package games.strategy.triplea.ai.proAI.simulate;

import games.strategy.engine.data.Change;
import games.strategy.engine.data.PlayerID;
import games.strategy.engine.framework.IGameModifiedChannel;

public class ProDummyGameModifiedChannel implements IGameModifiedChannel {
  @Override
  public void addChildToEvent(final String text, final Object renderingData) {}

  @Override
  public void gameDataChanged(final Change change) {}

  @Override
  public void shutDown() {}

  @Override
  public void startHistoryEvent(final String event) {}

  @Override
  public void startHistoryEvent(final String event, final Object renderingData) {}
  
  @Override
  public void stepChanged(final String stepName, final String delegateName, final PlayerID player, final int round,
      final String displayName, final boolean loadedFromSavedGame) {}
}
