<?xml version="1.0" ?>

<!DOCTYPE game SYSTEM "game.dtd">

<game>
        <info name="World War II Revised LHTR Test" version="1.4"/>
        
        <loader javaClass="games.strategy.triplea.TripleA"/>

        <map>
                <!-- Territory Definitions -->
                <territory name="Eastern Canada"/>
                <territory name="Germany"/>
                <territory name="Midway"/>
                <territory name="Greenland"/>
                <territory name="Union of South Africa"/>
                <territory name="Australia"/>
                <territory name="Kenya"/>
                <territory name="Manchuria"/>
                <territory name="Alaska"/>
                <territory name="Persia"/>
                <territory name="French West Africa"/>
                <territory name="Turkey"/>
                <territory name="Belgian Congo"/>
                <territory name="India"/>
                <territory name="Soviet Far East"/>
                <territory name="Southern Europe"/>
                <territory name="Mexico"/>
                <territory name="Spain"/>
                <territory name="Afghanistan"/>
                <territory name="Philipine Islands"/>
                <territory name="Archangel"/>
                <territory name="Novosibirsk"/>
                <territory name="Eire"/>
                <territory name="Mozambique"/>
                <territory name="Italian East Africa"/>
                <territory name="Eastern Europe"   />
                <territory name="Western United States"/>
                <territory name="Karelia S.S.R."/>
                <territory name="Kwantung"/>
                <territory name="Brazil"/>
                <territory name="Borneo"/>
                <territory name="French Madagascar"/>
                <territory name="Yakut S.S.R."/>
                <territory name="Hawaiian Islands"/>
                <territory name="East Indies"/>
                <territory name="Saudi Arabia"/>
                <territory name="Switzerland"/>
                <territory name="Norway"/>
                <territory name="French Indochina"/>
                <territory name="West Indies"/>
                <territory name="Kazakh S.S.R."/>
                <territory name="Venezuela"/>
                <territory name="Trans-Jordan"/>
                <territory name="United Kingdom"/>
                <territory name="Western Europe"/>
                <territory name="Rio De Oro"/>
                <territory name="Angola"/>
                <territory name="New Zealand"/>
                <territory name="Sahara"/>
                <territory name="French Equatorial Africa"/>
                <territory name="Gibraltar"/>
                <territory name="Solomon Islands"/>
                <territory name="Caucasus"/>
                <territory name="Sinkiang"/>
                <territory name="Algeria"/>
                <territory name="Balkans"/>
                <territory name="Wake Island"/>
                <territory name="Himalaya"/>
                <territory name="Evenki National Okrug"/>
                <territory name="Sweden"/>
                <territory name="Libya"/>
                <territory name="Ukraine S.S.R."/>
                <territory name="Mongolia"/>
                <territory name="West Russia"/>
                <territory name="Peru"/>
                <territory name="Eastern United States"/>
                <territory name="Belorussia"/>
                <territory name="Buryatia S.S.R."/>
                <territory name="Russia"/>
                <territory name="Anglo Egypt"/>
                <territory name="New Guinea"/>
                <territory name="Okinawa"/>
                <territory name="Panama"/>
                <territory name="Western Canada"/>
                <territory name="Central United States"/>
                <territory name="Argentina"/>
                <territory name="China"/>
                <territory name="Japan"/>
                <territory name="Caroline Islands"/>
                <territory name="28 Sea Zone" water="true"/>
                <territory name="56 Sea Zone" water="true"/>
                <territory name="7 Sea Zone" water="true"/>
                <territory name="31 Sea Zone" water="true"/>
                <territory name="27 Sea Zone" water="true"/>
                <territory name="5 Sea Zone" water="true"/>
                <territory name="23 Sea Zone" water="true"/>
                <territory name="53 Sea Zone" water="true"/>
                <territory name="42 Sea Zone" water="true"/>
                <territory name="59 Sea Zone" water="true"/>
                <territory name="30 Sea Zone" water="true"/>
                <territory name="50 Sea Zone" water="true"/>
                <territory name="54 Sea Zone" water="true"/>
                <territory name="43 Sea Zone" water="true"/>
                <territory name="41 Sea Zone" water="true"/>
                <territory name="4 Sea Zone" water="true"/>
                <territory name="44 Sea Zone" water="true"/>
                <territory name="11 Sea Zone" water="true"/>
                <territory name="51 Sea Zone" water="true"/>
                <territory name="25 Sea Zone" water="true"/>
                <territory name="29 Sea Zone" water="true"/>
                <territory name="34 Sea Zone" water="true"/>
                <territory name="12 Sea Zone" water="true"/>
                <territory name="32 Sea Zone" water="true"/>
                <territory name="46 Sea Zone" water="true"/>
                <territory name="63 Sea Zone" water="true"/>
                <territory name="8 Sea Zone" water="true"/>
                <territory name="26 Sea Zone" water="true"/>
                <territory name="38 Sea Zone" water="true"/>
                <territory name="3 Sea Zone" water="true"/>
                <territory name="37 Sea Zone" water="true"/>
                <territory name="6 Sea Zone" water="true"/>
                <territory name="9 Sea Zone" water="true"/>
                <territory name="61 Sea Zone" water="true"/>
                <territory name="39 Sea Zone" water="true"/>
                <territory name="36 Sea Zone" water="true"/>
                <territory name="49 Sea Zone" water="true"/>
                <territory name="64 Sea Zone" water="true"/>
                <territory name="45 Sea Zone" water="true"/>
                <territory name="57 Sea Zone" water="true"/>
                <territory name="52 Sea Zone" water="true"/>
                <territory name="1 Sea Zone" water="true"/>
                <territory name="48 Sea Zone" water="true"/>
                <territory name="17 Sea Zone" water="true"/>
                <territory name="10 Sea Zone" water="true"/>
                <territory name="15 Sea Zone" water="true"/>
                <territory name="2 Sea Zone" water="true"/>
                <territory name="33 Sea Zone" water="true"/>
                <territory name="14 Sea Zone" water="true"/>
                <territory name="13 Sea Zone" water="true"/>
                <territory name="55 Sea Zone" water="true"/>
                <territory name="35 Sea Zone" water="true"/>
                <territory name="16 Sea Zone" water="true"/>
                <territory name="19 Sea Zone" water="true"/>
                <territory name="60 Sea Zone" water="true"/>
                <territory name="62 Sea Zone" water="true"/>
                <territory name="21 Sea Zone" water="true"/>
                <territory name="22 Sea Zone" water="true"/>
                <territory name="18 Sea Zone" water="true"/>
                <territory name="47 Sea Zone" water="true"/>
                <territory name="58 Sea Zone" water="true"/>
                <territory name="40 Sea Zone" water="true"/>
                <territory name="24 Sea Zone" water="true"/>
                <territory name="20 Sea Zone" water="true"/>

                <!-- Territory Connections -->
                <connection t1="Sweden" t2="Norway"/>
                <connection t1="Sweden" t2="5 Sea Zone"/>
                <connection t1="Switzerland" t2="Germany"/>
                <connection t1="Switzerland" t2="Western Europe"/>
                <connection t1="Switzerland" t2="Southern Europe"/>
                <connection t1="2 Sea Zone" t2="Eire"/>
                <connection t1="12 Sea Zone" t2="Spain"/>
                <connection t1="13 Sea Zone" t2="Spain"/>
                <connection t1="15 Sea Zone" t2="Turkey"/>
                <connection t1="16 Sea Zone" t2="Turkey"/>
                <connection t1="17 Sea Zone" t2="Rio De Oro"/>
                <connection t1="19 Sea Zone" t2="Venezuela"/>
                <connection t1="20 Sea Zone" t2="Venezuela"/>
                <connection t1="21 Sea Zone" t2="Peru"/>
                <connection t1="21 Sea Zone" t2="Argentina"/>
                <connection t1="25 Sea Zone" t2="Argentina"/>
                <connection t1="27 Sea Zone" t2="Angola"/>
                <connection t1="33 Sea Zone" t2="Mozambique"/>
                <connection t1="34 Sea Zone" t2="Saudi Arabia"/>
                <connection t1="Panama" t2="Venezuela"/>
                <connection t1="Venezuela" t2="Brazil"/>
                <connection t1="Venezuela" t2="Peru"/>
                <connection t1="Brazil" t2="Peru"/>
                <connection t1="Brazil" t2="Argentina"/>
                <connection t1="Peru" t2="Argentina"/>
                <connection t1="Eire" t2="United Kingdom"/>
                <connection t1="Gibraltar" t2="Spain"/>
                <connection t1="Spain" t2="Western Europe"/>
                <connection t1="Caucasus" t2="Turkey"/>
                <connection t1="Kazakh S.S.R." t2="Afghanistan"/>
                <connection t1="Himalaya" t2="Afghanistan"/>
                <connection t1="India" t2="Afghanistan"/>
                <connection t1="India" t2="Himalaya"/>
                <connection t1="Sinkiang" t2="Himalaya"/>
                <connection t1="China" t2="Himalaya"/>
                <connection t1="French Indochina" t2="Himalaya"/>
                <connection t1="Novosibirsk" t2="Mongolia"/>
                <connection t1="Sinkiang" t2="Mongolia"/>
                <connection t1="Manchuria" t2="Mongolia"/>
                <connection t1="China" t2="Mongolia"/>
                <connection t1="Yakut S.S.R." t2="Mongolia"/>
                <connection t1="Buryatia S.S.R." t2="Mongolia"/>
                <connection t1="Persia" t2="Afghanistan"/>
                <connection t1="Persia" t2="Turkey"/>
                <connection t1="Trans-Jordan" t2="Turkey"/>
                <connection t1="Trans-Jordan" t2="Saudi Arabia"/>
                <connection t1="Anglo Egypt" t2="Sahara"/>
                <connection t1="Libya" t2="Sahara"/>
                <connection t1="Algeria" t2="Sahara"/>
                <connection t1="French West Africa" t2="Sahara"/>
                <connection t1="French Equatorial Africa" t2="Sahara"/>
                <connection t1="French West Africa" t2="Rio De Oro"/>
                <connection t1="Belgian Congo" t2="Angola"/>
                <connection t1="Kenya" t2="Angola"/>
                <connection t1="Kenya" t2="Mozambique"/>
                <connection t1="Union of South Africa" t2="Angola"/>
                <connection t1="Union of South Africa" t2="Mozambique"/>
                <connection t1="1 Sea Zone" t2="Eastern Canada" />
                <connection t1="1 Sea Zone" t2="2 Sea Zone"/>
                <connection t1="1 Sea Zone" t2="8 Sea Zone"/>
                <connection t1="1 Sea Zone" t2="9 Sea Zone"/>
                <connection t1="2 Sea Zone" t2="Greenland"/>
                <connection t1="2 Sea Zone" t2="United Kingdom"/>
                <connection t1="2 Sea Zone" t2="3 Sea Zone"/>
                <connection t1="2 Sea Zone" t2="8 Sea Zone"/>
                <connection t1="3 Sea Zone" t2="4 Sea Zone"/>
                <connection t1="3 Sea Zone" t2="6 Sea Zone"/>
                <connection t1="3 Sea Zone" t2="United Kingdom"/>
                <connection t1="3 Sea Zone" t2="Norway"/>
                <connection t1="4 Sea Zone" t2="Karelia S.S.R."/>
                <connection t1="4 Sea Zone" t2="Archangel"/>
                <connection t1="5 Sea Zone" t2="6 Sea Zone"/>
                <connection t1="5 Sea Zone" t2="Norway"/>
                <connection t1="5 Sea Zone" t2="Karelia S.S.R."/>
                <connection t1="5 Sea Zone" t2="Eastern Europe"/>
                <connection t1="5 Sea Zone" t2="Germany"/>
                <connection t1="5 Sea Zone" t2="Western Europe"/>
                <connection t1="6 Sea Zone" t2="7 Sea Zone"/>
                <connection t1="6 Sea Zone" t2="United Kingdom"/>
                <connection t1="6 Sea Zone" t2="Norway"/>
                <connection t1="6 Sea Zone" t2="Western Europe"/>
                <connection t1="7 Sea Zone" t2="8 Sea Zone"/>
                <connection t1="7 Sea Zone" t2="12 Sea Zone"/>
                <connection t1="7 Sea Zone" t2="United Kingdom"/>
                <connection t1="7 Sea Zone" t2="Western Europe"/>
                <connection t1="8 Sea Zone" t2="9 Sea Zone"/>
                <connection t1="8 Sea Zone" t2="12 Sea Zone"/>
                <connection t1="8 Sea Zone" t2="United Kingdom"/>
                <connection t1="9 Sea Zone" t2="10 Sea Zone"/>
                <connection t1="9 Sea Zone" t2="11 Sea Zone"/>
                <connection t1="9 Sea Zone" t2="12 Sea Zone"/>
                <connection t1="9 Sea Zone" t2="Eastern Canada"/>
                <connection t1="10 Sea Zone" t2="11 Sea Zone"/>
                <connection t1="10 Sea Zone" t2="19 Sea Zone"/>
                <connection t1="10 Sea Zone" t2="Eastern United States"/>
                <connection t1="10 Sea Zone" t2="Panama"/>
                <connection t1="11 Sea Zone" t2="12 Sea Zone"/>
                <connection t1="11 Sea Zone" t2="18 Sea Zone"/>
                <connection t1="11 Sea Zone" t2="19 Sea Zone"/>
                <connection t1="12 Sea Zone" t2="13 Sea Zone"/>
                <connection t1="12 Sea Zone" t2="17 Sea Zone"/>
                <connection t1="12 Sea Zone" t2="18 Sea Zone"/>
                <connection t1="12 Sea Zone" t2="Algeria"/>
                <connection t1="13 Sea Zone" t2="14 Sea Zone"/>
                <connection t1="13 Sea Zone" t2="Gibraltar"/>
                <connection t1="13 Sea Zone" t2="Western Europe"/>
                <connection t1="13 Sea Zone" t2="Algeria"/>
                <connection t1="14 Sea Zone" t2="15 Sea Zone"/>
                <connection t1="14 Sea Zone" t2="16 Sea Zone"/>
                <connection t1="14 Sea Zone" t2="Southern Europe"/>
                <connection t1="14 Sea Zone" t2="Libya"/>
                <connection t1="15 Sea Zone" t2="16 Sea Zone"/>
                <connection t1="15 Sea Zone" t2="34 Sea Zone"/>
                <connection t1="15 Sea Zone" t2="Trans-Jordan"/>
                <connection t1="15 Sea Zone" t2="Anglo Egypt"/>
                <connection t1="16 Sea Zone" t2="Balkans"/>
                <connection t1="16 Sea Zone" t2="Ukraine S.S.R."/>
                <connection t1="16 Sea Zone" t2="Caucasus"/>
                <connection t1="17 Sea Zone" t2="18 Sea Zone"/>
                <connection t1="17 Sea Zone" t2="22 Sea Zone"/>
                <connection t1="17 Sea Zone" t2="23 Sea Zone"/>
                <connection t1="17 Sea Zone" t2="French West Africa"/>
                <connection t1="18 Sea Zone" t2="19 Sea Zone"/>
                <connection t1="18 Sea Zone" t2="22 Sea Zone"/>
                <connection t1="18 Sea Zone" t2="Brazil"/>
                <connection t1="19 Sea Zone" t2="20 Sea Zone"/>
                <connection t1="19 Sea Zone" t2="Panama"/>
                <connection t1="19 Sea Zone" t2="West Indies"/>
                <connection t1="20 Sea Zone" t2="21 Sea Zone"/>
                <connection t1="20 Sea Zone" t2="54 Sea Zone"/>
                <connection t1="20 Sea Zone" t2="Panama"/>
                <connection t1="21 Sea Zone" t2="25 Sea Zone"/>
                <connection t1="21 Sea Zone" t2="43 Sea Zone"/>
                <connection t1="22 Sea Zone" t2="23 Sea Zone"/>
                <connection t1="22 Sea Zone" t2="24 Sea Zone"/>
                <connection t1="22 Sea Zone" t2="25 Sea Zone"/>
                <connection t1="22 Sea Zone" t2="Brazil"/>
                <connection t1="23 Sea Zone" t2="24 Sea Zone"/>
                <connection t1="23 Sea Zone" t2="27 Sea Zone"/>
                <connection t1="23 Sea Zone" t2="French Equatorial Africa"/>
                <connection t1="23 Sea Zone" t2="Belgian Congo"/>
                <connection t1="24 Sea Zone" t2="25 Sea Zone"/>
                <connection t1="24 Sea Zone" t2="26 Sea Zone"/>
                <connection t1="24 Sea Zone" t2="27 Sea Zone"/>
                <connection t1="25 Sea Zone" t2="26 Sea Zone"/>
                <connection t1="25 Sea Zone" t2="42 Sea Zone"/>
                <connection t1="26 Sea Zone" t2="27 Sea Zone"/>
                <connection t1="27 Sea Zone" t2="28 Sea Zone"/>
                <connection t1="27 Sea Zone" t2="Union of South Africa"/>
                <connection t1="28 Sea Zone" t2="29 Sea Zone"/>
                <connection t1="28 Sea Zone" t2="33 Sea Zone"/>
                <connection t1="28 Sea Zone" t2="Union of South Africa"/>
                <connection t1="28 Sea Zone" t2="French Madagascar"/>
                <connection t1="29 Sea Zone" t2="32 Sea Zone"/>
                <connection t1="29 Sea Zone" t2="30 Sea Zone"/>
                <connection t1="29 Sea Zone" t2="French Madagascar"/>
                <connection t1="30 Sea Zone" t2="31 Sea Zone"/>
                <connection t1="30 Sea Zone" t2="32 Sea Zone"/>
                <connection t1="30 Sea Zone" t2="38 Sea Zone"/>
                <connection t1="30 Sea Zone" t2="39 Sea Zone"/>
                <connection t1="31 Sea Zone" t2="32 Sea Zone"/>
                <connection t1="31 Sea Zone" t2="35 Sea Zone"/>
                <connection t1="31 Sea Zone" t2="37 Sea Zone"/>
                <connection t1="31 Sea Zone" t2="38 Sea Zone"/>
                <connection t1="32 Sea Zone" t2="33 Sea Zone"/>
                <connection t1="32 Sea Zone" t2="34 Sea Zone"/>
                <connection t1="32 Sea Zone" t2="35 Sea Zone"/>
                <connection t1="32 Sea Zone" t2="French Madagascar"/>
                <connection t1="33 Sea Zone" t2="34 Sea Zone"/>
                <connection t1="33 Sea Zone" t2="French Madagascar"/>
                <connection t1="33 Sea Zone" t2="Kenya"/>
                <connection t1="34 Sea Zone" t2="35 Sea Zone"/>
                <connection t1="34 Sea Zone" t2="Italian East Africa"/>
                <connection t1="34 Sea Zone" t2="Anglo Egypt"/>
                <connection t1="34 Sea Zone" t2="Trans-Jordan"/>
                <connection t1="34 Sea Zone" t2="Persia"/>
                <connection t1="35 Sea Zone" t2="36 Sea Zone"/>
                <connection t1="35 Sea Zone" t2="37 Sea Zone"/>
                <connection t1="35 Sea Zone" t2="India"/>
                <connection t1="36 Sea Zone" t2="37 Sea Zone"/>
                <connection t1="36 Sea Zone" t2="48 Sea Zone"/>
                <connection t1="36 Sea Zone" t2="49 Sea Zone"/>
                <connection t1="36 Sea Zone" t2="59 Sea Zone"/>
                <connection t1="36 Sea Zone" t2="French Indochina"/>
                <connection t1="37 Sea Zone" t2="48 Sea Zone"/>
                <connection t1="38 Sea Zone" t2="46 Sea Zone"/>
                <connection t1="52 Sea Zone" t2="56 Sea Zone"/>
                <connection t1="37 Sea Zone" t2="47 Sea Zone"/>
                <connection t1="37 Sea Zone" t2="38 Sea Zone"/>
                <connection t1="37 Sea Zone" t2="East Indies"/>
                <connection t1="38 Sea Zone" t2="39 Sea Zone"/>
                <connection t1="38 Sea Zone" t2="47 Sea Zone"/>
                <connection t1="38 Sea Zone" t2="Australia"/>
                <connection t1="39 Sea Zone" t2="40 Sea Zone"/>
                <connection t1="39 Sea Zone" t2="Australia"/>
                <connection t1="40 Sea Zone" t2="41 Sea Zone"/>
                <connection t1="40 Sea Zone" t2="46 Sea Zone"/>
                <connection t1="40 Sea Zone" t2="Australia"/>
                <connection t1="41 Sea Zone" t2="46 Sea Zone"/>
                <connection t1="41 Sea Zone" t2="45 Sea Zone"/>
                <connection t1="41 Sea Zone" t2="42 Sea Zone"/>
                <connection t1="41 Sea Zone" t2="44 Sea Zone"/>
                <connection t1="41 Sea Zone" t2="New Zealand"/>
                <connection t1="42 Sea Zone" t2="43 Sea Zone"/>
                <connection t1="42 Sea Zone" t2="44 Sea Zone"/>
                <connection t1="43 Sea Zone" t2="44 Sea Zone"/>
                <connection t1="43 Sea Zone" t2="53 Sea Zone"/>
                <connection t1="43 Sea Zone" t2="54 Sea Zone"/>
                <connection t1="44 Sea Zone" t2="45 Sea Zone"/>
                <connection t1="44 Sea Zone" t2="52 Sea Zone"/>
                <connection t1="44 Sea Zone" t2="53 Sea Zone"/>
                <connection t1="45 Sea Zone" t2="46 Sea Zone"/>
                <connection t1="45 Sea Zone" t2="47 Sea Zone"/>
                <connection t1="45 Sea Zone" t2="50 Sea Zone"/>
                <connection t1="45 Sea Zone" t2="51 Sea Zone"/>
                <connection t1="45 Sea Zone" t2="52 Sea Zone"/>
                <connection t1="45 Sea Zone" t2="Solomon Islands"/>
                <connection t1="46 Sea Zone" t2="47 Sea Zone"/>
                <connection t1="46 Sea Zone" t2="Australia"/>
                <connection t1="47 Sea Zone" t2="48 Sea Zone"/>
                <connection t1="47 Sea Zone" t2="50 Sea Zone"/>
                <connection t1="47 Sea Zone" t2="New Guinea"/>
                <connection t1="48 Sea Zone" t2="49 Sea Zone"/>
                <connection t1="48 Sea Zone" t2="50 Sea Zone"/>
                <connection t1="48 Sea Zone" t2="Borneo"/>
                <connection t1="49 Sea Zone" t2="50 Sea Zone"/>
                <connection t1="49 Sea Zone" t2="58 Sea Zone"/>
                <connection t1="49 Sea Zone" t2="59 Sea Zone"/>
                <connection t1="49 Sea Zone" t2="60 Sea Zone"/>
                <connection t1="49 Sea Zone" t2="Philipine Islands"/>
                <connection t1="50 Sea Zone" t2="58 Sea Zone"/>
                <connection t1="50 Sea Zone" t2="51 Sea Zone"/>
                <connection t1="50 Sea Zone" t2="Caroline Islands"/>
                <connection t1="51 Sea Zone" t2="52 Sea Zone"/>
                <connection t1="51 Sea Zone" t2="58 Sea Zone"/>
                <connection t1="51 Sea Zone" t2="57 Sea Zone"/>
                <connection t1="51 Sea Zone" t2="60 Sea Zone"/>
                <connection t1="51 Sea Zone" t2="Wake Island"/>
                <connection t1="52 Sea Zone" t2="53 Sea Zone"/>
                <connection t1="52 Sea Zone" t2="55 Sea Zone"/>
                <connection t1="52 Sea Zone" t2="57 Sea Zone"/>
                <connection t1="52 Sea Zone" t2="Hawaiian Islands"/>
                <connection t1="53 Sea Zone" t2="54 Sea Zone"/>
                <connection t1="53 Sea Zone" t2="55 Sea Zone"/>
                <connection t1="54 Sea Zone" t2="55 Sea Zone"/>
                <connection t1="54 Sea Zone" t2="Mexico"/>
                <connection t1="54 Sea Zone" t2="Western United States"/>
                <connection t1="55 Sea Zone" t2="56 Sea Zone"/>
                <connection t1="55 Sea Zone" t2="64 Sea Zone"/>
                <connection t1="55 Sea Zone" t2="Western United States"/>
                <connection t1="55 Sea Zone" t2="Western Canada"/>
                <connection t1="56 Sea Zone" t2="57 Sea Zone"/>
                <connection t1="56 Sea Zone" t2="63 Sea Zone"/>
                <connection t1="56 Sea Zone" t2="64 Sea Zone"/>
                <connection t1="56 Sea Zone" t2="Midway"/>
                <connection t1="57 Sea Zone" t2="60 Sea Zone"/>
                <connection t1="57 Sea Zone" t2="62 Sea Zone"/>
                <connection t1="57 Sea Zone" t2="63 Sea Zone"/>
                <connection t1="58 Sea Zone" t2="60 Sea Zone"/>
                <connection t1="58 Sea Zone" t2="Okinawa"/>
                <connection t1="59 Sea Zone" t2="60 Sea Zone"/>
                <connection t1="59 Sea Zone" t2="61 Sea Zone"/>
                <connection t1="59 Sea Zone" t2="Kwantung"/>
                <connection t1="60 Sea Zone" t2="61 Sea Zone"/>
                <connection t1="60 Sea Zone" t2="62 Sea Zone"/>
                <connection t1="60 Sea Zone" t2="Japan"/>
                <connection t1="60 Sea Zone" t2="Buryatia S.S.R."/>
                <connection t1="61 Sea Zone" t2="Japan"/>
                <connection t1="61 Sea Zone" t2="Manchuria"/>
                <connection t1="62 Sea Zone" t2="63 Sea Zone"/>
                <connection t1="62 Sea Zone" t2="Buryatia S.S.R."/>
                <connection t1="62 Sea Zone" t2="Soviet Far East"/>
                <connection t1="63 Sea Zone" t2="64 Sea Zone"/>
                <connection t1="63 Sea Zone" t2="Alaska"/>
                <connection t1="63 Sea Zone" t2="Western Canada"/>
                <connection t1="64 Sea Zone" t2="Alaska"/>
                <connection t1="64 Sea Zone" t2="Western Canada"/>
                <connection t1="Eastern Canada" t2="Eastern United States"/>
                <connection t1="Eastern Canada" t2="Western Canada"/>
                <connection t1="Eastern United States" t2="Central United States"/>
                <connection t1="Central United States" t2="Western Canada"/>
                <connection t1="Central United States" t2="Western United States"/>
                <connection t1="Western United States" t2="Mexico"/>
                <connection t1="Central United States" t2="Mexico"/>
                <connection t1="Western United States" t2="Western Canada"/>
                <connection t1="Western Canada" t2="Alaska"/>
                <connection t1="Eastern United States" t2="Panama"/>
                <connection t1="Panama" t2="Mexico"/>
                <connection t1="Western Europe" t2="Germany"/>
                <connection t1="Western Europe" t2="Southern Europe"/>
                <connection t1="Germany" t2="Southern Europe"/>
                <connection t1="Germany" t2="Balkans"/>
                <connection t1="Germany" t2="Eastern Europe"/>
                <connection t1="Southern Europe" t2="Balkans"/>
                <connection t1="Balkans" t2="Eastern Europe"/>
                <connection t1="Balkans" t2="Ukraine S.S.R."/>
                <connection t1="Eastern Europe" t2="Ukraine S.S.R."/>
                <connection t1="Eastern Europe" t2="Belorussia"/>
                <connection t1="Eastern Europe" t2="Karelia S.S.R."/>
                <connection t1="Karelia S.S.R." t2="Norway"/>
                <connection t1="Karelia S.S.R." t2="Belorussia"/>
                <connection t1="Karelia S.S.R." t2="Archangel"/>
                <connection t1="Karelia S.S.R." t2="West Russia"/>
                <connection t1="Belorussia" t2="West Russia"/>
                <connection t1="Belorussia" t2="Ukraine S.S.R." />
                <connection t1="Ukraine S.S.R." t2="West Russia"/>
                <connection t1="Ukraine S.S.R." t2="Caucasus"/>
                <connection t1="Caucasus" t2="Persia"/>
                <connection t1="Caucasus" t2="West Russia"/>
                <connection t1="Caucasus" t2="Russia"/>
                <connection t1="Caucasus" t2="Kazakh S.S.R."/>
                <connection t1="West Russia" t2="Russia"/>
                <connection t1="West Russia" t2="Archangel"/>
                <connection t1="Archangel" t2="Russia"/>
                <connection t1="Russia" t2="Evenki National Okrug"/>
                <connection t1="Russia" t2="Novosibirsk"/>
                <connection t1="Russia" t2="Kazakh S.S.R."/>
                <connection t1="Kazakh S.S.R." t2="Novosibirsk"/>
                <connection t1="Kazakh S.S.R." t2="Sinkiang"/>
                <connection t1="Kazakh S.S.R." t2="Persia"/>
                <connection t1="India" t2="French Indochina"/>
                <connection t1="Evenki National Okrug" t2="Yakut S.S.R."/>
                <connection t1="Evenki National Okrug" t2="Novosibirsk"/>
                <connection t1="Novosibirsk" t2="Yakut S.S.R."/>
                <connection t1="Novosibirsk" t2="Sinkiang"/>
                <connection t1="Sinkiang" t2="China"/>
                <connection t1="Yakut S.S.R." t2="Soviet Far East"/>
                <connection t1="Yakut S.S.R." t2="Buryatia S.S.R."/>
                <connection t1="Buryatia S.S.R." t2="Manchuria"/>
                <connection t1="Buryatia S.S.R." t2="Soviet Far East"/>
                <connection t1="Manchuria" t2="China"/>
                <connection t1="Manchuria" t2="Kwantung"/>
                <connection t1="Kwantung" t2="China"/>
                <connection t1="Kwantung" t2="French Indochina"/>
                <connection t1="China" t2="French Indochina"/>
                <connection t1="Persia" t2="India"/>
                <connection t1="Persia" t2="Trans-Jordan"/>
                <connection t1="Trans-Jordan" t2="Anglo Egypt"/>
                <connection t1="Anglo Egypt" t2="Libya"/>
                <connection t1="Anglo Egypt" t2="Italian East Africa"/>
                <connection t1="Anglo Egypt" t2="French Equatorial Africa"/>
                <connection t1="Anglo Egypt" t2="Belgian Congo"/>
                <connection t1="Libya" t2="Algeria"/>
                <connection t1="French West Africa" t2="French Equatorial Africa"/>
                <connection t1="French Equatorial Africa" t2="Belgian Congo"/>
                <connection t1="Belgian Congo" t2="Italian East Africa"/>
                <connection t1="Belgian Congo" t2="Kenya"/>
                <connection t1="Italian East Africa" t2="Kenya"/>
                <connection t1="Kenya" t2="Union of South Africa"/>
        </map>

        <resourceList>
                <resource name="PUs"/>
        </resourceList>

        <playerList>
                <!-- In turn order -->
                <player name="Russians" optional="false"/>
                <player name="Germans" optional="false"/>
                <player name="British" optional="false"/>
                <player name="Japanese" optional="false"/>
                <player name="Americans" optional="false"/>

                <!-- Axis Alliances -->
                <alliance player="Germans" alliance="Axis"/>
                <alliance player="Japanese" alliance="Axis"/>

                <!-- Allies Alliances -->
                <alliance player="British" alliance="Allies"/>
                <alliance player="Russians" alliance="Allies"/>
                <alliance player="Americans" alliance="Allies"/>
        </playerList>

        <unitList>
                <unit name="infantry"/>
                <unit name="armour"/>
                <unit name="fighter"/>
                <unit name="bomber"/>
                <unit name="transport"/>
                <unit name="battleship"/>
                <unit name="carrier"/>
                <unit name="submarine"/>
                <unit name="factory"/>
                <unit name="aaGun"/>
                <unit name="artillery"/>
                <unit name="destroyer"/>
        </unitList>

        <gamePlay>
                <delegate name="initDelegate" javaClass="games.strategy.triplea.delegate.InitializationDelegate" display="Initializing Delegates"/>
                <delegate name="tech" javaClass="games.strategy.triplea.delegate.TechnologyDelegate" display="Research Technology"/>
                <delegate name="tech_activation" javaClass="games.strategy.triplea.delegate.TechActivationDelegate" display="Activate Technology"/>
                <delegate name="battle" javaClass="games.strategy.triplea.delegate.BattleDelegate" display="Combat"/>
                <delegate name="move" javaClass="games.strategy.triplea.delegate.MoveDelegate" display="Combat Move"/>
                <delegate name="place" javaClass="games.strategy.triplea.delegate.PlaceDelegate" display="Place Units"/>
                <delegate name="purchase" javaClass="games.strategy.triplea.delegate.PurchaseDelegate" display="Purchase Units"/>
                <delegate name="endTurn" javaClass="games.strategy.triplea.delegate.EndTurnDelegate" display="Turn Complete"/>
                <delegate name="endRound" javaClass="games.strategy.triplea.delegate.EndRoundDelegate" display="Round Complete"/>
                <delegate name="placeBid" javaClass="games.strategy.triplea.delegate.BidPlaceDelegate" display="Bid Placement"/>
                <delegate name="bid" javaClass="games.strategy.triplea.delegate.BidPurchaseDelegate" display="Bid Purchase"/>
                

                <sequence>
                        <step name="gameInitDelegate" delegate="initDelegate" maxRunCount="1"/>
                        
                        <!-- Bidding Phase -->

                        <step name="russianBid" delegate="bid" player="Russians" maxRunCount="1"/>
                        <step name="russianBidPlace" delegate="placeBid" player="Russians" maxRunCount="1"/>
                        
                        <step name="germanBid" delegate="bid" player="Germans" maxRunCount="1"/>
                        <step name="germanBidPlace" delegate="placeBid" player="Germans" maxRunCount="1"/>

                        <step name="britishBid" delegate="bid" player="British" maxRunCount="1"/>
                        <step name="britishBidPlace" delegate="placeBid" player="British" maxRunCount="1"/>
                        
                        <step name="japaneseBid" delegate="bid" player="Japanese" maxRunCount="1"/>
                        <step name="japaneseBidPlace" delegate="placeBid" player="Japanese" maxRunCount="1"/>

                        <step name="americanBid" delegate="bid" player="Americans" maxRunCount="1"/>
                        <step name="americanBidPlace" delegate="placeBid" player="Americans" maxRunCount="1"/>
                        
                        <!-- Russians Game Sequence -->
                        
                        <step name="russianTech" delegate="tech" player="Russians"/>
                        <step name="russianPurchase" delegate="purchase" player="Russians"/>
                        <step name="russianCombatMove" delegate="move" player="Russians"/>
                        <step name="russianBattle" delegate="battle" player="Russians"/>
                        <step name="russianNonCombatMove" delegate="move" player="Russians" display="Non Combat Move"/>
                        <step name="russianPlace" delegate="place" player="Russians"/>
                        <step name="russianTechActivation" delegate="tech_activation" player="Russians"/>
                        <step name="russianEndTurn" delegate="endTurn" player="Russians"/>

                        <!-- Germans Game Sequence -->

                        <step name="germanTech" delegate="tech" player="Germans"/>
                        <step name="germanPurchase" delegate="purchase" player="Germans"/>
                        <step name="germanCombatMove" delegate="move" player="Germans"/>
                        <step name="germanBattle" delegate="battle" player="Germans"/>
                        <step name="germanNonCombatMove" delegate="move" player="Germans" display="Non Combat Move"/>
                        <step name="germanPlace" delegate="place" player="Germans"/>
                        <step name="germanTechActivation" delegate="tech_activation" player="Germans"/>
                        <step name="germanEndTurn" delegate="endTurn" player="Germans"/>

                        <!-- British Game Sequence -->

                        <step name="britishTech" delegate="tech" player="British"/>
                        <step name="britishPurchase" delegate="purchase" player="British"/>
                        <step name="britishCombatMove" delegate="move" player="British"/>
                        <step name="britishBattle" delegate="battle" player="British"/>
                        <step name="britishNonCombatMove" delegate="move" player="British" display="Non Combat Move"/>
                        <step name="britishPlace" delegate="place" player="British"/>
                        <step name="britishTechActivation" delegate="tech_activation" player="British"/>
                        <step name="britishEndTurn" delegate="endTurn" player="British"/>

                        <!-- Japanese Game Sequence -->

                        <step name="japaneseTech" delegate="tech" player="Japanese"/>
                        <step name="japanesePurchase" delegate="purchase" player="Japanese"/>
                        <step name="japaneseCombatMove" delegate="move" player="Japanese"/>
                        <step name="japaneseBattle" delegate="battle" player="Japanese"/>
                        <step name="japaneseNonCombatMove" delegate="move" player="Japanese" display="Non Combat Move"/>
                        <step name="japanesePlace" delegate="place" player="Japanese"/>
                        <step name="japaneseTechActivation" delegate="tech_activation" player="Japanese"/>
                        <step name="japaneseEndTurn" delegate="endTurn" player="Japanese"/>

                        <!-- Americans Game Sequence -->

                        <step name="americanTech" delegate="tech" player="Americans"/>
                        <step name="americanPurchase" delegate="purchase" player="Americans"/>
                        <step name="americanCombatMove" delegate="move" player="Americans"/>
                        <step name="americanBattle" delegate="battle" player="Americans"/>
                        <step name="americanNonCombatMove" delegate="move" player="Americans" display="Non Combat Move"/>
                        <step name="americanPlace" delegate="place" player="Americans"/>
                        <step name="americanTechActivation" delegate="tech_activation" player="Americans"/>
                        <step name="americanEndTurn" delegate="endTurn" player="Americans"/>
                        
                        <step name="endRoundStep" delegate="endRound"/>
                </sequence>
        </gamePlay>

        <production>
                <!-- Unit Production Cost -->
                <productionRule name="buyInfantry">
                        <cost resource="PUs" quantity="3" />
                        <result resourceOrUnit="infantry" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyArtillery">
                        <cost resource="PUs" quantity="4" />
                        <result resourceOrUnit="artillery" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyArmour">
                        <cost resource="PUs" quantity="5" />
                        <result resourceOrUnit="armour" quantity="1"/>
                </productionRule>

                <productionRule name="buyFighter">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="fighter" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBomber">
                        <cost resource="PUs" quantity="15" />
                        <result resourceOrUnit="bomber" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyTransport">
                        <cost resource="PUs" quantity="8" />
                        <result resourceOrUnit="transport" quantity="1"/>
                </productionRule>

                <productionRule name="buyCarrier">
                        <cost resource="PUs" quantity="16" />
                        <result resourceOrUnit="carrier" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyDestroyer">
                        <cost resource="PUs" quantity="12" />
                        <result resourceOrUnit="destroyer" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBattleship">
                        <cost resource="PUs" quantity="24" />
                        <result resourceOrUnit="battleship" quantity="1"/>
                </productionRule>

                <productionRule name="buySubmarine">
                        <cost resource="PUs" quantity="8" />
                        <result resourceOrUnit="submarine" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyFactory">
                        <cost resource="PUs" quantity="15" />
                        <result resourceOrUnit="factory" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyAAGun">
                        <cost resource="PUs" quantity="5" />
                        <result resourceOrUnit="aaGun" quantity="1"/>
                </productionRule>

                <!-- Advanced Industrial Production -->
                <productionRule name="buyInfantryIndustrialTechnology">
                        <cost resource="PUs" quantity="2" />
                        <result resourceOrUnit="infantry" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyArtilleryIndustrialTechnology">
                        <cost resource="PUs" quantity="3" />
                        <result resourceOrUnit="artillery" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyArmourIndustrialTechnology">
                        <cost resource="PUs" quantity="4" />
                        <result resourceOrUnit="armour" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyFighterIndustrialTechnology">
                        <cost resource="PUs" quantity="9" />
                        <result resourceOrUnit="fighter" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBomberIndustrialTechnology">
                        <cost resource="PUs" quantity="14" />
                        <result resourceOrUnit="bomber" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyTransportIndustrialTechnology">
                        <cost resource="PUs" quantity="7" />
                        <result resourceOrUnit="transport" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyCarrierIndustrialTechnology">
                        <cost resource="PUs" quantity="15" />
                        <result resourceOrUnit="carrier" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyDestroyerIndustrialTechnology">
                        <cost resource="PUs" quantity="11" />
                        <result resourceOrUnit="destroyer" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBattleshipIndustrialTechnology">
                        <cost resource="PUs" quantity="23" />
                        <result resourceOrUnit="battleship" quantity="1"/>
                </productionRule>
                
                <productionRule name="buySubmarineIndustrialTechnology">
                        <cost resource="PUs" quantity="7" />
                        <result resourceOrUnit="submarine" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyFactoryIndustrialTechnology">
                        <cost resource="PUs" quantity="14" />
                        <result resourceOrUnit="factory" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyAAGunIndustrialTechnology">
                        <cost resource="PUs" quantity="4" />
                        <result resourceOrUnit="aaGun" quantity="1"/>
                </productionRule>

                <productionFrontier name="production">
                        <frontierRules name="buyInfantry"/>
                        <frontierRules name="buyArtillery"/>
                        <frontierRules name="buyArmour"/>
                        <frontierRules name="buyFighter"/>
                        <frontierRules name="buyBomber"/>
                        <frontierRules name="buyTransport"/>
                        <frontierRules name="buySubmarine"/>
                        <frontierRules name="buyCarrier"/>
                        <frontierRules name="buyDestroyer"/>
                        <frontierRules name="buyBattleship"/>
                        <frontierRules name="buyAAGun"/>
                        <frontierRules name="buyFactory"/>        
                </productionFrontier>
                
                <productionFrontier name="productionIndustrialTechnology">
                        <frontierRules name="buyInfantryIndustrialTechnology"/>
                        <frontierRules name="buyArtilleryIndustrialTechnology"/>
                        <frontierRules name="buyArmourIndustrialTechnology"/>
                        <frontierRules name="buyFighterIndustrialTechnology"/>
                        <frontierRules name="buyBomberIndustrialTechnology"/>
                        <frontierRules name="buyTransportIndustrialTechnology"/>
                        <frontierRules name="buySubmarineIndustrialTechnology"/>
                        <frontierRules name="buyCarrierIndustrialTechnology"/>
                        <frontierRules name="buyDestroyerIndustrialTechnology"/>
                        <frontierRules name="buyBattleshipIndustrialTechnology"/>
                        <frontierRules name="buyAAGunIndustrialTechnology"/>
                        <frontierRules name="buyFactoryIndustrialTechnology"/>        
                </productionFrontier>

                <playerProduction player="British" frontier="production"/>
                <playerProduction player="Japanese" frontier="production"/>
                <playerProduction player="Americans" frontier="production"/>
                <playerProduction player="Germans" frontier="production"/>
                <playerProduction player="Russians" frontier="production"/>
        </production> 
        
        <attachmentList>
                    <attachment name="techAttachment" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                           <option name="heavyBomber" value="false"/>
                           <option name="jetPower" value="false"/>
                           <option name="industrialTechnology" value="false"/>
                           <option name="superSub" value="false"/>
                           <option name="rocket" value="false"/>
                           <option name="longRangeAir" value="false"/>
                    </attachment>

                    <attachment name="techAttachment" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                           <option name="heavyBomber" value="false"/>
                           <option name="jetPower" value="false"/>
                           <option name="industrialTechnology" value="false"/>
                           <option name="superSub" value="false"/>
                           <option name="rocket" value="false"/>
                           <option name="longRangeAir" value="false"/>
                    </attachment>

                    <attachment name="techAttachment" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                           <option name="heavyBomber" value="false"/>
                           <option name="jetPower" value="false"/>
                           <option name="industrialTechnology" value="false"/>
                           <option name="superSub" value="false"/>
                           <option name="rocket" value="false"/>
                           <option name="longRangeAir" value="false"/>
                    </attachment>

                    <attachment name="techAttachment" attachTo="British" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                           <option name="heavyBomber" value="false"/>
                           <option name="jetPower" value="false"/>
                           <option name="industrialTechnology" value="false"/>
                           <option name="superSub" value="false"/>
                           <option name="rocket" value="false"/>
                           <option name="longRangeAir" value="false"/>
                    </attachment>

                    <attachment name="techAttachment" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                           <option name="heavyBomber" value="false"/>
                           <option name="jetPower" value="false"/>
                           <option name="industrialTechnology" value="false"/>
                           <option name="superSub" value="false"/>
                           <option name="rocket" value="false"/>
                           <option name="longRangeAir" value="false"/>
                    </attachment>

                    <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                         <option name="movement" value="1"/>
                         <option name="transportCost" value="2"/>
                         <option name="attack" value="1"/>
                         <option name="defense" value="2"/>
                         <option name="artillerySupportable" value="true"/>
                         <option name="isInfantry" value="true"/>
                    </attachment>
            
                    <attachment name="unitAttachment" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                         <option name="movement" value="1"/>
                         <option name="transportCost" value="3"/>
                         <option name="attack" value="2"/>
                         <option name="defense" value="2"/>
                         <option name="artillery" value="true"/>
                    </attachment>

                    <attachment name="unitAttachment" attachTo="armour" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="transportCost" value="3"/>
                         <option name="canBlitz" value="true"/>
                         <option name="attack" value="3"/>
                         <option name="defense" value="3"/>
                    </attachment>
            
                    <attachment name="unitAttachment" attachTo="fighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                         <option name="movement" value="4"/>
                         <option name="carrierCost" value="1"/>
                         <option name="isAir" value="true"/>   
                         <option name="attack" value="3"/>
                         <option name="defense" value="4"/>
                    </attachment>
            
                    <attachment name="unitAttachment" attachTo="bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                         <option name="movement" value="6"/>
                         <option name="isAir" value="true"/>
                         <option name="attack" value="4"/>
                         <option name="defense" value="1"/>
                         <option name="isStrategicBomber" value="true"/>
                    </attachment>
            
                    <attachment name="unitAttachment" attachTo="transport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>   
                         <option name="transportCapacity" value="5"/>   
                         <option name="attack" value="0"/>
                         <option name="defense" value="1"/>
                    </attachment>
            
                    <attachment name="unitAttachment" attachTo="battleship" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>
                         <option name="attack" value="4"/>
                         <option name="defense" value="4"/>
                         <option name="canBombard" value="true"/>
                         <option name="hitPoints" value="2"/>
                    </attachment>
                 
                    <attachment name="unitAttachment" attachTo="destroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>   
                         <option name="attack" value="3"/>
                         <option name="defense" value="3"/>
                         <option name="isDestroyer" value="true"/>
                    </attachment>
            
                    <attachment name="unitAttachment" attachTo="carrier" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                         <option name="carrierCapacity" value="2"/>
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>   
                         <option name="attack" value="1"/>
                         <option name="defense" value="3"/>
                    </attachment>

                    <attachment name="unitAttachment" attachTo="submarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                         <option name="isSub" value="true"/>
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>   
                         <option name="attack" value="2"/>
                         <option name="defense" value="2"/>
                    </attachment>

                    <attachment name="unitAttachment" attachTo="factory" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                         <option name="isFactory" value="true"/>   
                    </attachment>
            
                    <attachment name="unitAttachment" attachTo="aaGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                         <option name="isAA" value="true"/>   
                         <option name="transportCost" value="3"/>
                         <option name="movement" value="1"/>
                    </attachment>


                    <attachment name="territoryAttachment" attachTo="Eastern Canada" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                    </attachment>

                    <attachment name="territoryAttachment" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="10"/>
                        <option name="capital" value="Germans"/>        
                       <option name="victoryCity" value="1"/>       
                    </attachment>
                
                    <attachment name="territoryAttachment" attachTo="Midway" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                    </attachment>
                
                    <attachment name="territoryAttachment" attachTo="Greenland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                    </attachment>
                
                    <attachment name="territoryAttachment" attachTo="Union of South Africa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attachment>
                
                    <attachment name="territoryAttachment" attachTo="Australia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attachment>
                
                    <attachment name="territoryAttachment" attachTo="Kenya" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attachment>
                
                    <attachment name="territoryAttachment" attachTo="Manchuria" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                    </attachment>
                
                    <attachment name="territoryAttachment" attachTo="Alaska" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attachment>
                
                    <attachment name="territoryAttachment" attachTo="Persia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attachment>
                
                    <attachment name="territoryAttachment" attachTo="French West Africa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attachment>
                
                   <attachment name="territoryAttachment" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassable" value="true"/>
                   </attachment>
                
                   <attachment name="territoryAttachment" attachTo="Belgian Congo" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attachment>
                
                   <attachment name="territoryAttachment" attachTo="India" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                        <option name="victoryCity" value="1"/>       
                   </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Soviet Far East" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Southern Europe" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="6"/>
                        <option name="victoryCity" value="1"/>       
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Mexico" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassable" value="true"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Afghanistan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassable" value="true"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Philipine Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                        <option name="victoryCity" value="1"/>                       
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Archangel" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Novosibirsk" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Eire" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassable" value="true"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Mozambique" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassable" value="true"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Italian East Africa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Eastern Europe" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Western United States" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="10"/>
                        <option name="victoryCity" value="1"/>       
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Karelia S.S.R." javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                        <option name="victoryCity" value="1"/>       
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Kwantung" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                        <option name="victoryCity" value="1"/>       
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Borneo" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="4"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="French Madagascar" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Yakut S.S.R." javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Hawaiian Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="East Indies" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="4"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Saudi Arabia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassable" value="true"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Switzerland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassable" value="true"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Norway" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="French Indochina" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="West Indies" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Kazakh S.S.R." javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Venezuela" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassable" value="true"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Trans-Jordan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="United Kingdom" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="8"/>
                        <option name="capital" value="British"/>
                        <option name="victoryCity" value="1"/>       
                  </attachment>

                  <attachment name="territoryAttachment" attachTo="Western Europe" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="6"/>
                        <option name="victoryCity" value="1"/>       
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Rio De Oro" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassable" value="true"/>
                  </attachment>

                  <attachment name="territoryAttachment" attachTo="Angola" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassable" value="true"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="New Zealand" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                  </attachment>

                  <attachment name="territoryAttachment" attachTo="Sahara" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassable" value="true"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="French Equatorial Africa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                  </attachment>

                  <attachment name="territoryAttachment" attachTo="Gibraltar" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Solomon Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                  </attachment>

                  <attachment name="territoryAttachment" attachTo="Caucasus" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="4"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Sinkiang" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                  </attachment>

                  <attachment name="territoryAttachment" attachTo="Algeria" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Balkans" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                  </attachment>

                  <attachment name="territoryAttachment" attachTo="Wake Island" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Himalaya" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassable" value="true"/>
                  </attachment>

                  <attachment name="territoryAttachment" attachTo="Evenki National Okrug" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassable" value="true"/>
                  </attachment>

                  <attachment name="territoryAttachment" attachTo="Libya" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Ukraine S.S.R." javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                  </attachment>

                  <attachment name="territoryAttachment" attachTo="Mongolia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassable" value="true"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="West Russia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                  </attachment>

                  <attachment name="territoryAttachment" attachTo="Peru" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassable" value="true"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Eastern United States" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="12"/>
                        <option name="capital" value="Americans"/>
                        <option name="victoryCity" value="1"/>       
                  </attachment>

                  <attachment name="territoryAttachment" attachTo="Belorussia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Buryatia S.S.R." javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                  </attachment>

                  <attachment name="territoryAttachment" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="8"/>
                        <option name="capital" value="Russians"/>
                        <option name="victoryCity" value="1"/>       
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Anglo Egypt" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="New Guinea" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Okinawa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Panama" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Western Canada" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Central United States" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="6"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Argentina" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassable" value="true"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="China" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="8"/>
                        <option name="capital" value="Japanese"/>
                        <option name="victoryCity" value="1"/>                             
                  </attachment>
                
                  <attachment name="territoryAttachment" attachTo="Caroline Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                  </attachment>

                    <!-- canals -->

                    <attachment name="canalAttachment" attachTo="15 Sea Zone" javaClass="games.strategy.triplea.attachments.CanalAttachment" type="territory">
                        <option name="canalName" value="Suez Canal"/>
                        <option name="landTerritories" value="Anglo Egypt:Trans-Jordan"/>
                    </attachment>

                    <attachment name="canalAttachment" attachTo="34 Sea Zone" javaClass="games.strategy.triplea.attachments.CanalAttachment" type="territory">
                        <option name="canalName" value="Suez Canal"/>
                        <option name="landTerritories" value="Anglo Egypt:Trans-Jordan"/>
                    </attachment>

                    <attachment name="canalAttachment" attachTo="19 Sea Zone" javaClass="games.strategy.triplea.attachments.CanalAttachment" type="territory">
                        <option name="canalName" value="Panama Canal"/>
                        <option name="landTerritories" value="Panama"/>
                    </attachment>

                    <attachment name="canalAttachment" attachTo="20 Sea Zone" javaClass="games.strategy.triplea.attachments.CanalAttachment" type="territory">
                        <option name="canalName" value="Panama Canal"/>
                        <option name="landTerritories" value="Panama"/>
                    </attachment>
        </attachmentList>

        <initialize>
                <ownerInitialize>
                        <!-- German Owned Territories -->
                        <territoryOwner territory="Algeria" owner="Germans"/>
                        <territoryOwner territory="Libya" owner="Germans"/>
                        <territoryOwner territory="Western Europe" owner="Germans"/>
                        <territoryOwner territory="Southern Europe" owner="Germans"/>
                        <territoryOwner territory="Germany" owner="Germans"/>
                        <territoryOwner territory="Norway" owner="Germans"/>
                        <territoryOwner territory="Balkans" owner="Germans"/>
                        <territoryOwner territory="Ukraine S.S.R." owner="Germans"/>
                        <territoryOwner territory="Eastern Europe" owner="Germans"/>
                        <territoryOwner territory="Belorussia" owner="Germans"/>
                        <territoryOwner territory="West Russia" owner="Germans"/>

                        <!-- Russian Owned Territories -->
                        <territoryOwner territory="Karelia S.S.R." owner="Russians"/>
                        <territoryOwner territory="Archangel" owner="Russians"/>
                        <territoryOwner territory="Russia" owner="Russians"/>
                        <territoryOwner territory="Caucasus" owner="Russians"/>
                        <territoryOwner territory="Kazakh S.S.R." owner="Russians"/>
                        <territoryOwner territory="Novosibirsk" owner="Russians"/>
                        <territoryOwner territory="Evenki National Okrug" owner="Russians"/>
                        <territoryOwner territory="Yakut S.S.R." owner="Russians"/>
                        <territoryOwner territory="Soviet Far East" owner="Russians"/>
                        <territoryOwner territory="Buryatia S.S.R." owner="Russians"/> 

                        <!-- British Owned Territories -->
                        <territoryOwner territory="United Kingdom" owner="British"/>
                        <territoryOwner territory="Western Canada" owner="British"/>
                        <territoryOwner territory="Eastern Canada" owner="British"/>
                        <territoryOwner territory="French West Africa" owner="British"/>
                        <territoryOwner territory="French Equatorial Africa" owner="British"/>
                        <territoryOwner territory="Anglo Egypt" owner="British"/>
                        <territoryOwner territory="Italian East Africa" owner="British"/>
                        <territoryOwner territory="Belgian Congo" owner="British"/>
                        <territoryOwner territory="Kenya" owner="British"/>
                        <territoryOwner territory="Union of South Africa" owner="British"/>
                        <territoryOwner territory="French Madagascar" owner="British"/>
                        <territoryOwner territory="Trans-Jordan" owner="British"/>
                        <territoryOwner territory="Persia" owner="British"/>
                        <territoryOwner territory="India" owner="British"/>
                        <territoryOwner territory="Australia" owner="British"/>
                        <territoryOwner territory="New Zealand" owner="British"/>
                        <territoryOwner territory="Gibraltar" owner="British"/>

                        <!-- Japanese Owned Territories -->
                        <territoryOwner territory="Japan" owner="Japanese"/>
                        <territoryOwner territory="Kwantung" owner="Japanese"/>
                        <territoryOwner territory="French Indochina" owner="Japanese"/>
                        <territoryOwner territory="Manchuria" owner="Japanese"/>
                        <territoryOwner territory="East Indies" owner="Japanese"/>
                        <territoryOwner territory="Borneo" owner="Japanese"/>
                        <territoryOwner territory="New Guinea" owner="Japanese"/>
                        <territoryOwner territory="Philipine Islands" owner="Japanese"/>
                        <territoryOwner territory="Caroline Islands" owner="Japanese"/>
                        <territoryOwner territory="Solomon Islands" owner="Japanese"/>
                        <territoryOwner territory="Okinawa" owner="Japanese"/>
                        <territoryOwner territory="Wake Island" owner="Japanese"/>

                        <!-- American Owned Territories -->
                        <territoryOwner territory="Western United States" owner="Americans"/>
                        <territoryOwner territory="Eastern United States" owner="Americans"/>
                        <territoryOwner territory="Central United States" owner="Americans"/>
                        <territoryOwner territory="Midway" owner="Americans"/>
                        <territoryOwner territory="Hawaiian Islands" owner="Americans"/>
                        <territoryOwner territory="China" owner="Americans"/>
                        <territoryOwner territory="Sinkiang" owner="Americans"/>
                        <territoryOwner territory="Mexico" owner="Americans"/>
                        <territoryOwner territory="Brazil" owner="Americans"/>
                        <territoryOwner territory="Alaska" owner="Americans"/>
                        <territoryOwner territory="West Indies" owner="Americans"/>
                        <territoryOwner territory="Panama" owner="Americans"/>
                        <territoryOwner territory="Greenland" owner="Americans"/>
                </ownerInitialize>

                <unitInitialize>
                        <!-- Russian Unit Placements -->
                        <unitPlacement unitType="infantry" territory="Karelia S.S.R." quantity="3" owner="Russians"/>
                        <unitPlacement unitType="fighter" territory="Karelia S.S.R." quantity="1" owner="Russians"/>
                        <unitPlacement unitType="armour" territory="Archangel" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Archangel" quantity="3" owner="Russians"/>
                        <unitPlacement unitType="factory" territory="Caucasus" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="aaGun" territory="Caucasus" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="artillery" territory="Caucasus" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Caucasus" quantity="3" owner="Russians"/>
                        <unitPlacement unitType="armour" territory="Caucasus" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="factory" territory="Russia" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="aaGun" territory="Russia" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Russia" quantity="3" owner="Russians"/>
                        <unitPlacement unitType="artillery" territory="Russia" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="armour" territory="Russia" quantity="2" owner="Russians"/>
                        <unitPlacement unitType="fighter" territory="Russia" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Evenki National Okrug" quantity="2" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Novosibirsk" quantity="2" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Yakut S.S.R." quantity="2" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Soviet Far East" quantity="2" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Buryatia S.S.R." quantity="2" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Kazakh S.S.R." quantity="2" owner="Russians"/>
                        <unitPlacement unitType="submarine" territory="4 Sea Zone" quantity="1" owner="Russians"/>

                        <!-- German Unit Placements -->
                        <unitPlacement unitType="aaGun" territory="Western Europe" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="infantry" territory="Western Europe" quantity="2" owner="Germans"/>
                        <unitPlacement unitType="armour" territory="Western Europe" quantity="2" owner="Germans"/>
                        <unitPlacement unitType="fighter" territory="Western Europe" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="aaGun" territory="Southern Europe" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="armour" territory="Southern Europe" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="artillery" territory="Southern Europe" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="factory" territory="Southern Europe" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="infantry" territory="Southern Europe" quantity="2" owner="Germans"/>
                        <unitPlacement unitType="factory" territory="Germany" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="aaGun" territory="Germany" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="infantry" territory="Germany" quantity="3" owner="Germans"/>
                        <unitPlacement unitType="armour" territory="Germany" quantity="2" owner="Germans"/>
                        <unitPlacement unitType="bomber" territory="Germany" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="fighter" territory="Germany" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="infantry" territory="Norway" quantity="3" owner="Germans"/>
                        <unitPlacement unitType="fighter" territory="Norway" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="infantry" territory="Balkans" quantity="2" owner="Germans"/>
                        <unitPlacement unitType="fighter" territory="Balkans" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="armour" territory="Balkans" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="armour" territory="Eastern Europe" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="fighter" territory="Eastern Europe" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="infantry" territory="Eastern Europe" quantity="2" owner="Germans"/>
                        <unitPlacement unitType="artillery" territory="Ukraine S.S.R." quantity="1" owner="Germans"/>
                        <unitPlacement unitType="infantry" territory="Ukraine S.S.R." quantity="3" owner="Germans"/>
                        <unitPlacement unitType="armour" territory="Ukraine S.S.R." quantity="1" owner="Germans"/>
                        <unitPlacement unitType="fighter" territory="Ukraine S.S.R." quantity="1" owner="Germans"/>
                        <unitPlacement unitType="infantry" territory="Belorussia" quantity="3" owner="Germans"/>
                        <unitPlacement unitType="infantry" territory="West Russia" quantity="3" owner="Germans"/>
                        <unitPlacement unitType="artillery" territory="West Russia" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="armour" territory="West Russia" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="infantry" territory="Libya" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="armour" territory="Libya" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="infantry" territory="Algeria" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="artillery" territory="Algeria" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="transport" territory="5 Sea Zone" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="submarine" territory="5 Sea Zone" quantity="2" owner="Germans"/>
                        <unitPlacement unitType="destroyer" territory="5 Sea Zone" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="submarine" territory="8 Sea Zone" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="transport" territory="14 Sea Zone" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="battleship" territory="14 Sea Zone" quantity="1" owner="Germans"/>

                        <!-- British Unit Placements -->
                        <unitPlacement unitType="armour" territory="Eastern Canada" quantity="1" owner="British"/>
                        <unitPlacement unitType="infantry" territory="United Kingdom" quantity="2" owner="British"/>
                        <unitPlacement unitType="artillery" territory="United Kingdom" quantity="1" owner="British"/>
                        <unitPlacement unitType="armour" territory="United Kingdom" quantity="1" owner="British"/>
                        <unitPlacement unitType="factory" territory="United Kingdom" quantity="1" owner="British"/>
                        <unitPlacement unitType="aaGun" territory="United Kingdom" quantity="1" owner="British"/>
                        <unitPlacement unitType="fighter" territory="United Kingdom" quantity="2" owner="British"/>
                        <unitPlacement unitType="bomber" territory="United Kingdom" quantity="1" owner="British"/>
                        <unitPlacement unitType="infantry" territory="Persia" quantity="1" owner="British"/>
                        <unitPlacement unitType="aaGun" territory="India" quantity="1" owner="British"/>
                        <unitPlacement unitType="infantry" territory="India" quantity="3" owner="British"/>
                        <unitPlacement unitType="infantry" territory="Trans-Jordan" quantity="1" owner="British"/>
                        <unitPlacement unitType="infantry" territory="Anglo Egypt" quantity="1" owner="British"/>
                        <unitPlacement unitType="armour" territory="Anglo Egypt" quantity="1" owner="British"/>
                        <unitPlacement unitType="fighter" territory="Anglo Egypt" quantity="1" owner="British"/>
                        <unitPlacement unitType="infantry" territory="Union of South Africa" quantity="1" owner="British"/>
                        <unitPlacement unitType="infantry" territory="Australia" quantity="3" owner="British"/>
                        <unitPlacement unitType="infantry" territory="New Zealand" quantity="1" owner="British"/>
                        <unitPlacement unitType="infantry" territory="Western Canada" quantity="1" owner="British"/>
                        <unitPlacement unitType="transport" territory="1 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="battleship" territory="2 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="transport" territory="2 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="battleship" territory="13 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="destroyer" territory="15 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="carrier" territory="35 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="transport" territory="35 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="fighter" territory="35 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="destroyer" territory="35 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="transport" territory="40 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="submarine" territory="40 Sea Zone" quantity="1" owner="British"/>

                        <!-- Japanese Unit Placements -->
                        <unitPlacement unitType="fighter" territory="Manchuria" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="infantry" territory="Manchuria" quantity="2" owner="Japanese"/>
                        <unitPlacement unitType="infantry" territory="Kwantung" quantity="3" owner="Japanese"/>
                        <unitPlacement unitType="fighter" territory="French Indochina" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="infantry" territory="French Indochina" quantity="2" owner="Japanese"/>
                        <unitPlacement unitType="infantry" territory="Solomon Islands" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="infantry" territory="New Guinea" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="infantry" territory="Borneo" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="infantry" territory="East Indies" quantity="2" owner="Japanese"/>
                        <unitPlacement unitType="infantry" territory="Philipine Islands" quantity="2" owner="Japanese"/>
                        <unitPlacement unitType="infantry" territory="Caroline Islands" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="infantry" territory="Okinawa" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="infantry" territory="Wake Island" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="aaGun" territory="Japan" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="factory" territory="Japan" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="infantry" territory="Japan" quantity="4" owner="Japanese"/>
                        <unitPlacement unitType="artillery" territory="Japan" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="armour" territory="Japan" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="fighter" territory="Japan" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="bomber" territory="Japan" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="battleship" territory="37 Sea Zone" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="fighter" territory="37 Sea Zone" quantity="2" owner="Japanese"/>
                        <unitPlacement unitType="carrier" territory="37 Sea Zone" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="transport" territory="59 Sea Zone" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="transport" territory="60 Sea Zone" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="battleship" territory="60 Sea Zone" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="fighter" territory="50 Sea Zone" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="destroyer" territory="50 Sea Zone" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="carrier" territory="50 Sea Zone" quantity="1" owner="Japanese"/>
                        <unitPlacement unitType="submarine" territory="45 Sea Zone" quantity="1" owner="Japanese"/>

                        <!-- American Unit Placements -->
                        <unitPlacement unitType="factory" territory="Eastern United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="armour" territory="Eastern United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="aaGun" territory="Eastern United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="infantry" territory="Eastern United States" quantity="2" owner="Americans"/>
                        <unitPlacement unitType="artillery" territory="Eastern United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="fighter" territory="Eastern United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="bomber" territory="Eastern United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="infantry" territory="China" quantity="2" owner="Americans"/>
                        <unitPlacement unitType="fighter" territory="China" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="infantry" territory="Sinkiang" quantity="2" owner="Americans"/>
                        <unitPlacement unitType="infantry" territory="Midway" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="infantry" territory="Hawaiian Islands" quantity="2" owner="Americans"/>
                        <unitPlacement unitType="fighter" territory="Hawaiian Islands" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="infantry" territory="Alaska" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="aaGun" territory="Western United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="factory" territory="Western United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="infantry" territory="Western United States" quantity="2" owner="Americans"/>
                        <unitPlacement unitType="fighter" territory="Western United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="infantry" territory="Central United States" quantity="2" owner="Americans"/>
                        <unitPlacement unitType="transport" territory="10 Sea Zone" quantity="2" owner="Americans"/>
                        <unitPlacement unitType="destroyer" territory="10 Sea Zone" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="destroyer" territory="20 Sea Zone" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="battleship" territory="55 Sea Zone" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="transport" territory="55 Sea Zone" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="fighter" territory="52 Sea Zone" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="carrier" territory="52 Sea Zone" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="submarine" territory="52 Sea Zone" quantity="1" owner="Americans"/>
                </unitInitialize>
        
                <resourceInitialize>
                        <resourceGiven player="Japanese" resource="PUs" quantity="30"/>
                        <resourceGiven player="British" resource="PUs" quantity="30"/>
                        <resourceGiven player="Americans" resource="PUs" quantity="42"/>
                        <resourceGiven player="Russians" resource="PUs" quantity="24"/>
                        <resourceGiven player="Germans" resource="PUs" quantity="40"/>
                </resourceInitialize>
        </initialize>

        <propertyList>
                <!-- Bids -->
                <property name="Russians bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>

                <property name="Germans bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>

                <property name="British bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>
                
                <property name="Japanese bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>

                <property name="Americans bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>

                <!-- Victory Conditions -->
                <property name="Projection of Power" value="false" editable="true">
                    <boolean/>
                </property>

                <property name="Axis Projection of Power VCs" value="8" editable="false">
                    <number min="8" max="12"/>
                </property>

                <property name="Allies Projection of Power VCs" value="8" editable="false">
                    <number min="8" max="12"/>
                </property>

                <property name="Honorable Surrender" value="true" editable="true">
                    <boolean/>
                </property>

                <property name="Axis Honorable Victory VCs" value="10" editable="false">
                    <number min="8" max="12"/>
                </property>

                <property name="Allies Honorable Victory VCs" value="10" editable="false">
                    <number min="8" max="12"/>
                </property>

                <property name="Total Victory" value="false" editable="true">
                    <boolean/>
                </property>

                <property name="Axis Total Victory VCs" value="12" editable="false">
                    <number min="8" max="12"/>
                </property>

                <property name="Allies Total Victory VCs" value="12" editable="false">
                    <number min="8" max="12"/>
                </property>

                <!-- Low Luck -->
                <property name="Low Luck" value="false" editable="true">
                        <boolean/>
                </property>

                <property name="Low Luck for AntiAircraft" value="false" editable="true">
                        <boolean/>
                </property>

                <property name="Low Luck for Technology" value="false" editable="true">
                        <boolean/>
                </property>

                <property name="Low Luck for Bombing and Territory Damage" value="false" editable="true">
                        <boolean/>
                </property>

                <property name="Tech Development" value="true" editable="true">
                        <boolean/>
                </property>

                <property name="Super Sub Defence Bonus" value="1" editable="false">
                        <number min="0" max="1"/>
                </property>

                <property name="Heavy Bomber Dice Rolls" value="2" editable="false">
                        <number min="2" max="3"/>
                </property>

                <property name="LHTR Heavy Bombers" value="true" editable="false">
                        <boolean/>
                </property>

                <property name="Territory Turn Limit" value="true" editable="false">
                        <boolean/>
                </property>

                <property name="Always on AA" value="false" editable="true">
                        <boolean/>
                </property>

                <property name="Choose AA Casualties" value="false" editable="false">
                        <boolean/>
                </property>

                <property name="Roll AA Individually" value="true" editable="false">
                        <boolean/>
                </property>

                <property name="Kamikaze Airplanes" value="false" editable="true">
                    <boolean/>
                </property>

                <property name="Units Repair Hits End Turn" value="true" editable="true">
                        <boolean/>
                </property>

                <property name="Units Repair Hits Start Turn" value="false" editable="true">
                        <boolean/>
                </property>

                <!-- Use WW2V2 Rules -->
                <property name="WW2V2" value="true" editable="false">
                        <boolean/>
                </property>
                
                <property name="Submersible Subs" value="true" editable="false">
                        <boolean/>
                </property>
                
                <property name="Two hit battleship" value="true" editable="false">
                        <boolean/>
                </property>
                
                <property name="Produce fighters on carriers" value="true" editable="false">
                        <boolean/>
                </property>

                <property name="Allied Air Dependents" value="true" editable="false">
                    <boolean/>
                </property>

                <property name="LHTR Carrier production rules" value="true" editable="false">
                        <boolean/>
                </property>
                
                <property name="neutralCharge" value="9999999"/>

                <property name="Neutrals Are Impassable" value="true" editable="false">
                    <boolean/>
                </property>

                <property name="Neutrals Are Blitzable" value="false" editable="false">
                    <boolean/>
                </property>

                <property name="maxFactoriesPerTerritory" value="1"/>

                <property name="Sub Control Sea Zone Restricted" value="false" editable="false">
                    <boolean/>
                </property>

                <!-- Map Name: also used for map utils when asked -->
                <property name="mapName" value="World War II Revised LHTR Test" editable="false"/>
                
                <property name="notes">
                <value><![CDATA[

                        A WW2V2 Revised mod that follows the popular LHTR rules. (Larry Harris Tournament Rules)
                    <br>
                    <br>NOTE: If playing with tech, do NOT research "Industrial Technology", as technically that is not one of the techs for this game, and it is also considered an unbalanced tech.
                    <br>
                    <br>Summary of Major Changes from normal Revised to LHTR:
                    <br>* AA guns do not fire if moved over during non-combat movement phase.
                    <br>* Strategic Bombing Raids and Rockets can not do more damage per territory than the value of that territory, per turn.
                    <br>* You can no longer move air units from a territory to the carrier when you place a new carrier,
                            instead you must move those air units to the territory where the carrier will be placed during one of the movement phases, then place the carrier under it during placement phase.
                    <br>* You may place purchased air units on already existing carriers in sea zones adjacent to the factory, (and also still on purchased carriers), during placement phase.
                    <br>* Technology is given to the player at the end of their turn, instead of immediately after it is researched at the beginning of the turn.
                    <br>* Super Subs gives +1 attack and +1 defense, instead of just attack, to submarines.
                    <br>* Heavy Bombers allows bombers to roll 2 dice, and select the best one (instead of counting both), and if a strategic bombing raid, +1 is added onto the best die in order to calculate total damage.
                    <br>* No Industrial Technology tech
                    <br>
                ]]></value>
                </property>
        </propertyList>
</game>
