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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
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#import <Cocoa/Cocoa.h>
#import <jni.h>

#import "GlassHostView.h"
#import "GlassFullscreenWindow.h"
#import "GlassViewDelegate.h"

// main GlassView protocol
// not optimal since we'll have to duplicate code for GlassView2D and GlassView3D
// but we'll use delegate to implement shared code to minimize this
// TODO: now that we removed GlassView2D, we should collapse the delegate back into GlassView3D
// and use Obj-C catgegories to partition the implementation (just like GlassWindow)
@protocol GlassView <NSObject>

- (id)initWithFrame:(NSRect)frame withJview:(jobject)jview withJproperties:(jobject)jproperties;

- (void)enterFullscreenWithAnimate:(BOOL)animate withKeepRatio:(BOOL)keepRatio withHideCursor:(BOOL)hideCursor;
- (void)exitFullscreenWithAnimate:(BOOL)animate;

// the graphics specifics APIs
- (void)begin;
- (void)end;
- (void)pushPixels:(void*)pixels withWidth:(GLuint)width withHeight:(GLuint)height withScaleX:(GLfloat)scaleX withScaleY:(GLfloat)scaleY withEnv:(JNIEnv *)env;

- (GlassViewDelegate*)delegate;
- (void)setInputMethodEnabled:(BOOL)enabled;

- (void)notifyScaleFactorChanged:(CGFloat)scale;

@optional

- (uint32_t)getRemoteLayerIdForServer:(NSString*)serverName;
- (void)hostRemoteLayerId:(uint32_t)layerId;

@end
