/*************************************************************************
** Character.h                                                          **
**                                                                      **
** This file is part of dvisvgm -- the DVI to SVG converter             **
** Copyright (C) 2005-2014 Martin Gieseking <martin.gieseking@uos.de>   **
**                                                                      **
** This program is free software; you can redistribute it and/or        **
** modify it under the terms of the GNU General Public License as       **
** published by the Free Software Foundation; either version 3 of       **
** the License, or (at your option) any later version.                  **
**                                                                      **
** This program is distributed in the hope that it will be useful, but  **
** WITHOUT ANY WARRANTY; without even the implied warranty of           **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the         **
** GNU General Public License for more details.                         **
**                                                                      **
** You should have received a copy of the GNU General Public License    **
** along with this program; if not, see <http://www.gnu.org/licenses/>. **
*************************************************************************/

#ifndef DVISVGM_CHARACTER_H
#define DVISVGM_CHARACTER_H

#include "types.h"

class Character
{
	public:
		enum Type {CHRCODE, INDEX, NAME};
		Character (const char *name) : _type(NAME), _name(name) {}
		Character (Type type, UInt32 val) : _type(type), _number(val) {}
		Character (Type type, const Character &c) : _type(type), _number(c.type() != NAME ? c._number : 0) {}
		Type type () const {return _type;}
		const char* name () const              {return _name;}
		UInt32 number () const                 {return _number;}

	private:
		Type _type;
		union {
			UInt32 _number;
			const char *_name;
		};
};

#endif

