jumpnbump(6)

NAME
jumpnbump - Cute multiplayer platform game with bunnies

SYNOPSIS
jumpnbump [ options... ] jumpnbump-menu

DESCRIPTION
You, as a bunny, have to jump on your opponents to make them explode. It's a true multiplayer game, you can't play this alone. It has network support.
Use the jumpnbump-menu command to launch a graphical menu allowing you to select the level and set any command line parameter.

OPTIONS

-h  Print help.

-v  Print version.

-dat levelname
    Load levelname and use it as the level for this game.

-server playercount
    Start as server waiting for players.

-connect hostname
    Connect (using a network) to another person running jump'n'bump on hostname.

-player num
    Set main player to num (0-3). Needed for networking.

-fireworks
    Run the program in "screensaver" mode. This is useful with -fullscreen.

-fullscreen
    Run jump'n'bump in fullscreen mode.

-nosound
    Play without sound.

-nogore
    Play without blood.

-noflies
    Disable flies.

-mirror
    Play with mirrored level.

-scaleup
    Play with doubled resolution (800x512).

-musicnosound
    Play with music but without sound.

USAGE
The goal of the game is to jump on the other players. Each rabbit has three control keys.

Player 1 (Dott)
    Left - Left
    Right - Right
    Jump - Up

Player 2 (Jiffy)
    Left - A
    Right - D
    Jump - W

Player 3 (Fizz)
    Left - J
    Right - L
    Jump - I

Player 4 (Mijji)
    Left - 4
    Right - 5
    Jump - 8

In the game
    Turn on/off computer play (AI) of bunny 1 - 1
    Turn on/off computer play (AI) of bunny 2 - 2
    Turn on/off computer play (AI) of bunny 3 - 3
    Turn on/off computer play (AI) of bunny 4 - 4

SECRETS
You can type these while in the game
  jetpack - you can fly
  pogostick - the bunnies keep jumping
  bunniesinspace - gravity is lower, you can jump higher
  lordoftheflies - the flies are attracted
  bloodisthickerthanwater - water turns to blood

ADD LEVELS
You can add levels in ~/.jumpnbump/levels directory (create it if necessary). To see the added level, you have to restart jumpnbump-menu. The extension name for level is ".dat".

CREATE LEVELS
There are two programs in /usr/lib/jumpnbump to help you make your own levels: pack and unpack.

pack
    /usr/lib/jumpnbump/pack -o /tmp/newlevel.dat <file1> <file2> <file3> ...
    or you can just put all the files in a dir, cd to that dir and do
    /usr/lib/jumpnbump/pack -o /tmp/newlevel.dat *
    and it will put all the files in the current dir inside the packfile. Don't try things like pack -o stuff.dat ../file.c because it will add ../file.c as the filename in the packfile, which won't work.

unpack
    /usr/lib/jumpnbump/unpack level.dat
    will unpack it in the current directory.

gobpack
    With gobpack you can convert .gob files (which are sprites, described in /usr/share/doc/jumpnbump/gob.txt) into .pcx files which you can edit with The Gimp for example, then convert back to a .gob and use it in your own level.
    /usr/lib/jumpnbump/gobpack -u font menu.pcx
    will unpack font.gob using the color palette from menu.pcx and write the files font.pcx font.txt. The other gob files should use level.pcx for the correct palette.
    /usr/lib/jumpnbump/gobpack font
    will generate font.gob from font.pcx and the specifications in font.txt. The .pcx files should be resaved with another program, as they are not packed and are thus very large.

AUTHORS

Chuck Mason <cemason@users.sourceforge.net>, Jon Atkins <jcatki@home.com>, Philippe Brochard <phil.brochard@wanadoo.fr>, Gürkan Sengün <tarzeau@space.ch>, and "timecop" <timecop@japan.co.jp> are the authors of jump'n'bump.

This program is a UNIX port of the old DOS game by brainchilddesign.

This manual page was written for the Debian GNU/Linux distribution because the original program does not have a manual page.

This manual page was written by Joe Wreschnig <piman@sacredchao.net>, for the Debian GNU/Linux system (but may be used by others).