1="35 Sea Zone" t2="Eastern Mexico"/>
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    <connection t1="45 Sea Zone" t2="Tunisia"/>
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    <connection t1="49 Sea Zone" t2="Northern Yugoslavia"/>
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    <connection t1="53 Sea Zone" t2="54 Sea Zone"/>
    <connection t1="53 Sea Zone" t2="72 Sea Zone"/>
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    <connection t1="53 Sea Zone" t2="Trans Jordan"/>
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    <connection t1="54 Sea Zone" t2="Cyprus"/>
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    <connection t1="55 Sea Zone" t2="Bessarabia"/>
    <connection t1="55 Sea Zone" t2="Istanbul"/>
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    <connection t1="57 Sea Zone" t2="Venezuela"/>
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    <connection t1="58 Sea Zone" t2="Venezuela"/>
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    <connection t1="61 Sea Zone" t2="60 Sea Zone"/>
    <connection t1="61 Sea Zone" t2="62 Sea Zone"/>
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    <connection t1="62 Sea Zone" t2="63 Sea Zone"/>
    <connection t1="62 Sea Zone" t2="64 Sea Zone"/>
    <connection t1="62 Sea Zone" t2="West Africa"/>
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    <connection t1="65 Sea Zone" t2="64 Sea Zone"/>
    <connection t1="65 Sea Zone" t2="66 Sea Zone"/>
    <connection t1="65 Sea Zone" t2="67 Sea Zone"/>
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    <connection t1="65 Sea Zone" t2="Eastern Brazil"/>
    <connection t1="65 Sea Zone" t2="Rio de Janeiro"/>
    <connection t1="65 Sea Zone" t2="Southern Brazil"/>
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    <connection t1="66 Sea Zone" t2="68 Sea Zone"/>
    <connection t1="66 Sea Zone" t2="Argentina"/>
    <connection t1="66 Sea Zone" t2="Chile"/>
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    <connection t1="67 Sea Zone" t2="66 Sea Zone"/>
    <connection t1="67 Sea Zone" t2="68 Sea Zone"/>
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    <connection t1="70 Sea Zone" t2="69 Sea Zone"/>
    <connection t1="70 Sea Zone" t2="71 Sea Zone"/>
    <connection t1="70 Sea Zone" t2="Angola"/>
    <connection t1="70 Sea Zone" t2="Cameroon"/>
    <connection t1="70 Sea Zone" t2="Western South Africa"/>
    <connection t1="71 Sea Zone" t2="79 Sea Zone"/>
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    <connection t1="73 Sea Zone" t2="75 Sea Zone"/>
    <connection t1="73 Sea Zone" t2="77 Sea Zone"/>
    <connection t1="73 Sea Zone" t2="Abyssinia"/>
    <connection t1="73 Sea Zone" t2="British Somaliland"/>
    <connection t1="73 Sea Zone" t2="Oman"/>
    <connection t1="73 Sea Zone" t2="Southern Saudi Arabia"/>
    <connection t1="74 Sea Zone" t2="75 Sea Zone"/>
    <connection t1="74 Sea Zone" t2="Bombay"/>
    <connection t1="74 Sea Zone" t2="Iraq"/>
    <connection t1="74 Sea Zone" t2="Northern Saudi Arabia"/>
    <connection t1="74 Sea Zone" t2="Oman"/>
    <connection t1="74 Sea Zone" t2="Southern Iran"/>
    <connection t1="74 Sea Zone" t2="Southern Saudi Arabia"/>
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    <connection t1="76 Sea Zone" t2="80 Sea Zone"/>
    <connection t1="76 Sea Zone" t2="Italian Somaliland"/>
    <connection t1="76 Sea Zone" t2="Kenya Uganda"/>
    <connection t1="76 Sea Zone" t2="Madagascar"/>
    <connection t1="76 Sea Zone" t2="Mozambique"/>
    <connection t1="76 Sea Zone" t2="Tanganyika"/>
    <connection t1="78 Sea Zone" t2="73 Sea Zone"/>
    <connection t1="78 Sea Zone" t2="75 Sea Zone"/>
    <connection t1="78 Sea Zone" t2="77 Sea Zone"/>
    <connection t1="78 Sea Zone" t2="80 Sea Zone"/>
    <connection t1="78 Sea Zone" t2="82 Sea Zone"/>
    <connection t1="78 Sea Zone" t2="83 Sea Zone"/>
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    <connection t1="8 Sea Zone" t2="13 Sea Zone"/>
    <connection t1="80 Sea Zone" t2="77 Sea Zone"/>
    <connection t1="80 Sea Zone" t2="82 Sea Zone"/>
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    <connection t1="81 Sea Zone" t2="80 Sea Zone"/>
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    <connection t1="83 Sea Zone" t2="88 Sea Zone"/>
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    <connection t1="84 Sea Zone" t2="85 Sea Zone"/>
    <connection t1="84 Sea Zone" t2="86 Sea Zone"/>
    <connection t1="84 Sea Zone" t2="88 Sea Zone"/>
    <connection t1="84 Sea Zone" t2="Ceylon"/>
    <connection t1="84 Sea Zone" t2="Eastern Madras"/>
    <connection t1="84 Sea Zone" t2="Western Madras"/>
    <connection t1="85 Sea Zone" t2="Calcutta"/>
    <connection t1="85 Sea Zone" t2="Eastern Madras"/>
    <connection t1="85 Sea Zone" t2="Rangoon"/>
    <connection t1="86 Sea Zone" t2="85 Sea Zone"/>
    <connection t1="86 Sea Zone" t2="88 Sea Zone"/>
    <connection t1="86 Sea Zone" t2="Rangoon"/>
    <connection t1="86 Sea Zone" t2="Sumatra"/>
    <connection t1="87 Sea Zone" t2="86 Sea Zone"/>
    <connection t1="87 Sea Zone" t2="92 Sea Zone"/>
    <connection t1="87 Sea Zone" t2="Burma"/>
    <connection t1="87 Sea Zone" t2="Malay"/>
    <connection t1="87 Sea Zone" t2="Rangoon"/>
    <connection t1="87 Sea Zone" t2="Southern Thailand"/>
    <connection t1="87 Sea Zone" t2="Sumatra"/>
    <connection t1="89 Sea Zone" t2="82 Sea Zone"/>
    <connection t1="89 Sea Zone" t2="83 Sea Zone"/>
    <connection t1="89 Sea Zone" t2="88 Sea Zone"/>
    <connection t1="9 Sea Zone" t2="10 Sea Zone"/>
    <connection t1="9 Sea Zone" t2="12 Sea Zone"/>
    <connection t1="9 Sea Zone" t2="8 Sea Zone"/>
    <connection t1="90 Sea Zone" t2="163 Sea Zone"/>
    <connection t1="90 Sea Zone" t2="82 Sea Zone"/>
    <connection t1="90 Sea Zone" t2="89 Sea Zone"/>
    <connection t1="92 Sea Zone" t2="91 Sea Zone"/>
    <connection t1="93 Sea Zone" t2="147 Sea Zone"/>
    <connection t1="93 Sea Zone" t2="91 Sea Zone"/>
    <connection t1="93 Sea Zone" t2="92 Sea Zone"/>
    <connection t1="93 Sea Zone" t2="Borneo"/>
    <connection t1="93 Sea Zone" t2="Brunei"/>
    <connection t1="94 Sea Zone" t2="128 Sea Zone"/>
    <connection t1="94 Sea Zone" t2="91 Sea Zone"/>
    <connection t1="94 Sea Zone" t2="93 Sea Zone"/>
    <connection t1="94 Sea Zone" t2="95 Sea Zone"/>
    <connection t1="94 Sea Zone" t2="Brunei"/>
    <connection t1="94 Sea Zone" t2="Saigon"/>
    <connection t1="95 Sea Zone" t2="96 Sea Zone"/>
    <connection t1="95 Sea Zone" t2="Hainan"/>
    <connection t1="96 Sea Zone" t2="127 Sea Zone"/>
    <connection t1="96 Sea Zone" t2="98 Sea Zone"/>
    <connection t1="96 Sea Zone" t2="Formosa"/>
    <connection t1="96 Sea Zone" t2="Luzon"/>
    <connection t1="97 Sea Zone" t2="96 Sea Zone"/>
    <connection t1="97 Sea Zone" t2="98 Sea Zone"/>
    <connection t1="97 Sea Zone" t2="Korea"/>
    <connection t1="97 Sea Zone" t2="Peking"/>
    <connection t1="97 Sea Zone" t2="Shanghai"/>
    <connection t1="99 Sea Zone" t2="107 Sea Zone"/>
    <connection t1="99 Sea Zone" t2="119 Sea Zone"/>
    <connection t1="99 Sea Zone" t2="121 Sea Zone"/>
    <connection t1="99 Sea Zone" t2="122 Sea Zone"/>
    <connection t1="99 Sea Zone" t2="98 Sea Zone"/>
    <connection t1="99 Sea Zone" t2="Hokkaido"/>
    <connection t1="99 Sea Zone" t2="Japan"/>
    <connection t1="99 Sea Zone" t2="Kyushu Shikoku"/>
    <connection t1="99 Sea Zone" t2="Tokyo"/>
    <connection t1="Optionsland" t2="Greenland"/>
    <connection t1="Abyssinia" t2="72 Sea Zone"/>
    <connection t1="Abyssinia" t2="British Somaliland"/>
    <connection t1="Abyssinia" t2="Southern Anglo Egyptian Sudan"/>
    <connection t1="Aden" t2="73 Sea Zone"/>
    <connection t1="Aden" t2="Oman"/>
    <connection t1="Aden" t2="Southern Saudi Arabia"/>
    <connection t1="Afghanistan" t2="Baluchistan"/>
    <connection t1="Afghanistan" t2="Eastern Iran"/>
    <connection t1="Afghanistan" t2="Kashmir"/>
    <connection t1="Afghanistan" t2="Southern Iran"/>
    <connection t1="Afghanistan" t2="Uzbek"/>
    <connection t1="Al Kufrah" t2="Cyrenaica"/>
    <connection t1="Al Kufrah" t2="Sahara"/>
    <connection t1="Alaska" t2="103 Sea Zone"/>
    <connection t1="Alaska" t2="Rocky Mountains"/>
    <connection t1="Alberta" t2="Rocky Mountains"/>
    <connection t1="Alberta" t2="Saskatchewan"/>
    <connection t1="Alberta" t2="Yukon"/>
    <connection t1="Exiled Allies" t2="Central Britain"/>
    <connection t1="Exiled Allies" t2="London"/>
    <connection t1="Exiled Allies" t2="Southern Britain"/>
    <connection t1="Altay" t2="Kazahk"/>
    <connection t1="Altay" t2="Ningsia"/>
    <connection t1="Altay" t2="Novosibirsk"/>
    <connection t1="Altay" t2="Singkiang"/>
    <connection t1="Altay" t2="Western Mongolia"/>
    <connection t1="Anglo Egyptian Sudan" t2="72 Sea Zone"/>
    <connection t1="Anglo Egyptian Sudan" t2="Abyssinia"/>
    <connection t1="Anglo Egyptian Sudan" t2="Sahara"/>
    <connection t1="Anglo Egyptian Sudan" t2="Southern Anglo Egyptian Sudan"/>
    <connection t1="Angola" t2="Cameroon"/>
    <connection t1="Anhwei" t2="Hunan"/>
    <connection t1="Anhwei" t2="Shensi"/>
    <connection t1="Archangel" t2="14 Sea Zone"/>
    <connection t1="Archangel" t2="15 Sea Zone"/>
    <connection t1="Archangel" t2="Eastern Karelia"/>
    <connection t1="Archangel" t2="Vologda"/>
    <connection t1="Argentina Paraguay" t2="Argentina"/>
    <connection t1="Astrakhan" t2="Caspian Sea"/>
    <connection t1="Astrakhan" t2="Caucasus"/>
    <connection t1="Austria" t2="Bohemia Moravia"/>
    <connection t1="Austria" t2="Northern Italy"/>
    <connection t1="Baffin Island" t2="1 Sea Zone"/>
    <connection t1="Baluchistan" t2="Bombay"/>
    <connection t1="Baluchistan" t2="Kashmir"/>
    <connection t1="Baluchistan" t2="New Dehli"/>
    <connection t1="Baluchistan" t2="Southern Iran"/>
    <connection t1="Bengal" t2="85 Sea Zone"/>
    <connection t1="Bengal" t2="Burma"/>
    <connection t1="Bengal" t2="Calcutta"/>
    <connection t1="Bengal" t2="Himalaya"/>
    <connection t1="Bengal" t2="Rangoon"/>
    <connection t1="Bengal" t2="Western Bengal"/>
    <connection t1="Belgian Congo" t2="Angola"/>
    <connection t1="Belgian Congo" t2="Cameroon"/>
    <connection t1="Belgian Congo" t2="Southern Anglo Egyptian Sudan"/>
    <connection t1="Belorussia" t2="Lativa Estonia"/>
    <connection t1="Belorussia" t2="Lithuania"/>
    <connection t1="Belorussia" t2="Orel Kursk"/>
    <connection t1="Belorussia" t2="Pinsk Marshes"/>
    <connection t1="Berlin" t2="Southern Germany"/>
    <connection t1="Berlin" t2="Western Germany"/>
    <connection t1="Bolivia" t2="Argentina Paraguay"/>
    <connection t1="Bolivia" t2="Central Brazil"/>
    <connection t1="Bolivia" t2="Chile"/>
    <connection t1="Bolivia" t2="Northern Brazil"/>
    <connection t1="Bombay" t2="75 Sea Zone"/>
    <connection t1="Bombay" t2="New Dehli"/>
    <connection t1="Bombay" t2="Southern Iran"/>
    <connection t1="Bombay" t2="Western Madras"/>
    <connection t1="British Columbia" t2="106 Sea Zone"/>
    <connection t1="British Columbia" t2="Alaska"/>
    <connection t1="British Columbia" t2="Alberta"/>
    <connection t1="British Columbia" t2="Rocky Mountains"/>
    <connection t1="Brunei" t2="Borneo"/>
    <connection t1="Bulgaria" t2="55 Sea Zone"/>
    <connection t1="Bulgaria" t2="Greece"/>
    <connection t1="Bulgaria" t2="Istanbul"/>
    <connection t1="Burma" t2="Eastern Szechwan"/>
    <connection t1="Burma" t2="French Indochina"/>
    <connection t1="Burma" t2="Himalaya"/>
    <connection t1="Burma" t2="Rangoon"/>
    <connection t1="Burma" t2="Southern Thailand"/>
    <connection t1="Burma" t2="Thailand"/>
    <connection t1="Burma" t2="Yunnan"/>
    <connection t1="Calcutta" t2="Eastern Madras"/>
    <connection t1="Calcutta" t2="Western Bengal"/>
    <connection t1="Cameroon" t2="69 Sea Zone"/>
    <connection t1="Cape Town" t2="71 Sea Zone"/>
    <connection t1="Cape Town" t2="Eastern South Africa"/>
    <connection t1="Cape Town" t2="Western South Africa"/>
    <connection t1="Caspian Sea" t2="Uzbek"/>
    <connection t1="Caucasus" t2="56 Sea Zone"/>
    <connection t1="Central Brazil" t2="Argentina Paraguay"/>
    <connection t1="Central Brazil" t2="Northern Brazil"/>
    <connection t1="Central Brazil" t2="Rio de Janeiro"/>
    <connection t1="Central Brazil" t2="Southern Brazil"/>
    <connection t1="Central Britain" t2="23 Sea Zone"/>
    <connection t1="Central Britain" t2="24 Sea Zone"/>
    <connection t1="Central Britain" t2="7 Sea Zone"/>
    <connection t1="Central Britain" t2="London"/>
    <connection t1="Central Britain" t2="Southern Britain"/>
    <connection t1="Central Egpyt" t2="72 Sea Zone"/>
    <connection t1="Central Egpyt" t2="Anglo Egyptian Sudan"/>
    <connection t1="Central Egpyt" t2="Cairo"/>
    <connection t1="Sinai" t2="Cairo"/>
    <connection t1="Central Egpyt" t2="Sahara"/>
    <connection t1="Central Mongolia" t2="Eastern Mongolia"/>
    <connection t1="Central Mongolia" t2="Irkutsk"/>
    <connection t1="Central Mongolia" t2="Northern China"/>
    <connection t1="Central Mongolia" t2="Yakut"/>
    <connection t1="Central Norway" t2="12 Sea Zone"/>
    <connection t1="Central Norway" t2="13 Sea Zone"/>
    <connection t1="Central US" t2="Southeastern US"/>
    <connection t1="Central US" t2="Detroit"/>
    <connection t1="Chahar" t2="Suiyuan"/>
    <connection t1="Chicago" t2="Central US"/>
    <connection t1="Chicago" t2="Detroit"/>
    <connection t1="Chicago" t2="Great Lakes"/>
    <connection t1="Chicago" t2="Northern Central US"/>
    <connection t1="Chicago" t2="Southern Central US"/>
    <connection t1="Chile" t2="139 Sea Zone"/>
    <connection t1="Chile" t2="157 Sea Zone"/>
    <connection t1="Chile" t2="Argentina Paraguay"/>
    <connection t1="Chile" t2="Argentina"/>
    <connection t1="Chungking" t2="Hupeh"/>
    <connection t1="Chungking" t2="Western Szechwan"/>
    <connection t1="Congo" t2="Belgian Congo"/>
    <connection t1="Congo" t2="Cameroon"/>
    <connection t1="Congo" t2="French Equatorial Africa"/>
    <connection t1="Congo" t2="Southern Anglo Egyptian Sudan"/>
    <connection t1="Copenhagen" t2="27 Sea Zone"/>
    <connection t1="Crete" t2="51 Sea Zone"/>
    <connection t1="Crete" t2="52 Sea Zone"/>
    <connection t1="Crete" t2="53 Sea Zone"/>
    <connection t1="Crimea" t2="55 Sea Zone"/>
    <connection t1="Crimea" t2="56 Sea Zone"/>
    <connection t1="Crimea" t2="Southern Ukraine"/>
    <connection t1="Cyrenaica" t2="48 Sea Zone"/>
    <connection t1="Cyrenaica" t2="Sahara"/>
    <connection t1="Denmark" t2="25 Sea Zone"/>
    <connection t1="Denmark" t2="27 Sea Zone"/>
    <connection t1="Detroit" t2="Great Lakes"/>
    <connection t1="Eastern Brazil" t2="58 Sea Zone"/>
    <connection t1="Eastern Brazil" t2="63 Sea Zone"/>
    <connection t1="Eastern Brazil" t2="Central Brazil"/>
    <connection t1="Eastern Brazil" t2="Northern Brazil"/>
    <connection t1="Eastern Brazil" t2="Rio de Janeiro"/>
    <connection t1="Eastern Central US" t2="Central US"/>
    <connection t1="Eastern Central US" t2="Detroit"/>
    <connection t1="Eastern Central US" t2="Great Lakes"/>
    <connection t1="Eastern Central US" t2="New York"/>
    <connection t1="Eastern Central US" t2="Southeastern US"/>
    <connection t1="Eastern Evenki" t2="Far Eastern Republic"/>
    <connection t1="Eastern Finland" t2="Finland"/>
    <connection t1="Eastern Finland" t2="Leningrad"/>
    <connection t1="Eastern Finland" t2="Murmansk"/>
    <connection t1="Eastern Finland" t2="Northern Finland"/>
    <connection t1="Eastern Finland" t2="Western Karelia"/>
    <connection t1="Eastern France" t2="Southern Germany"/>
    <connection t1="Eastern France" t2="Switzerland"/>
    <connection t1="Eastern French Africa" t2="Sahara"/>
    <connection t1="Eastern Germany" t2="27 Sea Zone"/>
    <connection t1="Eastern Germany" t2="Berlin"/>
    <connection t1="Eastern Germany" t2="Bohemia Moravia"/>
    <connection t1="Eastern Germany" t2="Poland"/>
    <connection t1="Eastern Germany" t2="Southern Germany"/>
    <connection t1="Eastern Iran" t2="Caspian Sea"/>
    <connection t1="Eastern Iran" t2="Southern Iran"/>
    <connection t1="Eastern Iran" t2="Uzbek"/>
    <connection t1="Eastern Karelia" t2="Novgorod"/>
    <connection t1="Eastern Karelia" t2="Vologda"/>
    <connection t1="Eastern Manchuria" t2="98 Sea Zone"/>
    <connection t1="Eastern Manchuria" t2="Khabarovskiy Kray"/>
    <connection t1="Eastern Manchuria" t2="Korea"/>
    <connection t1="Eastern Manchuria" t2="Northern Manchuria"/>
    <connection t1="Eastern Mongolia" t2="Chahar"/>
    <connection t1="Eastern Mongolia" t2="Inner Mongolia"/>
    <connection t1="Eastern Mongolia" t2="Northern China"/>
    <connection t1="Eastern Mongolia" t2="Northern Manchuria"/>
    <connection t1="Eastern Mongolia" t2="Suiyuan"/>
    <connection t1="Eastern Poland" t2="Belorussia"/>
    <connection t1="Eastern Poland" t2="Hungary Slovakia"/>
    <connection t1="Eastern Poland" t2="Lithuania"/>
    <connection t1="Eastern Poland" t2="Pinsk Marshes"/>
    <connection t1="Eastern Poland" t2="Poland"/>
    <connection t1="Eastern Poland" t2="Romania"/>
    <connection t1="Eastern Poland" t2="Western Ukraine"/>
    <connection t1="Eastern Siberia" t2="Irkutsk"/>
    <connection t1="Eastern Siberia" t2="Kansk"/>
    <connection t1="Eastern Siberia" t2="Northern Siberia"/>
    <connection t1="Eastern Siberia" t2="Western Evenki"/>
    <connection t1="Eastern South Africa" t2="71 Sea Zone"/>
    <connection t1="Eastern South Africa" t2="79 Sea Zone"/>
    <connection t1="Eastern South Africa" t2="Angola"/>
    <connection t1="Eastern South Africa" t2="Mozambique"/>
    <connection t1="Eastern South Africa" t2="Rhodesia"/>
    <connection t1="Eastern South Africa" t2="Western South Africa"/>
    <connection t1="Eastern Szechwan" t2="Chungking"/>
    <connection t1="Eastern Szechwan" t2="Himalaya"/>
    <connection t1="Eastern Szechwan" t2="Western Szechwan"/>
    <connection t1="Eastern Szechwan" t2="Yunnan"/>
    <connection t1="Eastern Turkey" t2="56 Sea Zone"/>
    <connection t1="Eastern Turkey" t2="Iraq"/>
    <connection t1="Eastern Turkey" t2="Northern Iran"/>
    <connection t1="Eastern Turkey" t2="Syria"/>
    <connection t1="Eastern Turkey" t2="Turkey"/>
    <connection t1="Eastern Ukraine" t2="56 Sea Zone"/>
    <connection t1="Eastern Ukraine" t2="Caucasus"/>
    <connection t1="Eastern Ukraine" t2="Kharkov"/>
    <connection t1="Eastern Ukraine" t2="Southern Ukraine"/>
    <connection t1="Eastern Ukraine" t2="Voronezh"/>
    <connection t1="Washington" t2="Eastern Central US"/>
    <connection t1="Washington" t2="Eastern US"/>
    <connection t1="Far Eastern Republic" t2="Khabarovskiy Kray"/>
    <connection t1="Florida Peninsula" t2="35 Sea Zone"/>
    <connection t1="Florida Peninsula" t2="36 Sea Zone"/>
    <connection t1="Florida Peninsula" t2="37 Sea Zone"/>
    <connection t1="Florida Peninsula" t2="Southeastern US"/>
    <connection t1="Fo Kien" t2="96 Sea Zone"/>
    <connection t1="Fo Kien" t2="Anhwei"/>
    <connection t1="Fo Kien" t2="Shanghai"/>
    <connection t1="French Central Africa" t2="Eastern French Africa"/>
    <connection t1="French Central Africa" t2="Sahara"/>
    <connection t1="French Equatorial Africa" t2="Cameroon"/>
    <connection t1="French Equatorial Africa" t2="French Central Africa"/>
    <connection t1="French Equatorial Africa" t2="Sahara"/>
    <connection t1="French Guyana" t2="58 Sea Zone"/>
    <connection t1="French Indochina" t2="94 Sea Zone"/>
    <connection t1="French Indochina" t2="95 Sea Zone"/>
    <connection t1="French Indochina" t2="Kwangsi"/>
    <connection t1="French Indochina" t2="Kwangtung"/>
    <connection t1="French Indochina" t2="Saigon"/>
    <connection t1="French Indochina" t2="Thailand"/>
    <connection t1="French Indochina" t2="Yunnan"/>
    <connection t1="French West Africa" t2="Eastern French Africa"/>
    <connection t1="French West Africa" t2="Liberia"/>
    <connection t1="French West Africa" t2="Sahara"/>
    <connection t1="French West Africa" t2="West Africa"/>
    <connection t1="Gold Coast" t2="69 Sea Zone"/>
    <connection t1="Gold Coast" t2="Eastern French Africa"/>
    <connection t1="Gold Coast" t2="French Central Africa"/>
    <connection t1="Gold Coast" t2="French West Africa"/>
    <connection t1="Gold Coast" t2="Liberia"/>
    <connection t1="Gold Coast" t2="Nigeria"/>
    <connection t1="Greece" t2="50 Sea Zone"/>
    <connection t1="Greece" t2="52 Sea Zone"/>
    <connection t1="Greece" t2="Istanbul"/>
    <connection t1="Himalaya" t2="Tibet"/>
    <connection t1="Himalaya" t2="Western Bengal"/>
    <connection t1="Hokkaido" t2="98 Sea Zone"/>
    <connection t1="Hong Kong" t2="95 Sea Zone"/>
    <connection t1="Hong Kong" t2="96 Sea Zone"/>
    <connection t1="Hong Kong" t2="Fo Kien"/>
    <connection t1="Hong Kong" t2="Kwangtung"/>
    <connection t1="Hunan" t2="Hupeh"/>
    <connection t1="Hungary Slovakia" t2="Austria"/>
    <connection t1="Hungary Slovakia" t2="Bohemia Moravia"/>
    <connection t1="Hungary Slovakia" t2="Northern Yugoslavia"/>
    <connection t1="Inner Mongolia" t2="Hupeh"/>
    <connection t1="Inner Mongolia" t2="Northern China"/>
    <connection t1="Inner Mongolia" t2="Shensi"/>
    <connection t1="Inner Mongolia" t2="Suiyuan"/>
    <connection t1="Iraq" t2="Southern Iran"/>
    <connection t1="Iraq" t2="Trans Jordan"/>
    <connection t1="Ireland" t2="7 Sea Zone"/>
    <connection t1="Italian Somaliland" t2="73 Sea Zone"/>
    <connection t1="Italian Somaliland" t2="Abyssinia"/>
    <connection t1="Italian Somaliland" t2="British Somaliland"/>
    <connection t1="Japan" t2="98 Sea Zone"/>
    <connection t1="Kamchatka" t2="100 Sea Zone"/>
    <connection t1="Kamchatka" t2="101 Sea Zone"/>
    <connection t1="Kansk" t2="Irkutsk"/>
    <connection t1="Kansk" t2="Novosibirsk"/>
    <connection t1="Kansu" t2="Chungking"/>
    <connection t1="Kansu" t2="Hupeh"/>
    <connection t1="Kansu" t2="Inner Mongolia"/>
    <connection t1="Kansu" t2="Northern China"/>
    <connection t1="Kansu" t2="Tsinghai"/>
    <connection t1="Kansu" t2="Western Szechwan"/>
    <connection t1="Kashi" t2="Himalaya"/>
    <connection t1="Kashi" t2="Singkiang"/>
    <connection t1="Kashi" t2="Tibet"/>
    <connection t1="Kashi" t2="Tsinghai"/>
    <connection t1="Kashi" t2="Uzbek"/>
    <connection t1="Kashmir" t2="Himalaya"/>
    <connection t1="Kashmir" t2="Kashi"/>
    <connection t1="Kashmir" t2="New Dehli"/>
    <connection t1="Kashmir" t2="Uzbek"/>
    <connection t1="Kashmir" t2="Western Bengal"/>
    <connection t1="Kenya Uganda" t2="Abyssinia"/>
    <connection t1="Kenya Uganda" t2="Belgian Congo"/>
    <connection t1="Kenya Uganda" t2="Italian Somaliland"/>
    <connection t1="Kenya Uganda" t2="Southern Anglo Egyptian Sudan"/>
    <connection t1="Kharkov" t2="Orel Kursk"/>
    <connection t1="Kharkov" t2="Pinsk Marshes"/>
    <connection t1="Kola Penninsula" t2="Murmansk"/>
    <connection t1="Korea" t2="98 Sea Zone"/>
    <connection t1="Kwangsi" t2="Hunan"/>
    <connection t1="Kwangsi" t2="Kwangtung"/>
    <connection t1="Kwangsi" t2="Yunnan"/>
    <connection t1="Kwangtung" t2="95 Sea Zone"/>
    <connection t1="Kwangtung" t2="Anhwei"/>
    <connection t1="Kwangtung" t2="Fo Kien"/>
    <connection t1="Kwangtung" t2="Hunan"/>
    <connection t1="Kweichow" t2="Chungking"/>
    <connection t1="Kweichow" t2="Eastern Szechwan"/>
    <connection t1="Kweichow" t2="Hunan"/>
    <connection t1="Kweichow" t2="Hupeh"/>
    <connection t1="Kweichow" t2="Kwangsi"/>
    <connection t1="Kweichow" t2="Yunnan"/>
    <connection t1="Kyushu Shikoku" t2="98 Sea Zone"/>
    <connection t1="Labrador" t2="1 Sea Zone"/>
    <connection t1="Labrador" t2="19 Sea Zone"/>
    <connection t1="Labrador" t2="2 Sea Zone"/>
    <connection t1="Labrador" t2="Quebec"/>
    <connection t1="Lake Baikal" t2="Eastern Evenki"/>
    <connection t1="Lake Baikal" t2="Far Eastern Republic"/>
    <connection t1="Lake Baikal" t2="Irkutsk"/>
    <connection t1="Lake Baikal" t2="Yakut"/>
    <connection t1="Lativa Estonia" t2="Lithuania"/>
    <connection t1="Leningrad" t2="Eastern Karelia"/>
    <connection t1="Leningrad" t2="Lativa Estonia"/>
    <connection t1="Leningrad" t2="Novgorod"/>
    <connection t1="Leningrad" t2="Pskov"/>
    <connection t1="Liberia" t2="64 Sea Zone"/>
    <connection t1="London" t2="Southern Britain"/>
    <connection t1="Los Angeles" t2="156 Sea Zone"/>
    <connection t1="Low Countries" t2="23 Sea Zone"/>
    <connection t1="Low Countries" t2="25 Sea Zone"/>
    <connection t1="Low Countries" t2="Eastern France"/>
    <connection t1="Low Countries" t2="Western Germany"/>
    <connection t1="Luzon" t2="127 Sea Zone"/>
    <connection t1="Madagascar" t2="79 Sea Zone"/>
    <connection t1="Madagascar" t2="80 Sea Zone"/>
    <connection t1="Madagascar" t2="81 Sea Zone"/>
    <connection t1="Malay" t2="91 Sea Zone"/>
    <connection t1="Malay" t2="92 Sea Zone"/>
    <connection t1="Malay" t2="Southern Thailand"/>
    <connection t1="Manchuria" t2="97 Sea Zone"/>
    <connection t1="Manchuria" t2="Chahar"/>
    <connection t1="Manchuria" t2="Eastern Manchuria"/>
    <connection t1="Manchuria" t2="Korea"/>
    <connection t1="Manchuria" t2="Northern Manchuria"/>
    <connection t1="Manchuria" t2="Peking"/>
    <connection t1="Manitoba" t2="1 Sea Zone"/>
    <connection t1="Marshall Islands" t2="125 Sea Zone"/>
    <connection t1="Marshall Islands" t2="132 Sea Zone"/>
    <connection t1="Eastern Mexico" t2="37 Sea Zone"/>
    <connection t1="Eastern Mexico" t2="57 Sea Zone"/>
    <connection t1="Midway" t2="110 Sea Zone"/>
    <connection t1="Morrocco" t2="Algeria"/>
    <connection t1="Morrocco" t2="Sahara"/>
    <connection t1="Moscow" t2="Novgorod"/>
    <connection t1="Moscow" t2="Smolensk"/>
    <connection t1="Moscow" t2="Vologda"/>
    <connection t1="Mozambique" t2="79 Sea Zone"/>
    <connection t1="Nenetsia" t2="15 Sea Zone"/>
    <connection t1="Nenetsia" t2="Archangel"/>
    <connection t1="Nenetsia" t2="Norilsk"/>
    <connection t1="Nenetsia" t2="Urals"/>
    <connection t1="New Brunswick" t2="Northeastern US"/>
    <connection t1="New Brunswick" t2="Quebec"/>
    <connection t1="New Dehli" t2="Eastern Madras"/>
    <connection t1="New Guinea" t2="144 Sea Zone"/>
    <connection t1="New Guinea" t2="Dutch New Guinea"/>
    <connection t1="New Guinea" t2="Papua"/>
    <connection t1="New York" t2="Washington"/>
    <connection t1="New York" t2="Great Lakes"/>
    <connection t1="New York" t2="Northeastern US"/>
    <connection t1="New York" t2="Quebec"/>
    <connection t1="Newfoundland" t2="19 Sea Zone"/>
    <connection t1="Nigeria" t2="69 Sea Zone"/>
    <connection t1="Nigeria" t2="Cameroon"/>
    <connection t1="Nigeria" t2="French Central Africa"/>
    <connection t1="Nigeria" t2="French Equatorial Africa"/>
    <connection t1="Ningsia" t2="Central Mongolia"/>
    <connection t1="Ningsia" t2="Kansu"/>
    <connection t1="Ningsia" t2="Northern China"/>
    <connection t1="Ningsia" t2="Singkiang"/>
    <connection t1="Ningsia" t2="Tsinghai"/>
    <connection t1="North West Territories" t2="Alberta"/>
    <connection t1="North West Territories" t2="Manitoba"/>
    <connection t1="North West Territories" t2="Saskatchewan"/>
    <connection t1="North West Territories" t2="Yukon"/>
    <connection t1="Northwestern US" t2="106 Sea Zone"/>
    <connection t1="Northwestern US" t2="112 Sea Zone"/>
    <connection t1="Northwestern US" t2="British Columbia"/>
    <connection t1="Northwestern US" t2="Rocky Mountains"/>
    <connection t1="Northwestern US" t2="Western US"/>
    <connection t1="Northern Brazil" t2="58 Sea Zone"/>
    <connection t1="Northern Brazil" t2="Columbia"/>
    <connection t1="Northern Brazil" t2="French Guyana"/>
    <connection t1="Northern Brazil" t2="Venezuela"/>
    <connection t1="Northern Central US" t2="Alberta"/>
    <connection t1="Northern Central US" t2="Great Lakes"/>
    <connection t1="Northern Central US" t2="Manitoba"/>
    <connection t1="Northern Central US" t2="Northwestern US"/>
    <connection t1="Northern Central US" t2="Rocky Mountains"/>
    <connection t1="Northern Central US" t2="Saskatchewan"/>
    <connection t1="Northern Central US" t2="Western Central US"/>
    <connection t1="Northern Finland" t2="13 Sea Zone"/>
    <connection t1="Northern Finland" t2="Finland"/>
    <connection t1="Northern Finland" t2="Murmansk"/>
    <connection t1="Northern France" t2="23 Sea Zone"/>
    <connection t1="Northern France" t2="Eastern France"/>
    <connection t1="Northern France" t2="Low Countries"/>
    <connection t1="Northern France" t2="Western France"/>
    <connection t1="Northern Germany" t2="25 Sea Zone"/>
    <connection t1="Northern Germany" t2="27 Sea Zone"/>
    <connection t1="Northern Germany" t2="Berlin"/>
    <connection t1="Northern Germany" t2="Denmark"/>
    <connection t1="Northern Germany" t2="Eastern Germany"/>
    <connection t1="Northern Germany" t2="Low Countries"/>
    <connection t1="Northern Germany" t2="Western Germany"/>
    <connection t1="Northern Iran" t2="Caspian Sea"/>
    <connection t1="Northern Iran" t2="Eastern Iran"/>
    <connection t1="Northern Iran" t2="Iraq"/>
    <connection t1="Northern Iran" t2="Southern Iran"/>
    <connection t1="Northern Kazahk" t2="Kazahk"/>
    <connection t1="Northern Kazahk" t2="Novosibirsk"/>
    <connection t1="Northern Kazahk" t2="Omsk"/>
    <connection t1="Northern Kazahk" t2="Sverdlovsk"/>
    <connection t1="Northern Kazahk" t2="Western Kazahk"/>
    <connection t1="Northern Manchuria" t2="Chahar"/>
    <connection t1="Northern Manchuria" t2="Khabarovskiy Kray"/>
    <connection t1="Northern Mexico" t2="135 Sea Zone"/>
    <connection t1="Northern Mexico" t2="113 Sea Zone"/>
    <connection t1="Northern Mexico" t2="Los Angeles"/>
    <connection t1="Northern Mexico" t2="156 Sea Zone"/>
    <connection t1="Northern Mexico" t2="Eastern Mexico"/>
    <connection t1="Northern Mexico" t2="Southwestern US"/>
    <connection t1="Northern Norway" t2="13 Sea Zone"/>
    <connection t1="Northern Norway" t2="Central Norway"/>
    <connection t1="Northern Norway" t2="Northern Finland"/>
    <connection t1="Northern Norway" t2="Northern Sweden"/>
    <connection t1="Northern Saudi Arabia" t2="72 Sea Zone"/>
    <connection t1="Northern Saudi Arabia" t2="Iraq"/>
    <connection t1="Northern Saudi Arabia" t2="Sinai"/>
    <connection t1="Northern Saudi Arabia" t2="Southern Saudi Arabia"/>
    <connection t1="Northern Saudi Arabia" t2="Trans Jordan"/>
    <connection t1="Northern Siberia" t2="15 Sea Zone"/>
    <connection t1="Northern Siberia" t2="Kansk"/>
    <connection t1="Northern Siberia" t2="Norilsk"/>
    <connection t1="Northern Spain" t2="33 Sea Zone"/>
    <connection t1="Northern Spain" t2="44 Sea Zone"/>
    <connection t1="Northern Spain" t2="Madrid"/>
    <connection t1="Northern Spain" t2="Vichy France"/>
    <connection t1="Northern Spain" t2="Western France"/>
    <connection t1="Northern Sweden" t2="Central Norway"/>
    <connection t1="Northern Sweden" t2="Northern Finland"/>
    <connection t1="Northern Sweden" t2="Sweden"/>
    <connection t1="Northern Territory" t2="Southern Australia"/>
    <connection t1="Northern Yugoslavia" t2="Austria"/>
    <connection t1="Northern Yugoslavia" t2="Northern Italy"/>
    <connection t1="Northwestern Australia" t2="149 Sea Zone"/>
    <connection t1="Northwestern Australia" t2="151 Sea Zone"/>
    <connection t1="Northwestern Australia" t2="Northern Territory"/>
    <connection t1="Northwestern Australia" t2="Southern Australia"/>
    <connection t1="Northwestern Australia" t2="Southwestern Australia"/>
    <connection t1="Norway" t2="12 Sea Zone"/>
    <connection t1="Norway" t2="25 Sea Zone"/>
    <connection t1="Norway" t2="Central Norway"/>
    <connection t1="Norway" t2="Southern Sweden"/>
    <connection t1="Nova Scotia" t2="31 Sea Zone"/>
    <connection t1="Novgorod" t2="Smolensk"/>
    <connection t1="Novosibirsk" t2="Kazahk"/>
    <connection t1="Oman" t2="75 Sea Zone"/>
    <connection t1="Oman" t2="Southern Saudi Arabia"/>
    <connection t1="Omsk" t2="Norilsk"/>
    <connection t1="Omsk" t2="Novosibirsk"/>
    <connection t1="Omsk" t2="Siberia"/>
    <connection t1="Omsk" t2="Sverdlovsk"/>
    <connection t1="Ontario" t2="1 Sea Zone"/>
    <connection t1="Ontario" t2="Great Lakes"/>
    <connection t1="Ontario" t2="Manitoba"/>
    <connection t1="Ontario" t2="New York"/>
    <connection t1="Ontario" t2="Northern Central US"/>
    <connection t1="Ontario" t2="Quebec"/>
    <connection t1="Orel Kursk" t2="Pinsk Marshes"/>
    <connection t1="Orel Kursk" t2="Smolensk"/>
    <connection t1="Panama" t2="57 Sea Zone"/>
    <connection t1="Panama" t2="Columbia"/>
    <connection t1="Panama" t2="Eastern Mexico"/>
    <connection t1="Papua" t2="145 Sea Zone"/>
    <connection t1="Papua" t2="Dutch New Guinea"/>
    <connection t1="Paris" t2="Eastern France"/>
    <connection t1="Paris" t2="Northern France"/>
    <connection t1="Paris" t2="Vichy France"/>
    <connection t1="Paris" t2="Western France"/>
    <connection t1="Peking" t2="Chahar"/>
    <connection t1="Peloponnese" t2="50 Sea Zone"/>
    <connection t1="Peloponnese" t2="52 Sea Zone"/>
    <connection t1="Peru Ecuador" t2="138 Sea Zone"/>
    <connection t1="Peru Ecuador" t2="139 Sea Zone"/>
    <connection t1="Peru Ecuador" t2="Bolivia"/>
    <connection t1="Peru Ecuador" t2="Chile"/>
    <connection t1="Peru Ecuador" t2="Columbia"/>
    <connection t1="Peru Ecuador" t2="Northern Brazil"/>
    <connection t1="Phillippines Islands" t2="127 Sea Zone"/>
    <connection t1="Phillippines Islands" t2="128 Sea Zone"/>
    <connection t1="Phillippines" t2="127 Sea Zone"/>
    <connection t1="Poland" t2="27 Sea Zone"/>
    <connection t1="Poland" t2="Bohemia Moravia"/>
    <connection t1="Poland" t2="Hungary Slovakia"/>
    <connection t1="Poland" t2="Lithuania"/>
    <connection t1="Portugal" t2="Northern Spain"/>
    <connection t1="Portugal" t2="Southern Spain"/>
    <connection t1="Pskov" t2="Belorussia"/>
    <connection t1="Pskov" t2="Lativa Estonia"/>
    <connection t1="Pskov" t2="Novgorod"/>
    <connection t1="Pskov" t2="Orel Kursk"/>
    <connection t1="Pskov" t2="Smolensk"/>
    <connection t1="Quebec" t2="1 Sea Zone"/>
    <connection t1="Quebec" t2="Northeastern US"/>
    <connection t1="Queensland" t2="151 Sea Zone"/>
    <connection t1="Queensland" t2="152 Sea Zone"/>
    <connection t1="Queensland" t2="161 Sea Zone"/>
    <connection t1="Queensland" t2="New South Wales"/>
    <connection t1="Queensland" t2="Northern Territory"/>
    <connection t1="Queensland" t2="Southern Australia"/>
    <connection t1="Rhodesia" t2="Angola"/>
    <connection t1="Rhodesia" t2="Belgian Congo"/>
    <connection t1="Rhodesia" t2="Mozambique"/>
    <connection t1="Rio de Janeiro" t2="Southern Brazil"/>
    <connection t1="Rocky Mountains" t2="Western US"/>
    <connection t1="Romania" t2="55 Sea Zone"/>
    <connection t1="Romania" t2="Bessarabia"/>
    <connection t1="Romania" t2="Bulgaria"/>
    <connection t1="Romania" t2="Hungary Slovakia"/>
    <connection t1="Romania" t2="Northern Yugoslavia"/>
    <connection t1="Rome" t2="47 Sea Zone"/>
    <connection t1="Rome" t2="46 Sea Zone"/>
    <connection t1="Rome" t2="49 Sea Zone"/>
    <connection t1="Rome" t2="Northern Italy"/>
    <connection t1="Rome" t2="Southern Italy"/>
    <connection t1="Saigon" t2="91 Sea Zone"/>
    <connection t1="Saigon" t2="Thailand"/>
    <connection t1="San Francisco" t2="112 Sea Zone"/>
    <connection t1="San Francisco" t2="156 Sea Zone"/>
    <connection t1="San Francisco" t2="Los Angeles"/>
    <connection t1="San Francisco" t2="Rocky Mountains"/>
    <connection t1="San Francisco" t2="Western US"/>
    <connection t1="Saskatchewan" t2="Manitoba"/>
    <connection t1="Scotland" t2="10 Sea Zone"/>
    <connection t1="Scotland" t2="24 Sea Zone"/>
    <connection t1="Scotland" t2="7 Sea Zone"/>
    <connection t1="Scotland" t2="Central Britain"/>
    <connection t1="Shanghai" t2="96 Sea Zone"/>
    <connection t1="Shanghai" t2="Anhwei"/>
    <connection t1="Shansi" t2="Chahar"/>
    <connection t1="Shansi" t2="Inner Mongolia"/>
    <connection t1="Shansi" t2="Peking"/>
    <connection t1="Shansi" t2="Shantung"/>
    <connection t1="Shansi" t2="Shensi"/>
    <connection t1="Shansi" t2="Suiyuan"/>
    <connection t1="Shantung" t2="97 Sea Zone"/>
    <connection t1="Shantung" t2="Anhwei"/>
    <connection t1="Shantung" t2="Peking"/>
    <connection t1="Shantung" t2="Shanghai"/>
    <connection t1="Shantung" t2="Shensi"/>
    <connection t1="Shensi" t2="Hunan"/>
    <connection t1="Shensi" t2="Hupeh"/>
    <connection t1="Siberia" t2="Kansk"/>
    <connection t1="Siberia" t2="Norilsk"/>
    <connection t1="Siberia" t2="Northern Siberia"/>
    <connection t1="Siberia" t2="Novosibirsk"/>
    <connection t1="Sicily" t2="46 Sea Zone"/>
    <connection t1="Sicily" t2="48 Sea Zone"/>
    <connection t1="Sicily" t2="50 Sea Zone"/>
    <connection t1="Sinai" t2="53 Sea Zone"/>
    <connection t1="Sinai" t2="72 Sea Zone"/>
    <connection t1="Sinai" t2="Trans Jordan"/>
    <connection t1="Singkiang" t2="Kazahk"/>
    <connection t1="Singkiang" t2="Tsinghai"/>
    <connection t1="Singkiang" t2="Uzbek"/>
    <connection t1="Southeastern US" t2="36 Sea Zone"/>
    <connection t1="Southeastern US" t2="Southern US"/>
    <connection t1="Southwestern US" t2="Los Angeles"/>
    <connection t1="Southwestern US" t2="Central US"/>
    <connection t1="Southwestern US" t2="Southern Central US"/>
    <connection t1="Southwestern US" t2="Southern US"/>
    <connection t1="Southern Algeria" t2="Algeria"/>
    <connection t1="Southern Algeria" t2="Sahara"/>
    <connection t1="Southern Algeria" t2="Tripolitania"/>
    <connection t1="Southern Australia" t2="New South Wales"/>
    <connection t1="Southern Brazil" t2="Argentina Paraguay"/>
    <connection t1="Southern Brazil" t2="Argentina"/>
    <connection t1="Southern Britain" t2="23 Sea Zone"/>
    <connection t1="Southern Caucasus" t2="56 Sea Zone"/>
    <connection t1="Southern Caucasus" t2="Astrakhan"/>
    <connection t1="Southern Caucasus" t2="Caspian Sea"/>
    <connection t1="Southern Caucasus" t2="Caucasus"/>
    <connection t1="Southern Caucasus" t2="Eastern Turkey"/>
    <connection t1="Southern Caucasus" t2="Northern Iran"/>
    <connection t1="Southern Central US" t2="Central US"/>
    <connection t1="Southern Central US" t2="Los Angeles"/>
    <connection t1="Southern Central US" t2="San Francisco"/>
    <connection t1="Southern Central US" t2="Western Central US"/>
    <connection t1="Southern Germany" t2="Austria"/>
    <connection t1="Southern Germany" t2="Bohemia Moravia"/>
    <connection t1="Southern Germany" t2="Switzerland"/>
    <connection t1="Southern Italy" t2="46 Sea Zone"/>
    <connection t1="Southern Italy" t2="50 Sea Zone"/>
    <connection t1="Southern Saudi Arabia" t2="72 Sea Zone"/>
    <connection t1="Southern Spain" t2="44 Sea Zone"/>
    <connection t1="Southern Spain" t2="Gibraltar"/>
    <connection t1="Southern Spain" t2="Madrid"/>
    <connection t1="Southern Spain" t2="Northern Spain"/>
    <connection t1="Southern Thailand" t2="91 Sea Zone"/>
    <connection t1="Southern Ukraine" t2="55 Sea Zone"/>
    <connection t1="Southern Ukraine" t2="56 Sea Zone"/>
    <connection t1="Southern Ukraine" t2="Bessarabia"/>
    <connection t1="Southern Ukraine" t2="Kharkov"/>
    <connection t1="Southern US" t2="Eastern Mexico"/>
    <connection t1="Southern US" t2="Central US"/>
    <connection t1="Southern US" t2="Northern Mexico"/>
    <connection t1="Southern Yugoslavia" t2="Bulgaria"/>
    <connection t1="Southern Yugoslavia" t2="Greece"/>
    <connection t1="Southern Yugoslavia" t2="Northern Yugoslavia"/>
    <connection t1="Southern Yugoslavia" t2="Romania"/>
    <connection t1="Southwestern Algeria" t2="Algeria"/>
    <connection t1="Southwestern Algeria" t2="Morrocco"/>
    <connection t1="Southwestern Algeria" t2="Sahara"/>
    <connection t1="Southwestern Algeria" t2="Southern Algeria"/>
    <connection t1="Southwestern Australia" t2="Southern Australia"/>
    <connection t1="Soviet Far East" t2="100 Sea Zone"/>
    <connection t1="Soviet Far East" t2="101 Sea Zone"/>
    <connection t1="Soviet Far East" t2="Eastern Evenki"/>
    <connection t1="Soviet Far East" t2="Far Eastern Republic"/>
    <connection t1="Soviet Far East" t2="Kamchatka"/>
    <connection t1="Stalingrad" t2="Astrakhan"/>
    <connection t1="Stalingrad" t2="Caucasus"/>
    <connection t1="Sumatra" t2="88 Sea Zone"/>
    <connection t1="Sumatra" t2="92 Sea Zone"/>
    <connection t1="Surinam Guyana" t2="58 Sea Zone"/>
    <connection t1="Surinam Guyana" t2="French Guyana"/>
    <connection t1="Surinam Guyana" t2="Northern Brazil"/>
    <connection t1="Surinam Guyana" t2="Venezuela"/>
    <connection t1="Sverdlovsk" t2="Stalingrad"/>
    <connection t1="Sverdlovsk" t2="Western Kazahk"/>
    <connection t1="Sweden" t2="Central Norway"/>
    <connection t1="Sweden" t2="Norway"/>
    <connection t1="Sweden" t2="Southern Sweden"/>
    <connection t1="Switzerland" t2="Austria"/>
    <connection t1="Switzerland" t2="Northern Italy"/>
    <connection t1="Syria" t2="53 Sea Zone"/>
    <connection t1="Syria" t2="54 Sea Zone"/>
    <connection t1="Syria" t2="Iraq"/>
    <connection t1="Syria" t2="Trans Jordan"/>
    <connection t1="Tanganyika" t2="Belgian Congo"/>
    <connection t1="Tanganyika" t2="Kenya Uganda"/>
    <connection t1="Tanganyika" t2="Mozambique"/>
    <connection t1="Tanganyika" t2="Rhodesia"/>
    <connection t1="Tangier" t2="42 Sea Zone"/>
    <connection t1="Tangier" t2="Morrocco"/>
    <connection t1="Thailand" t2="91 Sea Zone"/>
    <connection t1="Thailand" t2="Southern Thailand"/>
    <connection t1="Tobruk" t2="Al Kufrah"/>
    <connection t1="Tobruk" t2="Cyrenaica"/>
    <connection t1="Tokyo" t2="Japan"/>
    <connection t1="Tripolitania" t2="48 Sea Zone"/>
    <connection t1="Tripolitania" t2="Algeria"/>
    <connection t1="Tripolitania" t2="Cyrenaica"/>
    <connection t1="Tripolitania" t2="Sahara"/>
    <connection t1="Tripolitania" t2="Tunisia"/>
    <connection t1="Tsinghai" t2="Tibet"/>
    <connection t1="Tula" t2="Moscow"/>
    <connection t1="Tula" t2="Smolensk"/>
    <connection t1="Tula" t2="Stalingrad"/>
    <connection t1="Tula" t2="Voronezh"/>
    <connection t1="Tunisia" t2="48 Sea Zone"/>
    <connection t1="Tunisia" t2="Algeria"/>
    <connection t1="Turkey" t2="54 Sea Zone"/>
    <connection t1="Turkey" t2="55 Sea Zone"/>
    <connection t1="Turkey" t2="56 Sea Zone"/>
    <connection t1="Turkey" t2="Syria"/>
    <connection t1="Turkey" t2="Western Turkey"/>
    <connection t1="Ural" t2="Nenetsia"/>
    <connection t1="Ural" t2="Norilsk"/>
    <connection t1="Ural" t2="Omsk"/>
    <connection t1="Ural" t2="Sverdlovsk"/>
    <connection t1="Ural" t2="Urals"/>
    <connection t1="Urals" t2="Archangel"/>
    <connection t1="Urals" t2="Sverdlovsk"/>
    <connection t1="Urals" t2="Vologda"/>
    <connection t1="Uzbek" t2="Kazahk"/>
    <connection t1="Venezuela" t2="Columbia"/>
    <connection t1="Vichy France" t2="44 Sea Zone"/>
    <connection t1="Vichy France" t2="47 Sea Zone"/>
    <connection t1="Vichy France" t2="Eastern France"/>
    <connection t1="Vichy France" t2="Northern Italy"/>
    <connection t1="Vichy France" t2="Switzerland"/>
    <connection t1="Vichy France" t2="Western France"/>
    <connection t1="Vladivostok" t2="100 Sea Zone"/>
    <connection t1="Vladivostok" t2="98 Sea Zone"/>
    <connection t1="Vladivostok" t2="Eastern Manchuria"/>
    <connection t1="Vladivostok" t2="Khabarovskiy Kray"/>
    <connection t1="Volgarod" t2="Moscow"/>
    <connection t1="Volgarod" t2="Stalingrad"/>
    <connection t1="Volgarod" t2="Sverdlovsk"/>
    <connection t1="Volgarod" t2="Tula"/>
    <connection t1="Volgarod" t2="Urals"/>
    <connection t1="Volgarod" t2="Vologda"/>
    <connection t1="Vologda" t2="Novgorod"/>
    <connection t1="Voronezh" t2="Caucasus"/>
    <connection t1="Voronezh" t2="Kharkov"/>
    <connection t1="Voronezh" t2="Orel Kursk"/>
    <connection t1="Voronezh" t2="Smolensk"/>
    <connection t1="Voronezh" t2="Stalingrad"/>
    <connection t1="Wake Island" t2="120 Sea Zone"/>
    <connection t1="Wake Island" t2="124 Sea Zone"/>
    <connection t1="Eastern US" t2="36 Sea Zone"/>
    <connection t1="Eastern US" t2="Eastern Central US"/>
    <connection t1="Eastern US" t2="Southeastern US"/>
    <connection t1="West Africa" t2="64 Sea Zone"/>
    <connection t1="West Africa" t2="Liberia"/>
    <connection t1="West Africa" t2="Sahara"/>
    <connection t1="Western Bengal" t2="Eastern Madras"/>
    <connection t1="Western Bengal" t2="New Dehli"/>
    <connection t1="Western Anglo Egyptian Sudan" t2="Anglo Egyptian Sudan"/>
    <connection t1="Western Anglo Egyptian Sudan" t2="Congo"/>
    <connection t1="Western Anglo Egyptian Sudan" t2="French Equatorial Africa"/>
    <connection t1="Western Anglo Egyptian Sudan" t2="Sahara"/>
    <connection t1="Western Anglo Egyptian Sudan" t2="Southern Anglo Egyptian Sudan"/>
    <connection t1="Western Central US" t2="Chicago"/>
    <connection t1="Western Egypt" t2="51 Sea Zone"/>
    <connection t1="Western Egypt" t2="53 Sea Zone"/>
    <connection t1="Western Egypt" t2="Al Kufrah"/>
    <connection t1="Western Egypt" t2="Cairo"/>
    <connection t1="Western Egypt" t2="Central Egpyt"/>
    <connection t1="Western Egypt" t2="Sahara"/>
    <connection t1="Western Egypt" t2="Tobruk"/>
    <connection t1="Western Evenki" t2="Eastern Evenki"/>
    <connection t1="Western Evenki" t2="Irkutsk"/>
    <connection t1="Western Evenki" t2="Lake Baikal"/>
    <connection t1="Western Germany" t2="Eastern France"/>
    <connection t1="Western Germany" t2="Southern Germany"/>
    <connection t1="Western Karelia" t2="14 Sea Zone"/>
    <connection t1="Western Karelia" t2="Eastern Karelia"/>
    <connection t1="Western Karelia" t2="Leningrad"/>
    <connection t1="Western Karelia" t2="Murmansk"/>
    <connection t1="Western Kazahk" t2="Astrakhan"/>
    <connection t1="Western Kazahk" t2="Caspian Sea"/>
    <connection t1="Western Kazahk" t2="Kazahk"/>
    <connection t1="Western Kazahk" t2="Stalingrad"/>
    <connection t1="Western Kazahk" t2="Uzbek"/>
    <connection t1="Western Madras" t2="75 Sea Zone"/>
    <connection t1="Western Madras" t2="Eastern Madras"/>
    <connection t1="Western Madras" t2="New Dehli"/>
    <connection t1="Western Mongolia" t2="Central Mongolia"/>
    <connection t1="Western Mongolia" t2="Irkutsk"/>
    <connection t1="Western Mongolia" t2="Kansk"/>
    <connection t1="Western Mongolia" t2="Ningsia"/>
    <connection t1="Western Mongolia" t2="Novosibirsk"/>
    <connection t1="Western Sahara" t2="61 Sea Zone"/>
    <connection t1="Western Sahara" t2="62 Sea Zone"/>
    <connection t1="Western Sahara" t2="Morrocco"/>
    <connection t1="Western Sahara" t2="Sahara"/>
    <connection t1="Western Sahara" t2="West Africa"/>
    <connection t1="Western South Africa" t2="71 Sea Zone"/>
    <connection t1="Western South Africa" t2="Angola"/>
    <connection t1="Western Szechwan" t2="Himalaya"/>
    <connection t1="Western Szechwan" t2="Tibet"/>
    <connection t1="Western Szechwan" t2="Tsinghai"/>
    <connection t1="Western Turkey" t2="52 Sea Zone"/>
    <connection t1="Western Turkey" t2="54 Sea Zone"/>
    <connection t1="Western Turkey" t2="55 Sea Zone"/>
    <connection t1="Western Ukraine" t2="Bessarabia"/>
    <connection t1="Western Ukraine" t2="Kharkov"/>
    <connection t1="Western Ukraine" t2="Pinsk Marshes"/>
    <connection t1="Western Ukraine" t2="Romania"/>
    <connection t1="Western Ukraine" t2="Southern Ukraine"/>
    <connection t1="Yakut" t2="Eastern Mongolia"/>
    <connection t1="Yakut" t2="Far Eastern Republic"/>
    <connection t1="Yakut" t2="Irkutsk"/>
    <connection t1="Yakut" t2="Khabarovskiy Kray"/>
    <connection t1="Yakut" t2="Northern Manchuria"/>
    <connection t1="Yukon" t2="Alaska"/>
    <connection t1="Yukon" t2="Rocky Mountains"/>
  </map>
  <resourceList>
    <resource name="PUs"/>
    <resource name="techTokens"/>
  </resourceList>
  <playerList>
    <!-- In turn order -->
    <player name="Germany" optional="false"/>
    <player name="VichyFrance" optional="false"/>
    <player name="DanubeAxis" optional="false"/>
    <player name="Finland" optional="false"/>
    <player name="Russia" optional="false"/>
    <player name="Brazil" optional="false"/>
    <player name="Japan" optional="false"/>
    <player name="Manchuria" optional="false"/>
    <player name="Thailand" optional="false"/>
    <player name="China" optional="false"/>
    <player name="Spain" optional="false"/>
    <player name="Britain" optional="false"/>
    <player name="Canada" optional="false"/>
    <player name="ExiledAllies" optional="false"/>
    <player name="Egypt" optional="false"/>
    <player name="SouthAfrica" optional="false"/>
    <player name="India" optional="false"/>
    <player name="Australia" optional="false"/>
    <player name="Sweden" optional="false"/>
    <player name="Italy" optional="false"/>
    <player name="Usa" optional="false"/>
    <player name="Turkey" optional="false"/>
    <alliance player="Germany" alliance="Axis-Germany"/>
    <alliance player="VichyFrance" alliance="Axis-Germany"/>
    <alliance player="DanubeAxis" alliance="Axis-Germany"/>
    <alliance player="Finland" alliance="Axis-Germany"/>
    <alliance player="Russia" alliance="Allies-Russia"/>
    <alliance player="Japan" alliance="Axis-Japan"/>
    <alliance player="Manchuria" alliance="Axis-Japan"/>
    <alliance player="Thailand" alliance="Axis-Japan"/>
    <alliance player="China" alliance="Allies-China"/>
    <alliance player="Britain" alliance="Allies-Britain"/>
    <alliance player="Canada" alliance="Allies-Britain"/>
    <alliance player="ExiledAllies" alliance="Allies-Britain"/>
    <alliance player="SouthAfrica" alliance="Allies-Britain"/>
    <alliance player="India" alliance="Allies-Britain"/>
    <alliance player="Australia" alliance="Allies-Britain"/>
    <alliance player="Egypt" alliance="Allies-Britain"/>
    <alliance player="Italy" alliance="Axis-Italy"/>
    <alliance player="Usa" alliance="Allies-Usa"/>
    <alliance player="Spain" alliance="Neutral"/>
    <alliance player="Sweden" alliance="Neutral"/>
    <alliance player="Turkey" alliance="Neutral"/>
    <alliance player="Brazil" alliance="Neutral"/>
  </playerList>
  <unitList>
    <unit name="germanTrain"/>
    <unit name="germanRail"/>
    <unit name="germanInfantry"/>
    <unit name="germanAlpineInfantry"/>
    <unit name="germanCombatEngineer"/>
    <unit name="germanMarine"/>
    <unit name="germanParatrooper"/>
    <unit name="germanArtillery"/>
    <unit name="germanHeavyArtillery"/>
    <unit name="germanMobileArtillery"/>
    <unit name="germanMech.Infantry"/>
    <unit name="germanTank"/>
    <unit name="germanHeavyTank"/>
    <unit name="germanAirTransport"/>
    <unit name="germanFighter"/>
    <unit name="germanAdvancedFighter"/>
    <unit name="germanTacticalBomber"/>
    <unit name="germanAdvancedTacticalBomber"/>
    <unit name="germanStrategicBomber"/>
    <unit name="germanHeavyStrategicBomber"/>
    <unit name="germanRocket"/>
    <unit name="germanAdvancedRocket"/>
    <unit name="germanTransport"/>
    <unit name="germanBattleship"/>
    <unit name="germanHull"/>
    <unit name="germanCarrier"/>
    <unit name="germanSubmarine"/>
    <unit name="germanAdvancedSubmarine"/>
    <unit name="germanAntiAirGun"/>
    <unit name="germanAntiTankGun"/>
    <unit name="germanDestroyer"/>
    <unit name="germanHeavyDestroyer"/>
    <unit name="germanCruiser"/>
    <unit name="germanNavalFighter"/>
    <unit name="germanAdvancedNavalFighter"/>
    <unit name="germanEntrenchment"/>
    <unit name="germanFortification"/>
    <unit name="germanAirfield"/>
    <unit name="russianInfantry"/>
    <unit name="russianAntiTankGun"/>
    <unit name="russianAlpineInfantry"/>
    <unit name="russianCombatEngineer"/>
    <unit name="russianMarine"/>
    <unit name="russianParatrooper"/>
    <unit name="russianArtillery"/>
    <unit name="russianHeavyArtillery"/>
    <unit name="russianMobileArtillery"/>
    <unit name="russianMech.Infantry"/>
    <unit name="russianTank"/>
    <unit name="russianHeavyTank"/>
    <unit name="russianAirTransport"/>
    <unit name="russianFighter"/>
    <unit name="russianAdvancedFighter"/>
    <unit name="russianTacticalBomber"/>
    <unit name="russianAdvancedTacticalBomber"/>
    <unit name="russianStrategicBomber"/>
    <unit name="russianHeavyStrategicBomber"/>
    <unit name="russianRocket"/>
    <unit name="russianAdvancedRocket"/>
    <unit name="russianTransport"/>
    <unit name="russianBattleship"/>
    <unit name="russianHull"/>
    <unit name="russianCarrier"/>
    <unit name="russianSubmarine"/>
    <unit name="russianAdvancedSubmarine"/>
    <unit name="russianAntiAirGun"/>
    <unit name="russianDestroyer"/>
    <unit name="russianHeavyDestroyer"/>
    <unit name="russianCruiser"/>
    <unit name="russianNavalFighter"/>
    <unit name="russianAdvancedNavalFighter"/>
    <unit name="russianEntrenchment"/>
    <unit name="russianFortification"/>
    <unit name="russianAirfield"/>
    <unit name="americanInfantry"/>
    <unit name="americanAlpineInfantry"/>
    <unit name="americanCombatEngineer"/>
    <unit name="americanMarine"/>
    <unit name="americanParatrooper"/>
    <unit name="americanArtillery"/>
    <unit name="americanHeavyArtillery"/>
    <unit name="americanMobileArtillery"/>
    <unit name="americanMech.Infantry"/>
    <unit name="americanTank"/>
    <unit name="americanHeavyTank"/>
    <unit name="americanAirTransport"/>
    <unit name="americanFighter"/>
    <unit name="americanAdvancedFighter"/>
    <unit name="americanTacticalBomber"/>
    <unit name="americanAdvancedTacticalBomber"/>
    <unit name="americanStrategicBomber"/>
    <unit name="americanHeavyStrategicBomber"/>
    <unit name="americanRocket"/>
    <unit name="americanAdvancedRocket"/>
    <unit name="americanTransport"/>
    <unit name="americanBattleship"/>
    <unit name="americanHull"/>
    <unit name="americanCarrier"/>
    <unit name="americanSubmarine"/>
    <unit name="americanAdvancedSubmarine"/>
    <unit name="americanAntiAirGun"/>
    <unit name="americanAntiTankGun"/>
    <unit name="americanDestroyer"/>
    <unit name="americanHeavyDestroyer"/>
    <unit name="americanCruiser"/>
    <unit name="americanNavalFighter"/>
    <unit name="americanAdvancedNavalFighter"/>
    <unit name="americanEntrenchment"/>
    <unit name="americanFortification"/>
    <unit name="americanAirfield"/>
    <unit name="italianInfantry"/>
    <unit name="italianAlpineInfantry"/>
    <unit name="italianCombatEngineer"/>
    <unit name="italianMarine"/>
    <unit name="italianParatrooper"/>
    <unit name="italianArtillery"/>
    <unit name="italianHeavyArtillery"/>
    <unit name="italianMobileArtillery"/>
    <unit name="italianMech.Infantry"/>
    <unit name="italianTank"/>
    <unit name="italianHeavyTank"/>
    <unit name="italianAirTransport"/>
    <unit name="italianFighter"/>
    <unit name="italianAdvancedFighter"/>
    <unit name="italianTacticalBomber"/>
    <unit name="italianAdvancedTacticalBomber"/>
    <unit name="italianStrategicBomber"/>
    <unit name="italianHeavyStrategicBomber"/>
    <unit name="italianRocket"/>
    <unit name="italianAdvancedRocket"/>
    <unit name="italianTransport"/>
    <unit name="italianBattleship"/>
    <unit name="italianHull"/>
    <unit name="italianCarrier"/>
    <unit name="italianSubmarine"/>
    <unit name="italianAdvancedSubmarine"/>
    <unit name="italianAntiAirGun"/>
    <unit name="italianAntiTankGun"/>
    <unit name="italianDestroyer"/>
    <unit name="italianHeavyDestroyer"/>
    <unit name="italianCruiser"/>
    <unit name="italianNavalFighter"/>
    <unit name="italianAdvancedNavalFighter"/>
    <unit name="italianEntrenchment"/>
    <unit name="italianFortification"/>
    <unit name="italianAirfield"/>
    <unit name="thaiInfantry"/>
    <unit name="thaiAntiAirGun"/>
    <unit name="thaiArtillery"/>
    <unit name="japaneseInfantry"/>
    <unit name="japaneseAlpineInfantry"/>
    <unit name="japaneseCombatEngineer"/>
    <unit name="japaneseMarine"/>
    <unit name="japaneseParatrooper"/>
    <unit name="japaneseArtillery"/>
    <unit name="japaneseHeavyArtillery"/>
    <unit name="japaneseMobileArtillery"/>
    <unit name="japaneseMech.Infantry"/>
    <unit name="japaneseTank"/>
    <unit name="japaneseHeavyTank"/>
    <unit name="japaneseAirTransport"/>
    <unit name="japaneseFighter"/>
    <unit name="japaneseAdvancedFighter"/>
    <unit name="japaneseTacticalBomber"/>
    <unit name="japaneseAdvancedTacticalBomber"/>
    <unit name="japaneseStrategicBomber"/>
    <unit name="japaneseHeavyStrategicBomber"/>
    <unit name="japaneseRocket"/>
    <unit name="japaneseAdvancedRocket"/>
    <unit name="japaneseTransport"/>
    <unit name="japaneseBattleship"/>
    <unit name="japaneseHull"/>
    <unit name="japaneseCarrier"/>
    <unit name="japaneseSubmarine"/>
    <unit name="japaneseAdvancedSubmarine"/>
    <unit name="japaneseAntiAirGun"/>
    <unit name="japaneseAntiTankGun"/>
    <unit name="japaneseDestroyer"/>
    <unit name="japaneseHeavyDestroyer"/>
    <unit name="japaneseCruiser"/>
    <unit name="japaneseNavalFighter"/>
    <unit name="japaneseAdvancedNavalFighter"/>
    <unit name="japaneseEntrenchment"/>
    <unit name="japaneseFortification"/>
    <unit name="japaneseAirfield"/>
    <unit name="britishInfantry"/>
    <unit name="britishAlpineInfantry"/>
    <unit name="britishCombatEngineer"/>
    <unit name="britishMarine"/>
    <unit name="britishParatrooper"/>
    <unit name="britishArtillery"/>
    <unit name="britishHeavyArtillery"/>
    <unit name="britishMobileArtillery"/>
    <unit name="britishMech.Infantry"/>
    <unit name="britishTank"/>
    <unit name="britishHeavyTank"/>
    <unit name="britishAirTransport"/>
    <unit name="britishFighter"/>
    <unit name="britishAdvancedFighter"/>
    <unit name="britishTacticalBomber"/>
    <unit name="britishAdvancedTacticalBomber"/>
    <unit name="britishStrategicBomber"/>
    <unit name="britishHeavyStrategicBomber"/>
    <unit name="britishRocket"/>
    <unit name="britishAdvancedRocket"/>
    <unit name="britishTransport"/>
    <unit name="britishBattleship"/>
    <unit name="britishHull"/>
    <unit name="britishCarrier"/>
    <unit name="britishSubmarine"/>
    <unit name="britishAdvancedSubmarine"/>
    <unit name="britishAntiAirGun"/>
    <unit name="britishAntiTankGun"/>
    <unit name="britishDestroyer"/>
    <unit name="britishHeavyDestroyer"/>
    <unit name="britishCruiser"/>
    <unit name="britishNavalFighter"/>
    <unit name="britishAdvancedNavalFighter"/>
    <unit name="britishEntrenchment"/>
    <unit name="britishFortification"/>
    <unit name="britishAirfield"/>
    <unit name="chineseInfantry"/>
    <unit name="chineseAlpineInfantry"/>
    <unit name="chineseCombatEngineer"/>
    <unit name="chineseArtillery"/>
    <unit name="chineseMech.Infantry"/>
    <unit name="chineseTank"/>
    <unit name="chineseFighter"/>
    <unit name="chineseTacticalBomber"/>
    <unit name="chineseTransport"/>
    <unit name="chineseSubmarine"/>
    <unit name="chineseAntiAirGun"/>
    <unit name="chineseAntiTankGun"/>
    <unit name="chineseDestroyer"/>
    <unit name="chineseCruiser"/>
    <unit name="chineseEntrenchment"/>
    <unit name="chineseFortification"/>
    <unit name="chineseAirfield"/>
    <unit name="Truck"/>
    <unit name="Airfield"/>
    <unit name="Protectorate"/>
    <unit name="Occupation"/>
    <unit name="Material"/>
    <unit name="Flagpole"/>
    <unit name="DimaLandBattleship"/>
    <unit name="Haunebu"/>
    <unit name="ResearchCenter"/>
    <unit name="Infantry"/>
    <unit name="CombatEngineer"/>
    <unit name="Artillery"/>
    <unit name="Tank"/>
    <unit name="Fighter"/>
    <unit name="AntiAirGun"/>
    <unit name="AntiTankGun"/>
    <unit name="Entrenchment"/>
    <unit name="Fortification"/>
    <unit name="Submarine"/>
    <unit name="Transport"/>
    <unit name="Destroyer"/>
    <unit name="spanishInfantry"/>
    <unit name="spanishCombatEngineer"/>
    <unit name="spanishArtillery"/>
    <unit name="spanishTank"/>
    <unit name="spanishFighter"/>
    <unit name="spanishAntiAirGun"/>
    <unit name="spanishAntiTankGun"/>
    <unit name="spanishEntrenchment"/>
    <unit name="spanishFortification"/>
    <unit name="spanishSubmarine"/>
    <unit name="spanishTransport"/>
    <unit name="spanishDestroyer"/>
    <unit name="spanishAirfield"/>
    <unit name="brazilianInfantry"/>
    <unit name="brazilianCombatEngineer"/>
    <unit name="brazilianArtillery"/>
    <unit name="brazilianTank"/>
    <unit name="brazilianFighter"/>
    <unit name="brazilianAntiAirGun"/>
    <unit name="brazilianAntiTankGun"/>
    <unit name="brazilianEntrenchment"/>
    <unit name="brazilianFortification"/>
    <unit name="brazilianSubmarine"/>
    <unit name="brazilianTransport"/>
    <unit name="brazilianDestroyer"/>
    <unit name="brazilianAirfield"/>
    <unit name="turkishInfantry"/>
    <unit name="turkishCombatEngineer"/>
    <unit name="turkishArtillery"/>
    <unit name="turkishTank"/>
    <unit name="turkishFighter"/>
    <unit name="turkishAntiAirGun"/>
    <unit name="turkishAntiTankGun"/>
    <unit name="turkishEntrenchment"/>
    <unit name="turkishFortification"/>
    <unit name="turkishSubmarine"/>
    <unit name="turkishTransport"/>
    <unit name="turkishDestroyer"/>
    <unit name="turkishAirfield"/>
    <unit name="swedishInfantry"/>
    <unit name="swedishCombatEngineer"/>
    <unit name="swedishArtillery"/>
    <unit name="swedishTank"/>
    <unit name="swedishFighter"/>
    <unit name="swedishAntiAirGun"/>
    <unit name="swedishAntiTankGun"/>
    <unit name="swedishEntrenchment"/>
    <unit name="swedishFortification"/>
    <unit name="swedishSubmarine"/>
    <unit name="swedishTransport"/>
    <unit name="swedishDestroyer"/>
    <unit name="swedishAirfield"/>
    <unit name="NoTechnology"/>
    <unit name="NoNotifications"/>
    <unit name="DeclareWarOnly"/>
    <unit name="BonusTechnology"/>
    <unit name="ShareTechnology"/>
    <unit name="Winter"/>
    <unit name="Pg"/>
    <unit name="UnitsForExiledAllies"/>
    <unit name="UnitsForVichyFrance"/>
    <unit name="UnitsForGermany"/>
    <unit name="UnitsForItaly"/>
    <unit name="germanFactory"/>
    <unit name="germanAircraftPlant"/>
    <unit name="germanDocks"/>
    <unit name="germanBarracks"/>
    <unit name="russianFactory"/>
    <unit name="russianAircraftPlant"/>
    <unit name="russianDocks"/>
    <unit name="russianBarracks"/>
    <unit name="japaneseFactory"/>
    <unit name="japaneseAircraftPlant"/>
    <unit name="japaneseDocks"/>
    <unit name="japaneseBarracks"/>
    <unit name="britishFactory"/>
    <unit name="britishAircraftPlant"/>
    <unit name="britishDocks"/>
    <unit name="britishBarracks"/>
    <unit name="chineseFactory"/>
    <unit name="chineseAircraftPlant"/>
    <unit name="chineseDocks"/>
    <unit name="chineseBarracks"/>
    <unit name="italianFactory"/>
    <unit name="italianAircraftPlant"/>
    <unit name="italianDocks"/>
    <unit name="italianBarracks"/>
    <unit name="americanFactory"/>
    <unit name="americanAircraftPlant"/>
    <unit name="americanDocks"/>
    <unit name="americanBarracks"/>
    <unit name="spanishFactory"/>
    <unit name="spanishAircraftPlant"/>
    <unit name="spanishDocks"/>
    <unit name="spanishBarracks"/>
    <unit name="swedishFactory"/>
    <unit name="swedishAircraftPlant"/>
    <unit name="swedishDocks"/>
    <unit name="swedishBarracks"/>
    <unit name="brazilianFactory"/>
    <unit name="brazilianAircraftPlant"/>
    <unit name="brazilianDocks"/>
    <unit name="brazilianBarracks"/>
    <unit name="turkishFactory"/>
    <unit name="turkishAircraftPlant"/>
    <unit name="turkishDocks"/>
    <unit name="turkishBarracks"/>
  </unitList>
  <relationshipTypes>
    <relationshipType name="Allied"/>
    <relationshipType name="War"/>
    <relationshipType name="Neutral"/>
    <relationshipType name="Cooperative"/>
  </relationshipTypes>
  <territoryEffectList>
    <territoryEffect name="Mountain"/>
    <territoryEffect name="Coast"/>
    <territoryEffect name="Island"/>
    <territoryEffect name="Jungle"/>
    <territoryEffect name="Hills"/>
    <territoryEffect name="Forest"/>
    <territoryEffect name="Urban"/>
    <territoryEffect name="Sea"/>
  </territoryEffectList>
  <gamePlay>
    <delegate name="initDelegate" javaClass="games.strategy.triplea.delegate.InitializationDelegate" display="Initializing Delegates"/>
    <delegate name="bid" javaClass="games.strategy.triplea.delegate.BidPurchaseDelegate" display="Bid Purchase"/>
    <delegate name="placeBid" javaClass="games.strategy.triplea.delegate.BidPlaceDelegate" display="Bid Placement"/>
    <delegate name="tech" javaClass="games.strategy.triplea.delegate.TechnologyDelegate" display="Research Technology"/>
    <delegate name="tech_Activation" javaClass="games.strategy.triplea.delegate.TechActivationDelegate" display="Activate Technology"/>
    <delegate name="Purchase" javaClass="games.strategy.triplea.delegate.PurchaseDelegate" display="Purchase Units"/>
    <delegate name="move" javaClass="games.strategy.triplea.delegate.MoveDelegate" display="Combat Move"/>
    <delegate name="battle" javaClass="games.strategy.triplea.delegate.BattleDelegate" display="Combat"/>
    <delegate name="place" javaClass="games.strategy.triplea.delegate.PlaceDelegate" display="Place Units"/>
    <delegate name="endTurn" javaClass="games.strategy.triplea.delegate.EndTurnDelegate" display="Turn Complete"/>
    <delegate name="endTurnNoPU" javaClass="games.strategy.triplea.delegate.NoPUEndTurnDelegate" display="Minorchanging"/>
    <delegate name="politics" javaClass="games.strategy.triplea.delegate.PoliticsDelegate" display="Politics"/>
    <delegate name="endRound" javaClass="games.strategy.triplea.delegate.EndRoundDelegate" display="Round Complete"/>
    <sequence>
      <!-- Bidding Phase -->
      <step name="gameInitDelegate" delegate="initDelegate" maxRunCount="1"/>
      <step name="germanyBid" delegate="bid" player="Germany" maxRunCount="1"/>
      <step name="germanyBidPlace" delegate="placeBid" player="Germany" maxRunCount="1"/>
      <step name="germanycEndTurn" delegate="endTurn" player="Germany" maxRunCount="1" display="Digging Trenches">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <!-- Normal Game Sequence -->
      <step name="finlandcEndTurn" delegate="endTurnNoPU" player="Finland" display="Reconnaissance Missions">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="danubeaxiscEndTurn" delegate="endTurnNoPU" player="DanubeAxis" display="Reinforcing">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="vichyfrancecEndTurn" delegate="endTurnNoPU" player="VichyFrance" display="Counter Intelligence Operations">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="germanyTech" delegate="tech" player="Germany"/>
      <step name="germanyPolitics" delegate="politics" player="Germany"/>
      <step name="germanyCombatMove" delegate="move" player="Germany"/>
      <step name="germanyBattle" delegate="battle" player="Germany"/>
      <step name="germanyNonCombatMove" delegate="move" player="Germany" display="Non Combat Move"/>
      <step name="germanyPurchase" delegate="Purchase" player="Germany"/>
      <step name="germanyPlace" delegate="place" player="Germany"/>
      <step name="germanyTechActivation" delegate="tech_Activation" player="Germany"/>
      <step name="germanyEndTurn" delegate="endTurn" player="Germany">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="vichyfrancePurchase" delegate="Purchase" player="VichyFrance"/>
      <step name="vichyfrancePlace" delegate="place" player="VichyFrance"/>
      <step name="vichyfranceEndTurn" delegate="endTurn" player="VichyFrance">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="danubeaxisPurchase" delegate="Purchase" player="DanubeAxis"/>
      <step name="danubeaxisPlace" delegate="place" player="DanubeAxis"/>
      <step name="danubeaxisEndTurn" delegate="endTurn" player="DanubeAxis">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="finlandPurchase" delegate="Purchase" player="Finland"/>
      <step name="finlandPlace" delegate="place" player="Finland"/>
      <step name="finlandEndTurn" delegate="endTurn" player="Finland">
        <stepProperty name="turnSummaryPlayers" value="Germany:VichyFrance:DanubeAxis:Finland"/>
      </step>
      <step name="russiaTech" delegate="tech" player="Russia"/>
      <step name="russiaPolitics" delegate="politics" player="Russia"/>
      <step name="russiaCombatMove" delegate="move" player="Russia"/>
      <step name="russiaBattle" delegate="battle" player="Russia"/>
      <step name="russiaNonCombatMove" delegate="move" player="Russia" display="Non Combat Move"/>
      <step name="russiaPurchase" delegate="Purchase" player="Russia"/>
      <step name="russiaPlace" delegate="place" player="Russia"/>
      <step name="russiaTechActivation" delegate="tech_Activation" player="Russia"/>
      <step name="russiaEndTurn" delegate="endTurn" player="Russia"/>
      <step name="brazilCombatMove" delegate="move" player="Brazil"/>
      <step name="brazilBattle" delegate="battle" player="Brazil"/>
      <step name="brazilNonCombatMove" delegate="move" player="Brazil" display="Non Combat Move"/>
      <step name="brazilPurchase" delegate="Purchase" player="Brazil"/>
      <step name="brazilPlace" delegate="place" player="Brazil"/>
      <step name="brazilEndTurn" delegate="endTurn" player="Brazil"/>
      <step name="manchuriacEndTurn" delegate="endTurnNoPU" player="Manchuria" display="Training Troops">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="thailandcEndTurn" delegate="endTurnNoPU" player="Thailand" display="Consolidating">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="japanTech" delegate="tech" player="Japan"/>
      <step name="japanPolitics" delegate="politics" player="Japan"/>
      <step name="japanCombatMove" delegate="move" player="Japan"/>
      <step name="japanBattle" delegate="battle" player="Japan"/>
      <step name="japanNonCombatMove" delegate="move" player="Japan" display="Non Combat Move"/>
      <step name="japanPurchase" delegate="Purchase" player="Japan"/>
      <step name="japanPlace" delegate="place" player="Japan"/>
      <step name="japanTechActivation" delegate="tech_Activation" player="Japan"/>
      <step name="japanEndTurn" delegate="endTurn" player="Japan">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="manchuriaPurchase" delegate="Purchase" player="Manchuria"/>
      <step name="manchuriaPlace" delegate="place" player="Manchuria"/>
      <step name="manchuriaEndTurn" delegate="endTurn" player="Manchuria">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="thailandPurchase" delegate="Purchase" player="Thailand"/>
      <step name="thailandPlace" delegate="place" player="Thailand"/>
      <step name="thailandEndTurn" delegate="endTurn" player="Thailand">
        <stepProperty name="turnSummaryPlayers" value="Japan:Manchuria:Thailand"/>
      </step>
      <step name="chinaTech" delegate="tech" player="China"/>
      <step name="chinaCombatMove" delegate="move" player="China"/>
      <step name="chinaBattle" delegate="battle" player="China"/>
      <step name="chinaNonCombatMove" delegate="move" player="China" display="Non Combat Move"/>
      <step name="chinaPurchase" delegate="Purchase" player="China"/>
      <step name="chinaPlace" delegate="place" player="China"/>
      <step name="chinaTechActivation" delegate="tech_Activation" player="China"/>
      <step name="chinaEndTurn" delegate="endTurn" player="China"/>
      <step name="spainCombatMove" delegate="move" player="Spain"/>
      <step name="spainBattle" delegate="battle" player="Spain"/>
      <step name="spainNonCombatMove" delegate="move" player="Spain" display="Non Combat Move"/>
      <step name="spainPurchase" delegate="Purchase" player="Spain"/>
      <step name="spainPlace" delegate="place" player="Spain"/>
      <step name="spainEndTurn" delegate="endTurn" player="Spain"/>
      <step name="canadacEndTurn" delegate="endTurnNoPU" player="Canada" display="Supporting Britain">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="exiledalliescEndTurn" delegate="endTurnNoPU" player="ExiledAllies" display="Organizing Partisan Operations">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="egyptcEndTurn" delegate="endTurnNoPU" player="Egypt" display="Preparing Defense">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="southafricacEndTurn" delegate="endTurnNoPU" player="SouthAfrica" display="Marching Orders">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="indiacEndTurn" delegate="endTurnNoPU" player="India" display="Preparing Ambushes">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="australiacEndTurn" delegate="endTurnNoPU" player="Australia" display="Preparing Naval Operations">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="britainTech" delegate="tech" player="Britain"/>
      <step name="britainPolitics" delegate="politics" player="Britain"/>
      <step name="britainCombatMove" delegate="move" player="Britain"/>
      <step name="britainBattle" delegate="battle" player="Britain"/>
      <step name="britainNonCombatMove" delegate="move" player="Britain" display="Non Combat Move"/>
      <step name="britainPurchase" delegate="Purchase" player="Britain"/>
      <step name="britainPlace" delegate="place" player="Britain"/>
      <step name="britainTechActivation" delegate="tech_Activation" player="Britain"/>
      <step name="britainEndTurn" delegate="endTurn" player="Britain">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="canadaPurchase" delegate="Purchase" player="Canada"/>
      <step name="canadaPlace" delegate="place" player="Canada"/>
      <step name="canadaEndTurn" delegate="endTurn" player="Canada">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="exiledalliesPurchase" delegate="Purchase" player="ExiledAllies"/>
      <step name="exiledalliesPlace" delegate="place" player="ExiledAllies"/>
      <step name="exiledalliesEndTurn" delegate="endTurn" player="ExiledAllies">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="egyptPurchase" delegate="Purchase" player="Egypt"/>
      <step name="egyptPlace" delegate="place" player="Egypt"/>
      <step name="egyptEndTurn" delegate="endTurn" player="Egypt">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="southafricaPurchase" delegate="Purchase" player="SouthAfrica"/>
      <step name="southafricaPlace" delegate="place" player="SouthAfrica"/>
      <step name="southafricaEndTurn" delegate="endTurn" player="SouthAfrica">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="indiaPurchase" delegate="Purchase" player="India"/>
      <step name="indiaPlace" delegate="place" player="India"/>
      <step name="indiaEndTurn" delegate="endTurn" player="India">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="australiaPurchase" delegate="Purchase" player="Australia"/>
      <step name="australiaPlace" delegate="place" player="Australia"/>
      <step name="australiaEndTurn" delegate="endTurn" player="Australia">
        <stepProperty name="turnSummaryPlayers" value="Britain:Canada:ExiledAllies:Egypt:SouthAfrica:India:Australia"/>
      </step>
      <step name="swedenCombatMove" delegate="move" player="Sweden"/>
      <step name="swedenBattle" delegate="battle" player="Sweden"/>
      <step name="swedenNonCombatMove" delegate="move" player="Sweden" display="Non Combat Move"/>
      <step name="swedenPurchase" delegate="Purchase" player="Sweden"/>
      <step name="swedenPlace" delegate="place" player="Sweden"/>
      <step name="swedenEndTurn" delegate="endTurn" player="Sweden"/>
      <step name="italyTech" delegate="tech" player="Italy"/>
      <step name="italyPolitics" delegate="politics" player="Italy"/>
      <step name="italyCombatMove" delegate="move" player="Italy"/>
      <step name="italyBattle" delegate="battle" player="Italy"/>
      <step name="italyNonCombatMove" delegate="move" player="Italy" display="Non Combat Move"/>
      <step name="italyPurchase" delegate="Purchase" player="Italy"/>
      <step name="italyPlace" delegate="place" player="Italy"/>
      <step name="italyTechActivation" delegate="tech_Activation" player="Italy"/>
      <step name="italyEndTurn" delegate="endTurn" player="Italy"/>
      <step name="usaTech" delegate="tech" player="Usa"/>
      <step name="usaPolitics" delegate="politics" player="Usa"/>
      <step name="usaCombatMove" delegate="move" player="Usa"/>
      <step name="usaBattle" delegate="battle" player="Usa"/>
      <step name="usaNonCombatMove" delegate="move" player="Usa" display="Non Combat Move"/>
      <step name="usaPurchase" delegate="Purchase" player="Usa"/>
      <step name="usaPlace" delegate="place" player="Usa"/>
      <step name="usaTechActivation" delegate="tech_Activation" player="Usa"/>
      <step name="usaEndTurn" delegate="endTurn" player="Usa"/>
      <step name="turkeyCombatMove" delegate="move" player="Turkey"/>
      <step name="turkeyBattle" delegate="battle" player="Turkey"/>
      <step name="turkeyNonCombatMove" delegate="move" player="Turkey" display="Non Combat Move"/>
      <step name="turkeyPurchase" delegate="Purchase" player="Turkey"/>
      <step name="turkeyPlace" delegate="place" player="Turkey"/>
      <step name="turkeyEndTurn" delegate="endTurn" player="Turkey"/>
      <step name="endRoundStep" delegate="endRound"/>
    </sequence>
  </gamePlay>
  <production>
    <!-- Unit Production Cost -->
    <productionRule name="buygermanInfantry">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="germanInfantry" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanAlpineInfantry">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="germanAlpineInfantry" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanMarine">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="germanMarine" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanParatrooper">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="germanParatrooper" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanCombatEngineer">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="germanCombatEngineer" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanAntiTankGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="germanAntiTankGun" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanAntiAirGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="germanAntiAirGun" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanArtillery">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="germanArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanHeavyArtillery">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="germanHeavyArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanMobileArtillery">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="germanMobileArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanMech.Infantry">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="germanMech.Infantry" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanTank">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="germanTank" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanHeavyTank">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="germanHeavyTank" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanAirTransport">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="germanAirTransport" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanFighter">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="germanFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanAdvancedFighter">
      <cost resource="PUs" quantity="13"/>
      <result resourceOrUnit="germanAdvancedFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanNavalFighter">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="germanNavalFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanAdvancedNavalFighter">
      <cost resource="PUs" quantity="13"/>
      <result resourceOrUnit="germanAdvancedNavalFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanTacticalBomber">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="germanTacticalBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanAdvancedTacticalBomber">
      <cost resource="PUs" quantity="14"/>
      <result resourceOrUnit="germanAdvancedTacticalBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanStrategicBomber">
      <cost resource="PUs" quantity="13"/>
      <result resourceOrUnit="germanStrategicBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanHeavyStrategicBomber">
      <cost resource="PUs" quantity="15"/>
      <result resourceOrUnit="germanHeavyStrategicBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanRocket">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="germanRocket" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanAdvancedRocket">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="germanAdvancedRocket" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanTransport">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="germanTransport" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanSubmarine">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="germanSubmarine" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanAdvancedSubmarine">
      <cost resource="PUs" quantity="9"/>
      <result resourceOrUnit="germanAdvancedSubmarine" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanDestroyer">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="germanDestroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanHeavyDestroyer">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="germanHeavyDestroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanCruiser">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="germanCruiser" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanHull">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="germanHull" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanBattleship">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="germanBattleship" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanCarrier">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="germanCarrier" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanEntrenchment">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="germanEntrenchment" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanFortification">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="germanFortification" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="germanAirfield" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianInfantry">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="russianInfantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianAlpineInfantry">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="russianAlpineInfantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianMarine">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="russianMarine" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianParatrooper">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="russianParatrooper" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianCombatEngineer">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="russianCombatEngineer" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianAntiTankGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="russianAntiTankGun" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianAntiAirGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="russianAntiAirGun" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianArtillery">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="russianArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianHeavyArtillery">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="russianHeavyArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianMobileArtillery">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="russianMobileArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianMech.Infantry">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="russianMech.Infantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianTank">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="russianTank" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianHeavyTank">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="russianHeavyTank" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianAirTransport">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="russianAirTransport" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianFighter">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="russianFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianAdvancedFighter">
      <cost resource="PUs" quantity="13"/>
      <result resourceOrUnit="russianAdvancedFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianNavalFighter">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="russianNavalFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianAdvancedNavalFighter">
      <cost resource="PUs" quantity="13"/>
      <result resourceOrUnit="russianAdvancedNavalFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianTacticalBomber">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="russianTacticalBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianAdvancedTacticalBomber">
      <cost resource="PUs" quantity="14"/>
      <result resourceOrUnit="russianAdvancedTacticalBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianStrategicBomber">
      <cost resource="PUs" quantity="13"/>
      <result resourceOrUnit="russianStrategicBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianHeavyStrategicBomber">
      <cost resource="PUs" quantity="15"/>
      <result resourceOrUnit="russianHeavyStrategicBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianRocket">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="russianRocket" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianAdvancedRocket">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="russianAdvancedRocket" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianTransport">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="russianTransport" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianSubmarine">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="russianSubmarine" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianAdvancedSubmarine">
      <cost resource="PUs" quantity="9"/>
      <result resourceOrUnit="russianAdvancedSubmarine" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianDestroyer">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="russianDestroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianHeavyDestroyer">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="russianHeavyDestroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianCruiser">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="russianCruiser" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianHull">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="russianHull" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianBattleship">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="russianBattleship" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianCarrier">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="russianCarrier" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianEntrenchment">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="russianEntrenchment" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianFortification">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="russianFortification" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="russianAirfield" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanInfantry">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="americanInfantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanAlpineInfantry">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="americanAlpineInfantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanMarine">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="americanMarine" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanParatrooper">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="americanParatrooper" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanCombatEngineer">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="americanCombatEngineer" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanAntiTankGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="americanAntiTankGun" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanAntiAirGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="americanAntiAirGun" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanArtillery">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="americanArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanHeavyArtillery">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="americanHeavyArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanMobileArtillery">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="americanMobileArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanMech.Infantry">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="americanMech.Infantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanTank">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="americanTank" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanHeavyTank">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="americanHeavyTank" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanAirTransport">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="americanAirTransport" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanFighter">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="americanFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanAdvancedFighter">
      <cost resource="PUs" quantity="13"/>
      <result resourceOrUnit="americanAdvancedFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanNavalFighter">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="americanNavalFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanAdvancedNavalFighter">
      <cost resource="PUs" quantity="13"/>
      <result resourceOrUnit="americanAdvancedNavalFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanTacticalBomber">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="americanTacticalBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanAdvancedTacticalBomber">
      <cost resource="PUs" quantity="14"/>
      <result resourceOrUnit="americanAdvancedTacticalBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanStrategicBomber">
      <cost resource="PUs" quantity="13"/>
      <result resourceOrUnit="americanStrategicBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanHeavyStrategicBomber">
      <cost resource="PUs" quantity="15"/>
      <result resourceOrUnit="americanHeavyStrategicBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanRocket">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="americanRocket" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanAdvancedRocket">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="americanAdvancedRocket" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanTransport">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="americanTransport" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanSubmarine">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="americanSubmarine" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanAdvancedSubmarine">
      <cost resource="PUs" quantity="9"/>
      <result resourceOrUnit="americanAdvancedSubmarine" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanDestroyer">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="americanDestroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanHeavyDestroyer">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="americanHeavyDestroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanCruiser">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="americanCruiser" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanHull">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="americanHull" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanBattleship">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="americanBattleship" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanCarrier">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="americanCarrier" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanEntrenchment">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="americanEntrenchment" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanFortification">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="americanFortification" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="americanAirfield" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianInfantry">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="italianInfantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianAlpineInfantry">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="italianAlpineInfantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianMarine">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="italianMarine" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianParatrooper">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="italianParatrooper" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianCombatEngineer">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="italianCombatEngineer" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianAntiTankGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="italianAntiTankGun" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianAntiAirGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="italianAntiAirGun" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianArtillery">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="italianArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianHeavyArtillery">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="italianHeavyArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianMobileArtillery">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="italianMobileArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianMech.Infantry">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="italianMech.Infantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianTank">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="italianTank" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianHeavyTank">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="italianHeavyTank" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianAirTransport">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="italianAirTransport" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianFighter">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="italianFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianAdvancedFighter">
      <cost resource="PUs" quantity="13"/>
      <result resourceOrUnit="italianAdvancedFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianNavalFighter">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="italianNavalFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianAdvancedNavalFighter">
      <cost resource="PUs" quantity="13"/>
      <result resourceOrUnit="italianAdvancedNavalFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianTacticalBomber">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="italianTacticalBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianAdvancedTacticalBomber">
      <cost resource="PUs" quantity="14"/>
      <result resourceOrUnit="italianAdvancedTacticalBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianStrategicBomber">
      <cost resource="PUs" quantity="13"/>
      <result resourceOrUnit="italianStrategicBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianHeavyStrategicBomber">
      <cost resource="PUs" quantity="15"/>
      <result resourceOrUnit="italianHeavyStrategicBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianRocket">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="italianRocket" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianAdvancedRocket">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="italianAdvancedRocket" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianTransport">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="italianTransport" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianSubmarine">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="italianSubmarine" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianAdvancedSubmarine">
      <cost resource="PUs" quantity="9"/>
      <result resourceOrUnit="italianAdvancedSubmarine" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianDestroyer">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="italianDestroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianHeavyDestroyer">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="italianHeavyDestroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianCruiser">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="italianCruiser" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianHull">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="italianHull" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianBattleship">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="italianBattleship" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianCarrier">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="italianCarrier" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianEntrenchment">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="italianEntrenchment" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianFortification">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="italianFortification" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="italianAirfield" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseInfantry">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="japaneseInfantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseAlpineInfantry">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="japaneseAlpineInfantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseMarine">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="japaneseMarine" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseParatrooper">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="japaneseParatrooper" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseCombatEngineer">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="japaneseCombatEngineer" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseAntiTankGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="japaneseAntiTankGun" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseAntiAirGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="japaneseAntiAirGun" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseArtillery">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="japaneseArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseHeavyArtillery">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="japaneseHeavyArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseMobileArtillery">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="japaneseMobileArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseMech.Infantry">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="japaneseMech.Infantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseTank">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="japaneseTank" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseHeavyTank">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="japaneseHeavyTank" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseAirTransport">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="japaneseAirTransport" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseFighter">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="japaneseFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseAdvancedFighter">
      <cost resource="PUs" quantity="13"/>
      <result resourceOrUnit="japaneseAdvancedFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseNavalFighter">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="japaneseNavalFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseAdvancedNavalFighter">
      <cost resource="PUs" quantity="13"/>
      <result resourceOrUnit="japaneseAdvancedNavalFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseTacticalBomber">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="japaneseTacticalBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseAdvancedTacticalBomber">
      <cost resource="PUs" quantity="14"/>
      <result resourceOrUnit="japaneseAdvancedTacticalBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseStrategicBomber">
      <cost resource="PUs" quantity="13"/>
      <result resourceOrUnit="japaneseStrategicBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseHeavyStrategicBomber">
      <cost resource="PUs" quantity="15"/>
      <result resourceOrUnit="japaneseHeavyStrategicBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseRocket">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="japaneseRocket" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseAdvancedRocket">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="japaneseAdvancedRocket" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseTransport">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="japaneseTransport" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseSubmarine">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="japaneseSubmarine" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseAdvancedSubmarine">
      <cost resource="PUs" quantity="9"/>
      <result resourceOrUnit="japaneseAdvancedSubmarine" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseDestroyer">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="japaneseDestroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseHeavyDestroyer">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="japaneseHeavyDestroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseCruiser">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="japaneseCruiser" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseHull">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="japaneseHull" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseBattleship">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="japaneseBattleship" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseCarrier">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="japaneseCarrier" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseEntrenchment">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="japaneseEntrenchment" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseFortification">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="japaneseFortification" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="japaneseAirfield" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishInfantry">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="britishInfantry" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishAlpineInfantry">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="britishAlpineInfantry" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishMarine">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="britishMarine" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishParatrooper">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="britishParatrooper" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishCombatEngineer">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="britishCombatEngineer" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishAntiTankGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="britishAntiTankGun" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishAntiAirGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="britishAntiAirGun" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishArtillery">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="britishArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishHeavyArtillery">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="britishHeavyArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishMobileArtillery">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="britishMobileArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishMech.Infantry">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="britishMech.Infantry" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishTank">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="britishTank" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishHeavyTank">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="britishHeavyTank" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishAirTransport">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="britishAirTransport" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishFighter">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="britishFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishAdvancedFighter">
      <cost resource="PUs" quantity="13"/>
      <result resourceOrUnit="britishAdvancedFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishNavalFighter">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="britishNavalFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishAdvancedNavalFighter">
      <cost resource="PUs" quantity="13"/>
      <result resourceOrUnit="britishAdvancedNavalFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishTacticalBomber">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="britishTacticalBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishAdvancedTacticalBomber">
      <cost resource="PUs" quantity="14"/>
      <result resourceOrUnit="britishAdvancedTacticalBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishStrategicBomber">
      <cost resource="PUs" quantity="13"/>
      <result resourceOrUnit="britishStrategicBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishHeavyStrategicBomber">
      <cost resource="PUs" quantity="15"/>
      <result resourceOrUnit="britishHeavyStrategicBomber" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishRocket">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="britishRocket" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishAdvancedRocket">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="britishAdvancedRocket" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishTransport">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="britishTransport" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishSubmarine">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="britishSubmarine" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishAdvancedSubmarine">
      <cost resource="PUs" quantity="9"/>
      <result resourceOrUnit="britishAdvancedSubmarine" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishDestroyer">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="britishDestroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishHeavyDestroyer">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="britishHeavyDestroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishCruiser">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="britishCruiser" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishHull">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="britishHull" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishBattleship">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="britishBattleship" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishCarrier">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="britishCarrier" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishEntrenchment">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="britishEntrenchment" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishFortification">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="britishFortification" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="britishAirfield" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseInfantry">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="chineseInfantry" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseAntiTankGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="chineseAntiTankGun" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseAlpineInfantry">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="chineseAlpineInfantry" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseTank">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="chineseTank" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseFighter">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="chineseFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseTransport">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="chineseTransport" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseSubmarine">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="chineseSubmarine" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseAntiAirGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="chineseAntiAirGun" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseArtillery">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="chineseArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseDestroyer">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="chineseDestroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseCruiser">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="chineseCruiser" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseCombatEngineer">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="chineseCombatEngineer" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseMech.Infantry">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="chineseMech.Infantry" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseEntrenchment">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="chineseEntrenchment" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseFortification">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="chineseFortification" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="chineseAirfield" quantity="1"/>
    </productionRule>
    <productionRule name="buyspanishInfantry">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="spanishInfantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyspanishAntiTankGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="spanishAntiTankGun" quantity="1"/>
    </productionRule>
    <productionRule name="buyspanishTank">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="spanishTank" quantity="1"/>
    </productionRule>
    <productionRule name="buyspanishFighter">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="spanishFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyspanishTransport">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="spanishTransport" quantity="1"/>
    </productionRule>
    <productionRule name="buyspanishSubmarine">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="spanishSubmarine" quantity="1"/>
    </productionRule>
    <productionRule name="buyspanishAntiAirGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="spanishAntiAirGun" quantity="1"/>
    </productionRule>
    <productionRule name="buyspanishArtillery">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="spanishArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyspanishDestroyer">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="spanishDestroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buyspanishCombatEngineer">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="spanishCombatEngineer" quantity="1"/>
    </productionRule>
    <productionRule name="buyspanishEntrenchment">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="spanishEntrenchment" quantity="1"/>
    </productionRule>
    <productionRule name="buyspanishFortification">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="spanishFortification" quantity="1"/>
    </productionRule>
    <productionRule name="buyspanishAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="spanishAirfield" quantity="1"/>
    </productionRule>
    <productionRule name="buyswedishInfantry">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="swedishInfantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyswedishAntiTankGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="swedishAntiTankGun" quantity="1"/>
    </productionRule>
    <productionRule name="buyswedishTank">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="swedishTank" quantity="1"/>
    </productionRule>
    <productionRule name="buyswedishFighter">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="swedishFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyswedishTransport">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="swedishTransport" quantity="1"/>
    </productionRule>
    <productionRule name="buyswedishSubmarine">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="swedishSubmarine" quantity="1"/>
    </productionRule>
    <productionRule name="buyswedishAntiAirGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="swedishAntiAirGun" quantity="1"/>
    </productionRule>
    <productionRule name="buyswedishArtillery">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="swedishArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyswedishDestroyer">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="swedishDestroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buyswedishCombatEngineer">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="swedishCombatEngineer" quantity="1"/>
    </productionRule>
    <productionRule name="buyswedishEntrenchment">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="swedishEntrenchment" quantity="1"/>
    </productionRule>
    <productionRule name="buyswedishFortification">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="swedishFortification" quantity="1"/>
    </productionRule>
    <productionRule name="buyswedishAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="swedishAirfield" quantity="1"/>
    </productionRule>
    <productionRule name="buyNoTech">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="NoTechnology" quantity="1"/>
    </productionRule>
    <productionRule name="buyWarOnly">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="DeclareWarOnly" quantity="1"/>
    </productionRule>
    <productionRule name="buyNoNotify">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="NoNotifications" quantity="1"/>
    </productionRule>
    <productionRule name="buyBonusTech">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="BonusTechnology" quantity="1"/>
    </productionRule>
    <productionRule name="buyShareTech">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="ShareTechnology" quantity="1"/>
    </productionRule>
    <productionRule name="buyturkishInfantry">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="turkishInfantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyturkishAntiTankGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="turkishAntiTankGun" quantity="1"/>
    </productionRule>
    <productionRule name="buyturkishTank">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="turkishTank" quantity="1"/>
    </productionRule>
    <productionRule name="buyturkishFighter">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="turkishFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyturkishTransport">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="turkishTransport" quantity="1"/>
    </productionRule>
    <productionRule name="buyturkishSubmarine">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="turkishSubmarine" quantity="1"/>
    </productionRule>
    <productionRule name="buyturkishAntiAirGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="turkishAntiAirGun" quantity="1"/>
    </productionRule>
    <productionRule name="buyturkishArtillery">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="turkishArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyturkishDestroyer">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="turkishDestroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buyturkishCombatEngineer">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="turkishCombatEngineer" quantity="1"/>
    </productionRule>
    <productionRule name="buyturkishEntrenchment">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="turkishEntrenchment" quantity="1"/>
    </productionRule>
    <productionRule name="buyturkishFortification">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="turkishFortification" quantity="1"/>
    </productionRule>
    <productionRule name="buyturkishAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="turkishAirfield" quantity="1"/>
    </productionRule>
    <productionRule name="buybrazilianInfantry">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="brazilianInfantry" quantity="1"/>
    </productionRule>
    <productionRule name="buybrazilianAntiTankGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="brazilianAntiTankGun" quantity="1"/>
    </productionRule>
    <productionRule name="buybrazilianTank">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="brazilianTank" quantity="1"/>
    </productionRule>
    <productionRule name="buybrazilianFighter">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="brazilianFighter" quantity="1"/>
    </productionRule>
    <productionRule name="buybrazilianTransport">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="brazilianTransport" quantity="1"/>
    </productionRule>
    <productionRule name="buybrazilianSubmarine">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="brazilianSubmarine" quantity="1"/>
    </productionRule>
    <productionRule name="buybrazilianAntiAirGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="brazilianAntiAirGun" quantity="1"/>
    </productionRule>
    <productionRule name="buybrazilianArtillery">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="brazilianArtillery" quantity="1"/>
    </productionRule>
    <productionRule name="buybrazilianDestroyer">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="brazilianDestroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buybrazilianCombatEngineer">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="brazilianCombatEngineer" quantity="1"/>
    </productionRule>
    <productionRule name="buybrazilianEntrenchment">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="brazilianEntrenchment" quantity="1"/>
    </productionRule>
    <productionRule name="buybrazilianFortification">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="brazilianFortification" quantity="1"/>
    </productionRule>
    <productionRule name="buybrazilianAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="brazilianAirfield" quantity="1"/>
    </productionRule>
    <productionRule name="buyAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="Airfield" quantity="1"/>
    </productionRule>
    <productionRule name="buyInfantry">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="Infantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyCombatEngineer">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="CombatEngineer" quantity="1"/>
    </productionRule>
    <productionRule name="buyTank">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="Tank" quantity="1"/>
    </productionRule>
    <productionRule name="buyFighter">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="Fighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyAntiAirGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="AntiAirGun" quantity="1"/>
    </productionRule>
    <productionRule name="buyAntiTankGun">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="AntiTankGun" quantity="1"/>
    </productionRule>
    <productionRule name="buyArtillery">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="Artillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyEntrenchment">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="Entrenchment" quantity="1"/>
    </productionRule>
    <productionRule name="buyFortification">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="Fortification" quantity="1"/>
    </productionRule>
    <productionRule name="buyDestroyer">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="Destroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buySubmarine">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="Submarine" quantity="1"/>
    </productionRule>
    <productionRule name="buyTransport">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="Transport" quantity="1"/>
    </productionRule>
    <productionRule name="buyTruck">
      <cost resource="PUs" quantity="2"/>
      <result resourceOrUnit="Truck" quantity="1"/>
    </productionRule>
    <productionRule name="buyMaterial">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="Material" quantity="1"/>
    </productionRule>
    <productionRule name="buyResearchCenter">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="ResearchCenter" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="germanAircraftPlant" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="germanBarracks" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="germanDocks" quantity="1"/>
    </productionRule>
    <productionRule name="buygermanFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="germanFactory" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="russianAircraftPlant" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="russianBarracks" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="russianDocks" quantity="1"/>
    </productionRule>
    <productionRule name="buyrussianFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="russianFactory" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="japaneseAircraftPlant" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="japaneseBarracks" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="japaneseDocks" quantity="1"/>
    </productionRule>
    <productionRule name="buyjapaneseFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="japaneseFactory" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="chineseAircraftPlant" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="chineseBarracks" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="chineseDocks" quantity="1"/>
    </productionRule>
    <productionRule name="buychineseFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="chineseFactory" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="britishAircraftPlant" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="britishBarracks" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="britishDocks" quantity="1"/>
    </productionRule>
    <productionRule name="buybritishFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="britishFactory" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="italianAircraftPlant" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="italianBarracks" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="italianDocks" quantity="1"/>
    </productionRule>
    <productionRule name="buyitalianFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="italianFactory" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="americanAircraftPlant" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="americanBarracks" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="americanDocks" quantity="1"/>
    </productionRule>
    <productionRule name="buyamericanFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="americanFactory" quantity="1"/>
    </productionRule>
    <productionRule name="buyspanishAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="spanishAircraftPlant" quantity="1"/>
    </productionRule>
    <productionRule name="buyspanishBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="spanishBarracks" quantity="1"/>
    </productionRule>
    <productionRule name="buyspanishDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="spanishDocks" quantity="1"/>
    </productionRule>
    <productionRule name="buyspanishFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="spanishFactory" quantity="1"/>
    </productionRule>
    <productionRule name="buyswedishAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="swedishAircraftPlant" quantity="1"/>
    </productionRule>
    <productionRule name="buyswedishBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="swedishBarracks" quantity="1"/>
    </productionRule>
    <productionRule name="buyswedishDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="swedishDocks" quantity="1"/>
    </productionRule>
    <productionRule name="buyswedishFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="swedishFactory" quantity="1"/>
    </productionRule>
    <productionRule name="buybrazilianAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="brazilianAircraftPlant" quantity="1"/>
    </productionRule>
    <productionRule name="buybrazilianBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="brazilianBarracks" quantity="1"/>
    </productionRule>
    <productionRule name="buybrazilianDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="brazilianDocks" quantity="1"/>
    </productionRule>
    <productionRule name="buybrazilianFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="brazilianFactory" quantity="1"/>
    </productionRule>
    <productionRule name="buyturkishAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="turkishAircraftPlant" quantity="1"/>
    </productionRule>
    <productionRule name="buyturkishBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="turkishBarracks" quantity="1"/>
    </productionRule>
    <productionRule name="buyturkishDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="turkishDocks" quantity="1"/>
    </productionRule>
    <productionRule name="buyturkishFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="turkishFactory" quantity="1"/>
    </productionRule>
    <!-- Repair rules -->
    <repairRule name="repairAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="Airfield" quantity="1"/>
    </repairRule>
    <repairRule name="repairResearchCenter">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="ResearchCenter" quantity="1"/>
    </repairRule>
    <repairRule name="repairgermanAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="germanAirfield" quantity="1"/>
    </repairRule>
    <repairRule name="repairrussianAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="russianAirfield" quantity="1"/>
    </repairRule>
    <repairRule name="repairamericanAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="americanAirfield" quantity="1"/>
    </repairRule>
    <repairRule name="repairitalianAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="italianAirfield" quantity="1"/>
    </repairRule>
    <repairRule name="repairjapaneseAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="japaneseAirfield" quantity="1"/>
    </repairRule>
    <repairRule name="repairbritishAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="britishAirfield" quantity="1"/>
    </repairRule>
    <repairRule name="repairchineseAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="chineseAirfield" quantity="1"/>
    </repairRule>
    <repairRule name="repairgermanBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="germanBarracks" quantity="1"/>
    </repairRule>
    <repairRule name="repairgermanFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="germanFactory" quantity="1"/>
    </repairRule>
    <repairRule name="repairgermanDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="germanDocks" quantity="1"/>
    </repairRule>
    <repairRule name="repairgermanAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="germanAircraftPlant" quantity="1"/>
    </repairRule>
    <repairRule name="repairrussianBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="russianBarracks" quantity="1"/>
    </repairRule>
    <repairRule name="repairrussianFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="russianFactory" quantity="1"/>
    </repairRule>
    <repairRule name="repairrussianDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="russianDocks" quantity="1"/>
    </repairRule>
    <repairRule name="repairrussianAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="russianAircraftPlant" quantity="1"/>
    </repairRule>
    <repairRule name="repairjapaneseBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="japaneseBarracks" quantity="1"/>
    </repairRule>
    <repairRule name="repairjapaneseFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="japaneseFactory" quantity="1"/>
    </repairRule>
    <repairRule name="repairjapaneseDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="japaneseDocks" quantity="1"/>
    </repairRule>
    <repairRule name="repairjapaneseAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="japaneseAircraftPlant" quantity="1"/>
    </repairRule>
    <repairRule name="repairchineseBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="chineseBarracks" quantity="1"/>
    </repairRule>
    <repairRule name="repairchineseFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="chineseFactory" quantity="1"/>
    </repairRule>
    <repairRule name="repairchineseDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="chineseDocks" quantity="1"/>
    </repairRule>
    <repairRule name="repairchineseAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="chineseAircraftPlant" quantity="1"/>
    </repairRule>
    <repairRule name="repairbritishBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="britishBarracks" quantity="1"/>
    </repairRule>
    <repairRule name="repairbritishFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="britishFactory" quantity="1"/>
    </repairRule>
    <repairRule name="repairbritishDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="britishDocks" quantity="1"/>
    </repairRule>
    <repairRule name="repairbritishAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="britishAircraftPlant" quantity="1"/>
    </repairRule>
    <repairRule name="repairitalianBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="italianBarracks" quantity="1"/>
    </repairRule>
    <repairRule name="repairitalianFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="italianFactory" quantity="1"/>
    </repairRule>
    <repairRule name="repairitalianDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="italianDocks" quantity="1"/>
    </repairRule>
    <repairRule name="repairitalianAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="italianAircraftPlant" quantity="1"/>
    </repairRule>
    <repairRule name="repairamericanBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="americanBarracks" quantity="1"/>
    </repairRule>
    <repairRule name="repairamericanFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="americanFactory" quantity="1"/>
    </repairRule>
    <repairRule name="repairamericanDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="americanDocks" quantity="1"/>
    </repairRule>
    <repairRule name="repairamericanAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="americanAircraftPlant" quantity="1"/>
    </repairRule>
    <repairRule name="repairspanishBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="spanishBarracks" quantity="1"/>
    </repairRule>
    <repairRule name="repairspanishFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="spanishFactory" quantity="1"/>
    </repairRule>
    <repairRule name="repairspanishDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="spanishDocks" quantity="1"/>
    </repairRule>
    <repairRule name="repairspanishAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="spanishAircraftPlant" quantity="1"/>
    </repairRule>
    <repairRule name="repairswedishBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="swedishBarracks" quantity="1"/>
    </repairRule>
    <repairRule name="repairswedishFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="swedishFactory" quantity="1"/>
    </repairRule>
    <repairRule name="repairswedishDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="swedishDocks" quantity="1"/>
    </repairRule>
    <repairRule name="repairswedishAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="swedishAircraftPlant" quantity="1"/>
    </repairRule>
    <repairRule name="repairbrazilianBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="brazilianBarracks" quantity="1"/>
    </repairRule>
    <repairRule name="repairbrazilianFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="brazilianFactory" quantity="1"/>
    </repairRule>
    <repairRule name="repairbrazilianDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="brazilianDocks" quantity="1"/>
    </repairRule>
    <repairRule name="repairbrazilianAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="brazilianAircraftPlant" quantity="1"/>
    </repairRule>
    <repairRule name="repairturkishBarracks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="turkishBarracks" quantity="1"/>
    </repairRule>
    <repairRule name="repairturkishFactory">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="turkishFactory" quantity="1"/>
    </repairRule>
    <repairRule name="repairturkishDocks">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="turkishDocks" quantity="1"/>
    </repairRule>
    <repairRule name="repairturkishAircraftPlant">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="turkishAircraftPlant" quantity="1"/>
    </repairRule>
    <repairFrontier name="repair">
      <repairRules name="repairResearchCenter"/>
      <repairRules name="repairgermanBarracks"/>
      <repairRules name="repairgermanFactory"/>
      <repairRules name="repairgermanDocks"/>
      <repairRules name="repairgermanAircraftPlant"/>
      <repairRules name="repairrussianBarracks"/>
      <repairRules name="repairrussianFactory"/>
      <repairRules name="repairrussianDocks"/>
      <repairRules name="repairrussianAircraftPlant"/>
      <repairRules name="repairjapaneseBarracks"/>
      <repairRules name="repairjapaneseFactory"/>
      <repairRules name="repairjapaneseDocks"/>
      <repairRules name="repairjapaneseAircraftPlant"/>
      <repairRules name="repairchineseBarracks"/>
      <repairRules name="repairchineseFactory"/>
      <repairRules name="repairchineseDocks"/>
      <repairRules name="repairchineseAircraftPlant"/>
      <repairRules name="repairbritishBarracks"/>
      <repairRules name="repairbritishFactory"/>
      <repairRules name="repairbritishDocks"/>
      <repairRules name="repairbritishAircraftPlant"/>
      <repairRules name="repairitalianBarracks"/>
      <repairRules name="repairitalianFactory"/>
      <repairRules name="repairitalianDocks"/>
      <repairRules name="repairitalianAircraftPlant"/>
      <repairRules name="repairamericanBarracks"/>
      <repairRules name="repairamericanFactory"/>
      <repairRules name="repairamericanDocks"/>
      <repairRules name="repairamericanAircraftPlant"/>
      <repairRules name="repairbrazilianBarracks"/>
      <repairRules name="repairbrazilianFactory"/>
      <repairRules name="repairbrazilianDocks"/>
      <repairRules name="repairbrazilianAircraftPlant"/>
      <repairRules name="repairswedishBarracks"/>
      <repairRules name="repairswedishFactory"/>
      <repairRules name="repairswedishDocks"/>
      <repairRules name="repairswedishAircraftPlant"/>
      <repairRules name="repairspanishBarracks"/>
      <repairRules name="repairspanishFactory"/>
      <repairRules name="repairspanishDocks"/>
      <repairRules name="repairspanishAircraftPlant"/>
      <repairRules name="repairturkishBarracks"/>
      <repairRules name="repairturkishFactory"/>
      <repairRules name="repairturkishDocks"/>
      <repairRules name="repairturkishAircraftPlant"/>
      <repairRules name="repairgermanAirfield"/>
      <repairRules name="repairrussianAirfield"/>
      <repairRules name="repairamericanAirfield"/>
      <repairRules name="repairitalianAirfield"/>
      <repairRules name="repairjapaneseAirfield"/>
      <repairRules name="repairbritishAirfield"/>
      <repairRules name="repairchineseAirfield"/>
    </repairFrontier>
    <productionFrontier name="germanProduction">
      <frontierRules name="buygermanInfantry"/>
      <frontierRules name="buygermanAlpineInfantry"/>
      <frontierRules name="buygermanMarine"/>
      <frontierRules name="buygermanParatrooper"/>
      <frontierRules name="buygermanCombatEngineer"/>
      <frontierRules name="buygermanArtillery"/>
      <frontierRules name="buygermanMech.Infantry"/>
      <frontierRules name="buygermanTank"/>
      <frontierRules name="buygermanAntiTankGun"/>
      <frontierRules name="buygermanAntiAirGun"/>
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      <frontierRules name="buybritishTacticalBomber"/>
      <frontierRules name="buybritishStrategicBomber"/>
      <frontierRules name="buybritishAirTransport"/>
      <frontierRules name="buybritishTransport"/>
      <frontierRules name="buybritishSubmarine"/>
      <frontierRules name="buybritishDestroyer"/>
      <frontierRules name="buybritishCruiser"/>
      <frontierRules name="buybritishHull"/>
      <frontierRules name="buybritishBattleship"/>
      <frontierRules name="buybritishCarrier"/>
      <frontierRules name="buybritishNavalFighter"/>
      <frontierRules name="buybritishAirfield"/>
      <frontierRules name="buybritishEntrenchment"/>
      <frontierRules name="buybritishFortification"/>
      <frontierRules name="buyTruck"/>
      <frontierRules name="buyMaterial"/>
      <frontierRules name="buybritishBarracks"/>
      <frontierRules name="buybritishFactory"/>
      <frontierRules name="buybritishAircraftPlant"/>
      <frontierRules name="buybritishDocks"/>
    </productionFrontier>
    <productionFrontier name="britishMajorProduction">
      <frontierRules name="buybritishInfantry"/>
      <frontierRules name="buybritishAlpineInfantry"/>
      <frontierRules name="buybritishMarine"/>
      <frontierRules name="buybritishParatrooper"/>
      <frontierRules name="buybritishCombatEngineer"/>
      <frontierRules name="buybritishArtillery"/>
      <frontierRules name="buybritishMech.Infantry"/>
      <frontierRules name="buybritishTank"/>
      <frontierRules name="buybritishAntiTankGun"/>
      <frontierRules name="buybritishAntiAirGun"/>
      <frontierRules name="buybritishFighter"/>
      <frontierRules name="buybritishTacticalBomber"/>
      <frontierRules name="buybritishStrategicBomber"/>
      <frontierRules name="buybritishAirTransport"/>
      <frontierRules name="buybritishTransport"/>
      <frontierRules name="buybritishSubmarine"/>
      <frontierRules name="buybritishDestroyer"/>
      <frontierRules name="buybritishCruiser"/>
      <frontierRules name="buybritishHull"/>
      <frontierRules name="buybritishBattleship"/>
      <frontierRules name="buybritishCarrier"/>
      <frontierRules name="buybritishNavalFighter"/>
      <frontierRules name="buybritishAirfield"/>
      <frontierRules name="buybritishEntrenchment"/>
      <frontierRules name="buybritishFortification"/>
      <frontierRules name="buyTruck"/>
      <frontierRules name="buyMaterial"/>
      <frontierRules name="buybritishFactory"/>
      <frontierRules name="buybritishAircraftPlant"/>
      <frontierRules name="buybritishDocks"/>
      <frontierRules name="buybritishBarracks"/>
    </productionFrontier>
    <productionFrontier name="britishMinorProduction">
      <frontierRules name="buybritishInfantry"/>
      <frontierRules name="buybritishCombatEngineer"/>
      <frontierRules name="buybritishArtillery"/>
      <frontierRules name="buybritishMech.Infantry"/>
      <frontierRules name="buybritishTank"/>
      <frontierRules name="buybritishAntiTankGun"/>
      <frontierRules name="buybritishAntiAirGun"/>
      <frontierRules name="buybritishFighter"/>
      <frontierRules name="buybritishTransport"/>
      <frontierRules name="buybritishSubmarine"/>
      <frontierRules name="buybritishDestroyer"/>
      <frontierRules name="buybritishCruiser"/>
      <frontierRules name="buybritishAirfield"/>
      <frontierRules name="buybritishEntrenchment"/>
      <frontierRules name="buybritishFortification"/>
      <frontierRules name="buyTruck"/>
      <frontierRules name="buyMaterial"/>
      <frontierRules name="buybritishBarracks"/>
      <frontierRules name="buybritishFactory"/>
      <frontierRules name="buybritishAircraftPlant"/>
      <frontierRules name="buybritishDocks"/>
    </productionFrontier>
    <productionFrontier name="britishMinorInfProduction">
      <frontierRules name="buybritishInfantry"/>
      <frontierRules name="buybritishAlpineInfantry"/>
      <frontierRules name="buybritishMarine"/>
      <frontierRules name="buybritishParatrooper"/>
      <frontierRules name="buybritishCombatEngineer"/>
      <frontierRules name="buybritishArtillery"/>
      <frontierRules name="buybritishMech.Infantry"/>
      <frontierRules name="buybritishTank"/>
      <frontierRules name="buybritishAntiTankGun"/>
      <frontierRules name="buybritishAntiAirGun"/>
      <frontierRules name="buybritishFighter"/>
      <frontierRules name="buybritishTransport"/>
      <frontierRules name="buybritishSubmarine"/>
      <frontierRules name="buybritishDestroyer"/>
      <frontierRules name="buybritishCruiser"/>
      <frontierRules name="buybritishAirfield"/>
      <frontierRules name="buybritishEntrenchment"/>
      <frontierRules name="buybritishFortification"/>
      <frontierRules name="buyTruck"/>
      <frontierRules name="buyMaterial"/>
      <frontierRules name="buybritishBarracks"/>
      <frontierRules name="buybritishFactory"/>
      <frontierRules name="buybritishAircraftPlant"/>
      <frontierRules name="buybritishDocks"/>
    </productionFrontier>
    <productionFrontier name="spanishProduction">
      <frontierRules name="buyspanishInfantry"/>
      <frontierRules name="buyspanishCombatEngineer"/>
      <frontierRules name="buyspanishArtillery"/>
      <frontierRules name="buyspanishTank"/>
      <frontierRules name="buyspanishAntiTankGun"/>
      <frontierRules name="buyspanishAntiAirGun"/>
      <frontierRules name="buyspanishFighter"/>
      <frontierRules name="buyspanishTransport"/>
      <frontierRules name="buyspanishSubmarine"/>
      <frontierRules name="buyspanishDestroyer"/>
      <frontierRules name="buyspanishAirfield"/>
      <frontierRules name="buyspanishEntrenchment"/>
      <frontierRules name="buyspanishFortification"/>
      <frontierRules name="buyTruck"/>
      <frontierRules name="buyMaterial"/>
      <frontierRules name="buyspanishBarracks"/>
      <frontierRules name="buyspanishFactory"/>
      <frontierRules name="buyspanishAircraftPlant"/>
      <frontierRules name="buyspanishDocks"/>
    </productionFrontier>
    <productionFrontier name="swedishProduction">
      <frontierRules name="buyswedishInfantry"/>
      <frontierRules name="buyswedishCombatEngineer"/>
      <frontierRules name="buyswedishArtillery"/>
      <frontierRules name="buyswedishTank"/>
      <frontierRules name="buyswedishAntiTankGun"/>
      <frontierRules name="buyswedishAntiAirGun"/>
      <frontierRules name="buyswedishFighter"/>
      <frontierRules name="buyswedishTransport"/>
      <frontierRules name="buyswedishSubmarine"/>
      <frontierRules name="buyswedishDestroyer"/>
      <frontierRules name="buyswedishAirfield"/>
      <frontierRules name="buyswedishEntrenchment"/>
      <frontierRules name="buyswedishFortification"/>
      <frontierRules name="buyTruck"/>
      <frontierRules name="buyMaterial"/>
      <frontierRules name="buyswedishBarracks"/>
      <frontierRules name="buyswedishFactory"/>
      <frontierRules name="buyswedishAircraftPlant"/>
      <frontierRules name="buyswedishDocks"/>
    </productionFrontier>
    <productionFrontier name="turkishProduction">
      <frontierRules name="buyturkishInfantry"/>
      <frontierRules name="buyturkishCombatEngineer"/>
      <frontierRules name="buyturkishArtillery"/>
      <frontierRules name="buyturkishTank"/>
      <frontierRules name="buyturkishAntiTankGun"/>
      <frontierRules name="buyturkishAntiAirGun"/>
      <frontierRules name="buyturkishFighter"/>
      <frontierRules name="buyturkishTransport"/>
      <frontierRules name="buyturkishSubmarine"/>
      <frontierRules name="buyturkishDestroyer"/>
      <frontierRules name="buyturkishAirfield"/>
      <frontierRules name="buyturkishEntrenchment"/>
      <frontierRules name="buyturkishFortification"/>
      <frontierRules name="buyTruck"/>
      <frontierRules name="buyMaterial"/>
      <frontierRules name="buyturkishBarracks"/>
      <frontierRules name="buyturkishFactory"/>
      <frontierRules name="buyturkishAircraftPlant"/>
      <frontierRules name="buyturkishDocks"/>
    </productionFrontier>
    <productionFrontier name="brazilianProduction">
      <frontierRules name="buybrazilianInfantry"/>
      <frontierRules name="buybrazilianCombatEngineer"/>
      <frontierRules name="buybrazilianArtillery"/>
      <frontierRules name="buybrazilianTank"/>
      <frontierRules name="buybrazilianAntiTankGun"/>
      <frontierRules name="buybrazilianAntiAirGun"/>
      <frontierRules name="buybrazilianFighter"/>
      <frontierRules name="buybrazilianTransport"/>
      <frontierRules name="buybrazilianSubmarine"/>
      <frontierRules name="buybrazilianDestroyer"/>
      <frontierRules name="buybrazilianAirfield"/>
      <frontierRules name="buybrazilianEntrenchment"/>
      <frontierRules name="buybrazilianFortification"/>
      <frontierRules name="buyTruck"/>
      <frontierRules name="buyMaterial"/>
      <frontierRules name="buybrazilianBarracks"/>
      <frontierRules name="buybrazilianFactory"/>
      <frontierRules name="buybrazilianAircraftPlant"/>
      <frontierRules name="buybrazilianDocks"/>
    </productionFrontier>
    <playerProduction player="Germany" frontier="germanBidProduction"/>
    <playerProduction player="Italy" frontier="italianProduction"/>
    <playerProduction player="Japan" frontier="japaneseProduction"/>
    <playerProduction player="VichyFrance" frontier="germanMinorProduction"/>
    <playerProduction player="Manchuria" frontier="japaneseMinorProduction"/>
    <playerProduction player="Thailand" frontier="japaneseMinorProduction"/>
    <playerProduction player="DanubeAxis" frontier="germanMinorProduction"/>
    <playerProduction player="Finland" frontier="germanMinorProduction"/>
    <playerProduction player="Britain" frontier="britishProduction"/>
    <playerProduction player="China" frontier="chineseProduction"/>
    <playerProduction player="Usa" frontier="americanProduction"/>
    <playerProduction player="Russia" frontier="russianProduction"/>
    <playerProduction player="SouthAfrica" frontier="britishMinorProduction"/>
    <playerProduction player="India" frontier="britishMinorProduction"/>
    <playerProduction player="Egypt" frontier="britishMinorProduction"/>
    <playerProduction player="Australia" frontier="britishMajorProduction"/>
    <playerProduction player="Canada" frontier="britishMajorProduction"/>
    <playerProduction player="ExiledAllies" frontier="britishMajorProduction"/>
    <playerProduction player="Spain" frontier="spanishProduction"/>
    <playerProduction player="Sweden" frontier="swedishProduction"/>
    <playerProduction player="Turkey" frontier="turkishProduction"/>
    <playerProduction player="Brazil" frontier="brazilianProduction"/>
    <playerRepair player="Germany" frontier="repair"/>
    <playerRepair player="Italy" frontier="repair"/>
    <playerRepair player="Japan" frontier="repair"/>
    <playerRepair player="VichyFrance" frontier="repair"/>
    <playerRepair player="Manchuria" frontier="repair"/>
    <playerRepair player="Thailand" frontier="repair"/>
    <playerRepair player="DanubeAxis" frontier="repair"/>
    <playerRepair player="Finland" frontier="repair"/>
    <playerRepair player="Britain" frontier="repair"/>
    <playerRepair player="China" frontier="repair"/>
    <playerRepair player="Usa" frontier="repair"/>
    <playerRepair player="Russia" frontier="repair"/>
    <playerRepair player="SouthAfrica" frontier="repair"/>
    <playerRepair player="India" frontier="repair"/>
    <playerRepair player="Egypt" frontier="repair"/>
    <playerRepair player="Australia" frontier="repair"/>
    <playerRepair player="Canada" frontier="repair"/>
    <playerRepair player="ExiledAllies" frontier="repair"/>
    <playerRepair player="Spain" frontier="repair"/>
    <playerRepair player="Sweden" frontier="repair"/>
    <playerRepair player="Turkey" frontier="repair"/>
    <playerRepair player="Brazil" frontier="repair"/>
  </production>
  <technology>
    <technologies>
      <techname name="paratroopers"/>
      <techname name="mechanizedInfantry"/>
      <techname name="SpecialWarfare"/>
      <techname name="ImprovedSpecialWarfare"/>
      <techname name="AdvancedSpecialWarfare"/>
      <techname name="ImprovedTanks"/>
      <techname name="AdvancedTanks"/>
      <techname name="ImprovedArtillery"/>
      <techname name="AdvancedArtillery"/>
      <techname name="SelfPropelledArtillery"/>
      <techname name="ImprovedMechanization"/>
      <techname name="AdvancedMechanization"/>
      <techname name="Rockets"/>
      <techname name="ImprovedRockets"/>
      <techname name="AdvancedRockets"/>
      <techname name="IncreasedFighterRange"/>
      <techname name="IncreasedTacticalBomberRange"/>
      <techname name="IncreasedStrategicBomberRange"/>
      <techname name="ImprovedAntiAircraft"/>
      <techname name="AdvancedAntiAircraft"/>
      <techname name="ImprovedAntiTank"/>
      <techname name="AdvancedAntiTank"/>
      <techname name="ImprovedFighters"/>
      <techname name="AdvancedFighters"/>
      <techname name="ImprovedStrategicBombers"/>
      <techname name="AdvancedStrategicBombers"/>
      <techname name="ImprovedTacticalBombers"/>
      <techname name="AdvancedTacticalBombers"/>
      <techname name="ImprovedSubmarines"/>
      <techname name="AdvancedSubmarines"/>
      <techname name="ImprovedDestroyers"/>
      <techname name="AdvancedDestroyers"/>
      <techname name="DestroyerBombardement" tech="destroyerBombard"/>
      <techname name="ImprovedGunLaying"/>
      <techname name="AdvancedGunLaying"/>
      <techname name="ImprovedHulls"/>
      <techname name="AdvancedHulls"/>
      <techname name="ImprovedCarriers"/>
      <techname name="AdvancedCarriers"/>
      <techname name="Production"/>
      <techname name="ImprovedProduction"/>
      <techname name="AdvancedProduction"/>
      <techname name="Logistics"/>
      <techname name="ImprovedLogistics"/>
      <techname name="AdvancedLogistics"/>
      <techname name="ImprovedDefensiveStructures"/>
      <techname name="AdvancedDefensiveStructures"/>
    </technologies>
    <playerTech player="Germany">
      <category name="SpecialWarfare">
        <tech name="SpecialWarfare"/>
      </category>
      <category name="ImprovedSpecialWarfare">
                                                </category>
      <category name="AdvancedSpecialWarfare">
                                                </category>
      <category name="ImprovedMechanization">
                                                </category>
      <category name="AdvancedMechanization">
                                                </category>
      <category name="ImprovedTanks">
        <tech name="ImprovedTanks"/>
      </category>
      <category name="AdvancedTanks">
                                                </category>
      <category name="SelfPropelledArtillery">
                                                </category>
      <category name="ImprovedArtillery">
        <tech name="ImprovedArtillery"/>
      </category>
      <category name="AdvancedArtillery">
                                                </category>
      <category name="Rockets">
        <tech name="Rockets"/>
      </category>
      <category name="ImprovedRockets">
                                                </category>
      <category name="AdvancedRockets">
                                                </category>
      <category name="IncreasedFighterRange">
                                                </category>
      <category name="IncreasedTacticalBomberRange">
                                                </category>
      <category name="IncreasedStrategicBomberRange">
                                                </category>
      <category name="ImprovedFighters">
        <tech name="ImprovedFighters"/>
      </category>
      <category name="AdvancedFighters">
                                                </category>
      <category name="ImprovedTacticalBombers">
                                                </category>
      <category name="AdvancedTacticalBombers">
                                                </category>
      <category name="ImprovedStrategicBombers">
        <tech name="ImprovedStrategicBombers"/>
      </category>
      <category name="AdvancedStrategicBombers">
                                                </category>
      <category name="ImprovedSubmarines">
        <tech name="ImprovedSubmarines"/>
      </category>
      <category name="AdvancedSubmarines">
                                                </category>
      <category name="ImprovedDestroyers">
        <tech name="ImprovedDestroyers"/>
      </category>
      <category name="AdvancedDestroyers">
                                                </category>
      <category name="DestroyerBombardement">
                                                </category>
      <category name="ImprovedGunLaying">
        <tech name="ImprovedGunLaying"/>
      </category>
      <category name="AdvancedGunLaying">
                                                </category>
      <category name="ImprovedHulls">
        <tech name="ImprovedHulls"/>
      </category>
      <category name="AdvancedHulls">
                                                </category>
      <category name="ImprovedCarriers">
                                                </category>
      <category name="AdvancedCarriers">
                                                </category>
      <category name="Production">
        <tech name="Production"/>
      </category>
      <category name="ImprovedProduction">
                                                </category>
      <category name="AdvancedProduction">
                                                </category>
      <category name="ImprovedDefensiveStructures">
                                                </category>
      <category name="AdvancedDefensiveStructures">
                                                </category>
      <category name="Logistics">
        <tech name="Logistics"/>
      </category>
      <category name="ImprovedLogistics">
                                                </category>
      <category name="AdvancedLogistics">
                                                </category>
      <category name="ImprovedAntiTank">
        <tech name="ImprovedAntiTank"/>
      </category>
      <category name="AdvancedAntiTank">
                                                </category>
      <category name="ImprovedAntiAircraft">
        <tech name="ImprovedAntiAircraft"/>
      </category>
      <category name="AdvancedAntiAircraft">
                                                </category>
    </playerTech>
    <playerTech player="Russia">
      <category name="SpecialWarfare">
        <tech name="SpecialWarfare"/>
      </category>
      <category name="ImprovedSpecialWarfare">
                                                </category>
      <category name="AdvancedSpecialWarfare">
                                                </category>
      <category name="ImprovedMechanization">
                                                </category>
      <category name="AdvancedMechanization">
                                                </category>
      <category name="ImprovedTanks">
        <tech name="ImprovedTanks"/>
      </category>
      <category name="AdvancedTanks">
                                                </category>
      <category name="SelfPropelledArtillery">
                                                </category>
      <category name="ImprovedArtillery">
        <tech name="ImprovedArtillery"/>
      </category>
      <category name="AdvancedArtillery">
                                                </category>
      <category name="Rockets">
        <tech name="Rockets"/>
      </category>
      <category name="ImprovedRockets">
                                                </category>
      <category name="AdvancedRockets">
                                                </category>
      <category name="IncreasedFighterRange">
                                                </category>
      <category name="IncreasedTacticalBomberRange">
                                                </category>
      <category name="IncreasedStrategicBomberRange">
                                                </category>
      <category name="ImprovedFighters">
        <tech name="ImprovedFighters"/>
      </category>
      <category name="AdvancedFighters">
                                                </category>
      <category name="ImprovedTacticalBombers">
                                                </category>
      <category name="AdvancedTacticalBombers">
                                                </category>
      <category name="ImprovedStrategicBombers">
        <tech name="ImprovedStrategicBombers"/>
      </category>
      <category name="AdvancedStrategicBombers">
                                                </category>
      <category name="ImprovedSubmarines">
        <tech name="ImprovedSubmarines"/>
      </category>
      <category name="AdvancedSubmarines">
                                                </category>
      <category name="ImprovedDestroyers">
        <tech name="ImprovedDestroyers"/>
      </category>
      <category name="AdvancedDestroyers">
                                                </category>
      <category name="DestroyerBombardement">
                                                </category>
      <category name="ImprovedGunLaying">
        <tech name="ImprovedGunLaying"/>
      </category>
      <category name="AdvancedGunLaying">
                                                </category>
      <category name="ImprovedHulls">
        <tech name="ImprovedHulls"/>
      </category>
      <category name="AdvancedHulls">
                                                </category>
      <category name="ImprovedCarriers">
                                                </category>
      <category name="AdvancedCarriers">
                                                </category>
      <category name="Production">
        <tech name="Production"/>
      </category>
      <category name="ImprovedProduction">
                                                </category>
      <category name="AdvancedProduction">
                                                </category>
      <category name="ImprovedDefensiveStructures">
                                                </category>
      <category name="AdvancedDefensiveStructures">
                                                </category>
      <category name="Logistics">
        <tech name="Logistics"/>
      </category>
      <category name="ImprovedLogistics">
                                                </category>
      <category name="AdvancedLogistics">
                                                </category>
      <category name="ImprovedAntiTank">
        <tech name="ImprovedAntiTank"/>
      </category>
      <category name="AdvancedAntiTank">
                                                </category>
      <category name="ImprovedAntiAircraft">
        <tech name="ImprovedAntiAircraft"/>
      </category>
      <category name="AdvancedAntiAircraft">
                                                </category>
    </playerTech>
    <playerTech player="Japan">
      <category name="SpecialWarfare">
        <tech name="SpecialWarfare"/>
      </category>
      <category name="ImprovedSpecialWarfare">
                                                </category>
      <category name="AdvancedSpecialWarfare">
                                                </category>
      <category name="ImprovedMechanization">
                                                </category>
      <category name="AdvancedMechanization">
                                                </category>
      <category name="ImprovedTanks">
        <tech name="ImprovedTanks"/>
      </category>
      <category name="AdvancedTanks">
                                                </category>
      <category name="SelfPropelledArtillery">
                                                </category>
      <category name="ImprovedArtillery">
        <tech name="ImprovedArtillery"/>
      </category>
      <category name="AdvancedArtillery">
                                                </category>
      <category name="Rockets">
        <tech name="Rockets"/>
      </category>
      <category name="ImprovedRockets">
                                                </category>
      <category name="AdvancedRockets">
                                                </category>
      <category name="IncreasedFighterRange">
                                                </category>
      <category name="IncreasedTacticalBomberRange">
                                                </category>
      <category name="IncreasedStrategicBomberRange">
                                                </category>
      <category name="ImprovedFighters">
        <tech name="ImprovedFighters"/>
      </category>
      <category name="AdvancedFighters">
                                                </category>
      <category name="ImprovedTacticalBombers">
                                                </category>
      <category name="AdvancedTacticalBombers">
                                                </category>
      <category name="ImprovedStrategicBombers">
        <tech name="ImprovedStrategicBombers"/>
      </category>
      <category name="AdvancedStrategicBombers">
                                                </category>
      <category name="ImprovedSubmarines">
        <tech name="ImprovedSubmarines"/>
      </category>
      <category name="AdvancedSubmarines">
                                                </category>
      <category name="ImprovedDestroyers">
        <tech name="ImprovedDestroyers"/>
      </category>
      <category name="AdvancedDestroyers">
                                                </category>
      <category name="DestroyerBombardement">
                                                </category>
      <category name="ImprovedGunLaying">
        <tech name="ImprovedGunLaying"/>
      </category>
      <category name="AdvancedGunLaying">
                                                </category>
      <category name="ImprovedHulls">
        <tech name="ImprovedHulls"/>
      </category>
      <category name="AdvancedHulls">
                                                </category>
      <category name="ImprovedCarriers">
                                                </category>
      <category name="AdvancedCarriers">
                                                </category>
      <category name="Production">
        <tech name="Production"/>
      </category>
      <category name="ImprovedProduction">
                                                </category>
      <category name="AdvancedProduction">
                                                </category>
      <category name="ImprovedDefensiveStructures">
                                                </category>
      <category name="AdvancedDefensiveStructures">
                                                </category>
      <category name="Logistics">
        <tech name="Logistics"/>
      </category>
      <category name="ImprovedLogistics">
                                                </category>
      <category name="AdvancedLogistics">
                                                </category>
      <category name="ImprovedAntiTank">
        <tech name="ImprovedAntiTank"/>
      </category>
      <category name="AdvancedAntiTank">
                                                </category>
      <category name="ImprovedAntiAircraft">
        <tech name="ImprovedAntiAircraft"/>
      </category>
      <category name="AdvancedAntiAircraft">
                                                </category>
    </playerTech>
    <playerTech player="China">
      <category name="ImprovedArtillery">
        <tech name="ImprovedArtillery"/>
      </category>
      <category name="Production">
        <tech name="Production"/>
      </category>
      <category name="ImprovedProduction">
                                                </category>
      <category name="ImprovedDefensiveStructures">
                                                </category>
      <category name="Logistics">
        <tech name="Logistics"/>
      </category>
      <category name="ImprovedAntiTank">
        <tech name="ImprovedAntiTank"/>
      </category>
      <category name="ImprovedAntiAircraft">
        <tech name="ImprovedAntiAircraft"/>
      </category>
    </playerTech>
    <playerTech player="Britain">
      <category name="SpecialWarfare">
        <tech name="SpecialWarfare"/>
      </category>
      <category name="ImprovedSpecialWarfare">
                                                </category>
      <category name="AdvancedSpecialWarfare">
                                                </category>
      <category name="ImprovedMechanization">
                                                </category>
      <category name="AdvancedMechanization">
                                                </category>
      <category name="ImprovedTanks">
        <tech name="ImprovedTanks"/>
      </category>
      <category name="AdvancedTanks">
                                                </category>
      <category name="SelfPropelledArtillery">
                                                </category>
      <category name="ImprovedArtillery">
        <tech name="ImprovedArtillery"/>
      </category>
      <category name="AdvancedArtillery">
                                                </category>
      <category name="Rockets">
        <tech name="Rockets"/>
      </category>
      <category name="ImprovedRockets">
                                                </category>
      <category name="AdvancedRockets">
                                                </category>
      <category name="IncreasedFighterRange">
                                                </category>
      <category name="IncreasedTacticalBomberRange">
                                                </category>
      <category name="IncreasedStrategicBomberRange">
                                                </category>
      <category name="ImprovedFighters">
        <tech name="ImprovedFighters"/>
      </category>
      <category name="AdvancedFighters">
                                                </category>
      <category name="ImprovedTacticalBombers">
                                                </category>
      <category name="AdvancedTacticalBombers">
                                                </category>
      <category name="ImprovedStrategicBombers">
        <tech name="ImprovedStrategicBombers"/>
      </category>
      <category name="AdvancedStrategicBombers">
                                                </category>
      <category name="ImprovedSubmarines">
        <tech name="ImprovedSubmarines"/>
      </category>
      <category name="AdvancedSubmarines">
                                                </category>
      <category name="ImprovedDestroyers">
        <tech name="ImprovedDestroyers"/>
      </category>
      <category name="AdvancedDestroyers">
                                                </category>
      <category name="DestroyerBombardement">
                                                </category>
      <category name="ImprovedGunLaying">
        <tech name="ImprovedGunLaying"/>
      </category>
      <category name="AdvancedGunLaying">
                                                </category>
      <category name="ImprovedHulls">
        <tech name="ImprovedHulls"/>
      </category>
      <category name="AdvancedHulls">
                                                </category>
      <category name="ImprovedCarriers">
                                                </category>
      <category name="AdvancedCarriers">
                                                </category>
      <category name="Production">
        <tech name="Production"/>
      </category>
      <category name="ImprovedProduction">
                                                </category>
      <category name="AdvancedProduction">
                                                </category>
      <category name="ImprovedDefensiveStructures">
                                                </category>
      <category name="AdvancedDefensiveStructures">
                                                </category>
      <category name="Logistics">
        <tech name="Logistics"/>
      </category>
      <category name="ImprovedLogistics">
                                                </category>
      <category name="AdvancedLogistics">
                                                </category>
      <category name="ImprovedAntiTank">
        <tech name="ImprovedAntiTank"/>
      </category>
      <category name="AdvancedAntiTank">
                                                </category>
      <category name="ImprovedAntiAircraft">
        <tech name="ImprovedAntiAircraft"/>
      </category>
      <category name="AdvancedAntiAircraft">
                                                </category>
    </playerTech>
    <playerTech player="Italy">
      <category name="SpecialWarfare">
        <tech name="SpecialWarfare"/>
      </category>
      <category name="ImprovedSpecialWarfare">
                                                </category>
      <category name="AdvancedSpecialWarfare">
                                                </category>
      <category name="ImprovedMechanization">
                                                </category>
      <category name="AdvancedMechanization">
                                                </category>
      <category name="ImprovedTanks">
        <tech name="ImprovedTanks"/>
      </category>
      <category name="AdvancedTanks">
                                                </category>
      <category name="SelfPropelledArtillery">
                                                </category>
      <category name="ImprovedArtillery">
        <tech name="ImprovedArtillery"/>
      </category>
      <category name="AdvancedArtillery">
                                                </category>
      <category name="Rockets">
        <tech name="Rockets"/>
      </category>
      <category name="ImprovedRockets">
                                                </category>
      <category name="AdvancedRockets">
                                                </category>
      <category name="IncreasedFighterRange">
                                                </category>
      <category name="IncreasedTacticalBomberRange">
                                                </category>
      <category name="IncreasedStrategicBomberRange">
                                                </category>
      <category name="ImprovedFighters">
        <tech name="ImprovedFighters"/>
      </category>
      <category name="AdvancedFighters">
                                                </category>
      <category name="ImprovedTacticalBombers">
                                                </category>
      <category name="AdvancedTacticalBombers">
                                                </category>
      <category name="ImprovedStrategicBombers">
        <tech name="ImprovedStrategicBombers"/>
      </category>
      <category name="AdvancedStrategicBombers">
                                                </category>
      <category name="ImprovedSubmarines">
        <tech name="ImprovedSubmarines"/>
      </category>
      <category name="AdvancedSubmarines">
                                                </category>
      <category name="ImprovedDestroyers">
        <tech name="ImprovedDestroyers"/>
      </category>
      <category name="AdvancedDestroyers">
                                                </category>
      <category name="DestroyerBombardement">
                                                </category>
      <category name="ImprovedGunLaying">
        <tech name="ImprovedGunLaying"/>
      </category>
      <category name="AdvancedGunLaying">
                                                </category>
      <category name="ImprovedHulls">
        <tech name="ImprovedHulls"/>
      </category>
      <category name="AdvancedHulls">
                                                </category>
      <category name="ImprovedCarriers">
                                                </category>
      <category name="AdvancedCarriers">
                                                </category>
      <category name="Production">
        <tech name="Production"/>
      </category>
      <category name="ImprovedProduction">
                                                </category>
      <category name="AdvancedProduction">
                                                </category>
      <category name="ImprovedDefensiveStructures">
                                                </category>
      <category name="AdvancedDefensiveStructures">
                                                </category>
      <category name="Logistics">
        <tech name="Logistics"/>
      </category>
      <category name="ImprovedLogistics">
                                                </category>
      <category name="AdvancedLogistics">
                                                </category>
      <category name="ImprovedAntiTank">
        <tech name="ImprovedAntiTank"/>
      </category>
      <category name="AdvancedAntiTank">
                                                </category>
      <category name="ImprovedAntiAircraft">
        <tech name="ImprovedAntiAircraft"/>
      </category>
      <category name="AdvancedAntiAircraft">
                                                </category>
    </playerTech>
    <playerTech player="Usa">
      <category name="SpecialWarfare">
        <tech name="SpecialWarfare"/>
      </category>
      <category name="ImprovedSpecialWarfare">
                                                </category>
      <category name="AdvancedSpecialWarfare">
                                                </category>
      <category name="ImprovedMechanization">
                                                </category>
      <category name="AdvancedMechanization">
                                                </category>
      <category name="ImprovedTanks">
        <tech name="ImprovedTanks"/>
      </category>
      <category name="AdvancedTanks">
                                                </category>
      <category name="SelfPropelledArtillery">
                                                </category>
      <category name="ImprovedArtillery">
        <tech name="ImprovedArtillery"/>
      </category>
      <category name="AdvancedArtillery">
                                                </category>
      <category name="Rockets">
        <tech name="Rockets"/>
      </category>
      <category name="ImprovedRockets">
                                                </category>
      <category name="AdvancedRockets">
                                                </category>
      <category name="IncreasedFighterRange">
                                                </category>
      <category name="IncreasedTacticalBomberRange">
                                                </category>
      <category name="IncreasedStrategicBomberRange">
                                                </category>
      <category name="ImprovedFighters">
        <tech name="ImprovedFighters"/>
      </category>
      <category name="AdvancedFighters">
                                                </category>
      <category name="ImprovedTacticalBombers">
                                                </category>
      <category name="AdvancedTacticalBombers">
                                                </category>
      <category name="ImprovedStrategicBombers">
        <tech name="ImprovedStrategicBombers"/>
      </category>
      <category name="AdvancedStrategicBombers">
                                                </category>
      <category name="ImprovedSubmarines">
        <tech name="ImprovedSubmarines"/>
      </category>
      <category name="AdvancedSubmarines">
                                                </category>
      <category name="ImprovedDestroyers">
        <tech name="ImprovedDestroyers"/>
      </category>
      <category name="AdvancedDestroyers">
                                                </category>
      <category name="DestroyerBombardement">
                                                </category>
      <category name="ImprovedGunLaying">
        <tech name="ImprovedGunLaying"/>
      </category>
      <category name="AdvancedGunLaying">
                                                </category>
      <category name="ImprovedHulls">
        <tech name="ImprovedHulls"/>
      </category>
      <category name="AdvancedHulls">
                                                </category>
      <category name="ImprovedCarriers">
                                                </category>
      <category name="AdvancedCarriers">
                                                </category>
      <category name="Production">
        <tech name="Production"/>
      </category>
      <category name="ImprovedProduction">
                                                </category>
      <category name="AdvancedProduction">
                                                </category>
      <category name="ImprovedDefensiveStructures">
                                                </category>
      <category name="AdvancedDefensiveStructures">
                                                </category>
      <category name="Logistics">
        <tech name="Logistics"/>
      </category>
      <category name="ImprovedLogistics">
                                                </category>
      <category name="AdvancedLogistics">
                                                </category>
      <category name="ImprovedAntiTank">
        <tech name="ImprovedAntiTank"/>
      </category>
      <category name="AdvancedAntiTank">
                                                </category>
      <category name="ImprovedAntiAircraft">
        <tech name="ImprovedAntiAircraft"/>
      </category>
      <category name="AdvancedAntiAircraft">
                                                </category>
    </playerTech>
  </technology>
  <attachmentList>
    <attachment name="relationshipTypeAttachment" attachTo="War" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
      <option name="archeType" value="war"/>
      <option name="isDefaultWarPosition" value="true"/>
    </attachment>
    <attachment name="relationshipTypeAttachment" attachTo="Allied" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
      <option name="archeType" value="allied"/>
      <option name="givesBackOriginalTerritories" value="true"/>
    </attachment>
    <attachment name="relationshipTypeAttachment" attachTo="Cooperative" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
      <option name="archeType" value="allied"/>
      <option name="givesBackOriginalTerritories" value="true"/>
      <option name="canMoveLandUnitsOverOwnedLand" value="false"/>
      <option name="canMoveAirUnitsOverOwnedLand" value="true"/>
      <option name="canLandAirUnitsOnOwnedLand" value="false"/>
      <option name="canMoveThroughCanals" value="true"/>
    </attachment>
    <attachment name="relationshipTypeAttachment" attachTo="Neutral" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
      <option name="archeType" value="neutral"/>
    </attachment>
    <!-- Germany -->
    <attachment name="techAttachment" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="techCost" value="4"/>
      <option name="mechanizedInfantry" value="true"/>
      <option name="paratroopers" value="true"/>
    </attachment>
    <!-- Russia -->
    <attachment name="techAttachment" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="techCost" value="4"/>
      <option name="mechanizedInfantry" value="true"/>
      <option name="paratroopers" value="true"/>
    </attachment>
    <!-- Japan -->
    <attachment name="techAttachment" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="techCost" value="4"/>
      <option name="mechanizedInfantry" value="true"/>
      <option name="paratroopers" value="true"/>
    </attachment>
    <!-- China -->
    <attachment name="techAttachment" attachTo="China" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="techCost" value="4"/>
      <option name="mechanizedInfantry" value="true"/>
    </attachment>
    <!-- Britain -->
    <attachment name="techAttachment" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="techCost" value="4"/>
      <option name="mechanizedInfantry" value="true"/>
      <option name="paratroopers" value="true"/>
    </attachment>
    <!-- Italy -->
    <attachment name="techAttachment" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="techCost" value="4"/>
      <option name="mechanizedInfantry" value="true"/>
      <option name="paratroopers" value="true"/>
    </attachment>
    <!-- Usa -->
    <attachment name="techAttachment" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="techCost" value="4"/>
      <option name="mechanizedInfantry" value="true"/>
      <option name="paratroopers" value="true"/>
    </attachment>
    <attachment name="techAttachment" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="mechanizedInfantry" value="true"/>
    </attachment>
    <attachment name="techAttachment" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="mechanizedInfantry" value="true"/>
    </attachment>
    <attachment name="techAttachment" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="mechanizedInfantry" value="true"/>
    </attachment>
    <attachment name="techAttachment" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="mechanizedInfantry" value="true"/>
    </attachment>
    <!-- Neutral Units -->
    <attachment name="unitAttachment" attachTo="Infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="canInvadeOnlyFrom" value="Transport"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="thaiArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="thaiInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="thaiAntiAirGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="defense" value="0"/>
      <option name="isAAmovement" value="true"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="maxAAattacks" value="1"/>
      <option name="typeAA" value="AntiAircraftGun"/>
      <option name="targetsAA" value="germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="movement" value="0"/>
      <option name="isInfantry" value="true"/>
      <option name="attackAA" value="2"/>
      <option name="transportCost" value="2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="AntiTankGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="attack" value="1"/>
      <option name="defense" value="3"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="typeAA" value="AntiTankGun"/>
      <option name="targetsAA" value="germanMech.Infantry:germanTank:germanHeavyTank:italianMech.Infantry:italianTank:italianHeavyTank:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:spanishTank:swedishTank:turkishTank:brazilianTank:russianMech.Infantry:russianTank:russianHeavyTank:britishMech.Infantry:britishTank:britishHeavyTank:americanMech.Infantry:americanTank:americanHeavyTank:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="maxAAattacks" value="1"/>
      <option name="transportCost" value="2"/>
      <option name="movement" value="1"/>
      <option name="attackAA" value="2"/>
      <option name="damageableAA" value="true"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="CombatEngineer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="repairsUnits" value="Entrenchment:Fortification"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="Tank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="4"/>
      <option name="transportCost" value="5"/>
      <option name="canBlitz" value="true"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="Artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="transportCost" value="3"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="Transport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <option name="transportCapacity" value="5"/>
      <option name="isSea" value="true"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="Submarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="4"/>
      <option name="defense" value="2"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="Destroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="4"/>
      <option name="isSea" value="true"/>
      <option name="isDestroyer" value="true"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="AntiAirGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="defense" value="0"/>
      <option name="isAAmovement" value="true"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="maxAAattacks" value="1"/>
      <option name="typeAA" value="AntiAircraftGun"/>
      <option name="targetsAA" value="germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="movement" value="0"/>
      <option name="isInfantry" value="true"/>
      <option name="attackAA" value="2"/>
      <option name="transportCost" value="2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="Fighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="4"/>
      <option name="defense" value="5"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="airDefense" value="6"/>
      <option name="airAttack" value="5"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="Entrenchment" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="5"/>
      <option name="hitPoints" value="2"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Forti"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="Fortification" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="10"/>
      <option name="hitPoints" value="2"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Fortr"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="Entrenchment"/>
      <option name="consumesUnits" value="1:Entrenchment"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="Airfield" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="8"/>
      <option name="maxOperationalDamage" value="5"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="isAirBase" value="true"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Airfield"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="3"/>
      <option name="maxScrambleCount" value="2"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="givesMovement" value="2:Fighter"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="spanishInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="spanishAntiTankGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="attack" value="1"/>
      <option name="defense" value="3"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="typeAA" value="AntiTankGun"/>
      <option name="isInfantry" value="true"/>
      <option name="targetsAA" value="germanMech.Infantry:germanTank:germanHeavyTank:italianMech.Infantry:italianTank:italianHeavyTank:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:swedishTank:turkishTank:brazilianTank:russianMech.Infantry:russianTank:russianHeavyTank:britishMech.Infantry:britishTank:britishHeavyTank:americanMech.Infantry:americanTank:americanHeavyTank:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="maxAAattacks" value="1"/>
      <option name="transportCost" value="2"/>
      <option name="movement" value="1"/>
      <option name="attackAA" value="2"/>
      <option name="damageableAA" value="true"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="spanishCombatEngineer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="repairsUnits" value="spanishEntrenchment:spanishFortification"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="spanishTank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="4"/>
      <option name="transportCost" value="4"/>
      <option name="canBlitz" value="true"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="spanishArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="transportCost" value="3"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="spanishTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <option name="transportCapacity" value="5"/>
      <option name="isSea" value="true"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="spanishSubmarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="4"/>
      <option name="defense" value="1"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="false"/>
      <option name="isAAforFlyOverOnly" value="false"/>
      <option name="typeAA" value="Substrike"/>
      <option name="targetsAA" value="russianDestroyer:russianHeavyDestroyer:britishDestroyer:britishHeavyDestroyer:chineseDestroyer:americanDestroyer:americanHeavyDestroyer:brazilianDestroyer:swedishDestroyer:turkishDestroyer:germanDestroyer:germanHeavyDestroyer:italianDestroyer:italianHeavyDestroyer:japaneseDestroyer:japaneseHeavyDestroyer"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="3"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="spanishDestroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="isDestroyer" value="true"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="spanishAntiAirGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="defense" value="0"/>
      <option name="isAAmovement" value="true"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="maxAAattacks" value="1"/>
      <option name="typeAA" value="AntiAircraftGun"/>
      <option name="targetsAA" value="germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="movement" value="0"/>
      <option name="isInfantry" value="true"/>
      <option name="attackAA" value="2"/>
      <option name="transportCost" value="2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="spanishFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="6"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="airDefense" value="6"/>
      <option name="airAttack" value="5"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="typeAA" value="RocketIntercepter"/>
      <option name="targetsAA" value="germanRocket:italianRocket:japaneseRocket:russianRocket:britishRocket:americanRocket"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="spanishEntrenchment" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="5"/>
      <option name="hitPoints" value="2"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Forti"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="consumesUnits" value="1:Material"/>
      <option name="requiresUnits" value="spanishCombatEngineer"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="spanishFortification" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="10"/>
      <option name="hitPoints" value="2"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Fortr"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="spanishEntrenchment"/>
      <option name="consumesUnits" value="1:spanishEntrenchment"/>
      <option name="consumesUnits" value="1:Material"/>
      <option name="requiresUnits" value="spanishCombatEngineer"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="spanishAirfield" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="8"/>
      <option name="maxOperationalDamage" value="5"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="isAirBase" value="true"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Airfield"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="3"/>
      <option name="maxScrambleCount" value="2"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="spanishCombatEngineer"/>
      <option name="consumesUnits" value="1:Material"/>
      <option name="givesMovement" value="2:germanFighter"/>
      <option name="givesMovement" value="4:germanAdvancedFighter"/>
      <option name="givesMovement" value="2:germanNavalFighter"/>
      <option name="givesMovement" value="4:germanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:germanTacticalBomber"/>
      <option name="givesMovement" value="5:germanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:germanStrategicBomber"/>
      <option name="givesMovement" value="6:germanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:germanAirTransport"/>
      <option name="givesMovement" value="2:germanRocket"/>
      <option name="givesMovement" value="4:germanAdvancedRocket"/>
      <option name="givesMovement" value="2:italianFighter"/>
      <option name="givesMovement" value="4:italianAdvancedFighter"/>
      <option name="givesMovement" value="2:italianNavalFighter"/>
      <option name="givesMovement" value="4:italianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:italianTacticalBomber"/>
      <option name="givesMovement" value="5:italianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:italianStrategicBomber"/>
      <option name="givesMovement" value="6:italianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:italianAirTransport"/>
      <option name="givesMovement" value="2:italianRocket"/>
      <option name="givesMovement" value="4:italianAdvancedRocket"/>
      <option name="givesMovement" value="2:japaneseFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedFighter"/>
      <option name="givesMovement" value="2:japaneseNavalFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:japaneseTacticalBomber"/>
      <option name="givesMovement" value="5:japaneseAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:japaneseStrategicBomber"/>
      <option name="givesMovement" value="6:japaneseHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:japaneseAirTransport"/>
      <option name="givesMovement" value="2:japaneseRocket"/>
      <option name="givesMovement" value="4:japaneseAdvancedRocket"/>
      <option name="givesMovement" value="2:russianFighter"/>
      <option name="givesMovement" value="4:russianAdvancedFighter"/>
      <option name="givesMovement" value="2:russianNavalFighter"/>
      <option name="givesMovement" value="4:russianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:russianTacticalBomber"/>
      <option name="givesMovement" value="5:russianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:russianStrategicBomber"/>
      <option name="givesMovement" value="6:russianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:russianAirTransport"/>
      <option name="givesMovement" value="2:russianRocket"/>
      <option name="givesMovement" value="4:russianAdvancedRocket"/>
      <option name="givesMovement" value="2:britishFighter"/>
      <option name="givesMovement" value="4:britishAdvancedFighter"/>
      <option name="givesMovement" value="2:britishNavalFighter"/>
      <option name="givesMovement" value="4:britishAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:britishTacticalBomber"/>
      <option name="givesMovement" value="5:britishAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:britishStrategicBomber"/>
      <option name="givesMovement" value="6:britishHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:britishAirTransport"/>
      <option name="givesMovement" value="2:britishRocket"/>
      <option name="givesMovement" value="4:britishAdvancedRocket"/>
      <option name="givesMovement" value="2:americanFighter"/>
      <option name="givesMovement" value="4:americanAdvancedFighter"/>
      <option name="givesMovement" value="2:americanNavalFighter"/>
      <option name="givesMovement" value="4:americanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:americanTacticalBomber"/>
      <option name="givesMovement" value="5:americanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:americanStrategicBomber"/>
      <option name="givesMovement" value="6:americanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:americanAirTransport"/>
      <option name="givesMovement" value="2:americanRocket"/>
      <option name="givesMovement" value="4:americanAdvancedRocket"/>
      <option name="givesMovement" value="2:chineseFighter"/>
      <option name="givesMovement" value="3:chineseTacticalBomber"/>
      <option name="givesMovement" value="2:brazilianFighter"/>
      <option name="givesMovement" value="2:spanishFighter"/>
      <option name="givesMovement" value="2:swedishFighter"/>
      <option name="givesMovement" value="2:turkishFighter"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="swedishInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="swedishAntiTankGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="attack" value="1"/>
      <option name="defense" value="3"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="typeAA" value="AntiTankGun"/>
      <option name="isInfantry" value="true"/>
      <option name="targetsAA" value="germanMech.Infantry:germanTank:germanHeavyTank:italianMech.Infantry:italianTank:italianHeavyTank:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:spanishTank:turkishTank:brazilianTank:russianMech.Infantry:russianTank:russianHeavyTank:britishMech.Infantry:britishTank:britishHeavyTank:americanMech.Infantry:americanTank:americanHeavyTank:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="maxAAattacks" value="1"/>
      <option name="transportCost" value="2"/>
      <option name="movement" value="1"/>
      <option name="attackAA" value="2"/>
      <option name="damageableAA" value="true"/>
      <option name="canInvadeOnlyFrom" value="none"/>
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    <attachment name="unitAttachment" attachTo="swedishCombatEngineer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="repairsUnits" value="swedishEntrenchment:swedishFortification"/>
      <option name="canInvadeOnlyFrom" value="none"/>
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    <attachment name="unitAttachment" attachTo="swedishTank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="4"/>
      <option name="transportCost" value="4"/>
      <option name="canBlitz" value="true"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="swedishArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="transportCost" value="3"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="swedishTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <option name="transportCapacity" value="5"/>
      <option name="isSea" value="true"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="swedishSubmarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="4"/>
      <option name="defense" value="1"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="false"/>
      <option name="isAAforFlyOverOnly" value="false"/>
      <option name="typeAA" value="Substrike"/>
      <option name="targetsAA" value="russianDestroyer:russianHeavyDestroyer:britishDestroyer:britishHeavyDestroyer:chineseDestroyer:americanDestroyer:americanHeavyDestroyer:brazilianDestroyer:spanishDestroyer:turkishDestroyer:germanDestroyer:germanHeavyDestroyer:italianDestroyer:italianHeavyDestroyer:japaneseDestroyer:japaneseHeavyDestroyer"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="3"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="swedishDestroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="isDestroyer" value="true"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="swedishAntiAirGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="defense" value="0"/>
      <option name="isAAmovement" value="true"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="maxAAattacks" value="1"/>
      <option name="typeAA" value="AntiAircraftGun"/>
      <option name="targetsAA" value="germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="movement" value="0"/>
      <option name="isInfantry" value="true"/>
      <option name="attackAA" value="2"/>
      <option name="transportCost" value="2"/>
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    <attachment name="unitAttachment" attachTo="swedishFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="6"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="airDefense" value="6"/>
      <option name="airAttack" value="5"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="typeAA" value="RocketIntercepter"/>
      <option name="targetsAA" value="germanRocket:italianRocket:japaneseRocket:russianRocket:britishRocket:americanRocket"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="swedishEntrenchment" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="5"/>
      <option name="hitPoints" value="2"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Forti"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="consumesUnits" value="1:Material"/>
      <option name="requiresUnits" value="swedishCombatEngineer"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="swedishFortification" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="10"/>
      <option name="hitPoints" value="2"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Fortr"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="swedishEntrenchment"/>
      <option name="consumesUnits" value="1:swedishEntrenchment"/>
      <option name="consumesUnits" value="1:Material"/>
      <option name="requiresUnits" value="swedishCombatEngineer"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="swedishAirfield" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="8"/>
      <option name="maxOperationalDamage" value="5"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="isAirBase" value="true"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Airfield"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="3"/>
      <option name="maxScrambleCount" value="2"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="swedishCombatEngineer"/>
      <option name="consumesUnits" value="1:Material"/>
      <option name="givesMovement" value="2:germanFighter"/>
      <option name="givesMovement" value="4:germanAdvancedFighter"/>
      <option name="givesMovement" value="2:germanNavalFighter"/>
      <option name="givesMovement" value="4:germanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:germanTacticalBomber"/>
      <option name="givesMovement" value="5:germanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:germanStrategicBomber"/>
      <option name="givesMovement" value="6:germanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:germanAirTransport"/>
      <option name="givesMovement" value="2:germanRocket"/>
      <option name="givesMovement" value="4:germanAdvancedRocket"/>
      <option name="givesMovement" value="2:italianFighter"/>
      <option name="givesMovement" value="4:italianAdvancedFighter"/>
      <option name="givesMovement" value="2:italianNavalFighter"/>
      <option name="givesMovement" value="4:italianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:italianTacticalBomber"/>
      <option name="givesMovement" value="5:italianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:italianStrategicBomber"/>
      <option name="givesMovement" value="6:italianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:italianAirTransport"/>
      <option name="givesMovement" value="2:italianRocket"/>
      <option name="givesMovement" value="4:italianAdvancedRocket"/>
      <option name="givesMovement" value="2:japaneseFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedFighter"/>
      <option name="givesMovement" value="2:japaneseNavalFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:japaneseTacticalBomber"/>
      <option name="givesMovement" value="5:japaneseAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:japaneseStrategicBomber"/>
      <option name="givesMovement" value="6:japaneseHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:japaneseAirTransport"/>
      <option name="givesMovement" value="2:japaneseRocket"/>
      <option name="givesMovement" value="4:japaneseAdvancedRocket"/>
      <option name="givesMovement" value="2:russianFighter"/>
      <option name="givesMovement" value="4:russianAdvancedFighter"/>
      <option name="givesMovement" value="2:russianNavalFighter"/>
      <option name="givesMovement" value="4:russianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:russianTacticalBomber"/>
      <option name="givesMovement" value="5:russianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:russianStrategicBomber"/>
      <option name="givesMovement" value="6:russianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:russianAirTransport"/>
      <option name="givesMovement" value="2:russianRocket"/>
      <option name="givesMovement" value="4:russianAdvancedRocket"/>
      <option name="givesMovement" value="2:britishFighter"/>
      <option name="givesMovement" value="4:britishAdvancedFighter"/>
      <option name="givesMovement" value="2:britishNavalFighter"/>
      <option name="givesMovement" value="4:britishAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:britishTacticalBomber"/>
      <option name="givesMovement" value="5:britishAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:britishStrategicBomber"/>
      <option name="givesMovement" value="6:britishHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:britishAirTransport"/>
      <option name="givesMovement" value="2:britishRocket"/>
      <option name="givesMovement" value="4:britishAdvancedRocket"/>
      <option name="givesMovement" value="2:americanFighter"/>
      <option name="givesMovement" value="4:americanAdvancedFighter"/>
      <option name="givesMovement" value="2:americanNavalFighter"/>
      <option name="givesMovement" value="4:americanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:americanTacticalBomber"/>
      <option name="givesMovement" value="5:americanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:americanStrategicBomber"/>
      <option name="givesMovement" value="6:americanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:americanAirTransport"/>
      <option name="givesMovement" value="2:americanRocket"/>
      <option name="givesMovement" value="4:americanAdvancedRocket"/>
      <option name="givesMovement" value="2:chineseFighter"/>
      <option name="givesMovement" value="3:chineseTacticalBomber"/>
      <option name="givesMovement" value="2:brazilianFighter"/>
      <option name="givesMovement" value="2:spanishFighter"/>
      <option name="givesMovement" value="2:swedishFighter"/>
      <option name="givesMovement" value="2:turkishFighter"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
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    <attachment name="unitAttachment" attachTo="turkishInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
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      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
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    <attachment name="unitAttachment" attachTo="turkishAntiTankGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
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      <option name="mayOverStackAA" value="true"/>
      <option name="typeAA" value="AntiTankGun"/>
      <option name="isInfantry" value="true"/>
      <option name="targetsAA" value="germanMech.Infantry:germanTank:germanHeavyTank:italianMech.Infantry:italianTank:italianHeavyTank:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:swedishTank:spanishTank:brazilianTank:russianMech.Infantry:russianTank:russianHeavyTank:britishMech.Infantry:britishTank:britishHeavyTank:americanMech.Infantry:americanTank:americanHeavyTank:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="maxAAattacks" value="1"/>
      <option name="transportCost" value="2"/>
      <option name="movement" value="1"/>
      <option name="attackAA" value="2"/>
      <option name="damageableAA" value="true"/>
      <option name="canInvadeOnlyFrom" value="none"/>
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    <attachment name="unitAttachment" attachTo="turkishCombatEngineer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="repairsUnits" value="turkishEntrenchment:turkishFortification"/>
      <option name="canInvadeOnlyFrom" value="none"/>
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    <attachment name="unitAttachment" attachTo="turkishTank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="4"/>
      <option name="transportCost" value="4"/>
      <option name="canBlitz" value="true"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="turkishArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="transportCost" value="3"/>
      <option name="canInvadeOnlyFrom" value="none"/>
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    <attachment name="unitAttachment" attachTo="turkishTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <option name="transportCapacity" value="5"/>
      <option name="isSea" value="true"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="turkishSubmarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="4"/>
      <option name="defense" value="1"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="false"/>
      <option name="isAAforFlyOverOnly" value="false"/>
      <option name="typeAA" value="Substrike"/>
      <option name="targetsAA" value="russianDestroyer:russianHeavyDestroyer:britishDestroyer:britishHeavyDestroyer:chineseDestroyer:americanDestroyer:americanHeavyDestroyer:brazilianDestroyer:swedishDestroyer:spanishDestroyer:germanDestroyer:germanHeavyDestroyer:italianDestroyer:italianHeavyDestroyer:japaneseDestroyer:japaneseHeavyDestroyer"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="3"/>
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    <attachment name="unitAttachment" attachTo="turkishDestroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="isDestroyer" value="true"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="turkishAntiAirGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="defense" value="0"/>
      <option name="isAAmovement" value="true"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="maxAAattacks" value="1"/>
      <option name="typeAA" value="AntiAircraftGun"/>
      <option name="targetsAA" value="germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="movement" value="0"/>
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      <option name="attackAA" value="2"/>
      <option name="transportCost" value="2"/>
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    <attachment name="unitAttachment" attachTo="turkishFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
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      <option name="isAir" value="true"/>
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      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="airDefense" value="6"/>
      <option name="airAttack" value="5"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="typeAA" value="RocketIntercepter"/>
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      <option name="maxAAattacks" value="1"/>
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    <attachment name="unitAttachment" attachTo="turkishEntrenchment" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
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      <option name="hitPoints" value="2"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Forti"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
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      <option name="consumesUnits" value="1:Material"/>
      <option name="requiresUnits" value="turkishCombatEngineer"/>
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    <attachment name="unitAttachment" attachTo="turkishFortification" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
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      <option name="constructionType" value="Fortr"/>
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      <option name="requiresUnits" value="turkishEntrenchment"/>
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      <option name="requiresUnits" value="turkishCombatEngineer"/>
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    <attachment name="unitAttachment" attachTo="turkishAirfield" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
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      <option name="givesMovement" value="2:germanNavalFighter"/>
      <option name="givesMovement" value="4:germanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:germanTacticalBomber"/>
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      <option name="givesMovement" value="6:germanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:germanAirTransport"/>
      <option name="givesMovement" value="2:germanRocket"/>
      <option name="givesMovement" value="4:germanAdvancedRocket"/>
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      <option name="givesMovement" value="4:italianAdvancedFighter"/>
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      <option name="givesMovement" value="4:italianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:italianTacticalBomber"/>
      <option name="givesMovement" value="5:italianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:italianStrategicBomber"/>
      <option name="givesMovement" value="6:italianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:italianAirTransport"/>
      <option name="givesMovement" value="2:italianRocket"/>
      <option name="givesMovement" value="4:italianAdvancedRocket"/>
      <option name="givesMovement" value="2:japaneseFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedFighter"/>
      <option name="givesMovement" value="2:japaneseNavalFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:japaneseTacticalBomber"/>
      <option name="givesMovement" value="5:japaneseAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:japaneseStrategicBomber"/>
      <option name="givesMovement" value="6:japaneseHeavyStrategicBomber"/>
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      <option name="givesMovement" value="2:japaneseRocket"/>
      <option name="givesMovement" value="4:japaneseAdvancedRocket"/>
      <option name="givesMovement" value="2:russianFighter"/>
      <option name="givesMovement" value="4:russianAdvancedFighter"/>
      <option name="givesMovement" value="2:russianNavalFighter"/>
      <option name="givesMovement" value="4:russianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:russianTacticalBomber"/>
      <option name="givesMovement" value="5:russianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:russianStrategicBomber"/>
      <option name="givesMovement" value="6:russianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:russianAirTransport"/>
      <option name="givesMovement" value="2:russianRocket"/>
      <option name="givesMovement" value="4:russianAdvancedRocket"/>
      <option name="givesMovement" value="2:britishFighter"/>
      <option name="givesMovement" value="4:britishAdvancedFighter"/>
      <option name="givesMovement" value="2:britishNavalFighter"/>
      <option name="givesMovement" value="4:britishAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:britishTacticalBomber"/>
      <option name="givesMovement" value="5:britishAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:britishStrategicBomber"/>
      <option name="givesMovement" value="6:britishHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:britishAirTransport"/>
      <option name="givesMovement" value="2:britishRocket"/>
      <option name="givesMovement" value="4:britishAdvancedRocket"/>
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      <option name="givesMovement" value="4:americanAdvancedFighter"/>
      <option name="givesMovement" value="2:americanNavalFighter"/>
      <option name="givesMovement" value="4:americanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:americanTacticalBomber"/>
      <option name="givesMovement" value="5:americanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:americanStrategicBomber"/>
      <option name="givesMovement" value="6:americanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:americanAirTransport"/>
      <option name="givesMovement" value="2:americanRocket"/>
      <option name="givesMovement" value="4:americanAdvancedRocket"/>
      <option name="givesMovement" value="2:chineseFighter"/>
      <option name="givesMovement" value="3:chineseTacticalBomber"/>
      <option name="givesMovement" value="2:brazilianFighter"/>
      <option name="givesMovement" value="2:spanishFighter"/>
      <option name="givesMovement" value="2:swedishFighter"/>
      <option name="givesMovement" value="2:turkishFighter"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
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    <attachment name="unitAttachment" attachTo="brazilianInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
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      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
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    <attachment name="unitAttachment" attachTo="brazilianAntiTankGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
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      <option name="mayOverStackAA" value="true"/>
      <option name="typeAA" value="AntiTankGun"/>
      <option name="isInfantry" value="true"/>
      <option name="targetsAA" value="germanMech.Infantry:germanTank:germanHeavyTank:italianMech.Infantry:italianTank:italianHeavyTank:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:spanishTank:swedishTank:turkishTank:russianMech.Infantry:russianTank:russianHeavyTank:britishMech.Infantry:britishTank:britishHeavyTank:americanMech.Infantry:americanTank:americanHeavyTank:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
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      <option name="transportCost" value="2"/>
      <option name="movement" value="1"/>
      <option name="attackAA" value="2"/>
      <option name="damageableAA" value="true"/>
      <option name="canInvadeOnlyFrom" value="none"/>
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    <attachment name="unitAttachment" attachTo="brazilianCombatEngineer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
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      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="repairsUnits" value="brazilianEntrenchment:brazilianFortification"/>
      <option name="canInvadeOnlyFrom" value="none"/>
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    <attachment name="unitAttachment" attachTo="brazilianTank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="4"/>
      <option name="transportCost" value="4"/>
      <option name="canBlitz" value="true"/>
      <option name="canInvadeOnlyFrom" value="none"/>
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    <attachment name="unitAttachment" attachTo="brazilianArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="transportCost" value="3"/>
      <option name="canInvadeOnlyFrom" value="none"/>
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    <attachment name="unitAttachment" attachTo="brazilianTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <option name="transportCapacity" value="5"/>
      <option name="isSea" value="true"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="brazilianSubmarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="4"/>
      <option name="defense" value="1"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="false"/>
      <option name="isAAforFlyOverOnly" value="false"/>
      <option name="typeAA" value="Substrike"/>
      <option name="targetsAA" value="russianDestroyer:russianHeavyDestroyer:britishDestroyer:britishHeavyDestroyer:chineseDestroyer:americanDestroyer:americanHeavyDestroyer:spanishDestroyer:swedishDestroyer:turkishDestroyer:germanDestroyer:germanHeavyDestroyer:italianDestroyer:italianHeavyDestroyer:japaneseDestroyer:japaneseHeavyDestroyer"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="3"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="brazilianDestroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="isDestroyer" value="true"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="brazilianAntiAirGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="defense" value="0"/>
      <option name="isAAmovement" value="true"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="maxAAattacks" value="1"/>
      <option name="typeAA" value="AntiAircraftGun"/>
      <option name="targetsAA" value="germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="movement" value="0"/>
      <option name="isInfantry" value="true"/>
      <option name="attackAA" value="2"/>
      <option name="transportCost" value="2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="brazilianFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="6"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="airDefense" value="6"/>
      <option name="airAttack" value="5"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="typeAA" value="RocketIntercepter"/>
      <option name="targetsAA" value="germanRocket:italianRocket:japaneseRocket:russianRocket:britishRocket:americanRocket"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="brazilianEntrenchment" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="5"/>
      <option name="hitPoints" value="2"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Forti"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="consumesUnits" value="1:Material"/>
      <option name="requiresUnits" value="brazilianCombatEngineer"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="brazilianFortification" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="10"/>
      <option name="hitPoints" value="2"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Fortr"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="brazilianEntrenchment"/>
      <option name="consumesUnits" value="1:brazilianEntrenchment"/>
      <option name="consumesUnits" value="1:Material"/>
      <option name="requiresUnits" value="brazilianCombatEngineer"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="brazilianAirfield" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="8"/>
      <option name="maxOperationalDamage" value="5"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="isAirBase" value="true"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Airfield"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="3"/>
      <option name="maxScrambleCount" value="2"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="brazilianCombatEngineer"/>
      <option name="consumesUnits" value="1:Material"/>
      <option name="givesMovement" value="2:germanFighter"/>
      <option name="givesMovement" value="4:germanAdvancedFighter"/>
      <option name="givesMovement" value="2:germanNavalFighter"/>
      <option name="givesMovement" value="4:germanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:germanTacticalBomber"/>
      <option name="givesMovement" value="5:germanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:germanStrategicBomber"/>
      <option name="givesMovement" value="6:germanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:germanAirTransport"/>
      <option name="givesMovement" value="2:germanRocket"/>
      <option name="givesMovement" value="4:germanAdvancedRocket"/>
      <option name="givesMovement" value="2:italianFighter"/>
      <option name="givesMovement" value="4:italianAdvancedFighter"/>
      <option name="givesMovement" value="2:italianNavalFighter"/>
      <option name="givesMovement" value="4:italianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:italianTacticalBomber"/>
      <option name="givesMovement" value="5:italianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:italianStrategicBomber"/>
      <option name="givesMovement" value="6:italianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:italianAirTransport"/>
      <option name="givesMovement" value="2:italianRocket"/>
      <option name="givesMovement" value="4:italianAdvancedRocket"/>
      <option name="givesMovement" value="2:japaneseFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedFighter"/>
      <option name="givesMovement" value="2:japaneseNavalFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:japaneseTacticalBomber"/>
      <option name="givesMovement" value="5:japaneseAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:japaneseStrategicBomber"/>
      <option name="givesMovement" value="6:japaneseHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:japaneseAirTransport"/>
      <option name="givesMovement" value="2:japaneseRocket"/>
      <option name="givesMovement" value="4:japaneseAdvancedRocket"/>
      <option name="givesMovement" value="2:russianFighter"/>
      <option name="givesMovement" value="4:russianAdvancedFighter"/>
      <option name="givesMovement" value="2:russianNavalFighter"/>
      <option name="givesMovement" value="4:russianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:russianTacticalBomber"/>
      <option name="givesMovement" value="5:russianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:russianStrategicBomber"/>
      <option name="givesMovement" value="6:russianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:russianAirTransport"/>
      <option name="givesMovement" value="2:russianRocket"/>
      <option name="givesMovement" value="4:russianAdvancedRocket"/>
      <option name="givesMovement" value="2:britishFighter"/>
      <option name="givesMovement" value="4:britishAdvancedFighter"/>
      <option name="givesMovement" value="2:britishNavalFighter"/>
      <option name="givesMovement" value="4:britishAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:britishTacticalBomber"/>
      <option name="givesMovement" value="5:britishAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:britishStrategicBomber"/>
      <option name="givesMovement" value="6:britishHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:britishAirTransport"/>
      <option name="givesMovement" value="2:britishRocket"/>
      <option name="givesMovement" value="4:britishAdvancedRocket"/>
      <option name="givesMovement" value="2:americanFighter"/>
      <option name="givesMovement" value="4:americanAdvancedFighter"/>
      <option name="givesMovement" value="2:americanNavalFighter"/>
      <option name="givesMovement" value="4:americanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:americanTacticalBomber"/>
      <option name="givesMovement" value="5:americanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:americanStrategicBomber"/>
      <option name="givesMovement" value="6:americanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:americanAirTransport"/>
      <option name="givesMovement" value="2:americanRocket"/>
      <option name="givesMovement" value="4:americanAdvancedRocket"/>
      <option name="givesMovement" value="2:chineseFighter"/>
      <option name="givesMovement" value="3:chineseTacticalBomber"/>
      <option name="givesMovement" value="2:brazilianFighter"/>
      <option name="givesMovement" value="2:spanishFighter"/>
      <option name="givesMovement" value="2:swedishFighter"/>
      <option name="givesMovement" value="2:turkishFighter"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
    </attachment>
    <!-- Forall Units -->
    <attachment name="unitAttachment" attachTo="Truck" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="1"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="isLandTransport" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="canBeGivenByTerritoryTo" value="Germany:Britain:Japan"/>
      <option name="isInfrastructure" value="true"/>
      <option name="requiresUnits" value="germanFactory"/>
      <option name="requiresUnits" value="russianFactory"/>
      <option name="requiresUnits" value="japaneseFactory"/>
      <option name="requiresUnits" value="chineseFactory"/>
      <option name="requiresUnits" value="britishFactory"/>
      <option name="requiresUnits" value="italianFactory"/>
      <option name="requiresUnits" value="americanFactory"/>
      <option name="requiresUnits" value="spanishFactory"/>
      <option name="requiresUnits" value="swedishFactory"/>
      <option name="requiresUnits" value="turkishFactory"/>
      <option name="requiresUnits" value="brazilianFactory"/>
      <option name="isAAmovement" value="true"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="Material" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="transportCost" value="1"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="1"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="isAAmovement" value="true"/>
      <option name="isInfantry" value="true"/>
      <option name="isInfrastructure" value="true"/>
      <option name="isAirTransportable" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Germany:Britain:Japan:Australia:Canada:DanubeAxis:Egypt:Finland:India:Manchuria:SouthAfrica:Thailand:VichyFrance:ExiledAllies"/>
      <option name="requiresUnits" value="germanFactory"/>
      <option name="requiresUnits" value="russianFactory"/>
      <option name="requiresUnits" value="japaneseFactory"/>
      <option name="requiresUnits" value="chineseFactory"/>
      <option name="requiresUnits" value="britishFactory"/>
      <option name="requiresUnits" value="italianFactory"/>
      <option name="requiresUnits" value="americanFactory"/>
      <option name="requiresUnits" value="spanishFactory"/>
      <option name="requiresUnits" value="swedishFactory"/>
      <option name="requiresUnits" value="turkishFactory"/>
      <option name="requiresUnits" value="brazilianFactory"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanFactory" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="maxOperationalDamage" value="8"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="repairsUnits" value="germanHeavyTank"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="fProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="germanCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanBarracks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="bProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="germanCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanAircraftPlant" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="apProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="germanCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanDocks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="maxOperationalDamage" value="8"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="repairsUnits" value="germanBattleship:germanCarrier:germanHull:russianBattleship:russianCarrier:russianHull:italianBattleship:italianCarrier:italianHull:britishBattleship:britishCarrier:britishHull:japaneseBattleship:japaneseCarrier:japaneseHull:americanBattleship:americanCarrier:americanHull"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="dProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="germanCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianFactory" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="maxOperationalDamage" value="8"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="repairsUnits" value="russianHeavyTank"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="fProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="russianCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="destroyedWhenCapturedFrom" value="Russia"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianBarracks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="bProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="russianCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="destroyedWhenCapturedFrom" value="Russia"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianAircraftPlant" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="apProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="russianCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="destroyedWhenCapturedFrom" value="Russia"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianDocks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="maxOperationalDamage" value="8"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="repairsUnits" value="russianBattleship:russianCarrier:russianHull:italianBattleship:italianCarrier:italianHull:britishBattleship:britishCarrier:britishHull:japaneseBattleship:japaneseCarrier:japaneseHull:americanBattleship:americanCarrier:americanHull"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="dProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="russianCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="destroyedWhenCapturedFrom" value="Russia"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseFactory" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="maxOperationalDamage" value="8"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="repairsUnits" value="japaneseHeavyTank"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="fProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
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      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="japaneseCombatEngineer"/>
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      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
      <option name="unitPlacementRestrictions" value="French Indochina"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseBarracks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
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      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
      <option name="unitPlacementRestrictions" value="French Indochina"/>
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    <attachment name="unitAttachment" attachTo="japaneseAircraftPlant" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
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      <option name="constructionType" value="apProduction"/>
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      <option name="unitPlacementRestrictions" value="French Indochina"/>
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    <attachment name="unitAttachment" attachTo="japaneseDocks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
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      <option name="defense" value="0"/>
      <option name="repairsUnits" value="germanBattleship:germanCarrier:germanHull:russianBattleship:russianCarrier:russianHull:italianBattleship:italianCarrier:italianHull:britishBattleship:britishCarrier:britishHull:japaneseBattleship:japaneseCarrier:japaneseHull:americanBattleship:americanCarrier:americanHull"/>
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      <option name="requiresUnits" value="japaneseCombatEngineer"/>
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      <option name="unitPlacementRestrictions" value="French Indochina"/>
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    <attachment name="unitAttachment" attachTo="chineseFactory" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
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    <attachment name="unitAttachment" attachTo="chineseBarracks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
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      <option name="defense" value="0"/>
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      <option name="repairsUnits" value="britishHeavyTank"/>
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      <option name="repairsUnits" value="italianHeavyTank"/>
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    </attachment>
    <attachment name="unitAttachment" attachTo="swedishFactory" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="fProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="swedishCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="swedishBarracks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="bProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="swedishCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="swedishAircraftPlant" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="apProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="swedishCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="swedishDocks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="maxOperationalDamage" value="8"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="repairsUnits" value="germanBattleship:germanCarrier:germanHull:russianBattleship:russianCarrier:russianHull:italianBattleship:italianCarrier:italianHull:britishBattleship:britishCarrier:britishHull:japaneseBattleship:japaneseCarrier:japaneseHull:americanBattleship:americanCarrier:americanHull"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="dProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="swedishCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="brazilianFactory" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="fProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="brazilianCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="brazilianBarracks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="bProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="brazilianCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="brazilianAircraftPlant" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="apProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="brazilianCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="brazilianDocks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="maxOperationalDamage" value="8"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="repairsUnits" value="germanBattleship:germanCarrier:germanHull:russianBattleship:russianCarrier:russianHull:italianBattleship:italianCarrier:italianHull:britishBattleship:britishCarrier:britishHull:japaneseBattleship:japaneseCarrier:japaneseHull:americanBattleship:americanCarrier:americanHull"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="dProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="brazilianCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="turkishFactory" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="fProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="turkishCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="turkishBarracks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="bProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="turkishCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="turkishAircraftPlant" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="apProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="turkishCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="turkishDocks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="maxOperationalDamage" value="8"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="repairsUnits" value="germanBattleship:germanCarrier:germanHull:russianBattleship:russianCarrier:russianHull:italianBattleship:italianCarrier:italianHull:britishBattleship:britishCarrier:britishHull:japaneseBattleship:japaneseCarrier:japaneseHull:americanBattleship:americanCarrier:americanHull"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="dProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="turkishCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <option name="whenCapturedChangesInto" value="any:any:false:Material:1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="Flagpole" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canProduceUnits" value="true"/>
      <option name="canBeDamaged" value="false"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Flagpole"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="0"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="Protectorate" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="NoTechnology" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="placementLimit" value="total" count="1"/>
      <option name="unitPlacementOnlyAllowedIn" value="Optionsland"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="NoNotifications" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="placementLimit" value="total" count="1"/>
      <option name="unitPlacementOnlyAllowedIn" value="Optionsland"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="DeclareWarOnly" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="placementLimit" value="total" count="1"/>
      <option name="unitPlacementOnlyAllowedIn" value="Optionsland"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="BonusTechnology" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="placementLimit" value="total" count="1"/>
      <option name="unitPlacementOnlyAllowedIn" value="Optionsland"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="ShareTechnology" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="placementLimit" value="total" count="1"/>
      <option name="unitPlacementOnlyAllowedIn" value="Optionsland"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="Winter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="Pg" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="DimaLandBattleship" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="Haunebu" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="UnitsForExiledAllies" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="UnitsForGermany" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="UnitsForVichyFrance" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="UnitsForItaly" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="Occupation" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="ResearchCenter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="createsResourcesList" value="3:techTokens"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Research"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="maxBuiltPerPlayer" value="3"/>
      <option name="consumesUnits" value="2:Material"/>
      <option name="requiresUnits" value="germanCombatEngineer"/>
      <option name="requiresUnits" value="russianCombatEngineer"/>
      <option name="requiresUnits" value="britishCombatEngineer"/>
      <option name="requiresUnits" value="japaneseCombatEngineer"/>
      <option name="requiresUnits" value="italianCombatEngineer"/>
      <option name="requiresUnits" value="americanCombatEngineer"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="3"/>
      <option name="whenCapturedChangesInto" value="any:Spain:true:Material:1"/>
      <option name="whenCapturedChangesInto" value="any:Sweden:true:Material:1"/>
      <option name="whenCapturedChangesInto" value="any:Turkey:true:Material:1"/>
      <option name="whenCapturedChangesInto" value="any:Brazil:true:Material:1"/>
      <option name="whenCapturedChangesInto" value="any:VichyFrance:true:Material:1"/>
      <option name="whenCapturedChangesInto" value="any:Finland:true:Material:1"/>
      <option name="whenCapturedChangesInto" value="any:DanubeAxis:true:Material:1"/>
      <option name="whenCapturedChangesInto" value="any:Manchuria:true:Material:1"/>
      <option name="whenCapturedChangesInto" value="any:Thailand:true:Material:1"/>
      <option name="whenCapturedChangesInto" value="any:Canada:true:Material:1"/>
      <option name="whenCapturedChangesInto" value="any:ExiledAllies:true:Material:1"/>
      <option name="whenCapturedChangesInto" value="any:Egypt:true:Material:1"/>
      <option name="whenCapturedChangesInto" value="any:SouthAfrica:true:Material:1"/>
      <option name="whenCapturedChangesInto" value="any:Australia:true:Material:1"/>
      <option name="whenCapturedChangesInto" value="any:India:true:Material:1"/>
    </attachment>
    <!-- German Units -->
    <attachment name="unitAttachment" attachTo="germanTrain" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="5"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="transportCost" value="2"/>
      <option name="canBeGivenByTerritoryTo" value="Germany"/>
      <option name="requiresUnits" value="germanFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
      <option name="requiresUnitsToMove" value="germanRail"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanRail" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="12"/>
      <option name="maxOperationalDamage" value="8"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="fProduction"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="consumesUnits" value="1:Material"/>
      <option name="requiresUnits" value="germanCombatEngineer"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Germany"/>
      <option name="requiresUnits" value="germanBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanAntiTankGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="attack" value="1"/>
      <option name="defense" value="3"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="typeAA" value="AntiTankGun"/>
      <option name="targetsAA" value="russianMech.Infantry:russianTank:britishMech.Infantry:britishTank:americanMech.Infantry:americanTank:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="maxAAattacks" value="1"/>
      <option name="transportCost" value="2"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="movement" value="1"/>
      <option name="attackAA" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="germanFactory"/>
      <option name="canBeGivenByTerritoryTo" value="Germany"/>
      <option name="damageableAA" value="true"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanTank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="4"/>
      <option name="transportCost" value="4"/>
      <option name="canBlitz" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Germany"/>
      <option name="requiresUnits" value="germanFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanHeavyTank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="8"/>
      <option name="defense" value="6"/>
      <option name="transportCost" value="5"/>
      <option name="canBlitz" value="false"/>
      <option name="hitPoints" value="2"/>
      <option name="requiresUnits" value="germanFactory:ResearchCenter"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Germany"/>
      <option name="requiresUnits" value="germanFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanHeavyArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="6"/>
      <option name="defense" value="4"/>
      <option name="transportCost" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="germanFactory:ResearchCenter"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanMarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Germany"/>
      <option name="requiresUnits" value="germanBarracks"/>
      <option name="unitPlacementOnlyAllowedIn" value="Ontario:Quebec:Northern Central US:Chicago:Detroit:Eastern US:New York:Northeastern US:Washington:Eastern US:Southeastern US:Southern US:Florida Peninsula:Northern Mexico:Northwestern US:Western US:San Francisco:Los Angeles:British Columbia:Alaska:Hawaiian Islands:Eastern Mexico:Panama:Columbia:Venezuela:Rio de Janeiro:Argentina:Chile:Cape Town:Western South Africa:Eastern South Africa:Algeria:Tripolitania:Cairo:Turkey:Western Turkey:Ireland:Scotland:Central Britain:Southern Britain:London:Northern Spain:Western France:Northern France:Vichy France:Low Countries:Northern Germany:Denmark:Eastern Germany:Poland:Leningrad:Eastern Finland:Finland:Northern Finland:Northern Sweden:Sweden:Southern Sweden:Norway:Central Norway:Archangel:Northern Italy:Rome:Sardinia:Sicily:Southern Italy:Northern Yugoslavia:Southern Yugoslavia:Greece:Bulgaria:Romania:Eastern Ukraine:Caucasus:Southern Caucasus:Astrakhan:Western Kazahk:Northern Saudi Arabia:Southern Saudi Arabia:Bombay:Western Madras:Calcutta:Rangoon:Malay:Southern Thailand:Thailand:Saigon:French Indochina:Kwangtung:Hong Kong:Shanghai:Shantung:Peking:Manchuria:Korea:Eastern Manchuria:Vladivostok:Soviet Far East:Hokkaido:Japan:Tokyo:Kyushu Shikoku:Luzon:Phillippines:Brunei:Borneo:Sumatra:Java:Celebes:Dutch East Indies:Dutch New Guinea:Caroline Islands:Wake Island:Southwestern Australia:Southern Australia:Queensland:New South Wales:New Zealand"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanAlpineInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Germany"/>
      <option name="requiresUnits" value="germanBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
      <option name="unitPlacementOnlyAllowedIn" value="Burma:Northern Finland:Manchuria:Quebec:Northern Mexico:Southwestern US:Southern Central US:Northwestern US:Western US:Eastern US:San Francisco:Los Angeles:British Columbia:Alaska:Eastern Mexico:Columbia:Venezuela:Rio de Janeiro:Chile:Western South Africa:Eastern South Africa:Tripolitania:Algeria:Madrid:Northern Spain:Vichy France:Scotland:Southern Germany:Austria:Northern Italy:Rome:Southern Italy:Sardinia:Sicily:Northern Yugoslavia:Southern Yugoslavia:Greece:Bulgaria:Romania:Norway:Central Norway:Western Turkey:Turkey:Southern Caucasus:Omsk:Novosibirsk:Soviet Far East:Hokkaido:Japan:Kyushu Shikoku:Hong Kong:Hupeh:Kweichow:Chungking:Kansu:Northern China:Tsinghai:Singkiang:Western Madras:Malay:Saigon:Sumatra:Java:Brunei:Phillippines:Luzon:New Zealand:Switzerland"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanParatrooper" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="isAirTransportable" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="canBeGivenByTerritoryTo" value="Germany"/>
      <option name="requiresUnits" value="germanBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanCombatEngineer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="repairsUnits" value="germanEntrenchment:germanFortification"/>
      <option name="canBeGivenByTerritoryTo" value="Germany:Finland:DanubeAxis:VichyFrance"/>
      <option name="requiresUnits" value="germanBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanMech.Infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="canBeGivenByTerritoryTo" value="Germany"/>
      <option name="requiresUnits" value="germanFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="typeAA" value="ArtilleryAntiTank"/>
      <option name="targetsAA" value="russianMech.Infantry:russianTank:russianHeavyTank:britishMech.Infantry:britishTank:britishHeavyTank:americanMech.Infantry:americanTank:americanHeavyTank:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="3"/>
      <option name="requiresUnits" value="germanFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanAntiAirGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="canBeGivenByTerritoryTo" value="Germany"/>
      <option name="defense" value="0"/>
      <option name="isAAmovement" value="true"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="maxAAattacks" value="1"/>
      <option name="typeAA" value="AntiAircraftGun"/>
      <option name="targetsAA" value="germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="movement" value="0"/>
      <option name="isInfantry" value="true"/>
      <option name="attackAA" value="2"/>
      <option name="requiresUnits" value="germanFactory"/>
      <option name="transportCost" value="2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <option name="transportCapacity" value="5"/>
      <option name="isSea" value="true"/>
      <option name="requiresUnits" value="germanDocks"/>
      <option name="canBeGivenByTerritoryTo" value="Germany"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanSubmarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="4"/>
      <option name="defense" value="1"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="false"/>
      <option name="isAAforFlyOverOnly" value="false"/>
      <option name="typeAA" value="Substrike"/>
      <option name="targetsAA" value="russianDestroyer:russianHeavyDestroyer:britishDestroyer:britishHeavyDestroyer:chineseDestroyer:americanDestroyer:americanHeavyDestroyer:spanishDestroyer:brazilianDestroyer:swedishDestroyer:turkishDestroyer"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="3"/>
      <option name="requiresUnits" value="germanDocks"/>
      <option name="canBeGivenByTerritoryTo" value="Germany"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanAdvancedSubmarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
      <option name="requiresUnits" value="germanDocks:ResearchCenter"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="false"/>
      <option name="isAAforFlyOverOnly" value="false"/>
      <option name="typeAA" value="AdvSubstrike"/>
      <option name="targetsAA" value="russianDestroyer:russianHeavyDestroyer:britishDestroyer:britishHeavyDestroyer:chineseDestroyer:americanDestroyer:americanHeavyDestroyer:spanishDestroyer:brazilianDestroyer:swedishDestroyer:turkishDestroyer"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="5"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanDestroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="requiresUnits" value="germanDocks"/>
      <option name="canBeGivenByTerritoryTo" value="Germany"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanHeavyDestroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="5"/>
      <option name="isSea" value="true"/>
      <option name="isDestroyer" value="true"/>
      <option name="requiresUnits" value="germanDocks:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanCruiser" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="6"/>
      <option name="canBombard" value="true"/>
      <option name="isSea" value="true"/>
      <option name="bombard" value="3"/>
      <option name="requiresUnits" value="germanDocks:germanFactory"/>
      <option name="canBeGivenByTerritoryTo" value="Germany"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanBattleship" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="7"/>
      <option name="defense" value="8"/>
      <option name="canBombard" value="true"/>
      <option name="isSea" value="true"/>
      <option name="hitPoints" value="2"/>
      <option name="bombard" value="6"/>
      <option name="requiresUnits" value="germanDocks:germanFactory"/>
      <option name="consumesUnits" value="1:germanHull"/>
      <option name="tuv" value="25"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanHull" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="isSea" value="true"/>
      <option name="requiresUnits" value="germanDocks:germanFactory"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanCarrier" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="1"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="carrierCapacity" value="2"/>
      <option name="givesMovement" value="2:germanNavalFighter"/>
      <option name="givesMovement" value="2:japaneseNavalFighter"/>
      <option name="givesMovement" value="2:italianNavalFighter"/>
      <option name="givesMovement" value="4:germanAdvancedNavalFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedNavalFighter"/>
      <option name="givesMovement" value="4:italianAdvancedNavalFighter"/>
      <option name="requiresUnits" value="germanDocks:germanFactory"/>
      <option name="consumesUnits" value="1:germanHull"/>
      <option name="whenCombatDamaged" value="unitsMayNotLandOnCarrier" count="1:2"/>
      <option name="whenCombatDamaged" value="unitsMayNotLeaveAlliedCarrier" count="1:2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="6"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="airDefense" value="6"/>
      <option name="airAttack" value="5"/>
      <option name="requiresUnits" value="germanAircraftPlant"/>
      <option name="canBeGivenByTerritoryTo" value="Germany"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="typeAA" value="RocketIntercepter"/>
      <option name="targetsAA" value="russianRocket:britishRocket:americanRocket"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanAdvancedFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="8"/>
      <option name="defense" value="9"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="airDefense" value="9"/>
      <option name="airAttack" value="8"/>
      <option name="requiresUnits" value="germanAircraftPlant:ResearchCenter"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="typeAA" value="AdvRocketIntercepter"/>
      <option name="targetsAA" value="russianRocket:russianAdvancedRocket:britishRocket:britishAdvancedRocket:americanRocket:americanAdvancedRocket"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="3"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="bombingMaxDieSides" value="2"/>
      <option name="airAttack" value="3"/>
      <option name="bombingTargets" value="Truck:Material"/>
      <option name="requiresUnits" value="germanAircraftPlant"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanAdvancedTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="9"/>
      <option name="defense" value="6"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="bombingMaxDieSides" value="3"/>
      <option name="airAttack" value="6"/>
      <option name="bombingTargets" value="Truck:Material"/>
      <option name="requiresUnits" value="germanAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanNavalFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="4"/>
      <option name="defense" value="5"/>
      <option name="CarrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="airDefense" value="5"/>
      <option name="airAttack" value="4"/>
      <option name="requiresUnits" value="germanAircraftPlant"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanAdvancedNavalFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="7"/>
      <option name="defense" value="8"/>
      <option name="CarrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="airDefense" value="8"/>
      <option name="airAttack" value="7"/>
      <option name="requiresUnits" value="germanAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanStrategicBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="airAttack" value="1"/>
      <option name="bombingMaxDieSides" value="6"/>
      <option name="bombingBonus" value="2"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="germanAircraftPlant"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanHeavyStrategicBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="3"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="airAttack" value="4"/>
      <option name="bombingMaxDieSides" value="7"/>
      <option name="bombingBonus" value="5"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="germanAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanAirTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="1"/>
      <option name="defense" value="0"/>
      <option name="transportCapacity" value="2"/>
      <option name="isAir" value="true"/>
      <option name="isAirTransport" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Germany"/>
      <option name="requiresUnits" value="germanAircraftPlant"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanRocket" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="1"/>
      <option name="defense" value="0"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="bombingMaxDieSides" value="3"/>
      <option name="bombingBonus" value="1"/>
      <option name="isSuicide" value="true"/>
      <option name="isKamikaze" value="true"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="germanAircraftPlant:germanFactory"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanAdvancedRocket" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="3"/>
      <option name="defense" value="0"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="bombingMaxDieSides" value="7"/>
      <option name="bombingBonus" value="3"/>
      <option name="isSuicide" value="true"/>
      <option name="isKamikaze" value="true"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="germanAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanEntrenchment" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="5"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Forti"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="germanCombatEngineer"/>
      <option name="consumesUnits" value="1:Material"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanFortification" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="10"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Fortr"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="germanCombatEngineer"/>
      <option name="consumesUnits" value="1:germanEntrenchment"/>
      <option name="consumesUnits" value="1:Material"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="germanAirfield" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="8"/>
      <option name="maxOperationalDamage" value="5"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="isAirBase" value="true"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Airfield"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="3"/>
      <option name="maxScrambleCount" value="2"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="givesMovement" value="2:germanFighter"/>
      <option name="givesMovement" value="4:germanAdvancedFighter"/>
      <option name="givesMovement" value="2:germanNavalFighter"/>
      <option name="givesMovement" value="4:germanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:germanTacticalBomber"/>
      <option name="givesMovement" value="5:germanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:germanStrategicBomber"/>
      <option name="givesMovement" value="6:germanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:germanAirTransport"/>
      <option name="givesMovement" value="2:germanRocket"/>
      <option name="givesMovement" value="4:germanAdvancedRocket"/>
      <option name="givesMovement" value="2:italianFighter"/>
      <option name="givesMovement" value="4:italianAdvancedFighter"/>
      <option name="givesMovement" value="2:italianNavalFighter"/>
      <option name="givesMovement" value="4:italianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:italianTacticalBomber"/>
      <option name="givesMovement" value="5:italianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:italianStrategicBomber"/>
      <option name="givesMovement" value="6:italianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:italianAirTransport"/>
      <option name="givesMovement" value="2:italianRocket"/>
      <option name="givesMovement" value="4:italianAdvancedRocket"/>
      <option name="givesMovement" value="2:japaneseFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedFighter"/>
      <option name="givesMovement" value="2:japaneseNavalFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:japaneseTacticalBomber"/>
      <option name="givesMovement" value="5:japaneseAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:japaneseStrategicBomber"/>
      <option name="givesMovement" value="6:japaneseHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:japaneseAirTransport"/>
      <option name="givesMovement" value="2:japaneseRocket"/>
      <option name="givesMovement" value="4:japaneseAdvancedRocket"/>
      <option name="givesMovement" value="2:russianFighter"/>
      <option name="givesMovement" value="4:russianAdvancedFighter"/>
      <option name="givesMovement" value="2:russianNavalFighter"/>
      <option name="givesMovement" value="4:russianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:russianTacticalBomber"/>
      <option name="givesMovement" value="5:russianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:russianStrategicBomber"/>
      <option name="givesMovement" value="6:russianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:russianAirTransport"/>
      <option name="givesMovement" value="2:russianRocket"/>
      <option name="givesMovement" value="4:russianAdvancedRocket"/>
      <option name="givesMovement" value="2:britishFighter"/>
      <option name="givesMovement" value="4:britishAdvancedFighter"/>
      <option name="givesMovement" value="2:britishNavalFighter"/>
      <option name="givesMovement" value="4:britishAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:britishTacticalBomber"/>
      <option name="givesMovement" value="5:britishAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:britishStrategicBomber"/>
      <option name="givesMovement" value="6:britishHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:britishAirTransport"/>
      <option name="givesMovement" value="2:britishRocket"/>
      <option name="givesMovement" value="4:britishAdvancedRocket"/>
      <option name="givesMovement" value="2:americanFighter"/>
      <option name="givesMovement" value="4:americanAdvancedFighter"/>
      <option name="givesMovement" value="2:americanNavalFighter"/>
      <option name="givesMovement" value="4:americanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:americanTacticalBomber"/>
      <option name="givesMovement" value="5:americanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:americanStrategicBomber"/>
      <option name="givesMovement" value="6:americanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:americanAirTransport"/>
      <option name="givesMovement" value="2:americanRocket"/>
      <option name="givesMovement" value="4:americanAdvancedRocket"/>
      <option name="givesMovement" value="2:chineseFighter"/>
      <option name="givesMovement" value="3:chineseTacticalBomber"/>
      <option name="givesMovement" value="2:brazilianFighter"/>
      <option name="givesMovement" value="2:spanishFighter"/>
      <option name="givesMovement" value="2:swedishFighter"/>
      <option name="givesMovement" value="2:turkishFighter"/>
      <option name="requiresUnits" value="germanCombatEngineer"/>
      <option name="consumesUnits" value="1:Material"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
    </attachment>
    <!-- Russian Units -->
    <attachment name="unitAttachment" attachTo="russianInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="russianBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianAntiTankGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="attack" value="1"/>
      <option name="defense" value="3"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="typeAA" value="AntiTankGun"/>
      <option name="targetsAA" value="germanMech.Infantry:germanTank:italianMech.Infantry:italianTank:japaneseMech.Infantry:japaneseTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="maxAAattacks" value="1"/>
      <option name="transportCost" value="2"/>
      <option name="movement" value="1"/>
      <option name="attackAA" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="russianFactory"/>
      <option name="damageableAA" value="true"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianTank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="4"/>
      <option name="transportCost" value="4"/>
      <option name="canBlitz" value="true"/>
      <option name="requiresUnits" value="russianFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianHeavyTank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="8"/>
      <option name="defense" value="6"/>
      <option name="transportCost" value="5"/>
      <option name="canBlitz" value="false"/>
      <option name="hitPoints" value="2"/>
      <option name="requiresUnits" value="russianFactory:ResearchCenter"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="russianFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianHeavyArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="6"/>
      <option name="defense" value="4"/>
      <option name="transportCost" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="russianFactory:ResearchCenter"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianMarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="russianBarracks"/>
      <option name="unitPlacementOnlyAllowedIn" value="Ontario:Quebec:Northern Central US:Chicago:Detroit:Eastern US:New York:Northeastern US:Washington:Eastern US:Southeastern US:Southern US:Florida Peninsula:Northern Mexico:Northwestern US:Western US:San Francisco:Los Angeles:British Columbia:Alaska:Hawaiian Islands:Eastern Mexico:Panama:Columbia:Venezuela:Rio de Janeiro:Argentina:Chile:Cape Town:Western South Africa:Eastern South Africa:Algeria:Tripolitania:Cairo:Turkey:Western Turkey:Ireland:Scotland:Central Britain:Southern Britain:London:Northern Spain:Western France:Northern France:Vichy France:Low Countries:Northern Germany:Denmark:Eastern Germany:Poland:Leningrad:Eastern Finland:Finland:Northern Finland:Northern Sweden:Sweden:Southern Sweden:Norway:Central Norway:Archangel:Northern Italy:Rome:Sardinia:Sicily:Southern Italy:Northern Yugoslavia:Southern Yugoslavia:Greece:Bulgaria:Romania:Eastern Ukraine:Caucasus:Southern Caucasus:Astrakhan:Western Kazahk:Northern Saudi Arabia:Southern Saudi Arabia:Bombay:Western Madras:Calcutta:Rangoon:Malay:Southern Thailand:Thailand:Saigon:French Indochina:Kwangtung:Hong Kong:Shanghai:Shantung:Peking:Manchuria:Korea:Eastern Manchuria:Vladivostok:Soviet Far East:Hokkaido:Japan:Tokyo:Kyushu Shikoku:Luzon:Phillippines:Brunei:Borneo:Sumatra:Java:Celebes:Dutch East Indies:Dutch New Guinea:Caroline Islands:Wake Island:Southwestern Australia:Southern Australia:Queensland:New South Wales:New Zealand"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianAlpineInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="russianBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
      <option name="unitPlacementOnlyAllowedIn" value="Burma:Northern Finland:Manchuria:Quebec:Northern Mexico:Southwestern US:Southern Central US:Northwestern US:Western US:Eastern US:San Francisco:Los Angeles:British Columbia:Alaska:Eastern Mexico:Columbia:Venezuela:Rio de Janeiro:Chile:Western South Africa:Eastern South Africa:Tripolitania:Algeria:Madrid:Northern Spain:Vichy France:Scotland:Southern Germany:Austria:Northern Italy:Rome:Southern Italy:Sardinia:Sicily:Northern Yugoslavia:Southern Yugoslavia:Greece:Bulgaria:Romania:Norway:Central Norway:Western Turkey:Turkey:Southern Caucasus:Omsk:Novosibirsk:Soviet Far East:Hokkaido:Japan:Kyushu Shikoku:Hong Kong:Hupeh:Kweichow:Chungking:Kansu:Northern China:Tsinghai:Singkiang:Western Madras:Malay:Saigon:Sumatra:Java:Brunei:Phillippines:Luzon:New Zealand:Switzerland"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianParatrooper" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="isAirTransportable" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="requiresUnits" value="russianBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianCombatEngineer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="repairsUnits" value="russianEntrenchment:russianFortification"/>
      <option name="requiresUnits" value="russianBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianMech.Infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="requiresUnits" value="russianFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="typeAA" value="ArtilleryAntiTank"/>
      <option name="targetsAA" value="germanMech.Infantry:germanTank:germanHeavyTank:italianMech.Infantry:italianTank:italianHeavyTank:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="3"/>
      <option name="requiresUnits" value="russianFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianAntiAirGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="defense" value="0"/>
      <option name="isAAmovement" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="maxAAattacks" value="1"/>
      <option name="typeAA" value="AntiAircraftGun"/>
      <option name="targetsAA" value="germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="movement" value="0"/>
      <option name="isInfantry" value="true"/>
      <option name="attackAA" value="2"/>
      <option name="requiresUnits" value="russianFactory"/>
      <option name="transportCost" value="2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <option name="transportCapacity" value="5"/>
      <option name="isSea" value="true"/>
      <option name="requiresUnits" value="russianDocks"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianSubmarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="4"/>
      <option name="defense" value="1"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
      <option name="requiresUnits" value="russianDocks"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="false"/>
      <option name="isAAforFlyOverOnly" value="false"/>
      <option name="typeAA" value="Substrike"/>
      <option name="targetsAA" value="brazilianDestroyer:spanishDestroyer:swedishDestroyer:turkishDestroyer:germanDestroyer:germanHeavyDestroyer:italianDestroyer:italianHeavyDestroyer:japaneseDestroyer:japaneseHeavyDestroyer"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="3"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianAdvancedSubmarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
      <option name="requiresUnits" value="russianDocks:ResearchCenter"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="false"/>
      <option name="isAAforFlyOverOnly" value="false"/>
      <option name="typeAA" value="AdvSubstrike"/>
      <option name="targetsAA" value="brazilianDestroyer:spanishDestroyer:swedishDestroyer:turkishDestroyer:germanDestroyer:germanHeavyDestroyer:italianDestroyer:italianHeavyDestroyer:japaneseDestroyer:japaneseHeavyDestroyer"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="5"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianDestroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="requiresUnits" value="russianDocks"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianHeavyDestroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="5"/>
      <option name="isSea" value="true"/>
      <option name="isDestroyer" value="true"/>
      <option name="requiresUnits" value="russianDocks:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianCruiser" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="6"/>
      <option name="canBombard" value="true"/>
      <option name="isSea" value="true"/>
      <option name="bombard" value="3"/>
      <option name="requiresUnits" value="russianDocks:russianFactory"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianBattleship" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="7"/>
      <option name="defense" value="8"/>
      <option name="canBombard" value="true"/>
      <option name="isSea" value="true"/>
      <option name="hitPoints" value="2"/>
      <option name="bombard" value="6"/>
      <option name="requiresUnits" value="russianDocks:russianFactory"/>
      <option name="consumesUnits" value="1:russianHull"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianHull" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="isSea" value="true"/>
      <option name="requiresUnits" value="russianDocks:russianFactory"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianCarrier" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="1"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="carrierCapacity" value="2"/>
      <option name="givesMovement" value="2:russianNavalFighter"/>
      <option name="givesMovement" value="2:americanNavalFighter"/>
      <option name="givesMovement" value="2:britishNavalFighter"/>
      <option name="givesMovement" value="4:russianAdvancedNavalFighter"/>
      <option name="givesMovement" value="4:americanAdvancedNavalFighter"/>
      <option name="givesMovement" value="4:britishAdvancedNavalFighter"/>
      <option name="requiresUnits" value="russianDocks:russianFactory"/>
      <option name="consumesUnits" value="1:russianHull"/>
      <option name="whenCombatDamaged" value="unitsMayNotLandOnCarrier" count="1:2"/>
      <option name="whenCombatDamaged" value="unitsMayNotLeaveAlliedCarrier" count="1:2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="6"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="airDefense" value="6"/>
      <option name="airAttack" value="5"/>
      <option name="requiresUnits" value="russianAircraftPlant"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="typeAA" value="RocketIntercepter"/>
      <option name="targetsAA" value="germanRocket:italianRocket:japaneseRocket"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianAdvancedFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="8"/>
      <option name="defense" value="9"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="airDefense" value="9"/>
      <option name="airAttack" value="8"/>
      <option name="requiresUnits" value="russianAircraftPlant:ResearchCenter"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="typeAA" value="AdvRocketIntercepter"/>
      <option name="targetsAA" value="germanRocket:germanAdvancedRocket:italianRocket:italianAdvancedRocket:japaneseRocket:japaneseAdvancedRocket"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="3"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="bombingMaxDieSides" value="2"/>
      <option name="airAttack" value="3"/>
      <option name="bombingTargets" value="Truck:Material"/>
      <option name="requiresUnits" value="russianAircraftPlant"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianAdvancedTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="9"/>
      <option name="defense" value="6"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="bombingMaxDieSides" value="3"/>
      <option name="airAttack" value="6"/>
      <option name="bombingTargets" value="Truck:Material"/>
      <option name="requiresUnits" value="russianAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianNavalFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="4"/>
      <option name="defense" value="5"/>
      <option name="CarrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="airDefense" value="5"/>
      <option name="airAttack" value="4"/>
      <option name="requiresUnits" value="russianAircraftPlant"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianAdvancedNavalFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="7"/>
      <option name="defense" value="8"/>
      <option name="CarrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="airDefense" value="8"/>
      <option name="airAttack" value="7"/>
      <option name="requiresUnits" value="russianAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianStrategicBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="airAttack" value="1"/>
      <option name="bombingMaxDieSides" value="6"/>
      <option name="bombingBonus" value="2"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="russianAircraftPlant"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianHeavyStrategicBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="3"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="airAttack" value="4"/>
      <option name="bombingMaxDieSides" value="7"/>
      <option name="bombingBonus" value="5"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="russianAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianAirTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="1"/>
      <option name="defense" value="0"/>
      <option name="transportCapacity" value="2"/>
      <option name="isAir" value="true"/>
      <option name="isAirTransport" value="true"/>
      <option name="requiresUnits" value="russianAircraftPlant"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianRocket" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="1"/>
      <option name="defense" value="0"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="bombingMaxDieSides" value="3"/>
      <option name="bombingBonus" value="1"/>
      <option name="isSuicide" value="true"/>
      <option name="isKamikaze" value="true"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="russianAircraftPlant:russianFactory"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianAdvancedRocket" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="3"/>
      <option name="defense" value="0"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="bombingMaxDieSides" value="7"/>
      <option name="bombingBonus" value="3"/>
      <option name="isSuicide" value="true"/>
      <option name="isKamikaze" value="true"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="russianAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianEntrenchment" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="5"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Forti"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="russianCombatEngineer"/>
      <option name="consumesUnits" value="1:Material"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianFortification" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="10"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Fortr"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="russianCombatEngineer"/>
      <option name="consumesUnits" value="1:russianEntrenchment"/>
      <option name="consumesUnits" value="1:Material"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="russianAirfield" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="8"/>
      <option name="maxOperationalDamage" value="5"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="isAirBase" value="true"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Airfield"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="3"/>
      <option name="maxScrambleCount" value="2"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="givesMovement" value="2:germanFighter"/>
      <option name="givesMovement" value="4:germanAdvancedFighter"/>
      <option name="givesMovement" value="2:germanNavalFighter"/>
      <option name="givesMovement" value="4:germanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:germanTacticalBomber"/>
      <option name="givesMovement" value="5:germanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:germanStrategicBomber"/>
      <option name="givesMovement" value="6:germanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:germanAirTransport"/>
      <option name="givesMovement" value="2:germanRocket"/>
      <option name="givesMovement" value="4:germanAdvancedRocket"/>
      <option name="givesMovement" value="2:italianFighter"/>
      <option name="givesMovement" value="4:italianAdvancedFighter"/>
      <option name="givesMovement" value="2:italianNavalFighter"/>
      <option name="givesMovement" value="4:italianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:italianTacticalBomber"/>
      <option name="givesMovement" value="5:italianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:italianStrategicBomber"/>
      <option name="givesMovement" value="6:italianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:italianAirTransport"/>
      <option name="givesMovement" value="2:italianRocket"/>
      <option name="givesMovement" value="4:italianAdvancedRocket"/>
      <option name="givesMovement" value="2:japaneseFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedFighter"/>
      <option name="givesMovement" value="2:japaneseNavalFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:japaneseTacticalBomber"/>
      <option name="givesMovement" value="5:japaneseAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:japaneseStrategicBomber"/>
      <option name="givesMovement" value="6:japaneseHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:japaneseAirTransport"/>
      <option name="givesMovement" value="2:japaneseRocket"/>
      <option name="givesMovement" value="4:japaneseAdvancedRocket"/>
      <option name="givesMovement" value="2:russianFighter"/>
      <option name="givesMovement" value="4:russianAdvancedFighter"/>
      <option name="givesMovement" value="2:russianNavalFighter"/>
      <option name="givesMovement" value="4:russianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:russianTacticalBomber"/>
      <option name="givesMovement" value="5:russianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:russianStrategicBomber"/>
      <option name="givesMovement" value="6:russianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:russianAirTransport"/>
      <option name="givesMovement" value="2:russianRocket"/>
      <option name="givesMovement" value="4:russianAdvancedRocket"/>
      <option name="givesMovement" value="2:britishFighter"/>
      <option name="givesMovement" value="4:britishAdvancedFighter"/>
      <option name="givesMovement" value="2:britishNavalFighter"/>
      <option name="givesMovement" value="4:britishAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:britishTacticalBomber"/>
      <option name="givesMovement" value="5:britishAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:britishStrategicBomber"/>
      <option name="givesMovement" value="6:britishHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:britishAirTransport"/>
      <option name="givesMovement" value="2:britishRocket"/>
      <option name="givesMovement" value="4:britishAdvancedRocket"/>
      <option name="givesMovement" value="2:americanFighter"/>
      <option name="givesMovement" value="4:americanAdvancedFighter"/>
      <option name="givesMovement" value="2:americanNavalFighter"/>
      <option name="givesMovement" value="4:americanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:americanTacticalBomber"/>
      <option name="givesMovement" value="5:americanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:americanStrategicBomber"/>
      <option name="givesMovement" value="6:americanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:americanAirTransport"/>
      <option name="givesMovement" value="2:americanRocket"/>
      <option name="givesMovement" value="4:americanAdvancedRocket"/>
      <option name="givesMovement" value="2:chineseFighter"/>
      <option name="givesMovement" value="3:chineseTacticalBomber"/>
      <option name="givesMovement" value="2:brazilianFighter"/>
      <option name="givesMovement" value="2:spanishFighter"/>
      <option name="givesMovement" value="2:swedishFighter"/>
      <option name="givesMovement" value="2:turkishFighter"/>
      <option name="requiresUnits" value="russianCombatEngineer"/>
      <option name="consumesUnits" value="1:Material"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
    </attachment>
    <!-- American Units -->
    <attachment name="unitAttachment" attachTo="americanInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="americanBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="americanAntiTankGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="attack" value="1"/>
      <option name="defense" value="3"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="typeAA" value="AntiTankGun"/>
      <option name="isInfantry" value="true"/>
      <option name="targetsAA" value="germanMech.Infantry:germanTank:italianMech.Infantry:italianTank:japaneseMech.Infantry:japaneseTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="maxAAattacks" value="1"/>
      <option name="transportCost" value="2"/>
      <option name="movement" value="1"/>
      <option name="attackAA" value="2"/>
      <option name="requiresUnits" value="americanFactory"/>
      <option name="damageableAA" value="true"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="americanTank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="4"/>
      <option name="transportCost" value="4"/>
      <option name="canBlitz" value="true"/>
      <option name="requiresUnits" value="americanFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="americanHeavyTank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="8"/>
      <option name="defense" value="6"/>
      <option name="transportCost" value="5"/>
      <option name="canBlitz" value="false"/>
      <option name="hitPoints" value="2"/>
      <option name="requiresUnits" value="americanFactory:ResearchCenter"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
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      <option name="movement" value="1"/>
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      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="americanFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="americanHeavyArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="6"/>
      <option name="defense" value="4"/>
      <option name="transportCost" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="americanFactory:ResearchCenter"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="americanMarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="americanBarracks"/>
      <option name="unitPlacementOnlyAllowedIn" value="Ontario:Quebec:Northern Central US:Chicago:Detroit:Eastern US:New York:Northeastern US:Washington:Eastern US:Southeastern US:Southern US:Florida Peninsula:Northern Mexico:Northwestern US:Western US:San Francisco:Los Angeles:British Columbia:Alaska:Hawaiian Islands:Eastern Mexico:Panama:Columbia:Venezuela:Rio de Janeiro:Argentina:Chile:Cape Town:Western South Africa:Eastern South Africa:Algeria:Tripolitania:Cairo:Turkey:Western Turkey:Ireland:Scotland:Central Britain:Southern Britain:London:Northern Spain:Western France:Northern France:Vichy France:Low Countries:Northern Germany:Denmark:Eastern Germany:Poland:Leningrad:Eastern Finland:Finland:Northern Finland:Northern Sweden:Sweden:Southern Sweden:Norway:Central Norway:Archangel:Northern Italy:Rome:Sardinia:Sicily:Southern Italy:Northern Yugoslavia:Southern Yugoslavia:Greece:Bulgaria:Romania:Eastern Ukraine:Caucasus:Southern Caucasus:Astrakhan:Western Kazahk:Northern Saudi Arabia:Southern Saudi Arabia:Bombay:Western Madras:Calcutta:Rangoon:Malay:Southern Thailand:Thailand:Saigon:French Indochina:Kwangtung:Hong Kong:Shanghai:Shantung:Peking:Manchuria:Korea:Eastern Manchuria:Vladivostok:Soviet Far East:Hokkaido:Japan:Tokyo:Kyushu Shikoku:Luzon:Phillippines:Brunei:Borneo:Sumatra:Java:Celebes:Dutch East Indies:Dutch New Guinea:Caroline Islands:Wake Island:Southwestern Australia:Southern Australia:Queensland:New South Wales:New Zealand"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="americanAlpineInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="americanBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
      <option name="unitPlacementOnlyAllowedIn" value="Burma:Northern Finland:Manchuria:Quebec:Northern Mexico:Southwestern US:Southern Central US:Northwestern US:Western US:Eastern US:San Francisco:Los Angeles:British Columbia:Alaska:Eastern Mexico:Columbia:Venezuela:Rio de Janeiro:Chile:Western South Africa:Eastern South Africa:Tripolitania:Algeria:Madrid:Northern Spain:Vichy France:Scotland:Southern Germany:Austria:Northern Italy:Rome:Southern Italy:Sardinia:Sicily:Northern Yugoslavia:Southern Yugoslavia:Greece:Bulgaria:Romania:Norway:Central Norway:Western Turkey:Turkey:Southern Caucasus:Omsk:Novosibirsk:Soviet Far East:Hokkaido:Japan:Kyushu Shikoku:Hong Kong:Hupeh:Kweichow:Chungking:Kansu:Northern China:Tsinghai:Singkiang:Western Madras:Malay:Saigon:Sumatra:Java:Brunei:Phillippines:Luzon:New Zealand:Switzerland"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="americanParatrooper" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="isAirTransportable" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="requiresUnits" value="americanBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
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    <attachment name="unitAttachment" attachTo="americanCombatEngineer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="repairsUnits" value="americanEntrenchment:americanFortification"/>
      <option name="requiresUnits" value="americanBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="americanMech.Infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="requiresUnits" value="americanFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
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    <attachment name="unitAttachment" attachTo="americanMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="typeAA" value="ArtilleryAntiTank"/>
      <option name="targetsAA" value="germanMech.Infantry:germanTank:germanHeavyTank:italianMech.Infantry:italianTank:italianHeavyTank:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="3"/>
      <option name="requiresUnits" value="americanFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="americanAntiAirGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="defense" value="0"/>
      <option name="isAAmovement" value="true"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="maxAAattacks" value="1"/>
      <option name="typeAA" value="AntiAircraftGun"/>
      <option name="targetsAA" value="germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="movement" value="0"/>
      <option name="isInfantry" value="true"/>
      <option name="attackAA" value="2"/>
      <option name="requiresUnits" value="americanFactory"/>
      <option name="transportCost" value="2"/>
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    <attachment name="unitAttachment" attachTo="americanTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <option name="transportCapacity" value="5"/>
      <option name="isSea" value="true"/>
      <option name="requiresUnits" value="americanDocks"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="americanSubmarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="4"/>
      <option name="defense" value="1"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
      <option name="requiresUnits" value="americanDocks"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="false"/>
      <option name="isAAforFlyOverOnly" value="false"/>
      <option name="typeAA" value="Substrike"/>
      <option name="targetsAA" value="brazilianDestroyer:spanishDestroyer:swedishDestroyer:turkishDestroyer:germanDestroyer:germanHeavyDestroyer:italianDestroyer:italianHeavyDestroyer:japaneseDestroyer:japaneseHeavyDestroyer"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="3"/>
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    <attachment name="unitAttachment" attachTo="americanAdvancedSubmarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
      <option name="requiresUnits" value="americanDocks:ResearchCenter"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="false"/>
      <option name="isAAforFlyOverOnly" value="false"/>
      <option name="typeAA" value="AdvSubstrike"/>
      <option name="targetsAA" value="brazilianDestroyer:spanishDestroyer:swedishDestroyer:turkishDestroyer:germanDestroyer:germanHeavyDestroyer:italianDestroyer:italianHeavyDestroyer:japaneseDestroyer:japaneseHeavyDestroyer"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="5"/>
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    <attachment name="unitAttachment" attachTo="americanDestroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="requiresUnits" value="americanDocks"/>
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    <attachment name="unitAttachment" attachTo="americanHeavyDestroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="5"/>
      <option name="isSea" value="true"/>
      <option name="isDestroyer" value="true"/>
      <option name="requiresUnits" value="americanDocks:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="americanCruiser" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
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      <option name="isSea" value="true"/>
      <option name="bombard" value="3"/>
      <option name="requiresUnits" value="americanDocks:americanFactory"/>
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    <attachment name="unitAttachment" attachTo="americanBattleship" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="7"/>
      <option name="defense" value="8"/>
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      <option name="isSea" value="true"/>
      <option name="hitPoints" value="2"/>
      <option name="bombard" value="6"/>
      <option name="requiresUnits" value="americanDocks:americanFactory"/>
      <option name="consumesUnits" value="1:americanHull"/>
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    <attachment name="unitAttachment" attachTo="americanHull" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
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      <option name="requiresUnits" value="americanDocks:americanFactory"/>
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    <attachment name="unitAttachment" attachTo="americanCarrier" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
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      <option name="attack" value="1"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="carrierCapacity" value="2"/>
      <option name="givesMovement" value="2:russianNavalFighter"/>
      <option name="givesMovement" value="2:americanNavalFighter"/>
      <option name="givesMovement" value="2:britishNavalFighter"/>
      <option name="givesMovement" value="4:russianAdvancedNavalFighter"/>
      <option name="givesMovement" value="4:americanAdvancedNavalFighter"/>
      <option name="givesMovement" value="4:britishAdvancedNavalFighter"/>
      <option name="requiresUnits" value="americanDocks:americanFactory"/>
      <option name="consumesUnits" value="1:americanHull"/>
      <option name="whenCombatDamaged" value="unitsMayNotLandOnCarrier" count="1:2"/>
      <option name="whenCombatDamaged" value="unitsMayNotLeaveAlliedCarrier" count="1:2"/>
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      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="airDefense" value="6"/>
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      <option name="requiresUnits" value="americanAircraftPlant"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="typeAA" value="RocketIntercepter"/>
      <option name="targetsAA" value="germanRocket:italianRocket:japaneseRocket"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="1"/>
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      <option name="airDefense" value="9"/>
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      <option name="isAAforCombatOnly" value="true"/>
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      <option name="typeAA" value="AdvRocketIntercepter"/>
      <option name="targetsAA" value="germanRocket:germanAdvancedRocket:italianRocket:italianAdvancedRocket:japaneseRocket:japaneseAdvancedRocket"/>
      <option name="maxAAattacks" value="1"/>
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      <option name="bombingTargets" value="Truck:Material"/>
      <option name="requiresUnits" value="americanAircraftPlant"/>
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      <option name="bombingTargets" value="Truck:Material"/>
      <option name="requiresUnits" value="americanAircraftPlant:ResearchCenter"/>
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      <option name="requiresUnits" value="americanAircraftPlant"/>
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      <option name="requiresUnits" value="americanAircraftPlant:ResearchCenter"/>
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    <attachment name="unitAttachment" attachTo="americanAirTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
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      <option name="isAirTransport" value="true"/>
      <option name="requiresUnits" value="americanAircraftPlant"/>
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    <attachment name="unitAttachment" attachTo="americanRocket" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
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      <option name="bombingMaxDieSides" value="3"/>
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      <option name="isSuicide" value="true"/>
      <option name="isKamikaze" value="true"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="americanAircraftPlant:americanFactory"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="americanAdvancedRocket" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="3"/>
      <option name="defense" value="0"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="bombingMaxDieSides" value="7"/>
      <option name="bombingBonus" value="3"/>
      <option name="isSuicide" value="true"/>
      <option name="isKamikaze" value="true"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="americanAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="americanEntrenchment" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="5"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Forti"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="americanCombatEngineer"/>
      <option name="consumesUnits" value="1:Material"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="americanFortification" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="10"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Fortr"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="americanCombatEngineer"/>
      <option name="consumesUnits" value="1:americanEntrenchment"/>
      <option name="consumesUnits" value="1:Material"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="americanAirfield" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="8"/>
      <option name="maxOperationalDamage" value="5"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="isAirBase" value="true"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Airfield"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="3"/>
      <option name="maxScrambleCount" value="2"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="givesMovement" value="2:germanFighter"/>
      <option name="givesMovement" value="4:germanAdvancedFighter"/>
      <option name="givesMovement" value="2:germanNavalFighter"/>
      <option name="givesMovement" value="4:germanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:germanTacticalBomber"/>
      <option name="givesMovement" value="5:germanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:germanStrategicBomber"/>
      <option name="givesMovement" value="6:germanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:germanAirTransport"/>
      <option name="givesMovement" value="2:germanRocket"/>
      <option name="givesMovement" value="4:germanAdvancedRocket"/>
      <option name="givesMovement" value="2:italianFighter"/>
      <option name="givesMovement" value="4:italianAdvancedFighter"/>
      <option name="givesMovement" value="2:italianNavalFighter"/>
      <option name="givesMovement" value="4:italianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:italianTacticalBomber"/>
      <option name="givesMovement" value="5:italianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:italianStrategicBomber"/>
      <option name="givesMovement" value="6:italianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:italianAirTransport"/>
      <option name="givesMovement" value="2:italianRocket"/>
      <option name="givesMovement" value="4:italianAdvancedRocket"/>
      <option name="givesMovement" value="2:japaneseFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedFighter"/>
      <option name="givesMovement" value="2:japaneseNavalFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:japaneseTacticalBomber"/>
      <option name="givesMovement" value="5:japaneseAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:japaneseStrategicBomber"/>
      <option name="givesMovement" value="6:japaneseHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:japaneseAirTransport"/>
      <option name="givesMovement" value="2:japaneseRocket"/>
      <option name="givesMovement" value="4:japaneseAdvancedRocket"/>
      <option name="givesMovement" value="2:russianFighter"/>
      <option name="givesMovement" value="4:russianAdvancedFighter"/>
      <option name="givesMovement" value="2:russianNavalFighter"/>
      <option name="givesMovement" value="4:russianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:russianTacticalBomber"/>
      <option name="givesMovement" value="5:russianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:russianStrategicBomber"/>
      <option name="givesMovement" value="6:russianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:russianAirTransport"/>
      <option name="givesMovement" value="2:russianRocket"/>
      <option name="givesMovement" value="4:russianAdvancedRocket"/>
      <option name="givesMovement" value="2:britishFighter"/>
      <option name="givesMovement" value="4:britishAdvancedFighter"/>
      <option name="givesMovement" value="2:britishNavalFighter"/>
      <option name="givesMovement" value="4:britishAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:britishTacticalBomber"/>
      <option name="givesMovement" value="5:britishAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:britishStrategicBomber"/>
      <option name="givesMovement" value="6:britishHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:britishAirTransport"/>
      <option name="givesMovement" value="2:britishRocket"/>
      <option name="givesMovement" value="4:britishAdvancedRocket"/>
      <option name="givesMovement" value="2:americanFighter"/>
      <option name="givesMovement" value="4:americanAdvancedFighter"/>
      <option name="givesMovement" value="2:americanNavalFighter"/>
      <option name="givesMovement" value="4:americanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:americanTacticalBomber"/>
      <option name="givesMovement" value="5:americanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:americanStrategicBomber"/>
      <option name="givesMovement" value="6:americanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:americanAirTransport"/>
      <option name="givesMovement" value="2:americanRocket"/>
      <option name="givesMovement" value="4:americanAdvancedRocket"/>
      <option name="givesMovement" value="2:chineseFighter"/>
      <option name="givesMovement" value="3:chineseTacticalBomber"/>
      <option name="givesMovement" value="2:brazilianFighter"/>
      <option name="givesMovement" value="2:spanishFighter"/>
      <option name="givesMovement" value="2:swedishFighter"/>
      <option name="givesMovement" value="2:turkishFighter"/>
      <option name="requiresUnits" value="americanCombatEngineer"/>
      <option name="consumesUnits" value="1:Material"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
    </attachment>
    <!-- Italian Units -->
    <attachment name="unitAttachment" attachTo="italianInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="italianBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianAntiTankGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="attack" value="1"/>
      <option name="defense" value="3"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="typeAA" value="AntiTankGun"/>
      <option name="isInfantry" value="true"/>
      <option name="targetsAA" value="russianMech.Infantry:russianTank:britishMech.Infantry:britishTank:americanMech.Infantry:americanTank:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="maxAAattacks" value="1"/>
      <option name="transportCost" value="2"/>
      <option name="movement" value="1"/>
      <option name="attackAA" value="2"/>
      <option name="requiresUnits" value="italianFactory"/>
      <option name="damageableAA" value="true"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianTank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="4"/>
      <option name="transportCost" value="4"/>
      <option name="canBlitz" value="true"/>
      <option name="requiresUnits" value="italianFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianHeavyTank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="8"/>
      <option name="defense" value="6"/>
      <option name="transportCost" value="5"/>
      <option name="canBlitz" value="false"/>
      <option name="hitPoints" value="2"/>
      <option name="requiresUnits" value="italianFactory:ResearchCenter"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="italianFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianHeavyArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="6"/>
      <option name="defense" value="4"/>
      <option name="transportCost" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="italianFactory:ResearchCenter"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianMarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="italianBarracks"/>
      <option name="unitPlacementOnlyAllowedIn" value="Ontario:Quebec:Northern Central US:Chicago:Detroit:Eastern US:New York:Northeastern US:Washington:Eastern US:Southeastern US:Southern US:Florida Peninsula:Northern Mexico:Northwestern US:Western US:San Francisco:Los Angeles:British Columbia:Alaska:Hawaiian Islands:Eastern Mexico:Panama:Columbia:Venezuela:Rio de Janeiro:Argentina:Chile:Cape Town:Western South Africa:Eastern South Africa:Algeria:Tripolitania:Cairo:Turkey:Western Turkey:Ireland:Scotland:Central Britain:Southern Britain:London:Northern Spain:Western France:Northern France:Vichy France:Low Countries:Northern Germany:Denmark:Eastern Germany:Poland:Leningrad:Eastern Finland:Finland:Northern Finland:Northern Sweden:Sweden:Southern Sweden:Norway:Central Norway:Archangel:Northern Italy:Rome:Sardinia:Sicily:Southern Italy:Northern Yugoslavia:Southern Yugoslavia:Greece:Bulgaria:Romania:Eastern Ukraine:Caucasus:Southern Caucasus:Astrakhan:Western Kazahk:Northern Saudi Arabia:Southern Saudi Arabia:Bombay:Western Madras:Calcutta:Rangoon:Malay:Southern Thailand:Thailand:Saigon:French Indochina:Kwangtung:Hong Kong:Shanghai:Shantung:Peking:Manchuria:Korea:Eastern Manchuria:Vladivostok:Soviet Far East:Hokkaido:Japan:Tokyo:Kyushu Shikoku:Luzon:Phillippines:Brunei:Borneo:Sumatra:Java:Celebes:Dutch East Indies:Dutch New Guinea:Caroline Islands:Wake Island:Southwestern Australia:Southern Australia:Queensland:New South Wales:New Zealand"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianAlpineInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="italianBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
      <option name="unitPlacementOnlyAllowedIn" value="Burma:Northern Finland:Manchuria:Quebec:Northern Mexico:Southwestern US:Southern Central US:Northwestern US:Western US:Eastern US:San Francisco:Los Angeles:British Columbia:Alaska:Eastern Mexico:Columbia:Venezuela:Rio de Janeiro:Chile:Western South Africa:Eastern South Africa:Tripolitania:Algeria:Madrid:Northern Spain:Vichy France:Scotland:Southern Germany:Austria:Northern Italy:Rome:Southern Italy:Sardinia:Sicily:Northern Yugoslavia:Southern Yugoslavia:Greece:Bulgaria:Romania:Norway:Central Norway:Western Turkey:Turkey:Southern Caucasus:Omsk:Novosibirsk:Soviet Far East:Hokkaido:Japan:Kyushu Shikoku:Hong Kong:Hupeh:Kweichow:Chungking:Kansu:Northern China:Tsinghai:Singkiang:Western Madras:Malay:Saigon:Sumatra:Java:Brunei:Phillippines:Luzon:New Zealand:Switzerland"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianParatrooper" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="isAirTransportable" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="requiresUnits" value="italianBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianCombatEngineer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="repairsUnits" value="italianEntrenchment:italianFortification"/>
      <option name="requiresUnits" value="italianBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianMech.Infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="requiresUnits" value="italianFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="typeAA" value="ArtilleryAntiTank"/>
      <option name="targetsAA" value="russianMech.Infantry:russianTank:russianHeavyTank:britishMech.Infantry:britishTank:britishHeavyTank:americanMech.Infantry:americanTank:americanHeavyTank:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="3"/>
      <option name="requiresUnits" value="italianFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianAntiAirGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="defense" value="0"/>
      <option name="isAAmovement" value="true"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="maxAAattacks" value="1"/>
      <option name="typeAA" value="AntiAircraftGun"/>
      <option name="targetsAA" value="germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="movement" value="0"/>
      <option name="isInfantry" value="true"/>
      <option name="attackAA" value="2"/>
      <option name="requiresUnits" value="italianFactory"/>
      <option name="transportCost" value="2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <option name="transportCapacity" value="5"/>
      <option name="isSea" value="true"/>
      <option name="requiresUnits" value="italianDocks"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianSubmarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="4"/>
      <option name="defense" value="1"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
      <option name="requiresUnits" value="italianDocks"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="false"/>
      <option name="isAAforFlyOverOnly" value="false"/>
      <option name="typeAA" value="Substrike"/>
      <option name="targetsAA" value="russianDestroyer:russianHeavyDestroyer:britishDestroyer:britishHeavyDestroyer:chineseDestroyer:americanDestroyer:americanHeavyDestroyer:spanishDestroyer:brazilianDestroyer:swedishDestroyer:turkishDestroyer"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="3"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianAdvancedSubmarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
      <option name="requiresUnits" value="italianDocks:ResearchCenter"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="false"/>
      <option name="isAAforFlyOverOnly" value="false"/>
      <option name="typeAA" value="AdvSubstrike"/>
      <option name="targetsAA" value="russianDestroyer:russianHeavyDestroyer:britishDestroyer:britishHeavyDestroyer:chineseDestroyer:americanDestroyer:americanHeavyDestroyer:spanishDestroyer:brazilianDestroyer:swedishDestroyer:turkishDestroyer"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="5"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianDestroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="requiresUnits" value="italianDocks"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianHeavyDestroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="5"/>
      <option name="isSea" value="true"/>
      <option name="isDestroyer" value="true"/>
      <option name="requiresUnits" value="italianDocks:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianCruiser" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="6"/>
      <option name="canBombard" value="true"/>
      <option name="isSea" value="true"/>
      <option name="bombard" value="3"/>
      <option name="requiresUnits" value="italianDocks:italianFactory"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianBattleship" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="7"/>
      <option name="defense" value="8"/>
      <option name="canBombard" value="true"/>
      <option name="isSea" value="true"/>
      <option name="hitPoints" value="2"/>
      <option name="bombard" value="6"/>
      <option name="requiresUnits" value="italianDocks:italianFactory"/>
      <option name="consumesUnits" value="1:italianHull"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianHull" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="isSea" value="true"/>
      <option name="requiresUnits" value="italianDocks:italianFactory"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianCarrier" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="1"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="carrierCapacity" value="2"/>
      <option name="givesMovement" value="2:germanNavalFighter"/>
      <option name="givesMovement" value="2:japaneseNavalFighter"/>
      <option name="givesMovement" value="2:italianNavalFighter"/>
      <option name="givesMovement" value="4:germanAdvancedNavalFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedNavalFighter"/>
      <option name="givesMovement" value="4:italianAdvancedNavalFighter"/>
      <option name="requiresUnits" value="italianDocks:italianFactory"/>
      <option name="consumesUnits" value="1:italianHull"/>
      <option name="whenCombatDamaged" value="unitsMayNotLandOnCarrier" count="1:2"/>
      <option name="whenCombatDamaged" value="unitsMayNotLeaveAlliedCarrier" count="1:2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="6"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="airDefense" value="6"/>
      <option name="airAttack" value="5"/>
      <option name="requiresUnits" value="italianAircraftPlant"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="typeAA" value="RocketIntercepter"/>
      <option name="targetsAA" value="russianRocket:britishRocket:americanRocket"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianAdvancedFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="8"/>
      <option name="defense" value="9"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="airDefense" value="9"/>
      <option name="airAttack" value="8"/>
      <option name="requiresUnits" value="italianAircraftPlant:ResearchCenter"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="typeAA" value="AdvRocketIntercepter"/>
      <option name="targetsAA" value="russianRocket:russianAdvancedRocket:britishRocket:britishAdvancedRocket:americanRocket:americanAdvancedRocket"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="3"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="bombingMaxDieSides" value="2"/>
      <option name="airAttack" value="3"/>
      <option name="bombingTargets" value="Truck:Material"/>
      <option name="requiresUnits" value="italianAircraftPlant"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianAdvancedTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="9"/>
      <option name="defense" value="6"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="bombingMaxDieSides" value="3"/>
      <option name="airAttack" value="6"/>
      <option name="bombingTargets" value="Truck:Material"/>
      <option name="requiresUnits" value="italianAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianNavalFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="4"/>
      <option name="defense" value="5"/>
      <option name="CarrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="airDefense" value="5"/>
      <option name="airAttack" value="4"/>
      <option name="requiresUnits" value="italianAircraftPlant"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianAdvancedNavalFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="7"/>
      <option name="defense" value="8"/>
      <option name="CarrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="airDefense" value="8"/>
      <option name="airAttack" value="7"/>
      <option name="requiresUnits" value="italianAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianStrategicBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="airAttack" value="1"/>
      <option name="bombingMaxDieSides" value="6"/>
      <option name="bombingBonus" value="2"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="italianAircraftPlant"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianHeavyStrategicBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="3"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="airAttack" value="4"/>
      <option name="bombingMaxDieSides" value="7"/>
      <option name="bombingBonus" value="5"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="italianAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianAirTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="1"/>
      <option name="defense" value="0"/>
      <option name="transportCapacity" value="2"/>
      <option name="isAir" value="true"/>
      <option name="isAirTransport" value="true"/>
      <option name="requiresUnits" value="italianAircraftPlant"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianRocket" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="1"/>
      <option name="defense" value="0"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="bombingMaxDieSides" value="3"/>
      <option name="bombingBonus" value="1"/>
      <option name="isSuicide" value="true"/>
      <option name="isKamikaze" value="true"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="italianAircraftPlant:italianFactory"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianAdvancedRocket" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="3"/>
      <option name="defense" value="0"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="bombingMaxDieSides" value="7"/>
      <option name="bombingBonus" value="3"/>
      <option name="isSuicide" value="true"/>
      <option name="isKamikaze" value="true"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="italianAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianEntrenchment" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="5"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Forti"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="italianCombatEngineer"/>
      <option name="consumesUnits" value="1:Material"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianFortification" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="10"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Fortr"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="italianCombatEngineer"/>
      <option name="consumesUnits" value="1:italianEntrenchment"/>
      <option name="consumesUnits" value="1:Material"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="italianAirfield" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="8"/>
      <option name="maxOperationalDamage" value="5"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="isAirBase" value="true"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Airfield"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="3"/>
      <option name="maxScrambleCount" value="2"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="givesMovement" value="2:germanFighter"/>
      <option name="givesMovement" value="4:germanAdvancedFighter"/>
      <option name="givesMovement" value="2:germanNavalFighter"/>
      <option name="givesMovement" value="4:germanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:germanTacticalBomber"/>
      <option name="givesMovement" value="5:germanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:germanStrategicBomber"/>
      <option name="givesMovement" value="6:germanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:germanAirTransport"/>
      <option name="givesMovement" value="2:germanRocket"/>
      <option name="givesMovement" value="4:germanAdvancedRocket"/>
      <option name="givesMovement" value="2:italianFighter"/>
      <option name="givesMovement" value="4:italianAdvancedFighter"/>
      <option name="givesMovement" value="2:italianNavalFighter"/>
      <option name="givesMovement" value="4:italianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:italianTacticalBomber"/>
      <option name="givesMovement" value="5:italianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:italianStrategicBomber"/>
      <option name="givesMovement" value="6:italianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:italianAirTransport"/>
      <option name="givesMovement" value="2:italianRocket"/>
      <option name="givesMovement" value="4:italianAdvancedRocket"/>
      <option name="givesMovement" value="2:japaneseFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedFighter"/>
      <option name="givesMovement" value="2:japaneseNavalFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:japaneseTacticalBomber"/>
      <option name="givesMovement" value="5:japaneseAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:japaneseStrategicBomber"/>
      <option name="givesMovement" value="6:japaneseHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:japaneseAirTransport"/>
      <option name="givesMovement" value="2:japaneseRocket"/>
      <option name="givesMovement" value="4:japaneseAdvancedRocket"/>
      <option name="givesMovement" value="2:russianFighter"/>
      <option name="givesMovement" value="4:russianAdvancedFighter"/>
      <option name="givesMovement" value="2:russianNavalFighter"/>
      <option name="givesMovement" value="4:russianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:russianTacticalBomber"/>
      <option name="givesMovement" value="5:russianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:russianStrategicBomber"/>
      <option name="givesMovement" value="6:russianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:russianAirTransport"/>
      <option name="givesMovement" value="2:russianRocket"/>
      <option name="givesMovement" value="4:russianAdvancedRocket"/>
      <option name="givesMovement" value="2:britishFighter"/>
      <option name="givesMovement" value="4:britishAdvancedFighter"/>
      <option name="givesMovement" value="2:britishNavalFighter"/>
      <option name="givesMovement" value="4:britishAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:britishTacticalBomber"/>
      <option name="givesMovement" value="5:britishAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:britishStrategicBomber"/>
      <option name="givesMovement" value="6:britishHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:britishAirTransport"/>
      <option name="givesMovement" value="2:britishRocket"/>
      <option name="givesMovement" value="4:britishAdvancedRocket"/>
      <option name="givesMovement" value="2:americanFighter"/>
      <option name="givesMovement" value="4:americanAdvancedFighter"/>
      <option name="givesMovement" value="2:americanNavalFighter"/>
      <option name="givesMovement" value="4:americanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:americanTacticalBomber"/>
      <option name="givesMovement" value="5:americanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:americanStrategicBomber"/>
      <option name="givesMovement" value="6:americanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:americanAirTransport"/>
      <option name="givesMovement" value="2:americanRocket"/>
      <option name="givesMovement" value="4:americanAdvancedRocket"/>
      <option name="givesMovement" value="2:chineseFighter"/>
      <option name="givesMovement" value="3:chineseTacticalBomber"/>
      <option name="givesMovement" value="2:brazilianFighter"/>
      <option name="givesMovement" value="2:spanishFighter"/>
      <option name="givesMovement" value="2:swedishFighter"/>
      <option name="givesMovement" value="2:turkishFighter"/>
      <option name="requiresUnits" value="italianCombatEngineer"/>
      <option name="consumesUnits" value="1:Material"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
    </attachment>
    <!-- Japanese Units -->
    <attachment name="unitAttachment" attachTo="japaneseInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Japan"/>
      <option name="requiresUnits" value="japaneseBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseAntiTankGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="attack" value="1"/>
      <option name="defense" value="3"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="typeAA" value="AntiTankGun"/>
      <option name="isInfantry" value="true"/>
      <option name="targetsAA" value="russianMech.Infantry:russianTank:britishMech.Infantry:britishTank:americanMech.Infantry:americanTank:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="maxAAattacks" value="1"/>
      <option name="transportCost" value="2"/>
      <option name="movement" value="1"/>
      <option name="attackAA" value="2"/>
      <option name="requiresUnits" value="japaneseFactory"/>
      <option name="canBeGivenByTerritoryTo" value="Japan"/>
      <option name="damageableAA" value="true"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseTank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="4"/>
      <option name="transportCost" value="4"/>
      <option name="canBlitz" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Japan"/>
      <option name="requiresUnits" value="japaneseFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseHeavyTank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="8"/>
      <option name="defense" value="6"/>
      <option name="transportCost" value="5"/>
      <option name="canBlitz" value="false"/>
      <option name="hitPoints" value="2"/>
      <option name="requiresUnits" value="japaneseFactory:ResearchCenter"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Japan"/>
      <option name="requiresUnits" value="japaneseFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseHeavyArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="6"/>
      <option name="defense" value="4"/>
      <option name="transportCost" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="japaneseFactory:ResearchCenter"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseMarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Japan"/>
      <option name="requiresUnits" value="japaneseBarracks"/>
      <option name="unitPlacementOnlyAllowedIn" value="Ontario:Quebec:Northern Central US:Chicago:Detroit:Eastern US:New York:Northeastern US:Washington:Eastern US:Southeastern US:Southern US:Florida Peninsula:Northern Mexico:Northwestern US:Western US:San Francisco:Los Angeles:British Columbia:Alaska:Hawaiian Islands:Eastern Mexico:Panama:Columbia:Venezuela:Rio de Janeiro:Argentina:Chile:Cape Town:Western South Africa:Eastern South Africa:Algeria:Tripolitania:Cairo:Turkey:Western Turkey:Ireland:Scotland:Central Britain:Southern Britain:London:Northern Spain:Western France:Northern France:Vichy France:Low Countries:Northern Germany:Denmark:Eastern Germany:Poland:Leningrad:Eastern Finland:Finland:Northern Finland:Northern Sweden:Sweden:Southern Sweden:Norway:Central Norway:Archangel:Northern Italy:Rome:Sardinia:Sicily:Southern Italy:Northern Yugoslavia:Southern Yugoslavia:Greece:Bulgaria:Romania:Eastern Ukraine:Caucasus:Southern Caucasus:Astrakhan:Western Kazahk:Northern Saudi Arabia:Southern Saudi Arabia:Bombay:Western Madras:Calcutta:Rangoon:Malay:Southern Thailand:Thailand:Saigon:French Indochina:Kwangtung:Hong Kong:Shanghai:Shantung:Peking:Manchuria:Korea:Eastern Manchuria:Vladivostok:Soviet Far East:Hokkaido:Japan:Tokyo:Kyushu Shikoku:Luzon:Phillippines:Brunei:Borneo:Sumatra:Java:Celebes:Dutch East Indies:Dutch New Guinea:Caroline Islands:Wake Island:Southwestern Australia:Southern Australia:Queensland:New South Wales:New Zealand"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseAlpineInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Japan"/>
      <option name="requiresUnits" value="japaneseBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
      <option name="unitPlacementOnlyAllowedIn" value="Burma:Northern Finland:Manchuria:Quebec:Northern Mexico:Southwestern US:Southern Central US:Northwestern US:Western US:Eastern US:San Francisco:Los Angeles:British Columbia:Alaska:Eastern Mexico:Columbia:Venezuela:Rio de Janeiro:Chile:Western South Africa:Eastern South Africa:Tripolitania:Algeria:Madrid:Northern Spain:Vichy France:Scotland:Southern Germany:Austria:Northern Italy:Rome:Southern Italy:Sardinia:Sicily:Northern Yugoslavia:Southern Yugoslavia:Greece:Bulgaria:Romania:Norway:Central Norway:Western Turkey:Turkey:Southern Caucasus:Omsk:Novosibirsk:Soviet Far East:Hokkaido:Japan:Kyushu Shikoku:Hong Kong:Hupeh:Kweichow:Chungking:Kansu:Northern China:Tsinghai:Singkiang:Western Madras:Malay:Saigon:Sumatra:Java:Brunei:Phillippines:Luzon:New Zealand:Switzerland"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseParatrooper" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="isAirTransportable" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="canBeGivenByTerritoryTo" value="Japan"/>
      <option name="requiresUnits" value="japaneseBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseCombatEngineer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="repairsUnits" value="japaneseEntrenchment:japaneseFortification"/>
      <option name="canBeGivenByTerritoryTo" value="Japan:Manchuria:Thailand"/>
      <option name="requiresUnits" value="japaneseBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseMech.Infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="canBeGivenByTerritoryTo" value="Japan"/>
      <option name="requiresUnits" value="japaneseFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="typeAA" value="ArtilleryAntiTank"/>
      <option name="targetsAA" value="russianMech.Infantry:russianTank:russianHeavyTank:britishMech.Infantry:britishTank:britishHeavyTank:americanMech.Infantry:americanTank:americanHeavyTank:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="3"/>
      <option name="requiresUnits" value="japaneseFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseAntiAirGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="canBeGivenByTerritoryTo" value="Japan"/>
      <option name="requiresUnits" value="japaneseFactory"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="defense" value="0"/>
      <option name="isAAmovement" value="true"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="maxAAattacks" value="1"/>
      <option name="typeAA" value="AntiAircraftGun"/>
      <option name="targetsAA" value="germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="movement" value="0"/>
      <option name="isInfantry" value="true"/>
      <option name="attackAA" value="2"/>
      <option name="transportCost" value="2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <option name="transportCapacity" value="5"/>
      <option name="isSea" value="true"/>
      <option name="requiresUnits" value="japaneseDocks"/>
      <option name="canBeGivenByTerritoryTo" value="Japan"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseSubmarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="4"/>
      <option name="defense" value="1"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
      <option name="requiresUnits" value="japaneseDocks"/>
      <option name="canBeGivenByTerritoryTo" value="Japan"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="false"/>
      <option name="isAAforFlyOverOnly" value="false"/>
      <option name="typeAA" value="Substrike"/>
      <option name="targetsAA" value="russianDestroyer:russianHeavyDestroyer:britishDestroyer:britishHeavyDestroyer:chineseDestroyer:americanDestroyer:americanHeavyDestroyer:spanishDestroyer:brazilianDestroyer:swedishDestroyer:turkishDestroyer"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="3"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseAdvancedSubmarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
      <option name="requiresUnits" value="japaneseDocks:ResearchCenter"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="false"/>
      <option name="isAAforFlyOverOnly" value="false"/>
      <option name="typeAA" value="AdvSubstrike"/>
      <option name="targetsAA" value="russianDestroyer:russianHeavyDestroyer:britishDestroyer:britishHeavyDestroyer:chineseDestroyer:americanDestroyer:americanHeavyDestroyer:spanishDestroyer:brazilianDestroyer:swedishDestroyer:turkishDestroyer"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="5"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseDestroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="requiresUnits" value="japaneseDocks"/>
      <option name="canBeGivenByTerritoryTo" value="Japan"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseHeavyDestroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="5"/>
      <option name="isSea" value="true"/>
      <option name="isDestroyer" value="true"/>
      <option name="requiresUnits" value="japaneseDocks:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseCruiser" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="6"/>
      <option name="canBombard" value="true"/>
      <option name="isSea" value="true"/>
      <option name="bombard" value="3"/>
      <option name="requiresUnits" value="japaneseDocks:japaneseFactory"/>
      <option name="canBeGivenByTerritoryTo" value="Japan"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseBattleship" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="7"/>
      <option name="defense" value="8"/>
      <option name="canBombard" value="true"/>
      <option name="isSea" value="true"/>
      <option name="hitPoints" value="2"/>
      <option name="bombard" value="6"/>
      <option name="requiresUnits" value="japaneseDocks:japaneseFactory"/>
      <option name="consumesUnits" value="1:japaneseHull"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseHull" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="isSea" value="true"/>
      <option name="requiresUnits" value="japaneseDocks:japaneseFactory"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseCarrier" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="1"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="carrierCapacity" value="2"/>
      <option name="givesMovement" value="2:germanNavalFighter"/>
      <option name="givesMovement" value="2:japaneseNavalFighter"/>
      <option name="givesMovement" value="2:italianNavalFighter"/>
      <option name="givesMovement" value="4:germanAdvancedNavalFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedNavalFighter"/>
      <option name="givesMovement" value="4:italianAdvancedNavalFighter"/>
      <option name="requiresUnits" value="japaneseDocks:japaneseFactory"/>
      <option name="consumesUnits" value="1:japaneseHull"/>
      <option name="whenCombatDamaged" value="unitsMayNotLandOnCarrier" count="1:2"/>
      <option name="whenCombatDamaged" value="unitsMayNotLeaveAlliedCarrier" count="1:2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="6"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="airDefense" value="6"/>
      <option name="airAttack" value="5"/>
      <option name="requiresUnits" value="japaneseAircraftPlant"/>
      <option name="canBeGivenByTerritoryTo" value="Japan"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="typeAA" value="RocketIntercepter"/>
      <option name="targetsAA" value="russianRocket:britishRocket:americanRocket"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseAdvancedFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="8"/>
      <option name="defense" value="9"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="airDefense" value="9"/>
      <option name="airAttack" value="8"/>
      <option name="requiresUnits" value="japaneseAircraftPlant:ResearchCenter"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="typeAA" value="AdvRocketIntercepter"/>
      <option name="targetsAA" value="russianRocket:russianAdvancedRocket:britishRocket:britishAdvancedRocket:americanRocket:americanAdvancedRocket"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="3"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="bombingMaxDieSides" value="2"/>
      <option name="airAttack" value="3"/>
      <option name="bombingTargets" value="Truck:Material"/>
      <option name="requiresUnits" value="japaneseAircraftPlant"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseAdvancedTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="9"/>
      <option name="defense" value="6"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="bombingMaxDieSides" value="3"/>
      <option name="airAttack" value="6"/>
      <option name="bombingTargets" value="Truck:Material"/>
      <option name="requiresUnits" value="japaneseAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseNavalFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="4"/>
      <option name="defense" value="5"/>
      <option name="CarrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="airDefense" value="5"/>
      <option name="airAttack" value="4"/>
      <option name="requiresUnits" value="japaneseAircraftPlant"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseAdvancedNavalFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="7"/>
      <option name="defense" value="8"/>
      <option name="CarrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="airDefense" value="8"/>
      <option name="airAttack" value="7"/>
      <option name="requiresUnits" value="japaneseAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseStrategicBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="airAttack" value="1"/>
      <option name="bombingMaxDieSides" value="6"/>
      <option name="bombingBonus" value="2"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="japaneseAircraftPlant"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseHeavyStrategicBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="3"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="airAttack" value="4"/>
      <option name="bombingMaxDieSides" value="7"/>
      <option name="bombingBonus" value="5"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="japaneseAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseAirTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="1"/>
      <option name="defense" value="0"/>
      <option name="transportCapacity" value="2"/>
      <option name="isAir" value="true"/>
      <option name="isAirTransport" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Japan"/>
      <option name="requiresUnits" value="japaneseAircraftPlant"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseRocket" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="1"/>
      <option name="defense" value="0"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="bombingMaxDieSides" value="3"/>
      <option name="bombingBonus" value="1"/>
      <option name="isSuicide" value="true"/>
      <option name="isKamikaze" value="true"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="japaneseAircraftPlant:japaneseFactory"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseAdvancedRocket" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="3"/>
      <option name="defense" value="0"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="bombingMaxDieSides" value="7"/>
      <option name="bombingBonus" value="3"/>
      <option name="isSuicide" value="true"/>
      <option name="isKamikaze" value="true"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="japaneseAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseEntrenchment" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="5"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Forti"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="japaneseCombatEngineer"/>
      <option name="consumesUnits" value="1:Material"/>
      <option name="unitPlacementRestrictions" value="French Indochina"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseFortification" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="10"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Fortr"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="japaneseCombatEngineer"/>
      <option name="consumesUnits" value="1:japaneseEntrenchment"/>
      <option name="consumesUnits" value="1:Material"/>
      <option name="unitPlacementRestrictions" value="French Indochina"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="japaneseAirfield" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="8"/>
      <option name="maxOperationalDamage" value="5"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="isAirBase" value="true"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Airfield"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="3"/>
      <option name="maxScrambleCount" value="2"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="givesMovement" value="2:germanFighter"/>
      <option name="givesMovement" value="4:germanAdvancedFighter"/>
      <option name="givesMovement" value="2:germanNavalFighter"/>
      <option name="givesMovement" value="4:germanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:germanTacticalBomber"/>
      <option name="givesMovement" value="5:germanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:germanStrategicBomber"/>
      <option name="givesMovement" value="6:germanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:germanAirTransport"/>
      <option name="givesMovement" value="2:germanRocket"/>
      <option name="givesMovement" value="4:germanAdvancedRocket"/>
      <option name="givesMovement" value="2:italianFighter"/>
      <option name="givesMovement" value="4:italianAdvancedFighter"/>
      <option name="givesMovement" value="2:italianNavalFighter"/>
      <option name="givesMovement" value="4:italianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:italianTacticalBomber"/>
      <option name="givesMovement" value="5:italianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:italianStrategicBomber"/>
      <option name="givesMovement" value="6:italianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:italianAirTransport"/>
      <option name="givesMovement" value="2:italianRocket"/>
      <option name="givesMovement" value="4:italianAdvancedRocket"/>
      <option name="givesMovement" value="2:japaneseFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedFighter"/>
      <option name="givesMovement" value="2:japaneseNavalFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:japaneseTacticalBomber"/>
      <option name="givesMovement" value="5:japaneseAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:japaneseStrategicBomber"/>
      <option name="givesMovement" value="6:japaneseHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:japaneseAirTransport"/>
      <option name="givesMovement" value="2:japaneseRocket"/>
      <option name="givesMovement" value="4:japaneseAdvancedRocket"/>
      <option name="givesMovement" value="2:russianFighter"/>
      <option name="givesMovement" value="4:russianAdvancedFighter"/>
      <option name="givesMovement" value="2:russianNavalFighter"/>
      <option name="givesMovement" value="4:russianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:russianTacticalBomber"/>
      <option name="givesMovement" value="5:russianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:russianStrategicBomber"/>
      <option name="givesMovement" value="6:russianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:russianAirTransport"/>
      <option name="givesMovement" value="2:russianRocket"/>
      <option name="givesMovement" value="4:russianAdvancedRocket"/>
      <option name="givesMovement" value="2:britishFighter"/>
      <option name="givesMovement" value="4:britishAdvancedFighter"/>
      <option name="givesMovement" value="2:britishNavalFighter"/>
      <option name="givesMovement" value="4:britishAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:britishTacticalBomber"/>
      <option name="givesMovement" value="5:britishAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:britishStrategicBomber"/>
      <option name="givesMovement" value="6:britishHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:britishAirTransport"/>
      <option name="givesMovement" value="2:britishRocket"/>
      <option name="givesMovement" value="4:britishAdvancedRocket"/>
      <option name="givesMovement" value="2:americanFighter"/>
      <option name="givesMovement" value="4:americanAdvancedFighter"/>
      <option name="givesMovement" value="2:americanNavalFighter"/>
      <option name="givesMovement" value="4:americanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:americanTacticalBomber"/>
      <option name="givesMovement" value="5:americanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:americanStrategicBomber"/>
      <option name="givesMovement" value="6:americanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:americanAirTransport"/>
      <option name="givesMovement" value="2:americanRocket"/>
      <option name="givesMovement" value="4:americanAdvancedRocket"/>
      <option name="givesMovement" value="2:chineseFighter"/>
      <option name="givesMovement" value="3:chineseTacticalBomber"/>
      <option name="givesMovement" value="2:brazilianFighter"/>
      <option name="givesMovement" value="2:spanishFighter"/>
      <option name="givesMovement" value="2:swedishFighter"/>
      <option name="givesMovement" value="2:turkishFighter"/>
      <option name="givesMovement" value="2:germanFighter"/>
      <option name="givesMovement" value="4:germanAdvancedFighter"/>
      <option name="givesMovement" value="2:germanNavalFighter"/>
      <option name="givesMovement" value="4:germanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:germanTacticalBomber"/>
      <option name="givesMovement" value="5:germanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:germanStrategicBomber"/>
      <option name="givesMovement" value="6:germanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:germanAirTransport"/>
      <option name="givesMovement" value="2:germanRocket"/>
      <option name="givesMovement" value="4:germanAdvancedRocket"/>
      <option name="givesMovement" value="2:italianFighter"/>
      <option name="givesMovement" value="4:italianAdvancedFighter"/>
      <option name="givesMovement" value="2:italianNavalFighter"/>
      <option name="givesMovement" value="4:italianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:italianTacticalBomber"/>
      <option name="givesMovement" value="5:italianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:italianStrategicBomber"/>
      <option name="givesMovement" value="6:italianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:italianAirTransport"/>
      <option name="givesMovement" value="2:italianRocket"/>
      <option name="givesMovement" value="4:italianAdvancedRocket"/>
      <option name="givesMovement" value="2:japaneseFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedFighter"/>
      <option name="givesMovement" value="2:japaneseNavalFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:japaneseTacticalBomber"/>
      <option name="givesMovement" value="5:japaneseAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:japaneseStrategicBomber"/>
      <option name="givesMovement" value="6:japaneseHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:japaneseAirTransport"/>
      <option name="givesMovement" value="2:japaneseRocket"/>
      <option name="givesMovement" value="4:japaneseAdvancedRocket"/>
      <option name="givesMovement" value="2:russianFighter"/>
      <option name="givesMovement" value="4:russianAdvancedFighter"/>
      <option name="givesMovement" value="2:russianNavalFighter"/>
      <option name="givesMovement" value="4:russianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:russianTacticalBomber"/>
      <option name="givesMovement" value="5:russianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:russianStrategicBomber"/>
      <option name="givesMovement" value="6:russianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:russianAirTransport"/>
      <option name="givesMovement" value="2:russianRocket"/>
      <option name="givesMovement" value="4:russianAdvancedRocket"/>
      <option name="givesMovement" value="2:britishFighter"/>
      <option name="givesMovement" value="4:britishAdvancedFighter"/>
      <option name="givesMovement" value="2:britishNavalFighter"/>
      <option name="givesMovement" value="4:britishAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:britishTacticalBomber"/>
      <option name="givesMovement" value="5:britishAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:britishStrategicBomber"/>
      <option name="givesMovement" value="6:britishHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:britishAirTransport"/>
      <option name="givesMovement" value="2:britishRocket"/>
      <option name="givesMovement" value="4:britishAdvancedRocket"/>
      <option name="givesMovement" value="2:americanFighter"/>
      <option name="givesMovement" value="4:americanAdvancedFighter"/>
      <option name="givesMovement" value="2:americanNavalFighter"/>
      <option name="givesMovement" value="4:americanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:americanTacticalBomber"/>
      <option name="givesMovement" value="5:americanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:americanStrategicBomber"/>
      <option name="givesMovement" value="6:americanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:americanAirTransport"/>
      <option name="givesMovement" value="2:americanRocket"/>
      <option name="givesMovement" value="4:americanAdvancedRocket"/>
      <option name="givesMovement" value="2:chineseFighter"/>
      <option name="givesMovement" value="3:chineseTacticalBomber"/>
      <option name="givesMovement" value="2:brazilianFighter"/>
      <option name="givesMovement" value="2:spanishFighter"/>
      <option name="givesMovement" value="2:swedishFighter"/>
      <option name="givesMovement" value="2:turkishFighter"/>
      <option name="requiresUnits" value="japaneseCombatEngineer"/>
      <option name="consumesUnits" value="1:Material"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
      <option name="unitPlacementRestrictions" value="French Indochina"/>
    </attachment>
    <!-- British Units -->
    <attachment name="unitAttachment" attachTo="britishInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
      <option name="requiresUnits" value="britishBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishAntiTankGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="attack" value="1"/>
      <option name="defense" value="3"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="typeAA" value="AntiTankGun"/>
      <option name="isInfantry" value="true"/>
      <option name="targetsAA" value="germanMech.Infantry:germanTank:italianMech.Infantry:italianTank:japaneseMech.Infantry:japaneseTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="maxAAattacks" value="1"/>
      <option name="transportCost" value="2"/>
      <option name="movement" value="1"/>
      <option name="attackAA" value="2"/>
      <option name="requiresUnits" value="britishFactory"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
      <option name="damageableAA" value="true"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishTank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="4"/>
      <option name="transportCost" value="4"/>
      <option name="canBlitz" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
      <option name="requiresUnits" value="britishFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishHeavyTank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="8"/>
      <option name="defense" value="6"/>
      <option name="transportCost" value="5"/>
      <option name="canBlitz" value="false"/>
      <option name="hitPoints" value="2"/>
      <option name="requiresUnits" value="britishFactory:ResearchCenter"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
      <option name="requiresUnits" value="britishFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishHeavyArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="6"/>
      <option name="defense" value="4"/>
      <option name="transportCost" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="britishFactory:ResearchCenter"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishMarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
      <option name="requiresUnits" value="britishBarracks"/>
      <option name="unitPlacementOnlyAllowedIn" value="Ontario:Quebec:Northern Central US:Chicago:Detroit:Eastern US:New York:Northeastern US:Washington:Eastern US:Southeastern US:Southern US:Florida Peninsula:Northern Mexico:Northwestern US:Western US:San Francisco:Los Angeles:British Columbia:Alaska:Hawaiian Islands:Eastern Mexico:Panama:Columbia:Venezuela:Rio de Janeiro:Argentina:Chile:Cape Town:Western South Africa:Eastern South Africa:Algeria:Tripolitania:Cairo:Turkey:Western Turkey:Ireland:Scotland:Central Britain:Southern Britain:London:Northern Spain:Western France:Northern France:Vichy France:Low Countries:Northern Germany:Denmark:Eastern Germany:Poland:Leningrad:Eastern Finland:Finland:Northern Finland:Northern Sweden:Sweden:Southern Sweden:Norway:Central Norway:Archangel:Northern Italy:Rome:Sardinia:Sicily:Southern Italy:Northern Yugoslavia:Southern Yugoslavia:Greece:Bulgaria:Romania:Eastern Ukraine:Caucasus:Southern Caucasus:Astrakhan:Western Kazahk:Northern Saudi Arabia:Southern Saudi Arabia:Bombay:Western Madras:Calcutta:Rangoon:Malay:Southern Thailand:Thailand:Saigon:French Indochina:Kwangtung:Hong Kong:Shanghai:Shantung:Peking:Manchuria:Korea:Eastern Manchuria:Vladivostok:Soviet Far East:Hokkaido:Japan:Tokyo:Kyushu Shikoku:Luzon:Phillippines:Brunei:Borneo:Sumatra:Java:Celebes:Dutch East Indies:Dutch New Guinea:Caroline Islands:Wake Island:Southwestern Australia:Southern Australia:Queensland:New South Wales:New Zealand"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishAlpineInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
      <option name="requiresUnits" value="britishBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
      <option name="unitPlacementOnlyAllowedIn" value="Burma:Northern Finland:Manchuria:Quebec:Northern Mexico:Southwestern US:Southern Central US:Northwestern US:Western US:Eastern US:San Francisco:Los Angeles:British Columbia:Alaska:Eastern Mexico:Columbia:Venezuela:Rio de Janeiro:Chile:Western South Africa:Eastern South Africa:Tripolitania:Algeria:Madrid:Northern Spain:Vichy France:Scotland:Southern Germany:Austria:Northern Italy:Rome:Southern Italy:Sardinia:Sicily:Northern Yugoslavia:Southern Yugoslavia:Greece:Bulgaria:Romania:Norway:Central Norway:Western Turkey:Turkey:Southern Caucasus:Omsk:Novosibirsk:Soviet Far East:Hokkaido:Japan:Kyushu Shikoku:Hong Kong:Hupeh:Kweichow:Chungking:Kansu:Northern China:Tsinghai:Singkiang:Western Madras:Malay:Saigon:Sumatra:Java:Brunei:Phillippines:Luzon:New Zealand:Switzerland"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishParatrooper" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
      <option name="isAirTransportable" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="requiresUnits" value="britishBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishCombatEngineer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="repairsUnits" value="britishEntrenchment:britishFortification"/>
      <option name="canBeGivenByTerritoryTo" value="Britain:Australia:Canada:Egypt:India:SouthAfrica:ExiledAllies"/>
      <option name="requiresUnits" value="britishBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishMech.Infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
      <option name="requiresUnits" value="britishFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="typeAA" value="ArtilleryAntiTank"/>
      <option name="targetsAA" value="germanMech.Infantry:germanTank:germanHeavyTank:italianMech.Infantry:italianTank:italianHeavyTank:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="3"/>
      <option name="requiresUnits" value="britishFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishAntiAirGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="defense" value="0"/>
      <option name="isAAmovement" value="true"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="maxAAattacks" value="1"/>
      <option name="typeAA" value="AntiAircraftGun"/>
      <option name="targetsAA" value="germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="movement" value="0"/>
      <option name="isInfantry" value="true"/>
      <option name="attackAA" value="2"/>
      <option name="requiresUnits" value="britishFactory"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
      <option name="transportCost" value="2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <option name="transportCapacity" value="5"/>
      <option name="isSea" value="true"/>
      <option name="requiresUnits" value="britishDocks"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishSubmarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="4"/>
      <option name="defense" value="1"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
      <option name="requiresUnits" value="britishDocks"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="false"/>
      <option name="isAAforFlyOverOnly" value="false"/>
      <option name="typeAA" value="Substrike"/>
      <option name="targetsAA" value="brazilianDestroyer:spanishDestroyer:swedishDestroyer:turkishDestroyer:germanDestroyer:germanHeavyDestroyer:italianDestroyer:italianHeavyDestroyer:japaneseDestroyer:japaneseHeavyDestroyer"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="3"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishAdvancedSubmarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
      <option name="requiresUnits" value="britishDocks:ResearchCenter"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="false"/>
      <option name="isAAforFlyOverOnly" value="false"/>
      <option name="typeAA" value="AdvSubstrike"/>
      <option name="targetsAA" value="brazilianDestroyer:spanishDestroyer:swedishDestroyer:turkishDestroyer:germanDestroyer:germanHeavyDestroyer:italianDestroyer:italianHeavyDestroyer:japaneseDestroyer:japaneseHeavyDestroyer"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="5"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishDestroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="requiresUnits" value="britishDocks"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishHeavyDestroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="5"/>
      <option name="isSea" value="true"/>
      <option name="isDestroyer" value="true"/>
      <option name="requiresUnits" value="britishDocks:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishCruiser" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="6"/>
      <option name="canBombard" value="true"/>
      <option name="isSea" value="true"/>
      <option name="bombard" value="3"/>
      <option name="requiresUnits" value="britishDocks:britishFactory"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishBattleship" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="7"/>
      <option name="defense" value="8"/>
      <option name="canBombard" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
      <option name="isSea" value="true"/>
      <option name="hitPoints" value="2"/>
      <option name="bombard" value="6"/>
      <option name="requiresUnits" value="britishDocks:britishFactory"/>
      <option name="consumesUnits" value="1:britishHull"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishHull" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="isSea" value="true"/>
      <option name="requiresUnits" value="britishDocks:britishFactory"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishCarrier" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="1"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="carrierCapacity" value="2"/>
      <option name="givesMovement" value="2:russianNavalFighter"/>
      <option name="givesMovement" value="2:americanNavalFighter"/>
      <option name="givesMovement" value="2:britishNavalFighter"/>
      <option name="givesMovement" value="4:russianAdvancedNavalFighter"/>
      <option name="givesMovement" value="4:americanAdvancedNavalFighter"/>
      <option name="givesMovement" value="4:britishAdvancedNavalFighter"/>
      <option name="requiresUnits" value="britishDocks:britishFactory"/>
      <option name="consumesUnits" value="1:britishHull"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
      <option name="whenCombatDamaged" value="unitsMayNotLandOnCarrier" count="1:2"/>
      <option name="whenCombatDamaged" value="unitsMayNotLeaveAlliedCarrier" count="1:2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="6"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="airDefense" value="6"/>
      <option name="airAttack" value="5"/>
      <option name="requiresUnits" value="britishAircraftPlant"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="typeAA" value="RocketIntercepter"/>
      <option name="targetsAA" value="germanRocket:italianRocket:japaneseRocket"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishAdvancedFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="8"/>
      <option name="defense" value="9"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="airDefense" value="9"/>
      <option name="airAttack" value="8"/>
      <option name="requiresUnits" value="britishAircraftPlant:ResearchCenter"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="typeAA" value="AdvRocketIntercepter"/>
      <option name="targetsAA" value="germanRocket:germanAdvancedRocket:italianRocket:italianAdvancedRocket:japaneseRocket:japaneseAdvancedRocket"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="3"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="bombingMaxDieSides" value="2"/>
      <option name="airAttack" value="3"/>
      <option name="bombingTargets" value="Truck:Material"/>
      <option name="requiresUnits" value="britishAircraftPlant"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishAdvancedTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="9"/>
      <option name="defense" value="6"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="bombingMaxDieSides" value="3"/>
      <option name="airAttack" value="6"/>
      <option name="bombingTargets" value="Truck:Material"/>
      <option name="requiresUnits" value="britishAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishNavalFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="4"/>
      <option name="defense" value="5"/>
      <option name="CarrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="airDefense" value="5"/>
      <option name="airAttack" value="4"/>
      <option name="requiresUnits" value="britishAircraftPlant"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishAdvancedNavalFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="7"/>
      <option name="defense" value="8"/>
      <option name="CarrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="airDefense" value="8"/>
      <option name="airAttack" value="7"/>
      <option name="requiresUnits" value="britishAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishStrategicBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="airAttack" value="1"/>
      <option name="bombingMaxDieSides" value="6"/>
      <option name="bombingBonus" value="2"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="britishAircraftPlant"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishHeavyStrategicBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="3"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="airAttack" value="4"/>
      <option name="bombingMaxDieSides" value="7"/>
      <option name="bombingBonus" value="5"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="britishAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishAirTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="1"/>
      <option name="defense" value="0"/>
      <option name="transportCapacity" value="2"/>
      <option name="isAir" value="true"/>
      <option name="isAirTransport" value="true"/>
      <option name="requiresUnits" value="britishAircraftPlant"/>
      <option name="canBeGivenByTerritoryTo" value="Britain"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishRocket" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="1"/>
      <option name="defense" value="0"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="bombingMaxDieSides" value="3"/>
      <option name="bombingBonus" value="1"/>
      <option name="isSuicide" value="true"/>
      <option name="isKamikaze" value="true"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="britishAircraftPlant:britishFactory"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishAdvancedRocket" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="3"/>
      <option name="defense" value="0"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAir" value="true"/>
      <option name="bombingMaxDieSides" value="7"/>
      <option name="bombingBonus" value="3"/>
      <option name="isSuicide" value="true"/>
      <option name="isKamikaze" value="true"/>
      <option name="bombingTargets" value="germanFactory:germanAircraftPlant:germanDocks:germanBarracks:russianFactory:russianAircraftPlant:russianDocks:russianBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks:japaneseBarracks:britishFactory:britishAircraftPlant:britishDocks:britishBarracks:chineseFactory:chineseAircraftPlant:chineseDocks:chineseBarracks:italianFactory:italianAircraftPlant:italianDocks:italianBarracks:americanFactory:americanAircraftPlant:americanDocks:americanBarracks:spanishFactory:spanishAircraftPlant:spanishDocks:spanishBarracks:swedishFactory:swedishAircraftPlant:swedishDocks:swedishBarracks:brazilianFactory:brazilianAircraftPlant:brazilianDocks:brazilianBarracks:turkishFactory:turkishAircraftPlant:turkishDocks:turkishBarracks:germanAirfield:russianAirfield:americanAirfield:italianAirfield:japaneseAirfield:britishAirfield:chineseAirfield:ResearchCenter:spanishAirfield:brazilianAirfield:turkishAirfield:swedishAirfield"/>
      <option name="requiresUnits" value="britishAircraftPlant:ResearchCenter"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishEntrenchment" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="5"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Forti"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="britishCombatEngineer"/>
      <option name="consumesUnits" value="1:Material"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishFortification" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="10"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Fortr"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="britishCombatEngineer"/>
      <option name="consumesUnits" value="1:britishEntrenchment"/>
      <option name="consumesUnits" value="1:Material"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="britishAirfield" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="8"/>
      <option name="maxOperationalDamage" value="5"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="isAirBase" value="true"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Airfield"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="3"/>
      <option name="maxScrambleCount" value="2"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="givesMovement" value="2:germanFighter"/>
      <option name="givesMovement" value="4:germanAdvancedFighter"/>
      <option name="givesMovement" value="2:germanNavalFighter"/>
      <option name="givesMovement" value="4:germanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:germanTacticalBomber"/>
      <option name="givesMovement" value="5:germanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:germanStrategicBomber"/>
      <option name="givesMovement" value="6:germanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:germanAirTransport"/>
      <option name="givesMovement" value="2:germanRocket"/>
      <option name="givesMovement" value="4:germanAdvancedRocket"/>
      <option name="givesMovement" value="2:italianFighter"/>
      <option name="givesMovement" value="4:italianAdvancedFighter"/>
      <option name="givesMovement" value="2:italianNavalFighter"/>
      <option name="givesMovement" value="4:italianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:italianTacticalBomber"/>
      <option name="givesMovement" value="5:italianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:italianStrategicBomber"/>
      <option name="givesMovement" value="6:italianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:italianAirTransport"/>
      <option name="givesMovement" value="2:italianRocket"/>
      <option name="givesMovement" value="4:italianAdvancedRocket"/>
      <option name="givesMovement" value="2:japaneseFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedFighter"/>
      <option name="givesMovement" value="2:japaneseNavalFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:japaneseTacticalBomber"/>
      <option name="givesMovement" value="5:japaneseAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:japaneseStrategicBomber"/>
      <option name="givesMovement" value="6:japaneseHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:japaneseAirTransport"/>
      <option name="givesMovement" value="2:japaneseRocket"/>
      <option name="givesMovement" value="4:japaneseAdvancedRocket"/>
      <option name="givesMovement" value="2:russianFighter"/>
      <option name="givesMovement" value="4:russianAdvancedFighter"/>
      <option name="givesMovement" value="2:russianNavalFighter"/>
      <option name="givesMovement" value="4:russianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:russianTacticalBomber"/>
      <option name="givesMovement" value="5:russianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:russianStrategicBomber"/>
      <option name="givesMovement" value="6:russianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:russianAirTransport"/>
      <option name="givesMovement" value="2:russianRocket"/>
      <option name="givesMovement" value="4:russianAdvancedRocket"/>
      <option name="givesMovement" value="2:britishFighter"/>
      <option name="givesMovement" value="4:britishAdvancedFighter"/>
      <option name="givesMovement" value="2:britishNavalFighter"/>
      <option name="givesMovement" value="4:britishAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:britishTacticalBomber"/>
      <option name="givesMovement" value="5:britishAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:britishStrategicBomber"/>
      <option name="givesMovement" value="6:britishHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:britishAirTransport"/>
      <option name="givesMovement" value="2:britishRocket"/>
      <option name="givesMovement" value="4:britishAdvancedRocket"/>
      <option name="givesMovement" value="2:americanFighter"/>
      <option name="givesMovement" value="4:americanAdvancedFighter"/>
      <option name="givesMovement" value="2:americanNavalFighter"/>
      <option name="givesMovement" value="4:americanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:americanTacticalBomber"/>
      <option name="givesMovement" value="5:americanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:americanStrategicBomber"/>
      <option name="givesMovement" value="6:americanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:americanAirTransport"/>
      <option name="givesMovement" value="2:americanRocket"/>
      <option name="givesMovement" value="4:americanAdvancedRocket"/>
      <option name="givesMovement" value="2:chineseFighter"/>
      <option name="givesMovement" value="3:chineseTacticalBomber"/>
      <option name="givesMovement" value="2:brazilianFighter"/>
      <option name="givesMovement" value="2:spanishFighter"/>
      <option name="givesMovement" value="2:swedishFighter"/>
      <option name="givesMovement" value="2:turkishFighter"/>
      <option name="requiresUnits" value="britishCombatEngineer"/>
      <option name="consumesUnits" value="1:Material"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="chineseInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="chineseBarracks"/>
      <option name="canInvadeOnlyFrom" value="chineseTransport"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="chineseAntiTankGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="attack" value="1"/>
      <option name="defense" value="3"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="typeAA" value="AntiTankGun"/>
      <option name="isInfantry" value="true"/>
      <option name="targetsAA" value="germanMech.Infantry:germanTank:italianMech.Infantry:italianTank:japaneseMech.Infantry:japaneseTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="maxAAattacks" value="1"/>
      <option name="transportCost" value="2"/>
      <option name="movement" value="1"/>
      <option name="attackAA" value="2"/>
      <option name="requiresUnits" value="chineseFactory"/>
      <option name="damageableAA" value="true"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="chineseTank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="4"/>
      <option name="transportCost" value="4"/>
      <option name="canBlitz" value="true"/>
      <option name="requiresUnits" value="chineseFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="chineseArtillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="chineseFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="chineseAlpineInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="requiresUnits" value="chineseBarracks"/>
      <option name="canInvadeOnlyFrom" value="chineseTransport"/>
      <option name="unitPlacementOnlyAllowedIn" value="Burma:Northern Finland:Manchuria:Quebec:Northern Mexico:Southwestern US:Southern Central US:Northwestern US:Western US:Eastern US:San Francisco:Los Angeles:British Columbia:Alaska:Eastern Mexico:Columbia:Venezuela:Rio de Janeiro:Chile:Western South Africa:Eastern South Africa:Tripolitania:Algeria:Madrid:Northern Spain:Vichy France:Scotland:Southern Germany:Austria:Northern Italy:Rome:Southern Italy:Sardinia:Sicily:Northern Yugoslavia:Southern Yugoslavia:Greece:Bulgaria:Romania:Norway:Central Norway:Western Turkey:Turkey:Southern Caucasus:Omsk:Novosibirsk:Soviet Far East:Hokkaido:Japan:Kyushu Shikoku:Hong Kong:Hupeh:Kweichow:Chungking:Kansu:Northern China:Tsinghai:Singkiang:Western Madras:Malay:Saigon:Sumatra:Java:Brunei:Phillippines:Luzon:New Zealand:Switzerland"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="chineseCombatEngineer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="2"/>
      <option name="defense" value="3"/>
      <option name="isInfantry" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="repairsUnits" value="chineseEntrenchment:chineseFortification"/>
      <option name="requiresUnits" value="chineseBarracks"/>
      <option name="canInvadeOnlyFrom" value="chineseTransport"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="chineseMech.Infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="transportCost" value="3"/>
      <option name="requiresUnits" value="chineseFactory"/>
      <option name="canInvadeOnlyFrom" value="none"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="chineseAntiAirGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="defense" value="0"/>
      <option name="isAAmovement" value="true"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="maxAAattacks" value="1"/>
      <option name="typeAA" value="AntiAircraftGun"/>
      <option name="targetsAA" value="germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="movement" value="0"/>
      <option name="isInfantry" value="true"/>
      <option name="attackAA" value="2"/>
      <option name="requiresUnits" value="chineseFactory"/>
      <option name="transportCost" value="2"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="chineseTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <option name="transportCapacity" value="5"/>
      <option name="isSea" value="true"/>
      <option name="requiresUnits" value="chineseDocks"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="chineseSubmarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="4"/>
      <option name="defense" value="1"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
      <option name="requiresUnits" value="chineseDocks"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="false"/>
      <option name="isAAforFlyOverOnly" value="false"/>
      <option name="typeAA" value="Substrike"/>
      <option name="targetsAA" value="brazilianDestroyer:spanishDestroyer:swedishDestroyer:turkishDestroyer:germanDestroyer:germanHeavyDestroyer:italianDestroyer:italianHeavyDestroyer:japaneseDestroyer:japaneseHeavyDestroyer"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="3"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="chineseDestroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isSea" value="true"/>
      <option name="isDestroyer" value="true"/>
      <option name="requiresUnits" value="chineseDocks"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="chineseCruiser" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="6"/>
      <option name="canBombard" value="true"/>
      <option name="isSea" value="true"/>
      <option name="bombard" value="3"/>
      <option name="requiresUnits" value="chineseDocks:chineseFactory"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="chineseFighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="5"/>
      <option name="defense" value="6"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="airDefense" value="6"/>
      <option name="airAttack" value="5"/>
      <option name="requiresUnits" value="chineseAircraftPlant"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="typeAA" value="RocketIntercepter"/>
      <option name="targetsAA" value="germanRocket:italianRocket:japaneseRocket"/>
      <option name="maxAAattacks" value="1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="attackAA" value="1"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="chineseTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="attack" value="6"/>
      <option name="defense" value="3"/>
      <option name="isAir" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="bombingMaxDieSides" value="2"/>
      <option name="airAttack" value="3"/>
      <option name="bombingTargets" value="Truck:Material"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="chineseEntrenchment" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="5"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Forti"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="chineseCombatEngineer"/>
      <option name="consumesUnits" value="1:Material"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="chineseFortification" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="10"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Fortr"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="requiresUnits" value="chineseCombatEngineer"/>
      <option name="consumesUnits" value="1:chineseEntrenchment"/>
      <option name="consumesUnits" value="1:Material"/>
    </attachment>
    <attachment name="unitAttachment" attachTo="chineseAirfield" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="movement" value="0"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="8"/>
      <option name="maxOperationalDamage" value="5"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="isAirBase" value="true"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Airfield"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="3"/>
      <option name="maxScrambleCount" value="2"/>
      <option name="maxConstructionsPerTypePerTerr" value="3"/>
      <option name="givesMovement" value="2:germanFighter"/>
      <option name="givesMovement" value="4:germanAdvancedFighter"/>
      <option name="givesMovement" value="2:germanNavalFighter"/>
      <option name="givesMovement" value="4:germanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:germanTacticalBomber"/>
      <option name="givesMovement" value="5:germanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:germanStrategicBomber"/>
      <option name="givesMovement" value="6:germanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:germanAirTransport"/>
      <option name="givesMovement" value="2:germanRocket"/>
      <option name="givesMovement" value="4:germanAdvancedRocket"/>
      <option name="givesMovement" value="2:italianFighter"/>
      <option name="givesMovement" value="4:italianAdvancedFighter"/>
      <option name="givesMovement" value="2:italianNavalFighter"/>
      <option name="givesMovement" value="4:italianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:italianTacticalBomber"/>
      <option name="givesMovement" value="5:italianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:italianStrategicBomber"/>
      <option name="givesMovement" value="6:italianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:italianAirTransport"/>
      <option name="givesMovement" value="2:italianRocket"/>
      <option name="givesMovement" value="4:italianAdvancedRocket"/>
      <option name="givesMovement" value="2:japaneseFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedFighter"/>
      <option name="givesMovement" value="2:japaneseNavalFighter"/>
      <option name="givesMovement" value="4:japaneseAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:japaneseTacticalBomber"/>
      <option name="givesMovement" value="5:japaneseAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:japaneseStrategicBomber"/>
      <option name="givesMovement" value="6:japaneseHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:japaneseAirTransport"/>
      <option name="givesMovement" value="2:japaneseRocket"/>
      <option name="givesMovement" value="4:japaneseAdvancedRocket"/>
      <option name="givesMovement" value="2:russianFighter"/>
      <option name="givesMovement" value="4:russianAdvancedFighter"/>
      <option name="givesMovement" value="2:russianNavalFighter"/>
      <option name="givesMovement" value="4:russianAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:russianTacticalBomber"/>
      <option name="givesMovement" value="5:russianAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:russianStrategicBomber"/>
      <option name="givesMovement" value="6:russianHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:russianAirTransport"/>
      <option name="givesMovement" value="2:russianRocket"/>
      <option name="givesMovement" value="4:russianAdvancedRocket"/>
      <option name="givesMovement" value="2:britishFighter"/>
      <option name="givesMovement" value="4:britishAdvancedFighter"/>
      <option name="givesMovement" value="2:britishNavalFighter"/>
      <option name="givesMovement" value="4:britishAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:britishTacticalBomber"/>
      <option name="givesMovement" value="5:britishAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:britishStrategicBomber"/>
      <option name="givesMovement" value="6:britishHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:britishAirTransport"/>
      <option name="givesMovement" value="2:britishRocket"/>
      <option name="givesMovement" value="4:britishAdvancedRocket"/>
      <option name="givesMovement" value="2:americanFighter"/>
      <option name="givesMovement" value="4:americanAdvancedFighter"/>
      <option name="givesMovement" value="2:americanNavalFighter"/>
      <option name="givesMovement" value="4:americanAdvancedNavalFighter"/>
      <option name="givesMovement" value="3:americanTacticalBomber"/>
      <option name="givesMovement" value="5:americanAdvancedTacticalBomber"/>
      <option name="givesMovement" value="4:americanStrategicBomber"/>
      <option name="givesMovement" value="6:americanHeavyStrategicBomber"/>
      <option name="givesMovement" value="3:americanAirTransport"/>
      <option name="givesMovement" value="2:americanRocket"/>
      <option name="givesMovement" value="4:americanAdvancedRocket"/>
      <option name="givesMovement" value="2:chineseFighter"/>
      <option name="givesMovement" value="3:chineseTacticalBomber"/>
      <option name="givesMovement" value="2:brazilianFighter"/>
      <option name="givesMovement" value="2:spanishFighter"/>
      <option name="givesMovement" value="2:swedishFighter"/>
      <option name="givesMovement" value="2:turkishFighter"/>
      <option name="requiresUnits" value="chineseCombatEngineer"/>
      <option name="consumesUnits" value="1:Material"/>
      <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southwestern US" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Great Lakes" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="territoryEffect" value="Sea"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Eastern Manchuria" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="changeUnitOwners" value="Japan"/>
      <option name="changeUnitOwners" value="Manchuria"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Central US" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northeastern US" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southeastern US" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northern Central US" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southern US" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="North West Territories" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Canada"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Khabarovskiy Kray" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="changeUnitOwners" value="Japan"/>
      <option name="changeUnitOwners" value="Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Germany:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Italy:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Japan:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Brazil:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Spain:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Sweden:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Turkey:Manchuria"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Bessarabia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="DanubeAxis"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Western Central US" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Manitoba" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Canada"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Anhwei" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Western US" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Mountain"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Fo Kien" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Astrakhan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Washington" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Urban"/>
      <option name="capital" value="Usa"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Rocky Mountains" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="isImpassable" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Los Angeles" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="territoryEffect" value="Mountain"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Urban"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Chicago" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="territoryEffect" value="Urban"/>
      <option name="capital" value="Usa"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Eastern Evenki" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Forest"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southern Central US" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="New York" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Urban"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Florida Peninsula" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Eastern Central US" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="New Brunswick" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Canada"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Western Evenki" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Forest"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="San Francisco" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="territoryEffect" value="Mountain"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Urban"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Detroit" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="territoryEffect" value="Urban"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Saskatchewan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Canada"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Yukon" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Canada"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Exiled Allies" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Urban"/>
      <option name="capital" value="ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northwestern US" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Mountain"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Baluchistan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="India"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Optionsland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="isImpassable" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northern Brazil" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Rio de Janeiro" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="unitProduction" value="3"/>
      <option name="territoryEffect" value="Urban"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="capital" value="Brazil"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Eastern Brazil" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southern Brazil" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Central Brazil" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Jungle"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southern Britain" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="unitProduction" value="3"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Lithuania" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="originalOwner" value="Russia"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Lativa Estonia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="originalOwner" value="Russia"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Pskov" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="originalOwner" value="Russia"/>
      <option name="territoryEffect" value="Forest"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Pinsk Marshes" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="originalOwner" value="Russia"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Smolensk" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="originalOwner" value="Russia"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Western Karelia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="originalOwner" value="Russia"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="Finland"/>
      <option name="whenCapturedByGoesTo" value="Germany:Finland"/>
      <option name="whenCapturedByGoesTo" value="Italy:Finland"/>
      <option name="whenCapturedByGoesTo" value="Japan:Finland"/>
      <option name="whenCapturedByGoesTo" value="Brazil:Finland"/>
      <option name="whenCapturedByGoesTo" value="Spain:Finland"/>
      <option name="whenCapturedByGoesTo" value="Sweden:Finland"/>
      <option name="whenCapturedByGoesTo" value="Turkey:Finland"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Eastern Karelia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Forest"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Kola Penninsula" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="Finland"/>
      <option name="whenCapturedByGoesTo" value="Germany:Finland"/>
      <option name="whenCapturedByGoesTo" value="Italy:Finland"/>
      <option name="whenCapturedByGoesTo" value="Japan:Finland"/>
      <option name="whenCapturedByGoesTo" value="Brazil:Finland"/>
      <option name="whenCapturedByGoesTo" value="Spain:Finland"/>
      <option name="whenCapturedByGoesTo" value="Sweden:Finland"/>
      <option name="whenCapturedByGoesTo" value="Turkey:Finland"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Tula" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Voronezh" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="unitProduction" value="2"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Altay" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Central Mongolia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Rangoon" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Urban"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Kashi" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Tokyo" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="unitProduction" value="4"/>
      <option name="territoryEffect" value="Urban"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="capital" value="Japan"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Ningsia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northern Norway" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Eastern Germany" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="unitProduction" value="4"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Paris" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="territoryEffect" value="Urban"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Copenhagen" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Urban"/>
      <option name="territoryEffect" value="Island"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Poland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:Russia"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Norway" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="territoryEffect" value="Mountain"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northern France" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Western France" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Berlin" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="unitProduction" value="4"/>
      <option name="capital" value="Germany"/>
      <option name="territoryEffect" value="Urban"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Western Germany" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="unitProduction" value="4"/>
      <option name="territoryEffect" value="Urban"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northern Germany" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="unitProduction" value="4"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Central Norway" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Mountain"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Denmark" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Eastern France" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southern Germany" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Austria" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Low Countries" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southern Italy" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Sicily" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Island"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="British Somaliland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Tripolitania" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Tunisia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Sardinia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Island"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Italian Somaliland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="originalOwner" value="Italy"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Tobruk" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="originalOwner" value="Italy"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Rome" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="capital" value="Italy"/>
      <option name="territoryEffect" value="Urban"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Abyssinia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="originalOwner" value="Italy"/>
      <option name="territoryEffect" value="Mountain"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northern Italy" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Cyrenaica" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Al Kufrah" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="whenCapturedByGoesTo" value="Britain:Egypt"/>
      <option name="whenCapturedByGoesTo" value="Russia:Egypt"/>
      <option name="whenCapturedByGoesTo" value="Usa:Egypt"/>
      <option name="whenCapturedByGoesTo" value="China:Egypt"/>
      <option name="whenCapturedByGoesTo" value="Brazil:Egypt"/>
      <option name="whenCapturedByGoesTo" value="Spain:Egypt"/>
      <option name="whenCapturedByGoesTo" value="Sweden:Egypt"/>
      <option name="whenCapturedByGoesTo" value="Turkey:Egypt"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Egypt"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Sakhalin" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="territoryEffect" value="Island"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Okinawa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="territoryEffect" value="Island"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Caroline Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Island"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Marianas Island" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="French Indochina" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Palau Island" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Jungle"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Marshall Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Korea" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Saigon" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Bonin Island" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Iwo Jima" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Kyushu Shikoku" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Hokkaido" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="unitProduction" value="4"/>
      <option name="territoryEffect" value="Mountain"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Urban"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Eastern French Africa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Gold Coast" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Corsica" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="New Hebrides" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Germany:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Italy:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Japan:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Brazil:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Spain:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Sweden:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Turkey:VichyFrance"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Madagascar" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Syria" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="whenCapturedByGoesTo" value="Germany:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Italy:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Japan:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Brazil:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Spain:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Sweden:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Turkey:VichyFrance"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="VichyFrance"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southwestern Algeria" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Mountain"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="French West Africa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Vichy France" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="unitProduction" value="3"/>
      <option name="capital" value="VichyFrance"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="VichyFrance"/>
      <option name="territoryEffect" value="Urban"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southern Algeria" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="West Africa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="French Guyana" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Morrocco" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Algeria" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Britain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Russia:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Usa:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="China:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Brazil:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Spain:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Sweden:ExiledAllies"/>
      <option name="whenCapturedByGoesTo" value="Turkey:ExiledAllies"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Manchuria" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="unitProduction" value="3"/>
      <option name="capital" value="Manchuria"/>
      <option name="changeUnitOwners" value="Japan"/>
      <option name="changeUnitOwners" value="Manchuria"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northern Manchuria" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="changeUnitOwners" value="Japan"/>
      <option name="changeUnitOwners" value="Manchuria"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Chahar" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="Japan"/>
      <option name="changeUnitOwners" value="Manchuria"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Romania" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="unitProduction" value="4"/>
      <option name="capital" value="DanubeAxis"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="DanubeAxis"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Bulgaria" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="DanubeAxis"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Bohemia Moravia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Hungary Slovakia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="capital" value="DanubeAxis"/>
      <option name="unitProduction" value="3"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="DanubeAxis"/>
      <option name="territoryEffect" value="Forest"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Finland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="unitProduction" value="3"/>
      <option name="capital" value="Finland"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="Finland"/>
      <option name="territoryEffect" value="Urban"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northern Finland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="Finland"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Eastern Finland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="Finland"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Gilbert Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Bengal" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Jungle"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Burma" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Mountain"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="changeUnitOwners" value="Japan"/>
      <option name="changeUnitOwners" value="Thailand"/>
      <option name="whenCapturedByGoesTo" value="Germany:Thailand"/>
      <option name="whenCapturedByGoesTo" value="Italy:Thailand"/>
      <option name="whenCapturedByGoesTo" value="Japan:Thailand"/>
      <option name="whenCapturedByGoesTo" value="Brazil:Thailand"/>
      <option name="whenCapturedByGoesTo" value="Spain:Thailand"/>
      <option name="whenCapturedByGoesTo" value="Sweden:Thailand"/>
      <option name="whenCapturedByGoesTo" value="Turkey:Thailand"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Tanganyika" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Mountain"/>
      <option name="territoryEffect" value="Jungle"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Crete" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Cyprus" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Scotland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="unitProduction" value="3"/>
      <option name="capital" value="Britain"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Urban"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Nigeria" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Jungle"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="New Guinea" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Mountain"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Australia"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Sinai" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Egypt"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Rhodesia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Surinam Guyana" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Congo" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Hong Kong" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Urban"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Western Egypt" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Egypt"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="French Equatorial Africa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="whenCapturedByGoesTo" value="Germany:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Italy:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Japan:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Brazil:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Spain:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Sweden:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Turkey:VichyFrance"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="VichyFrance"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Celebes" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Mountain"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Central Egpyt" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Egypt"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Peloponnese" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Sumatra" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Anglo Egyptian Sudan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Egypt"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Kenya Uganda" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="French Central Africa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Germany:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Italy:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Japan:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Brazil:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Spain:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Sweden:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Turkey:VichyFrance"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Belgian Congo" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Iceland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Central Britain" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Greece" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Brunei" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Jungle"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Western Anglo Egyptian Sudan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Egypt"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southern Anglo Egyptian Sudan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Egypt"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Borneo" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Johnston Island" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Cameroon" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Germany:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Italy:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Japan:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Brazil:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Spain:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Sweden:VichyFrance"/>
      <option name="whenCapturedByGoesTo" value="Turkey:VichyFrance"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Malay" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="changeUnitOwners" value="Japan"/>
      <option name="changeUnitOwners" value="Thailand"/>
      <option name="whenCapturedByGoesTo" value="Germany:Thailand"/>
      <option name="whenCapturedByGoesTo" value="Italy:Thailand"/>
      <option name="whenCapturedByGoesTo" value="Japan:Thailand"/>
      <option name="whenCapturedByGoesTo" value="Brazil:Thailand"/>
      <option name="whenCapturedByGoesTo" value="Spain:Thailand"/>
      <option name="whenCapturedByGoesTo" value="Sweden:Thailand"/>
      <option name="whenCapturedByGoesTo" value="Turkey:Thailand"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Aden" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Malta" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Oman" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="London" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="unitProduction" value="4"/>
      <option name="capital" value="Britain"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Urban"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Trans Jordan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Dutch New Guinea" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Cairo" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="unitProduction" value="3"/>
      <option name="capital" value="Egypt"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Egypt"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Urban"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Gibraltar" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Shansi" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="originalOwner" value="China"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Kweichow" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Shantung" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="originalOwner" value="China"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Kansu" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Kwangsi" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Eastern Szechwan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Western Szechwan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Singkiang" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="capital" value="China"/>
      <option name="unitProduction" value="3"/>
      <option name="territoryEffect" value="Urban"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Kwangtung" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Peking" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="originalOwner" value="China"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Urban"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Chungking" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="unitProduction" value="3"/>
      <option name="capital" value="China"/>
      <option name="territoryEffect" value="Urban"/>
      <option name="territoryEffect" value="Mountain"/>
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    <attachment name="territoryAttachment" attachTo="Inner Mongolia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Formosa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Shanghai" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="unitProduction" value="3"/>
      <option name="originalOwner" value="China"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Urban"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northern China" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="unitProduction" value="2"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Shensi" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="unitProduction" value="2"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Yunnan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Hunan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Suiyuan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="originalOwner" value="China"/>
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    <attachment name="territoryAttachment" attachTo="Tsinghai" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Hills"/>
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    <attachment name="territoryAttachment" attachTo="Hupeh" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Hainan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="originalOwner" value="China"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Forest"/>
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    <attachment name="territoryAttachment" attachTo="Wake Island" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Island"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Phillippines Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Jungle"/>
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    <attachment name="territoryAttachment" attachTo="Panama" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="territoryEffect" value="Urban"/>
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    <attachment name="territoryAttachment" attachTo="Eastern US" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="unitProduction" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Urban"/>
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    <attachment name="territoryAttachment" attachTo="Phillippines" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Luzon" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="territoryEffect" value="Hills"/>
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    <attachment name="territoryAttachment" attachTo="Hawaiian Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Island"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Vladivostok" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="unitProduction" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="territoryEffect" value="Urban"/>
      <option name="changeUnitOwners" value="Japan"/>
      <option name="changeUnitOwners" value="Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Germany:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Italy:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Japan:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Brazil:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Spain:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Sweden:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Turkey:Manchuria"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southern Caucasus" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Soviet Far East" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="Russia"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="territoryEffect" value="Hills"/>
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    <attachment name="territoryAttachment" attachTo="Nenetsia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Forest"/>
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    <attachment name="territoryAttachment" attachTo="Volgarod" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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    </attachment>
    <attachment name="territoryAttachment" attachTo="Urals" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="capital" value="Russia"/>
      <option name="unitProduction" value="3"/>
      <option name="territoryEffect" value="Urban"/>
      <option name="territoryEffect" value="Forest"/>
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    <attachment name="territoryAttachment" attachTo="Eastern Ukraine" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="originalOwner" value="Russia"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Eastern Poland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="originalOwner" value="Russia"/>
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    <attachment name="territoryAttachment" attachTo="Northern Kazahk" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Forest"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Omsk" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="unitProduction" value="2"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="territoryEffect" value="Hills"/>
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    <attachment name="territoryAttachment" attachTo="Western Ukraine" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="originalOwner" value="Russia"/>
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    <attachment name="territoryAttachment" attachTo="Crimea" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Siberia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Forest"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northern Siberia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Forest"/>
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    <attachment name="territoryAttachment" attachTo="Eastern Siberia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Forest"/>
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    <attachment name="territoryAttachment" attachTo="Southern Ukraine" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="originalOwner" value="Russia"/>
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    <attachment name="territoryAttachment" attachTo="Kansk" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Forest"/>
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    <attachment name="territoryAttachment" attachTo="Archangel" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="unitProduction" value="2"/>
      <option name="changeUnitOwners" value="Russia"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Forest"/>
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    <attachment name="territoryAttachment" attachTo="Yakut" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Forest"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="changeUnitOwners" value="Japan"/>
      <option name="changeUnitOwners" value="Manchuria"/>
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      <option name="whenCapturedByGoesTo" value="Italy:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Japan:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Brazil:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Spain:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Sweden:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Turkey:Manchuria"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Sverdlovsk" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Novosibirsk" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="unitProduction" value="3"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Western Kazahk" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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    </attachment>
    <attachment name="territoryAttachment" attachTo="Stalingrad" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="unitProduction" value="3"/>
      <option name="territoryEffect" value="Urban"/>
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    <attachment name="territoryAttachment" attachTo="Irkutsk" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Forest"/>
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    <attachment name="territoryAttachment" attachTo="Kamchatka" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Forest"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
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    <attachment name="territoryAttachment" attachTo="Leningrad" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="unitProduction" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Urban"/>
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    <attachment name="territoryAttachment" attachTo="Norilsk" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Forest"/>
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    <attachment name="territoryAttachment" attachTo="Northern Island" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Forest"/>
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    <attachment name="territoryAttachment" attachTo="Caucasus" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="unitProduction" value="2"/>
      <option name="territoryEffect" value="Coast"/>
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    <attachment name="territoryAttachment" attachTo="Kharkov" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Urban"/>
      <option name="originalOwner" value="Russia"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Moscow" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="unitProduction" value="4"/>
      <option name="capital" value="Russia"/>
      <option name="territoryEffect" value="Urban"/>
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    <attachment name="territoryAttachment" attachTo="Far Eastern Republic" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Forest"/>
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    <attachment name="territoryAttachment" attachTo="Murmansk" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="Finland"/>
      <option name="whenCapturedByGoesTo" value="Germany:Finland"/>
      <option name="whenCapturedByGoesTo" value="Italy:Finland"/>
      <option name="whenCapturedByGoesTo" value="Japan:Finland"/>
      <option name="whenCapturedByGoesTo" value="Brazil:Finland"/>
      <option name="whenCapturedByGoesTo" value="Spain:Finland"/>
      <option name="whenCapturedByGoesTo" value="Sweden:Finland"/>
      <option name="whenCapturedByGoesTo" value="Turkey:Finland"/>
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    <attachment name="territoryAttachment" attachTo="Uzbek" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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    </attachment>
    <attachment name="territoryAttachment" attachTo="Vologda" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Forest"/>
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    <attachment name="territoryAttachment" attachTo="Belorussia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="originalOwner" value="Russia"/>
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    <attachment name="territoryAttachment" attachTo="Orel Kursk" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="originalOwner" value="Russia"/>
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    <attachment name="territoryAttachment" attachTo="Novgorod" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Forest"/>
      <option name="originalOwner" value="Russia"/>
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    <attachment name="territoryAttachment" attachTo="Kazahk" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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    <attachment name="territoryAttachment" attachTo="Eastern South Africa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="unitProduction" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Mountain"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="SouthAfrica"/>
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    <attachment name="territoryAttachment" attachTo="Western South Africa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="SouthAfrica"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
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    <attachment name="territoryAttachment" attachTo="Cape Town" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="unitProduction" value="3"/>
      <option name="capital" value="SouthAfrica"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="SouthAfrica"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Urban"/>
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    <attachment name="territoryAttachment" attachTo="Kashmir" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Mountain"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="India"/>
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    <attachment name="territoryAttachment" attachTo="Bombay" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="unitProduction" value="3"/>
      <option name="capital" value="India"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="India"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="territoryEffect" value="Urban"/>
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    <attachment name="territoryAttachment" attachTo="Western Madras" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="India"/>
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    <attachment name="territoryAttachment" attachTo="Ceylon" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="India"/>
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    <attachment name="territoryAttachment" attachTo="Calcutta" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="unitProduction" value="2"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="India"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Urban"/>
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    <attachment name="territoryAttachment" attachTo="Western Bengal" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="India"/>
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    <attachment name="territoryAttachment" attachTo="New Dehli" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Urban"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="India"/>
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    <attachment name="territoryAttachment" attachTo="Eastern Madras" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="India"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Queensland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Coast"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Australia"/>
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    <attachment name="territoryAttachment" attachTo="Tasmania" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Australia"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Papua" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Australia"/>
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    <attachment name="territoryAttachment" attachTo="New Britain" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Australia"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="New Zealand" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="production" value="2"/>
      <option name="unitProduction" value="2"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Australia"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southwestern Australia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
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      <option name="unitProduction" value="2"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Australia"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Urban"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Solomon Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Jungle"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northwestern Australia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Australia"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="South Island" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Australia"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northern Territory" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Australia"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="New South Wales" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="unitProduction" value="3"/>
      <option name="capital" value="Australia"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Australia"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Urban"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southern Australia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Australia"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Labrador" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Newfoundland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Forest"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Ontario" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="capital" value="Canada"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Canada"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="territoryEffect" value="Urban"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Baffin Island" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Canada"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Nova Scotia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Canada"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Quebec" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="unitProduction" value="3"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Canada"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northern Spain" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southern Spain" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="unitProduction" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Madrid" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="unitProduction" value="3"/>
      <option name="capital" value="Spain"/>
      <option name="territoryEffect" value="Urban"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Tangier" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Eastern Turkey" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="unitProduction" value="3"/>
      <option name="capital" value="Turkey"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Urban"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Western Turkey" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Istanbul" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Urban"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northern Sweden" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Forest"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="unitProduction" value="3"/>
      <option name="capital" value="Sweden"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Urban"/>
      <option name="territoryEffect" value="Forest"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southern Sweden" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Forest"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Afghanistan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Peru Ecuador" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southern Yugoslavia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northern Iran" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Bolivia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Mountain"/>
      <option name="territoryEffect" value="Forest"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Portugal" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Western Mongolia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="territoryEffect" value="Mountain"/>
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northern Saudi Arabia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southern Saudi Arabia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Ireland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Island"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Eastern Mongolia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="territoryEffect" value="Hills"/>
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="Japan"/>
      <option name="changeUnitOwners" value="Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Germany:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Italy:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Japan:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Brazil:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Spain:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Sweden:Manchuria"/>
      <option name="whenCapturedByGoesTo" value="Turkey:Manchuria"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Eastern Iran" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Western Sahara" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northern Yugoslavia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Forest"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="DanubeAxis"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Carribean Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Jungle"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Azores" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Angola" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="SouthAfrica"/>
      <option name="whenCapturedByGoesTo" value="Britain:SouthAfrica"/>
      <option name="whenCapturedByGoesTo" value="Russia:SouthAfrica"/>
      <option name="whenCapturedByGoesTo" value="Usa:SouthAfrica"/>
      <option name="whenCapturedByGoesTo" value="China:SouthAfrica"/>
      <option name="whenCapturedByGoesTo" value="Brazil:SouthAfrica"/>
      <option name="whenCapturedByGoesTo" value="Spain:SouthAfrica"/>
      <option name="whenCapturedByGoesTo" value="Sweden:SouthAfrica"/>
      <option name="whenCapturedByGoesTo" value="Turkey:SouthAfrica"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Thailand" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="unitProduction" value="3"/>
      <option name="capital" value="Thailand"/>
      <option name="changeUnitOwners" value="Japan"/>
      <option name="changeUnitOwners" value="Thailand"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Jungle"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Iraq" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="whenCapturedByGoesTo" value="Italy:Germany"/>
      <option name="whenCapturedByGoesTo" value="Japan:Germany"/>
      <option name="whenCapturedByGoesTo" value="Brazil:Germany"/>
      <option name="whenCapturedByGoesTo" value="Spain:Germany"/>
      <option name="whenCapturedByGoesTo" value="Sweden:Germany"/>
      <option name="whenCapturedByGoesTo" value="Turkey:Germany"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Liberia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Jungle"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Chile" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Eastern Mexico" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Mozambique" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="SouthAfrica"/>
      <option name="whenCapturedByGoesTo" value="Britain:SouthAfrica"/>
      <option name="whenCapturedByGoesTo" value="Russia:SouthAfrica"/>
      <option name="whenCapturedByGoesTo" value="Usa:SouthAfrica"/>
      <option name="whenCapturedByGoesTo" value="China:SouthAfrica"/>
      <option name="whenCapturedByGoesTo" value="Brazil:SouthAfrica"/>
      <option name="whenCapturedByGoesTo" value="Spain:SouthAfrica"/>
      <option name="whenCapturedByGoesTo" value="Sweden:SouthAfrica"/>
      <option name="whenCapturedByGoesTo" value="Turkey:SouthAfrica"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Argentina Paraguay" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Switzerland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Argentina" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southern Iran" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Venezuela" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Jungle"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Columbia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Tibet" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southern Thailand" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="changeUnitOwners" value="Japan"/>
      <option name="changeUnitOwners" value="Thailand"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Ural" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="isImpassable" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="British Columbia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="unitProduction" value="2"/>
      <option name="capital" value="Canada"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Canada"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Mountain"/>
      <option name="territoryEffect" value="Forest"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Alberta" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="Canada"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Alaska" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Forest"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Line Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northern Mexico" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Coast"/>
      <option name="territoryEffect" value="Mountain"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Himalaya" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="isImpassable" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Midway" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Dutch East Indies" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Fiji" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Aleutian Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="territoryEffect" value="Island"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Java" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="territoryEffect" value="Island"/>
      <option name="territoryEffect" value="Hills"/>
      <option name="territoryEffect" value="Jungle"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="changeUnitOwners" value="ExiledAllies"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Greenland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="isImpassable" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Sahara" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="isImpassable" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="53 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="territoryEffect" value="Sea"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="85 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="territoryEffect" value="Sea"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="30 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="territoryEffect" value="Sea"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="28 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="territoryEffect" value="Sea"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="29 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="territoryEffect" value="Sea"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="44 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="territoryEffect" value="Sea"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="47 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="changeUnitOwners" value="Britain"/>
      <option name="territoryEffect" value="Sea"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="55 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="Germany"/>
      <option name="territoryEffect" value="Sea"/>
    </attachment>
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    </attachment>
    <attachment name="territoryEffectAttachment" attachTo="Island" javaClass="games.strategy.triplea.attachments.TerritoryEffectAttachment" type="territoryEffect">
      <option name="combatOffenseEffect" value="germanInfantry" count="-1"/>
      <option name="combatDefenseEffect" value="germanInfantry" count="1"/>
      <option name="combatOffenseEffect" value="germanAlpineInfantry" count="-1"/>
      <option name="combatDefenseEffect" value="germanAlpineInfantry" count="1"/>
      <option name="combatOffenseEffect" value="germanCombatEngineer" count="-1"/>
      <option name="combatDefenseEffect" value="germanCombatEngineer" count="1"/>
      <option name="combatOffenseEffect" value="germanMarine" count="1"/>
      <option name="combatDefenseEffect" value="germanMarine" count="2"/>
      <option name="combatOffenseEffect" value="germanParatrooper" count="-1"/>
      <option name="combatDefenseEffect" value="germanParatrooper" count="1"/>
      <option name="combatOffenseEffect" value="germanArtillery" count="-2"/>
      <option name="combatDefenseEffect" value="germanArtillery" count="2"/>
      <option name="combatOffenseEffect" value="germanHeavyArtillery" count="-3"/>
      <option name="combatDefenseEffect" value="germanHeavyArtillery" count="3"/>
      <option name="combatOffenseEffect" value="germanMobileArtillery" count="-1"/>
      <option name="combatDefenseEffect" value="germanMobileArtillery" count="2"/>
      <option name="combatOffenseEffect" value="germanMech.Infantry" count="-1"/>
      <option name="combatDefenseEffect" value="germanMech.Infantry" count="0"/>
      <option name="combatOffenseEffect" value="germanTank" count="-2"/>
      <option name="combatDefenseEffect" value="germanTank" count="1"/>
      <option name="combatOffenseEffect" value="germanHeavyTank" count="-3"/>
      <option name="combatDefenseEffect" value="germanHeavyTank" count="1"/>
      <option name="combatOffenseEffect" value="germanAntiTankGun" count="0"/>
      <option name="combatDefenseEffect" value="germanAntiTankGun" count="1"/>
      <option name="combatDefenseEffect" value="germanAntiAirGun" count="1"/>
      <option name="combatOffenseEffect" value="germanFighter" count="-2"/>
      <option name="combatDefenseEffect" value="germanFighter" count="-2"/>
      <option name="combatOffenseEffect" value="germanAdvancedFighter" count="-3"/>
      <option name="combatDefenseEffect" value="germanAdvancedFighter" count="-3"/>
      <option name="combatOffenseEffect" value="germanNavalFighter" count="2"/>
      <option name="combatDefenseEffect" value="germanNavalFighter" count="2"/>
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      <option name="combatDefenseEffect" value="germanTacticalBomber" count="1"/>
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      <option name="combatOffenseEffect" value="germanHeavyStrategicBomber" count="0"/>
      <option name="combatDefenseEffect" value="germanHeavyStrategicBomber" count="0"/>
      <option name="combatOffenseEffect" value="germanAirTransport" count="-1"/>
      <option name="combatDefenseEffect" value="germanEntrenchment" count="2"/>
      <option name="combatDefenseEffect" value="germanFortification" count="2"/>
      <option name="combatOffenseEffect" value="germanRocket" count="-1"/>
      <option name="combatOffenseEffect" value="germanAdvancedRocket" count="-3"/>
      <option name="combatOffenseEffect" value="russianInfantry" count="-1"/>
      <option name="combatDefenseEffect" value="russianInfantry" count="1"/>
      <option name="combatOffenseEffect" value="russianAlpineInfantry" count="-1"/>
      <option name="combatDefenseEffect" value="russianAlpineInfantry" count="1"/>
      <option name="combatOffenseEffect" value="russianCombatEngineer" count="-1"/>
      <option name="combatDefenseEffect" value="russianCombatEngineer" count="1"/>
      <option name="combatOffenseEffect" value="russianMarine" count="1"/>
      <option name="combatDefenseEffect" value="russianMarine" count="2"/>
      <option name="combatOffenseEffect" value="russianParatrooper" count="-1"/>
      <option name="combatDefenseEffect" value="russianParatrooper" count="1"/>
      <option name="combatOffenseEffect" value="russianArtillery" count="-2"/>
      <option name="combatDefenseEffect" value="russianArtillery" count="2"/>
      <option name="combatOffenseEffect" value="russianHeavyArtillery" count="-3"/>
      <option name="combatDefenseEffect" value="russianHeavyArtillery" count="3"/>
      <option name="combatOffenseEffect" value="russianMobileArtillery" count="-1"/>
      <option name="combatDefenseEffect" value="russianMobileArtillery" count="2"/>
      <option name="combatOffenseEffect" value="russianMech.Infantry" count="-1"/>
      <option name="combatDefenseEffect" value="russianMech.Infantry" count="0"/>
      <option name="combatOffenseEffect" value="russianTank" count="-2"/>
      <option name="combatDefenseEffect" value="russianTank" count="1"/>
      <option name="combatOffenseEffect" value="russianHeavyTank" count="-3"/>
      <option name="combatDefenseEffect" value="russianHeavyTank" count="1"/>
      <option name="combatOffenseEffect" value="russianAntiTankGun" count="0"/>
      <option name="combatDefenseEffect" value="russianAntiTankGun" count="1"/>
      <option name="combatDefenseEffect" value="russianAntiAirGun" count="1"/>
      <option name="combatOffenseEffect" value="russianFighter" count="-2"/>
      <option name="combatDefenseEffect" value="russianFighter" count="-2"/>
      <option name="combatOffenseEffect" value="russianAdvancedFighter" count="-3"/>
      <option name="combatDefenseEffect" value="russianAdvancedFighter" count="-3"/>
      <option name="combatOffenseEffect" value="russianNavalFighter" count="2"/>
      <option name="combatDefenseEffect" value="russianNavalFighter" count="2"/>
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      <option name="combatDefenseEffect" value="russianTacticalBomber" count="1"/>
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      <option name="combatDefenseEffect" value="russianHeavyStrategicBomber" count="0"/>
      <option name="combatOffenseEffect" value="russianAirTransport" count="-1"/>
      <option name="combatDefenseEffect" value="russianEntrenchment" count="2"/>
      <option name="combatDefenseEffect" value="russianFortification" count="2"/>
      <option name="combatOffenseEffect" value="russianRocket" count="-1"/>
      <option name="combatOffenseEffect" value="russianAdvancedRocket" count="-3"/>
      <option name="combatOffenseEffect" value="japaneseInfantry" count="-1"/>
      <option name="combatDefenseEffect" value="japaneseInfantry" count="1"/>
      <option name="combatOffenseEffect" value="japaneseAlpineInfantry" count="-1"/>
      <option name="combatDefenseEffect" value="japaneseAlpineInfantry" count="1"/>
      <option name="combatOffenseEffect" value="japaneseCombatEngineer" count="-1"/>
      <option name="combatDefenseEffect" value="japaneseCombatEngineer" count="1"/>
      <option name="combatOffenseEffect" value="japaneseMarine" count="1"/>
      <option name="combatDefenseEffect" value="japaneseMarine" count="2"/>
      <option name="combatOffenseEffect" value="japaneseParatrooper" count="-1"/>
      <option name="combatDefenseEffect" value="japaneseParatrooper" count="1"/>
      <option name="combatOffenseEffect" value="japaneseArtillery" count="-2"/>
      <option name="combatDefenseEffect" value="japaneseArtillery" count="2"/>
      <option name="combatOffenseEffect" value="japaneseHeavyArtillery" count="-3"/>
      <option name="combatDefenseEffect" value="japaneseHeavyArtillery" count="3"/>
      <option name="combatOffenseEffect" value="japaneseMobileArtillery" count="-1"/>
      <option name="combatDefenseEffect" value="japaneseMobileArtillery" count="2"/>
      <option name="combatOffenseEffect" value="japaneseMech.Infantry" count="-1"/>
      <option name="combatDefenseEffect" value="japaneseMech.Infantry" count="0"/>
      <option name="combatOffenseEffect" value="japaneseTank" count="-2"/>
      <option name="combatDefenseEffect" value="japaneseTank" count="1"/>
      <option name="combatOffenseEffect" value="japaneseHeavyTank" count="-3"/>
      <option name="combatDefenseEffect" value="japaneseHeavyTank" count="1"/>
      <option name="combatOffenseEffect" value="japaneseAntiTankGun" count="0"/>
      <option name="combatDefenseEffect" value="japaneseAntiTankGun" count="1"/>
      <option name="combatDefenseEffect" value="japaneseAntiAirGun" count="1"/>
      <option name="combatOffenseEffect" value="japaneseFighter" count="-2"/>
      <option name="combatDefenseEffect" value="japaneseFighter" count="-2"/>
      <option name="combatOffenseEffect" value="japaneseAdvancedFighter" count="-3"/>
      <option name="combatDefenseEffect" value="japaneseAdvancedFighter" count="-3"/>
      <option name="combatOffenseEffect" value="japaneseNavalFighter" count="2"/>
      <option name="combatDefenseEffect" value="japaneseNavalFighter" count="2"/>
      <option name="combatOffenseEffect" value="japaneseTacticalBomber" count="0"/>
      <option name="combatDefenseEffect" value="japaneseTacticalBomber" count="1"/>
      <option name="combatOffenseEffect" value="japaneseStrategicBomber" count="0"/>
      <option name="combatDefenseEffect" value="japaneseStrategicBomber" count="0"/>
      <option name="combatOffenseEffect" value="japaneseHeavyStrategicBomber" count="0"/>
      <option name="combatDefenseEffect" value="japaneseHeavyStrategicBomber" count="0"/>
      <option name="combatOffenseEffect" value="japaneseAirTransport" count="-1"/>
      <option name="combatDefenseEffect" value="japaneseEntrenchment" count="2"/>
      <option name="combatDefenseEffect" value="japaneseFortification" count="2"/>
      <option name="combatOffenseEffect" value="japaneseRocket" count="-1"/>
      <option name="combatOffenseEffect" value="japaneseAdvancedRocket" count="-3"/>
      <option name="combatOffenseEffect" value="britishInfantry" count="-1"/>
      <option name="combatDefenseEffect" value="britishInfantry" count="1"/>
      <option name="combatOffenseEffect" value="britishAlpineInfantry" count="-1"/>
      <option name="combatDefenseEffect" value="britishAlpineInfantry" count="1"/>
      <option name="combatOffenseEffect" value="britishCombatEngineer" count="-1"/>
      <option name="combatDefenseEffect" value="britishCombatEngineer" count="1"/>
      <option name="combatOffenseEffect" value="britishMarine" count="1"/>
      <option name="combatDefenseEffect" value="britishMarine" count="2"/>
      <option name="combatOffenseEffect" value="britishParatrooper" count="-1"/>
      <option name="combatDefenseEffect" value="britishParatrooper" count="1"/>
      <option name="combatOffenseEffect" value="britishArtillery" count="-2"/>
      <option name="combatDefenseEffect" value="britishArtillery" count="2"/>
      <option name="combatOffenseEffect" value="britishHeavyArtillery" count="-3"/>
      <option name="combatDefenseEffect" value="britishHeavyArtillery" count="3"/>
      <option name="combatOffenseEffect" value="britishMobileArtillery" count="-1"/>
      <option name="combatDefenseEffect" value="britishMobileArtillery" count="2"/>
      <option name="combatOffenseEffect" value="britishMech.Infantry" count="-1"/>
      <option name="combatDefenseEffect" value="britishMech.Infantry" count="0"/>
      <option name="combatOffenseEffect" value="britishTank" count="-2"/>
      <option name="combatDefenseEffect" value="britishTank" count="1"/>
      <option name="combatOffenseEffect" value="britishHeavyTank" count="-3"/>
      <option name="combatDefenseEffect" value="britishHeavyTank" count="1"/>
      <option name="combatOffenseEffect" value="britishAntiTankGun" count="0"/>
      <option name="combatDefenseEffect" value="britishAntiTankGun" count="1"/>
      <option name="combatDefenseEffect" value="britishAntiAirGun" count="1"/>
      <option name="combatOffenseEffect" value="britishFighter" count="-2"/>
      <option name="combatDefenseEffect" value="britishFighter" count="-2"/>
      <option name="combatOffenseEffect" value="britishAdvancedFighter" count="-3"/>
      <option name="combatDefenseEffect" value="britishAdvancedFighter" count="-3"/>
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      <option name="combatDefenseEffect" value="britishNavalFighter" count="2"/>
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      <option name="combatOffenseEffect" value="britishAirTransport" count="-1"/>
      <option name="combatDefenseEffect" value="britishEntrenchment" count="2"/>
      <option name="combatDefenseEffect" value="britishFortification" count="2"/>
      <option name="combatOffenseEffect" value="britishRocket" count="-1"/>
      <option name="combatOffenseEffect" value="britishAdvancedRocket" count="-3"/>
      <option name="combatOffenseEffect" value="italianInfantry" count="-1"/>
      <option name="combatDefenseEffect" value="italianInfantry" count="1"/>
      <option name="combatOffenseEffect" value="italianAlpineInfantry" count="-1"/>
      <option name="combatDefenseEffect" value="italianAlpineInfantry" count="1"/>
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      <option name="combatDefenseEffect" value="italianCombatEngineer" count="1"/>
      <option name="combatOffenseEffect" value="italianMarine" count="1"/>
      <option name="combatDefenseEffect" value="italianMarine" count="2"/>
      <option name="combatOffenseEffect" value="italianParatrooper" count="-1"/>
      <option name="combatDefenseEffect" value="italianParatrooper" count="1"/>
      <option name="combatOffenseEffect" value="italianArtillery" count="-2"/>
      <option name="combatDefenseEffect" value="italianArtillery" count="2"/>
      <option name="combatOffenseEffect" value="italianHeavyArtillery" count="-3"/>
      <option name="combatDefenseEffect" value="italianHeavyArtillery" count="3"/>
      <option name="combatOffenseEffect" value="italianMobileArtillery" count="-1"/>
      <option name="combatDefenseEffect" value="italianMobileArtillery" count="2"/>
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      <option name="combatDefenseEffect" value="italianMech.Infantry" count="0"/>
      <option name="combatOffenseEffect" value="italianTank" count="-2"/>
      <option name="combatDefenseEffect" value="italianTank" count="1"/>
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      <option name="combatDefenseEffect" value="italianHeavyTank" count="1"/>
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      <option name="combatDefenseEffect" value="italianAntiTankGun" count="1"/>
      <option name="combatDefenseEffect" value="italianAntiAirGun" count="1"/>
      <option name="combatOffenseEffect" value="italianFighter" count="-2"/>
      <option name="combatDefenseEffect" value="italianFighter" count="-2"/>
      <option name="combatOffenseEffect" value="italianAdvancedFighter" count="-3"/>
      <option name="combatDefenseEffect" value="italianAdvancedFighter" count="-3"/>
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      <option name="combatDefenseEffect" value="italianNavalFighter" count="2"/>
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      <option name="combatOffenseEffect" value="italianAirTransport" count="-1"/>
      <option name="combatDefenseEffect" value="italianEntrenchment" count="2"/>
      <option name="combatDefenseEffect" value="italianFortification" count="2"/>
      <option name="combatOffenseEffect" value="italianRocket" count="-1"/>
      <option name="combatOffenseEffect" value="italianAdvancedRocket" count="-3"/>
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      <option name="combatDefenseEffect" value="chineseInfantry" count="1"/>
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      <option name="combatDefenseEffect" value="chineseAlpineInfantry" count="1"/>
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      <option name="combatDefenseEffect" value="chineseCombatEngineer" count="1"/>
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      <option name="combatDefenseEffect" value="chineseArtillery" count="2"/>
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      <option name="combatOffenseEffect" value="chineseTank" count="-2"/>
      <option name="combatDefenseEffect" value="chineseTank" count="1"/>
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      <option name="combatDefenseEffect" value="chineseFighter" count="-2"/>
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      <option name="combatDefenseEffect" value="spanishInfantry" count="1"/>
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      <option name="combatDefenseEffect" value="spanishCombatEngineer" count="1"/>
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      <option name="combatDefenseEffect" value="spanishArtillery" count="2"/>
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      <option name="combatDefenseEffect" value="spanishTank" count="1"/>
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      <option name="combatDefenseEffect" value="spanishAntiTankGun" count="1"/>
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      <option name="combatDefenseEffect" value="spanishFighter" count="-2"/>
      <option name="combatDefenseEffect" value="spanishEntrenchment" count="2"/>
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      <option name="combatDefenseEffect" value="swedishInfantry" count="1"/>
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      <option name="combatDefenseEffect" value="swedishCombatEngineer" count="1"/>
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      <option name="combatDefenseEffect" value="swedishArtillery" count="2"/>
      <option name="combatOffenseEffect" value="swedishTank" count="-2"/>
      <option name="combatDefenseEffect" value="swedishTank" count="1"/>
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      <option name="combatDefenseEffect" value="swedishAntiTankGun" count="1"/>
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      <option name="combatDefenseEffect" value="swedishFighter" count="-2"/>
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      <option name="combatDefenseEffect" value="swedishFortification" count="2"/>
      <option name="combatOffenseEffect" value="turkishInfantry" count="-1"/>
      <option name="combatDefenseEffect" value="turkishInfantry" count="1"/>
      <option name="combatOffenseEffect" value="turkishCombatEngineer" count="-1"/>
      <option name="combatDefenseEffect" value="turkishCombatEngineer" count="1"/>
      <option name="combatOffenseEffect" value="turkishArtillery" count="-2"/>
      <option name="combatDefenseEffect" value="turkishArtillery" count="2"/>
      <option name="combatOffenseEffect" value="turkishTank" count="-2"/>
      <option name="combatDefenseEffect" value="turkishTank" count="1"/>
      <option name="combatOffenseEffect" value="turkishAntiTankGun" count="0"/>
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      <option name="combatDefenseEffect" value="Artillery" count="2"/>
      <option name="combatDefenseEffect" value="Tank" count="1"/>
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    <attachment name="territoryEffectAttachment" attachTo="Hills" javaClass="games.strategy.triplea.attachments.TerritoryEffectAttachment" type="territoryEffect">
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      <option name="combatDefenseEffect" value="chineseArtillery" count="1"/>
      <option name="combatOffenseEffect" value="chineseMech.Infantry" count="0"/>
      <option name="combatDefenseEffect" value="chineseMech.Infantry" count="0"/>
      <option name="combatOffenseEffect" value="chineseTank" count="-2"/>
      <option name="combatDefenseEffect" value="chineseTank" count="-1"/>
      <option name="combatOffenseEffect" value="chineseAntiTankGun" count="-1"/>
      <option name="combatDefenseEffect" value="chineseAntiTankGun" count="0"/>
      <option name="combatDefenseEffect" value="chineseAntiAirGun" count="0"/>
      <option name="combatOffenseEffect" value="chineseFighter" count="-1"/>
      <option name="combatDefenseEffect" value="chineseFighter" count="0"/>
      <option name="combatOffenseEffect" value="chineseTacticalBomber" count="-1"/>
      <option name="combatDefenseEffect" value="chineseTacticalBomber" count="-1"/>
      <option name="combatDefenseEffect" value="chineseEntrenchment" count="1"/>
      <option name="combatDefenseEffect" value="chineseFortification" count="1"/>
      <option name="combatOffenseEffect" value="spanishInfantry" count="0"/>
      <option name="combatDefenseEffect" value="spanishInfantry" count="1"/>
      <option name="combatOffenseEffect" value="spanishCombatEngineer" count="0"/>
      <option name="combatDefenseEffect" value="spanishCombatEngineer" count="1"/>
      <option name="combatOffenseEffect" value="spanishArtillery" count="0"/>
      <option name="combatDefenseEffect" value="spanishArtillery" count="1"/>
      <option name="combatOffenseEffect" value="spanishTank" count="-2"/>
      <option name="combatDefenseEffect" value="spanishTank" count="-1"/>
      <option name="combatOffenseEffect" value="spanishAntiTankGun" count="-1"/>
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      <option name="combatDefenseEffect" value="spanishFighter" count="0"/>
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      <option name="combatDefenseEffect" value="spanishFortification" count="1"/>
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      <option name="combatDefenseEffect" value="brazilianInfantry" count="1"/>
      <option name="combatOffenseEffect" value="brazilianCombatEngineer" count="0"/>
      <option name="combatDefenseEffect" value="brazilianCombatEngineer" count="1"/>
      <option name="combatOffenseEffect" value="brazilianArtillery" count="0"/>
      <option name="combatDefenseEffect" value="brazilianArtillery" count="1"/>
      <option name="combatOffenseEffect" value="brazilianTank" count="-2"/>
      <option name="combatDefenseEffect" value="brazilianTank" count="-1"/>
      <option name="combatOffenseEffect" value="brazilianAntiTankGun" count="-1"/>
      <option name="combatDefenseEffect" value="brazilianAntiTankGun" count="0"/>
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      <option name="combatDefenseEffect" value="brazilianFighter" count="0"/>
      <option name="combatDefenseEffect" value="brazilianEntrenchment" count="1"/>
      <option name="combatDefenseEffect" value="brazilianFortification" count="1"/>
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      <option name="combatDefenseEffect" value="turkishInfantry" count="1"/>
      <option name="combatOffenseEffect" value="turkishCombatEngineer" count="0"/>
      <option name="combatDefenseEffect" value="turkishCombatEngineer" count="1"/>
      <option name="combatOffenseEffect" value="turkishArtillery" count="0"/>
      <option name="combatDefenseEffect" value="turkishArtillery" count="1"/>
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      <option name="combatDefenseEffect" value="turkishTank" count="-1"/>
      <option name="combatOffenseEffect" value="turkishAntiTankGun" count="-1"/>
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      <option name="combatDefenseEffect" value="turkishFighter" count="0"/>
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      <option name="combatDefenseEffect" value="turkishFortification" count="1"/>
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      <option name="combatDefenseEffect" value="swedishInfantry" count="1"/>
      <option name="combatOffenseEffect" value="swedishCombatEngineer" count="0"/>
      <option name="combatDefenseEffect" value="swedishCombatEngineer" count="1"/>
      <option name="combatOffenseEffect" value="swedishArtillery" count="0"/>
      <option name="combatDefenseEffect" value="swedishArtillery" count="1"/>
      <option name="combatOffenseEffect" value="swedishTank" count="-2"/>
      <option name="combatDefenseEffect" value="swedishTank" count="-1"/>
      <option name="combatOffenseEffect" value="swedishAntiTankGun" count="-1"/>
      <option name="combatDefenseEffect" value="swedishAntiTankGun" count="0"/>
      <option name="combatDefenseEffect" value="swedishAntiAirGun" count="0"/>
      <option name="combatOffenseEffect" value="swedishFighter" count="-1"/>
      <option name="combatDefenseEffect" value="swedishFighter" count="0"/>
      <option name="combatDefenseEffect" value="swedishEntrenchment" count="1"/>
      <option name="combatDefenseEffect" value="swedishFortification" count="1"/>
      <option name="combatDefenseEffect" value="Infantry" count="1"/>
      <option name="combatDefenseEffect" value="Artillery" count="1"/>
      <option name="combatDefenseEffect" value="Tank" count="-1"/>
      <option name="combatDefenseEffect" value="AntiTankGun" count="0"/>
      <option name="combatDefenseEffect" value="AntiAirGun" count="0"/>
      <option name="combatDefenseEffect" value="Fighter" count="0"/>
      <option name="combatDefenseEffect" value="Entrenchment" count="1"/>
      <option name="combatDefenseEffect" value="Fortification" count="1"/>
      <option name="combatOffenseEffect" value="germanAdvancedNavalFighter" count="-2"/>
      <option name="combatDefenseEffect" value="germanAdvancedNavalFighter" count="-1"/>
      <option name="combatOffenseEffect" value="germanAdvancedTacticalBomber" count="-2"/>
      <option name="combatDefenseEffect" value="germanAdvancedTacticalBomber" count="-2"/>
      <option name="combatOffenseEffect" value="russianAdvancedNavalFighter" count="-2"/>
      <option name="combatDefenseEffect" value="russianAdvancedNavalFighter" count="-1"/>
      <option name="combatOffenseEffect" value="russianAdvancedTacticalBomber" count="-2"/>
      <option name="combatDefenseEffect" value="russianAdvancedTacticalBomber" count="-2"/>
      <option name="combatOffenseEffect" value="japaneseAdvancedNavalFighter" count="-2"/>
      <option name="combatDefenseEffect" value="japaneseAdvancedNavalFighter" count="-1"/>
      <option name="combatOffenseEffect" value="japaneseAdvancedTacticalBomber" count="-2"/>
      <option name="combatDefenseEffect" value="japaneseAdvancedTacticalBomber" count="-2"/>
      <option name="combatOffenseEffect" value="britishAdvancedNavalFighter" count="-2"/>
      <option name="combatDefenseEffect" value="britishAdvancedNavalFighter" count="-1"/>
      <option name="combatOffenseEffect" value="britishAdvancedTacticalBomber" count="-2"/>
      <option name="combatDefenseEffect" value="britishAdvancedTacticalBomber" count="-2"/>
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      <option name="combatDefenseEffect" value="italianAdvancedNavalFighter" count="-1"/>
      <option name="combatOffenseEffect" value="italianAdvancedTacticalBomber" count="-2"/>
      <option name="combatDefenseEffect" value="italianAdvancedTacticalBomber" count="-2"/>
      <option name="combatOffenseEffect" value="americanAdvancedNavalFighter" count="-2"/>
      <option name="combatDefenseEffect" value="americanAdvancedNavalFighter" count="-1"/>
      <option name="combatOffenseEffect" value="americanAdvancedTacticalBomber" count="-2"/>
      <option name="combatDefenseEffect" value="americanAdvancedTacticalBomber" count="-2"/>
    </attachment>
    <attachment name="territoryEffectAttachment" attachTo="Mountain" javaClass="games.strategy.triplea.attachments.TerritoryEffectAttachment" type="territoryEffect">
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      <option name="combatDefenseEffect" value="germanInfantry" count="1"/>
      <option name="combatOffenseEffect" value="germanAlpineInfantry" count="1"/>
      <option name="combatDefenseEffect" value="germanAlpineInfantry" count="2"/>
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      <option name="combatDefenseEffect" value="germanCombatEngineer" count="1"/>
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      <option name="combatDefenseEffect" value="germanMarine" count="1"/>
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      <option name="combatDefenseEffect" value="germanParatrooper" count="1"/>
      <option name="combatOffenseEffect" value="germanArtillery" count="-1"/>
      <option name="combatDefenseEffect" value="germanArtillery" count="2"/>
      <option name="combatOffenseEffect" value="germanHeavyArtillery" count="-1"/>
      <option name="combatDefenseEffect" value="germanHeavyArtillery" count="3"/>
      <option name="combatOffenseEffect" value="germanMobileArtillery" count="-1"/>
      <option name="combatDefenseEffect" value="germanMobileArtillery" count="2"/>
      <option name="combatOffenseEffect" value="germanMech.Infantry" count="-2"/>
      <option name="combatDefenseEffect" value="germanMech.Infantry" count="0"/>
      <option name="combatOffenseEffect" value="germanTank" count="-3"/>
      <option name="combatDefenseEffect" value="germanTank" count="-2"/>
      <option name="combatOffenseEffect" value="germanHeavyTank" count="-4"/>
      <option name="combatDefenseEffect" value="germanHeavyTank" count="-2"/>
      <option name="combatOffenseEffect" value="germanAntiTankGun" count="-1"/>
      <option name="combatDefenseEffect" value="germanAntiTankGun" count="1"/>
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      <option name="combatDefenseEffect" value="germanFighter" count="-1"/>
      <option name="combatOffenseEffect" value="germanAdvancedFighter" count="-3"/>
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      <option name="combatOffenseEffect" value="germanRocket" count="-1"/>
      <option name="combatOffenseEffect" value="germanAdvancedRocket" count="-3"/>
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      <option name="combatDefenseEffect" value="russianAlpineInfantry" count="2"/>
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      <option name="combatDefenseEffect" value="russianCombatEngineer" count="1"/>
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      <option name="combatDefenseEffect" value="russianHeavyArtillery" count="3"/>
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      <option name="combatDefenseEffect" value="russianMobileArtillery" count="2"/>
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      <option name="combatDefenseEffect" value="japaneseNavalFighter" count="-1"/>
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      <option name="combatDefenseEffect" value="britishMarine" count="1"/>
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      <option name="combatDefenseEffect" value="britishHeavyArtillery" count="3"/>
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      <option name="combatDefenseEffect" value="britishMobileArtillery" count="2"/>
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      <option name="combatDefenseEffect" value="britishMech.Infantry" count="0"/>
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      <option name="combatOffenseEffect" value="britishRocket" count="-1"/>
      <option name="combatOffenseEffect" value="britishAdvancedRocket" count="-3"/>
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      <option name="combatDefenseEffect" value="italianInfantry" count="1"/>
      <option name="combatOffenseEffect" value="italianAlpineInfantry" count="1"/>
      <option name="combatDefenseEffect" value="italianAlpineInfantry" count="2"/>
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      <option name="combatDefenseEffect" value="italianCombatEngineer" count="1"/>
      <option name="combatOffenseEffect" value="italianMarine" count="-1"/>
      <option name="combatDefenseEffect" value="italianMarine" count="1"/>
      <option name="combatOffenseEffect" value="italianParatrooper" count="-1"/>
      <option name="combatDefenseEffect" value="italianParatrooper" count="1"/>
      <option name="combatOffenseEffect" value="italianArtillery" count="-1"/>
      <option name="combatDefenseEffect" value="italianArtillery" count="2"/>
      <option name="combatOffenseEffect" value="italianHeavyArtillery" count="-1"/>
      <option name="combatDefenseEffect" value="italianHeavyArtillery" count="3"/>
      <option name="combatOffenseEffect" value="italianMobileArtillery" count="-1"/>
      <option name="combatDefenseEffect" value="italianMobileArtillery" count="2"/>
      <option name="combatOffenseEffect" value="italianMech.Infantry" count="-2"/>
      <option name="combatDefenseEffect" value="italianMech.Infantry" count="0"/>
      <option name="combatOffenseEffect" value="italianTank" count="-3"/>
      <option name="combatDefenseEffect" value="italianTank" count="-2"/>
      <option name="combatOffenseEffect" value="italianHeavyTank" count="-4"/>
      <option name="combatDefenseEffect" value="italianHeavyTank" count="-2"/>
      <option name="combatOffenseEffect" value="italianAntiTankGun" count="-1"/>
      <option name="combatDefenseEffect" value="italianAntiTankGun" count="1"/>
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      <option name="combatOffenseEffect" value="italianFighter" count="-2"/>
      <option name="combatDefenseEffect" value="italianFighter" count="-1"/>
      <option name="combatOffenseEffect" value="italianAdvancedFighter" count="-3"/>
      <option name="combatDefenseEffect" value="italianAdvancedFighter" count="-2"/>
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      <option name="combatDefenseEffect" value="italianNavalFighter" count="-1"/>
      <option name="combatOffenseEffect" value="italianTacticalBomber" count="-3"/>
      <option name="combatDefenseEffect" value="italianTacticalBomber" count="-2"/>
      <option name="combatOffenseEffect" value="italianStrategicBomber" count="-2"/>
      <option name="combatDefenseEffect" value="italianStrategicBomber" count="-1"/>
      <option name="combatOffenseEffect" value="italianHeavyStrategicBomber" count="-3"/>
      <option name="combatDefenseEffect" value="italianHeavyStrategicBomber" count="-2"/>
      <option name="combatOffenseEffect" value="italianAirTransport" count="-1"/>
      <option name="combatDefenseEffect" value="italianEntrenchment" count="2"/>
      <option name="combatDefenseEffect" value="italianFortification" count="2"/>
      <option name="combatOffenseEffect" value="italianRocket" count="-1"/>
      <option name="combatOffenseEffect" value="italianAdvancedRocket" count="-3"/>
      <option name="combatOffenseEffect" value="americanInfantry" count="-1"/>
      <option name="combatDefenseEffect" value="americanInfantry" count="1"/>
      <option name="combatOffenseEffect" value="americanAlpineInfantry" count="1"/>
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      <option name="combatDefenseEffect" value="americanMobileArtillery" count="2"/>
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      <option name="combatDefenseEffect" value="americanMech.Infantry" count="0"/>
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      <option name="combatDefenseEffect" value="americanHeavyTank" count="-2"/>
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      <option name="combatDefenseEffect" value="americanAntiTankGun" count="1"/>
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      <option name="combatDefenseEffect" value="spanishCombatEngineer" count="1"/>
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      <option name="combatDefenseEffect" value="swedishInfantry" count="1"/>
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      <option name="combatDefenseEffect" value="swedishCombatEngineer" count="1"/>
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      <option name="combatDefenseEffect" value="Infantry" count="1"/>
      <option name="combatDefenseEffect" value="Artillery" count="2"/>
      <option name="combatDefenseEffect" value="Tank" count="-2"/>
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      <option name="combatOffenseEffect" value="germanAdvancedNavalFighter" count="-3"/>
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    <attachment name="territoryEffectAttachment" attachTo="Forest" javaClass="games.strategy.triplea.attachments.TerritoryEffectAttachment" type="territoryEffect">
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      <option name="combatOffenseEffect" value="britishHeavyArtillery" count="-2"/>
      <option name="combatDefenseEffect" value="britishHeavyArtillery" count="-1"/>
      <option name="combatOffenseEffect" value="britishMobileArtillery" count="-1"/>
      <option name="combatDefenseEffect" value="britishMobileArtillery" count="-1"/>
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      <option name="combatDefenseEffect" value="britishMech.Infantry" count="0"/>
      <option name="combatOffenseEffect" value="britishTank" count="-1"/>
      <option name="combatDefenseEffect" value="britishTank" count="-2"/>
      <option name="combatOffenseEffect" value="britishHeavyTank" count="-2"/>
      <option name="combatDefenseEffect" value="britishHeavyTank" count="-2"/>
      <option name="combatOffenseEffect" value="britishAntiTankGun" count="0"/>
      <option name="combatDefenseEffect" value="britishAntiTankGun" count="1"/>
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      <option name="combatDefenseEffect" value="britishFighter" count="-1"/>
      <option name="combatOffenseEffect" value="britishAdvancedFighter" count="-2"/>
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      <option name="combatOffenseEffect" value="britishHeavyStrategicBomber" count="-2"/>
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      <option name="combatOffenseEffect" value="britishAirTransport" count="-1"/>
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      <option name="combatDefenseEffect" value="britishFortification" count="0"/>
      <option name="combatOffenseEffect" value="britishRocket" count="-1"/>
      <option name="combatOffenseEffect" value="britishAdvancedRocket" count="-3"/>
      <option name="combatOffenseEffect" value="italianInfantry" count="0"/>
      <option name="combatDefenseEffect" value="italianInfantry" count="1"/>
      <option name="combatOffenseEffect" value="italianAlpineInfantry" count="0"/>
      <option name="combatDefenseEffect" value="italianAlpineInfantry" count="1"/>
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      <option name="combatDefenseEffect" value="italianCombatEngineer" count="1"/>
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      <option name="combatDefenseEffect" value="italianMarine" count="1"/>
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      <option name="combatOffenseEffect" value="italianMobileArtillery" count="-1"/>
      <option name="combatDefenseEffect" value="italianMobileArtillery" count="-1"/>
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      <option name="combatDefenseEffect" value="italianFighter" count="-1"/>
      <option name="combatOffenseEffect" value="italianAdvancedFighter" count="-2"/>
      <option name="combatDefenseEffect" value="italianAdvancedFighter" count="-2"/>
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      <option name="combatDefenseEffect" value="italianHeavyStrategicBomber" count="-2"/>
      <option name="combatOffenseEffect" value="italianAirTransport" count="-1"/>
      <option name="combatDefenseEffect" value="italianEntrenchment" count="0"/>
      <option name="combatDefenseEffect" value="italianFortification" count="0"/>
      <option name="combatOffenseEffect" value="italianRocket" count="-1"/>
      <option name="combatOffenseEffect" value="italianAdvancedRocket" count="-3"/>
      <option name="combatOffenseEffect" value="americanInfantry" count="0"/>
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      <option name="combatOffenseEffect" value="americanAlpineInfantry" count="0"/>
      <option name="combatDefenseEffect" value="americanAlpineInfantry" count="1"/>
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      <option name="combatDefenseEffect" value="americanMech.Infantry" count="0"/>
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      <option name="combatDefenseEffect" value="americanHeavyTank" count="-2"/>
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      <option name="combatDefenseEffect" value="americanAntiTankGun" count="1"/>
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      <option name="combatOffenseEffect" value="americanAdvancedRocket" count="-3"/>
      <option name="combatOffenseEffect" value="chineseInfantry" count="0"/>
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      <option name="combatDefenseEffect" value="chineseAlpineInfantry" count="1"/>
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      <option name="combatDefenseEffect" value="chineseCombatEngineer" count="1"/>
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      <option name="combatDefenseEffect" value="russianHeavyStrategicBomber" count="-2"/>
      <option name="combatOffenseEffect" value="russianAirTransport" count="-1"/>
      <option name="combatDefenseEffect" value="russianEntrenchment" count="0"/>
      <option name="combatDefenseEffect" value="russianFortification" count="0"/>
      <option name="combatOffenseEffect" value="russianRocket" count="-1"/>
      <option name="combatOffenseEffect" value="russianAdvancedRocket" count="-3"/>
      <option name="combatOffenseEffect" value="japaneseInfantry" count="0"/>
      <option name="combatDefenseEffect" value="japaneseInfantry" count="1"/>
      <option name="combatOffenseEffect" value="japaneseAlpineInfantry" count="0"/>
      <option name="combatDefenseEffect" value="japaneseAlpineInfantry" count="1"/>
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      <option name="combatDefenseEffect" value="japaneseCombatEngineer" count="1"/>
      <option name="combatOffenseEffect" value="japaneseMarine" count="0"/>
      <option name="combatDefenseEffect" value="japaneseMarine" count="1"/>
      <option name="combatOffenseEffect" value="japaneseParatrooper" count="0"/>
      <option name="combatDefenseEffect" value="japaneseParatrooper" count="1"/>
      <option name="combatOffenseEffect" value="japaneseArtillery" count="-1"/>
      <option name="combatDefenseEffect" value="japaneseArtillery" count="-1"/>
      <option name="combatOffenseEffect" value="japaneseHeavyArtillery" count="-2"/>
      <option name="combatDefenseEffect" value="japaneseHeavyArtillery" count="-2"/>
      <option name="combatOffenseEffect" value="japaneseMobileArtillery" count="-2"/>
      <option name="combatDefenseEffect" value="japaneseMobileArtillery" count="-1"/>
      <option name="combatOffenseEffect" value="japaneseMech.Infantry" count="-1"/>
      <option name="combatDefenseEffect" value="japaneseMech.Infantry" count="0"/>
      <option name="combatOffenseEffect" value="japaneseTank" count="-2"/>
      <option name="combatDefenseEffect" value="japaneseTank" count="-2"/>
      <option name="combatOffenseEffect" value="japaneseHeavyTank" count="-3"/>
      <option name="combatDefenseEffect" value="japaneseHeavyTank" count="-2"/>
      <option name="combatOffenseEffect" value="japaneseAntiTankGun" count="0"/>
      <option name="combatDefenseEffect" value="japaneseAntiTankGun" count="1"/>
      <option name="combatDefenseEffect" value="japaneseAntiAirGun" count="0"/>
      <option name="combatOffenseEffect" value="japaneseFighter" count="-1"/>
      <option name="combatDefenseEffect" value="japaneseFighter" count="-1"/>
      <option name="combatOffenseEffect" value="japaneseAdvancedFighter" count="-2"/>
      <option name="combatDefenseEffect" value="japaneseAdvancedFighter" count="-2"/>
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      <option name="combatDefenseEffect" value="japaneseNavalFighter" count="-1"/>
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      <option name="combatOffenseEffect" value="japaneseAdvancedRocket" count="-3"/>
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      <option name="combatDefenseEffect" value="britishAlpineInfantry" count="1"/>
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      <option name="combatDefenseEffect" value="britishCombatEngineer" count="1"/>
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      <option name="combatDefenseEffect" value="britishMarine" count="1"/>
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      <option name="combatDefenseEffect" value="britishArtillery" count="-1"/>
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      <option name="combatDefenseEffect" value="britishHeavyArtillery" count="-2"/>
      <option name="combatOffenseEffect" value="britishMobileArtillery" count="-2"/>
      <option name="combatDefenseEffect" value="britishMobileArtillery" count="-1"/>
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      <option name="combatDefenseEffect" value="britishMech.Infantry" count="0"/>
      <option name="combatOffenseEffect" value="britishTank" count="-2"/>
      <option name="combatDefenseEffect" value="britishTank" count="-2"/>
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      <option name="combatDefenseEffect" value="britishAntiTankGun" count="1"/>
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      <option name="combatDefenseEffect" value="britishFighter" count="-1"/>
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      <option name="combatOffenseEffect" value="britishRocket" count="-1"/>
      <option name="combatOffenseEffect" value="britishAdvancedRocket" count="-3"/>
      <option name="combatOffenseEffect" value="italianInfantry" count="0"/>
      <option name="combatDefenseEffect" value="italianInfantry" count="1"/>
      <option name="combatOffenseEffect" value="italianAlpineInfantry" count="0"/>
      <option name="combatDefenseEffect" value="italianAlpineInfantry" count="1"/>
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      <option name="combatDefenseEffect" value="italianMarine" count="1"/>
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      <option name="combatDefenseEffect" value="italianHeavyArtillery" count="-2"/>
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      <option name="combatDefenseEffect" value="italianMobileArtillery" count="-1"/>
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      <option name="combatDefenseEffect" value="italianTank" count="-2"/>
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      <option name="combatDefenseEffect" value="italianFighter" count="-1"/>
      <option name="combatOffenseEffect" value="italianAdvancedFighter" count="-2"/>
      <option name="combatDefenseEffect" value="italianAdvancedFighter" count="-2"/>
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      <option name="combatDefenseEffect" value="italianEntrenchment" count="0"/>
      <option name="combatDefenseEffect" value="italianFortification" count="0"/>
      <option name="combatOffenseEffect" value="italianRocket" count="-1"/>
      <option name="combatOffenseEffect" value="italianAdvancedRocket" count="-3"/>
      <option name="combatOffenseEffect" value="americanInfantry" count="0"/>
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      <option name="combatDefenseEffect" value="americanMech.Infantry" count="0"/>
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      <option name="combatDefenseEffect" value="americanAdvancedTacticalBomber" count="-3"/>
    </attachment>
    <attachment name="territoryEffectAttachment" attachTo="Urban" javaClass="games.strategy.triplea.attachments.TerritoryEffectAttachment" type="territoryEffect">
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      <option name="combatDefenseEffect" value="swedishFighter" count="-1"/>
      <option name="combatDefenseEffect" value="swedishEntrenchment" count="1"/>
      <option name="combatDefenseEffect" value="swedishFortification" count="1"/>
      <option name="combatDefenseEffect" value="Infantry" count="1"/>
      <option name="combatDefenseEffect" value="Artillery" count="0"/>
      <option name="combatDefenseEffect" value="Tank" count="-1"/>
      <option name="combatDefenseEffect" value="AntiTankGun" count="2"/>
      <option name="combatDefenseEffect" value="AntiAirGun" count="1"/>
      <option name="combatDefenseEffect" value="Fighter" count="-1"/>
      <option name="combatDefenseEffect" value="Entrenchment" count="1"/>
      <option name="combatDefenseEffect" value="Fortification" count="1"/>
      <option name="combatOffenseEffect" value="germanAdvancedNavalFighter" count="-2"/>
      <option name="combatDefenseEffect" value="germanAdvancedNavalFighter" count="-2"/>
      <option name="combatOffenseEffect" value="germanAdvancedTacticalBomber" count="-1"/>
      <option name="combatDefenseEffect" value="germanAdvancedTacticalBomber" count="-1"/>
      <option name="combatOffenseEffect" value="russianAdvancedNavalFighter" count="-2"/>
      <option name="combatDefenseEffect" value="russianAdvancedNavalFighter" count="-2"/>
      <option name="combatOffenseEffect" value="russianAdvancedTacticalBomber" count="-1"/>
      <option name="combatDefenseEffect" value="russianAdvancedTacticalBomber" count="-1"/>
      <option name="combatOffenseEffect" value="japaneseAdvancedNavalFighter" count="-2"/>
      <option name="combatDefenseEffect" value="japaneseAdvancedNavalFighter" count="-2"/>
      <option name="combatOffenseEffect" value="japaneseAdvancedTacticalBomber" count="-1"/>
      <option name="combatDefenseEffect" value="japaneseAdvancedTacticalBomber" count="-1"/>
      <option name="combatOffenseEffect" value="britishAdvancedNavalFighter" count="-2"/>
      <option name="combatDefenseEffect" value="britishAdvancedNavalFighter" count="-2"/>
      <option name="combatOffenseEffect" value="britishAdvancedTacticalBomber" count="-1"/>
      <option name="combatDefenseEffect" value="britishAdvancedTacticalBomber" count="-1"/>
      <option name="combatOffenseEffect" value="italianAdvancedNavalFighter" count="-2"/>
      <option name="combatDefenseEffect" value="italianAdvancedNavalFighter" count="-2"/>
      <option name="combatOffenseEffect" value="italianAdvancedTacticalBomber" count="-1"/>
      <option name="combatDefenseEffect" value="italianAdvancedTacticalBomber" count="-1"/>
      <option name="combatOffenseEffect" value="americanAdvancedNavalFighter" count="-2"/>
      <option name="combatDefenseEffect" value="americanAdvancedNavalFighter" count="-2"/>
      <option name="combatOffenseEffect" value="americanAdvancedTacticalBomber" count="-1"/>
      <option name="combatDefenseEffect" value="americanAdvancedTacticalBomber" count="-1"/>
    </attachment>
    <attachment name="territoryEffectAttachment" attachTo="Sea" javaClass="games.strategy.triplea.attachments.TerritoryEffectAttachment" type="territoryEffect">
      <option name="combatOffenseEffect" value="germanFighter" count="-2"/>
      <option name="combatDefenseEffect" value="germanFighter" count="-2"/>
      <option name="combatOffenseEffect" value="germanAdvancedFighter" count="-3"/>
      <option name="combatDefenseEffect" value="germanAdvancedFighter" count="-3"/>
      <option name="combatOffenseEffect" value="germanNavalFighter" count="2"/>
      <option name="combatDefenseEffect" value="germanNavalFighter" count="0"/>
      <option name="combatOffenseEffect" value="germanTacticalBomber" count="-3"/>
      <option name="combatDefenseEffect" value="germanTacticalBomber" count="1"/>
      <option name="combatOffenseEffect" value="germanStrategicBomber" count="-1"/>
      <option name="combatDefenseEffect" value="germanStrategicBomber" count="2"/>
      <option name="combatOffenseEffect" value="germanHeavyStrategicBomber" count="-3"/>
      <option name="combatDefenseEffect" value="germanHeavyStrategicBomber" count="2"/>
      <option name="combatOffenseEffect" value="germanAirTransport" count="-1"/>
      <option name="combatOffenseEffect" value="germanRocket" count="-1"/>
      <option name="combatOffenseEffect" value="germanAdvancedRocket" count="-3"/>
      <option name="combatOffenseEffect" value="russianFighter" count="-2"/>
      <option name="combatDefenseEffect" value="russianFighter" count="-2"/>
      <option name="combatOffenseEffect" value="russianAdvancedFighter" count="-3"/>
      <option name="combatDefenseEffect" value="russianAdvancedFighter" count="-3"/>
      <option name="combatOffenseEffect" value="russianNavalFighter" count="2"/>
      <option name="combatDefenseEffect" value="russianNavalFighter" count="0"/>
      <option name="combatOffenseEffect" value="russianTacticalBomber" count="-3"/>
      <option name="combatDefenseEffect" value="russianTacticalBomber" count="1"/>
      <option name="combatOffenseEffect" value="russianStrategicBomber" count="-1"/>
      <option name="combatDefenseEffect" value="russianStrategicBomber" count="2"/>
      <option name="combatOffenseEffect" value="russianHeavyStrategicBomber" count="-3"/>
      <option name="combatDefenseEffect" value="russianHeavyStrategicBomber" count="2"/>
      <option name="combatOffenseEffect" value="russianAirTransport" count="-1"/>
      <option name="combatOffenseEffect" value="russianRocket" count="-1"/>
      <option name="combatOffenseEffect" value="russianAdvancedRocket" count="-3"/>
      <option name="combatOffenseEffect" value="japaneseFighter" count="-2"/>
      <option name="combatDefenseEffect" value="japaneseFighter" count="-2"/>
      <option name="combatOffenseEffect" value="japaneseAdvancedFighter" count="-3"/>
      <option name="combatDefenseEffect" value="japaneseAdvancedFighter" count="-3"/>
      <option name="combatOffenseEffect" value="japaneseNavalFighter" count="2"/>
      <option name="combatDefenseEffect" value="japaneseNavalFighter" count="0"/>
      <option name="combatOffenseEffect" value="japaneseTacticalBomber" count="-3"/>
      <option name="combatDefenseEffect" value="japaneseTacticalBomber" count="1"/>
      <option name="combatOffenseEffect" value="japaneseStrategicBomber" count="-1"/>
      <option name="combatDefenseEffect" value="japaneseStrategicBomber" count="2"/>
      <option name="combatOffenseEffect" value="japaneseHeavyStrategicBomber" count="-3"/>
      <option name="combatDefenseEffect" value="japaneseHeavyStrategicBomber" count="2"/>
      <option name="combatOffenseEffect" value="japaneseAirTransport" count="-1"/>
      <option name="combatOffenseEffect" value="japaneseRocket" count="-1"/>
      <option name="combatOffenseEffect" value="japaneseAdvancedRocket" count="-3"/>
      <option name="combatOffenseEffect" value="britishFighter" count="-2"/>
      <option name="combatDefenseEffect" value="britishFighter" count="-2"/>
      <option name="combatOffenseEffect" value="britishAdvancedFighter" count="-3"/>
      <option name="combatDefenseEffect" value="britishAdvancedFighter" count="-3"/>
      <option name="combatOffenseEffect" value="britishNavalFighter" count="2"/>
      <option name="combatDefenseEffect" value="britishNavalFighter" count="0"/>
      <option name="combatOffenseEffect" value="britishTacticalBomber" count="-3"/>
      <option name="combatDefenseEffect" value="britishTacticalBomber" count="1"/>
      <option name="combatOffenseEffect" value="britishStrategicBomber" count="-1"/>
      <option name="combatDefenseEffect" value="britishStrategicBomber" count="2"/>
      <option name="combatOffenseEffect" value="britishHeavyStrategicBomber" count="-3"/>
      <option name="combatDefenseEffect" value="britishHeavyStrategicBomber" count="2"/>
      <option name="combatOffenseEffect" value="britishAirTransport" count="-1"/>
      <option name="combatOffenseEffect" value="britishRocket" count="-1"/>
      <option name="combatOffenseEffect" value="britishAdvancedRocket" count="-3"/>
      <option name="combatOffenseEffect" value="italianFighter" count="-2"/>
      <option name="combatDefenseEffect" value="italianFighter" count="-2"/>
      <option name="combatOffenseEffect" value="italianAdvancedFighter" count="-3"/>
      <option name="combatDefenseEffect" value="italianAdvancedFighter" count="-3"/>
      <option name="combatOffenseEffect" value="italianNavalFighter" count="2"/>
      <option name="combatDefenseEffect" value="italianNavalFighter" count="0"/>
      <option name="combatOffenseEffect" value="italianTacticalBomber" count="-3"/>
      <option name="combatDefenseEffect" value="italianTacticalBomber" count="1"/>
      <option name="combatOffenseEffect" value="italianStrategicBomber" count="-1"/>
      <option name="combatDefenseEffect" value="italianStrategicBomber" count="2"/>
      <option name="combatOffenseEffect" value="italianHeavyStrategicBomber" count="-3"/>
      <option name="combatDefenseEffect" value="italianHeavyStrategicBomber" count="2"/>
      <option name="combatOffenseEffect" value="italianAirTransport" count="-1"/>
      <option name="combatOffenseEffect" value="italianRocket" count="-1"/>
      <option name="combatOffenseEffect" value="italianAdvancedRocket" count="-3"/>
      <option name="combatOffenseEffect" value="americanFighter" count="-2"/>
      <option name="combatDefenseEffect" value="americanFighter" count="-2"/>
      <option name="combatOffenseEffect" value="americanAdvancedFighter" count="-3"/>
      <option name="combatDefenseEffect" value="americanAdvancedFighter" count="-3"/>
      <option name="combatOffenseEffect" value="americanNavalFighter" count="2"/>
      <option name="combatDefenseEffect" value="americanNavalFighter" count="0"/>
      <option name="combatOffenseEffect" value="americanTacticalBomber" count="-3"/>
      <option name="combatDefenseEffect" value="americanTacticalBomber" count="1"/>
      <option name="combatOffenseEffect" value="americanStrategicBomber" count="-1"/>
      <option name="combatDefenseEffect" value="americanStrategicBomber" count="2"/>
      <option name="combatOffenseEffect" value="americanHeavyStrategicBomber" count="-3"/>
      <option name="combatDefenseEffect" value="americanHeavyStrategicBomber" count="2"/>
      <option name="combatOffenseEffect" value="americanAirTransport" count="-1"/>
      <option name="combatOffenseEffect" value="americanRocket" count="-1"/>
      <option name="combatOffenseEffect" value="americanAdvancedRocket" count="-3"/>
      <option name="combatOffenseEffect" value="chineseFighter" count="-2"/>
      <option name="combatDefenseEffect" value="chineseFighter" count="-2"/>
      <option name="combatOffenseEffect" value="chineseTacticalBomber" count="-3"/>
      <option name="combatDefenseEffect" value="chineseTacticalBomber" count="1"/>
      <option name="combatOffenseEffect" value="spanishFighter" count="-2"/>
      <option name="combatDefenseEffect" value="spanishFighter" count="-2"/>
      <option name="combatOffenseEffect" value="swedishFighter" count="-2"/>
      <option name="combatDefenseEffect" value="swedishFighter" count="-2"/>
      <option name="combatOffenseEffect" value="turkishFighter" count="-2"/>
      <option name="combatDefenseEffect" value="turkishFighter" count="-2"/>
      <option name="combatOffenseEffect" value="brazilianFighter" count="-2"/>
      <option name="combatDefenseEffect" value="brazilianFighter" count="-2"/>
      <option name="combatDefenseEffect" value="Fighter" count="-2"/>
      <option name="combatOffenseEffect" value="germanAdvancedNavalFighter" count="1"/>
      <option name="combatDefenseEffect" value="germanAdvancedNavalFighter" count="-1"/>
      <option name="combatOffenseEffect" value="germanAdvancedTacticalBomber" count="-5"/>
      <option name="combatDefenseEffect" value="germanAdvancedTacticalBomber" count="-1"/>
      <option name="combatOffenseEffect" value="russianAdvancedNavalFighter" count="1"/>
      <option name="combatDefenseEffect" value="russianAdvancedNavalFighter" count="-1"/>
      <option name="combatOffenseEffect" value="russianAdvancedTacticalBomber" count="-5"/>
      <option name="combatDefenseEffect" value="russianAdvancedTacticalBomber" count="-1"/>
      <option name="combatOffenseEffect" value="japaneseAdvancedNavalFighter" count="1"/>
      <option name="combatDefenseEffect" value="japaneseAdvancedNavalFighter" count="-1"/>
      <option name="combatOffenseEffect" value="japaneseAdvancedTacticalBomber" count="-5"/>
      <option name="combatDefenseEffect" value="japaneseAdvancedTacticalBomber" count="-1"/>
      <option name="combatOffenseEffect" value="britishAdvancedNavalFighter" count="1"/>
      <option name="combatDefenseEffect" value="britishAdvancedNavalFighter" count="-1"/>
      <option name="combatOffenseEffect" value="britishAdvancedTacticalBomber" count="-5"/>
      <option name="combatDefenseEffect" value="britishAdvancedTacticalBomber" count="-1"/>
      <option name="combatOffenseEffect" value="italianAdvancedNavalFighter" count="1"/>
      <option name="combatDefenseEffect" value="italianAdvancedNavalFighter" count="-1"/>
      <option name="combatOffenseEffect" value="italianAdvancedTacticalBomber" count="-5"/>
      <option name="combatDefenseEffect" value="italianAdvancedTacticalBomber" count="-1"/>
      <option name="combatOffenseEffect" value="americanAdvancedNavalFighter" count="1"/>
      <option name="combatDefenseEffect" value="americanAdvancedNavalFighter" count="-1"/>
      <option name="combatOffenseEffect" value="americanAdvancedTacticalBomber" count="-5"/>
      <option name="combatDefenseEffect" value="americanAdvancedTacticalBomber" count="-1"/>
    </attachment>
    <!-- Germany support -->
    <attachment name="supportAttachmentArtillerygerman" attachTo="germanArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Germany"/>
    </attachment>
    <attachment name="supportAttachmentTacBombgerman" attachTo="germanTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanTank:germanHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ATBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Germany"/>
    </attachment>
    <attachment name="supportAttachmentTankImpgerman" attachTo="germanTank" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="TankBonusa"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentTankAdvgerman" attachTo="germanTank" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="TankBonusd"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryImpgerman" attachTo="germanArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryimpdefBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryAdvgerman2" attachTo="germanHeavyArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="HArtilleryadvdefBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryAdvgerman3" attachTo="germanHeavyArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="HArtilleryattBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtillerygermanmob" attachTo="germanMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmob"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Germany"/>
    </attachment>
    <attachment name="supportAttachmentArtillerygermanmobd" attachTo="germanMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmobd"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Germany"/>
    </attachment>
    <attachment name="supportAttachmentArtillerygermanmobadvm" attachTo="germanMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmobadv"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtillerygermanmobadvt" attachTo="germanMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanTank:germanHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmobadvt"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentTacBombImpgerman" attachTo="germanTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanTank:germanHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="TacBombBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentTacBombAdvagerman" attachTo="germanAdvancedTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanTank:germanHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="AdvaTacBombBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Germany"/>
    </attachment>
    <attachment name="supportAttachmentTacBombAdvdgerman" attachTo="germanAdvancedTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanTank:germanHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="AdvdTacBombBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Germany"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentgerman" attachTo="germanEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper:italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Germany"/>
    </attachment>
    <attachment name="supportAttachmentFortificationgerman" attachTo="germanFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper:italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Germany"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentgermanf" attachTo="germanEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper:italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Finland"/>
    </attachment>
    <attachment name="supportAttachmentFortificationgermanf" attachTo="germanFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper:italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Finland"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentgermand" attachTo="germanEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper:italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="DanubeAxis"/>
    </attachment>
    <attachment name="supportAttachmentFortificationgermand" attachTo="germanFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper:italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="DanubeAxis"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentgermanv" attachTo="germanEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper:italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="VichyFrance"/>
    </attachment>
    <attachment name="supportAttachmentFortificationgermanv" attachTo="germanFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper:italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="VichyFrance"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentAdvgerman" attachTo="germanEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper:italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentFortificationAdvgerman" attachTo="germanFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper:italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="3"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentAirtrangerman" attachTo="germanAirTransport" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ATBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentAirtrangerman2" attachTo="germanAirTransport" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="germanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ATBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <!-- Russia support -->
    <attachment name="supportAttachmentArtilleryrussian" attachTo="russianArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Russia"/>
    </attachment>
    <attachment name="supportAttachmentTacBombrussian" attachTo="russianTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianTank:russianHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ATBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Russia"/>
    </attachment>
    <attachment name="supportAttachmentTankImprussian" attachTo="russianTank" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="TankBonusa"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentTankAdvrussian" attachTo="russianTank" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="TankBonusd"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryImprussian" attachTo="russianArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryimpdefBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryAdvrussian2" attachTo="russianHeavyArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="HArtilleryadvdefBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryAdvrussian3" attachTo="russianHeavyArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="HArtilleryattBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryrussianmob" attachTo="russianMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="ArtilleryBonusmob"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Russia"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryrussianmobd" attachTo="russianMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmobd"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Russia"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryrussianmobadvm" attachTo="russianMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmobadv"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryrussianmobadvt" attachTo="russianMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianTank:russianHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmobadvt"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentTacBombImprussian" attachTo="russianTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianTank:russianHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="TacBombBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentTacBombAdvarussian" attachTo="russianAdvancedTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianTank:russianHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="AdvaTacBombBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Russia"/>
    </attachment>
    <attachment name="supportAttachmentTacBombAdvdrussian" attachTo="russianAdvancedTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianTank:russianHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="AdvdTacBombBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Russia"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentrussian" attachTo="russianEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Russia"/>
    </attachment>
    <attachment name="supportAttachmentFortificationrussian" attachTo="russianFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Russia"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentAdvrussian" attachTo="russianEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentFortificationAdvrussian" attachTo="russianFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="3"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentAirtranrussian" attachTo="russianAirTransport" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ATBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentAirtranrussian2" attachTo="russianAirTransport" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="russianParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ATBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <!-- Japan support -->
    <attachment name="supportAttachmentArtilleryjapanese" attachTo="japaneseArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Japan"/>
    </attachment>
    <attachment name="supportAttachmentTacBombjapanese" attachTo="japaneseTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseTank:japaneseHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ATBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Japan"/>
    </attachment>
    <attachment name="supportAttachmentTankImpjapanese" attachTo="japaneseTank" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="TankBonusa"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentTankAdvjapanese" attachTo="japaneseTank" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="TankBonusd"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryImpjapanese" attachTo="japaneseArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryimpdefBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryAdvjapanese2" attachTo="japaneseHeavyArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="HArtilleryadvdefBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryAdvjapanese3" attachTo="japaneseHeavyArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="HArtilleryattBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryjapanesemob" attachTo="japaneseMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmob"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Japan"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryjapanesemobd" attachTo="japaneseMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmobd"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Japan"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryjapanesemobadvm" attachTo="japaneseMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmobadv"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryjapanesemobadvt" attachTo="japaneseMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseTank:japaneseHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmobadvt"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentTacBombImpjapanese" attachTo="japaneseTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseTank:japaneseHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="TacBombBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentTacBombAdvajapanese" attachTo="japaneseAdvancedTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseTank:japaneseHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="AdvaTacBombBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Japan"/>
    </attachment>
    <attachment name="supportAttachmentTacBombAdvdjapanese" attachTo="japaneseAdvancedTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseTank:japaneseHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="AdvdTacBombBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Japan"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentjapanese" attachTo="japaneseEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper:italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Japan"/>
    </attachment>
    <attachment name="supportAttachmentFortificationjapanese" attachTo="japaneseFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper:italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Japan"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentjapanesem" attachTo="japaneseEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper:italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Manchuria"/>
    </attachment>
    <attachment name="supportAttachmentFortificationjapanesem" attachTo="japaneseFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper:italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Manchuria"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentjapaneset" attachTo="japaneseEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper:italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Thailand"/>
    </attachment>
    <attachment name="supportAttachmentFortificationjapaneset" attachTo="japaneseFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper:italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Thailand"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentAdvjapanese" attachTo="japaneseEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper:italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentFortificationAdvjapanese" attachTo="japaneseFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper:italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="3"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentAirtranjapanese" attachTo="japaneseAirTransport" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ATBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentAirtranjapanese2" attachTo="japaneseAirTransport" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ATBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <!-- Britain support -->
    <attachment name="supportAttachmentArtillerybritish" attachTo="britishArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Britain"/>
    </attachment>
    <attachment name="supportAttachmentTacBombbritish" attachTo="britishTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishTank:britishHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ATBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Britain"/>
    </attachment>
    <attachment name="supportAttachmentTankImpbritish" attachTo="britishTank" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="TankBonusa"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentTankAdvbritish" attachTo="britishTank" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="TankBonusd"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryImpbritish" attachTo="britishArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryimpdefBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryAdvbritish2" attachTo="britishHeavyArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="HArtilleryadvdefBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryAdvbritish3" attachTo="britishHeavyArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="HArtilleryattBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtillerybritishmob" attachTo="britishMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="ArtilleryBonusmob"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Britain"/>
    </attachment>
    <attachment name="supportAttachmentArtillerybritishmobd" attachTo="britishMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmobd"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Britain"/>
    </attachment>
    <attachment name="supportAttachmentArtillerybritishmobadvm" attachTo="britishMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmobadv"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtillerybritishmobadvt" attachTo="britishMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishTank:britishHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmobadvt"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentTacBombImpbritish" attachTo="britishTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishTank:britishHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="TacBombBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentTacBombAdvabritish" attachTo="britishAdvancedTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishTank:britishHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="AdvaTacBombBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Britain"/>
    </attachment>
    <attachment name="supportAttachmentTacBombAdvdbritish" attachTo="britishAdvancedTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishTank:britishHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="AdvdTacBombBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Britain"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentbritish" attachTo="britishEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Britain"/>
    </attachment>
    <attachment name="supportAttachmentFortificationbritish" attachTo="britishFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Britain"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentbritishc" attachTo="britishEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Canada"/>
    </attachment>
    <attachment name="supportAttachmentFortificationbritishc" attachTo="britishFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Canada"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentbritishe" attachTo="britishEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Egypt"/>
    </attachment>
    <attachment name="supportAttachmentFortificationbritishe" attachTo="britishFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Egypt"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentbritishs" attachTo="britishEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="SouthAfrica"/>
    </attachment>
    <attachment name="supportAttachmentFortificationbritishs" attachTo="britishFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="SouthAfrica"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentbritishi" attachTo="britishEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="India"/>
    </attachment>
    <attachment name="supportAttachmentFortificationbritishi" attachTo="britishFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="India"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentbritisha" attachTo="britishEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Australia"/>
    </attachment>
    <attachment name="supportAttachmentFortificationbritisha" attachTo="britishFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Australia"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentbritishex" attachTo="britishEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="ExiledAllies"/>
    </attachment>
    <attachment name="supportAttachmentFortificationbritishex" attachTo="britishFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="ExiledAllies"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentAdvbritish" attachTo="britishEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentFortificationAdvbritish" attachTo="britishFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="3"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentAirtranbritish" attachTo="britishAirTransport" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ATBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentAirtranbritish2" attachTo="britishAirTransport" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="britishParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ATBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <!-- Italy support -->
    <attachment name="supportAttachmentArtilleryitalian" attachTo="italianArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Italy"/>
    </attachment>
    <attachment name="supportAttachmentTacBombitalian" attachTo="italianTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianTank:italianHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ATBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Italy"/>
    </attachment>
    <attachment name="supportAttachmentTankImpitalian" attachTo="italianTank" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="TankBonusa"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentTankAdvitalian" attachTo="italianTank" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="TankBonusd"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryImpitalian" attachTo="italianArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryimpdefBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryAdvitalian2" attachTo="italianHeavyArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="HArtilleryadvdefBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryAdvitalian3" attachTo="italianHeavyArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="HArtilleryattBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryitalianmob" attachTo="italianMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="ArtilleryBonusmob"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Italy"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryitalianmobd" attachTo="italianMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmobd"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Italy"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryitalianmobadvm" attachTo="italianMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmobadv"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryitalianmobadvt" attachTo="italianMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianTank:italianHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmobadvt"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentTacBombImpitalian" attachTo="italianTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianTank:italianHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="TacBombBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentTacBombAdvaitalian" attachTo="italianAdvancedTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianTank:italianHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="AdvaTacBombBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Italy"/>
    </attachment>
    <attachment name="supportAttachmentTacBombAdvditalian" attachTo="italianAdvancedTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianTank:italianHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="AdvdTacBombBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Italy"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentitalian" attachTo="italianEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper:japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Italy"/>
    </attachment>
    <attachment name="supportAttachmentFortificationitalian" attachTo="italianFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper:japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Italy"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentAdvitalian" attachTo="italianEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper:japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentFortificationAdvitalian" attachTo="italianFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianInfantry:italianMarine:italianCombatEngineer:italianAlpineInfantry:italianParatrooper:germanInfantry:germanMarine:germanCombatEngineer:germanAlpineInfantry:germanParatrooper:japaneseInfantry:japaneseMarine:japaneseCombatEngineer:japaneseAlpineInfantry:japaneseParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="3"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentAirtranitalian" attachTo="italianAirTransport" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ATBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentAirtranitalian2" attachTo="italianAirTransport" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="italianParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ATBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <!-- China support -->
    <attachment name="supportAttachmentArtillerychinese" attachTo="chineseArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="China"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentchinese" attachTo="chineseEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry:britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortiBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="China"/>
    </attachment>
    <attachment name="supportAttachmentFortificationchinese" attachTo="chineseFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry:britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortrBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="China"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryImpchinese" attachTo="chineseArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryimpdefBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <!-- Usa support -->
    <attachment name="supportAttachmentArtilleryamerican" attachTo="americanArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Usa"/>
    </attachment>
    <attachment name="supportAttachmentTacBombamerican" attachTo="americanTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanTank:americanHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ATBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Usa"/>
    </attachment>
    <attachment name="supportAttachmentTankImpamerican" attachTo="americanTank" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="TankBonusa"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentTankAdvamerican" attachTo="americanTank" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="TankBonusd"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryImpamerican" attachTo="americanArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryimpdefBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryAdvamerican2" attachTo="americanHeavyArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="HArtilleryadvdefBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryAdvamerican3" attachTo="americanHeavyArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="HArtilleryattBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryamericanmob" attachTo="americanMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="ArtilleryBonusmob"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Usa"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryamericanmobd" attachTo="americanMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmobd"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Usa"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryamericanmobadvm" attachTo="americanMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanMech.Infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmobadv"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentArtilleryamericanmobadvt" attachTo="americanMobileArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanTank:americanHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonusmobadvt"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentTacBombImpamerican" attachTo="americanTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanTank:americanHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="TacBombBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentTacBombAdvaamerican" attachTo="americanAdvancedTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanTank:americanHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="AdvaTacBombBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Usa"/>
    </attachment>
    <attachment name="supportAttachmentTacBombAdvdamerican" attachTo="americanAdvancedTacticalBomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanTank:americanHeavyTank"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="AdvdTacBombBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Usa"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentamerican" attachTo="americanEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Usa"/>
    </attachment>
    <attachment name="supportAttachmentFortificationamerican" attachTo="americanFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Usa"/>
    </attachment>
    <attachment name="supportAttachmentEntrenchmentAdvamerican" attachTo="americanEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentFortificationAdvamerican" attachTo="americanFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanInfantry:americanMarine:americanCombatEngineer:americanAlpineInfantry:americanParatrooper:britishInfantry:britishMarine:britishCombatEngineer:britishAlpineInfantry:britishParatrooper:russianInfantry:russianMarine:russianCombatEngineer:russianAlpineInfantry:russianParatrooper:chineseInfantry:chineseCombatEngineer:chineseAlpineInfantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="3"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentAirtranamerican" attachTo="americanAirTransport" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ATBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <attachment name="supportAttachmentAirtranamerican2" attachTo="americanAirTransport" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="americanParatrooper"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ATBonus"/>
      <option name="impArtTech" value="false"/>
    </attachment>
    <!-- Neutrals support -->
    <attachment name="supportAttachmentspanishEntrenchment" attachTo="spanishEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="spanishInfantry:spanishCombatEngineer"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortiBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Spain"/>
    </attachment>
    <attachment name="supportAttachmentspanishFortification" attachTo="spanishFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="spanishInfantry:spanishCombatEngineer"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortrBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Spain"/>
    </attachment>
    <attachment name="supportAttachmentspanishArtillery" attachTo="spanishArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="spanishInfantry:spanishCombatEngineer"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Spain"/>
    </attachment>
    <attachment name="supportAttachmentswedishEntrenchment" attachTo="swedishEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="swedishInfantry:swedishCombatEngineer"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortiBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Sweden"/>
    </attachment>
    <attachment name="supportAttachmentswedishFortification" attachTo="swedishFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="swedishInfantry:swedishCombatEngineer"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortrBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Sweden"/>
    </attachment>
    <attachment name="supportAttachmentswedishArtillery" attachTo="swedishArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="swedishInfantry:swedishCombatEngineer"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Sweden"/>
    </attachment>
    <attachment name="supportAttachmentturkishEntrenchment" attachTo="turkishEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="turkishInfantry:turkishCombatEngineer"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortiBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Turkey"/>
    </attachment>
    <attachment name="supportAttachmentturkishFortification" attachTo="turkishFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="turkishInfantry:turkishCombatEngineer"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortrBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Turkey"/>
    </attachment>
    <attachment name="supportAttachmentturkishArtillery" attachTo="turkishArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="turkishInfantry:turkishCombatEngineer"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Turkey"/>
    </attachment>
    <attachment name="supportAttachmentbrazilianEntrenchment" attachTo="brazilianEntrenchment" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="brazilianInfantry:brazilianCombatEngineer"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="2"/>
      <option name="bonusType" value="FortiBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Brazil"/>
    </attachment>
    <attachment name="supportAttachmentbrazilianFortification" attachTo="brazilianFortification" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="brazilianInfantry:brazilianCombatEngineer"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="2"/>
      <option name="number" value="3"/>
      <option name="bonusType" value="FortrBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Brazil"/>
    </attachment>
    <attachment name="supportAttachmentbrazilianArtillery" attachTo="brazilianArtillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="brazilianInfantry:brazilianCombatEngineer"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="ArtilleryBonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Brazil"/>
    </attachment>
    <!-- Objectives -->
    <attachment name="objectiveAttachmentIceland2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="1"/>
      <option name="alliedPresenceTerritories" value="Iceland" count="1"/>
      <option name="unitPresence" value="Occupation" count="1"/>
    </attachment>
    <attachment name="objectiveAttachmentSyria2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="1"/>
      <option name="alliedPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="Occupation" count="1"/>
    </attachment>
    <attachment name="objectiveAttachmentBelgianCongo2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="2"/>
      <option name="alliedPresenceTerritories" value="Belgian Congo" count="1"/>
      <option name="unitPresence" value="Occupation" count="1"/>
    </attachment>
    <attachment name="objectiveAttachmentNewHebrides2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="1"/>
      <option name="alliedPresenceTerritories" value="New Hebrides" count="1"/>
      <option name="unitPresence" value="Occupation" count="1"/>
    </attachment>
    <attachment name="objectiveAttachmentGermanBidsaver1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="-111"/>
      <option name="directOwnershipTerritories" value="Berlin" count="1"/>
      <option name="uses" value="1"/>
    </attachment>
    <!-- Conditions -->
    <attachment name="conditionAttachmentFICBuild1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="French Indochina" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentFICBuild2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indochina" count="1"/>
      <option name="unitPresence" value="Occupation" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentIcelandEA" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Iceland" count="1"/>
      <option name="unitPresence" value="Occupation" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentSyriaEA" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="Occupation" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentBelgianCongoEA" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Belgian Congo" count="1"/>
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    <attachment name="conditionAttachmentitalianAdvancedCarriers" attachTo="Italy" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="AdvancedCarriers" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentitalianProduction" attachTo="Italy" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Production" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentitalianLogistics" attachTo="Italy" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Logistics" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentitalianImprovedProduction" attachTo="Italy" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="ImprovedProduction" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentitalianAdvancedProduction" attachTo="Italy" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="AdvancedProduction" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentitalianImprovedLogistics" attachTo="Italy" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="ImprovedLogistics" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentitalianAdvancedLogistics" attachTo="Italy" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="AdvancedLogistics" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentitalianImprovedDefensiveStructures" attachTo="Italy" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="ImprovedDefensiveStructures" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentitalianAdvancedDefensiveStructures" attachTo="Italy" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="AdvancedDefensiveStructures" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentBritSum" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Sumatra" count="1"/>
      <option name="unitPresence" value="Protectorate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentBritBor" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Borneo" count="1"/>
      <option name="unitPresence" value="Protectorate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentBritJav" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Java" count="1"/>
      <option name="unitPresence" value="Protectorate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentBritDEI" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Dutch East Indies" count="1"/>
      <option name="unitPresence" value="Protectorate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentBritCel" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Celebes" count="1"/>
      <option name="unitPresence" value="Protectorate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentBritGui" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Dutch New Guinea" count="1"/>
      <option name="unitPresence" value="Protectorate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentAusMat" attachTo="Australia" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBritSum:conditionAttachmentBritBor:conditionAttachmentBritJav:conditionAttachmentBritDEI:conditionAttachmentBritCel:conditionAttachmentBritGui"/>
      <option name="conditionType" value="1-6"/>
    </attachment>
    <attachment name="conditionAttachmentIndMat" attachTo="India" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBritSum:conditionAttachmentBritBor:conditionAttachmentBritJav:conditionAttachmentBritDEI:conditionAttachmentBritCel:conditionAttachmentBritGui"/>
      <option name="conditionType" value="4-6"/>
    </attachment>
    <attachment name="conditionAttachmentSAfMat" attachTo="SouthAfrica" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBritSum:conditionAttachmentBritBor:conditionAttachmentBritJav:conditionAttachmentBritDEI:conditionAttachmentBritCel:conditionAttachmentBritGui"/>
      <option name="conditionType" value="6"/>
    </attachment>
    <attachment name="conditionAttachmentLLabAP1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Labrador" count="1"/>
      <option name="unitPresence" value="Pg" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLabAP11" attachTo="Britain" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Labrador" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLabAP111" attachTo="Britain" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Labrador" count="1"/>
      <option name="unitPresence" value="Pg" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentLLabAP2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Labrador" count="1"/>
      <option name="unitPresence" value="americanFighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLabAP3" attachTo="Usa" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Labrador" count="1"/>
      <option name="unitPresence" value="americanNavalFighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLabAP4" attachTo="Usa" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Labrador" count="1"/>
      <option name="unitPresence" value="americanTacticalBomber" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLabAP5" attachTo="Usa" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Labrador" count="1"/>
      <option name="unitPresence" value="americanStrategicBomber" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLabAP6" attachTo="Usa" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Labrador" count="1"/>
      <option name="unitPresence" value="americanAirTransport" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLquAP1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Queensland" count="1"/>
      <option name="unitPresence" value="Pg" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLquAP11" attachTo="Australia" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Queensland" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLquAP111" attachTo="Britain" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Queensland" count="1"/>
      <option name="unitPresence" value="Pg" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentLLquAP2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Queensland" count="1"/>
      <option name="unitPresence" value="americanFighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLquAP3" attachTo="Usa" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Queensland" count="1"/>
      <option name="unitPresence" value="americanNavalFighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLquAP4" attachTo="Usa" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Queensland" count="1"/>
      <option name="unitPresence" value="americanTacticalBomber" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLquAP5" attachTo="Usa" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Queensland" count="1"/>
      <option name="unitPresence" value="americanStrategicBomber" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLquAP6" attachTo="Usa" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Queensland" count="1"/>
      <option name="unitPresence" value="americanAirTransport" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentNoNotifications" attachTo="Germany" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Optionsland" count="1"/>
      <option name="unitPresence" value="NoNotifications" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentNationalTechAdv" attachTo="Germany" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Optionsland" count="1"/>
      <option name="unitPresence" value="BonusTechnology" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentDecWarOnly" attachTo="Germany" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Optionsland" count="1"/>
      <option name="unitPresence" value="DeclareWarOnly" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentNoTech" attachTo="Germany" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Optionsland" count="1"/>
      <option name="unitPresence" value="NoTechnology" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentNoTech1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Optionsland" count="1"/>
      <option name="unitPresence" value="NoTechnology" count="1"/>
      <option name="rounds" value="2"/>
    </attachment>
    <attachment name="conditionAttachmentNoTech2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Optionsland" count="1"/>
      <option name="unitPresence" value="NoTechnology" count="1"/>
      <option name="rounds" value="4"/>
    </attachment>
    <attachment name="conditionAttachmentNoTech3" attachTo="Germany" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Optionsland" count="1"/>
      <option name="unitPresence" value="NoTechnology" count="1"/>
      <option name="rounds" value="6"/>
    </attachment>
    <attachment name="conditionAttachmentShareTech" attachTo="Germany" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Optionsland" count="1"/>
      <option name="unitPresence" value="ShareTechnology" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLrTA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Altay" count="1"/>
      <option name="unitPresence" value="russianTank" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLrAA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Altay" count="1"/>
      <option name="unitPresence" value="russianArtillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLrFA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Altay" count="1"/>
      <option name="unitPresence" value="russianAntiAirGun" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLrGA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Altay" count="1"/>
      <option name="unitPresence" value="russianAntiTankGun" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLrMA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Altay" count="1"/>
      <option name="unitPresence" value="Material" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLrTRA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Altay" count="1"/>
      <option name="unitPresence" value="Truck" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLbTAESC" attachTo="Britain" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Eastern Szechwan" count="1"/>
      <option name="unitPresence" value="britishTank" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLbAAESC" attachTo="Britain" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Eastern Szechwan" count="1"/>
      <option name="unitPresence" value="britishArtillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLbFAESC" attachTo="Britain" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Eastern Szechwan" count="1"/>
      <option name="unitPresence" value="britishAntiAirGun" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLbGAESC" attachTo="Britain" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Eastern Szechwan" count="1"/>
      <option name="unitPresence" value="britishAntiTankGun" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLbMAESC" attachTo="Britain" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Eastern Szechwan" count="1"/>
      <option name="unitPresence" value="Material" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLbTRAESC" attachTo="Britain" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Eastern Szechwan" count="1"/>
      <option name="unitPresence" value="Truck" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLaTAESC" attachTo="Usa" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Eastern Szechwan" count="1"/>
      <option name="unitPresence" value="americanTank" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLaAAESC" attachTo="Usa" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Eastern Szechwan" count="1"/>
      <option name="unitPresence" value="americanArtillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLaFAESC" attachTo="Usa" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Eastern Szechwan" count="1"/>
      <option name="unitPresence" value="americanAntiAirGun" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLaGAESC" attachTo="Usa" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Eastern Szechwan" count="1"/>
      <option name="unitPresence" value="americanAntiTankGun" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLaMAESC" attachTo="Usa" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Eastern Szechwan" count="1"/>
      <option name="unitPresence" value="Material" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLaTRAESC" attachTo="Usa" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Eastern Szechwan" count="1"/>
      <option name="unitPresence" value="Truck" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentUnitsEAAlgeria" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Algeria" count="1"/>
      <option name="switch" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentUnitsEALowCountries" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Low Countries" count="1"/>
      <option name="switch" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentUnitsEANorway" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Norway" count="1"/>
      <option name="switch" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentUnitsEAPoland" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Poland" count="1"/>
      <option name="switch" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentUnitsEAParis" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Paris" count="1"/>
      <option name="switch" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentUnitsIAbyssinia" attachTo="Italy" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Abyssinia" count="1"/>
      <option name="switch" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentUnitsIItalianSomaliland" attachTo="Italy" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Italian Somaliland" count="1"/>
      <option name="switch" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentUnitsGIraq" attachTo="Germany" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Iraq" count="1"/>
      <option name="switch" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentUnitsGSyria" attachTo="VichyFrance" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Syria" count="1"/>
      <option name="switch" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentLLbTBESC" attachTo="China" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Eastern Szechwan" count="1"/>
      <option name="unitPresence" value="britishTacticalBomber" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLbTBnESC" attachTo="China" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Eastern Szechwan" count="1"/>
      <option name="unitPresence" value="britishTacticalBomber" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentLLbFPESC" attachTo="China" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Eastern Szechwan" count="1"/>
      <option name="unitPresence" value="britishFighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLaTBESC" attachTo="China" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Eastern Szechwan" count="1"/>
      <option name="unitPresence" value="americanTacticalBomber" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLLaTBnESC" attachTo="China" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Eastern Szechwan" count="1"/>
      <option name="unitPresence" value="americanTacticalBomber" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentLLaFPESC" attachTo="China" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Eastern Szechwan" count="1"/>
      <option name="unitPresence" value="americanFighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentLiberationGermany" attachTo="Germany" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="switch" value="false"/>
    </attachment>
    <attachment name="conditionAttachmentLiberationItaly" attachTo="Italy" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="switch" value="false"/>
    </attachment>
    <attachment name="conditionAttachmentLiberationJapan" attachTo="Japan" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="switch" value="false"/>
    </attachment>
    <attachment name="conditionAttachmentLiberationBrazil" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="switch" value="false"/>
    </attachment>
    <attachment name="conditionAttachmentLiberationSpain" attachTo="Spain" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="switch" value="false"/>
    </attachment>
    <attachment name="conditionAttachmentLiberationSweden" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="switch" value="false"/>
    </attachment>
    <attachment name="conditionAttachmentLiberationTurkey" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="switch" value="false"/>
    </attachment>
    <attachment name="conditionAttachmentLiberationRussia" attachTo="Russia" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="switch" value="false"/>
    </attachment>
    <attachment name="conditionAttachmentLiberationBritain" attachTo="Britain" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="switch" value="false"/>
    </attachment>
    <attachment name="conditionAttachmentLiberationChina" attachTo="China" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="switch" value="false"/>
    </attachment>
    <attachment name="conditionAttachmentLiberationUsa" attachTo="Usa" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="switch" value="false"/>
    </attachment>
    <!-- Triggers -->
    <attachment name="triggerAttachmentFICJBuild" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFICBuild1:conditionAttachmentFICBuild2"/>
      <option name="unitType" value="japaneseAirfield:japaneseEntrenchment:japaneseFortification:japaneseBarracks:japaneseFactory:japaneseAircraftPlant:japaneseDocks"/>
      <option name="unitProperty" value="unitPlacementRestrictions" count="Sahara"/>
      <option name="when" value="before:japanNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationUsa1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentWashingtonlost:conditionAttachmentChicagolost"/>
      <option name="when" value="after:germanyBattle"/>
      <option name="players" value="Usa"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationUsa"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationUsa2" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentWashingtonlost:conditionAttachmentChicagolost"/>
      <option name="when" value="after:brazilBattle"/>
      <option name="players" value="Usa"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationUsa"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationUsa3" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentWashingtonlost:conditionAttachmentChicagolost"/>
      <option name="when" value="after:spainBattle"/>
      <option name="players" value="Usa"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationUsa"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationUsa4" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentWashingtonlost:conditionAttachmentChicagolost"/>
      <option name="when" value="after:swedenBattle"/>
      <option name="players" value="Usa"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationUsa"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationUsa5" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentWashingtonlost:conditionAttachmentChicagolost"/>
      <option name="when" value="after:turkeyBattle"/>
      <option name="players" value="Usa"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationUsa"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationUsa6" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentWashingtonlost:conditionAttachmentChicagolost"/>
      <option name="when" value="after:japanBattle"/>
      <option name="players" value="Usa"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationUsa"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationUsa7" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentWashingtonlost:conditionAttachmentChicagolost"/>
      <option name="when" value="after:italyBattle"/>
      <option name="players" value="Usa"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationUsa"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationUsa8" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLiberationUsa:conditionAttachmentWashingtonnotlost:conditionAttachmentChicagonotlost"/>
      <option name="placement" value="Washington:americanFactory"/>
      <option name="placement" value="Washington:americanCombatEngineer"/>
      <option name="when" value="before:usaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationUsa9" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLiberationUsa:conditionAttachmentWashingtonnotlost:conditionAttachmentChicagolost"/>
      <option name="placement" value="Washington:americanFactory"/>
      <option name="placement" value="Washington:americanCombatEngineer"/>
      <option name="when" value="before:usaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationUsa10" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLiberationUsa:conditionAttachmentWashingtonlost:conditionAttachmentChicagonotlost"/>
      <option name="placement" value="Chicago:americanFactory"/>
      <option name="placement" value="Chicago:americanCombatEngineer"/>
      <option name="when" value="before:usaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationUsa11" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationUsa"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="when" value="after:usaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationChina1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentChungkinglost:conditionAttachmentSingkianglost"/>
      <option name="when" value="after:germanyBattle"/>
      <option name="players" value="China"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationChina"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationChina2" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentChungkinglost:conditionAttachmentSingkianglost"/>
      <option name="when" value="after:brazilBattle"/>
      <option name="players" value="China"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationChina"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationChina3" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentChungkinglost:conditionAttachmentSingkianglost"/>
      <option name="when" value="after:spainBattle"/>
      <option name="players" value="China"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationChina"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationChina4" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentChungkinglost:conditionAttachmentSingkianglost"/>
      <option name="when" value="after:swedenBattle"/>
      <option name="players" value="China"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationChina"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationChina5" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentChungkinglost:conditionAttachmentSingkianglost"/>
      <option name="when" value="after:turkeyBattle"/>
      <option name="players" value="China"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationChina"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationChina6" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentChungkinglost:conditionAttachmentSingkianglost"/>
      <option name="when" value="after:japanBattle"/>
      <option name="players" value="China"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationChina"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationChina7" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentChungkinglost:conditionAttachmentSingkianglost"/>
      <option name="when" value="after:italyBattle"/>
      <option name="players" value="China"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationChina"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationChina8" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLiberationChina:conditionAttachmentChungkingnotlost:conditionAttachmentSingkiangnotlost"/>
      <option name="placement" value="Chungking:chineseFactory"/>
      <option name="placement" value="Chungking:chineseCombatEngineer"/>
      <option name="when" value="before:chinaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationChina9" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLiberationChina:conditionAttachmentChungkingnotlost:conditionAttachmentSingkianglost"/>
      <option name="placement" value="Chungking:chineseFactory"/>
      <option name="placement" value="Chungking:chineseCombatEngineer"/>
      <option name="when" value="before:chinaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationChina10" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLiberationChina:conditionAttachmentChungkinglost:conditionAttachmentSingkiangnotlost"/>
      <option name="placement" value="Singkiang:chineseFactory"/>
      <option name="placement" value="Singkiang:chineseCombatEngineer"/>
      <option name="when" value="before:chinaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationChina11" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationChina"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="when" value="after:chinaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBritain1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLondonlost:conditionAttachmentScotlandlost"/>
      <option name="when" value="after:germanyBattle"/>
      <option name="players" value="Britain"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationBritain"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBritain2" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLondonlost:conditionAttachmentScotlandlost"/>
      <option name="when" value="after:brazilBattle"/>
      <option name="players" value="Britain"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationBritain"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBritain3" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLondonlost:conditionAttachmentScotlandlost"/>
      <option name="when" value="after:spainBattle"/>
      <option name="players" value="Britain"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationBritain"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBritain4" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLondonlost:conditionAttachmentScotlandlost"/>
      <option name="when" value="after:swedenBattle"/>
      <option name="players" value="Britain"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationBritain"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBritain5" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLondonlost:conditionAttachmentScotlandlost"/>
      <option name="when" value="after:turkeyBattle"/>
      <option name="players" value="Britain"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationBritain"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBritain6" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLondonlost:conditionAttachmentScotlandlost"/>
      <option name="when" value="after:japanBattle"/>
      <option name="players" value="Britain"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationBritain"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBritain7" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLondonlost:conditionAttachmentScotlandlost"/>
      <option name="when" value="after:italyBattle"/>
      <option name="players" value="Britain"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationBritain"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBritain8" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLiberationBritain:conditionAttachmentLondonnotlost:conditionAttachmentScotlandnotlost"/>
      <option name="placement" value="London:britishFactory"/>
      <option name="placement" value="London:britishCombatEngineer"/>
      <option name="when" value="before:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBritain9" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLiberationBritain:conditionAttachmentLondonnotlost:conditionAttachmentScotlandlost"/>
      <option name="placement" value="London:britishFactory"/>
      <option name="placement" value="London:britishCombatEngineer"/>
      <option name="when" value="before:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBritain10" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLiberationBritain:conditionAttachmentLondonlost:conditionAttachmentScotlandnotlost"/>
      <option name="placement" value="Scotland:britishFactory"/>
      <option name="placement" value="Scotland:britishCombatEngineer"/>
      <option name="when" value="before:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBritain11" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationBritain"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="when" value="after:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationRussia1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentMoscowlost:conditionAttachmentUralslost"/>
      <option name="when" value="after:germanyBattle"/>
      <option name="players" value="Russia"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationRussia"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationRussia2" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentMoscowlost:conditionAttachmentUralslost"/>
      <option name="when" value="after:brazilBattle"/>
      <option name="players" value="Russia"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationRussia"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationRussia3" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentMoscowlost:conditionAttachmentUralslost"/>
      <option name="when" value="after:spainBattle"/>
      <option name="players" value="Russia"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationRussia"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationRussia4" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentMoscowlost:conditionAttachmentUralslost"/>
      <option name="when" value="after:swedenBattle"/>
      <option name="players" value="Russia"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationRussia"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationRussia5" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentMoscowlost:conditionAttachmentUralslost"/>
      <option name="when" value="after:turkeyBattle"/>
      <option name="players" value="Russia"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationRussia"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationRussia6" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentMoscowlost:conditionAttachmentUralslost"/>
      <option name="when" value="after:japanBattle"/>
      <option name="players" value="Russia"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationRussia"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationRussia7" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentMoscowlost:conditionAttachmentUralslost"/>
      <option name="when" value="after:italyBattle"/>
      <option name="players" value="Russia"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationRussia"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationRussia8" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLiberationRussia:conditionAttachmentMoscownotlost:conditionAttachmentUralsnotlost"/>
      <option name="placement" value="Moscow:russianFactory"/>
      <option name="placement" value="Moscow:russianCombatEngineer"/>
      <option name="when" value="before:russiaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationRussia9" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLiberationRussia:conditionAttachmentMoscownotlost:conditionAttachmentUralslost"/>
      <option name="placement" value="Moscow:russianFactory"/>
      <option name="placement" value="Moscow:russianCombatEngineer"/>
      <option name="when" value="before:russiaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationRussia10" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLiberationRussia:conditionAttachmentMoscowlost:conditionAttachmentUralsnotlost"/>
      <option name="placement" value="Urals:russianFactory"/>
      <option name="placement" value="Urals:russianCombatEngineer"/>
      <option name="when" value="before:russiaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationRussia11" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationRussia"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="when" value="after:russiaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationRussia44" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBerlinnotlost1"/>
      <option name="placement" value="Berlin:Haunebu"/>
      <option name="when" value="before:germanyPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationRussia47" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBerlinnotlost1"/>
      <option name="removeUnits" value="Berlin:Haunebu"/>
      <option name="when" value="after:germanyPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationRussia54" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBerlinnotlost2"/>
      <option name="placement" value="Berlin:DimaLandBattleship"/>
      <option name="when" value="before:germanyPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationRussia57" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBerlinnotlost2"/>
      <option name="removeUnits" value="Berlin:DimaLandBattleship"/>
      <option name="when" value="after:germanyPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationTurkey1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTurkeylost"/>
      <option name="when" value="after:russiaBattle"/>
      <option name="players" value="Turkey"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationTurkey"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationTurkey2" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTurkeylost"/>
      <option name="when" value="after:chinaBattle"/>
      <option name="players" value="Turkey"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationTurkey"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationTurkey3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTurkeylost"/>
      <option name="when" value="after:britainBattle"/>
      <option name="players" value="Turkey"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationTurkey"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationTurkey4" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTurkeylost"/>
      <option name="when" value="after:usaBattle"/>
      <option name="players" value="Turkey"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationTurkey"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationTurkey5" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTurkeylost"/>
      <option name="when" value="after:germanyBattle"/>
      <option name="players" value="Turkey"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationTurkey"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationTurkey6" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTurkeylost"/>
      <option name="when" value="after:brazilBattle"/>
      <option name="players" value="Turkey"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationTurkey"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationTurkey7" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTurkeylost"/>
      <option name="when" value="after:spainBattle"/>
      <option name="players" value="Turkey"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationTurkey"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationTurkey8" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTurkeylost"/>
      <option name="when" value="after:swedenBattle"/>
      <option name="players" value="Turkey"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationTurkey"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationTurkey81" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTurkeylost"/>
      <option name="when" value="after:japanBattle"/>
      <option name="players" value="Turkey"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationTurkey"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationTurkey82" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTurkeylost"/>
      <option name="when" value="after:italyBattle"/>
      <option name="players" value="Turkey"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationTurkey"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationTurkey9" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLiberationTurkey:conditionAttachmentTurkeynotlost"/>
      <option name="placement" value="Turkey:turkishFactory"/>
      <option name="placement" value="Turkey:turkishCombatEngineer"/>
      <option name="when" value="before:turkeyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationTurkey10" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationTurkey"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="when" value="after:turkeyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSweden1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSwedenlost"/>
      <option name="when" value="after:russiaBattle"/>
      <option name="players" value="Sweden"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSweden"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSweden2" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSwedenlost"/>
      <option name="when" value="after:chinaBattle"/>
      <option name="players" value="Sweden"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSweden"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSweden3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSwedenlost"/>
      <option name="when" value="after:britainBattle"/>
      <option name="players" value="Sweden"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSweden"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSweden4" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSwedenlost"/>
      <option name="when" value="after:usaBattle"/>
      <option name="players" value="Sweden"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSweden"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSweden5" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSwedenlost"/>
      <option name="when" value="after:germanyBattle"/>
      <option name="players" value="Sweden"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSweden"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSweden6" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSwedenlost"/>
      <option name="when" value="after:brazilBattle"/>
      <option name="players" value="Sweden"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSweden"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSweden7" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSwedenlost"/>
      <option name="when" value="after:spainBattle"/>
      <option name="players" value="Sweden"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSweden"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSweden8" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSwedenlost"/>
      <option name="when" value="after:turkeyBattle"/>
      <option name="players" value="Sweden"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSweden"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSweden81" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSwedenlost"/>
      <option name="when" value="after:japanBattle"/>
      <option name="players" value="Sweden"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSweden"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSweden82" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSwedenlost"/>
      <option name="when" value="after:italyBattle"/>
      <option name="players" value="Sweden"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSweden"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSweden9" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLiberationSweden:conditionAttachmentSwedennotlost"/>
      <option name="placement" value="Sweden:swedishFactory"/>
      <option name="placement" value="Sweden:swedishCombatEngineer"/>
      <option name="when" value="before:swedenCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSweden10" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSweden"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="when" value="after:swedenCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSpain1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentMadridlost"/>
      <option name="when" value="after:russiaBattle"/>
      <option name="players" value="Spain"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSpain"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSpain2" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentMadridlost"/>
      <option name="when" value="after:chinaBattle"/>
      <option name="players" value="Spain"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSpain"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSpain3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentMadridlost"/>
      <option name="when" value="after:britainBattle"/>
      <option name="players" value="Spain"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSpain"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSpain4" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentMadridlost"/>
      <option name="when" value="after:usaBattle"/>
      <option name="players" value="Spain"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSpain"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSpain5" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentMadridlost"/>
      <option name="when" value="after:germanyBattle"/>
      <option name="players" value="Spain"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSpain"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSpain6" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentMadridlost"/>
      <option name="when" value="after:brazilBattle"/>
      <option name="players" value="Spain"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSpain"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSpain7" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentMadridlost"/>
      <option name="when" value="after:swedenBattle"/>
      <option name="players" value="Spain"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSpain"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSpain8" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentMadridlost"/>
      <option name="when" value="after:turkeyBattle"/>
      <option name="players" value="Spain"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSpain"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSpain81" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentMadridlost"/>
      <option name="when" value="after:japanBattle"/>
      <option name="players" value="Spain"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSpain"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSpain82" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentMadridlost"/>
      <option name="when" value="after:italyBattle"/>
      <option name="players" value="Spain"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSpain"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSpain9" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLiberationSpain:conditionAttachmentMadridnotlost"/>
      <option name="placement" value="Madrid:spanishFactory"/>
      <option name="placement" value="Madrid:spanishCombatEngineer"/>
      <option name="when" value="before:spainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationSpain10" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationSpain"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="when" value="after:spainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBrazil1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRiolost"/>
      <option name="when" value="after:russiaBattle"/>
      <option name="players" value="Brazil"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationBrazil"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBrazil2" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRiolost"/>
      <option name="when" value="after:chinaBattle"/>
      <option name="players" value="Brazil"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationBrazil"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBrazil3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRiolost"/>
      <option name="when" value="after:britainBattle"/>
      <option name="players" value="Brazil"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationBrazil"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBrazil4" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRiolost"/>
      <option name="when" value="after:usaBattle"/>
      <option name="players" value="Brazil"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationBrazil"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBrazil5" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRiolost"/>
      <option name="when" value="after:germanyBattle"/>
      <option name="players" value="Brazil"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationBrazil"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBrazil6" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRiolost"/>
      <option name="when" value="after:spainBattle"/>
      <option name="players" value="Brazil"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationBrazil"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBrazil7" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRiolost"/>
      <option name="when" value="after:swedenBattle"/>
      <option name="players" value="Brazil"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationBrazil"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBrazil8" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRiolost"/>
      <option name="when" value="after:turkeyBattle"/>
      <option name="players" value="Brazil"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationBrazil"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBrazil81" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRiolost"/>
      <option name="when" value="after:japanBattle"/>
      <option name="players" value="Brazil"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationBrazil"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBrazil82" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRiolost"/>
      <option name="when" value="after:italyBattle"/>
      <option name="players" value="Brazil"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationBrazil"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBrazil9" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLiberationBrazil:conditionAttachmentRionotlost"/>
      <option name="placement" value="Rio de Janeiro:brazilianFactory"/>
      <option name="placement" value="Rio de Janeiro:brazilianCombatEngineer"/>
      <option name="when" value="before:brazilCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationBrazil10" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationBrazil"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="when" value="after:brazilCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationJapan1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTokyolost"/>
      <option name="when" value="after:russiaBattle"/>
      <option name="players" value="Japan"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationJapan"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationJapan2" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTokyolost"/>
      <option name="when" value="after:chinaBattle"/>
      <option name="players" value="Japan"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationJapan"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationJapan3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTokyolost"/>
      <option name="when" value="after:britainBattle"/>
      <option name="players" value="Japan"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationJapan"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationJapan4" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTokyolost"/>
      <option name="when" value="after:usaBattle"/>
      <option name="players" value="Japan"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationJapan"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationJapan5" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTokyolost"/>
      <option name="when" value="after:brazilBattle"/>
      <option name="players" value="Japan"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationJapan"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationJapan6" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTokyolost"/>
      <option name="when" value="after:spainBattle"/>
      <option name="players" value="Japan"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationJapan"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationJapan7" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTokyolost"/>
      <option name="when" value="after:swedenBattle"/>
      <option name="players" value="Japan"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationJapan"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationJapan8" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTokyolost"/>
      <option name="when" value="after:turkeyBattle"/>
      <option name="players" value="Japan"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationJapan"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationJapan9" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLiberationJapan:conditionAttachmentTokyonotlost"/>
      <option name="placement" value="Tokyo:japaneseFactory"/>
      <option name="placement" value="Tokyo:japaneseCombatEngineer"/>
      <option name="when" value="before:japanCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationJapan10" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationJapan"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="when" value="after:japanCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationItaly1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRomelost"/>
      <option name="when" value="after:russiaBattle"/>
      <option name="players" value="Italy"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationItaly"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationItaly2" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRomelost"/>
      <option name="when" value="after:chinaBattle"/>
      <option name="players" value="Italy"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationItaly"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationItaly3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRomelost"/>
      <option name="when" value="after:britainBattle"/>
      <option name="players" value="Italy"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationItaly"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationItaly4" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRomelost"/>
      <option name="when" value="after:usaBattle"/>
      <option name="players" value="Italy"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationItaly"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationItaly5" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRomelost"/>
      <option name="when" value="after:brazilBattle"/>
      <option name="players" value="Italy"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationItaly"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationItaly6" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRomelost"/>
      <option name="when" value="after:spainBattle"/>
      <option name="players" value="Italy"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationItaly"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationItaly7" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRomelost"/>
      <option name="when" value="after:swedenBattle"/>
      <option name="players" value="Italy"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationItaly"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationItaly8" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRomelost"/>
      <option name="when" value="after:turkeyBattle"/>
      <option name="players" value="Italy"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationItaly"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationItaly9" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLiberationItaly:conditionAttachmentRomenotlost"/>
      <option name="placement" value="Rome:italianFactory"/>
      <option name="placement" value="Rome:italianCombatEngineer"/>
      <option name="when" value="before:italyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationItaly10" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationItaly"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="when" value="after:italyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationGermany1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBerlinlost"/>
      <option name="when" value="after:russiaBattle"/>
      <option name="players" value="Germany"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationGermany"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationGermany2" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBerlinlost"/>
      <option name="when" value="after:chinaBattle"/>
      <option name="players" value="Germany"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationGermany"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationGermany3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBerlinlost"/>
      <option name="when" value="after:britainBattle"/>
      <option name="players" value="Germany"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationGermany"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationGermany4" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBerlinlost"/>
      <option name="when" value="after:usaBattle"/>
      <option name="players" value="Germany"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationGermany"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationGermany5" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBerlinlost"/>
      <option name="when" value="after:brazilBattle"/>
      <option name="players" value="Germany"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationGermany"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationGermany6" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBerlinlost"/>
      <option name="when" value="after:spainBattle"/>
      <option name="players" value="Germany"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationGermany"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationGermany7" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBerlinlost"/>
      <option name="when" value="after:swedenBattle"/>
      <option name="players" value="Germany"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationGermany"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationGermany8" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBerlinlost"/>
      <option name="when" value="after:turkeyBattle"/>
      <option name="players" value="Germany"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationGermany"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationGermany9" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLiberationGermany:conditionAttachmentBerlinnotlost"/>
      <option name="placement" value="Berlin:germanFactory"/>
      <option name="placement" value="Berlin:germanCombatEngineer"/>
      <option name="when" value="before:germanyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLiberationGermany10" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationGermany"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="when" value="after:germanyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanMecht1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="germanMech.Infantry"/>
      <option name="unitProperty" value="isLandTransport" count="true"/>
      <option name="when" value="before:germanyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanMecht2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="germanMech.Infantry"/>
      <option name="unitProperty" value="isLandTransport" count="false"/>
      <option name="when" value="after:germanyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianMecht1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="russianMech.Infantry"/>
      <option name="unitProperty" value="isLandTransport" count="true"/>
      <option name="when" value="before:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianMecht2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="russianMech.Infantry"/>
      <option name="unitProperty" value="isLandTransport" count="false"/>
      <option name="when" value="after:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseMecht1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="japaneseMech.Infantry"/>
      <option name="unitProperty" value="isLandTransport" count="true"/>
      <option name="when" value="before:japanNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseMecht2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="japaneseMech.Infantry"/>
      <option name="unitProperty" value="isLandTransport" count="false"/>
      <option name="when" value="after:japanNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentchineseMecht1" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="chineseMech.Infantry"/>
      <option name="unitProperty" value="isLandTransport" count="true"/>
      <option name="when" value="before:chinaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentchineseMecht2" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="chineseMech.Infantry"/>
      <option name="unitProperty" value="isLandTransport" count="false"/>
      <option name="when" value="after:chinaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianMecht1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="italianMech.Infantry"/>
      <option name="unitProperty" value="isLandTransport" count="true"/>
      <option name="when" value="before:italyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianMecht2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="italianMech.Infantry"/>
      <option name="unitProperty" value="isLandTransport" count="false"/>
      <option name="when" value="after:italyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentamericanMecht1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="americanMech.Infantry"/>
      <option name="unitProperty" value="isLandTransport" count="true"/>
      <option name="when" value="before:usaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentamericanMecht2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="americanMech.Infantry"/>
      <option name="unitProperty" value="isLandTransport" count="false"/>
      <option name="when" value="after:usaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishMecht1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="britishMech.Infantry"/>
      <option name="unitProperty" value="isLandTransport" count="true"/>
      <option name="when" value="before:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishMecht2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="britishMech.Infantry"/>
      <option name="unitProperty" value="isLandTransport" count="false"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTBESC" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTBESC"/>
      <option name="placement" value="Eastern Szechwan:chineseTacticalBomber"/>
      <option name="when" value="after:usaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLLaFPESC" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaFPESC:conditionAttachmentLLaTBnESC"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Eastern Szechwan:chineseFighter"/>
      <option name="when" value="after:usaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTBESC1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="removeUnits" value="Eastern Szechwan:americanTacticalBomber"/>
      <option name="when" value="before:usaPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentLLaFPESC1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="removeUnits" value="Eastern Szechwan:americanFighter"/>
      <option name="when" value="before:usaPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentEasternSzechwanLLUsa1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Eastern Szechwan:China:Usa:false"/>
      <option name="when" value="before:usaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentEasternSzechwanLLUsa2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Eastern Szechwan:Usa:China:false"/>
      <option name="when" value="after:usaPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTBESC" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTBESC"/>
      <option name="placement" value="Eastern Szechwan:chineseTacticalBomber"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLLbFPESC" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbFPESC:conditionAttachmentLLbTBnESC"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Eastern Szechwan:chineseFighter"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTBESC1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="removeUnits" value="Eastern Szechwan:britishTacticalBomber"/>
      <option name="when" value="before:britainPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentLLbFPESC1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="removeUnits" value="Eastern Szechwan:britishFighter"/>
      <option name="when" value="before:britainPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentEasternSzechwanLLBritain1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Eastern Szechwan:China:Britain:false"/>
      <option name="when" value="before:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentEasternSzechwanLLBritain2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Eastern Szechwan:Britain:China:false"/>
      <option name="when" value="after:britainPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentchineseLLftc1" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="chineseFighter"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="when" value="after:italyEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentchineseLLftc11" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="chineseTacticalBomber"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="when" value="after:italyEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentchineseLLftc2" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="chineseFighter"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="when" value="after:turkeyEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentchineseLLftc22" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="chineseTacticalBomber"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="unitProperty" value="isStrategicBomber" count="true"/>
      <option name="when" value="after:turkeyEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentchineseLLftc1b" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="chineseFighter"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="when" value="after:spainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentchineseLLftc11b" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="chineseTacticalBomber"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="when" value="after:spainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentchineseLLftc2b" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="chineseFighter"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="when" value="after:canadaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentchineseLLftc22b" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="chineseTacticalBomber"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="unitProperty" value="isStrategicBomber" count="true"/>
      <option name="when" value="after:canadaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsIAbyssinia1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsIAbyssinia"/>
      <option name="placement" value="Abyssinia:italianInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsIAbyssinia"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:germanyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsIAbyssinia2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsIAbyssinia"/>
      <option name="placement" value="Abyssinia:italianInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsIAbyssinia"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:italyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsIAbyssinia3" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsIAbyssinia"/>
      <option name="placement" value="Abyssinia:italianInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsIAbyssinia"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:japanNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsIItalianSomaliland1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsIItalianSomaliland"/>
      <option name="placement" value="Italian Somaliland:italianInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsIItalianSomaliland"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:germanyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsIItalianSomaliland2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsIItalianSomaliland"/>
      <option name="placement" value="Italian Somaliland:italianInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsIItalianSomaliland"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:italyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsIItalianSomaliland3" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsIItalianSomaliland"/>
      <option name="placement" value="Italian Somaliland:italianInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsIItalianSomaliland"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:japanNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsGIraq1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsGIraq"/>
      <option name="placement" value="Iraq:germanInfantry" count="2"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsGIraq"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:germanyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsGIraq2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsGIraq"/>
      <option name="placement" value="Iraq:germanInfantry" count="2"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsGIraq"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:italyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsGIraq3" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsGIraq"/>
      <option name="placement" value="Iraq:germanInfantry" count="2"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsGIraq"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:japanNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsGSyria1" attachTo="VichyFrance" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsGSyria"/>
      <option name="placement" value="Syria:germanInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsGSyria"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:germanyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsGSyria2" attachTo="VichyFrance" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsGSyria"/>
      <option name="placement" value="Syria:germanInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsGSyria"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:italyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsGSyria3" attachTo="VichyFrance" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsGSyria"/>
      <option name="placement" value="Syria:germanInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsGSyria"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:japanNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEAAlgeria1" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEAAlgeria"/>
      <option name="placement" value="Algeria:britishInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEAAlgeria"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEAAlgeria2" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEAAlgeria"/>
      <option name="placement" value="Algeria:britishInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEAAlgeria"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:chinaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEAAlgeria3" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEAAlgeria"/>
      <option name="placement" value="Algeria:britishInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEAAlgeria"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEAAlgeria4" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEAAlgeria"/>
      <option name="placement" value="Algeria:britishInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEAAlgeria"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:usaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEALowCountries1" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEALowCountries"/>
      <option name="placement" value="Low Countries:britishInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEALowCountries"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEALowCountries2" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEALowCountries"/>
      <option name="placement" value="Low Countries:britishInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEALowCountries"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:chinaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEALowCountries3" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEALowCountries"/>
      <option name="placement" value="Low Countries:britishInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEALowCountries"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEALowCountries4" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEALowCountries"/>
      <option name="placement" value="Low Countries:britishInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEALowCountries"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:usaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEANorway1" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEANorway"/>
      <option name="placement" value="Norway:britishInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEANorway"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEANorway2" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEANorway"/>
      <option name="placement" value="Norway:britishInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEANorway"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:chinaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEANorway3" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEANorway"/>
      <option name="placement" value="Norway:britishInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEANorway"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEANorway4" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEANorway"/>
      <option name="placement" value="Norway:britishInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEANorway"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:usaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEAPoland1" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEAPoland"/>
      <option name="placement" value="Poland:britishInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEAPoland"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEAPoland2" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEAPoland"/>
      <option name="placement" value="Poland:britishInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEAPoland"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:chinaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEAPoland3" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEAPoland"/>
      <option name="placement" value="Poland:britishInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEAPoland"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEAPoland4" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEAPoland"/>
      <option name="placement" value="Poland:britishInfantry"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEAPoland"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:usaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEAParis1" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEAParis"/>
      <option name="placement" value="Paris:britishInfantry"/>
      <option name="placement" value="Paris:britishCombatEngineer"/>
      <option name="placement" value="Paris:britishArtillery"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEAParis"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEAParis2" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEAParis"/>
      <option name="placement" value="Paris:britishInfantry"/>
      <option name="placement" value="Paris:britishCombatEngineer"/>
      <option name="placement" value="Paris:britishArtillery"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEAParis"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:chinaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEAParis3" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEAParis"/>
      <option name="placement" value="Paris:britishInfantry"/>
      <option name="placement" value="Paris:britishCombatEngineer"/>
      <option name="placement" value="Paris:britishArtillery"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEAParis"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentUnitsEAParis4" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUnitsEAParis"/>
      <option name="placement" value="Paris:britishInfantry"/>
      <option name="placement" value="Paris:britishCombatEngineer"/>
      <option name="placement" value="Paris:britishArtillery"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentUnitsEAParis"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:usaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentIncomeRegulation3" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentYes"/>
      <option name="playerProperty" value="switch" count="true"/>
      <option name="players" value="ExiledAllies"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentIncomeRegulation4" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentYes"/>
      <option name="playerProperty" value="switch" count="false"/>
      <option name="players" value="ExiledAllies"/>
      <option name="when" value="after:italyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentItalyShareTech" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentShareTech"/>
      <option name="uses" value="1"/>
      <option name="players" value="Italy"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="shareTechnology" count="Germany"/>
      <option name="when" value="before:germanyTech"/>
    </attachment>
    <attachment name="triggerAttachmentBritainShareTech" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentShareTech"/>
      <option name="uses" value="1"/>
      <option name="players" value="Britain"/>
      <option name="playerProperty" value="shareTechnology" count="Usa"/>
      <option name="when" value="before:germanyTech"/>
    </attachment>
    <attachment name="triggerAttachmentchinaRC1" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="ResearchCenter"/>
      <option name="unitProperty" value="maxBuiltPerPlayer" count="1"/>
      <option name="when" value="before:chinaPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentchinaRC2" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="unitType" value="ResearchCenter"/>
      <option name="unitProperty" value="maxBuiltPerPlayer" count="3"/>
      <option name="when" value="after:chinaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTAESC" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTAESC"/>
      <option name="placement" value="Eastern Szechwan:chineseTank"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTAESC" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTAESC"/>
      <option name="removeUnits" value="Eastern Szechwan:americanTank"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaAAESC" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaAAESC"/>
      <option name="placement" value="Eastern Szechwan:chineseArtillery"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaAAESC" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaAAESC"/>
      <option name="removeUnits" value="Eastern Szechwan:americanArtillery"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaFAESC" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaFAESC"/>
      <option name="placement" value="Eastern Szechwan:chineseAntiAirGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaFAESC" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaFAESC"/>
      <option name="removeUnits" value="Eastern Szechwan:americanAntiAirGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaGAESC" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaGAESC"/>
      <option name="placement" value="Eastern Szechwan:chineseAntiTankGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaGAESC" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaGAESC"/>
      <option name="removeUnits" value="Eastern Szechwan:americanAntiTankGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaMAESC" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaMAESC"/>
      <option name="placement" value="Eastern Szechwan:Material"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaMAESC" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaMAESC"/>
      <option name="removeUnits" value="Eastern Szechwan:Material"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTRAESC" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTRAESC"/>
      <option name="placement" value="Eastern Szechwan:Truck"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTRAESC" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTRAESC"/>
      <option name="removeUnits" value="Eastern Szechwan:Truck"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTAESC" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTAESC"/>
      <option name="placement" value="Eastern Szechwan:chineseTank"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTAESC" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTAESC"/>
      <option name="removeUnits" value="Eastern Szechwan:britishTank"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbAAESC" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbAAESC"/>
      <option name="placement" value="Eastern Szechwan:chineseArtillery"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbAAESC" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbAAESC"/>
      <option name="removeUnits" value="Eastern Szechwan:britishArtillery"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbFAESC" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbFAESC"/>
      <option name="placement" value="Eastern Szechwan:chineseAntiAirGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbFAESC" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbFAESC"/>
      <option name="removeUnits" value="Eastern Szechwan:britishAntiAirGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbGAESC" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbGAESC"/>
      <option name="placement" value="Eastern Szechwan:chineseAntiTankGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbGAESC" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbGAESC"/>
      <option name="removeUnits" value="Eastern Szechwan:britishAntiTankGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbMAESC" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbMAESC"/>
      <option name="placement" value="Eastern Szechwan:Material"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbMAESC" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbMAESC"/>
      <option name="removeUnits" value="Eastern Szechwan:Material"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTRAESC" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTRAESC"/>
      <option name="placement" value="Eastern Szechwan:Truck"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTRAESC" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTRAESC"/>
      <option name="removeUnits" value="Eastern Szechwan:Truck"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLrTA" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLrTA"/>
      <option name="placement" value="Altay:chineseTank"/>
      <option name="when" value="before:russiaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLrTA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLrTA"/>
      <option name="removeUnits" value="Altay:russianTank"/>
      <option name="when" value="before:russiaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLrAA" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLrAA"/>
      <option name="placement" value="Altay:chineseArtillery"/>
      <option name="when" value="before:russiaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLrAA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLrAA"/>
      <option name="removeUnits" value="Altay:russianArtillery"/>
      <option name="when" value="before:russiaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLrFA" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLrFA"/>
      <option name="placement" value="Altay:chineseAntiAirGun"/>
      <option name="when" value="before:russiaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLrFA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLrFA"/>
      <option name="removeUnits" value="Altay:russianAntiAirGun"/>
      <option name="when" value="before:russiaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLrGA" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLrGA"/>
      <option name="placement" value="Altay:chineseAntiTankGun"/>
      <option name="when" value="before:russiaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLrGA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLrGA"/>
      <option name="removeUnits" value="Altay:russianAntiTankGun"/>
      <option name="when" value="before:russiaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLrMA" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLrMA"/>
      <option name="placement" value="Altay:Material"/>
      <option name="when" value="before:russiaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLrMA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLrMA"/>
      <option name="removeUnits" value="Altay:Material"/>
      <option name="when" value="before:russiaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLrTRA" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLrTRA"/>
      <option name="placement" value="Altay:Truck"/>
      <option name="when" value="before:russiaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLrTRA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLrTRA"/>
      <option name="removeUnits" value="Altay:Truck"/>
      <option name="when" value="before:russiaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentAltayLLRussia1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Altay:China:Russia:false"/>
      <option name="when" value="before:russiaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentAltayLLRussia2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Altay:Russia:China:false"/>
      <option name="when" value="after:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentNoTechG" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNoTech"/>
      <option name="removeUnits" value="Berlin:ResearchCenter" count="1"/>
      <option name="when" value="before:germanyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentNoTechR" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNoTech"/>
      <option name="removeUnits" value="Urals:ResearchCenter" count="1"/>
      <option name="when" value="before:germanyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentNoTechJ" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNoTech"/>
      <option name="removeUnits" value="Japan:ResearchCenter" count="1"/>
      <option name="when" value="before:germanyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentNoTechB" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNoTech"/>
      <option name="removeUnits" value="Central Britain:ResearchCenter" count="1"/>
      <option name="when" value="before:germanyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentNoTechI" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNoTech"/>
      <option name="removeUnits" value="Rome:ResearchCenter" count="1"/>
      <option name="when" value="before:germanyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentNoTechU" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNoTech"/>
      <option name="removeUnits" value="Chicago:ResearchCenter" count="1"/>
      <option name="when" value="before:germanyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentNoTechC" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNoTech"/>
      <option name="removeUnits" value="Singkiang:ResearchCenter" count="1"/>
      <option name="when" value="before:germanyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentchineseNoTech1" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech1"/>
      <option name="unitType" value="chineseInfantry:chineseAlpineInfantry:chineseCombatEngineer"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:chinaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentchineseNoTech2" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech2"/>
      <option name="unitType" value="chineseArtillery:chineseMech.Infantry:chineseTank"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:chinaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentchineseNoTech3" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech3"/>
      <option name="unitType" value="chineseEntrenchment:chineseFortification"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:chinaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentchineseNoTech4" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNoTech"/>
      <option name="uses" value="1"/>
      <option name="frontier" value="chineseNTProduction"/>
      <option name="when" value="after:chinaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanNoTech1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech1"/>
      <option name="unitType" value="germanInfantry:germanAlpineInfantry:germanParatrooper:germanCombatEngineer"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:germanyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanNoTech2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech1"/>
      <option name="unitType" value="germanCarrier"/>
      <option name="unitProperty" value="isAirBase" count="true"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:germanyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanNoTech3" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech2"/>
      <option name="unitType" value="germanArtillery:germanMech.Infantry:germanTank:germanMobileArtillery:germanHeavyArtillery:germanAntiTankGun"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:germanyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanNoTech4" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech2"/>
      <option name="unitType" value="germanAlpineInfantry:germanMarine:germanCombatEngineer:germanInfantry"/>
      <option name="unitProperty" value="isAirTransportable" count="true"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:germanyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanNoTech5" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech3"/>
      <option name="unitType" value="germanEntrenchment:germanFortification:germanCarrier"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:germanyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanNoTech6" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNoTech"/>
      <option name="uses" value="1"/>
      <option name="frontier" value="germanNTProduction"/>
      <option name="when" value="after:germanyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianNoTech1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech1"/>
      <option name="unitType" value="russianInfantry:russianAlpineInfantry:russianParatrooper:russianCombatEngineer"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:russiaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianNoTech2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech1"/>
      <option name="unitType" value="russianCarrier"/>
      <option name="unitProperty" value="isAirBase" count="true"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:russiaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianNoTech3" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech2"/>
      <option name="unitType" value="russianArtillery:russianMech.Infantry:russianTank:russianMobileArtillery:russianHeavyArtillery:russianAntiTankGun"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:russiaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianNoTech4" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech2"/>
      <option name="unitType" value="russianAlpineInfantry:russianMarine:russianCombatEngineer:russianInfantry"/>
      <option name="unitProperty" value="isAirTransportable" count="true"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:russiaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianNoTech5" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech3"/>
      <option name="unitType" value="russianEntrenchment:russianFortification:russianCarrier"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:russiaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianNoTech6" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNoTech"/>
      <option name="uses" value="1"/>
      <option name="frontier" value="russianNTProduction"/>
      <option name="when" value="after:russiaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseNoTech1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech1"/>
      <option name="unitType" value="japaneseInfantry:japaneseAlpineInfantry:japaneseParatrooper:japaneseCombatEngineer"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:japanCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseNoTech2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech1"/>
      <option name="unitType" value="japaneseCarrier"/>
      <option name="unitProperty" value="isAirBase" count="true"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:japanCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseNoTech3" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech2"/>
      <option name="unitType" value="japaneseArtillery:japaneseMech.Infantry:japaneseTank:japaneseMobileArtillery:japaneseHeavyArtillery:japaneseAntiTankGun"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:japanCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseNoTech4" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech2"/>
      <option name="unitType" value="japaneseAlpineInfantry:japaneseMarine:japaneseCombatEngineer:japaneseInfantry"/>
      <option name="unitProperty" value="isAirTransportable" count="true"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:japanCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseNoTech5" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech3"/>
      <option name="unitType" value="japaneseEntrenchment:japaneseFortification:japaneseCarrier"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:japanCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseNoTech6" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNoTech"/>
      <option name="uses" value="1"/>
      <option name="frontier" value="japaneseNTProduction"/>
      <option name="when" value="after:japanCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishNoTech1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech1"/>
      <option name="unitType" value="britishInfantry:britishAlpineInfantry:britishParatrooper:britishCombatEngineer"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishNoTech2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech1"/>
      <option name="unitType" value="britishCarrier"/>
      <option name="unitProperty" value="isAirBase" count="true"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishNoTech3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech2"/>
      <option name="unitType" value="britishArtillery:britishMech.Infantry:britishTank:britishMobileArtillery:britishHeavyArtillery:britishAntiTankGun"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishNoTech4" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech2"/>
      <option name="unitType" value="britishAlpineInfantry:britishMarine:britishCombatEngineer:britishInfantry"/>
      <option name="unitProperty" value="isAirTransportable" count="true"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishNoTech5" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech3"/>
      <option name="unitType" value="britishEntrenchment:britishFortification:britishCarrier"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishNoTech6" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNoTech"/>
      <option name="uses" value="1"/>
      <option name="frontier" value="britishNTProduction"/>
      <option name="when" value="after:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianNoTech1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech1"/>
      <option name="unitType" value="italianInfantry:italianAlpineInfantry:italianParatrooper:italianCombatEngineer"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:italyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianNoTech2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech1"/>
      <option name="unitType" value="italianCarrier"/>
      <option name="unitProperty" value="isAirBase" count="true"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:italyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianNoTech3" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech2"/>
      <option name="unitType" value="italianArtillery:italianMech.Infantry:italianTank:italianMobileArtillery:italianHeavyArtillery:italianAntiTankGun"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:italyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianNoTech4" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech2"/>
      <option name="unitType" value="italianAlpineInfantry:italianMarine:italianCombatEngineer:italianInfantry"/>
      <option name="unitProperty" value="isAirTransportable" count="true"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:italyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianNoTech5" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech3"/>
      <option name="unitType" value="italianEntrenchment:italianFortification:italianCarrier"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:italyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianNoTech6" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNoTech"/>
      <option name="uses" value="1"/>
      <option name="frontier" value="italianNTProduction"/>
      <option name="when" value="after:italyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentamericanNoTech1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech1"/>
      <option name="unitType" value="americanInfantry:americanAlpineInfantry:americanParatrooper:americanCombatEngineer"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:usaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentamericanNoTech2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech1"/>
      <option name="unitType" value="americanCarrier"/>
      <option name="unitProperty" value="isAirBase" count="true"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:usaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentamericanNoTech3" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech2"/>
      <option name="unitType" value="americanArtillery:americanMech.Infantry:americanTank:americanMobileArtillery:americanHeavyArtillery:americanAntiTankGun"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:usaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentamericanNoTech4" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech2"/>
      <option name="unitType" value="americanAlpineInfantry:americanMarine:americanCombatEngineer:americanInfantry"/>
      <option name="unitProperty" value="isAirTransportable" count="true"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:usaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentamericanNoTech5" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech3"/>
      <option name="unitType" value="americanEntrenchment:americanFortification:americanCarrier"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:usaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentamericanNoTech6" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNoTech"/>
      <option name="uses" value="1"/>
      <option name="frontier" value="americanNTProduction"/>
      <option name="when" value="after:usaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentGermanyNationalAdv" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNationalTechAdv"/>
      <option name="tech" value="ImprovedAntiTank"/>
      <option name="uses" value="1"/>
      <option name="players" value="Germany"/>
      <option name="when" value="after:germanyBidPlace"/>
    </attachment>
    <attachment name="triggerAttachmentGermanyNationalAdv1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNationalTechAdv"/>
      <option name="unitType" value="germanAntiTankGun"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="uses" value="1"/>
      <option name="players" value="Germany"/>
      <option name="when" value="after:germanyBidPlace"/>
    </attachment>
    <attachment name="triggerAttachmentItalyNationalAdv" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNationalTechAdv"/>
      <option name="tech" value="ImprovedHulls"/>
      <option name="uses" value="1"/>
      <option name="players" value="Italy"/>
      <option name="when" value="after:germanyBidPlace"/>
    </attachment>
    <attachment name="triggerAttachmentItalyNationalAdv1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNationalTechAdv"/>
      <option name="unitType" value="italianCruiser"/>
      <option name="unitProperty" value="attack" count="6"/>
      <option name="unitProperty" value="attackAA" count="1"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="isAAforBombingThisUnitOnly" count="true"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="isAAforFlyOverOnly" count="true"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="typeAA" count="CruiserAntiAircraftGun"/>
      <option name="unitProperty" value="targetsAA" count="germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="uses" value="1"/>
      <option name="players" value="Italy"/>
      <option name="when" value="after:germanyBidPlace"/>
    </attachment>
    <attachment name="triggerAttachmentItalyNationalAdv2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNationalTechAdv"/>
      <option name="unitType" value="italianBattleship"/>
      <option name="unitProperty" value="attack" count="8"/>
      <option name="uses" value="1"/>
      <option name="players" value="Italy"/>
      <option name="when" value="after:germanyBidPlace"/>
    </attachment>
    <attachment name="triggerAttachmentJapanNationalAdv" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNationalTechAdv"/>
      <option name="tech" value="ImprovedDestroyers"/>
      <option name="uses" value="1"/>
      <option name="players" value="Japan"/>
      <option name="when" value="after:germanyBidPlace"/>
    </attachment>
    <attachment name="triggerAttachmentJapanNationalAdv1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNationalTechAdv"/>
      <option name="unitType" value="japaneseDestroyer"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="unitProperty" value="isDestroyer" count="true"/>
      <option name="uses" value="1"/>
      <option name="players" value="Japan"/>
      <option name="when" value="after:germanyBidPlace"/>
    </attachment>
    <attachment name="triggerAttachmentBritainNationalAdv" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNationalTechAdv"/>
      <option name="tech" value="ImprovedAntiAircraft"/>
      <option name="uses" value="1"/>
      <option name="players" value="Britain"/>
      <option name="when" value="after:germanyBidPlace"/>
    </attachment>
    <attachment name="triggerAttachmentBritainNationalAdv1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNationalTechAdv"/>
      <option name="unitType" value="britishAntiAirGun"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="unitProperty" value="defense" count="1"/>
      <option name="uses" value="1"/>
      <option name="players" value="Britain"/>
      <option name="when" value="after:germanyBidPlace"/>
    </attachment>
    <attachment name="triggerAttachmentRussiaNationalAdv" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNationalTechAdv"/>
      <option name="tech" value="Logistics"/>
      <option name="uses" value="1"/>
      <option name="players" value="Russia"/>
      <option name="when" value="after:germanyBidPlace"/>
    </attachment>
    <attachment name="triggerAttachmentUsaNationalAdv" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentNationalTechAdv"/>
      <option name="tech" value="Production"/>
      <option name="uses" value="1"/>
      <option name="players" value="Usa"/>
      <option name="when" value="after:germanyBidPlace"/>
    </attachment>
    <attachment name="triggerAttachmentLLabFL1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLabAP1:conditionAttachmentLLabAP2"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Labrador:britishFighter" count="1"/>
      <option name="removeUnits" value="Labrador:Pg" count="1"/>
      <option name="when" value="after:usaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLLabFL2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLabAP1"/>
      <option name="removeUnits" value="Labrador:americanFighter" count="1"/>
      <option name="when" value="after:usaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLLabNFL1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLabAP1:conditionAttachmentLLabAP3"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Labrador:britishNavalFighter" count="1"/>
      <option name="removeUnits" value="Labrador:Pg" count="1"/>
      <option name="when" value="after:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLabNFL2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLabAP1"/>
      <option name="removeUnits" value="Labrador:americanNavalFighter" count="1"/>
      <option name="when" value="after:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLabTBL1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLabAP1:conditionAttachmentLLabAP4"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Labrador:britishTacticalBomber" count="1"/>
      <option name="removeUnits" value="Labrador:Pg" count="1"/>
      <option name="when" value="after:usaPlace"/>
    </attachment>
    <attachment name="triggerAttachmentLLabTBL2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLabAP1"/>
      <option name="removeUnits" value="Labrador:americanTacticalBomber" count="1"/>
      <option name="when" value="after:usaPlace"/>
    </attachment>
    <attachment name="triggerAttachmentLLabSBL1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLabAP1:conditionAttachmentLLabAP5"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Labrador:britishStrategicBomber" count="1"/>
      <option name="removeUnits" value="Labrador:Pg" count="1"/>
      <option name="when" value="after:usaPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentLLabSBL2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLabAP1"/>
      <option name="removeUnits" value="Labrador:americanStrategicBomber" count="1"/>
      <option name="when" value="after:usaPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentLLabATL1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLabAP1:conditionAttachmentLLabAP6"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Labrador:britishAirTransport" count="1"/>
      <option name="removeUnits" value="Labrador:Pg" count="1"/>
      <option name="when" value="before:turkeyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLLabATL2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLabAP1"/>
      <option name="removeUnits" value="Labrador:americanAirTransport" count="1"/>
      <option name="when" value="before:turkeyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLLabLL" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLabAP11:conditionAttachmentLLabAP111"/>
      <option name="placement" value="Labrador:Pg" count="1"/>
      <option name="when" value="before:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLLquFL1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLquAP1:conditionAttachmentLLquAP2"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Queensland:britishFighter" count="1"/>
      <option name="removeUnits" value="Queensland:Pg" count="1"/>
      <option name="when" value="after:usaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLLquFL2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLquAP1"/>
      <option name="removeUnits" value="Queensland:americanFighter" count="1"/>
      <option name="when" value="after:usaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLLquNFL1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLquAP1:conditionAttachmentLLquAP3"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Queensland:britishNavalFighter" count="1"/>
      <option name="removeUnits" value="Queensland:Pg" count="1"/>
      <option name="when" value="after:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLquNFL2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLquAP1"/>
      <option name="removeUnits" value="Queensland:americanNavalFighter" count="1"/>
      <option name="when" value="after:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLquTBL1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLquAP1:conditionAttachmentLLquAP4"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Queensland:britishTacticalBomber" count="1"/>
      <option name="removeUnits" value="Queensland:Pg" count="1"/>
      <option name="when" value="after:usaPlace"/>
    </attachment>
    <attachment name="triggerAttachmentLLquTBL2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLquAP1"/>
      <option name="removeUnits" value="Queensland:americanTacticalBomber" count="1"/>
      <option name="when" value="after:usaPlace"/>
    </attachment>
    <attachment name="triggerAttachmentLLquSBL1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLquAP1:conditionAttachmentLLquAP5"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Queensland:britishStrategicBomber" count="1"/>
      <option name="removeUnits" value="Queensland:Pg" count="1"/>
      <option name="when" value="after:usaPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentLLquSBL2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLquAP1"/>
      <option name="removeUnits" value="Queensland:americanStrategicBomber" count="1"/>
      <option name="when" value="after:usaPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentLLquATL1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLquAP1:conditionAttachmentLLquAP6"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Queensland:britishAirTransport" count="1"/>
      <option name="removeUnits" value="Queensland:Pg" count="1"/>
      <option name="when" value="before:turkeyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLLquATL2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLquAP1"/>
      <option name="removeUnits" value="Queensland:americanAirTransport" count="1"/>
      <option name="when" value="before:turkeyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLLquLL" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLquAP11:conditionAttachmentLLquAP111"/>
      <option name="placement" value="Queensland:Pg" count="1"/>
      <option name="when" value="before:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentGermanySpring1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="uses" value="1"/>
      <option name="players" value="Germany"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="rulesAttachment"/>
      <option name="playerProperty" value="movementRestrictionTerritories" count=""/>
      <option name="playerProperty" value="movementRestrictionType" count="disallowed"/>
      <option name="when" value="after:germanyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentGermanySpring2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="uses" value="1"/>
      <option name="players" value="Germany"/>
      <option name="removeUnits" value="Northern Norway:Winter" count="1"/>
      <option name="removeUnits" value="Northern Finland:Winter" count="1"/>
      <option name="removeUnits" value="Eastern Finland:Winter" count="1"/>
      <option name="removeUnits" value="Western Karelia:Winter" count="1"/>
      <option name="removeUnits" value="Novgorod:Winter" count="1"/>
      <option name="removeUnits" value="Pskov:Winter" count="1"/>
      <option name="removeUnits" value="Smolensk:Winter" count="1"/>
      <option name="removeUnits" value="Lativa Estonia:Winter" count="1"/>
      <option name="removeUnits" value="Lithuania:Winter" count="1"/>
      <option name="removeUnits" value="Belorussia:Winter" count="1"/>
      <option name="removeUnits" value="Orel Kursk:Winter" count="1"/>
      <option name="removeUnits" value="Kharkov:Winter" count="1"/>
      <option name="removeUnits" value="Eastern Ukraine:Winter" count="1"/>
      <option name="removeUnits" value="Pinsk Marshes:Winter" count="1"/>
      <option name="when" value="after:germanyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentGermanProduction" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="uses" value="1"/>
      <option name="frontier" value="germanProduction"/>
      <option name="when" value="before:germanyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentDutchMaterialA" attachTo="Australia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAusMat"/>
      <option name="purchase" value="Material" count="1"/>
    </attachment>
    <attachment name="triggerAttachmentDutchMaterialI" attachTo="India" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentIndMat"/>
      <option name="purchase" value="Material" count="1"/>
    </attachment>
    <attachment name="triggerAttachmentDutchMaterialS" attachTo="SouthAfrica" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSAfMat"/>
      <option name="purchase" value="Material" count="1"/>
    </attachment>
    <attachment name="triggerAttachmentChungkinglost1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentChungkinglost:conditionAttachmentNorthernChinalost"/>
      <option name="conditionType" value="AND"/>
      <option name="uses" value="1"/>
      <option name="players" value="Russia"/>
      <option name="relationshipChange" value="China:Russia:Cooperative:Allied"/>
      <option name="when" value="before:russiaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentChungkinglost2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentChungkinglost:conditionAttachmentNorthernChinalost"/>
      <option name="conditionType" value="AND"/>
      <option name="uses" value="1"/>
      <option name="players" value="Usa"/>
      <option name="relationshipChange" value="China:Usa:Cooperative:Allied"/>
      <option name="when" value="before:usaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentChungkinglost3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentChungkinglost:conditionAttachmentNorthernChinalost"/>
      <option name="conditionType" value="AND"/>
      <option name="uses" value="1"/>
      <option name="players" value="Britain"/>
      <option name="relationshipChange" value="Britain:China:Cooperative:Allied"/>
      <option name="relationshipChange" value="Egypt:China:Cooperative:Allied"/>
      <option name="relationshipChange" value="Canada:China:Cooperative:Allied"/>
      <option name="relationshipChange" value="Australia:China:Cooperative:Allied"/>
      <option name="relationshipChange" value="SouthAfrica:China:Cooperative:Allied"/>
      <option name="relationshipChange" value="India:China:Cooperative:Allied"/>
      <option name="relationshipChange" value="ExiledAllies:China:Cooperative:Allied"/>
      <option name="when" value="before:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentMoscowlost1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentMoscowlost"/>
      <option name="uses" value="1"/>
      <option name="relationshipChange" value="Britain:Russia:Cooperative:Allied"/>
      <option name="relationshipChange" value="Egypt:Russia:Cooperative:Allied"/>
      <option name="relationshipChange" value="Canada:Russia:Cooperative:Allied"/>
      <option name="relationshipChange" value="Australia:Russia:Cooperative:Allied"/>
      <option name="relationshipChange" value="SouthAfrica:Russia:Cooperative:Allied"/>
      <option name="relationshipChange" value="India:Russia:Cooperative:Allied"/>
      <option name="relationshipChange" value="ExiledAllies:Russia:Cooperative:Allied"/>
      <option name="when" value="before:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentRussiaBad1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLeningradlost:conditionAttachmentStalingradlost:conditionAttachmentNovosibirsklost"/>
      <option name="conditionType" value="AND"/>
      <option name="uses" value="1"/>
      <option name="players" value="Britain"/>
      <option name="relationshipChange" value="Britain:Russia:Cooperative:Allied"/>
      <option name="relationshipChange" value="Egypt:Russia:Cooperative:Allied"/>
      <option name="relationshipChange" value="Canada:Russia:Cooperative:Allied"/>
      <option name="relationshipChange" value="Australia:Russia:Cooperative:Allied"/>
      <option name="relationshipChange" value="SouthAfrica:Russia:Cooperative:Allied"/>
      <option name="relationshipChange" value="India:Russia:Cooperative:Allied"/>
      <option name="relationshipChange" value="ExiledAllies:Russia:Cooperative:Allied"/>
      <option name="when" value="before:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentMoscowlost2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentMoscowlost"/>
      <option name="uses" value="1"/>
      <option name="players" value="Usa"/>
      <option name="relationshipChange" value="Usa:Russia:Cooperative:Allied"/>
      <option name="when" value="before:usaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentRussiaBad2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLeningradlost:conditionAttachmentStalingradlost:conditionAttachmentNovosibirsklost"/>
      <option name="conditionType" value="AND"/>
      <option name="uses" value="1"/>
      <option name="players" value="Usa"/>
      <option name="relationshipChange" value="Usa:Russia:Cooperative:Allied"/>
      <option name="when" value="before:usaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentTokyo" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTokyolost:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Tokyo"/>
      <option name="when" value="before:japanTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentTokyo1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTokyolost:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Tokyo"/>
      <option name="when" value="before:usaNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentBerlin" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBerlinlost:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Berlin"/>
      <option name="when" value="before:germanyTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentBerlin1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBerlinlost:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Berlin"/>
      <option name="when" value="before:russiaNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentLondon" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentLondonlost:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="London"/>
      <option name="when" value="before:britainTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentLondon1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentLondonlost:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="London"/>
      <option name="when" value="before:germanyNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentWashington" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentWashingtonlost:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Washington"/>
      <option name="when" value="before:usaTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentWashington1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentWashingtonlost:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Washington"/>
      <option name="when" value="before:japanTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentRome" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentRomelost:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Rome"/>
      <option name="when" value="before:italyTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentRome1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentRomelost:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Rome"/>
      <option name="when" value="before:usaNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentParis" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentParis:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Paris"/>
      <option name="when" value="before:germanyTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentParis1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentParis:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Paris"/>
      <option name="when" value="before:britainNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentMoscow" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentMoscowlost:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Moscow"/>
      <option name="when" value="before:russiaTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentMoscow1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentMoscowlost:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Moscow"/>
      <option name="when" value="before:germanyNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentCrimea" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentCrimea:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Crimea"/>
      <option name="when" value="before:russiaTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentCrimea1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentCrimea:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Crimea"/>
      <option name="when" value="before:germanyNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentEfcollapse" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentEfcollapse:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Efcollapse"/>
      <option name="when" value="before:germanyTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentEfcollapse1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentEfcollapse:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Efcollapse"/>
      <option name="when" value="before:russiaNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentSubs" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSubs:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Subs"/>
      <option name="when" value="before:germanyNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentSubs1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSubs:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Subs"/>
      <option name="when" value="before:britainTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentPearl" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentPearl:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Pearl"/>
      <option name="when" value="before:japanNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentPearl1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentPearl1:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Pearl"/>
      <option name="when" value="before:usaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentWinter" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentWinter:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Winter"/>
      <option name="when" value="before:russiaNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentWinter1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentWinter:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Winter"/>
      <option name="when" value="before:germanyTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentTobruk" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTobruk:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Tobruk"/>
      <option name="when" value="before:italyNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentTobruk1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTobruk:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Tobruk"/>
      <option name="when" value="before:britainTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentStalingrad" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentStalingrad:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Stalingrad"/>
      <option name="when" value="before:russiaTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentStalingrad1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentStalingrad:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Stalingrad"/>
      <option name="when" value="before:germanyNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentLeningrad" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentLeningrad1:conditionAttachmentLeningrad2:conditionAttachmentLeningrad3:conditionAttachmentLeningrad4:conditionAttachmentLeningrad5:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Leningrad"/>
      <option name="when" value="before:russiaTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentLeningrad1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentLeningrad1:conditionAttachmentLeningrad2:conditionAttachmentLeningrad3:conditionAttachmentLeningrad4:conditionAttachmentLeningrad5:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Leningrad"/>
      <option name="when" value="before:germanyNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentJapanSingapore" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentJapanSingapore:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Singapore"/>
      <option name="when" value="before:japanNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentJapanSingapore1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentJapanSingapore:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Singapore"/>
      <option name="when" value="before:britainTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentPhillippines" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentJapanPhillippines:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Phillippines"/>
      <option name="when" value="before:japanNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentPhillippines1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentJapanPhillippines:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Phillippines"/>
      <option name="when" value="before:usaTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentTorch1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentMorrocco3:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="OperationTorch"/>
      <option name="when" value="before:britainNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentTorch2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentMorrocco3:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="OperationTorch"/>
      <option name="when" value="before:usaNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentTorch3" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentMorrocco3:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="OperationTorch"/>
      <option name="when" value="before:germanyNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentOverlord1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNFrance3:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Overlord"/>
      <option name="when" value="before:britainTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentOverlord2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNFrance3:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Overlord"/>
      <option name="when" value="before:usaTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentOverlord3" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNFrance3:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="Overlord"/>
      <option name="when" value="before:germanyNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentwo" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="notification" value="WelcomeOptions"/>
      <option name="when" value="before:germanyBid"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentStart" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoNotifications"/>
      <option name="notification" value="Startgermany"/>
      <option name="when" value="before:germanyTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentWinterStart" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoNotifications"/>
      <option name="notification" value="WinterStart"/>
      <option name="when" value="before:germanyTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentStart" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoNotifications"/>
      <option name="notification" value="Startrussia"/>
      <option name="when" value="before:russiaTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentStart" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoNotifications"/>
      <option name="notification" value="Startjapan"/>
      <option name="when" value="before:japanTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentStart" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoNotifications"/>
      <option name="notification" value="Startbritain"/>
      <option name="when" value="before:britainTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentStart" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoNotifications"/>
      <option name="notification" value="Startitaly"/>
      <option name="when" value="before:italyTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentStart" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoNotifications"/>
      <option name="notification" value="Startusa"/>
      <option name="when" value="before:usaTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentStartPUs" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentDummyCondition"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="35"/>
      <option name="when" value="after:vichyfrancecEndTurn"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentStarttechtokens" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech"/>
      <option name="invert" value="true"/>
      <option name="resource" value="techTokens"/>
      <option name="resourceCount" value="2"/>
      <option name="when" value="after:vichyfrancecEndTurn"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentStarttechtokens" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech"/>
      <option name="invert" value="true"/>
      <option name="resource" value="techTokens"/>
      <option name="resourceCount" value="5"/>
      <option name="when" value="before:russiaTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentStarttechtokens" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech"/>
      <option name="invert" value="true"/>
      <option name="resource" value="techTokens"/>
      <option name="resourceCount" value="5"/>
      <option name="when" value="before:japanTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentStarttechtokens" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech"/>
      <option name="invert" value="true"/>
      <option name="resource" value="techTokens"/>
      <option name="resourceCount" value="5"/>
      <option name="when" value="before:britainTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentStarttechtokens" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech"/>
      <option name="invert" value="true"/>
      <option name="resource" value="techTokens"/>
      <option name="resourceCount" value="5"/>
      <option name="when" value="before:italyTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentStarttechtokens" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoTech"/>
      <option name="invert" value="true"/>
      <option name="resource" value="techTokens"/>
      <option name="resourceCount" value="5"/>
      <option name="when" value="before:usaTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentAtlanticWall" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAtlanticWall:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="AtlanticWall"/>
      <option name="when" value="before:germanyTechActivation"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentAtlanticWall1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAtlanticWall:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="AtlanticWall"/>
      <option name="when" value="before:britainTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentJapanDutchColonies" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentJapanDutchColonies:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="DutchColonies"/>
      <option name="when" value="before:britainTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentJapanDutchColonies1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentJapanDutchColonies:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="DutchColonies"/>
      <option name="when" value="before:japanNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentRafBomb" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentRafBomb:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="RafBomb"/>
      <option name="when" value="before:germanTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentRafBomb1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentRafBomb:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="RafBomb"/>
      <option name="when" value="before:britainNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentJapanHongKong" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentJapanHongKong:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="HongKong"/>
      <option name="when" value="before:britainTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentJapanHongKong1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentJapanHongKong:conditionAttachmentNoNotifications"/>
      <option name="conditionType" value="AND"/>
      <option name="notification" value="HongKong"/>
      <option name="when" value="before:japanNonCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentThailand1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoNotifications"/>
      <option name="notification" value="Thailand"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentThailand2" attachTo="Thailand" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="removeUnits" value="Thailand:thaiInfantry" count="3"/>
      <option name="removeUnits" value="Thailand:thaiArtillery" count="1"/>
      <option name="removeUnits" value="Thailand:thaiAntiAirGun" count="1"/>
      <option name="removeUnits" value="Southern Thailand:thaiInfantry" count="2"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentThailand3" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="placement" value="Thailand:japaneseInfantry" count="2"/>
      <option name="placement" value="Thailand:japaneseCombatEngineer"/>
      <option name="placement" value="Thailand:japaneseAntiAirGun"/>
      <option name="placement" value="Southern Thailand:japaneseInfantry" count="2"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentThailand4" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNoNotifications"/>
      <option name="notification" value="Thailand"/>
      <option name="when" value="after:britainTech"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentBrazilAxisWar" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBrazilAxisWar"/>
      <option name="relationshipChange" value="Brazil:Finland:Neutral:War"/>
      <option name="relationshipChange" value="Brazil:DanubeAxis:Neutral:War"/>
      <option name="relationshipChange" value="Brazil:VichyFrance:Neutral:War"/>
      <option name="relationshipChange" value="Brazil:Manchuria:Neutral:War"/>
      <option name="relationshipChange" value="Brazil:Thailand:Neutral:War"/>
      <option name="when" value="before:brazilCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentSpainAxisWar" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAxisWar"/>
      <option name="relationshipChange" value="Spain:Finland:Neutral:War"/>
      <option name="relationshipChange" value="Spain:DanubeAxis:Neutral:War"/>
      <option name="relationshipChange" value="Spain:VichyFrance:Neutral:War"/>
      <option name="relationshipChange" value="Spain:Manchuria:Neutral:War"/>
      <option name="relationshipChange" value="Spain:Thailand:Neutral:War"/>
      <option name="when" value="before:spainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenAxisWar" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAxisWar"/>
      <option name="relationshipChange" value="Sweden:Finland:Neutral:War"/>
      <option name="relationshipChange" value="Sweden:DanubeAxis:Neutral:War"/>
      <option name="relationshipChange" value="Sweden:VichyFrance:Neutral:War"/>
      <option name="relationshipChange" value="Sweden:Manchuria:Neutral:War"/>
      <option name="relationshipChange" value="Sweden:Thailand:Neutral:War"/>
      <option name="when" value="before:swedenCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentTurkeyAxisWar" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurkeyAxisWar"/>
      <option name="relationshipChange" value="Turkey:Finland:Neutral:War"/>
      <option name="relationshipChange" value="Turkey:DanubeAxis:Neutral:War"/>
      <option name="relationshipChange" value="Turkey:VichyFrance:Neutral:War"/>
      <option name="relationshipChange" value="Turkey:Manchuria:Neutral:War"/>
      <option name="relationshipChange" value="Turkey:Thailand:Neutral:War"/>
      <option name="when" value="before:turkeyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentBrazilAxisWar2" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBrazilAxisWar"/>
      <option name="relationshipChange" value="Brazil:Canada:Neutral:Allied"/>
      <option name="relationshipChange" value="Brazil:Australia:Neutral:Allied"/>
      <option name="relationshipChange" value="Brazil:India:Neutral:Allied"/>
      <option name="relationshipChange" value="Brazil:Egypt:Neutral:Allied"/>
      <option name="relationshipChange" value="Brazil:ExiledAllies:Neutral:Allied"/>
      <option name="relationshipChange" value="Brazil:SouthAfrica:Neutral:Allied"/>
      <option name="relationshipChange" value="Brazil:China:Neutral:Allied"/>
      <option name="when" value="before:brazilCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentSpainAxisWar2" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAxisWar"/>
      <option name="relationshipChange" value="Spain:Canada:Neutral:Allied"/>
      <option name="relationshipChange" value="Spain:Australia:Neutral:Allied"/>
      <option name="relationshipChange" value="Spain:India:Neutral:Allied"/>
      <option name="relationshipChange" value="Spain:Egypt:Neutral:Allied"/>
      <option name="relationshipChange" value="Spain:ExiledAllies:Neutral:Allied"/>
      <option name="relationshipChange" value="Spain:SouthAfrica:Neutral:Allied"/>
      <option name="relationshipChange" value="Spain:China:Neutral:Allied"/>
      <option name="when" value="before:spainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenAxisWar2" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAxisWar"/>
      <option name="relationshipChange" value="Sweden:Canada:Neutral:Allied"/>
      <option name="relationshipChange" value="Sweden:Australia:Neutral:Allied"/>
      <option name="relationshipChange" value="Sweden:India:Neutral:Allied"/>
      <option name="relationshipChange" value="Sweden:Egypt:Neutral:Allied"/>
      <option name="relationshipChange" value="Sweden:ExiledAllies:Neutral:Allied"/>
      <option name="relationshipChange" value="Sweden:SouthAfrica:Neutral:Allied"/>
      <option name="relationshipChange" value="Sweden:China:Neutral:Allied"/>
      <option name="when" value="before:swedenCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentTurkeyAxisWar2" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurkeyAxisWar"/>
      <option name="relationshipChange" value="Turkey:Canada:Neutral:Allied"/>
      <option name="relationshipChange" value="Turkey:Australia:Neutral:Allied"/>
      <option name="relationshipChange" value="Turkey:India:Neutral:Allied"/>
      <option name="relationshipChange" value="Turkey:Egypt:Neutral:Allied"/>
      <option name="relationshipChange" value="Turkey:ExiledAllies:Neutral:Allied"/>
      <option name="relationshipChange" value="Turkey:SouthAfrica:Neutral:Allied"/>
      <option name="relationshipChange" value="Turkey:China:Neutral:Allied"/>
      <option name="when" value="before:turkeyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentBrazilAlliesWar" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBrazilAlliesWar"/>
      <option name="relationshipChange" value="Brazil:Canada:Neutral:War"/>
      <option name="relationshipChange" value="Brazil:Australia:Neutral:War"/>
      <option name="relationshipChange" value="Brazil:India:Neutral:War"/>
      <option name="relationshipChange" value="Brazil:Egypt:Neutral:War"/>
      <option name="relationshipChange" value="Brazil:ExiledAllies:Neutral:War"/>
      <option name="relationshipChange" value="Brazil:SouthAfrica:Neutral:War"/>
      <option name="relationshipChange" value="Brazil:China:Neutral:War"/>
      <option name="when" value="before:brazilCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentSpainAlliesWar" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAlliesWar"/>
      <option name="relationshipChange" value="Spain:Canada:Neutral:War"/>
      <option name="relationshipChange" value="Spain:Australia:Neutral:War"/>
      <option name="relationshipChange" value="Spain:India:Neutral:War"/>
      <option name="relationshipChange" value="Spain:Egypt:Neutral:War"/>
      <option name="relationshipChange" value="Spain:ExiledAllies:Neutral:War"/>
      <option name="relationshipChange" value="Spain:SouthAfrica:Neutral:War"/>
      <option name="relationshipChange" value="Spain:China:Neutral:War"/>
      <option name="when" value="before:spainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenAlliesWar" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAlliesWar"/>
      <option name="relationshipChange" value="Sweden:Canada:Neutral:War"/>
      <option name="relationshipChange" value="Sweden:Australia:Neutral:War"/>
      <option name="relationshipChange" value="Sweden:India:Neutral:War"/>
      <option name="relationshipChange" value="Sweden:Egypt:Neutral:War"/>
      <option name="relationshipChange" value="Sweden:ExiledAllies:Neutral:War"/>
      <option name="relationshipChange" value="Sweden:SouthAfrica:Neutral:War"/>
      <option name="relationshipChange" value="Sweden:China:Neutral:War"/>
      <option name="when" value="before:swedenCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentTurkeyAlliesWar" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurkeyAlliesWar"/>
      <option name="relationshipChange" value="Turkey:Canada:Neutral:War"/>
      <option name="relationshipChange" value="Turkey:Australia:Neutral:War"/>
      <option name="relationshipChange" value="Turkey:India:Neutral:War"/>
      <option name="relationshipChange" value="Turkey:Egypt:Neutral:War"/>
      <option name="relationshipChange" value="Turkey:ExiledAllies:Neutral:War"/>
      <option name="relationshipChange" value="Turkey:SouthAfrica:Neutral:War"/>
      <option name="relationshipChange" value="Turkey:China:Neutral:War"/>
      <option name="when" value="before:turkeyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentBrazilAlliesWar2" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBrazilAlliesWar"/>
      <option name="relationshipChange" value="Brazil:Finland:Neutral:Allied"/>
      <option name="relationshipChange" value="Brazil:DanubeAxis:Neutral:Allied"/>
      <option name="relationshipChange" value="Brazil:VichyFrance:Neutral:Allied"/>
      <option name="relationshipChange" value="Brazil:Manchuria:Neutral:Allied"/>
      <option name="relationshipChange" value="Brazil:Thailand:Neutral:Allied"/>
      <option name="when" value="before:brazilCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentSpainAlliesWar2" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAlliesWar"/>
      <option name="relationshipChange" value="Spain:Finland:Neutral:Allied"/>
      <option name="relationshipChange" value="Spain:DanubeAxis:Neutral:Allied"/>
      <option name="relationshipChange" value="Spain:VichyFrance:Neutral:Allied"/>
      <option name="relationshipChange" value="Spain:Manchuria:Neutral:Allied"/>
      <option name="relationshipChange" value="Spain:Thailand:Neutral:Allied"/>
      <option name="when" value="before:spainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenAlliesWar2" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAlliesWar"/>
      <option name="relationshipChange" value="Sweden:Finland:Neutral:Allied"/>
      <option name="relationshipChange" value="Sweden:DanubeAxis:Neutral:Allied"/>
      <option name="relationshipChange" value="Sweden:VichyFrance:Neutral:Allied"/>
      <option name="relationshipChange" value="Sweden:Manchuria:Neutral:Allied"/>
      <option name="relationshipChange" value="Sweden:Thailand:Neutral:Allied"/>
      <option name="when" value="before:swedenCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentTurkeyAlliesWar2" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurkeyAlliesWar"/>
      <option name="relationshipChange" value="Turkey:Finland:Neutral:Allied"/>
      <option name="relationshipChange" value="Turkey:DanubeAxis:Neutral:Allied"/>
      <option name="relationshipChange" value="Turkey:VichyFrance:Neutral:Allied"/>
      <option name="relationshipChange" value="Turkey:Manchuria:Neutral:Allied"/>
      <option name="relationshipChange" value="Turkey:Thailand:Neutral:Allied"/>
      <option name="when" value="before:turkeyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentSpainSwedenWar" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAxisWar:conditionAttachmentSwedenAlliesWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Spain:Sweden:Neutral:War"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSpainTurkeyWar" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAxisWar:conditionAttachmentTurkeyAlliesWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Spain:Turkey:Neutral:War"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSpainBrazilWar" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAxisWar:conditionAttachmentBrazilAlliesWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Spain:Brazil:Neutral:War"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenTurkeyWar" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAxisWar:conditionAttachmentTurkeyAlliesWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Sweden:Turkey:Neutral:War"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:swedenCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenBrazilWar" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAxisWar:conditionAttachmentBrazilAlliesWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Sweden:Brazil:Neutral:War"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:swedenCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentTurkeyBrazilWar" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurkeyAxisWar:conditionAttachmentBrazilAlliesWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Turkey:Brazil:Neutral:War"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:turkeyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSpainSwedenWar2" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAlliesWar:conditionAttachmentSwedenAxisWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Spain:Sweden:Neutral:War"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSpainTurkeyWar2" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAlliesWar:conditionAttachmentTurkeyAxisWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Spain:Turkey:Neutral:War"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSpainBrazilWar2" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAlliesWar:conditionAttachmentBrazilAxisWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Spain:Brazil:Neutral:War"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenTurkeyWar2" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAlliesWar:conditionAttachmentTurkeyAxisWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Sweden:Turkey:Neutral:War"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:swedenCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenBrazilWar2" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAlliesWar:conditionAttachmentBrazilAxisWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Sweden:Brazil:Neutral:War"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:swedenCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentTurkeyBrazilWar2" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurkeyAlliesWar:conditionAttachmentBrazilAxisWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Turkey:Brazil:Neutral:War"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:turkeyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSpainSwedenAllied" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAlliesWar:conditionAttachmentSwedenAlliesWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Spain:Sweden:Neutral:Allied"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSpainTurkeyAllied" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAlliesWar:conditionAttachmentTurkeyAlliesWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Spain:Turkey:Neutral:Allied"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSpainBrazilAllied" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAlliesWar:conditionAttachmentBrazilAlliesWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Spain:Brazil:Neutral:Allied"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenTurkeyAllied" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAlliesWar:conditionAttachmentTurkeyAlliesWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Sweden:Turkey:Neutral:Allied"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:swedenCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenBrazilAllied" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAlliesWar:conditionAttachmentBrazilAlliesWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Sweden:Brazil:Neutral:Allied"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:swedenCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentTurkeyBrazilAllied" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurkeyAlliesWar:conditionAttachmentBrazilAlliesWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Turkey:Brazil:Neutral:Allied"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:turkeyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSpainSwedenAllied2" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAxisWar:conditionAttachmentSwedenAxisWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Spain:Sweden:Neutral:Allied"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSpainTurkeyAllied2" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAxisWar:conditionAttachmentTurkeyAxisWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Spain:Turkey:Neutral:Allied"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSpainBrazilAllied2" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAxisWar:conditionAttachmentBrazilAxisWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Spain:Brazil:Neutral:Allied"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenTurkeyAllied2" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAxisWar:conditionAttachmentTurkeyAxisWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Sweden:Turkey:Neutral:Allied"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:swedenCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenBrazilAllied2" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAxisWar:conditionAttachmentBrazilAxisWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Sweden:Brazil:Neutral:Allied"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:swedenCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentTurkeyBrazilAllied2" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurkeyAxisWar:conditionAttachmentBrazilAxisWar"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Turkey:Brazil:Neutral:Allied"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:turkeyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSpainAllied1" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAllied"/>
      <option name="unitType" value="spanishInfantry"/>
      <option name="unitProperty" value="requiresUnits" count="spanishBarracks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentSpainAllied2" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAllied"/>
      <option name="unitType" value="spanishCombatEngineer"/>
      <option name="unitProperty" value="requiresUnits" count="spanishBarracks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentSpainAllied3" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAllied"/>
      <option name="unitType" value="spanishTank"/>
      <option name="unitProperty" value="requiresUnits" count="spanishFactory"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentSpainAllied4" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAllied"/>
      <option name="unitType" value="spanishArtillery"/>
      <option name="unitProperty" value="requiresUnits" count="spanishFactory"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentSpainAllied5" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAllied"/>
      <option name="unitType" value="spanishTransport"/>
      <option name="unitProperty" value="requiresUnits" count="spanishDocks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentSpainAllied6" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAllied"/>
      <option name="unitType" value="spanishSubmarine"/>
      <option name="unitProperty" value="requiresUnits" count="spanishDocks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentSpainAllied7" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAllied"/>
      <option name="unitType" value="spanishDestroyer"/>
      <option name="unitProperty" value="requiresUnits" count="spanishDocks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentSpainAllied8" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAllied"/>
      <option name="unitType" value="spanishAntiAirGun"/>
      <option name="unitProperty" value="requiresUnits" count="spanishFactory"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentSpainAllied9" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSpainAllied"/>
      <option name="unitType" value="spanishFighter"/>
      <option name="unitProperty" value="requiresUnits" count="spanishAircraftPlant"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:spainPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentSpainAllied10" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSpainAllied"/>
      <option name="uses" value="1"/>
      <option name="players" value="Spain"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="rulesAttachment"/>
      <option name="playerProperty" value="movementRestrictionTerritories" count=""/>
      <option name="playerProperty" value="movementRestrictionType" count="disallowed"/>
      <option name="when" value="before:spainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenAllied1" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAllied"/>
      <option name="unitType" value="swedishInfantry"/>
      <option name="unitProperty" value="requiresUnits" count="swedishBarracks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:swedenPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenAllied2" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAllied"/>
      <option name="unitType" value="swedishCombatEngineer"/>
      <option name="unitProperty" value="requiresUnits" count="swedishBarracks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:swedenPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenAllied3" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAllied"/>
      <option name="unitType" value="swedishTank"/>
      <option name="unitProperty" value="requiresUnits" count="swedishFactory"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:swedenPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenAllied4" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAllied"/>
      <option name="unitType" value="swedishArtillery"/>
      <option name="unitProperty" value="requiresUnits" count="swedishFactory"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:swedenPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenAllied5" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAllied"/>
      <option name="unitType" value="swedishTransport"/>
      <option name="unitProperty" value="requiresUnits" count="swedishDocks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:swedenPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenAllied6" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAllied"/>
      <option name="unitType" value="swedishSubmarine"/>
      <option name="unitProperty" value="requiresUnits" count="swedishDocks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:swedenPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenAllied7" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAllied"/>
      <option name="unitType" value="swedishDestroyer"/>
      <option name="unitProperty" value="requiresUnits" count="swedishDocks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:swedenPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenAllied8" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAllied"/>
      <option name="unitType" value="swedishAntiAirGun"/>
      <option name="unitProperty" value="requiresUnits" count="swedishFactory"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:swedenPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenAllied9" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentSwedenAllied"/>
      <option name="unitType" value="swedishFighter"/>
      <option name="unitProperty" value="requiresUnits" count="swedishAircraftPlant"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:swedenPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentSwedenAllied10" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSwedenAllied"/>
      <option name="uses" value="1"/>
      <option name="players" value="Sweden"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="rulesAttachment"/>
      <option name="playerProperty" value="movementRestrictionTerritories" count=""/>
      <option name="playerProperty" value="movementRestrictionType" count="disallowed"/>
      <option name="when" value="before:swedenCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentTurkeyAllied1" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurkeyAllied"/>
      <option name="unitType" value="turkishInfantry"/>
      <option name="unitProperty" value="requiresUnits" count="turkishBarracks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:turkeyPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentTurkeyAllied2" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurkeyAllied"/>
      <option name="unitType" value="turkishCombatEngineer"/>
      <option name="unitProperty" value="requiresUnits" count="turkishBarracks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:turkeyPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentTurkeyAllied3" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurkeyAllied"/>
      <option name="unitType" value="turkishTank"/>
      <option name="unitProperty" value="requiresUnits" count="turkishFactory"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:turkeyPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentTurkeyAllied4" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurkeyAllied"/>
      <option name="unitType" value="turkishArtillery"/>
      <option name="unitProperty" value="requiresUnits" count="turkishFactory"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:turkeyPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentTurkeyAllied5" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurkeyAllied"/>
      <option name="unitType" value="turkishTransport"/>
      <option name="unitProperty" value="requiresUnits" count="turkishDocks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:turkeyPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentTurkeyAllied6" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurkeyAllied"/>
      <option name="unitType" value="turkishSubmarine"/>
      <option name="unitProperty" value="requiresUnits" count="turkishDocks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:turkeyPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentTurkeyAllied7" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurkeyAllied"/>
      <option name="unitType" value="turkishDestroyer"/>
      <option name="unitProperty" value="requiresUnits" count="turkishDocks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:turkeyPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentTurkeyAllied8" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurkeyAllied"/>
      <option name="unitType" value="turkishAntiAirGun"/>
      <option name="unitProperty" value="requiresUnits" count="turkishFactory"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:turkeyPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentTurkeyAllied9" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurkeyAllied"/>
      <option name="unitType" value="turkishFighter"/>
      <option name="unitProperty" value="requiresUnits" count="turkishAircraftPlant"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:turkeyPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentTurkeyAllied10" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTurkeyAllied"/>
      <option name="uses" value="1"/>
      <option name="players" value="Turkey"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="rulesAttachment"/>
      <option name="playerProperty" value="movementRestrictionTerritories" count=""/>
      <option name="playerProperty" value="movementRestrictionType" count="disallowed"/>
      <option name="when" value="before:turkeyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentBrazilAllied1" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBrazilAllied"/>
      <option name="unitType" value="brazilianInfantry"/>
      <option name="unitProperty" value="requiresUnits" count="brazilianBarracks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:brazilPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentBrazilAllied2" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBrazilAllied"/>
      <option name="unitType" value="brazilianCombatEngineer"/>
      <option name="unitProperty" value="requiresUnits" count="brazilianBarracks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:brazilPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentBrazilAllied3" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBrazilAllied"/>
      <option name="unitType" value="brazilianTank"/>
      <option name="unitProperty" value="requiresUnits" count="brazilianFactory"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:brazilPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentBrazilAllied4" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBrazilAllied"/>
      <option name="unitType" value="brazilianArtillery"/>
      <option name="unitProperty" value="requiresUnits" count="brazilianFactory"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:brazilPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentBrazilAllied5" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBrazilAllied"/>
      <option name="unitType" value="brazilianTransport"/>
      <option name="unitProperty" value="requiresUnits" count="brazilianDocks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:brazilPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentBrazilAllied6" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBrazilAllied"/>
      <option name="unitType" value="brazilianSubmarine"/>
      <option name="unitProperty" value="requiresUnits" count="brazilianDocks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:brazilPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentBrazilAllied7" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBrazilAllied"/>
      <option name="unitType" value="brazilianDestroyer"/>
      <option name="unitProperty" value="requiresUnits" count="brazilianDocks"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:brazilPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentBrazilAllied8" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBrazilAllied"/>
      <option name="unitType" value="brazilianAntiAirGun"/>
      <option name="unitProperty" value="requiresUnits" count="brazilianFactory"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:brazilPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentBrazilAllied9" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBrazilAllied"/>
      <option name="unitType" value="brazilianFighter"/>
      <option name="unitProperty" value="requiresUnits" count="brazilianAircraftPlant"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:brazilPurchase"/>
    </attachment>
    <attachment name="triggerAttachmentBrazilAllied10" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBrazilAllied"/>
      <option name="uses" value="1"/>
      <option name="players" value="Brazil"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="rulesAttachment"/>
      <option name="playerProperty" value="movementRestrictionTerritories" count=""/>
      <option name="playerProperty" value="movementRestrictionType" count="disallowed"/>
      <option name="when" value="before:brazilCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTA"/>
      <option name="placement" value="Archangel:russianTank"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTA" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTA"/>
      <option name="removeUnits" value="Archangel:britishTank"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbAA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbAA"/>
      <option name="placement" value="Archangel:russianArtillery"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbAA" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbAA"/>
      <option name="removeUnits" value="Archangel:britishArtillery"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbFA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbFA"/>
      <option name="placement" value="Archangel:russianAntiAirGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbFA" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbFA"/>
      <option name="removeUnits" value="Archangel:britishAntiAirGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbGA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbGA"/>
      <option name="placement" value="Archangel:russianAntiTankGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbGA" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbGA"/>
      <option name="removeUnits" value="Archangel:britishAntiTankGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbMA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbMA"/>
      <option name="placement" value="Archangel:Material"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbMA" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbMA"/>
      <option name="removeUnits" value="Archangel:Material"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTRA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTRA"/>
      <option name="placement" value="Archangel:Truck"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTRA" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTRA"/>
      <option name="removeUnits" value="Archangel:Truck"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTS" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTS"/>
      <option name="placement" value="Soviet Far East:russianTank"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTS" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTS"/>
      <option name="removeUnits" value="Soviet Far East:britishTank"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbAS" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbAS"/>
      <option name="placement" value="Soviet Far East:russianArtillery"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbAS" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbAS"/>
      <option name="removeUnits" value="Soviet Far East:britishArtillery"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbFS" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbFS"/>
      <option name="placement" value="Soviet Far East:russianAntiAirGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbFS" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbFS"/>
      <option name="removeUnits" value="Soviet Far East:britishAntiAirGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbGS" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbGS"/>
      <option name="placement" value="Soviet Far East:russianAntiTankGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbGS" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbGS"/>
      <option name="removeUnits" value="Soviet Far East:britishAntiTankGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbMS" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbMS"/>
      <option name="placement" value="Soviet Far East:Material"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbMS" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbMS"/>
      <option name="removeUnits" value="Soviet Far East:Material"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTRS" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTRS"/>
      <option name="placement" value="Soviet Far East:Truck"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTRS" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTRS"/>
      <option name="removeUnits" value="Soviet Far East:Truck"/>
      <option name="when" value="before:russiaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTI" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTI"/>
      <option name="placement" value="Eastern Iran:russianTank"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTI" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTI"/>
      <option name="removeUnits" value="Eastern Iran:britishTank"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbAI" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbAI"/>
      <option name="placement" value="Eastern Iran:russianArtillery"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbAI" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbAI"/>
      <option name="removeUnits" value="Eastern Iran:britishArtillery"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbFI" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbFI"/>
      <option name="placement" value="Eastern Iran:russianAntiAirGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbFI" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbFI"/>
      <option name="removeUnits" value="Eastern Iran:britishAntiAirGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbGI" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbGI"/>
      <option name="placement" value="Eastern Iran:russianAntiTankGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbGI" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbGI"/>
      <option name="removeUnits" value="Eastern Iran:britishAntiTankGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbMI" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbMI"/>
      <option name="placement" value="Eastern Iran:Material"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbMI" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbMI"/>
      <option name="removeUnits" value="Eastern Iran:Material"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTRI" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTRI"/>
      <option name="placement" value="Eastern Iran:Truck"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTRI" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTRI"/>
      <option name="removeUnits" value="Eastern Iran:Truck"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTM" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTM"/>
      <option name="placement" value="Murmansk:russianTank"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTM" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTM"/>
      <option name="removeUnits" value="Murmansk:britishTank"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbAM" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbAM"/>
      <option name="placement" value="Murmansk:russianArtillery"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbAM" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbAM"/>
      <option name="removeUnits" value="Murmansk:britishArtillery"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbFM" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbFM"/>
      <option name="placement" value="Murmansk:russianAntiAirGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbFM" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbFM"/>
      <option name="removeUnits" value="Murmansk:britishAntiAirGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbGM" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbGM"/>
      <option name="placement" value="Murmansk:russianAntiTankGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbGM" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbGM"/>
      <option name="removeUnits" value="Murmansk:britishAntiTankGun"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbMM" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbMM"/>
      <option name="placement" value="Murmansk:Material"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbMM" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbMM"/>
      <option name="removeUnits" value="Murmansk:Material"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTRM" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTRM"/>
      <option name="placement" value="Murmansk:Truck"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLbTRM" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLbTRM"/>
      <option name="removeUnits" value="Murmansk:Truck"/>
      <option name="when" value="before:britainEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTS" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTS"/>
      <option name="placement" value="Soviet Far East:russianTank"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTS" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTS"/>
      <option name="removeUnits" value="Soviet Far East:americanTank"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaAS" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaAS"/>
      <option name="placement" value="Soviet Far East:russianArtillery"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaAS" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaAS"/>
      <option name="removeUnits" value="Soviet Far East:americanArtillery"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaFS" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaFS"/>
      <option name="placement" value="Soviet Far East:russianAntiAirGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaFS" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaFS"/>
      <option name="removeUnits" value="Soviet Far East:americanAntiAirGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaGS" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaGS"/>
      <option name="placement" value="Soviet Far East:russianAntiTankGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaGS" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaGS"/>
      <option name="removeUnits" value="Soviet Far East:americanAntiTankGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaMS" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaMS"/>
      <option name="placement" value="Soviet Far East:Material"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaMS" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaMS"/>
      <option name="removeUnits" value="Soviet Far East:Material"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTRS" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTRS"/>
      <option name="placement" value="Soviet Far East:Truck"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTRS" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTRS"/>
      <option name="removeUnits" value="Soviet Far East:Truck"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTM" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTM"/>
      <option name="placement" value="Murmansk:russianTank"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTM" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTM"/>
      <option name="removeUnits" value="Murmansk:americanTank"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaAM" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaAM"/>
      <option name="placement" value="Murmansk:russianArtillery"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaAM" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaAM"/>
      <option name="removeUnits" value="Murmansk:americanArtillery"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaFM" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaFM"/>
      <option name="placement" value="Murmansk:russianAntiAirGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaFM" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaFM"/>
      <option name="removeUnits" value="Murmansk:americanAntiAirGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaGM" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaGM"/>
      <option name="placement" value="Murmansk:russianAntiTankGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaGM" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaGM"/>
      <option name="removeUnits" value="Murmansk:americanAntiTankGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaMM" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaMM"/>
      <option name="placement" value="Murmansk:Material"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaMM" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaMM"/>
      <option name="removeUnits" value="Murmansk:Material"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTRM" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTRM"/>
      <option name="placement" value="Murmansk:Truck"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTRM" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTRM"/>
      <option name="removeUnits" value="Murmansk:Truck"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTA"/>
      <option name="placement" value="Archangel:russianTank"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTA" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTA"/>
      <option name="removeUnits" value="Archangel:americanTank"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaAA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaAA"/>
      <option name="placement" value="Archangel:russianArtillery"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaAA" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaAA"/>
      <option name="removeUnits" value="Archangel:americanArtillery"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaFA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaFA"/>
      <option name="placement" value="Archangel:russianAntiAirGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaFA" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaFA"/>
      <option name="removeUnits" value="Archangel:americanAntiAirGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaGA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaGA"/>
      <option name="placement" value="Archangel:russianAntiTankGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaGA" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaGA"/>
      <option name="removeUnits" value="Archangel:americanAntiTankGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaMA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaMA"/>
      <option name="placement" value="Archangel:Material"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaMA" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaMA"/>
      <option name="removeUnits" value="Archangel:Material"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTRA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTRA"/>
      <option name="placement" value="Archangel:Truck"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTRA" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTRA"/>
      <option name="removeUnits" value="Archangel:Truck"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTI" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTI"/>
      <option name="placement" value="Eastern Iran:russianTank"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTI" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTI"/>
      <option name="removeUnits" value="Eastern Iran:americanTank"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaAI" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaAI"/>
      <option name="placement" value="Eastern Iran:russianArtillery"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaAI" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaAI"/>
      <option name="removeUnits" value="Eastern Iran:americanArtillery"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaFI" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaFI"/>
      <option name="placement" value="Eastern Iran:russianAntiAirGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaFI" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaFI"/>
      <option name="removeUnits" value="Eastern Iran:americanAntiAirGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaGI" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaGI"/>
      <option name="placement" value="Eastern Iran:russianAntiTankGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaGI" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaGI"/>
      <option name="removeUnits" value="Eastern Iran:americanAntiTankGun"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaMI" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaMI"/>
      <option name="placement" value="Eastern Iran:Material"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaMI" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaMI"/>
      <option name="removeUnits" value="Eastern Iran:Material"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTRI" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTRI"/>
      <option name="placement" value="Eastern Iran:Truck"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentLLaTRI" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentLLaTRI"/>
      <option name="removeUnits" value="Eastern Iran:Truck"/>
      <option name="when" value="before:usaEndTurn"/>
    </attachment>
    <attachment name="triggerAttachmentMurmanskLLBritain1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Murmansk:Russia:Britain:false"/>
      <option name="when" value="before:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentMurmanskLLBritain2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Murmansk:Britain:Russia:false"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentArchangelLLBritain1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Archangel:Russia:Britain:false"/>
      <option name="when" value="before:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentArchangelLLBritain2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Archangel:Britain:Russia:false"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentEasternIranLLBritain1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Eastern Iran:Russia:Britain:false"/>
      <option name="when" value="before:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentEasternIranLLBritain2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Eastern Iran:Britain:Russia:false"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSovietFarEastLLBritain1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Soviet Far East:Russia:Britain:false"/>
      <option name="when" value="before:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSovietFarEastLLBritain2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Soviet Far East:Britain:Russia:false"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSovietFarEastLLUsa1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Soviet Far East:Russia:Usa:false"/>
      <option name="when" value="before:usaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentSovietFarEastLLUsa2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Soviet Far East:Usa:Russia:false"/>
      <option name="when" value="after:usaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentMurmanskLLUsa1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Murmansk:Russia:Usa:false"/>
      <option name="when" value="before:usaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentMurmanskLLUsa2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Murmansk:Usa:Russia:false"/>
      <option name="when" value="after:usaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentArchangelLLUsa1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Archangel:Russia:Usa:false"/>
      <option name="when" value="before:usaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentArchangelLLUsa2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Archangel:Usa:Russia:false"/>
      <option name="when" value="after:usaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentEasternIranLLUsa1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Eastern Iran:Russia:Usa:false"/>
      <option name="when" value="before:usaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentEasternIranLLUsa2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentDummyCondition"/>
      <option name="changeOwnership" value="Eastern Iran:Usa:Russia:false"/>
      <option name="when" value="after:usaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTISW" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanSpecialWarfare"/>
      <option name="availableTech" value="ImprovedSpecialWarfare:ImprovedSpecialWarfare"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTIM" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedTanks:conditionAttachmentgermanSpecialWarfare"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="ImprovedMechanization:ImprovedMechanization"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTSPA" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedTanks:conditionAttachmentgermanImprovedArtillery"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="SelfPropelledArtillery:SelfPropelledArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTAT" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanSelfPropelledArtillery"/>
      <option name="availableTech" value="AdvancedTanks:AdvancedTanks"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTAA" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedArtillery"/>
      <option name="availableTech" value="AdvancedArtillery:AdvancedArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTASW" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedSpecialWarfare"/>
      <option name="availableTech" value="AdvancedSpecialWarfare:AdvancedSpecialWarfare"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTAM" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedMechanization"/>
      <option name="availableTech" value="AdvancedMechanization:AdvancedMechanization"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTAAA" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedAntiAircraft"/>
      <option name="availableTech" value="AdvancedAntiAircraft:AdvancedAntiAircraft"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTAAT" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedAntiTank"/>
      <option name="availableTech" value="AdvancedAntiTank:AdvancedAntiTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTIDS" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanProduction:conditionAttachmentgermanLogistics"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="ImprovedDefensiveStructures:ImprovedDefensiveStructures"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTAP" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedDefensiveStructures:conditionAttachmentgermanImprovedProduction"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedProduction:AdvancedProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTIP" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanProduction"/>
      <option name="availableTech" value="ImprovedProduction:ImprovedProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTIL" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanLogistics"/>
      <option name="availableTech" value="ImprovedLogistics:ImprovedLogistics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTAL" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedDefensiveStructures:conditionAttachmentgermanImprovedLogistics"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedLogistics:AdvancedLogistics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTADS" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedDefensiveStructures"/>
      <option name="availableTech" value="AdvancedDefensiveStructures:AdvancedDefensiveStructures"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTAS" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedSubmarines"/>
      <option name="availableTech" value="AdvancedSubmarines:AdvancedSubmarines"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTAD" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedDestroyers"/>
      <option name="availableTech" value="AdvancedDestroyers:AdvancedDestroyers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTAGL" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedGunLaying"/>
      <option name="availableTech" value="AdvancedGunLaying:AdvancedGunLaying"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTIC" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedHulls"/>
      <option name="availableTech" value="ImprovedCarriers:ImprovedCarriers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTAH" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedHulls"/>
      <option name="availableTech" value="AdvancedHulls:AdvancedHulls"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTDB" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanAdvancedDestroyers:conditionAttachmentgermanAdvancedGunLaying"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="DestroyerBombardement:DestroyerBombardement"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTAC" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedCarriers:conditionAttachmentgermanAdvancedHulls"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedCarriers:AdvancedCarriers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTIR" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanRockets"/>
      <option name="availableTech" value="ImprovedRockets:ImprovedRockets"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTAR" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedRockets"/>
      <option name="availableTech" value="AdvancedRockets:AdvancedRockets"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTIFR" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedFighters"/>
      <option name="availableTech" value="IncreasedFighterRange:IncreasedFighterRange"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTITB" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedFighters"/>
      <option name="availableTech" value="ImprovedTacticalBombers:ImprovedTacticalBombers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTAF" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedTacticalBombers:conditionAttachmentgermanIncreasedFighterRange"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedFighters:AdvancedFighters"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTITBR" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedStrategicBombers"/>
      <option name="availableTech" value="IncreasedTacticalBomberRange:IncreasedTacticalBomberRange"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTATB" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanIncreasedTacticalBomberRange:conditionAttachmentgermanImprovedTacticalBombers"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedTacticalBombers:AdvancedTacticalBombers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTISBR" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanImprovedStrategicBombers"/>
      <option name="availableTech" value="IncreasedStrategicBomberRange:IncreasedStrategicBomberRange"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanaTASB" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentgermanIncreasedStrategicBomberRange:conditionAttachmentgermanIncreasedTacticalBomberRange"/>
      <option name="availableTech" value="AdvancedStrategicBombers:AdvancedStrategicBombers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanSW1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanSpecialWarfare"/>
      <option name="unitType" value="germanMarine"/>
      <option name="unitProperty" value="isMarine" count="true"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanSW2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanSpecialWarfare"/>
      <option name="unitType" value="germanInfantry:germanAlpineInfantry:germanParatrooper:germanCombatEngineer"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanSW3" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanSpecialWarfare"/>
      <option name="support" value="supportAttachmentAirtrangerman"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanSW4" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanSpecialWarfare"/>
      <option name="territoryEffects" value="Hills"/>
      <option name="territoryEffectProperty" value="combatOffenseEffect" count="2:germanAlpineInfantry"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanSW5" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanSpecialWarfare"/>
      <option name="territoryEffects" value="Urban"/>
      <option name="territoryEffectProperty" value="combatOffenseEffect" count="3:germanCombatEngineer"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanSW6" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanSpecialWarfare"/>
      <option name="territoryEffects" value="Mountain"/>
      <option name="territoryEffectProperty" value="combatOffenseEffect" count="2:germanAlpineInfantry"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpSW1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedSpecialWarfare"/>
      <option name="unitType" value="germanParatrooper"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpSW2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedSpecialWarfare"/>
      <option name="unitType" value="germanAlpineInfantry:germanMarine:germanCombatEngineer"/>
      <option name="unitProperty" value="attack" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpSW5" attachTo="DanubeAxis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedSpecialWarfare"/>
      <option name="frontier" value="germanMinorInfProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpSW6" attachTo="Finland" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedSpecialWarfare"/>
      <option name="frontier" value="germanMinorInfProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpSW7" attachTo="VichyFrance" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedSpecialWarfare"/>
      <option name="frontier" value="germanMinorInfProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanASW1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedSpecialWarfare"/>
      <option name="support" value="supportAttachmentAirtrangerman2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanASW2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Hills"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="2:germanAlpineInfantry"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanASW3" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Mountain"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="3:germanAlpineInfantry"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanASW4" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Urban"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="2:germanCombatEngineer"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanASW5" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Coast"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="1:germanMarine"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanASW6" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Island"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="3:germanMarine"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanASW7" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedSpecialWarfare"/>
      <option name="unitType" value="germanArtillery:germanMech.Infantry:germanTank:germanHeavyArtillery:germanMobileArtillery:germanAntiTankGun"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpTanks1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedTanks"/>
      <option name="support" value="supportAttachmentTankImpgerman"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpTanks2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedTanks"/>
      <option name="unitType" value="germanTank"/>
      <option name="unitProperty" value="defense" count="5"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAdvTanks1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedTanks"/>
      <option name="productionRule" value="germanProduction:buygermanHeavyTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAdvTanks2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedTanks"/>
      <option name="support" value="supportAttachmentTankAdvgerman"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpArt1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedArtillery"/>
      <option name="support" value="supportAttachmentArtilleryImpgerman"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAdvArt1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedArtillery"/>
      <option name="productionRule" value="germanProduction:buygermanHeavyArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAdvArt2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedArtillery"/>
      <option name="support" value="supportAttachmentArtilleryAdvgerman2:supportAttachmentArtilleryAdvgerman3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanMobArt1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanSelfPropelledArtillery"/>
      <option name="productionRule" value="germanProduction:buygermanMobileArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpMech" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedMechanization"/>
      <option name="unitType" value="germanMech.Infantry"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="unitProperty" value="receivesAbilityWhenWith" count="canBlitz:germanTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAdvMech" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedMechanization"/>
      <option name="unitType" value="germanMech.Infantry"/>
      <option name="unitProperty" value="attack" count="5"/>
      <option name="unitProperty" value="receivesAbilityWhenWith" count="-reset-"/>
      <option name="unitProperty" value="canBlitz" count="true"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAdvMech2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedMechanization"/>
      <option name="support" value="supportAttachmentArtillerygermanmobadvm:supportAttachmentArtillerygermanmobadvt"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanRock1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanRockets"/>
      <option name="productionRule" value="germanProduction:buygermanRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanRock2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanRockets"/>
      <option name="unitType" value="germanRocket"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="unitProperty" value="isSuicide" count="false"/>
      <option name="unitProperty" value="isKamikaze" count="false"/>
      <option name="unitProperty" value="isInfantry" count="true"/>
      <option name="when" value="before:germanyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanRock3" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanRockets"/>
      <option name="unitType" value="germanRocket"/>
      <option name="unitProperty" value="isInfantry" count="false"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="unitProperty" value="isStrategicBomber" count="true"/>
      <option name="unitProperty" value="isSuicide" count="true"/>
      <option name="unitProperty" value="isKamikaze" count="true"/>
      <option name="when" value="after:germanyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpRock1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedRockets"/>
      <option name="unitType" value="germanRocket"/>
      <option name="unitProperty" value="attack" count="2"/>
      <option name="unitProperty" value="bombingBonus" count="2"/>
      <option name="unitProperty" value="bombingMaxDieSides" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpRock2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedRockets"/>
      <option name="unitType" value="germanRocket"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="unitProperty" value="isSuicide" count="false"/>
      <option name="unitProperty" value="isKamikaze" count="false"/>
      <option name="unitProperty" value="isInfantry" count="true"/>
      <option name="when" value="before:germanyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpRock3" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedRockets"/>
      <option name="unitType" value="germanRocket"/>
      <option name="unitProperty" value="isInfantry" count="false"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="unitProperty" value="isStrategicBomber" count="true"/>
      <option name="unitProperty" value="isSuicide" count="true"/>
      <option name="unitProperty" value="isKamikaze" count="true"/>
      <option name="when" value="after:germanyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpRockR1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedRockets"/>
      <option name="unitType" value="germanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:germanRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpRockR4" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedRockets"/>
      <option name="unitType" value="japaneseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:germanRocket"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpRockR7" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedRockets"/>
      <option name="unitType" value="italianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:germanRocket"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpRockR9" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedRockets"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:germanRocket"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpRockR10" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedRockets"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:germanRocket"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpRockR11" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedRockets"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:germanRocket"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpRockR12" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedRockets"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:germanRocket"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAdvRock1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedRockets"/>
      <option name="productionRule" value="germanProduction:buygermanAdvancedRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAdvRock2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedRockets"/>
      <option name="unitType" value="germanAdvancedRocket"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="unitProperty" value="isSuicide" count="false"/>
      <option name="unitProperty" value="isKamikaze" count="false"/>
      <option name="unitProperty" value="isInfantry" count="true"/>
      <option name="when" value="before:germanyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAdvRock3" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedRockets"/>
      <option name="unitType" value="germanAdvancedRocket"/>
      <option name="unitProperty" value="isInfantry" count="false"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="unitProperty" value="isStrategicBomber" count="true"/>
      <option name="unitProperty" value="isSuicide" count="true"/>
      <option name="unitProperty" value="isKamikaze" count="true"/>
      <option name="when" value="after:germanyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpFig1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedFighters"/>
      <option name="unitType" value="germanFighter"/>
      <option name="unitProperty" value="attack" count="6"/>
      <option name="unitProperty" value="airAttack" count="6"/>
      <option name="unitProperty" value="defense" count="7"/>
      <option name="unitProperty" value="airDefense" count="7"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpFig2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedFighters"/>
      <option name="unitType" value="germanNavalFighter"/>
      <option name="unitProperty" value="attack" count="5"/>
      <option name="unitProperty" value="airAttack" count="5"/>
      <option name="unitProperty" value="defense" count="6"/>
      <option name="unitProperty" value="airDefense" count="6"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAdvFig1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedFighters"/>
      <option name="productionRule" value="germanProduction:buygermanAdvancedFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAdvFig2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedFighters"/>
      <option name="productionRule" value="germanProduction:buygermanAdvancedNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmengermanImpTB1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedTacticalBombers"/>
      <option name="unitType" value="germanTacticalBomber"/>
      <option name="unitProperty" value="attack" count="7"/>
      <option name="unitProperty" value="airAttack" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmengermanImpTB2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedTacticalBombers"/>
      <option name="support" value="supportAttachmentTacBombImpgerman"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAdvTB" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedTacticalBombers"/>
      <option name="productionRule" value="germanProduction:buygermanAdvancedTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpSB" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedStrategicBombers"/>
      <option name="unitType" value="germanStrategicBomber"/>
      <option name="unitProperty" value="attack" count="4"/>
      <option name="unitProperty" value="bombingMaxDieSides" count="7"/>
      <option name="unitProperty" value="bombingBonus" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAdvSB" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedStrategicBombers"/>
      <option name="productionRule" value="germanProduction:buygermanHeavyStrategicBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIFR1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedFighterRange"/>
      <option name="unitType" value="germanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:germanFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:germanNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIFR2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedFighterRange"/>
      <option name="unitType" value="germanCarrier"/>
      <option name="unitProperty" value="givesMovement" count="3:germanNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIFR3" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedFighterRange"/>
      <option name="unitType" value="japaneseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:germanFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:germanNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIFR4" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedFighterRange"/>
      <option name="unitType" value="japaneseCarrier"/>
      <option name="unitProperty" value="givesMovement" count="3:germanNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIFR5" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedFighterRange"/>
      <option name="unitType" value="italianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:germanFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:germanNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIFR6" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedFighterRange"/>
      <option name="unitType" value="italianCarrier"/>
      <option name="unitProperty" value="givesMovement" count="3:germanNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIFR7" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedFighterRange"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:germanFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:germanNavalFighter"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIFR8" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedFighterRange"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:germanFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:germanNavalFighter"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIFR9" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedFighterRange"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:germanFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:germanNavalFighter"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIFR10" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedFighterRange"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:germanFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:germanNavalFighter"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanITBR1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedTacticalBomberRange"/>
      <option name="unitType" value="germanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:germanTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanITBR2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedTacticalBomberRange"/>
      <option name="unitType" value="japaneseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:germanTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanITBR3" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedTacticalBomberRange"/>
      <option name="unitType" value="italianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:germanTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanITBR4" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedTacticalBomberRange"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:germanTacticalBomber"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanITBR5" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedTacticalBomberRange"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:germanTacticalBomber"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanITBR6" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedTacticalBomberRange"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:germanTacticalBomber"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanITBR7" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedTacticalBomberRange"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:germanTacticalBomber"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanISBR1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedStrategicBomberRange"/>
      <option name="unitType" value="germanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:germanStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:germanAirTransport"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentgermanISBR2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedStrategicBomberRange"/>
      <option name="unitType" value="japaneseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:germanStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:germanAirTransport"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentgermanISBR3" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedStrategicBomberRange"/>
      <option name="unitType" value="italianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:germanStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:germanAirTransport"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentgermanISBR4" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedStrategicBomberRange"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:germanStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:germanAirTransport"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentgermanISBR5" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedStrategicBomberRange"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:germanStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:germanAirTransport"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentgermanISBR6" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedStrategicBomberRange"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:germanStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:germanAirTransport"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentgermanISBR7" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanIncreasedStrategicBomberRange"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:germanStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:germanAirTransport"/>
      <option name="when" value="before:germanyCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmengermanImpAA" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedAntiAircraft"/>
      <option name="unitType" value="germanAntiAirGun"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="unitProperty" value="defense" count="1"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAdvAA1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedAntiAircraft"/>
      <option name="unitType" value="germanAntiAirGun"/>
      <option name="unitProperty" value="defense" count="2"/>
      <option name="unitProperty" value="attackAA" count="4"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentgermanAdvAA2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedAntiAircraft"/>
      <option name="unitType" value="germanFighter"/>
      <option name="unitProperty" value="targetsAA" count="russianRocket:russianAdvancedRocket:britishRocket:britishAdvancedRocket:americanRocket:americanAdvancedRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmengermanImpAT" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedAntiTank"/>
      <option name="unitType" value="germanAntiTankGun"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAdvAT" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedAntiTank"/>
      <option name="unitType" value="germanAntiTankGun"/>
      <option name="unitProperty" value="attackAA" count="4"/>
      <option name="unitProperty" value="defense" count="5"/>
      <option name="unitProperty" value="targetsAA" count="russianMech.Infantry:russianTank:russianHeavyTank:britishMech.Infantry:britishTank:britishHeavyTank:americanMech.Infantry:americanTank:americanHeavyTank:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpS" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedSubmarines"/>
      <option name="unitType" value="germanSubmarine"/>
      <option name="unitProperty" value="attackAA" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAdvS" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedSubmarines"/>
      <option name="productionRule" value="germanProduction:buygermanAdvancedSubmarine"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanImpD" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedDestroyers"/>
      <option name="unitType" value="germanDestroyer"/>
      <option name="unitProperty" value="isDestroyer" count="true"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAdvD" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedDestroyers"/>
      <option name="productionRule" value="germanProduction:buygermanHeavyDestroyer"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanDB1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanDestroyerBombardement"/>
      <option name="unitType" value="germanDestroyer"/>
      <option name="unitProperty" value="canBombard" count="true"/>
      <option name="unitProperty" value="bombard" count="1"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanDB2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanDestroyerBombardement"/>
      <option name="unitType" value="germanHeavyDestroyer"/>
      <option name="unitProperty" value="canBombard" count="true"/>
      <option name="unitProperty" value="bombard" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIGL1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedGunLaying"/>
      <option name="unitType" value="germanCruiser"/>
      <option name="unitProperty" value="bombard" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIGL2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedGunLaying"/>
      <option name="unitType" value="germanBattleship"/>
      <option name="unitProperty" value="bombard" count="7"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAGL1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedGunLaying"/>
      <option name="unitType" value="germanCruiser"/>
      <option name="unitProperty" value="bombard" count="5"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAGL2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedGunLaying"/>
      <option name="unitType" value="germanBattleship"/>
      <option name="unitProperty" value="bombard" count="8"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIH1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedHulls"/>
      <option name="unitType" value="germanCruiser"/>
      <option name="unitProperty" value="attack" count="6"/>
      <option name="unitProperty" value="attackAA" count="1"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="isAAforBombingThisUnitOnly" count="false"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="isAAforFlyOverOnly" count="false"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="typeAA" count="CruiserAntiAircraftGun"/>
      <option name="unitProperty" value="targetsAA" count="germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAH1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedHulls"/>
      <option name="unitType" value="germanCruiser"/>
      <option name="unitProperty" value="defense" count="7"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIH2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedHulls"/>
      <option name="unitType" value="germanBattleship"/>
      <option name="unitProperty" value="attack" count="8"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAH2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedHulls"/>
      <option name="unitType" value="germanBattleship"/>
      <option name="unitProperty" value="defense" count="9"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAC" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedCarriers"/>
      <option name="unitType" value="germanCarrier"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIC" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedCarriers"/>
      <option name="unitType" value="germanCarrier"/>
      <option name="unitProperty" value="attack" count="2"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="unitProperty" value="carrierCapacity" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanProd" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanProduction:conditionAttachmentBerlinnotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Berlin:Material" count="1"/>
      <option name="when" value="after:germanyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIP" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedProduction"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="3"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIP1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedProduction"/>
      <option name="productionRule" value="germanMinorProduction:buygermanAirTransport"/>
      <option name="productionRule" value="germanMinorInfProduction:buygermanAirTransport"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAP1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedProduction"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="3"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAP2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedProduction:conditionAttachmentBerlinnotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Berlin:Material" count="1"/>
      <option name="when" value="after:germanyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanL1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanLogistics"/>
      <option name="unitType" value="germanCarrier"/>
      <option name="unitProperty" value="isAirBase" count="true"/>
      <option name="unitProperty" value="maxScrambleCount" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanL2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanLogistics"/>
      <option name="unitType" value="Truck"/>
      <option name="unitProperty" value="movement" count="3"/>
      <option name="when" value="before:germanyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanL3" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanLogistics"/>
      <option name="unitType" value="Truck"/>
      <option name="unitProperty" value="movement" count="2"/>
      <option name="when" value="after:germanyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIL1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedLogistics"/>
      <option name="unitType" value="germanAirfield"/>
      <option name="unitProperty" value="maxScrambleCount" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIL2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedLogistics"/>
      <option name="unitType" value="germanCombatEngineer"/>
      <option name="unitProperty" value="isAirTransportable" count="true"/>
      <option name="when" value="before:germanyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIL3" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedLogistics"/>
      <option name="unitType" value="germanCombatEngineer"/>
      <option name="unitProperty" value="isAirTransportable" count="false"/>
      <option name="when" value="after:germanyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAL1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedLogistics"/>
      <option name="unitType" value="germanTransport"/>
      <option name="unitProperty" value="transportCapacity" count="7"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAL2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedLogistics"/>
      <option name="unitType" value="germanAirTransport"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanAL3" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedLogistics"/>
      <option name="unitType" value="germanAirfield"/>
      <option name="unitProperty" value="maxScrambleCount" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIDS1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedDefensiveStructures"/>
      <option name="unitType" value="germanEntrenchment"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIDS2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedDefensiveStructures"/>
      <option name="unitType" value="germanFortification"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanADS1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedDefensiveStructures"/>
      <option name="support" value="supportAttachmentFortificationAdvgerman"/>
      <option name="support" value="supportAttachmentEntrenchmentAdvgerman"/>
      <option name="support" value="-supportAttachmentFortificationgerman"/>
      <option name="support" value="-supportAttachmentEntrenchmentgerman"/>
      <option name="players" value="Germany"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanADS11" attachTo="Finland" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedDefensiveStructures"/>
      <option name="support" value="supportAttachmentFortificationAdvgerman"/>
      <option name="support" value="supportAttachmentEntrenchmentAdvgerman"/>
      <option name="support" value="-supportAttachmentFortificationgermanf"/>
      <option name="support" value="-supportAttachmentEntrenchmentgermanf"/>
      <option name="players" value="Finland"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:germanyTechActivation"/>
    </attachment>
    <attachment name="triggerAttachmentgermanADS12" attachTo="DanubeAxis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedDefensiveStructures"/>
      <option name="support" value="supportAttachmentFortificationAdvgerman"/>
      <option name="support" value="supportAttachmentEntrenchmentAdvgerman"/>
      <option name="support" value="-supportAttachmentFortificationgermand"/>
      <option name="support" value="-supportAttachmentEntrenchmentgermand"/>
      <option name="players" value="DanubeAxis"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:germanyTechActivation"/>
    </attachment>
    <attachment name="triggerAttachmentgermanADS13" attachTo="VichyFrance" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedDefensiveStructures"/>
      <option name="support" value="supportAttachmentFortificationAdvgerman"/>
      <option name="support" value="supportAttachmentEntrenchmentAdvgerman"/>
      <option name="support" value="-supportAttachmentFortificationgermanv"/>
      <option name="support" value="-supportAttachmentEntrenchmentgermanv"/>
      <option name="players" value="VichyFrance"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:germanyTechActivation"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIDS3" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedDefensiveStructures"/>
      <option name="unitType" value="germanBarracks:germanFactory:germanDocks:germanAircraftPlant"/>
      <option name="unitProperty" value="maxDamage" count="15"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanIDS4" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedDefensiveStructures"/>
      <option name="unitType" value="germanBarracks:germanFactory:germanDocks:germanAircraftPlant"/>
      <option name="unitProperty" value="consumesUnits" count="3:Material"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanADS3" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedDefensiveStructures"/>
      <option name="unitType" value="germanBarracks:germanFactory:germanDocks:germanAircraftPlant"/>
      <option name="unitProperty" value="maxDamage" count="18"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentgermanADS4" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanAdvancedDefensiveStructures"/>
      <option name="unitType" value="germanFactory:germanDocks"/>
      <option name="unitProperty" value="maxOperationalDamage" count="12"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTISW" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishSpecialWarfare"/>
      <option name="availableTech" value="ImprovedSpecialWarfare:ImprovedSpecialWarfare"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTIM" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedTanks:conditionAttachmentbritishSpecialWarfare"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="ImprovedMechanization:ImprovedMechanization"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTSPA" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedTanks:conditionAttachmentbritishImprovedArtillery"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="SelfPropelledArtillery:SelfPropelledArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTAT" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishSelfPropelledArtillery"/>
      <option name="availableTech" value="AdvancedTanks:AdvancedTanks"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTAA" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedArtillery"/>
      <option name="availableTech" value="AdvancedArtillery:AdvancedArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTASW" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedSpecialWarfare"/>
      <option name="availableTech" value="AdvancedSpecialWarfare:AdvancedSpecialWarfare"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTAM" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedMechanization"/>
      <option name="availableTech" value="AdvancedMechanization:AdvancedMechanization"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTAAA" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedAntiAircraft"/>
      <option name="availableTech" value="AdvancedAntiAircraft:AdvancedAntiAircraft"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTAAT" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedAntiTank"/>
      <option name="availableTech" value="AdvancedAntiTank:AdvancedAntiTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTIDS" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishProduction:conditionAttachmentbritishLogistics"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="ImprovedDefensiveStructures:ImprovedDefensiveStructures"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTAP" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedDefensiveStructures:conditionAttachmentbritishImprovedProduction"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedProduction:AdvancedProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTIP" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishProduction"/>
      <option name="availableTech" value="ImprovedProduction:ImprovedProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTIL" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishLogistics"/>
      <option name="availableTech" value="ImprovedLogistics:ImprovedLogistics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTAL" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedDefensiveStructures:conditionAttachmentbritishImprovedLogistics"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedLogistics:AdvancedLogistics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTADS" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedDefensiveStructures"/>
      <option name="availableTech" value="AdvancedDefensiveStructures:AdvancedDefensiveStructures"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTAS" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedSubmarines"/>
      <option name="availableTech" value="AdvancedSubmarines:AdvancedSubmarines"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTAD" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedDestroyers"/>
      <option name="availableTech" value="AdvancedDestroyers:AdvancedDestroyers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTAGL" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedGunLaying"/>
      <option name="availableTech" value="AdvancedGunLaying:AdvancedGunLaying"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTIC" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedHulls"/>
      <option name="availableTech" value="ImprovedCarriers:ImprovedCarriers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTAH" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedHulls"/>
      <option name="availableTech" value="AdvancedHulls:AdvancedHulls"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTDB" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishAdvancedDestroyers:conditionAttachmentbritishAdvancedGunLaying"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="DestroyerBombardement:DestroyerBombardement"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTAC" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedCarriers:conditionAttachmentbritishAdvancedHulls"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedCarriers:AdvancedCarriers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTIR" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishRockets"/>
      <option name="availableTech" value="ImprovedRockets:ImprovedRockets"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTAR" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedRockets"/>
      <option name="availableTech" value="AdvancedRockets:AdvancedRockets"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTIFR" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedFighters"/>
      <option name="availableTech" value="IncreasedFighterRange:IncreasedFighterRange"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTITB" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedFighters"/>
      <option name="availableTech" value="ImprovedTacticalBombers:ImprovedTacticalBombers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTAF" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedTacticalBombers:conditionAttachmentbritishIncreasedFighterRange"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedFighters:AdvancedFighters"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTITBR" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedStrategicBombers"/>
      <option name="availableTech" value="IncreasedTacticalBomberRange:IncreasedTacticalBomberRange"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTATB" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishIncreasedTacticalBomberRange:conditionAttachmentbritishImprovedTacticalBombers"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedTacticalBombers:AdvancedTacticalBombers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTISBR" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishImprovedStrategicBombers"/>
      <option name="availableTech" value="IncreasedStrategicBomberRange:IncreasedStrategicBomberRange"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishaTASB" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentbritishIncreasedStrategicBomberRange:conditionAttachmentbritishIncreasedTacticalBomberRange"/>
      <option name="availableTech" value="AdvancedStrategicBombers:AdvancedStrategicBombers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishSW1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishSpecialWarfare"/>
      <option name="unitType" value="britishMarine"/>
      <option name="unitProperty" value="isMarine" count="true"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishSW2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishSpecialWarfare"/>
      <option name="unitType" value="britishInfantry:britishAlpineInfantry:britishParatrooper:britishCombatEngineer"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishSW3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishSpecialWarfare"/>
      <option name="support" value="supportAttachmentAirtranbritish"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishSW4" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishSpecialWarfare"/>
      <option name="territoryEffects" value="Hills"/>
      <option name="territoryEffectProperty" value="combatOffenseEffect" count="2:britishAlpineInfantry"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishSW5" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishSpecialWarfare"/>
      <option name="territoryEffects" value="Urban"/>
      <option name="territoryEffectProperty" value="combatOffenseEffect" count="3:britishCombatEngineer"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishSW6" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishSpecialWarfare"/>
      <option name="territoryEffects" value="Mountain"/>
      <option name="territoryEffectProperty" value="combatOffenseEffect" count="2:britishAlpineInfantry"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpSW1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedSpecialWarfare"/>
      <option name="unitType" value="britishParatrooper"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpSW2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedSpecialWarfare"/>
      <option name="unitType" value="britishAlpineInfantry:britishMarine:britishCombatEngineer"/>
      <option name="unitProperty" value="attack" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpSW5" attachTo="Egypt" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedSpecialWarfare"/>
      <option name="frontier" value="britishMinorInfProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpSW6" attachTo="SouthAfrica" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedSpecialWarfare"/>
      <option name="frontier" value="britishMinorInfProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpSW7" attachTo="India" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedSpecialWarfare"/>
      <option name="frontier" value="britishMinorInfProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishASW1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedSpecialWarfare"/>
      <option name="support" value="supportAttachmentAirtranbritish2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishASW2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Hills"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="2:britishAlpineInfantry"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishASW3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Mountain"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="3:britishAlpineInfantry"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishASW4" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Urban"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="2:britishCombatEngineer"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishASW5" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Coast"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="1:britishMarine"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishASW6" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Island"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="3:britishMarine"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishASW7" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedSpecialWarfare"/>
      <option name="unitType" value="britishArtillery:britishHeavyArtillery:britishMech.Infantry:britishTank:britishMobileArtillery:britishAntiTankGun"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpTanks1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedTanks"/>
      <option name="support" value="supportAttachmentTankImpbritish"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpTanks2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedTanks"/>
      <option name="unitType" value="britishTank"/>
      <option name="unitProperty" value="defense" count="5"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAdvTanks1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedTanks"/>
      <option name="productionRule" value="britishProduction:buybritishHeavyTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAdvTanks2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedTanks"/>
      <option name="support" value="supportAttachmentTankAdvbritish"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpArt1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedArtillery"/>
      <option name="support" value="supportAttachmentArtilleryImpbritish"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAdvArt1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedArtillery"/>
      <option name="productionRule" value="britishProduction:buybritishHeavyArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAdvArt2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedArtillery"/>
      <option name="support" value="supportAttachmentArtilleryAdvbritish2:supportAttachmentArtilleryAdvbritish3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishMobArt1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishSelfPropelledArtillery"/>
      <option name="productionRule" value="britishProduction:buybritishMobileArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpMech" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedMechanization"/>
      <option name="unitType" value="britishMech.Infantry"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="unitProperty" value="receivesAbilityWhenWith" count="canBlitz:britishTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAdvMech" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedMechanization"/>
      <option name="unitType" value="britishMech.Infantry"/>
      <option name="unitProperty" value="attack" count="5"/>
      <option name="unitProperty" value="receivesAbilityWhenWith" count="-reset-"/>
      <option name="unitProperty" value="canBlitz" count="true"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAdvMech2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedMechanization"/>
      <option name="support" value="supportAttachmentArtillerybritishmobadvm:supportAttachmentArtillerybritishmobadvt"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishRock1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishRockets"/>
      <option name="productionRule" value="britishProduction:buybritishRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishRock2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishRockets"/>
      <option name="unitType" value="britishRocket"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="unitProperty" value="isSuicide" count="false"/>
      <option name="unitProperty" value="isKamikaze" count="false"/>
      <option name="unitProperty" value="isInfantry" count="true"/>
      <option name="when" value="before:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishRock3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishRockets"/>
      <option name="unitType" value="britishRocket"/>
      <option name="unitProperty" value="isInfantry" count="false"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="unitProperty" value="isStrategicBomber" count="true"/>
      <option name="unitProperty" value="isSuicide" count="true"/>
      <option name="unitProperty" value="isKamikaze" count="true"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpRock1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedRockets"/>
      <option name="unitType" value="britishRocket"/>
      <option name="unitProperty" value="attack" count="2"/>
      <option name="unitProperty" value="bombingBonus" count="2"/>
      <option name="unitProperty" value="bombingMaxDieSides" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpRock2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedRockets"/>
      <option name="unitType" value="britishRocket"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="unitProperty" value="isSuicide" count="false"/>
      <option name="unitProperty" value="isKamikaze" count="false"/>
      <option name="unitProperty" value="isInfantry" count="true"/>
      <option name="when" value="before:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpRock3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedRockets"/>
      <option name="unitType" value="britishRocket"/>
      <option name="unitProperty" value="isInfantry" count="false"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="unitProperty" value="isStrategicBomber" count="true"/>
      <option name="unitProperty" value="isSuicide" count="true"/>
      <option name="unitProperty" value="isKamikaze" count="true"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpRockR1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedRockets"/>
      <option name="unitType" value="britishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:britishRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpRockR4" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedRockets"/>
      <option name="unitType" value="russianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:britishRocket"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpRockR5" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedRockets"/>
      <option name="unitType" value="chineseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:britishRocket"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpRockR7" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedRockets"/>
      <option name="unitType" value="americanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:britishRocket"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpRockR9" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedRockets"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:britishRocket"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpRockR10" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedRockets"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:britishRocket"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpRockR11" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedRockets"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:britishRocket"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpRockR12" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedRockets"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:britishRocket"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAdvRock1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedRockets"/>
      <option name="productionRule" value="britishProduction:buybritishAdvancedRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAdvRock2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedRockets"/>
      <option name="unitType" value="britishAdvancedRocket"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="unitProperty" value="isSuicide" count="false"/>
      <option name="unitProperty" value="isKamikaze" count="false"/>
      <option name="unitProperty" value="isInfantry" count="true"/>
      <option name="when" value="before:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAdvRock3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedRockets"/>
      <option name="unitType" value="britishAdvancedRocket"/>
      <option name="unitProperty" value="isInfantry" count="false"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="unitProperty" value="isStrategicBomber" count="true"/>
      <option name="unitProperty" value="isSuicide" count="true"/>
      <option name="unitProperty" value="isKamikaze" count="true"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpFig1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedFighters"/>
      <option name="unitType" value="britishFighter"/>
      <option name="unitProperty" value="attack" count="6"/>
      <option name="unitProperty" value="airAttack" count="6"/>
      <option name="unitProperty" value="defense" count="7"/>
      <option name="unitProperty" value="airDefense" count="7"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpFig2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedFighters"/>
      <option name="unitType" value="britishNavalFighter"/>
      <option name="unitProperty" value="attack" count="5"/>
      <option name="unitProperty" value="airAttack" count="5"/>
      <option name="unitProperty" value="defense" count="6"/>
      <option name="unitProperty" value="airDefense" count="6"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAdvFig1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedFighters"/>
      <option name="productionRule" value="britishProduction:buybritishAdvancedFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAdvFig2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedFighters"/>
      <option name="productionRule" value="britishProduction:buybritishAdvancedNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmenbritishImpTB1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedTacticalBombers"/>
      <option name="unitType" value="britishTacticalBomber"/>
      <option name="unitProperty" value="attack" count="7"/>
      <option name="unitProperty" value="airAttack" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmenbritishImpTB2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedTacticalBombers"/>
      <option name="support" value="supportAttachmentTacBombImpbritish"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAdvTB" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedTacticalBombers"/>
      <option name="productionRule" value="britishProduction:buybritishAdvancedTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpSB" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedStrategicBombers"/>
      <option name="unitType" value="britishStrategicBomber"/>
      <option name="unitProperty" value="attack" count="4"/>
      <option name="unitProperty" value="bombingMaxDieSides" count="7"/>
      <option name="unitProperty" value="bombingBonus" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAdvSB" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedStrategicBombers"/>
      <option name="productionRule" value="britishProduction:buybritishHeavyStrategicBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIFR1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedFighterRange"/>
      <option name="unitType" value="britishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:britishFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:britishNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIFR2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedFighterRange"/>
      <option name="unitType" value="britishCarrier"/>
      <option name="unitProperty" value="givesMovement" count="3:britishNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIFR3" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedFighterRange"/>
      <option name="unitType" value="russianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:britishFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:britishNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIFR4" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedFighterRange"/>
      <option name="unitType" value="russianCarrier"/>
      <option name="unitProperty" value="givesMovement" count="3:britishNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIFR5" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedFighterRange"/>
      <option name="unitType" value="americanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:britishFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:britishNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIFR6" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedFighterRange"/>
      <option name="unitType" value="americanCarrier"/>
      <option name="unitProperty" value="givesMovement" count="3:britishNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIFR7" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedFighterRange"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:britishFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:britishNavalFighter"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIFR8" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedFighterRange"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:britishFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:britishNavalFighter"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIFR9" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedFighterRange"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:britishFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:britishNavalFighter"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIFR10" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedFighterRange"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:britishFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:britishNavalFighter"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIFR11" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedFighterRange"/>
      <option name="unitType" value="chineseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:britishFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:britishNavalFighter"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishITBR1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedTacticalBomberRange"/>
      <option name="unitType" value="britishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:britishTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishITBR2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedTacticalBomberRange"/>
      <option name="unitType" value="russianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:britishTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishITBR3" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedTacticalBomberRange"/>
      <option name="unitType" value="americanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:britishTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishITBR4" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedTacticalBomberRange"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:britishTacticalBomber"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishITBR5" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedTacticalBomberRange"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:britishTacticalBomber"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishITBR6" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedTacticalBomberRange"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:britishTacticalBomber"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishITBR7" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedTacticalBomberRange"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:britishTacticalBomber"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishITBR8" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedTacticalBomberRange"/>
      <option name="unitType" value="chineseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:britishTacticalBomber"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishISBR1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedStrategicBomberRange"/>
      <option name="unitType" value="britishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:britishStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:britishAirTransport"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishISBR2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedStrategicBomberRange"/>
      <option name="unitType" value="russianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:britishStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:britishAirTransport"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishISBR3" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedStrategicBomberRange"/>
      <option name="unitType" value="americanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:britishStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:britishAirTransport"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishISBR4" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedStrategicBomberRange"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:britishStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:britishAirTransport"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishISBR5" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedStrategicBomberRange"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:britishStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:britishAirTransport"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishISBR6" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedStrategicBomberRange"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:britishStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:britishAirTransport"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishISBR7" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedStrategicBomberRange"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:britishStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:britishAirTransport"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishISBR8" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishIncreasedStrategicBomberRange"/>
      <option name="unitType" value="chineseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:britishStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:britishAirTransport"/>
      <option name="when" value="before:britainCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmenbritishImpAA" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedAntiAircraft"/>
      <option name="unitType" value="britishAntiAirGun"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="unitProperty" value="defense" count="1"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAdvAA1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedAntiAircraft"/>
      <option name="unitType" value="britishAntiAirGun"/>
      <option name="unitProperty" value="defense" count="2"/>
      <option name="unitProperty" value="attackAA" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAdvAA2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedAntiAircraft"/>
      <option name="unitType" value="britishFighter"/>
      <option name="unitProperty" value="targetsAA" count="germanRocket:germanAdvancedRocket:italianRocket:italianAdvancedRocket:japaneseRocket:japaneseAdvancedRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmenbritishImpAT" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedAntiTank"/>
      <option name="unitType" value="britishAntiTankGun"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAdvAT" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedAntiTank"/>
      <option name="unitType" value="britishAntiTankGun"/>
      <option name="unitProperty" value="attackAA" count="4"/>
      <option name="unitProperty" value="defense" count="5"/>
      <option name="unitProperty" value="targetsAA" count="germanMech.Infantry:germanTank:germanHeavyTank:italianMech.Infantry:italianTank:italianHeavyTank:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpS" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedSubmarines"/>
      <option name="unitType" value="britishSubmarine"/>
      <option name="unitProperty" value="attackAA" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAdvS" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedSubmarines"/>
      <option name="productionRule" value="britishProduction:buybritishAdvancedSubmarine"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishImpD" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedDestroyers"/>
      <option name="unitType" value="britishDestroyer"/>
      <option name="unitProperty" value="isDestroyer" count="true"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAdvD" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedDestroyers"/>
      <option name="productionRule" value="britishProduction:buybritishHeavyDestroyer"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishDB1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishDestroyerBombardement"/>
      <option name="unitType" value="britishDestroyer"/>
      <option name="unitProperty" value="canBombard" count="true"/>
      <option name="unitProperty" value="bombard" count="1"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishDB2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishDestroyerBombardement"/>
      <option name="unitType" value="britishHeavyDestroyer"/>
      <option name="unitProperty" value="canBombard" count="true"/>
      <option name="unitProperty" value="bombard" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIGL1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedGunLaying"/>
      <option name="unitType" value="britishCruiser"/>
      <option name="unitProperty" value="bombard" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIGL2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedGunLaying"/>
      <option name="unitType" value="britishBattleship"/>
      <option name="unitProperty" value="bombard" count="7"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAGL1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedGunLaying"/>
      <option name="unitType" value="britishCruiser"/>
      <option name="unitProperty" value="bombard" count="5"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAGL2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedGunLaying"/>
      <option name="unitType" value="britishBattleship"/>
      <option name="unitProperty" value="bombard" count="8"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIH1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedHulls"/>
      <option name="unitType" value="britishCruiser"/>
      <option name="unitProperty" value="attack" count="6"/>
      <option name="unitProperty" value="attackAA" count="1"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="isAAforBombingThisUnitOnly" count="false"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="isAAforFlyOverOnly" count="false"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="typeAA" count="CruiserAntiAircraftGun"/>
      <option name="unitProperty" value="targetsAA" count="germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAH1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedHulls"/>
      <option name="unitType" value="britishCruiser"/>
      <option name="unitProperty" value="defense" count="7"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIH2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedHulls"/>
      <option name="unitType" value="britishBattleship"/>
      <option name="unitProperty" value="attack" count="8"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAH2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedHulls"/>
      <option name="unitType" value="britishBattleship"/>
      <option name="unitProperty" value="defense" count="9"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAC" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedCarriers"/>
      <option name="unitType" value="britishCarrier"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIC" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedCarriers"/>
      <option name="unitType" value="britishCarrier"/>
      <option name="unitProperty" value="attack" count="2"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="unitProperty" value="carrierCapacity" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishProd1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishProduction:conditionAttachmentLondonnotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="London:Material" count="1"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishProd2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishProduction:conditionAttachmentLondonlost:conditionAttachmentScotlandnotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Scotland:Material" count="1"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIP" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedProduction"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="3"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIP1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedProduction"/>
      <option name="productionRule" value="britishMinorProduction:buybritishAirTransport"/>
      <option name="productionRule" value="britishMinorInfProduction:buybritishAirTransport"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAP1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedProduction"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="3"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAP2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedProduction:conditionAttachmentLondonnotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="London:Material" count="1"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAP3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedProduction:conditionAttachmentLondonlost:conditionAttachmentScotlandnotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Scotland:Material" count="1"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishL1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishLogistics"/>
      <option name="unitType" value="britishCarrier"/>
      <option name="unitProperty" value="isAirBase" count="true"/>
      <option name="unitProperty" value="maxScrambleCount" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritshL2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishLogistics"/>
      <option name="unitType" value="Truck"/>
      <option name="unitProperty" value="movement" count="3"/>
      <option name="when" value="before:britainCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishL3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishLogistics"/>
      <option name="unitType" value="Truck"/>
      <option name="unitProperty" value="movement" count="2"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIL1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedLogistics"/>
      <option name="unitType" value="britishAirfield"/>
      <option name="unitProperty" value="maxScrambleCount" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIL2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedLogistics"/>
      <option name="unitType" value="britishCombatEngineer"/>
      <option name="unitProperty" value="isAirTransportable" count="true"/>
      <option name="when" value="before:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIL3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedLogistics"/>
      <option name="unitType" value="britishCombatEngineer"/>
      <option name="unitProperty" value="isAirTransportable" count="false"/>
      <option name="when" value="after:britainNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAL1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedLogistics"/>
      <option name="unitType" value="britishTransport"/>
      <option name="unitProperty" value="transportCapacity" count="7"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAL2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedLogistics"/>
      <option name="unitType" value="britishAirTransport"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishAL3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedLogistics"/>
      <option name="unitType" value="britishAirfield"/>
      <option name="unitProperty" value="maxScrambleCount" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIDS1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedDefensiveStructures"/>
      <option name="unitType" value="britishEntrenchment"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIDS2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedDefensiveStructures"/>
      <option name="unitType" value="britishFortification"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishADS1" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedDefensiveStructures"/>
      <option name="support" value="supportAttachmentFortificationAdvbritish"/>
      <option name="support" value="supportAttachmentEntrenchmentAdvbritish"/>
      <option name="support" value="-supportAttachmentFortificationbritish"/>
      <option name="support" value="-supportAttachmentEntrenchmentbritish"/>
      <option name="players" value="Britain"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishADS11" attachTo="Australia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedDefensiveStructures"/>
      <option name="support" value="supportAttachmentFortificationAdvbritish"/>
      <option name="support" value="supportAttachmentEntrenchmentAdvbritish"/>
      <option name="support" value="-supportAttachmentFortificationbritisha"/>
      <option name="support" value="-supportAttachmentEntrenchmentbritisha"/>
      <option name="players" value="Australia"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:britainTechActivation"/>
    </attachment>
    <attachment name="triggerAttachmentbritishADS12" attachTo="Canada" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedDefensiveStructures"/>
      <option name="support" value="supportAttachmentFortificationAdvbritish"/>
      <option name="support" value="supportAttachmentEntrenchmentAdvbritish"/>
      <option name="support" value="-supportAttachmentFortificationbritishc"/>
      <option name="support" value="-supportAttachmentEntrenchmentbritishc"/>
      <option name="players" value="Canada"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:britainTechActivation"/>
    </attachment>
    <attachment name="triggerAttachmentbritishADS13" attachTo="Egypt" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedDefensiveStructures"/>
      <option name="support" value="supportAttachmentFortificationAdvbritish"/>
      <option name="support" value="supportAttachmentEntrenchmentAdvbritish"/>
      <option name="support" value="-supportAttachmentFortificationbritishe"/>
      <option name="support" value="-supportAttachmentEntrenchmentbritishe"/>
      <option name="players" value="Egypt"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:britainTechActivation"/>
    </attachment>
    <attachment name="triggerAttachmentbritishADS14" attachTo="India" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedDefensiveStructures"/>
      <option name="support" value="supportAttachmentFortificationAdvbritish"/>
      <option name="support" value="supportAttachmentEntrenchmentAdvbritish"/>
      <option name="support" value="-supportAttachmentFortificationbritishi"/>
      <option name="support" value="-supportAttachmentEntrenchmentbritishi"/>
      <option name="players" value="India"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:britainTechActivation"/>
    </attachment>
    <attachment name="triggerAttachmentbritishADS15" attachTo="SouthAfrica" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedDefensiveStructures"/>
      <option name="support" value="supportAttachmentFortificationAdvbritish"/>
      <option name="support" value="supportAttachmentEntrenchmentAdvbritish"/>
      <option name="support" value="-supportAttachmentFortificationbritishs"/>
      <option name="support" value="-supportAttachmentEntrenchmentbritishs"/>
      <option name="players" value="SouthAfrica"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:britainTechActivation"/>
    </attachment>
    <attachment name="triggerAttachmentbritishADS16" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedDefensiveStructures"/>
      <option name="support" value="supportAttachmentFortificationAdvbritish"/>
      <option name="support" value="supportAttachmentEntrenchmentAdvbritish"/>
      <option name="support" value="-supportAttachmentFortificationbritishex"/>
      <option name="support" value="-supportAttachmentEntrenchmentbritishex"/>
      <option name="players" value="ExiledAllies"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:britainTechActivation"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIDS3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedDefensiveStructures"/>
      <option name="unitType" value="britishBarracks:britishFactory:britishDocks:britishAircraftPlant"/>
      <option name="unitProperty" value="maxDamage" count="15"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishIDS4" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishImprovedDefensiveStructures"/>
      <option name="unitType" value="britishBarracks:britishFactory:britishDocks:britishAircraftPlant"/>
      <option name="unitProperty" value="consumesUnits" count="3:Material"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishADS3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedDefensiveStructures"/>
      <option name="unitType" value="britishBarracks:britishFactory:britishDocks:britishAircraftPlant"/>
      <option name="unitProperty" value="maxDamage" count="18"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentbritishADS3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentbritishAdvancedDefensiveStructures"/>
      <option name="unitType" value="britishFactory:britishDocks"/>
      <option name="unitProperty" value="maxOperationalDamage" count="12"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentchineseaTIDS" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentchineseProduction:conditionAttachmentchineseLogistics"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="ImprovedDefensiveStructures:ImprovedDefensiveStructures"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentchineseaTIP" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentchineseProduction"/>
      <option name="availableTech" value="ImprovedProduction:ImprovedProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentchineseImpArt1" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentchineseImprovedArtillery"/>
      <option name="support" value="supportAttachmentArtilleryImpchinese"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmenchineseImpAA" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentchineseImprovedAntiAircraft"/>
      <option name="unitType" value="chineseAntiAirGun"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="unitProperty" value="defense" count="1"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentchineseProd1" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentchineseProduction:conditionAttachmentChungkingnotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Chungking:Material" count="1"/>
      <option name="when" value="after:chinaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentchineseProd2" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentchineseProduction:conditionAttachmentChungkinglost:conditionAttachmentSingkiangnotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Singkiang:Material" count="1"/>
      <option name="when" value="after:chinaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentchineseIP" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentchineseImprovedProduction"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="3"/>
    </attachment>
    <attachment name="triggerAttachmentchineseL2" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentchineseLogistics"/>
      <option name="unitType" value="Truck"/>
      <option name="unitProperty" value="movement" count="3"/>
      <option name="when" value="before:chinaCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentchineseL3" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentchineseLogistics"/>
      <option name="unitType" value="Truck"/>
      <option name="unitProperty" value="movement" count="2"/>
      <option name="when" value="after:chinaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentchineseIDS1" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentchineseImprovedDefensiveStructures"/>
      <option name="unitType" value="chineseEntrenchment"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentchineseIDS2" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentchineseImprovedDefensiveStructures"/>
      <option name="unitType" value="chineseFortification"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentchineseIDS3" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentchineseImprovedDefensiveStructures"/>
      <option name="unitType" value="chineseBarracks:chineseFactory:chineseDocks:chineseAircraftPlant"/>
      <option name="unitProperty" value="maxDamage" count="15"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentchineseIDS4" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentchineseImprovedDefensiveStructures"/>
      <option name="unitType" value="chineseBarracks:chineseFactory:chineseDocks:chineseAircraftPlant"/>
      <option name="unitProperty" value="consumesUnits" count="3:Material"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTISW" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseSpecialWarfare"/>
      <option name="availableTech" value="ImprovedSpecialWarfare:ImprovedSpecialWarfare"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTIM" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedTanks:conditionAttachmentjapaneseSpecialWarfare"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="ImprovedMechanization:ImprovedMechanization"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTSPA" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedTanks:conditionAttachmentjapaneseImprovedArtillery"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="SelfPropelledArtillery:SelfPropelledArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTAT" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseSelfPropelledArtillery"/>
      <option name="availableTech" value="AdvancedTanks:AdvancedTanks"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTAA" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedArtillery"/>
      <option name="availableTech" value="AdvancedArtillery:AdvancedArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTASW" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedSpecialWarfare"/>
      <option name="availableTech" value="AdvancedSpecialWarfare:AdvancedSpecialWarfare"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTAM" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedMechanization"/>
      <option name="availableTech" value="AdvancedMechanization:AdvancedMechanization"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTAAA" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedAntiAircraft"/>
      <option name="availableTech" value="AdvancedAntiAircraft:AdvancedAntiAircraft"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTAAT" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedAntiTank"/>
      <option name="availableTech" value="AdvancedAntiTank:AdvancedAntiTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTIDS" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseProduction:conditionAttachmentjapaneseLogistics"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="ImprovedDefensiveStructures:ImprovedDefensiveStructures"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTAP" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedDefensiveStructures:conditionAttachmentjapaneseImprovedProduction"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedProduction:AdvancedProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTIP" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseProduction"/>
      <option name="availableTech" value="ImprovedProduction:ImprovedProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTIL" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseLogistics"/>
      <option name="availableTech" value="ImprovedLogistics:ImprovedLogistics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTAL" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedDefensiveStructures:conditionAttachmentjapaneseImprovedLogistics"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedLogistics:AdvancedLogistics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTADS" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedDefensiveStructures"/>
      <option name="availableTech" value="AdvancedDefensiveStructures:AdvancedDefensiveStructures"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTAS" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedSubmarines"/>
      <option name="availableTech" value="AdvancedSubmarines:AdvancedSubmarines"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTAD" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedDestroyers"/>
      <option name="availableTech" value="AdvancedDestroyers:AdvancedDestroyers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTAGL" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedGunLaying"/>
      <option name="availableTech" value="AdvancedGunLaying:AdvancedGunLaying"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTIC" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedHulls"/>
      <option name="availableTech" value="ImprovedCarriers:ImprovedCarriers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTAH" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedHulls"/>
      <option name="availableTech" value="AdvancedHulls:AdvancedHulls"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTDB" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseAdvancedDestroyers:conditionAttachmentjapaneseAdvancedGunLaying"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="DestroyerBombardement:DestroyerBombardement"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTAC" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedCarriers:conditionAttachmentjapaneseAdvancedHulls"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedCarriers:AdvancedCarriers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTIR" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseRockets"/>
      <option name="availableTech" value="ImprovedRockets:ImprovedRockets"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTAR" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedRockets"/>
      <option name="availableTech" value="AdvancedRockets:AdvancedRockets"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTIFR" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedFighters"/>
      <option name="availableTech" value="IncreasedFighterRange:IncreasedFighterRange"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTITB" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedFighters"/>
      <option name="availableTech" value="ImprovedTacticalBombers:ImprovedTacticalBombers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTAF" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedTacticalBombers:conditionAttachmentjapaneseIncreasedFighterRange"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedFighters:AdvancedFighters"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTITBR" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedStrategicBombers"/>
      <option name="availableTech" value="IncreasedTacticalBomberRange:IncreasedTacticalBomberRange"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTATB" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseIncreasedTacticalBomberRange:conditionAttachmentjapaneseImprovedTacticalBombers"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedTacticalBombers:AdvancedTacticalBombers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTISBR" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseImprovedStrategicBombers"/>
      <option name="availableTech" value="IncreasedStrategicBomberRange:IncreasedStrategicBomberRange"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseaTASB" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentjapaneseIncreasedStrategicBomberRange:conditionAttachmentjapaneseIncreasedTacticalBomberRange"/>
      <option name="availableTech" value="AdvancedStrategicBombers:AdvancedStrategicBombers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseSW1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseSpecialWarfare"/>
      <option name="unitType" value="japaneseMarine"/>
      <option name="unitProperty" value="isMarine" count="true"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseSW2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseSpecialWarfare"/>
      <option name="unitType" value="japaneseInfantry:japaneseAlpineInfantry:japaneseParatrooper:japaneseCombatEngineer"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseSW3" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseSpecialWarfare"/>
      <option name="support" value="supportAttachmentAirtranjapanese"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseSW4" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseSpecialWarfare"/>
      <option name="territoryEffects" value="Hills"/>
      <option name="territoryEffectProperty" value="combatOffenseEffect" count="2:japaneseAlpineInfantry"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseSW5" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseSpecialWarfare"/>
      <option name="territoryEffects" value="Urban"/>
      <option name="territoryEffectProperty" value="combatOffenseEffect" count="3:japaneseCombatEngineer"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseSW6" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseSpecialWarfare"/>
      <option name="territoryEffects" value="Mountain"/>
      <option name="territoryEffectProperty" value="combatOffenseEffect" count="2:japaneseAlpineInfantry"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpSW1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedSpecialWarfare"/>
      <option name="unitType" value="japaneseParatrooper"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpSW2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedSpecialWarfare"/>
      <option name="unitType" value="japaneseAlpineInfantry:japaneseMarine:japaneseCombatEngineer"/>
      <option name="unitProperty" value="attack" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpSW5" attachTo="Manchuria" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedSpecialWarfare"/>
      <option name="frontier" value="japaneseMinorInfProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpSW6" attachTo="Thailand" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedSpecialWarfare"/>
      <option name="frontier" value="japaneseMinorInfProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseASW1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedSpecialWarfare"/>
      <option name="support" value="supportAttachmentAirtranjapanese2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseASW2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Hills"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="2:japaneseAlpineInfantry"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseASW3" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Mountain"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="3:japaneseAlpineInfantry"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseASW4" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Urban"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="2:japaneseCombatEngineer"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseASW5" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Coast"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="1:japaneseMarine"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseASW6" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Island"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="3:japaneseMarine"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseASW7" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedSpecialWarfare"/>
      <option name="unitType" value="japaneseArtillery:japaneseHeavyArtillery:japaneseMech.Infantry:japaneseTank:japaneseMobileArtillery:japaneseAntiTankGun"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpTanks1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedTanks"/>
      <option name="support" value="supportAttachmentTankImpjapanese"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpTanks2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedTanks"/>
      <option name="unitType" value="japaneseTank"/>
      <option name="unitProperty" value="defense" count="5"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAdvTanks1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedTanks"/>
      <option name="productionRule" value="japaneseProduction:buyjapaneseHeavyTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAdvTanks2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedTanks"/>
      <option name="support" value="supportAttachmentTankAdvjapanese"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpArt1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedArtillery"/>
      <option name="support" value="supportAttachmentArtilleryImpjapanese"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAdvArt1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedArtillery"/>
      <option name="productionRule" value="japaneseProduction:buyjapaneseHeavyArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAdvArt2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedArtillery"/>
      <option name="support" value="supportAttachmentArtilleryAdvjapanese2:supportAttachmentArtilleryAdvjapanese3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseMobArt1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseSelfPropelledArtillery"/>
      <option name="productionRule" value="japaneseProduction:buyjapaneseMobileArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpMech" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedMechanization"/>
      <option name="unitType" value="japaneseMech.Infantry"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="unitProperty" value="receivesAbilityWhenWith" count="canBlitz:japaneseTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAdvMech" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedMechanization"/>
      <option name="unitType" value="japaneseMech.Infantry"/>
      <option name="unitProperty" value="attack" count="5"/>
      <option name="unitProperty" value="receivesAbilityWhenWith" count="-reset-"/>
      <option name="unitProperty" value="canBlitz" count="true"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAdvMech2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedMechanization"/>
      <option name="support" value="supportAttachmentArtilleryjapanesemobadvm:supportAttachmentArtilleryjapanesemobadvt"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseRock1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseRockets"/>
      <option name="productionRule" value="japaneseProduction:buyjapaneseRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseRock2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseRockets"/>
      <option name="unitType" value="japaneseRocket"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="unitProperty" value="isSuicide" count="false"/>
      <option name="unitProperty" value="isKamikaze" count="false"/>
      <option name="unitProperty" value="isInfantry" count="true"/>
      <option name="when" value="before:japanNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseRock3" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseRockets"/>
      <option name="unitType" value="japaneseRocket"/>
      <option name="unitProperty" value="isInfantry" count="false"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="unitProperty" value="isStrategicBomber" count="true"/>
      <option name="unitProperty" value="isSuicide" count="true"/>
      <option name="unitProperty" value="isKamikaze" count="true"/>
      <option name="when" value="after:japanNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpRock1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedRockets"/>
      <option name="unitType" value="japaneseRocket"/>
      <option name="unitProperty" value="attack" count="2"/>
      <option name="unitProperty" value="bombingBonus" count="2"/>
      <option name="unitProperty" value="bombingMaxDieSides" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpRock2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedRockets"/>
      <option name="unitType" value="japaneseRocket"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="unitProperty" value="isSuicide" count="false"/>
      <option name="unitProperty" value="isKamikaze" count="false"/>
      <option name="unitProperty" value="isInfantry" count="true"/>
      <option name="when" value="before:japanNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpRock3" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedRockets"/>
      <option name="unitType" value="japaneseRocket"/>
      <option name="unitProperty" value="isInfantry" count="false"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="unitProperty" value="isStrategicBomber" count="true"/>
      <option name="unitProperty" value="isSuicide" count="true"/>
      <option name="unitProperty" value="isKamikaze" count="true"/>
      <option name="when" value="after:japanNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpRockR1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedRockets"/>
      <option name="unitType" value="japaneseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpRockR4" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedRockets"/>
      <option name="unitType" value="germanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseRocket"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpRockR7" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedRockets"/>
      <option name="unitType" value="italianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseRocket"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpRockR9" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedRockets"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseRocket"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpRockR10" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedRockets"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseRocket"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpRockR11" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedRockets"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseRocket"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpRockR12" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedRockets"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseRocket"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAdvRock1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedRockets"/>
      <option name="productionRule" value="japaneseProduction:buyjapaneseAdvancedRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAdvRock2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedRockets"/>
      <option name="unitType" value="japaneseAdvancedRocket"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="unitProperty" value="isSuicide" count="false"/>
      <option name="unitProperty" value="isKamikaze" count="false"/>
      <option name="unitProperty" value="isInfantry" count="true"/>
      <option name="when" value="before:japanNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAdvRock3" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedRockets"/>
      <option name="unitType" value="japaneseAdvancedRocket"/>
      <option name="unitProperty" value="isInfantry" count="false"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="unitProperty" value="isStrategicBomber" count="true"/>
      <option name="unitProperty" value="isSuicide" count="true"/>
      <option name="unitProperty" value="isKamikaze" count="true"/>
      <option name="when" value="after:japanNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpFig1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedFighters"/>
      <option name="unitType" value="japaneseFighter"/>
      <option name="unitProperty" value="attack" count="6"/>
      <option name="unitProperty" value="airAttack" count="6"/>
      <option name="unitProperty" value="defense" count="7"/>
      <option name="unitProperty" value="airDefense" count="7"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpFig2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedFighters"/>
      <option name="unitType" value="japaneseNavalFighter"/>
      <option name="unitProperty" value="attack" count="5"/>
      <option name="unitProperty" value="airAttack" count="5"/>
      <option name="unitProperty" value="defense" count="6"/>
      <option name="unitProperty" value="airDefense" count="6"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAdvFig1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedFighters"/>
      <option name="productionRule" value="japaneseProduction:buyjapaneseAdvancedFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAdvFig2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedFighters"/>
      <option name="productionRule" value="japaneseProduction:buyjapaneseAdvancedNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmenjapaneseImpTB1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedTacticalBombers"/>
      <option name="unitType" value="japaneseTacticalBomber"/>
      <option name="unitProperty" value="attack" count="7"/>
      <option name="unitProperty" value="airAttack" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmenjapaneseImpTB2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedTacticalBombers"/>
      <option name="support" value="supportAttachmentTacBombImpjapanese"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAdvTB" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedTacticalBombers"/>
      <option name="productionRule" value="japaneseProduction:buyjapaneseAdvancedTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpSB" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedStrategicBombers"/>
      <option name="unitType" value="japaneseStrategicBomber"/>
      <option name="unitProperty" value="attack" count="4"/>
      <option name="unitProperty" value="bombingMaxDieSides" count="7"/>
      <option name="unitProperty" value="bombingBonus" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAdvSB" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedStrategicBombers"/>
      <option name="productionRule" value="japaneseProduction:buyjapaneseHeavyStrategicBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIFR1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedFighterRange"/>
      <option name="unitType" value="japaneseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIFR2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedFighterRange"/>
      <option name="unitType" value="japaneseCarrier"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIFR3" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedFighterRange"/>
      <option name="unitType" value="italianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIFR4" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedFighterRange"/>
      <option name="unitType" value="italianCarrier"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIFR5" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedFighterRange"/>
      <option name="unitType" value="germanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIFR6" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedFighterRange"/>
      <option name="unitType" value="germanCarrier"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIFR7" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedFighterRange"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseNavalFighter"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIFR8" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedFighterRange"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseNavalFighter"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIFR9" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedFighterRange"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseNavalFighter"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIFR10" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedFighterRange"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:japaneseNavalFighter"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseITBR1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedTacticalBomberRange"/>
      <option name="unitType" value="japaneseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:japaneseTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseITBR2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedTacticalBomberRange"/>
      <option name="unitType" value="italianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:japaneseTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseITBR3" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedTacticalBomberRange"/>
      <option name="unitType" value="germanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:japaneseTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseITBR4" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedTacticalBomberRange"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:japaneseTacticalBomber"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseITBR5" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedTacticalBomberRange"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:japaneseTacticalBomber"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseITBR6" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedTacticalBomberRange"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:japaneseTacticalBomber"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseITBR7" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedTacticalBomberRange"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:japaneseTacticalBomber"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseISBR1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedStrategicBomberRange"/>
      <option name="unitType" value="japaneseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:japaneseStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:japaneseAirTransport"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseISBR2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedStrategicBomberRange"/>
      <option name="unitType" value="italianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:japaneseStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:japaneseAirTransport"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseISBR3" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedStrategicBomberRange"/>
      <option name="unitType" value="germanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:japaneseStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:japaneseAirTransport"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseISBR4" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedStrategicBomberRange"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:japaneseStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:japaneseAirTransport"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseISBR5" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedStrategicBomberRange"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:japaneseStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:japaneseAirTransport"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseISBR6" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedStrategicBomberRange"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:japaneseStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:japaneseAirTransport"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseISBR7" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseIncreasedStrategicBomberRange"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:japaneseStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:japaneseAirTransport"/>
      <option name="when" value="before:japanCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmenjapaneseImpAA" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedAntiAircraft"/>
      <option name="unitType" value="japaneseAntiAirGun"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="unitProperty" value="defense" count="1"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAdvAA1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedAntiAircraft"/>
      <option name="unitType" value="japaneseAntiAirGun"/>
      <option name="unitProperty" value="defense" count="2"/>
      <option name="unitProperty" value="attackAA" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAdvAA2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedAntiAircraft"/>
      <option name="unitType" value="japaneseFighter"/>
      <option name="unitProperty" value="targetsAA" count="russianRocket:russianAdvancedRocket:britishRocket:britishAdvancedRocket:americanRocket:americanAdvancedRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmenjapaneseImpAT" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedAntiTank"/>
      <option name="unitType" value="japaneseAntiTankGun"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAdvAT" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedAntiTank"/>
      <option name="unitType" value="japaneseAntiTankGun"/>
      <option name="unitProperty" value="attackAA" count="4"/>
      <option name="unitProperty" value="defense" count="5"/>
      <option name="unitProperty" value="targetsAA" count="russianMech.Infantry:russianTank:russianHeavyTank:britishMech.Infantry:britishTank:britishHeavyTank:americanMech.Infantry:americanTank:americanHeavyTank:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpS" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedSubmarines"/>
      <option name="unitType" value="japaneseSubmarine"/>
      <option name="unitProperty" value="attackAA" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAdvS" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedSubmarines"/>
      <option name="productionRule" value="japaneseProduction:buyjapaneseAdvancedSubmarine"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseImpD" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedDestroyers"/>
      <option name="unitType" value="japaneseDestroyer"/>
      <option name="unitProperty" value="isDestroyer" count="true"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAdvD" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedDestroyers"/>
      <option name="productionRule" value="japaneseProduction:buyjapaneseHeavyDestroyer"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseDB1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseDestroyerBombardement"/>
      <option name="unitType" value="japaneseDestroyer"/>
      <option name="unitProperty" value="canBombard" count="true"/>
      <option name="unitProperty" value="bombard" count="1"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseDB2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseDestroyerBombardement"/>
      <option name="unitType" value="japaneseHeavyDestroyer"/>
      <option name="unitProperty" value="canBombard" count="true"/>
      <option name="unitProperty" value="bombard" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIGL1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedGunLaying"/>
      <option name="unitType" value="japaneseCruiser"/>
      <option name="unitProperty" value="bombard" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIGL2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedGunLaying"/>
      <option name="unitType" value="japaneseBattleship"/>
      <option name="unitProperty" value="bombard" count="7"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAGL1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedGunLaying"/>
      <option name="unitType" value="japaneseCruiser"/>
      <option name="unitProperty" value="bombard" count="5"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAGL2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedGunLaying"/>
      <option name="unitType" value="japaneseBattleship"/>
      <option name="unitProperty" value="bombard" count="8"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIH1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedHulls"/>
      <option name="unitType" value="japaneseCruiser"/>
      <option name="unitProperty" value="attack" count="6"/>
      <option name="unitProperty" value="attackAA" count="1"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="isAAforBombingThisUnitOnly" count="false"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="isAAforFlyOverOnly" count="false"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="typeAA" count="CruiserAntiAircraftGun"/>
      <option name="unitProperty" value="targetsAA" count="germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAH1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedHulls"/>
      <option name="unitType" value="japaneseCruiser"/>
      <option name="unitProperty" value="defense" count="7"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIH2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedHulls"/>
      <option name="unitType" value="japaneseBattleship"/>
      <option name="unitProperty" value="attack" count="8"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAH2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedHulls"/>
      <option name="unitType" value="japaneseBattleship"/>
      <option name="unitProperty" value="defense" count="9"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAC" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedCarriers"/>
      <option name="unitType" value="japaneseCarrier"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIC" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedCarriers"/>
      <option name="unitType" value="japaneseCarrier"/>
      <option name="unitProperty" value="attack" count="2"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="unitProperty" value="carrierCapacity" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseProd" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseProduction:conditionAttachmentTokyonotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Tokyo:Material" count="1"/>
      <option name="when" value="after:japanNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIP" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedProduction"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="3"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIP1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentgermanImprovedProduction"/>
      <option name="productionRule" value="japaneseMinorProduction:buyjapaneseAirTransport"/>
      <option name="productionRule" value="japaneseMinorInfProduction:buyjapaneseAirTransport"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAP1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedProduction"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="3"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAP2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedProduction:conditionAttachmentTokyonotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Tokyo:Material" count="1"/>
      <option name="when" value="after:japanNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseL1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseLogistics"/>
      <option name="unitType" value="japaneseCarrier"/>
      <option name="unitProperty" value="isAirBase" count="true"/>
      <option name="unitProperty" value="maxScrambleCount" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseL2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseLogistics"/>
      <option name="unitType" value="Truck"/>
      <option name="unitProperty" value="movement" count="3"/>
      <option name="when" value="before:japanCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseL3" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseLogistics"/>
      <option name="unitType" value="Truck"/>
      <option name="unitProperty" value="movement" count="2"/>
      <option name="when" value="after:japanNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIL1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedLogistics"/>
      <option name="unitType" value="japaneseAirfield"/>
      <option name="unitProperty" value="maxScrambleCount" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIL2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedLogistics"/>
      <option name="unitType" value="japaneseCombatEngineer"/>
      <option name="unitProperty" value="isAirTransportable" count="true"/>
      <option name="when" value="before:japanNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIL3" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedLogistics"/>
      <option name="unitType" value="japaneseCombatEngineer"/>
      <option name="unitProperty" value="isAirTransportable" count="false"/>
      <option name="when" value="after:japanNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAL1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedLogistics"/>
      <option name="unitType" value="japaneseTransport"/>
      <option name="unitProperty" value="transportCapacity" count="7"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAL2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedLogistics"/>
      <option name="unitType" value="japaneseAirTransport"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseAL3" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedLogistics"/>
      <option name="unitType" value="japaneseAirfield"/>
      <option name="unitProperty" value="maxScrambleCount" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIDS1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedDefensiveStructures"/>
      <option name="unitType" value="japaneseEntrenchment"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIDS2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedDefensiveStructures"/>
      <option name="unitType" value="japaneseFortification"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseADS1" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedDefensiveStructures"/>
      <option name="support" value="supportAttachmentFortificationAdvjapanese"/>
      <option name="support" value="supportAttachmentEntrenchmentAdvjapanese"/>
      <option name="support" value="-supportAttachmentFortificationjapanese"/>
      <option name="support" value="-supportAttachmentEntrenchmentjapanese"/>
      <option name="players" value="Japan"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseADS11" attachTo="Manchuria" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedDefensiveStructures"/>
      <option name="support" value="supportAttachmentFortificationAdvjapanese"/>
      <option name="support" value="supportAttachmentEntrenchmentAdvjapanese"/>
      <option name="support" value="-supportAttachmentFortificationjapanesem"/>
      <option name="support" value="-supportAttachmentEntrenchmentjapanesem"/>
      <option name="players" value="Manchuria"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:japanTechActivation"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseADS12" attachTo="Thailand" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedDefensiveStructures"/>
      <option name="support" value="supportAttachmentFortificationAdvjapanese"/>
      <option name="support" value="supportAttachmentEntrenchmentAdvjapanese"/>
      <option name="support" value="-supportAttachmentFortificationjapaneset"/>
      <option name="support" value="-supportAttachmentEntrenchmentjapaneset"/>
      <option name="players" value="Thailand"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:japanTechActivation"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIDS3" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedDefensiveStructures"/>
      <option name="unitType" value="japaneseBarracks:japaneseFactory:japaneseDocks:japaneseAircraftPlant"/>
      <option name="unitProperty" value="maxDamage" count="15"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseIDS4" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseImprovedDefensiveStructures"/>
      <option name="unitType" value="japaneseBarracks:japaneseFactory:japaneseDocks:japaneseAircraftPlant"/>
      <option name="unitProperty" value="consumesUnits" count="3:Material"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseADS3" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedDefensiveStructures"/>
      <option name="unitType" value="japaneseBarracks:japaneseFactory:japaneseDocks:japaneseAircraftPlant"/>
      <option name="unitProperty" value="maxDamage" count="18"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentjapaneseADS4" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentjapaneseAdvancedDefensiveStructures"/>
      <option name="unitType" value="japaneseFactory:japaneseDocks"/>
      <option name="unitProperty" value="maxOperationalDamage" count="12"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTISW" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianSpecialWarfare"/>
      <option name="availableTech" value="ImprovedSpecialWarfare:ImprovedSpecialWarfare"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTIM" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedTanks:conditionAttachmentrussianSpecialWarfare"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="ImprovedMechanization:ImprovedMechanization"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTSPA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedTanks:conditionAttachmentrussianImprovedArtillery"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="SelfPropelledArtillery:SelfPropelledArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTAT" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianSelfPropelledArtillery"/>
      <option name="availableTech" value="AdvancedTanks:AdvancedTanks"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTAA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedArtillery"/>
      <option name="availableTech" value="AdvancedArtillery:AdvancedArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTASW" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedSpecialWarfare"/>
      <option name="availableTech" value="AdvancedSpecialWarfare:AdvancedSpecialWarfare"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTAM" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedMechanization"/>
      <option name="availableTech" value="AdvancedMechanization:AdvancedMechanization"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTAAA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedAntiAircraft"/>
      <option name="availableTech" value="AdvancedAntiAircraft:AdvancedAntiAircraft"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTAAT" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedAntiTank"/>
      <option name="availableTech" value="AdvancedAntiTank:AdvancedAntiTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTIDS" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianProduction:conditionAttachmentrussianLogistics"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="ImprovedDefensiveStructures:ImprovedDefensiveStructures"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTAP" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedDefensiveStructures:conditionAttachmentrussianImprovedProduction"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedProduction:AdvancedProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTIP" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianProduction"/>
      <option name="availableTech" value="ImprovedProduction:ImprovedProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTIL" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianLogistics"/>
      <option name="availableTech" value="ImprovedLogistics:ImprovedLogistics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTAL" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedDefensiveStructures:conditionAttachmentrussianImprovedLogistics"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedLogistics:AdvancedLogistics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTADS" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedDefensiveStructures"/>
      <option name="availableTech" value="AdvancedDefensiveStructures:AdvancedDefensiveStructures"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTAS" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedSubmarines"/>
      <option name="availableTech" value="AdvancedSubmarines:AdvancedSubmarines"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTAD" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedDestroyers"/>
      <option name="availableTech" value="AdvancedDestroyers:AdvancedDestroyers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTAGL" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedGunLaying"/>
      <option name="availableTech" value="AdvancedGunLaying:AdvancedGunLaying"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTIC" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedHulls"/>
      <option name="availableTech" value="ImprovedCarriers:ImprovedCarriers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTAH" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedHulls"/>
      <option name="availableTech" value="AdvancedHulls:AdvancedHulls"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTDB" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianAdvancedDestroyers:conditionAttachmentrussianAdvancedGunLaying"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="DestroyerBombardement:DestroyerBombardement"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTAC" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedCarriers:conditionAttachmentrussianAdvancedHulls"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedCarriers:AdvancedCarriers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTIR" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianRockets"/>
      <option name="availableTech" value="ImprovedRockets:ImprovedRockets"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTAR" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedRockets"/>
      <option name="availableTech" value="AdvancedRockets:AdvancedRockets"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTIFR" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedFighters"/>
      <option name="availableTech" value="IncreasedFighterRange:IncreasedFighterRange"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTITB" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedFighters"/>
      <option name="availableTech" value="ImprovedTacticalBombers:ImprovedTacticalBombers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTAF" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedTacticalBombers:conditionAttachmentrussianIncreasedFighterRange"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedFighters:AdvancedFighters"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTITBR" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedStrategicBombers"/>
      <option name="availableTech" value="IncreasedTacticalBomberRange:IncreasedTacticalBomberRange"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTATB" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianIncreasedTacticalBomberRange:conditionAttachmentrussianImprovedTacticalBombers"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedTacticalBombers:AdvancedTacticalBombers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTISBR" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianImprovedStrategicBombers"/>
      <option name="availableTech" value="IncreasedStrategicBomberRange:IncreasedStrategicBomberRange"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianaTASB" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentrussianIncreasedStrategicBomberRange:conditionAttachmentrussianIncreasedTacticalBomberRange"/>
      <option name="availableTech" value="AdvancedStrategicBombers:AdvancedStrategicBombers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianSW1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianSpecialWarfare"/>
      <option name="unitType" value="russianMarine"/>
      <option name="unitProperty" value="isMarine" count="true"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianSW2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianSpecialWarfare"/>
      <option name="unitType" value="russianInfantry:russianAlpineInfantry:russianParatrooper:russianCombatEngineer"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianSW3" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianSpecialWarfare"/>
      <option name="support" value="supportAttachmentAirtranrussian"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianSW4" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianSpecialWarfare"/>
      <option name="territoryEffects" value="Hills"/>
      <option name="territoryEffectProperty" value="combatOffenseEffect" count="2:russianAlpineInfantry"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianSW5" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianSpecialWarfare"/>
      <option name="territoryEffects" value="Urban"/>
      <option name="territoryEffectProperty" value="combatOffenseEffect" count="3:russianCombatEngineer"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianSW6" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianSpecialWarfare"/>
      <option name="territoryEffects" value="Mountain"/>
      <option name="territoryEffectProperty" value="combatOffenseEffect" count="2:russianAlpineInfantry"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpSW1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedSpecialWarfare"/>
      <option name="unitType" value="russianParatrooper"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpSW2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedSpecialWarfare"/>
      <option name="unitType" value="russianAlpineInfantry:russianMarine:russianCombatEngineer"/>
      <option name="unitProperty" value="attack" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianASW1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedSpecialWarfare"/>
      <option name="support" value="supportAttachmentAirtranrussian2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianASW2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Hills"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="2:russianAlpineInfantry"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianASW3" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Mountain"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="3:russianAlpineInfantry"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianASW4" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Urban"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="2:russianCombatEngineer"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianASW5" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Coast"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="1:russianMarine"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianASW6" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Island"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="3:russianMarine"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianASW7" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedSpecialWarfare"/>
      <option name="unitType" value="russianArtillery:russianHeavyArtillery:russianMech.Infantry:russianTank:russianMobileArtillery:russianAntiTankGun"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpTanks1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedTanks"/>
      <option name="support" value="supportAttachmentTankImprussian"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpTanks2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedTanks"/>
      <option name="unitType" value="russianTank"/>
      <option name="unitProperty" value="defense" count="5"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAdvTanks1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedTanks"/>
      <option name="productionRule" value="russianProduction:buyrussianHeavyTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAdvTanks2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedTanks"/>
      <option name="support" value="supportAttachmentTankAdvrussian"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpArt1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedArtillery"/>
      <option name="support" value="supportAttachmentArtilleryImprussian"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAdvArt1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedArtillery"/>
      <option name="productionRule" value="russianProduction:buyrussianHeavyArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAdvArt2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedArtillery"/>
      <option name="support" value="supportAttachmentArtilleryAdvrussian2:supportAttachmentArtilleryAdvrussian3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianMobArt1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianSelfPropelledArtillery"/>
      <option name="productionRule" value="russianProduction:buyrussianMobileArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpMech" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedMechanization"/>
      <option name="unitType" value="russianMech.Infantry"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="unitProperty" value="receivesAbilityWhenWith" count="canBlitz:russianTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAdvMech" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedMechanization"/>
      <option name="unitType" value="russianMech.Infantry"/>
      <option name="unitProperty" value="attack" count="5"/>
      <option name="unitProperty" value="receivesAbilityWhenWith" count="-reset-"/>
      <option name="unitProperty" value="canBlitz" count="true"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAdvMech2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedMechanization"/>
      <option name="support" value="supportAttachmentArtilleryrussianmobadvm:supportAttachmentArtilleryrussianmobadvt"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianRock1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianRockets"/>
      <option name="productionRule" value="russianProduction:buyrussianRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianRock2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianRockets"/>
      <option name="unitType" value="russianRocket"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="unitProperty" value="isSuicide" count="false"/>
      <option name="unitProperty" value="isKamikaze" count="false"/>
      <option name="unitProperty" value="isInfantry" count="true"/>
      <option name="when" value="before:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianRock3" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianRockets"/>
      <option name="unitType" value="russianRocket"/>
      <option name="unitProperty" value="isInfantry" count="false"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="unitProperty" value="isStrategicBomber" count="true"/>
      <option name="unitProperty" value="isSuicide" count="true"/>
      <option name="unitProperty" value="isKamikaze" count="true"/>
      <option name="when" value="after:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpRock1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedRockets"/>
      <option name="unitType" value="russianRocket"/>
      <option name="unitProperty" value="attack" count="2"/>
      <option name="unitProperty" value="bombingBonus" count="2"/>
      <option name="unitProperty" value="bombingMaxDieSides" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpRock2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedRockets"/>
      <option name="unitType" value="russianRocket"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="unitProperty" value="isSuicide" count="false"/>
      <option name="unitProperty" value="isKamikaze" count="false"/>
      <option name="unitProperty" value="isInfantry" count="true"/>
      <option name="when" value="before:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpRock3" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedRockets"/>
      <option name="unitType" value="russianRocket"/>
      <option name="unitProperty" value="isInfantry" count="false"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="unitProperty" value="isStrategicBomber" count="true"/>
      <option name="unitProperty" value="isSuicide" count="true"/>
      <option name="unitProperty" value="isKamikaze" count="true"/>
      <option name="when" value="after:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpRockR1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedRockets"/>
      <option name="unitType" value="russianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:russianRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpRockR4" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedRockets"/>
      <option name="unitType" value="chineseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:russianRocket"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpRockR5" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedRockets"/>
      <option name="unitType" value="britishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:russianRocket"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpRockR7" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedRockets"/>
      <option name="unitType" value="americanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:russianRocket"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpRockR9" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedRockets"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:russianRocket"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpRockR10" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedRockets"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:russianRocket"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpRockR11" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedRockets"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:russianRocket"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpRockR12" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedRockets"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:russianRocket"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAdvRock1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedRockets"/>
      <option name="productionRule" value="russianProduction:buyrussianAdvancedRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAdvRock2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedRockets"/>
      <option name="unitType" value="russianAdvancedRocket"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="unitProperty" value="isSuicide" count="false"/>
      <option name="unitProperty" value="isKamikaze" count="false"/>
      <option name="unitProperty" value="isInfantry" count="true"/>
      <option name="when" value="before:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAdvRock3" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedRockets"/>
      <option name="unitType" value="russianAdvancedRocket"/>
      <option name="unitProperty" value="isInfantry" count="false"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="unitProperty" value="isStrategicBomber" count="true"/>
      <option name="unitProperty" value="isSuicide" count="true"/>
      <option name="unitProperty" value="isKamikaze" count="true"/>
      <option name="when" value="after:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpFig1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedFighters"/>
      <option name="unitType" value="russianFighter"/>
      <option name="unitProperty" value="attack" count="6"/>
      <option name="unitProperty" value="airAttack" count="6"/>
      <option name="unitProperty" value="defense" count="7"/>
      <option name="unitProperty" value="airDefense" count="7"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpFig2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedFighters"/>
      <option name="unitType" value="russianNavalFighter"/>
      <option name="unitProperty" value="attack" count="5"/>
      <option name="unitProperty" value="airAttack" count="5"/>
      <option name="unitProperty" value="defense" count="6"/>
      <option name="unitProperty" value="airDefense" count="6"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAdvFig1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedFighters"/>
      <option name="productionRule" value="russianProduction:buyrussianAdvancedFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAdvFig2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedFighters"/>
      <option name="productionRule" value="russianProduction:buyrussianAdvancedNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmenrussianImpTB1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedTacticalBombers"/>
      <option name="unitType" value="russianTacticalBomber"/>
      <option name="unitProperty" value="attack" count="7"/>
      <option name="unitProperty" value="airAttack" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmenrussianImpTB2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedTacticalBombers"/>
      <option name="support" value="supportAttachmentTacBombImprussian"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAdvTB" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedTacticalBombers"/>
      <option name="productionRule" value="russianProduction:buyrussianAdvancedTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpSB" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedStrategicBombers"/>
      <option name="unitType" value="russianStrategicBomber"/>
      <option name="unitProperty" value="attack" count="4"/>
      <option name="unitProperty" value="bombingMaxDieSides" count="7"/>
      <option name="unitProperty" value="bombingBonus" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAdvSB" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedStrategicBombers"/>
      <option name="productionRule" value="russianProduction:buyrussianHeavyStrategicBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIFR1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedFighterRange"/>
      <option name="unitType" value="russianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:russianFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:russianNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIFR2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedFighterRange"/>
      <option name="unitType" value="russianCarrier"/>
      <option name="unitProperty" value="givesMovement" count="3:russianNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIFR3" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedFighterRange"/>
      <option name="unitType" value="britishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:russianFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:russianNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIFR4" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedFighterRange"/>
      <option name="unitType" value="britishCarrier"/>
      <option name="unitProperty" value="givesMovement" count="3:russianNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIFR5" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedFighterRange"/>
      <option name="unitType" value="americanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:russianFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:russianNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIFR6" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedFighterRange"/>
      <option name="unitType" value="americanCarrier"/>
      <option name="unitProperty" value="givesMovement" count="3:russianNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIFR7" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedFighterRange"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:russianFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:russianNavalFighter"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIFR8" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedFighterRange"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:russianFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:russianNavalFighter"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIFR9" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedFighterRange"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:russianFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:russianNavalFighter"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIFR10" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedFighterRange"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:russianFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:russianNavalFighter"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIFR11" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedFighterRange"/>
      <option name="unitType" value="chineseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:russianFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:russianNavalFighter"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianITBR1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedTacticalBomberRange"/>
      <option name="unitType" value="russianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:russianTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianITBR2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedTacticalBomberRange"/>
      <option name="unitType" value="britishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:russianTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianITBR3" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedTacticalBomberRange"/>
      <option name="unitType" value="americanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:russianTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianITBR4" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedTacticalBomberRange"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:russianTacticalBomber"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianITBR5" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedTacticalBomberRange"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:russianTacticalBomber"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianITBR6" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedTacticalBomberRange"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:russianTacticalBomber"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianITBR7" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedTacticalBomberRange"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:russianTacticalBomber"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianITBR8" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedTacticalBomberRange"/>
      <option name="unitType" value="chineseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:russianTacticalBomber"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianISBR1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedStrategicBomberRange"/>
      <option name="unitType" value="russianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:russianStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:russianAirTransport"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianISBR2" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedStrategicBomberRange"/>
      <option name="unitType" value="britishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:russianStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:russianAirTransport"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianISBR3" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedStrategicBomberRange"/>
      <option name="unitType" value="americanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:russianStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:russianAirTransport"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianISBR4" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedStrategicBomberRange"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:russianStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:russianAirTransport"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianISBR5" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedStrategicBomberRange"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:russianStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:russianAirTransport"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianISBR6" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedStrategicBomberRange"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:russianStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:russianAirTransport"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianISBR7" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedStrategicBomberRange"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:russianStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:russianAirTransport"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianISBR8" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianIncreasedStrategicBomberRange"/>
      <option name="unitType" value="chineseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:russianStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:russianAirTransport"/>
      <option name="when" value="before:russiaCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmenrussianImpAA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedAntiAircraft"/>
      <option name="unitType" value="russianAntiAirGun"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="unitProperty" value="defense" count="1"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAdvAA1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedAntiAircraft"/>
      <option name="unitType" value="russianAntiAirGun"/>
      <option name="unitProperty" value="defense" count="2"/>
      <option name="unitProperty" value="attackAA" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAdvAA2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedAntiAircraft"/>
      <option name="unitType" value="russianFighter"/>
      <option name="unitProperty" value="targetsAA" count="germanRocket:germanAdvancedRocket:italianRocket:italianAdvancedRocket:japaneseRocket:japaneseAdvancedRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmenrussianImpAT" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedAntiTank"/>
      <option name="unitType" value="russianAntiTankGun"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAdvAT" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedAntiTank"/>
      <option name="unitType" value="russianAntiTankGun"/>
      <option name="unitProperty" value="attackAA" count="4"/>
      <option name="unitProperty" value="defense" count="5"/>
      <option name="unitProperty" value="targetsAA" count="germanMech.Infantry:germanTank:germanHeavyTank:italianMech.Infantry:italianTank:italianHeavyTank:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpS" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedSubmarines"/>
      <option name="unitType" value="russianSubmarine"/>
      <option name="unitProperty" value="attackAA" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAdvS" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedSubmarines"/>
      <option name="productionRule" value="russianProduction:buyrussianAdvancedSubmarine"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianImpD" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedDestroyers"/>
      <option name="unitType" value="russianDestroyer"/>
      <option name="unitProperty" value="isDestroyer" count="true"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAdvD" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedDestroyers"/>
      <option name="productionRule" value="russianProduction:buyrussianHeavyDestroyer"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianDB1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianDestroyerBombardement"/>
      <option name="unitType" value="russianDestroyer"/>
      <option name="unitProperty" value="canBombard" count="true"/>
      <option name="unitProperty" value="bombard" count="1"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianDB2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianDestroyerBombardement"/>
      <option name="unitType" value="russianHeavyDestroyer"/>
      <option name="unitProperty" value="canBombard" count="true"/>
      <option name="unitProperty" value="bombard" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIGL1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedGunLaying"/>
      <option name="unitType" value="russianCruiser"/>
      <option name="unitProperty" value="bombard" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIGL2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedGunLaying"/>
      <option name="unitType" value="russianBattleship"/>
      <option name="unitProperty" value="bombard" count="7"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAGL1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedGunLaying"/>
      <option name="unitType" value="russianCruiser"/>
      <option name="unitProperty" value="bombard" count="5"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAGL2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedGunLaying"/>
      <option name="unitType" value="russianBattleship"/>
      <option name="unitProperty" value="bombard" count="8"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIH1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedHulls"/>
      <option name="unitType" value="russianCruiser"/>
      <option name="unitProperty" value="attack" count="6"/>
      <option name="unitProperty" value="attackAA" count="1"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="isAAforBombingThisUnitOnly" count="false"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="isAAforFlyOverOnly" count="false"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="typeAA" count="CruiserAntiAircraftGun"/>
      <option name="unitProperty" value="targetsAA" count="germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAH1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedHulls"/>
      <option name="unitType" value="russianCruiser"/>
      <option name="unitProperty" value="defense" count="7"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIH2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedHulls"/>
      <option name="unitType" value="russianBattleship"/>
      <option name="unitProperty" value="attack" count="8"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAH2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedHulls"/>
      <option name="unitType" value="russianBattleship"/>
      <option name="unitProperty" value="defense" count="9"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAC" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedCarriers"/>
      <option name="unitType" value="russianCarrier"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIC" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedCarriers"/>
      <option name="unitType" value="russianCarrier"/>
      <option name="unitProperty" value="attack" count="2"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="unitProperty" value="carrierCapacity" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianProd1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianProduction:conditionAttachmentMoscownotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Moscow:Material" count="1"/>
      <option name="when" value="after:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianProd2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianProduction:conditionAttachmentMoscowlost:conditionAttachmentUralsnotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Urals:Material" count="1"/>
      <option name="when" value="after:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIP" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedProduction"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="3"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAP1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedProduction"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="3"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAP2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedProduction:conditionAttachmentMoscownotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Moscow:Material" count="1"/>
      <option name="when" value="after:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAP3" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedProduction:conditionAttachmentMoscowlost:conditionAttachmentUralsnotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Urals:Material" count="1"/>
      <option name="when" value="after:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianL1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianLogistics"/>
      <option name="unitType" value="russianCarrier"/>
      <option name="unitProperty" value="isAirBase" count="true"/>
      <option name="unitProperty" value="maxScrambleCount" count="2"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentrussianL2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianLogistics"/>
      <option name="unitType" value="Truck"/>
      <option name="unitProperty" value="movement" count="3"/>
      <option name="when" value="before:russiaCombatMove"/>
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    <attachment name="triggerAttachmentrussianL3" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianLogistics"/>
      <option name="unitType" value="Truck"/>
      <option name="unitProperty" value="movement" count="2"/>
      <option name="when" value="after:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIL1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedLogistics"/>
      <option name="unitType" value="russianAirfield"/>
      <option name="unitProperty" value="maxScrambleCount" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIL2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedLogistics"/>
      <option name="unitType" value="russianCombatEngineer"/>
      <option name="unitProperty" value="isAirTransportable" count="true"/>
      <option name="when" value="before:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIL3" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedLogistics"/>
      <option name="unitType" value="russianCombatEngineer"/>
      <option name="unitProperty" value="isAirTransportable" count="false"/>
      <option name="when" value="after:russiaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAL1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedLogistics"/>
      <option name="unitType" value="russianTransport"/>
      <option name="unitProperty" value="transportCapacity" count="7"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAL2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedLogistics"/>
      <option name="unitType" value="russianAirTransport"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianAL3" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedLogistics"/>
      <option name="unitType" value="russianAirfield"/>
      <option name="unitProperty" value="maxScrambleCount" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIDS1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedDefensiveStructures"/>
      <option name="unitType" value="russianEntrenchment"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIDS2" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedDefensiveStructures"/>
      <option name="unitType" value="russianFortification"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianADS1" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedDefensiveStructures"/>
      <option name="support" value="supportAttachmentFortificationAdvrussian"/>
      <option name="support" value="supportAttachmentEntrenchmentAdvrussian"/>
      <option name="support" value="-supportAttachmentFortificationrussian"/>
      <option name="support" value="-supportAttachmentEntrenchmentrussian"/>
      <option name="players" value="Russia"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIDS3" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedDefensiveStructures"/>
      <option name="unitType" value="russianBarracks:russianFactory:russianDocks:russianAircraftPlant"/>
      <option name="unitProperty" value="maxDamage" count="15"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianIDS4" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianImprovedDefensiveStructures"/>
      <option name="unitType" value="russianBarracks:russianFactory:russianDocks:russianAircraftPlant"/>
      <option name="unitProperty" value="consumesUnits" count="3:Material"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianADS3" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedDefensiveStructures"/>
      <option name="unitType" value="russianBarracks:russianFactory:russianDocks:russianAircraftPlant"/>
      <option name="unitProperty" value="maxDamage" count="18"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentrussianADS4" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentrussianAdvancedDefensiveStructures"/>
      <option name="unitType" value="russianFactory:russianDocks"/>
      <option name="unitProperty" value="maxOperationalDamage" count="12"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTISW" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanSpecialWarfare"/>
      <option name="availableTech" value="ImprovedSpecialWarfare:ImprovedSpecialWarfare"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTIM" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedTanks:conditionAttachmentamericanSpecialWarfare"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="ImprovedMechanization:ImprovedMechanization"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTSPA" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedTanks:conditionAttachmentamericanImprovedArtillery"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="SelfPropelledArtillery:SelfPropelledArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTAT" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanSelfPropelledArtillery"/>
      <option name="availableTech" value="AdvancedTanks:AdvancedTanks"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTAA" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedArtillery"/>
      <option name="availableTech" value="AdvancedArtillery:AdvancedArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTASW" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedSpecialWarfare"/>
      <option name="availableTech" value="AdvancedSpecialWarfare:AdvancedSpecialWarfare"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTAM" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedMechanization"/>
      <option name="availableTech" value="AdvancedMechanization:AdvancedMechanization"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTAAA" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedAntiAircraft"/>
      <option name="availableTech" value="AdvancedAntiAircraft:AdvancedAntiAircraft"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTAAT" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedAntiTank"/>
      <option name="availableTech" value="AdvancedAntiTank:AdvancedAntiTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTIDS" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanProduction:conditionAttachmentamericanLogistics"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="ImprovedDefensiveStructures:ImprovedDefensiveStructures"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTAP" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedDefensiveStructures:conditionAttachmentamericanImprovedProduction"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedProduction:AdvancedProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTIP" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanProduction"/>
      <option name="availableTech" value="ImprovedProduction:ImprovedProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTIL" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanLogistics"/>
      <option name="availableTech" value="ImprovedLogistics:ImprovedLogistics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTAL" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedDefensiveStructures:conditionAttachmentamericanImprovedLogistics"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedLogistics:AdvancedLogistics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTADS" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedDefensiveStructures"/>
      <option name="availableTech" value="AdvancedDefensiveStructures:AdvancedDefensiveStructures"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTAS" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedSubmarines"/>
      <option name="availableTech" value="AdvancedSubmarines:AdvancedSubmarines"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTAD" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedDestroyers"/>
      <option name="availableTech" value="AdvancedDestroyers:AdvancedDestroyers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTAGL" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedGunLaying"/>
      <option name="availableTech" value="AdvancedGunLaying:AdvancedGunLaying"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTIC" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedHulls"/>
      <option name="availableTech" value="ImprovedCarriers:ImprovedCarriers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTAH" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedHulls"/>
      <option name="availableTech" value="AdvancedHulls:AdvancedHulls"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTDB" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanAdvancedDestroyers:conditionAttachmentamericanAdvancedGunLaying"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="DestroyerBombardement:DestroyerBombardement"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTAC" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedCarriers:conditionAttachmentamericanAdvancedHulls"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedCarriers:AdvancedCarriers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTIR" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanRockets"/>
      <option name="availableTech" value="ImprovedRockets:ImprovedRockets"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTAR" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedRockets"/>
      <option name="availableTech" value="AdvancedRockets:AdvancedRockets"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTIFR" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedFighters"/>
      <option name="availableTech" value="IncreasedFighterRange:IncreasedFighterRange"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTITB" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedFighters"/>
      <option name="availableTech" value="ImprovedTacticalBombers:ImprovedTacticalBombers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTAF" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedTacticalBombers:conditionAttachmentamericanIncreasedFighterRange"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedFighters:AdvancedFighters"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTITBR" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedStrategicBombers"/>
      <option name="availableTech" value="IncreasedTacticalBomberRange:IncreasedTacticalBomberRange"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTATB" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanIncreasedTacticalBomberRange:conditionAttachmentamericanImprovedTacticalBombers"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedTacticalBombers:AdvancedTacticalBombers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanaTISBR" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanImprovedStrategicBombers"/>
      <option name="availableTech" value="IncreasedStrategicBomberRange:IncreasedStrategicBomberRange"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanaTASB" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentamericanIncreasedStrategicBomberRange:conditionAttachmentamericanIncreasedTacticalBomberRange"/>
      <option name="availableTech" value="AdvancedStrategicBombers:AdvancedStrategicBombers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanSW1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanSpecialWarfare"/>
      <option name="unitType" value="americanMarine"/>
      <option name="unitProperty" value="isMarine" count="true"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanSW2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanSpecialWarfare"/>
      <option name="unitType" value="americanInfantry:americanAlpineInfantry:americanParatrooper:americanCombatEngineer"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanSW3" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanSpecialWarfare"/>
      <option name="support" value="supportAttachmentAirtranamerican"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanSW4" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanSpecialWarfare"/>
      <option name="territoryEffects" value="Hills"/>
      <option name="territoryEffectProperty" value="combatOffenseEffect" count="2:americanAlpineInfantry"/>
      <option name="when" value="before:usaCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanSW5" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanSpecialWarfare"/>
      <option name="territoryEffects" value="Urban"/>
      <option name="territoryEffectProperty" value="combatOffenseEffect" count="3:americanCombatEngineer"/>
      <option name="when" value="before:usaCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanSW6" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanSpecialWarfare"/>
      <option name="territoryEffects" value="Mountain"/>
      <option name="territoryEffectProperty" value="combatOffenseEffect" count="2:americanAlpineInfantry"/>
      <option name="when" value="before:usaCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanImpSW1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedSpecialWarfare"/>
      <option name="unitType" value="americanParatrooper"/>
      <option name="unitProperty" value="defense" count="4"/>
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    <attachment name="triggerAttachmentamericanImpSW2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedSpecialWarfare"/>
      <option name="unitType" value="americanAlpineInfantry:americanMarine:americanCombatEngineer"/>
      <option name="unitProperty" value="attack" count="3"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanASW1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedSpecialWarfare"/>
      <option name="support" value="supportAttachmentAirtranamerican2"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanASW2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Hills"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="2:americanAlpineInfantry"/>
      <option name="when" value="before:usaCombatMove"/>
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    <attachment name="triggerAttachmentamericanASW3" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Mountain"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="3:americanAlpineInfantry"/>
      <option name="when" value="before:usaCombatMove"/>
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      <option name="trigger" value="conditionAttachmentamericanAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Urban"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="2:americanCombatEngineer"/>
      <option name="when" value="before:usaCombatMove"/>
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    <attachment name="triggerAttachmentamericanASW5" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Coast"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="1:americanMarine"/>
      <option name="when" value="before:usaCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanASW6" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Island"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="3:americanMarine"/>
      <option name="when" value="before:usaCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanASW7" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedSpecialWarfare"/>
      <option name="unitType" value="americanArtillery:americanHeavyArtillery:americanMech.Infantry:americanTank:americanMobileArtillery:americanAntiTankGun"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanImpTanks1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedTanks"/>
      <option name="support" value="supportAttachmentTankImpamerican"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanImpTanks2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedTanks"/>
      <option name="unitType" value="americanTank"/>
      <option name="unitProperty" value="defense" count="5"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanAdvTanks1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedTanks"/>
      <option name="productionRule" value="americanProduction:buyamericanHeavyTank"/>
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      <option name="support" value="supportAttachmentTankAdvamerican"/>
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      <option name="trigger" value="conditionAttachmentamericanImprovedArtillery"/>
      <option name="support" value="supportAttachmentArtilleryImpamerican"/>
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      <option name="trigger" value="conditionAttachmentamericanAdvancedArtillery"/>
      <option name="productionRule" value="americanProduction:buyamericanHeavyArtillery"/>
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      <option name="trigger" value="conditionAttachmentamericanAdvancedArtillery"/>
      <option name="support" value="supportAttachmentArtilleryAdvamerican2:supportAttachmentArtilleryAdvamerican3"/>
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    <attachment name="triggerAttachmentamericanMobArt1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanSelfPropelledArtillery"/>
      <option name="productionRule" value="americanProduction:buyamericanMobileArtillery"/>
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      <option name="trigger" value="conditionAttachmentamericanImprovedMechanization"/>
      <option name="unitType" value="americanMech.Infantry"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="unitProperty" value="receivesAbilityWhenWith" count="canBlitz:americanTank"/>
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      <option name="trigger" value="conditionAttachmentamericanAdvancedMechanization"/>
      <option name="unitType" value="americanMech.Infantry"/>
      <option name="unitProperty" value="attack" count="5"/>
      <option name="unitProperty" value="receivesAbilityWhenWith" count="-reset-"/>
      <option name="unitProperty" value="canBlitz" count="true"/>
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      <option name="trigger" value="conditionAttachmentamericanAdvancedMechanization"/>
      <option name="support" value="supportAttachmentArtilleryamericanmobadvm:supportAttachmentArtilleryamericanmobadvt"/>
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      <option name="trigger" value="conditionAttachmentamericanRockets"/>
      <option name="productionRule" value="americanProduction:buyamericanRocket"/>
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      <option name="trigger" value="conditionAttachmentamericanRockets"/>
      <option name="unitType" value="americanRocket"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="unitProperty" value="isSuicide" count="false"/>
      <option name="unitProperty" value="isKamikaze" count="false"/>
      <option name="unitProperty" value="isInfantry" count="true"/>
      <option name="when" value="before:usaNonCombatMove"/>
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      <option name="trigger" value="conditionAttachmentamericanRockets"/>
      <option name="unitType" value="americanRocket"/>
      <option name="unitProperty" value="isInfantry" count="false"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="unitProperty" value="isStrategicBomber" count="true"/>
      <option name="unitProperty" value="isSuicide" count="true"/>
      <option name="unitProperty" value="isKamikaze" count="true"/>
      <option name="when" value="after:usaNonCombatMove"/>
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      <option name="trigger" value="conditionAttachmentamericanImprovedRockets"/>
      <option name="unitType" value="americanRocket"/>
      <option name="unitProperty" value="attack" count="2"/>
      <option name="unitProperty" value="bombingBonus" count="2"/>
      <option name="unitProperty" value="bombingMaxDieSides" count="4"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanImpRock2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedRockets"/>
      <option name="unitType" value="americanRocket"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="unitProperty" value="isSuicide" count="false"/>
      <option name="unitProperty" value="isKamikaze" count="false"/>
      <option name="unitProperty" value="isInfantry" count="true"/>
      <option name="when" value="before:usaNonCombatMove"/>
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      <option name="trigger" value="conditionAttachmentamericanImprovedRockets"/>
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      <option name="unitProperty" value="isInfantry" count="false"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="unitProperty" value="isStrategicBomber" count="true"/>
      <option name="unitProperty" value="isSuicide" count="true"/>
      <option name="unitProperty" value="isKamikaze" count="true"/>
      <option name="when" value="after:usaNonCombatMove"/>
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    <attachment name="triggerAttachmentamericanImpRockR1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedRockets"/>
      <option name="unitType" value="americanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:americanRocket"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanImpRockR4" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedRockets"/>
      <option name="unitType" value="chineseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:americanRocket"/>
      <option name="when" value="before:usaCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanImpRockR5" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedRockets"/>
      <option name="unitType" value="britishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:americanRocket"/>
      <option name="when" value="before:usaCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanImpRockR7" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedRockets"/>
      <option name="unitType" value="russianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:americanRocket"/>
      <option name="when" value="before:usaCombatMove"/>
      <option name="uses" value="1"/>
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      <option name="trigger" value="conditionAttachmentamericanImprovedRockets"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:americanRocket"/>
      <option name="when" value="before:usaCombatMove"/>
      <option name="uses" value="1"/>
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      <option name="trigger" value="conditionAttachmentamericanImprovedRockets"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:americanRocket"/>
      <option name="when" value="before:usaCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanImpRockR11" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedRockets"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:americanRocket"/>
      <option name="when" value="before:usaCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanImpRockR12" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedRockets"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:americanRocket"/>
      <option name="when" value="before:usaCombatMove"/>
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    <attachment name="triggerAttachmentamericanAdvRock1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedRockets"/>
      <option name="productionRule" value="americanProduction:buyamericanAdvancedRocket"/>
      <option name="uses" value="1"/>
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      <option name="trigger" value="conditionAttachmentamericanAdvancedRockets"/>
      <option name="unitType" value="americanAdvancedRocket"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="unitProperty" value="isSuicide" count="false"/>
      <option name="unitProperty" value="isKamikaze" count="false"/>
      <option name="unitProperty" value="isInfantry" count="true"/>
      <option name="when" value="before:usaNonCombatMove"/>
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    <attachment name="triggerAttachmentamericanAdvRock3" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedRockets"/>
      <option name="unitType" value="americanAdvancedRocket"/>
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      <option name="unitProperty" value="isAir" count="true"/>
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      <option name="unitProperty" value="isKamikaze" count="true"/>
      <option name="when" value="after:usaNonCombatMove"/>
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    <attachment name="triggerAttachmentamericanImpFig1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedFighters"/>
      <option name="unitType" value="americanFighter"/>
      <option name="unitProperty" value="attack" count="6"/>
      <option name="unitProperty" value="airAttack" count="6"/>
      <option name="unitProperty" value="defense" count="7"/>
      <option name="unitProperty" value="airDefense" count="7"/>
      <option name="uses" value="1"/>
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      <option name="trigger" value="conditionAttachmentamericanImprovedFighters"/>
      <option name="unitType" value="americanNavalFighter"/>
      <option name="unitProperty" value="attack" count="5"/>
      <option name="unitProperty" value="airAttack" count="5"/>
      <option name="unitProperty" value="defense" count="6"/>
      <option name="unitProperty" value="airDefense" count="6"/>
      <option name="uses" value="1"/>
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      <option name="trigger" value="conditionAttachmentamericanAdvancedFighters"/>
      <option name="productionRule" value="americanProduction:buyamericanAdvancedFighter"/>
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      <option name="trigger" value="conditionAttachmentamericanAdvancedFighters"/>
      <option name="productionRule" value="americanProduction:buyamericanAdvancedNavalFighter"/>
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      <option name="trigger" value="conditionAttachmentamericanImprovedTacticalBombers"/>
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      <option name="unitProperty" value="attack" count="7"/>
      <option name="unitProperty" value="airAttack" count="4"/>
      <option name="uses" value="1"/>
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      <option name="trigger" value="conditionAttachmentamericanImprovedTacticalBombers"/>
      <option name="support" value="supportAttachmentTacBombImpamerican"/>
      <option name="uses" value="1"/>
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      <option name="trigger" value="conditionAttachmentamericanAdvancedTacticalBombers"/>
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      <option name="trigger" value="conditionAttachmentamericanImprovedStrategicBombers"/>
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      <option name="unitProperty" value="attack" count="4"/>
      <option name="unitProperty" value="bombingMaxDieSides" count="7"/>
      <option name="unitProperty" value="bombingBonus" count="3"/>
      <option name="uses" value="1"/>
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      <option name="trigger" value="conditionAttachmentamericanAdvancedStrategicBombers"/>
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      <option name="trigger" value="conditionAttachmentamericanIncreasedFighterRange"/>
      <option name="unitType" value="americanAirfield"/>
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      <option name="unitProperty" value="givesMovement" count="3:americanNavalFighter"/>
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      <option name="trigger" value="conditionAttachmentamericanIncreasedFighterRange"/>
      <option name="unitType" value="americanCarrier"/>
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      <option name="trigger" value="conditionAttachmentamericanIncreasedFighterRange"/>
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      <option name="trigger" value="conditionAttachmentamericanIncreasedFighterRange"/>
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      <option name="trigger" value="conditionAttachmentamericanIncreasedFighterRange"/>
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      <option name="trigger" value="conditionAttachmentamericanIncreasedFighterRange"/>
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      <option name="trigger" value="conditionAttachmentamericanIncreasedFighterRange"/>
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      <option name="trigger" value="conditionAttachmentamericanIncreasedFighterRange"/>
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      <option name="trigger" value="conditionAttachmentamericanIncreasedTacticalBomberRange"/>
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      <option name="trigger" value="conditionAttachmentamericanIncreasedTacticalBomberRange"/>
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      <option name="trigger" value="conditionAttachmentamericanIncreasedTacticalBomberRange"/>
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      <option name="trigger" value="conditionAttachmentamericanIncreasedTacticalBomberRange"/>
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      <option name="when" value="before:usaCombatMove"/>
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      <option name="trigger" value="conditionAttachmentamericanIncreasedStrategicBomberRange"/>
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      <option name="unitProperty" value="givesMovement" count="4:americanAirTransport"/>
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      <option name="trigger" value="conditionAttachmentamericanIncreasedStrategicBomberRange"/>
      <option name="unitType" value="britishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:americanStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:americanAirTransport"/>
      <option name="when" value="before:usaCombatMove"/>
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    <attachment name="triggerAttachmentamericanISBR3" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanIncreasedStrategicBomberRange"/>
      <option name="unitType" value="russianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:americanStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:americanAirTransport"/>
      <option name="when" value="before:usaCombatMove"/>
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    <attachment name="triggerAttachmentamericanISBR4" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanIncreasedStrategicBomberRange"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:americanStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:americanAirTransport"/>
      <option name="when" value="before:usaCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanISBR5" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanIncreasedStrategicBomberRange"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:americanStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:americanAirTransport"/>
      <option name="when" value="before:usaCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanISBR6" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanIncreasedStrategicBomberRange"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:americanStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:americanAirTransport"/>
      <option name="when" value="before:usaCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanISBR7" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanIncreasedStrategicBomberRange"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:americanStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:americanAirTransport"/>
      <option name="when" value="before:usaCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanISBR8" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanIncreasedStrategicBomberRange"/>
      <option name="unitType" value="chineseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:americanStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:americanAirTransport"/>
      <option name="when" value="before:usaCombatMove"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmenamericanImpAA" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedAntiAircraft"/>
      <option name="unitType" value="americanAntiAirGun"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="unitProperty" value="defense" count="1"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanAdvAA1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedAntiAircraft"/>
      <option name="unitType" value="americanAntiAirGun"/>
      <option name="unitProperty" value="defense" count="2"/>
      <option name="unitProperty" value="attackAA" count="4"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanAdvAA2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedAntiAircraft"/>
      <option name="unitType" value="americanFighter"/>
      <option name="unitProperty" value="targetsAA" count="germanRocket:germanAdvancedRocket:italianRocket:italianAdvancedRocket:japaneseRocket:japaneseAdvancedRocket"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmenamericanImpAT" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedAntiTank"/>
      <option name="unitType" value="americanAntiTankGun"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanAdvAT" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedAntiTank"/>
      <option name="unitType" value="americanAntiTankGun"/>
      <option name="unitProperty" value="attackAA" count="4"/>
      <option name="unitProperty" value="defense" count="5"/>
      <option name="unitProperty" value="targetsAA" count="germanMech.Infantry:germanTank:germanHeavyTank:italianMech.Infantry:italianTank:italianHeavyTank:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanImpS" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedSubmarines"/>
      <option name="unitType" value="americanSubmarine"/>
      <option name="unitProperty" value="attackAA" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanAdvS" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedSubmarines"/>
      <option name="productionRule" value="americanProduction:buyamericanAdvancedSubmarine"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanImpD" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedDestroyers"/>
      <option name="unitType" value="americanDestroyer"/>
      <option name="unitProperty" value="isDestroyer" count="true"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanAdvD" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedDestroyers"/>
      <option name="productionRule" value="americanProduction:buyamericanHeavyDestroyer"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanDB1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanDestroyerBombardement"/>
      <option name="unitType" value="americanDestroyer"/>
      <option name="unitProperty" value="canBombard" count="true"/>
      <option name="unitProperty" value="bombard" count="1"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanDB2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanDestroyerBombardement"/>
      <option name="unitType" value="americanHeavyDestroyer"/>
      <option name="unitProperty" value="canBombard" count="true"/>
      <option name="unitProperty" value="bombard" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanIGL1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedGunLaying"/>
      <option name="unitType" value="americanCruiser"/>
      <option name="unitProperty" value="bombard" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanIGL2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedGunLaying"/>
      <option name="unitType" value="americanBattleship"/>
      <option name="unitProperty" value="bombard" count="7"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanAGL1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedGunLaying"/>
      <option name="unitType" value="americanCruiser"/>
      <option name="unitProperty" value="bombard" count="5"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanAGL2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedGunLaying"/>
      <option name="unitType" value="americanBattleship"/>
      <option name="unitProperty" value="bombard" count="8"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanIH1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedHulls"/>
      <option name="unitType" value="americanCruiser"/>
      <option name="unitProperty" value="attack" count="6"/>
      <option name="unitProperty" value="attackAA" count="1"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="isAAforBombingThisUnitOnly" count="false"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="isAAforFlyOverOnly" count="false"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="typeAA" count="CruiserAntiAircraftGun"/>
      <option name="unitProperty" value="targetsAA" count="germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanAH1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedHulls"/>
      <option name="unitType" value="americanCruiser"/>
      <option name="unitProperty" value="defense" count="7"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanIH2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedHulls"/>
      <option name="unitType" value="americanBattleship"/>
      <option name="unitProperty" value="attack" count="8"/>
      <option name="uses" value="1"/>
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      <option name="trigger" value="conditionAttachmentamericanAdvancedHulls"/>
      <option name="unitType" value="americanBattleship"/>
      <option name="unitProperty" value="defense" count="9"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanAC" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedCarriers"/>
      <option name="unitType" value="americanCarrier"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanIC" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedCarriers"/>
      <option name="unitType" value="americanCarrier"/>
      <option name="unitProperty" value="attack" count="2"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="unitProperty" value="carrierCapacity" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanProd1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanProduction:conditionAttachmentWashingtonnotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Washington:Material" count="1"/>
      <option name="when" value="after:usaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentamericanProd2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanProduction:conditionAttachmentWashingtonlost:conditionAttachmentChicagonotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Chicago:Material" count="1"/>
      <option name="when" value="after:usaNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentamericanIP" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedProduction"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="3"/>
    </attachment>
    <attachment name="triggerAttachmentamericanAP1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedProduction"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="3"/>
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    <attachment name="triggerAttachmentamericanAP2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedProduction:conditionAttachmentWashingtonnotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Washington:Material" count="1"/>
      <option name="when" value="after:usaNonCombatMove"/>
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    <attachment name="triggerAttachmentamericanAP3" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedProduction:conditionAttachmentWashingtonlost:conditionAttachmentChicagonotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Chicago:Material" count="1"/>
      <option name="when" value="after:usaNonCombatMove"/>
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    <attachment name="triggerAttachmentamericanL1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanLogistics"/>
      <option name="unitType" value="americanCarrier"/>
      <option name="unitProperty" value="isAirBase" count="true"/>
      <option name="unitProperty" value="maxScrambleCount" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanL2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanLogistics"/>
      <option name="unitType" value="Truck"/>
      <option name="unitProperty" value="movement" count="3"/>
      <option name="when" value="before:usaCombatMove"/>
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    <attachment name="triggerAttachmentamericanL3" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanLogistics"/>
      <option name="unitType" value="Truck"/>
      <option name="unitProperty" value="movement" count="2"/>
      <option name="when" value="after:usaNonCombatMove"/>
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    <attachment name="triggerAttachmentamericanIL1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedLogistics"/>
      <option name="unitType" value="americanAirfield"/>
      <option name="unitProperty" value="maxScrambleCount" count="3"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanIL2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedLogistics"/>
      <option name="unitType" value="americanCombatEngineer"/>
      <option name="unitProperty" value="isAirTransportable" count="true"/>
      <option name="when" value="before:usaNonCombatMove"/>
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    <attachment name="triggerAttachmentamericanIL3" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedLogistics"/>
      <option name="unitType" value="americanCombatEngineer"/>
      <option name="unitProperty" value="isAirTransportable" count="false"/>
      <option name="when" value="after:usaNonCombatMove"/>
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    <attachment name="triggerAttachmentamericanAL1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedLogistics"/>
      <option name="unitType" value="americanTransport"/>
      <option name="unitProperty" value="transportCapacity" count="7"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanAL2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedLogistics"/>
      <option name="unitType" value="americanAirTransport"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanAL3" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedLogistics"/>
      <option name="unitType" value="americanAirfield"/>
      <option name="unitProperty" value="maxScrambleCount" count="4"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanIDS1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedDefensiveStructures"/>
      <option name="unitType" value="americanEntrenchment"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanIDS2" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedDefensiveStructures"/>
      <option name="unitType" value="americanFortification"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanADS1" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedDefensiveStructures"/>
      <option name="support" value="supportAttachmentFortificationAdvamerican"/>
      <option name="support" value="supportAttachmentEntrenchmentAdvamerican"/>
      <option name="support" value="-supportAttachmentFortificationamerican"/>
      <option name="support" value="-supportAttachmentEntrenchmentamerican"/>
      <option name="players" value="Usa"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanIDS3" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedDefensiveStructures"/>
      <option name="unitType" value="americanBarracks:americanFactory:americanDocks:americanAircraftPlant"/>
      <option name="unitProperty" value="maxDamage" count="15"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentamericanIDS4" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanImprovedDefensiveStructures"/>
      <option name="unitType" value="americanBarracks:americanFactory:americanDocks:americanAircraftPlant"/>
      <option name="unitProperty" value="consumesUnits" count="3:Material"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanADS3" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedDefensiveStructures"/>
      <option name="unitType" value="americanBarracks:americanFactory:americanDocks:americanAircraftPlant"/>
      <option name="unitProperty" value="maxDamage" count="18"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentamericanADS4" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentamericanAdvancedDefensiveStructures"/>
      <option name="unitType" value="americanFactory:americanDocks"/>
      <option name="unitProperty" value="maxOperationalDamage" count="12"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTISW" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianSpecialWarfare"/>
      <option name="availableTech" value="ImprovedSpecialWarfare:ImprovedSpecialWarfare"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTIM" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedTanks:conditionAttachmentitalianSpecialWarfare"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="ImprovedMechanization:ImprovedMechanization"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTSPA" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedTanks:conditionAttachmentitalianImprovedArtillery"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="SelfPropelledArtillery:SelfPropelledArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTAT" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianSelfPropelledArtillery"/>
      <option name="availableTech" value="AdvancedTanks:AdvancedTanks"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTAA" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedArtillery"/>
      <option name="availableTech" value="AdvancedArtillery:AdvancedArtillery"/>
      <option name="uses" value="1"/>
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    <attachment name="triggerAttachmentitalianaTASW" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedSpecialWarfare"/>
      <option name="availableTech" value="AdvancedSpecialWarfare:AdvancedSpecialWarfare"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTAM" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedMechanization"/>
      <option name="availableTech" value="AdvancedMechanization:AdvancedMechanization"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTAAA" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedAntiAircraft"/>
      <option name="availableTech" value="AdvancedAntiAircraft:AdvancedAntiAircraft"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTAAT" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedAntiTank"/>
      <option name="availableTech" value="AdvancedAntiTank:AdvancedAntiTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTIDS" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianProduction:conditionAttachmentitalianLogistics"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="ImprovedDefensiveStructures:ImprovedDefensiveStructures"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTAP" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedDefensiveStructures:conditionAttachmentitalianImprovedProduction"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedProduction:AdvancedProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTIP" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianProduction"/>
      <option name="availableTech" value="ImprovedProduction:ImprovedProduction"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTIL" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianLogistics"/>
      <option name="availableTech" value="ImprovedLogistics:ImprovedLogistics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTAL" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedDefensiveStructures:conditionAttachmentitalianImprovedLogistics"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedLogistics:AdvancedLogistics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTADS" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedDefensiveStructures"/>
      <option name="availableTech" value="AdvancedDefensiveStructures:AdvancedDefensiveStructures"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTAS" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedSubmarines"/>
      <option name="availableTech" value="AdvancedSubmarines:AdvancedSubmarines"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTAD" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedDestroyers"/>
      <option name="availableTech" value="AdvancedDestroyers:AdvancedDestroyers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTAGL" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedGunLaying"/>
      <option name="availableTech" value="AdvancedGunLaying:AdvancedGunLaying"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTIC" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedHulls"/>
      <option name="availableTech" value="ImprovedCarriers:ImprovedCarriers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTAH" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedHulls"/>
      <option name="availableTech" value="AdvancedHulls:AdvancedHulls"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTDB" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianAdvancedDestroyers:conditionAttachmentitalianAdvancedGunLaying"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="DestroyerBombardement:DestroyerBombardement"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTAC" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedCarriers:conditionAttachmentitalianAdvancedHulls"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedCarriers:AdvancedCarriers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTIR" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianRockets"/>
      <option name="availableTech" value="ImprovedRockets:ImprovedRockets"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTAR" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedRockets"/>
      <option name="availableTech" value="AdvancedRockets:AdvancedRockets"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTIFR" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedFighters"/>
      <option name="availableTech" value="IncreasedFighterRange:IncreasedFighterRange"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTITB" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedFighters"/>
      <option name="availableTech" value="ImprovedTacticalBombers:ImprovedTacticalBombers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTAF" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedTacticalBombers:conditionAttachmentitalianIncreasedFighterRange"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedFighters:AdvancedFighters"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTITBR" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedStrategicBombers"/>
      <option name="availableTech" value="IncreasedTacticalBomberRange:IncreasedTacticalBomberRange"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTATB" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianIncreasedTacticalBomberRange:conditionAttachmentitalianImprovedTacticalBombers"/>
      <option name="conditionType" value="AND"/>
      <option name="availableTech" value="AdvancedTacticalBombers:AdvancedTacticalBombers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTISBR" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianImprovedStrategicBombers"/>
      <option name="availableTech" value="IncreasedStrategicBomberRange:IncreasedStrategicBomberRange"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianaTASB" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentitalianIncreasedStrategicBomberRange:conditionAttachmentitalianIncreasedTacticalBomberRange"/>
      <option name="availableTech" value="AdvancedStrategicBombers:AdvancedStrategicBombers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianSW1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianSpecialWarfare"/>
      <option name="unitType" value="italianMarine"/>
      <option name="unitProperty" value="isMarine" count="true"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianSW2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianSpecialWarfare"/>
      <option name="unitType" value="italianInfantry:italianAlpineInfantry:italianParatrooper:italianCombatEngineer"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianSW3" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianSpecialWarfare"/>
      <option name="support" value="supportAttachmentAirtranitalian"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianSW4" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianSpecialWarfare"/>
      <option name="territoryEffects" value="Hills"/>
      <option name="territoryEffectProperty" value="combatOffenseEffect" count="2:italianAlpineInfantry"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianSW5" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianSpecialWarfare"/>
      <option name="territoryEffects" value="Urban"/>
      <option name="territoryEffectProperty" value="combatOffenseEffect" count="3:italianCombatEngineer"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianSW6" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianSpecialWarfare"/>
      <option name="territoryEffects" value="Mountain"/>
      <option name="territoryEffectProperty" value="combatOffenseEffect" count="2:italianAlpineInfantry"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpSW1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedSpecialWarfare"/>
      <option name="unitType" value="italianParatrooper"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpSW2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedSpecialWarfare"/>
      <option name="unitType" value="italianAlpineInfantry:italianMarine:italianCombatEngineer"/>
      <option name="unitProperty" value="attack" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianASW1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedSpecialWarfare"/>
      <option name="support" value="supportAttachmentAirtranitalian2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianASW2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Hills"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="2:italianAlpineInfantry"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianASW3" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Mountain"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="3:italianAlpineInfantry"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianASW4" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Urban"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="2:italianCombatEngineer"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianASW5" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Coast"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="1:italianMarine"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianASW6" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedSpecialWarfare"/>
      <option name="territoryEffects" value="Island"/>
      <option name="territoryEffectProperty" value="combatDefenseEffect" count="3:italianMarine"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianASW7" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedSpecialWarfare"/>
      <option name="unitType" value="italianArtillery:italianHeavyArtillery:italianMech.Infantry:italianTank:italianMobileArtillery:italianAntiTankGun"/>
      <option name="unitProperty" value="canInvadeOnlyFrom" count="all"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpTanks1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedTanks"/>
      <option name="support" value="supportAttachmentTankImpitalian"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpTanks2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedTanks"/>
      <option name="unitType" value="italianTank"/>
      <option name="unitProperty" value="defense" count="5"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAdvTanks1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedTanks"/>
      <option name="productionRule" value="italianProduction:buyitalianHeavyTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAdvTanks2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedTanks"/>
      <option name="support" value="supportAttachmentTankAdvitalian"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpArt1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedArtillery"/>
      <option name="support" value="supportAttachmentArtilleryImpitalian"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAdvArt1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedArtillery"/>
      <option name="productionRule" value="italianProduction:buyitalianHeavyArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAdvArt2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedArtillery"/>
      <option name="support" value="supportAttachmentArtilleryAdvitalian2:supportAttachmentArtilleryAdvitalian3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianMobArt1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianSelfPropelledArtillery"/>
      <option name="productionRule" value="italianProduction:buyitalianMobileArtillery"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpMech" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedMechanization"/>
      <option name="unitType" value="italianMech.Infantry"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="unitProperty" value="receivesAbilityWhenWith" count="canBlitz:italianTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAdvMech" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedMechanization"/>
      <option name="unitType" value="italianMech.Infantry"/>
      <option name="unitProperty" value="attack" count="5"/>
      <option name="unitProperty" value="receivesAbilityWhenWith" count="-reset-"/>
      <option name="unitProperty" value="canBlitz" count="true"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAdvMech2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedMechanization"/>
      <option name="support" value="supportAttachmentArtilleryitalianmobadvm:supportAttachmentArtilleryitalianmobadvt"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianRock1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianRockets"/>
      <option name="productionRule" value="italianProduction:buyitalianRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianRock2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianRockets"/>
      <option name="unitType" value="italianRocket"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="unitProperty" value="isSuicide" count="false"/>
      <option name="unitProperty" value="isKamikaze" count="false"/>
      <option name="unitProperty" value="isInfantry" count="true"/>
      <option name="when" value="before:italyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianRock3" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianRockets"/>
      <option name="unitType" value="italianRocket"/>
      <option name="unitProperty" value="isInfantry" count="false"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="unitProperty" value="isStrategicBomber" count="true"/>
      <option name="unitProperty" value="isSuicide" count="true"/>
      <option name="unitProperty" value="isKamikaze" count="true"/>
      <option name="when" value="after:italyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpRock1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedRockets"/>
      <option name="unitType" value="italianRocket"/>
      <option name="unitProperty" value="attack" count="2"/>
      <option name="unitProperty" value="bombingBonus" count="2"/>
      <option name="unitProperty" value="bombingMaxDieSides" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpRock2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedRockets"/>
      <option name="unitType" value="italianRocket"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="unitProperty" value="isSuicide" count="false"/>
      <option name="unitProperty" value="isKamikaze" count="false"/>
      <option name="unitProperty" value="isInfantry" count="true"/>
      <option name="when" value="before:italyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpRock3" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedRockets"/>
      <option name="unitType" value="italianRocket"/>
      <option name="unitProperty" value="isInfantry" count="false"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="unitProperty" value="isStrategicBomber" count="true"/>
      <option name="unitProperty" value="isSuicide" count="true"/>
      <option name="unitProperty" value="isKamikaze" count="true"/>
      <option name="when" value="after:italyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpRockR1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedRockets"/>
      <option name="unitType" value="italianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:italianRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpRockR4" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedRockets"/>
      <option name="unitType" value="japaneseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:italianRocket"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpRockR5" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedRockets"/>
      <option name="unitType" value="germanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:italianRocket"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpRockR9" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedRockets"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:italianRocket"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpRockR10" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedRockets"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:italianRocket"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpRockR11" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedRockets"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:italianRocket"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpRockR12" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedRockets"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:italianRocket"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAdvRock1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedRockets"/>
      <option name="productionRule" value="italianProduction:buyitalianAdvancedRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAdvRock2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedRockets"/>
      <option name="unitType" value="italianAdvancedRocket"/>
      <option name="unitProperty" value="isAir" count="false"/>
      <option name="unitProperty" value="isStrategicBomber" count="false"/>
      <option name="unitProperty" value="isSuicide" count="false"/>
      <option name="unitProperty" value="isKamikaze" count="false"/>
      <option name="unitProperty" value="isInfantry" count="true"/>
      <option name="when" value="before:italyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAdvRock3" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedRockets"/>
      <option name="unitType" value="italianAdvancedRocket"/>
      <option name="unitProperty" value="isInfantry" count="false"/>
      <option name="unitProperty" value="isAir" count="true"/>
      <option name="unitProperty" value="isStrategicBomber" count="true"/>
      <option name="unitProperty" value="isSuicide" count="true"/>
      <option name="unitProperty" value="isKamikaze" count="true"/>
      <option name="when" value="after:italyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpFig1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedFighters"/>
      <option name="unitType" value="italianFighter"/>
      <option name="unitProperty" value="attack" count="6"/>
      <option name="unitProperty" value="airAttack" count="6"/>
      <option name="unitProperty" value="defense" count="7"/>
      <option name="unitProperty" value="airDefense" count="7"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpFig2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedFighters"/>
      <option name="unitType" value="italianNavalFighter"/>
      <option name="unitProperty" value="attack" count="5"/>
      <option name="unitProperty" value="airAttack" count="5"/>
      <option name="unitProperty" value="defense" count="6"/>
      <option name="unitProperty" value="airDefense" count="6"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAdvFig1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedFighters"/>
      <option name="productionRule" value="italianProduction:buyitalianAdvancedFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAdvFig2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedFighters"/>
      <option name="productionRule" value="italianProduction:buyitalianAdvancedNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmenitalianImpTB1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedTacticalBombers"/>
      <option name="unitType" value="italianTacticalBomber"/>
      <option name="unitProperty" value="attack" count="7"/>
      <option name="unitProperty" value="airAttack" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmenitalianImpTB2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedTacticalBombers"/>
      <option name="support" value="supportAttachmentTacBombImpitalian"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAdvTB" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedTacticalBombers"/>
      <option name="productionRule" value="italianProduction:buyitalianAdvancedTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpSB" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedStrategicBombers"/>
      <option name="unitType" value="italianStrategicBomber"/>
      <option name="unitProperty" value="attack" count="4"/>
      <option name="unitProperty" value="bombingMaxDieSides" count="7"/>
      <option name="unitProperty" value="bombingBonus" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAdvSB" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedStrategicBombers"/>
      <option name="productionRule" value="italianProduction:buyitalianHeavyStrategicBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIFR1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedFighterRange"/>
      <option name="unitType" value="italianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:italianFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:italianNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIFR2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedFighterRange"/>
      <option name="unitType" value="italianCarrier"/>
      <option name="unitProperty" value="givesMovement" count="3:italianNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIFR3" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedFighterRange"/>
      <option name="unitType" value="japaneseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:italianFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:italianNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIFR4" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedFighterRange"/>
      <option name="unitType" value="japaneseCarrier"/>
      <option name="unitProperty" value="givesMovement" count="3:italianNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIFR5" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedFighterRange"/>
      <option name="unitType" value="germanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:italianFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:italianNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIFR6" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedFighterRange"/>
      <option name="unitType" value="germanCarrier"/>
      <option name="unitProperty" value="givesMovement" count="3:italianNavalFighter"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIFR7" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedFighterRange"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:italianFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:italianNavalFighter"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIFR8" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedFighterRange"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:italianFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:italianNavalFighter"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIFR9" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedFighterRange"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:italianFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:italianNavalFighter"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIFR10" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedFighterRange"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="3:italianFighter"/>
      <option name="unitProperty" value="givesMovement" count="3:italianNavalFighter"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianITBR1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedTacticalBomberRange"/>
      <option name="unitType" value="italianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:italianTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianITBR2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedTacticalBomberRange"/>
      <option name="unitType" value="japaneseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:italianTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianITBR3" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedTacticalBomberRange"/>
      <option name="unitType" value="germanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:italianTacticalBomber"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianITBR4" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedTacticalBomberRange"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:italianTacticalBomber"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianITBR5" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedTacticalBomberRange"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:italianTacticalBomber"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianITBR6" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedTacticalBomberRange"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:italianTacticalBomber"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianITBR7" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedTacticalBomberRange"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="4:italianTacticalBomber"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianISBR1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedStrategicBomberRange"/>
      <option name="unitType" value="italianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:italianStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:italianAirTransport"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianISBR2" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedStrategicBomberRange"/>
      <option name="unitType" value="japaneseAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:italianStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:italianAirTransport"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianISBR3" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedStrategicBomberRange"/>
      <option name="unitType" value="germanAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:italianStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:italianAirTransport"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianISBR4" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedStrategicBomberRange"/>
      <option name="unitType" value="brazilianAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:italianStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:italianAirTransport"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianISBR5" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedStrategicBomberRange"/>
      <option name="unitType" value="spanishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:italianStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:italianAirTransport"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianISBR6" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedStrategicBomberRange"/>
      <option name="unitType" value="swedishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:italianStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:italianAirTransport"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianISBR7" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianIncreasedStrategicBomberRange"/>
      <option name="unitType" value="turkishAirfield"/>
      <option name="unitProperty" value="givesMovement" count="5:italianStrategicBomber"/>
      <option name="unitProperty" value="givesMovement" count="4:italianAirTransport"/>
      <option name="when" value="before:italyCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmenitalianImpAA" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedAntiAircraft"/>
      <option name="unitType" value="italianAntiAirGun"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="unitProperty" value="defense" count="1"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAdvAA1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedAntiAircraft"/>
      <option name="unitType" value="italianAntiAirGun"/>
      <option name="unitProperty" value="defense" count="2"/>
      <option name="unitProperty" value="attackAA" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAdvAA2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedAntiAircraft"/>
      <option name="unitType" value="italianFighter"/>
      <option name="unitProperty" value="targetsAA" count="russianRocket:russianAdvancedRocket:britishRocket:britishAdvancedRocket:americanRocket:americanAdvancedRocket"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmenitalianImpAT" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedAntiTank"/>
      <option name="unitType" value="italianAntiTankGun"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAdvAT" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedAntiTank"/>
      <option name="unitType" value="italianAntiTankGun"/>
      <option name="unitProperty" value="attackAA" count="4"/>
      <option name="unitProperty" value="defense" count="5"/>
      <option name="unitProperty" value="targetsAA" count="russianMech.Infantry:russianTank:russianHeavyTank:britishMech.Infantry:britishTank:britishHeavyTank:americanMech.Infantry:americanTank:americanHeavyTank:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpS" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedSubmarines"/>
      <option name="unitType" value="italianSubmarine"/>
      <option name="unitProperty" value="attackAA" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAdvS" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedSubmarines"/>
      <option name="productionRule" value="italianProduction:buyitalianAdvancedSubmarine"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianImpD" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedDestroyers"/>
      <option name="unitType" value="italianDestroyer"/>
      <option name="unitProperty" value="isDestroyer" count="true"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAdvD" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedDestroyers"/>
      <option name="productionRule" value="italianProduction:buyitalianHeavyDestroyer"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianDB1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianDestroyerBombardement"/>
      <option name="unitType" value="italianDestroyer"/>
      <option name="unitProperty" value="canBombard" count="true"/>
      <option name="unitProperty" value="bombard" count="1"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianDB2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianDestroyerBombardement"/>
      <option name="unitType" value="italianHeavyDestroyer"/>
      <option name="unitProperty" value="canBombard" count="true"/>
      <option name="unitProperty" value="bombard" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIGL1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedGunLaying"/>
      <option name="unitType" value="italianCruiser"/>
      <option name="unitProperty" value="bombard" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIGL2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedGunLaying"/>
      <option name="unitType" value="italianBattleship"/>
      <option name="unitProperty" value="bombard" count="7"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAGL1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedGunLaying"/>
      <option name="unitType" value="italianCruiser"/>
      <option name="unitProperty" value="bombard" count="5"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAGL2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedGunLaying"/>
      <option name="unitType" value="italianBattleship"/>
      <option name="unitProperty" value="bombard" count="8"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIH1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedHulls"/>
      <option name="unitType" value="italianCruiser"/>
      <option name="unitProperty" value="attack" count="6"/>
      <option name="unitProperty" value="attackAA" count="1"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="isAAforBombingThisUnitOnly" count="false"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="isAAforFlyOverOnly" count="false"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="typeAA" count="CruiserAntiAircraftGun"/>
      <option name="unitProperty" value="targetsAA" count="germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAH1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedHulls"/>
      <option name="unitType" value="italianCruiser"/>
      <option name="unitProperty" value="defense" count="7"/>
      <option name="unitProperty" value="attackAA" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIH2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedHulls"/>
      <option name="unitType" value="italianBattleship"/>
      <option name="unitProperty" value="attack" count="8"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAH2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedHulls"/>
      <option name="unitType" value="italianBattleship"/>
      <option name="unitProperty" value="defense" count="9"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAC" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedCarriers"/>
      <option name="unitType" value="italianCarrier"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIC" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedCarriers"/>
      <option name="unitType" value="italianCarrier"/>
      <option name="unitProperty" value="attack" count="2"/>
      <option name="unitProperty" value="defense" count="4"/>
      <option name="unitProperty" value="carrierCapacity" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianProd" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianProduction:conditionAttachmentRomenotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Rome:Material" count="1"/>
      <option name="when" value="after:italyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIP" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedProduction"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="3"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAP1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedProduction"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="3"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAP2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedProduction:conditionAttachmentRomenotlost"/>
      <option name="conditionType" value="AND"/>
      <option name="placement" value="Rome:Material" count="1"/>
      <option name="when" value="after:italyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianL1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianLogistics"/>
      <option name="unitType" value="italianCarrier"/>
      <option name="unitProperty" value="isAirBase" count="true"/>
      <option name="unitProperty" value="maxScrambleCount" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianL2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianLogistics"/>
      <option name="unitType" value="Truck"/>
      <option name="unitProperty" value="movement" count="3"/>
      <option name="when" value="before:italyCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianL3" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianLogistics"/>
      <option name="unitType" value="Truck"/>
      <option name="unitProperty" value="movement" count="2"/>
      <option name="when" value="after:italyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIL1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedLogistics"/>
      <option name="unitType" value="italianAirfield"/>
      <option name="unitProperty" value="maxScrambleCount" count="3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIL2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedLogistics"/>
      <option name="unitType" value="italianCombatEngineer"/>
      <option name="unitProperty" value="isAirTransportable" count="true"/>
      <option name="when" value="before:italyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIL3" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedLogistics"/>
      <option name="unitType" value="italianCombatEngineer"/>
      <option name="unitProperty" value="isAirTransportable" count="false"/>
      <option name="when" value="after:italyNonCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAL1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedLogistics"/>
      <option name="unitType" value="italianTransport"/>
      <option name="unitProperty" value="transportCapacity" count="7"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAL2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedLogistics"/>
      <option name="unitType" value="italianAirTransport"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianAL3" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedLogistics"/>
      <option name="unitType" value="italianAirfield"/>
      <option name="unitProperty" value="maxScrambleCount" count="4"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIDS1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedDefensiveStructures"/>
      <option name="unitType" value="italianEntrenchment"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIDS2" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedDefensiveStructures"/>
      <option name="unitType" value="italianFortification"/>
      <option name="unitProperty" value="hitPoints" count="2"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianADS1" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedDefensiveStructures"/>
      <option name="support" value="supportAttachmentFortificationAdvitalian"/>
      <option name="support" value="supportAttachmentEntrenchmentAdvitalian"/>
      <option name="support" value="-supportAttachmentFortificationitalian"/>
      <option name="support" value="-supportAttachmentEntrenchmentitalian"/>
      <option name="players" value="Italy"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIDS3" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedDefensiveStructures"/>
      <option name="unitType" value="italianBarracks:italianFactory:italianDocks:italianAircraftPlant"/>
      <option name="unitProperty" value="maxDamage" count="15"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianIDS4" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianImprovedDefensiveStructures"/>
      <option name="unitType" value="italianBarracks:italianFactory:italianDocks:italianAircraftPlant"/>
      <option name="unitProperty" value="consumesUnits" count="3:Material"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianADS3" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedDefensiveStructures"/>
      <option name="unitType" value="italianBarracks:italianFactory:italianDocks:italianAircraftPlant"/>
      <option name="unitProperty" value="maxDamage" count="18"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentitalianADS4" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentitalianAdvancedDefensiveStructures"/>
      <option name="unitType" value="italianFactory:italianDocks"/>
      <option name="unitProperty" value="maxOperationalDamage" count="12"/>
      <option name="uses" value="1"/>
    </attachment>
    <!-- Player attachments -->
    <attachment name="playerAttachment" attachTo="Russia" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="retainCapitalNumber" value="1"/>
      <option name="destroysPUs" value="true"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Usa" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="retainCapitalNumber" value="1"/>
      <option name="destroysPUs" value="true"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Britain" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="retainCapitalNumber" value="1"/>
      <option name="giveUnitControl" value="Australia"/>
      <option name="giveUnitControl" value="Canada"/>
      <option name="giveUnitControl" value="Egypt"/>
      <option name="giveUnitControl" value="India"/>
      <option name="giveUnitControl" value="SouthAfrica"/>
      <option name="giveUnitControl" value="ExiledAllies"/>
      <option name="destroysPUs" value="true"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Finland" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="giveUnitControl" value="Germany"/>
      <option name="destroysPUs" value="true"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="China" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="retainCapitalNumber" value="1"/>
      <option name="destroysPUs" value="true"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Germany" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="giveUnitControl" value="Finland"/>
      <option name="giveUnitControl" value="DanubeAxis"/>
      <option name="giveUnitControl" value="VichyFrance"/>
      <option name="destroysPUs" value="true"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="VichyFrance" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="giveUnitControl" value="Germany"/>
      <option name="destroysPUs" value="true"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="DanubeAxis" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="giveUnitControl" value="Germany"/>
      <option name="retainCapitalNumber" value="1"/>
      <option name="destroysPUs" value="true"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Manchuria" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="giveUnitControl" value="Japan"/>
      <option name="destroysPUs" value="true"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Thailand" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="giveUnitControl" value="Japan"/>
      <option name="destroysPUs" value="true"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Japan" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="giveUnitControl" value="Manchuria"/>
      <option name="giveUnitControl" value="Thailand"/>
      <option name="destroysPUs" value="true"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Australia" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="giveUnitControl" value="Britain"/>
      <option name="retainCapitalNumber" value="1"/>
      <option name="destroysPUs" value="true"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Canada" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="giveUnitControl" value="Britain"/>
      <option name="retainCapitalNumber" value="1"/>
      <option name="destroysPUs" value="true"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Egypt" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="giveUnitControl" value="Britain"/>
      <option name="destroysPUs" value="true"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="giveUnitControl" value="Britain"/>
      <option name="destroysPUs" value="true"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="India" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="giveUnitControl" value="Britain"/>
      <option name="destroysPUs" value="true"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Italy" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="destroysPUs" value="true"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="SouthAfrica" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="giveUnitControl" value="Britain"/>
      <option name="destroysPUs" value="true"/>
    </attachment>
    <!--  Rules Restrictions -->
    <!-- Germany Winter Rules -->
    <attachment name="rulesAttachment" attachTo="Germany" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="movementRestrictionTerritories" value="Northern Norway:Northern Finland:Eastern Finland:Western Karelia:Novgorod:Pskov:Smolensk:Orel Kursk:Eastern Ukraine:Kharkov:Pinsk Marshes:Belorussia:Lativa Estonia:Lithuania"/>
      <option name="movementRestrictionType" value="disallowed"/>
    </attachment>
    <!--  Rules Restrictions -->
    <!-- Spain Rules -->
    <attachment name="rulesAttachment" attachTo="Spain" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="movementRestrictionTerritories" value="Madrid:Western Sahara:Southern Spain:Northern Spain:Tangier:33 Sea Zone:34 Sea Zone:41 Sea Zone:42 Sea Zone:43 Sea Zone:44 Sea Zone"/>
      <option name="movementRestrictionType" value="disallowed"/>
    </attachment>
    <!--  Rules Restrictions -->
    <!-- Sweden Rules -->
    <attachment name="rulesAttachment" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="movementRestrictionTerritories" value="Sweden:Northern Sweden:Southern Sweden:26 Sea Zone:27 Sea Zone:28 Sea Zone"/>
      <option name="movementRestrictionType" value="disallowed"/>
    </attachment>
    <!--  Rules Restrictions -->
    <!-- Turkey Rules -->
    <attachment name="rulesAttachment" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="movementRestrictionTerritories" value="Turkey:Istanbul:Western Turkey:Eastern Turkey:52 Sea Zone:54 Sea Zone:55 Sea Zone:56 Sea Zone"/>
      <option name="movementRestrictionType" value="disallowed"/>
    </attachment>
    <!--  Rules Restrictions -->
    <!-- Brazil Rules -->
    <attachment name="rulesAttachment" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="movementRestrictionTerritories" value="Rio de Janeiro:Central Brazil:Northern Brazil:Southern Brazil:Eastern Brazil:58 Sea Zone:63 Sea Zone:65 Sea Zone"/>
      <option name="movementRestrictionType" value="disallowed"/>
    </attachment>
    <!-- Political Action Attachments -->
    <attachment name="politicalActionAttachmentAxisDeclareWarOnSpain" attachTo="Germany" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAxisSpainNeutral"/>
      <option name="relationshipChange" value="Germany:Spain:War"/>
      <option name="relationshipChange" value="Italy:Spain:War"/>
      <option name="relationshipChange" value="Japan:Spain:War"/>
      <option name="relationshipChange" value="Russia:Spain:Allied"/>
      <option name="relationshipChange" value="Britain:Spain:Allied"/>
      <option name="relationshipChange" value="Usa:Spain:Allied"/>
      <option name="text" value="AXIS_DECLAREWAR_SPAIN"/>
      <option name="chance" value="1:1"/>
      <option name="costPU" value="0"/>
      <option name="attemptsPerTurn" value="1"/>
    </attachment>
    <attachment name="politicalActionAttachmentAxisProposeAlliancewithSpain" attachTo="Germany" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAxisSpainNeutral:conditionAttachmentDecWarOnly"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Germany:Spain:Allied"/>
      <option name="relationshipChange" value="Italy:Spain:Allied"/>
      <option name="relationshipChange" value="Japan:Spain:Allied"/>
      <option name="relationshipChange" value="Russia:Spain:War"/>
      <option name="relationshipChange" value="Britain:Spain:War"/>
      <option name="relationshipChange" value="Usa:Spain:War"/>
      <option name="text" value="AXIS_PROPOSEALLIANCE_SPAIN"/>
      <option name="chance" value="1:10"/>
      <option name="costPU" value="5"/>
      <option name="attemptsPerTurn" value="1"/>
    </attachment>
    <attachment name="politicalActionAttachmentAxisDeclareWarOnSpain" attachTo="Japan" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAxisSpainNeutral"/>
      <option name="relationshipChange" value="Germany:Spain:War"/>
      <option name="relationshipChange" value="Italy:Spain:War"/>
      <option name="relationshipChange" value="Japan:Spain:War"/>
      <option name="relationshipChange" value="Russia:Spain:Allied"/>
      <option name="relationshipChange" value="Britain:Spain:Allied"/>
      <option name="relationshipChange" value="Usa:Spain:Allied"/>
      <option name="text" value="AXIS_DECLAREWAR_SPAIN"/>
      <option name="chance" value="1:1"/>
      <option name="costPU" value="0"/>
      <option name="attemptsPerTurn" value="1"/>
    </attachment>
    <attachment name="politicalActionAttachmentAxisProposeAlliancewithSpain" attachTo="Japan" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAxisSpainNeutral:conditionAttachmentDecWarOnly"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Germany:Spain:Allied"/>
      <option name="relationshipChange" value="Italy:Spain:Allied"/>
      <option name="relationshipChange" value="Japan:Spain:Allied"/>
      <option name="relationshipChange" value="Russia:Spain:War"/>
      <option name="relationshipChange" value="Britain:Spain:War"/>
      <option name="relationshipChange" value="Usa:Spain:War"/>
      <option name="text" value="AXIS_PROPOSEALLIANCE_SPAIN"/>
      <option name="chance" value="1:15"/>
      <option name="costPU" value="5"/>
      <option name="attemptsPerTurn" value="1"/>
    </attachment>
    <attachment name="politicalActionAttachmentAxisDeclareWarOnSpain" attachTo="Italy" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAxisSpainNeutral"/>
      <option name="relationshipChange" value="Germany:Spain:War"/>
      <option name="relationshipChange" value="Italy:Spain:War"/>
      <option name="relationshipChange" value="Japan:Spain:War"/>
      <option name="relationshipChange" value="Russia:Spain:Allied"/>
      <option name="relationshipChange" value="Britain:Spain:Allied"/>
      <option name="relationshipChange" value="Usa:Spain:Allied"/>
      <option name="text" value="AXIS_DECLAREWAR_SPAIN"/>
      <option name="chance" value="1:1"/>
      <option name="costPU" value="0"/>
      <option name="attemptsPerTurn" value="1"/>
    </attachment>
    <attachment name="politicalActionAttachmentAxisProposeAlliancewithSpain" attachTo="Italy" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAxisSpainNeutral:conditionAttachmentDecWarOnly"/>
      <option name="conditionType" value="AND"/>
      <option name="relationshipChange" value="Germany:Spain:Allied"/>
      <option name="relationshipChange" value="Italy:Spain:Allied"/>
      <option name="relationshipChange" value="Japan:Spain:Allied"/>
      <option name="relationshipChange" value="Russia:Spain:War"/>
      <option name="relationshipChange" value="Britain:Spain:War"/>
      <option name="relationshipChange" value="Usa:Spain:War"/>
      <option name="text" value="AXIS_PROPOSEALLIANCE_SPAIN"/>
      <option name="chance" value="1:10"/>
      <option name="costPU" value="5"/>
      <option name="attemptsPerTurn" value="1"/>
    </attachment>
    <attachment name="politicalActionAttachmentAlliesDeclareWarOnSpain" attachTo="Russia" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAxisSpainNeutral"/>
      <option name="relationshipChange" value="Germany:Spain:Allied"/>
      <option name="relationshipChange" value="Italy:Spain:Allied"/>
      <option name="relationshipChange" value="Japan:Spain:Allied"/>
      <option name="relationshipChange" value="Russia:Spain:War"/>
      <option name="relationshipChange" value="Britain:Spain:War"/>
      <option name="relationshipChange" value="Usa:Spain:War"/>
      <option name="text" value="ALLIES_DECLAREWAR_SPAIN"/>
      <option name="chance" value="1:1"/>
      <option name="costPU" value="0"/>
      <option name="attemptsPerTurn" value="1"/>
    </attachment>
    <attachment name="politicalActionAttachmentAlliesProposeAlliancewithSpain" attachTo="Russia" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
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      <relationship type="Allied" player1="VichyFrance" player2="Manchuria" roundValue="1"/>
      <relationship type="Allied" player1="DanubeAxis" player2="Germany" roundValue="1"/>
      <relationship type="Allied" player1="DanubeAxis" player2="Japan" roundValue="1"/>
      <relationship type="Allied" player1="DanubeAxis" player2="Italy" roundValue="1"/>
      <relationship type="Allied" player1="DanubeAxis" player2="Manchuria" roundValue="1"/>
      <relationship type="Allied" player1="Manchuria" player2="Germany" roundValue="1"/>
      <relationship type="Allied" player1="Manchuria" player2="Japan" roundValue="1"/>
      <relationship type="Allied" player1="Manchuria" player2="Italy" roundValue="1"/>
      <relationship type="Allied" player1="Thailand" player2="Germany" roundValue="1"/>
      <relationship type="Allied" player1="Thailand" player2="Japan" roundValue="1"/>
      <relationship type="Allied" player1="Thailand" player2="Italy" roundValue="1"/>
      <relationship type="Allied" player1="Thailand" player2="VichyFrance" roundValue="1"/>
      <relationship type="Allied" player1="Thailand" player2="DanubeAxis" roundValue="1"/>
      <relationship type="Allied" player1="Thailand" player2="Manchuria" roundValue="1"/>
      <relationship type="Allied" player1="Thailand" player2="Finland" roundValue="1"/>
      <relationship type="Cooperative" player1="Russia" player2="Britain" roundValue="1"/>
      <relationship type="Cooperative" player1="Russia" player2="Usa" roundValue="1"/>
      <relationship type="Cooperative" player1="Russia" player2="China" roundValue="1"/>
      <relationship type="Allied" player1="Usa" player2="Britain" roundValue="1"/>
      <relationship type="Cooperative" player1="Usa" player2="China" roundValue="1"/>
      <relationship type="Cooperative" player1="Britain" player2="China" roundValue="1"/>
      <relationship type="Allied" player1="Egypt" player2="Britain" roundValue="1"/>
      <relationship type="Cooperative" player1="Egypt" player2="Russia" roundValue="1"/>
      <relationship type="Allied" player1="Egypt" player2="Usa" roundValue="1"/>
      <relationship type="Cooperative" player1="Egypt" player2="China" roundValue="1"/>
      <relationship type="Allied" player1="Egypt" player2="India" roundValue="1"/>
      <relationship type="Allied" player1="Egypt" player2="Canada" roundValue="1"/>
      <relationship type="Allied" player1="Egypt" player2="Australia" roundValue="1"/>
      <relationship type="Allied" player1="Egypt" player2="SouthAfrica" roundValue="1"/>
      <relationship type="Allied" player1="ExiledAllies" player2="Britain" roundValue="1"/>
      <relationship type="Cooperative" player1="ExiledAllies" player2="Russia" roundValue="1"/>
      <relationship type="Allied" player1="ExiledAllies" player2="Usa" roundValue="1"/>
      <relationship type="Cooperative" player1="ExiledAllies" player2="China" roundValue="1"/>
      <relationship type="Allied" player1="ExiledAllies" player2="India" roundValue="1"/>
      <relationship type="Allied" player1="ExiledAllies" player2="Canada" roundValue="1"/>
      <relationship type="Allied" player1="ExiledAllies" player2="Australia" roundValue="1"/>
      <relationship type="Allied" player1="ExiledAllies" player2="SouthAfrica" roundValue="1"/>
      <relationship type="Allied" player1="ExiledAllies" player2="Egypt" roundValue="1"/>
      <relationship type="Allied" player1="SouthAfrica" player2="Britain" roundValue="1"/>
      <relationship type="Cooperative" player1="SouthAfrica" player2="Russia" roundValue="1"/>
      <relationship type="Allied" player1="SouthAfrica" player2="Usa" roundValue="1"/>
      <relationship type="Cooperative" player1="SouthAfrica" player2="China" roundValue="1"/>
      <relationship type="Allied" player1="SouthAfrica" player2="India" roundValue="1"/>
      <relationship type="Allied" player1="SouthAfrica" player2="Canada" roundValue="1"/>
      <relationship type="Allied" player1="SouthAfrica" player2="Australia" roundValue="1"/>
      <relationship type="Allied" player1="India" player2="Britain" roundValue="1"/>
      <relationship type="Cooperative" player1="India" player2="Russia" roundValue="1"/>
      <relationship type="Allied" player1="India" player2="Usa" roundValue="1"/>
      <relationship type="Cooperative" player1="India" player2="China" roundValue="1"/>
      <relationship type="Allied" player1="India" player2="Canada" roundValue="1"/>
      <relationship type="Allied" player1="India" player2="Australia" roundValue="1"/>
      <relationship type="Allied" player1="Canada" player2="Britain" roundValue="1"/>
      <relationship type="Cooperative" player1="Canada" player2="Russia" roundValue="1"/>
      <relationship type="Allied" player1="Canada" player2="Usa" roundValue="1"/>
      <relationship type="Cooperative" player1="Canada" player2="China" roundValue="1"/>
      <relationship type="Allied" player1="Canada" player2="Australia" roundValue="1"/>
      <relationship type="Allied" player1="Australia" player2="Britain" roundValue="1"/>
      <relationship type="Cooperative" player1="Australia" player2="Russia" roundValue="1"/>
      <relationship type="Allied" player1="Australia" player2="Usa" roundValue="1"/>
      <relationship type="Cooperative" player1="Australia" player2="China" roundValue="1"/>
      <relationship type="War" player1="Britain" player2="Germany" roundValue="1"/>
      <relationship type="War" player1="Britain" player2="Italy" roundValue="1"/>
      <relationship type="War" player1="Britain" player2="Japan" roundValue="1"/>
      <relationship type="War" player1="Britain" player2="Finland" roundValue="1"/>
      <relationship type="War" player1="Britain" player2="VichyFrance" roundValue="1"/>
      <relationship type="War" player1="Britain" player2="DanubeAxis" roundValue="1"/>
      <relationship type="War" player1="Britain" player2="Manchuria" roundValue="1"/>
      <relationship type="War" player1="Britain" player2="Thailand" roundValue="1"/>
      <relationship type="War" player1="Usa" player2="Germany" roundValue="1"/>
      <relationship type="War" player1="Usa" player2="Italy" roundValue="1"/>
      <relationship type="War" player1="Usa" player2="Japan" roundValue="1"/>
      <relationship type="War" player1="Usa" player2="Finland" roundValue="1"/>
      <relationship type="War" player1="Usa" player2="VichyFrance" roundValue="1"/>
      <relationship type="War" player1="Usa" player2="DanubeAxis" roundValue="1"/>
      <relationship type="War" player1="Usa" player2="Manchuria" roundValue="1"/>
      <relationship type="War" player1="Usa" player2="Thailand" roundValue="1"/>
      <relationship type="War" player1="Russia" player2="Germany" roundValue="1"/>
      <relationship type="War" player1="Russia" player2="Italy" roundValue="1"/>
      <relationship type="War" player1="Russia" player2="Japan" roundValue="1"/>
      <relationship type="War" player1="Russia" player2="Finland" roundValue="1"/>
      <relationship type="War" player1="Russia" player2="VichyFrance" roundValue="1"/>
      <relationship type="War" player1="Russia" player2="DanubeAxis" roundValue="1"/>
      <relationship type="War" player1="Russia" player2="Manchuria" roundValue="1"/>
      <relationship type="War" player1="Russia" player2="Thailand" roundValue="1"/>
      <relationship type="War" player1="China" player2="Germany" roundValue="1"/>
      <relationship type="War" player1="China" player2="Italy" roundValue="1"/>
      <relationship type="War" player1="China" player2="Japan" roundValue="1"/>
      <relationship type="War" player1="China" player2="Finland" roundValue="1"/>
      <relationship type="War" player1="China" player2="VichyFrance" roundValue="1"/>
      <relationship type="War" player1="China" player2="DanubeAxis" roundValue="1"/>
      <relationship type="War" player1="China" player2="Manchuria" roundValue="1"/>
      <relationship type="War" player1="China" player2="Thailand" roundValue="1"/>
      <relationship type="War" player1="Egypt" player2="Germany" roundValue="1"/>
      <relationship type="War" player1="Egypt" player2="Italy" roundValue="1"/>
      <relationship type="War" player1="Egypt" player2="Japan" roundValue="1"/>
      <relationship type="War" player1="Egypt" player2="Finland" roundValue="1"/>
      <relationship type="War" player1="Egypt" player2="VichyFrance" roundValue="1"/>
      <relationship type="War" player1="Egypt" player2="DanubeAxis" roundValue="1"/>
      <relationship type="War" player1="Egypt" player2="Manchuria" roundValue="1"/>
      <relationship type="War" player1="Egypt" player2="Thailand" roundValue="1"/>
      <relationship type="War" player1="ExiledAllies" player2="Germany" roundValue="1"/>
      <relationship type="War" player1="ExiledAllies" player2="Italy" roundValue="1"/>
      <relationship type="War" player1="ExiledAllies" player2="Japan" roundValue="1"/>
      <relationship type="War" player1="ExiledAllies" player2="Finland" roundValue="1"/>
      <relationship type="War" player1="ExiledAllies" player2="VichyFrance" roundValue="1"/>
      <relationship type="War" player1="ExiledAllies" player2="DanubeAxis" roundValue="1"/>
      <relationship type="War" player1="ExiledAllies" player2="Manchuria" roundValue="1"/>
      <relationship type="War" player1="ExiledAllies" player2="Thailand" roundValue="1"/>
      <relationship type="War" player1="India" player2="Germany" roundValue="1"/>
      <relationship type="War" player1="India" player2="Italy" roundValue="1"/>
      <relationship type="War" player1="India" player2="Japan" roundValue="1"/>
      <relationship type="War" player1="India" player2="Finland" roundValue="1"/>
      <relationship type="War" player1="India" player2="VichyFrance" roundValue="1"/>
      <relationship type="War" player1="India" player2="DanubeAxis" roundValue="1"/>
      <relationship type="War" player1="India" player2="Manchuria" roundValue="1"/>
      <relationship type="War" player1="India" player2="Thailand" roundValue="1"/>
      <relationship type="War" player1="Canada" player2="Germany" roundValue="1"/>
      <relationship type="War" player1="Canada" player2="Italy" roundValue="1"/>
      <relationship type="War" player1="Canada" player2="Japan" roundValue="1"/>
      <relationship type="War" player1="Canada" player2="Finland" roundValue="1"/>
      <relationship type="War" player1="Canada" player2="VichyFrance" roundValue="1"/>
      <relationship type="War" player1="Canada" player2="DanubeAxis" roundValue="1"/>
      <relationship type="War" player1="Canada" player2="Manchuria" roundValue="1"/>
      <relationship type="War" player1="Canada" player2="Thailand" roundValue="1"/>
      <relationship type="War" player1="Australia" player2="Germany" roundValue="1"/>
      <relationship type="War" player1="Australia" player2="Italy" roundValue="1"/>
      <relationship type="War" player1="Australia" player2="Japan" roundValue="1"/>
      <relationship type="War" player1="Australia" player2="Finland" roundValue="1"/>
      <relationship type="War" player1="Australia" player2="VichyFrance" roundValue="1"/>
      <relationship type="War" player1="Australia" player2="DanubeAxis" roundValue="1"/>
      <relationship type="War" player1="Australia" player2="Manchuria" roundValue="1"/>
      <relationship type="War" player1="Australia" player2="Thailand" roundValue="1"/>
      <relationship type="War" player1="SouthAfrica" player2="Germany" roundValue="1"/>
      <relationship type="War" player1="SouthAfrica" player2="Italy" roundValue="1"/>
      <relationship type="War" player1="SouthAfrica" player2="Japan" roundValue="1"/>
      <relationship type="War" player1="SouthAfrica" player2="Finland" roundValue="1"/>
      <relationship type="War" player1="SouthAfrica" player2="VichyFrance" roundValue="1"/>
      <relationship type="War" player1="SouthAfrica" player2="DanubeAxis" roundValue="1"/>
      <relationship type="War" player1="SouthAfrica" player2="Manchuria" roundValue="1"/>
      <relationship type="War" player1="SouthAfrica" player2="Thailand" roundValue="1"/>
      <relationship type="Neutral" player1="Russia" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="Russia" player2="Spain" roundValue="1"/>
      <relationship type="Neutral" player1="Russia" player2="Turkey" roundValue="1"/>
      <relationship type="Neutral" player1="Russia" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="Germany" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="Germany" player2="Spain" roundValue="1"/>
      <relationship type="Neutral" player1="Germany" player2="Turkey" roundValue="1"/>
      <relationship type="Neutral" player1="Germany" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="Italy" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="Italy" player2="Spain" roundValue="1"/>
      <relationship type="Neutral" player1="Italy" player2="Turkey" roundValue="1"/>
      <relationship type="Neutral" player1="Italy" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="Japan" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="Japan" player2="Spain" roundValue="1"/>
      <relationship type="Neutral" player1="Japan" player2="Turkey" roundValue="1"/>
      <relationship type="Neutral" player1="Japan" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="Britain" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="Britain" player2="Spain" roundValue="1"/>
      <relationship type="Neutral" player1="Britain" player2="Turkey" roundValue="1"/>
      <relationship type="Neutral" player1="Britain" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="China" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="China" player2="Spain" roundValue="1"/>
      <relationship type="Neutral" player1="China" player2="Turkey" roundValue="1"/>
      <relationship type="Neutral" player1="China" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="Usa" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="Usa" player2="Spain" roundValue="1"/>
      <relationship type="Neutral" player1="Usa" player2="Turkey" roundValue="1"/>
      <relationship type="Neutral" player1="Usa" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="Australia" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="Australia" player2="Spain" roundValue="1"/>
      <relationship type="Neutral" player1="Australia" player2="Turkey" roundValue="1"/>
      <relationship type="Neutral" player1="Australia" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="Canada" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="Canada" player2="Spain" roundValue="1"/>
      <relationship type="Neutral" player1="Canada" player2="Turkey" roundValue="1"/>
      <relationship type="Neutral" player1="Canada" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="Egypt" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="Egypt" player2="Spain" roundValue="1"/>
      <relationship type="Neutral" player1="Egypt" player2="Turkey" roundValue="1"/>
      <relationship type="Neutral" player1="Egypt" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="ExiledAllies" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="ExiledAllies" player2="Spain" roundValue="1"/>
      <relationship type="Neutral" player1="ExiledAllies" player2="Turkey" roundValue="1"/>
      <relationship type="Neutral" player1="ExiledAllies" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="India" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="India" player2="Spain" roundValue="1"/>
      <relationship type="Neutral" player1="India" player2="Turkey" roundValue="1"/>
      <relationship type="Neutral" player1="India" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="SouthAfrica" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="SouthAfrica" player2="Spain" roundValue="1"/>
      <relationship type="Neutral" player1="SouthAfrica" player2="Turkey" roundValue="1"/>
      <relationship type="Neutral" player1="SouthAfrica" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="DanubeAxis" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="DanubeAxis" player2="Spain" roundValue="1"/>
      <relationship type="Neutral" player1="DanubeAxis" player2="Turkey" roundValue="1"/>
      <relationship type="Neutral" player1="DanubeAxis" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="Finland" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="Finland" player2="Spain" roundValue="1"/>
      <relationship type="Neutral" player1="Finland" player2="Turkey" roundValue="1"/>
      <relationship type="Neutral" player1="Finland" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="Manchuria" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="Manchuria" player2="Spain" roundValue="1"/>
      <relationship type="Neutral" player1="Manchuria" player2="Turkey" roundValue="1"/>
      <relationship type="Neutral" player1="Manchuria" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="Thailand" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="Thailand" player2="Spain" roundValue="1"/>
      <relationship type="Neutral" player1="Thailand" player2="Turkey" roundValue="1"/>
      <relationship type="Neutral" player1="Thailand" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="VichyFrance" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="VichyFrance" player2="Spain" roundValue="1"/>
      <relationship type="Neutral" player1="VichyFrance" player2="Turkey" roundValue="1"/>
      <relationship type="Neutral" player1="VichyFrance" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="Spain" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="Spain" player2="Turkey" roundValue="1"/>
      <relationship type="Neutral" player1="Spain" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="Turkey" player2="Sweden" roundValue="1"/>
      <relationship type="Neutral" player1="Sweden" player2="Brazil" roundValue="1"/>
      <relationship type="Neutral" player1="Turkey" player2="Brazil" roundValue="1"/>
    </relationshipInitialize>
  </initialize>
  <propertyList>
    <property name="Germany bid" value="5" editable="false">
      <number min="0" max="1000"/>
    </property>
    <property name="Projection of Power" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Honorable Surrender" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Total Victory" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Economic Victory" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Alliances Can Chain Together" value="false" editable="false">
      <boolean/>
    </property>
    <property name="National Objectives" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Low Luck" value="true" editable="true">
      <boolean/>
    </property>
    <property name="Low Luck for AntiAircraft" value="true" editable="true">
      <boolean/>
    </property>
    <property name="Low Luck for Bombing and Territory Damage" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Tech Development" value="true" editable="true">
      <boolean/>
    </property>
    <property name="Low Luck for Technology" value="true" editable="true">
      <boolean/>
    </property>
    <property name="Use Triggers" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Use Politics" value="false" editable="true">
      <boolean/>
    </property>
    <property name="LHTR Heavy Bombers" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Heavy Bomber Dice Rolls" value="2" editable="false">
      <number min="1" max="3"/>
    </property>
    <property name="Paratroopers Can Move During Non Combat" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Paratroopers Can Attack Deep Into Enemy Territory" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Always on AA" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Kamikaze Airplanes" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Units Repair Hits End Turn" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Units Repair Hits Start Turn" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Two HitPoint Units Require Repair Facilities" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Selectable Zero Movement Units" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Multiply PUs" value="1" editable="false">
      <number min="1" max="10"/>
    </property>
    <property name="Display Sea Names" value="false" editable="false">
      <boolean/>
    </property>
    <property name="WW2V3" value="true" editable="false">
      <boolean/>
    </property>
    <property name="WW2V3 Tech Model" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Selectable Tech Roll" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Scramble Rules In Effect" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Scrambled Units Return To Base" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Scramble To Sea Only" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Scramble From Island Only" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Scramble To Any Amphibious Assault" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Use Shipyards" value="false" editable="false">
      <boolean/>
    </property>
    <property name="All Rockets Attack" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Rockets Can Fly Over Impassables" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Movement By Territory Restricted" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Unit Placement Per Territory Restricted" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Place in Any Territory" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Unplaced units live when not placed" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Units Can Be Changed On Capture" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Give Units By Territory" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Capture Units On Entering Territory" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Units Can Be Destroyed Instead Of Captured" value="true" editable="false">
      <boolean/>
    </property>
    <property name="More Constructions with Factory" value="false" editable="false">
      <boolean/>
    </property>
    <property name="More Constructions without Factory" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Unlimited Constructions" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Blitz Through Factories And AA Restricted" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Roll AA Individually" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Choose AA Casualties" value="true" editable="true">
      <boolean/>
    </property>
    <property name="Random AA Casualties" value="false" editable="true">
      <boolean/>
    </property>
    <property name="AA Territory Restricted" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Multiple AA Per Territory" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Suicide and Munition Casualties Restricted" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Defending Suicide and Munition Units Do Not Fire" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Units May Give Bonus Movement" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Partial Amphibious Retreat" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Attacker Retreat Planes" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Shore Bombard Per Ground Unit Restricted" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Naval Bombard Casualties Return Fire" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Hari-Kari Units" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Allied Air Dependents" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Surviving Air Move To Land" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Air Attack Sub Restricted" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Transport Restricted Unload" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Ignore Transport In Movement" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Transport Casualties Restricted" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Unescorted Transport Dies" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Ignore Sub In Movement" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Defending Subs Sneak Attack" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Sub Retreat Before Battle" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Submersible Subs" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Sub Control Sea Zone Restricted" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Previous Units Fight" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Two hit Battleship" value="true" editable="false">
      <boolean/>
    </property>
    <property name="LHTR Carrier production rules" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Unit Placement In Enemy Seas" value="true" editable="false">
      <boolean/>
    </property>
    <property name="maxFactoriesPerTerritory" value="1" editable="false">
      <number min="1" max="10"/>
    </property>
    <property name="Placement Restricted By Factory" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Production Per Valued Territory Restricted" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Production Per X Territories Restricted" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Unit Placement Restrictions" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Raids May Be Preceeded By Air Battles" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Damage From Bombing Done To Units Instead Of Territories" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Limit SBR Damage Per Turn" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Use Bombing Max Dice Sides And Bonus" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Limit SBR Damage To Factory Production" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Territory Turn Limit" value="false" editable="false">
      <boolean/>
    </property>
    <property name="neutralCharge" value="0" editable="false">
      <number min="0" max="9999999"/>
    </property>
    <property name="Neutrals Are Impassable" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Neutrals Are Blitzable" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Neutral Flyover Allowed" value="false" editable="false">
      <boolean/>
    </property>
    <property name="AI Bonus Income Flat Rate" value="0" editable="false">
      <number min="-10" max="30"/>
    </property>
    <property name="AI Bonus Income Percentage" value="0" editable="false">
      <number min="-30" max="120"/>
    </property>
    <property name="AI Bonus Attack" value="0" editable="false">
      <number min="0" max="2"/>
    </property>
    <property name="AI Bonus Defense" value="0" editable="false">
      <number min="0" max="2"/>
    </property>
    <property name="mapName" value="total_world_war" editable="false">
      <string/>
    </property>
    <property name="notes">
      <value><![CDATA[
<br>
<CENTER>
<b><font size="12"> Total World War </font></b>
<br>
<br> </CENTER>
<br> <em><b><font size="6">Created by Rolf Larsson and Hepster</font></b></em>
<br>
<p>
<p> <a name="AI, Settings and Options"><font size="6"><b><em>AI, Settings and Options</em></b></font></a></p>
<br><b>
<br>Brazil, Spain, Sweden, Turkey only move and produce, but never attack.
<br>Select Fodder AI for them.
<br>Set AI Pause Duration to 0 to speed up AI moves(Game->AI Pause Duration-> 0 ms)
<br>Switch off :Confirm Enemy Casualties and Focus on own casualties for more speed,too.
<br>If you want to play without those active neutrals and without the option to attack them, switch off politics.</b>
<br>
<br><img src="Page1.png"/>
<br><img src="Page2.png"/>
<br><img src="Page3.png"/>
<br><img src="Page4.png"/>
<br><img src="Page5.png"/>
<br><img src="Page6.png"/>
<br><img src="Page7.png"/>
<br><img src="Page8.png"/>
<br><img src="Page9.png"/>
<br><img src="Page10.png"/>
<br><img src="Page11.png"/>
<br><img src="Page12.png"/>
<br><img src="Page13.png"/>
<br><img src="Page14.png"/>
<br><img src="Page15.png"/>
<br><img src="Page16.png"/>
<br><img src="Page17.png"/>
<br>Find the Manual as Pdf here:
<br>(Windows XP)  C:/Documents and Settings/YourName/triplea/maps/Total_World_War.zip
<br>(Windows 7)  C:/Users/YourName/triplea/maps/Total_World_War.zip
<br>(Mac)  /home/user/documents/triplea/maps/Total_World_War.zip
<br>(Linux)  /home/user/triplea/maps/Total_World_War.zip
<br>(Windows 8) no clue/triplea/maps/Total_World_War.zip
<br>Suggestion: Go to your maps folder, unzip the file and delete the .zip file.
]]></value>
    </property>
  </propertyList>
</game>
