/*
  ==============================================================================

   This file is part of the JUCE examples.
   Copyright (c) 2020 - Raw Material Software Limited

   The code included in this file is provided under the terms of the ISC license
   http://www.isc.org/downloads/software-support-policy/isc-license. Permission
   To use, copy, modify, and/or distribute this software for any purpose with or
   without fee is hereby granted provided that the above copyright notice and
   this permission notice appear in all copies.

   THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
   WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
   PURPOSE, ARE DISCLAIMED.

  ==============================================================================
*/

/*******************************************************************************
 The block below describes the properties of this PIP. A PIP is a short snippet
 of code that can be read by the Projucer and used to generate a JUCE project.

 BEGIN_JUCE_PIP_METADATA

 name:             DSPModulePluginDemo
 version:          1.0.0
 vendor:           JUCE
 website:          http://juce.com
 description:      An audio plugin using the DSP module.

 dependencies:     juce_audio_basics, juce_audio_devices, juce_audio_formats,
                   juce_audio_plugin_client, juce_audio_processors,
                   juce_audio_utils, juce_core, juce_data_structures, juce_dsp,
                   juce_events, juce_graphics, juce_gui_basics, juce_gui_extra
 exporters:        xcode_mac, vs2019, linux_make

 moduleFlags:      JUCE_STRICT_REFCOUNTEDPOINTER=1

 type:             AudioProcessor
 mainClass:        DspModulePluginDemoAudioProcessor

 useLocalCopy:     1

 END_JUCE_PIP_METADATA

*******************************************************************************/

#pragma once

#include "../Assets/DemoUtilities.h"

namespace ID
{
   #define PARAMETER_ID(str) constexpr const char* str { #str };

    PARAMETER_ID (inputGain)
    PARAMETER_ID (outputGain)
    PARAMETER_ID (pan)
    PARAMETER_ID (distortionEnabled)
    PARAMETER_ID (distortionType)
    PARAMETER_ID (distortionOversampler)
    PARAMETER_ID (distortionLowpass)
    PARAMETER_ID (distortionHighpass)
    PARAMETER_ID (distortionInGain)
    PARAMETER_ID (distortionCompGain)
    PARAMETER_ID (distortionMix)
    PARAMETER_ID (convolutionCabEnabled)
    PARAMETER_ID (convolutionReverbEnabled)
    PARAMETER_ID (convolutionReverbMix)
    PARAMETER_ID (multiBandEnabled)
    PARAMETER_ID (multiBandFreq)
    PARAMETER_ID (multiBandLowVolume)
    PARAMETER_ID (multiBandHighVolume)
    PARAMETER_ID (compressorEnabled)
    PARAMETER_ID (compressorThreshold)
    PARAMETER_ID (compressorRatio)
    PARAMETER_ID (compressorAttack)
    PARAMETER_ID (compressorRelease)
    PARAMETER_ID (noiseGateEnabled)
    PARAMETER_ID (noiseGateThreshold)
    PARAMETER_ID (noiseGateRatio)
    PARAMETER_ID (noiseGateAttack)
    PARAMETER_ID (noiseGateRelease)
    PARAMETER_ID (limiterEnabled)
    PARAMETER_ID (limiterThreshold)
    PARAMETER_ID (limiterRelease)
    PARAMETER_ID (directDelayEnabled)
    PARAMETER_ID (directDelayType)
    PARAMETER_ID (directDelayValue)
    PARAMETER_ID (directDelaySmoothing)
    PARAMETER_ID (directDelayMix)
    PARAMETER_ID (delayEffectEnabled)
    PARAMETER_ID (delayEffectType)
    PARAMETER_ID (delayEffectValue)
    PARAMETER_ID (delayEffectSmoothing)
    PARAMETER_ID (delayEffectLowpass)
    PARAMETER_ID (delayEffectFeedback)
    PARAMETER_ID (delayEffectMix)
    PARAMETER_ID (phaserEnabled)
    PARAMETER_ID (phaserRate)
    PARAMETER_ID (phaserDepth)
    PARAMETER_ID (phaserCentreFrequency)
    PARAMETER_ID (phaserFeedback)
    PARAMETER_ID (phaserMix)
    PARAMETER_ID (chorusEnabled)
    PARAMETER_ID (chorusRate)
    PARAMETER_ID (chorusDepth)
    PARAMETER_ID (chorusCentreDelay)
    PARAMETER_ID (chorusFeedback)
    PARAMETER_ID (chorusMix)
    PARAMETER_ID (ladderEnabled)
    PARAMETER_ID (ladderCutoff)
    PARAMETER_ID (ladderResonance)
    PARAMETER_ID (ladderDrive)
    PARAMETER_ID (ladderMode)

   #undef PARAMETER_ID
}

template <typename Func, typename... Items>
constexpr void forEach (Func&& func, Items&&... items)
    noexcept (noexcept (std::initializer_list<int> { (func (std::forward<Items> (items)), 0)... }))
{
    (void) std::initializer_list<int> { ((void) func (std::forward<Items> (items)), 0)... };
}

template <typename... Components>
void addAllAndMakeVisible (Component& target, Components&... children)
{
    forEach ([&] (Component& child) { target.addAndMakeVisible (child); }, children...);
}

template <typename... Processors>
void prepareAll (const dsp::ProcessSpec& spec, Processors&... processors)
{
    forEach ([&] (auto& proc) { proc.prepare (spec); }, processors...);
}

template <typename... Processors>
void resetAll (Processors&... processors)
{
    forEach ([] (auto& proc) { proc.reset(); }, processors...);
}

//==============================================================================
class DspModulePluginDemo  : public AudioProcessor,
                             private ValueTree::Listener
{
public:
    DspModulePluginDemo()
        : DspModulePluginDemo (AudioProcessorValueTreeState::ParameterLayout{}) {}

    //==============================================================================
    void prepareToPlay (double sampleRate, int samplesPerBlock) override
    {
        const auto channels = jmax (getTotalNumInputChannels(), getTotalNumOutputChannels());

        if (channels == 0)
            return;

        chain.prepare ({ sampleRate, (uint32) samplesPerBlock, (uint32) channels });

        reset();
    }

    void reset() override
    {
        chain.reset();
        update();
    }

    void releaseResources() override {}

    void processBlock (AudioBuffer<float>& buffer, MidiBuffer&) override
    {
        if (jmax (getTotalNumInputChannels(), getTotalNumOutputChannels()) == 0)
            return;

        ScopedNoDenormals noDenormals;

        if (requiresUpdate.load())
            update();

        irSize = dsp::get<convolutionIndex> (chain).reverb.getCurrentIRSize();

        const auto totalNumInputChannels  = getTotalNumInputChannels();
        const auto totalNumOutputChannels = getTotalNumOutputChannels();

        setLatencySamples (dsp::get<convolutionIndex> (chain).getLatency()
                           + (dsp::isBypassed<distortionIndex> (chain) ? 0 : roundToInt (dsp::get<distortionIndex> (chain).getLatency())));

        const auto numChannels = jmax (totalNumInputChannels, totalNumOutputChannels);

        auto inoutBlock = dsp::AudioBlock<float> (buffer).getSubsetChannelBlock (0, (size_t) numChannels);
        chain.process (dsp::ProcessContextReplacing<float> (inoutBlock));
    }

    void processBlock (AudioBuffer<double>&, MidiBuffer&) override {}

    //==============================================================================
    AudioProcessorEditor* createEditor() override { return nullptr; }
    bool hasEditor() const override { return false; }

    //==============================================================================
    const String getName() const override { return "DSPModulePluginDemo"; }

    bool acceptsMidi()  const override { return false; }
    bool producesMidi() const override { return false; }
    bool isMidiEffect() const override { return false; }

    double getTailLengthSeconds() const override { return 0.0; }

    //==============================================================================
    int getNumPrograms()    override { return 1; }
    int getCurrentProgram() override { return 0; }
    void setCurrentProgram (int) override {}
    const String getProgramName (int) override { return "None"; }

    void changeProgramName (int, const String&) override {}

    //==============================================================================
    bool isBusesLayoutSupported (const BusesLayout& layout) const override
    {
        return layout == BusesLayout { { AudioChannelSet::stereo() },
                                       { AudioChannelSet::stereo() } };
    }

    //==============================================================================
    void getStateInformation (MemoryBlock& destData) override
    {
        copyXmlToBinary (*apvts.copyState().createXml(), destData);
    }

    void setStateInformation (const void* data, int sizeInBytes) override
    {
        apvts.replaceState (ValueTree::fromXml (*getXmlFromBinary (data, sizeInBytes)));
    }

    int getCurrentIRSize() const { return irSize; }

    using Parameter = AudioProcessorValueTreeState::Parameter;

    // This struct holds references to the raw parameters, so that we don't have to search
    // the APVTS (involving string comparisons and map lookups!) every time a parameter
    // changes.
    struct ParameterReferences
    {
        template <typename Param>
        static void add (AudioProcessorParameterGroup& group, std::unique_ptr<Param> param)
        {
            group.addChild (std::move (param));
        }

        template <typename Param>
        static void add (AudioProcessorValueTreeState::ParameterLayout& group, std::unique_ptr<Param> param)
        {
            group.add (std::move (param));
        }

        template <typename Param, typename Group, typename... Ts>
        static Param& addToLayout (Group& layout, Ts&&... ts)
        {
            auto param = std::make_unique<Param> (std::forward<Ts> (ts)...);
            auto& ref = *param;
            add (layout, std::move (param));
            return ref;
        }

        static String valueToTextFunction (float x) { return String (x, 2); }
        static float textToValueFunction (const String& str) { return str.getFloatValue(); }

        static String valueToTextPanFunction (float x) { return getPanningTextForValue ((x + 100.0f) / 200.0f); }
        static float textToValuePanFunction (const String& str) { return getPanningValueForText (str) * 200.0f - 100.0f; }

        struct MainGroup
        {
            explicit MainGroup (AudioProcessorParameterGroup& layout)
                : inputGain (addToLayout<Parameter> (layout,
                                                     ID::inputGain,
                                                     "Input",
                                                     "dB",
                                                     NormalisableRange<float> (-40.0f, 40.0f),
                                                     0.0f,
                                                     valueToTextFunction,
                                                     textToValueFunction)),
                  outputGain (addToLayout<Parameter> (layout,
                                                      ID::outputGain,
                                                      "Output",
                                                      "dB",
                                                      NormalisableRange<float> (-40.0f, 40.0f),
                                                      0.0f,
                                                      valueToTextFunction,
                                                      textToValueFunction)),
                  pan (addToLayout<Parameter> (layout,
                                               ID::pan,
                                               "Panning",
                                               "",
                                               NormalisableRange<float> (-100.0f, 100.0f),
                                               0.0f,
                                               valueToTextPanFunction,
                                               textToValuePanFunction)) {}

            Parameter& inputGain;
            Parameter& outputGain;
            Parameter& pan;
        };

        struct DistortionGroup
        {
            explicit DistortionGroup (AudioProcessorParameterGroup& layout)
                : enabled (addToLayout<AudioParameterBool> (layout,
                                                            ID::distortionEnabled,
                                                            "Distortion",
                                                            true,
                                                            "")),
                  type (addToLayout<AudioParameterChoice> (layout,
                                                           ID::distortionType,
                                                           "Waveshaper",
                                                           StringArray { "std::tanh", "Approx. tanh" },
                                                           0)),
                  inGain (addToLayout<Parameter> (layout,
                                                  ID::distortionInGain,
                                                  "Gain",
                                                  "dB",
                                                  NormalisableRange<float> (-40.0f, 40.0f),
                                                  0.0f,
                                                  valueToTextFunction,
                                                  textToValueFunction)),
                  lowpass (addToLayout<Parameter> (layout,
                                                   ID::distortionLowpass,
                                                   "Post Low-pass",
                                                   "Hz",
                                                   NormalisableRange<float> (20.0f, 22000.0f, 0.0f, 0.25f),
                                                   22000.0f,
                                                   valueToTextFunction,
                                                   textToValueFunction)),
                  highpass (addToLayout<Parameter> (layout,
                                                    ID::distortionHighpass,
                                                    "Pre High-pass",
                                                    "Hz",
                                                    NormalisableRange<float> (20.0f, 22000.0f, 0.0f, 0.25f),
                                                    20.0f,
                                                    valueToTextFunction,
                                                    textToValueFunction)),
                  compGain (addToLayout<Parameter> (layout,
                                                    ID::distortionCompGain,
                                                    "Compensat.",
                                                    "dB",
                                                    NormalisableRange<float> (-40.0f, 40.0f),
                                                    0.0f,
                                                    valueToTextFunction,
                                                    textToValueFunction)),
                  mix (addToLayout<Parameter> (layout,
                                               ID::distortionMix,
                                               "Mix",
                                               "%",
                                               NormalisableRange<float> (0.0f, 100.0f),
                                               100.0f,
                                               valueToTextFunction,
                                               textToValueFunction)),
                  oversampler (addToLayout<AudioParameterChoice> (layout,
                                                                  ID::distortionOversampler,
                                                                  "Oversampling",
                                                                  StringArray { "2X",
                                                                                "4X",
                                                                                "8X",
                                                                                "2X compensated",
                                                                                "4X compensated",
                                                                                "8X compensated" },
                                                                  1)) {}

            AudioParameterBool& enabled;
            AudioParameterChoice& type;
            Parameter& inGain;
            Parameter& lowpass;
            Parameter& highpass;
            Parameter& compGain;
            Parameter& mix;
            AudioParameterChoice& oversampler;
        };

        struct MultiBandGroup
        {
            explicit MultiBandGroup (AudioProcessorParameterGroup& layout)
                : enabled (addToLayout<AudioParameterBool> (layout,
                                                            ID::multiBandEnabled,
                                                            "Multi-band",
                                                            false,
                                                            "")),
                  freq (addToLayout<Parameter> (layout,
                                                ID::multiBandFreq,
                                                "Sep. Freq.",
                                                "Hz",
                                                NormalisableRange<float> (20.0f, 22000.0f, 0.0f, 0.25f),
                                                2000.0f,
                                                valueToTextFunction,
                                                textToValueFunction)),
                  lowVolume (addToLayout<Parameter> (layout,
                                                     ID::multiBandLowVolume,
                                                     "Low volume",
                                                     "dB",
                                                     NormalisableRange<float> (-40.0f, 40.0f),
                                                     0.0f,
                                                     valueToTextFunction,
                                                     textToValueFunction)),
                  highVolume (addToLayout<Parameter> (layout,
                                                      ID::multiBandHighVolume,
                                                      "High volume",
                                                      "dB",
                                                      NormalisableRange<float> (-40.0f, 40.0f),
                                                      0.0f,
                                                      valueToTextFunction,
                                                      textToValueFunction)) {}

            AudioParameterBool& enabled;
            Parameter& freq;
            Parameter& lowVolume;
            Parameter& highVolume;
        };

        struct ConvolutionGroup
        {
            explicit ConvolutionGroup (AudioProcessorParameterGroup& layout)
                : cabEnabled (addToLayout<AudioParameterBool> (layout,
                                                               ID::convolutionCabEnabled,
                                                               "Cabinet",
                                                               false,
                                                               "")),
                  reverbEnabled (addToLayout<AudioParameterBool> (layout,
                                                                  ID::convolutionReverbEnabled,
                                                                  "Reverb",
                                                                  false,
                                                                  "")),
                  reverbMix (addToLayout<Parameter> (layout,
                                                     ID::convolutionReverbMix,
                                                     "Reverb Mix",
                                                     "%",
                                                     NormalisableRange<float> (0.0f, 100.0f),
                                                     50.0f,
                                                     valueToTextFunction,
                                                     textToValueFunction)) {}

            AudioParameterBool& cabEnabled;
            AudioParameterBool& reverbEnabled;
            Parameter& reverbMix;
        };

        struct CompressorGroup
        {
            explicit CompressorGroup (AudioProcessorParameterGroup& layout)
                : enabled (addToLayout<AudioParameterBool> (layout,
                                                            ID::compressorEnabled,
                                                            "Comp.",
                                                            false,
                                                            "")),
                  threshold (addToLayout<Parameter> (layout,
                                                     ID::compressorThreshold,
                                                     "Threshold",
                                                     "dB",
                                                     NormalisableRange<float> (-100.0f, 0.0f),
                                                     0.0f,
                                                     valueToTextFunction,
                                                     textToValueFunction)),
                  ratio (addToLayout<Parameter> (layout,
                                                 ID::compressorRatio,
                                                 "Ratio",
                                                 ":1",
                                                 NormalisableRange<float> (1.0f, 100.0f, 0.0f, 0.25f),
                                                 1.0f,
                                                 valueToTextFunction,
                                                 textToValueFunction)),
                  attack (addToLayout<Parameter> (layout,
                                                  ID::compressorAttack,
                                                  "Attack",
                                                  "ms",
                                                  NormalisableRange<float> (0.01f, 1000.0f, 0.0f, 0.25f),
                                                  1.0f,
                                                  valueToTextFunction,
                                                  textToValueFunction)),
                  release (addToLayout<Parameter> (layout,
                                                   ID::compressorRelease,
                                                   "Release",
                                                   "ms",
                                                   NormalisableRange<float> (10.0f, 10000.0f, 0.0f, 0.25f),
                                                   100.0f,
                                                   valueToTextFunction,
                                                   textToValueFunction)) {}

            AudioParameterBool& enabled;
            Parameter& threshold;
            Parameter& ratio;
            Parameter& attack;
            Parameter& release;
        };

        struct NoiseGateGroup
        {
            explicit NoiseGateGroup (AudioProcessorParameterGroup& layout)
                : enabled (addToLayout<AudioParameterBool> (layout,
                                                            ID::noiseGateEnabled,
                                                            "Gate",
                                                            false,
                                                            "")),
                  threshold (addToLayout<Parameter> (layout,
                                                     ID::noiseGateThreshold,
                                                     "Threshold",
                                                     "dB",
                                                     NormalisableRange<float> (-100.0f, 0.0f),
                                                     -100.0f,
                                                     valueToTextFunction,
                                                     textToValueFunction)),
                  ratio (addToLayout<Parameter> (layout,
                                                 ID::noiseGateRatio,
                                                 "Ratio",
                                                 ":1",
                                                 NormalisableRange<float> (1.0f, 100.0f, 0.0f, 0.25f),
                                                 10.0f,
                                                 valueToTextFunction,
                                                 textToValueFunction)),
                  attack (addToLayout<Parameter> (layout,
                                                  ID::noiseGateAttack,
                                                  "Attack",
                                                  "ms",
                                                  NormalisableRange<float> (0.01f, 1000.0f, 0.0f, 0.25f),
                                                  1.0f,
                                                  valueToTextFunction,
                                                  textToValueFunction)),
                  release (addToLayout<Parameter> (layout,
                                                   ID::noiseGateRelease,
                                                   "Release",
                                                   "ms",
                                                   NormalisableRange<float> (10.0f, 10000.0f, 0.0f, 0.25f),
                                                   100.0f,
                                                   valueToTextFunction,
                                                   textToValueFunction)) {}

            AudioParameterBool& enabled;
            Parameter& threshold;
            Parameter& ratio;
            Parameter& attack;
            Parameter& release;
        };

        struct LimiterGroup
        {
            explicit LimiterGroup (AudioProcessorParameterGroup& layout)
                : enabled (addToLayout<AudioParameterBool> (layout,
                                                            ID::limiterEnabled,
                                                            "Limiter",
                                                            false,
                                                            "")),
                  threshold (addToLayout<Parameter> (layout,
                                                     ID::limiterThreshold,
                                                     "Threshold",
                                                     "dB",
                                                     NormalisableRange<float> (-40.0f, 0.0f),
                                                     0.0f,
                                                     valueToTextFunction,
                                                     textToValueFunction)),
                  release (addToLayout<Parameter> (layout,
                                                   ID::limiterRelease,
                                                   "Release",
                                                   "ms",
                                                   NormalisableRange<float> (10.0f, 10000.0f, 0.0f, 0.25f),
                                                   100.0f,
                                                   valueToTextFunction,
                                                   textToValueFunction)) {}

            AudioParameterBool& enabled;
            Parameter& threshold;
            Parameter& release;
        };

        struct DirectDelayGroup
        {
            explicit DirectDelayGroup (AudioProcessorParameterGroup& layout)
                : enabled (addToLayout<AudioParameterBool> (layout,
                                                            ID::directDelayEnabled,
                                                            "DL Dir.",
                                                            false,
                                                            "")),
                  type (addToLayout<AudioParameterChoice> (layout,
                                                           ID::directDelayType,
                                                           "DL Type",
                                                           StringArray { "None", "Linear", "Lagrange", "Thiran" },
                                                           1)),
                  value (addToLayout<Parameter> (layout,
                                                 ID::directDelayValue,
                                                 "Delay",
                                                 "smps",
                                                 NormalisableRange<float> (0.0f, 44100.0f),
                                                 0.0f,
                                                 valueToTextFunction,
                                                 textToValueFunction)),
                  smoothing (addToLayout<Parameter> (layout,
                                                     ID::directDelaySmoothing,
                                                     "Smooth",
                                                     "ms",
                                                     NormalisableRange<float> (20.0f, 10000.0f, 0.0f, 0.25f),
                                                     200.0f,
                                                     valueToTextFunction,
                                                     textToValueFunction)),
                  mix (addToLayout<Parameter> (layout,
                                               ID::directDelayMix,
                                               "Delay Mix",
                                               "%",
                                               NormalisableRange<float> (0.0f, 100.0f),
                                               50.0f,
                                               valueToTextFunction,
                                               textToValueFunction)) {}

            AudioParameterBool& enabled;
            AudioParameterChoice& type;
            Parameter& value;
            Parameter& smoothing;
            Parameter& mix;
        };

        struct DelayEffectGroup
        {
            explicit DelayEffectGroup (AudioProcessorParameterGroup& layout)
                : enabled (addToLayout<AudioParameterBool> (layout,
                                                            ID::delayEffectEnabled,
                                                            "DL Effect",
                                                            false,
                                                            "")),
                  type (addToLayout<AudioParameterChoice> (layout,
                                                           ID::delayEffectType,
                                                           "DL Type",
                                                           StringArray { "None", "Linear", "Lagrange", "Thiran" },
                                                           1)),
                  value (addToLayout<Parameter> (layout,
                                                 ID::delayEffectValue,
                                                 "Delay",
                                                 "ms",
                                                 NormalisableRange<float> (0.01f, 1000.0f),
                                                 100.0f,
                                                 valueToTextFunction,
                                                 textToValueFunction)),
                  smoothing (addToLayout<Parameter> (layout,
                                                     ID::delayEffectSmoothing,
                                                     "Smooth",
                                                     "ms",
                                                     NormalisableRange<float> (20.0f, 10000.0f, 0.0f, 0.25f),
                                                     400.0f,
                                                     valueToTextFunction,
                                                     textToValueFunction)),
                  lowpass (addToLayout<Parameter> (layout,
                                                   ID::delayEffectLowpass,
                                                   "Low-pass",
                                                   "Hz",
                                                   NormalisableRange<float> (20.0f, 22000.0f, 0.0f, 0.25f),
                                                   22000.0f,
                                                   valueToTextFunction,
                                                   textToValueFunction)),
                  mix (addToLayout<Parameter> (layout,
                                               ID::delayEffectMix,
                                               "Delay Mix",
                                               "%",
                                               NormalisableRange<float> (0.0f, 100.0f),
                                               50.0f,
                                               valueToTextFunction,
                                               textToValueFunction)),
                  feedback (addToLayout<Parameter> (layout,
                                                    ID::delayEffectFeedback,
                                                    "Feedback",
                                                    "dB",
                                                    NormalisableRange<float> (-100.0f, 0.0f),
                                                    -100.0f,
                                                    valueToTextFunction,
                                                    textToValueFunction)) {}

            AudioParameterBool& enabled;
            AudioParameterChoice& type;
            Parameter& value;
            Parameter& smoothing;
            Parameter& lowpass;
            Parameter& mix;
            Parameter& feedback;
        };

        struct PhaserGroup
        {
            explicit PhaserGroup (AudioProcessorParameterGroup& layout)
                : enabled (addToLayout<AudioParameterBool> (layout,
                                                            ID::phaserEnabled,
                                                            "Phaser",
                                                            false,
                                                            "")),
                  rate (addToLayout<Parameter> (layout,
                                                ID::phaserRate,
                                                "Rate",
                                                "Hz",
                                                NormalisableRange<float> (0.05f, 20.0f, 0.0f, 0.25f),
                                                1.0f,
                                                valueToTextFunction,
                                                textToValueFunction)),
                  depth (addToLayout<Parameter> (layout,
                                                 ID::phaserDepth,
                                                 "Depth",
                                                 "%",
                                                 NormalisableRange<float> (0.0f, 100.0f),
                                                 50.0f,
                                                 valueToTextFunction,
                                                 textToValueFunction)),
                  centreFrequency (addToLayout<Parameter> (layout,
                                                           ID::phaserCentreFrequency,
                                                           "Center",
                                                           "Hz",
                                                           NormalisableRange<float> (20.0f, 20000.0f, 0.0f, 0.25f),
                                                           600.0f,
                                                           valueToTextFunction,
                                                           textToValueFunction)),
                  feedback (addToLayout<Parameter> (layout,
                                                    ID::phaserFeedback,
                                                    "Feedback",
                                                    "%",
                                                    NormalisableRange<float> (0.0f, 100.0f),
                                                    50.0f,
                                                    valueToTextFunction,
                                                    textToValueFunction)),
                  mix (addToLayout<Parameter> (layout,
                                               ID::phaserMix,
                                               "Mix",
                                               "%",
                                               NormalisableRange<float> (0.0f, 100.0f),
                                               50.0f,
                                               valueToTextFunction,
                                               textToValueFunction)) {}

            AudioParameterBool& enabled;
            Parameter& rate;
            Parameter& depth;
            Parameter& centreFrequency;
            Parameter& feedback;
            Parameter& mix;
        };

        struct ChorusGroup
        {
            explicit ChorusGroup (AudioProcessorParameterGroup& layout)
                : enabled (addToLayout<AudioParameterBool> (layout,
                                                            ID::chorusEnabled,
                                                            "Chorus",
                                                            false,
                                                            "")),
                  rate (addToLayout<Parameter> (layout,
                                                ID::chorusRate,
                                                "Rate",
                                                "Hz",
                                                NormalisableRange<float> (0.05f, 20.0f, 0.0f, 0.25f),
                                                1.0f,
                                                valueToTextFunction,
                                                textToValueFunction)),
                  depth (addToLayout<Parameter> (layout,
                                                 ID::chorusDepth,
                                                 "Depth",
                                                 "%",
                                                 NormalisableRange<float> (0.0f, 100.0f),
                                                 50.0f,
                                                 valueToTextFunction,
                                                 textToValueFunction)),
                  centreDelay (addToLayout<Parameter> (layout,
                                                       ID::chorusCentreDelay,
                                                       "Center",
                                                       "ms",
                                                       NormalisableRange<float> (1.0f, 100.0f, 0.0f, 0.25f),
                                                       7.0f,
                                                       valueToTextFunction,
                                                       textToValueFunction)),
                  feedback (addToLayout<Parameter> (layout,
                                                    ID::chorusFeedback,
                                                    "Feedback",
                                                    "%",
                                                    NormalisableRange<float> (0.0f, 100.0f),
                                                    50.0f,
                                                    valueToTextFunction,
                                                    textToValueFunction)),
                  mix (addToLayout<Parameter> (layout,
                                               ID::chorusMix,
                                               "Mix",
                                               "%",
                                               NormalisableRange<float> (0.0f, 100.0f),
                                               50.0f,
                                               valueToTextFunction,
                                               textToValueFunction)) {}

            AudioParameterBool& enabled;
            Parameter& rate;
            Parameter& depth;
            Parameter& centreDelay;
            Parameter& feedback;
            Parameter& mix;
        };

        struct LadderGroup
        {
            explicit LadderGroup (AudioProcessorParameterGroup& layout)
                : enabled (addToLayout<AudioParameterBool> (layout,
                                                            ID::ladderEnabled,
                                                            "Ladder",
                                                            false,
                                                            "")),
                  mode (addToLayout<AudioParameterChoice> (layout,
                                                           ID::ladderMode,
                                                           "Mode",
                                                           StringArray { "LP12", "LP24", "HP12", "HP24", "BP12", "BP24" },
                                                           1)),
                  cutoff (addToLayout<Parameter> (layout,
                                                  ID::ladderCutoff,
                                                  "Frequency",
                                                  "Hz",
                                                  NormalisableRange<float> (10.0f, 22000.0f, 0.0f, 0.25f),
                                                  1000.0f,
                                                  valueToTextFunction,
                                                  textToValueFunction)),
                  resonance (addToLayout<Parameter> (layout,
                                                     ID::ladderResonance,
                                                     "Resonance",
                                                     "%",
                                                     NormalisableRange<float> (0.0f, 100.0f),
                                                     0.0f,
                                                     valueToTextFunction,
                                                     textToValueFunction)),
                  drive (addToLayout<Parameter> (layout,
                                                 ID::ladderDrive,
                                                 "Drive",
                                                 "dB",
                                                 NormalisableRange<float> (0.0f, 40.0f),
                                                 0.0f,
                                                 valueToTextFunction,
                                                 textToValueFunction)) {}

            AudioParameterBool& enabled;
            AudioParameterChoice& mode;
            Parameter& cutoff;
            Parameter& resonance;
            Parameter& drive;
        };

        explicit ParameterReferences (AudioProcessorValueTreeState::ParameterLayout& layout)
            : main          (addToLayout<AudioProcessorParameterGroup> (layout, "main",          "Main",          "|")),
              distortion    (addToLayout<AudioProcessorParameterGroup> (layout, "distortion",    "Distortion",    "|")),
              multiBand     (addToLayout<AudioProcessorParameterGroup> (layout, "multiband",     "Multi Band",    "|")),
              convolution   (addToLayout<AudioProcessorParameterGroup> (layout, "convolution",   "Convolution",   "|")),
              compressor    (addToLayout<AudioProcessorParameterGroup> (layout, "compressor",    "Compressor",    "|")),
              noiseGate     (addToLayout<AudioProcessorParameterGroup> (layout, "noisegate",     "Noise Gate",    "|")),
              limiter       (addToLayout<AudioProcessorParameterGroup> (layout, "limiter",       "Limiter",       "|")),
              directDelay   (addToLayout<AudioProcessorParameterGroup> (layout, "directdelay",   "Direct Delay",  "|")),
              delayEffect   (addToLayout<AudioProcessorParameterGroup> (layout, "delayeffect",   "Delay Effect",  "|")),
              phaser        (addToLayout<AudioProcessorParameterGroup> (layout, "phaser",        "Phaser",        "|")),
              chorus        (addToLayout<AudioProcessorParameterGroup> (layout, "chorus",        "Chorus",        "|")),
              ladder        (addToLayout<AudioProcessorParameterGroup> (layout, "ladder",        "Ladder",        "|")) {}

        MainGroup main;
        DistortionGroup distortion;
        MultiBandGroup multiBand;
        ConvolutionGroup convolution;
        CompressorGroup compressor;
        NoiseGateGroup noiseGate;
        LimiterGroup limiter;
        DirectDelayGroup directDelay;
        DelayEffectGroup delayEffect;
        PhaserGroup phaser;
        ChorusGroup chorus;
        LadderGroup ladder;
    };

    const ParameterReferences& getParameterValues() const noexcept { return parameters; }

    //==============================================================================
    // We store this here so that the editor retains its state if it is closed and reopened
    int indexTab = 0;

private:
    struct LayoutAndReferences
    {
        AudioProcessorValueTreeState::ParameterLayout layout;
        ParameterReferences references;
    };

    explicit DspModulePluginDemo (AudioProcessorValueTreeState::ParameterLayout layout)
        : AudioProcessor (BusesProperties().withInput ("In",   AudioChannelSet::stereo())
                                           .withOutput ("Out", AudioChannelSet::stereo())),
          parameters { layout },
          apvts { *this, nullptr, "state", std::move (layout) }
    {
        apvts.state.addListener (this);

        forEach ([] (dsp::Gain<float>& gain) { gain.setRampDurationSeconds (0.05); },
                 dsp::get<inputGainIndex>  (chain),
                 dsp::get<outputGainIndex> (chain));

        dsp::get<pannerIndex> (chain).setRule (dsp::PannerRule::linear);
    }

    //==============================================================================
    void valueTreePropertyChanged (ValueTree&, const Identifier&) override
    {
        requiresUpdate.store (true);
    }

    //==============================================================================
    void update()
    {
        {
            DistortionProcessor& distortion = dsp::get<distortionIndex> (chain);

            if (distortion.currentIndexOversampling != parameters.distortion.oversampler.getIndex())
            {
                distortion.currentIndexOversampling = parameters.distortion.oversampler.getIndex();
                prepareToPlay (getSampleRate(), getBlockSize());
                return;
            }

            distortion.currentIndexWaveshaper = parameters.distortion.type.getIndex();
            distortion.lowpass .setCutoffFrequency (parameters.distortion.lowpass.get());
            distortion.highpass.setCutoffFrequency (parameters.distortion.highpass.get());
            distortion.distGain.setGainDecibels (parameters.distortion.inGain.get());
            distortion.compGain.setGainDecibels (parameters.distortion.compGain.get());
            distortion.mixer.setWetMixProportion (parameters.distortion.mix.get() / 100.0f);
            dsp::setBypassed<distortionIndex> (chain, ! parameters.distortion.enabled);
        }

        {
            ConvolutionProcessor& convolution = dsp::get<convolutionIndex> (chain);
            convolution.cabEnabled    = parameters.convolution.cabEnabled;
            convolution.reverbEnabled = parameters.convolution.reverbEnabled;
            convolution.mixer.setWetMixProportion (parameters.convolution.reverbMix.get() / 100.0f);
        }

        dsp::get<inputGainIndex>  (chain).setGainDecibels (parameters.main.inputGain.get());
        dsp::get<outputGainIndex> (chain).setGainDecibels (parameters.main.outputGain.get());
        dsp::get<pannerIndex> (chain).setPan (parameters.main.pan.get() / 100.0f);

        {
            MultiBandProcessor& multiband = dsp::get<multiBandIndex> (chain);
            const auto multibandFreq = parameters.multiBand.freq.get();
            multiband.lowpass .setCutoffFrequency (multibandFreq);
            multiband.highpass.setCutoffFrequency (multibandFreq);
            const bool enabled = parameters.multiBand.enabled;
            multiband.lowVolume .setGainDecibels (enabled ? parameters.multiBand.lowVolume .get() : 0.0f);
            multiband.highVolume.setGainDecibels (enabled ? parameters.multiBand.highVolume.get() : 0.0f);
            dsp::setBypassed<multiBandIndex> (chain, ! enabled);
        }

        {
            dsp::Compressor<float>& compressor = dsp::get<compressorIndex> (chain);
            compressor.setThreshold (parameters.compressor.threshold.get());
            compressor.setRatio     (parameters.compressor.ratio.get());
            compressor.setAttack    (parameters.compressor.attack.get());
            compressor.setRelease   (parameters.compressor.release.get());
            dsp::setBypassed<compressorIndex> (chain, ! parameters.compressor.enabled);
        }

        {
            dsp::NoiseGate<float>& noiseGate = dsp::get<noiseGateIndex> (chain);
            noiseGate.setThreshold (parameters.noiseGate.threshold.get());
            noiseGate.setRatio     (parameters.noiseGate.ratio.get());
            noiseGate.setAttack    (parameters.noiseGate.attack.get());
            noiseGate.setRelease   (parameters.noiseGate.release.get());
            dsp::setBypassed<noiseGateIndex> (chain, ! parameters.noiseGate.enabled);
        }

        {
            dsp::Limiter<float>& limiter = dsp::get<limiterIndex> (chain);
            limiter.setThreshold (parameters.limiter.threshold.get());
            limiter.setRelease   (parameters.limiter.release.get());
            dsp::setBypassed<limiterIndex> (chain, ! parameters.limiter.enabled);
        }

        {
            DirectDelayProcessor& delay = dsp::get<directDelayIndex> (chain);
            delay.delayLineDirectType = parameters.directDelay.type.getIndex();

            std::fill (delay.delayDirectValue.begin(),
                       delay.delayDirectValue.end(),
                       (double) parameters.directDelay.value.get());

            delay.smoothFilter.setCutoffFrequency (1000.0 / parameters.directDelay.smoothing.get());
            delay.mixer.setWetMixProportion (parameters.directDelay.mix.get() / 100.0f);
            dsp::setBypassed<directDelayIndex> (chain, ! parameters.directDelay.enabled);
        }

        {
            DelayEffectProcessor& delay = dsp::get<delayEffectIndex> (chain);
            delay.delayEffectType = parameters.delayEffect.type.getIndex();

            std::fill (delay.delayEffectValue.begin(),
                       delay.delayEffectValue.end(),
                       (double) parameters.delayEffect.value.get() / 1000.0 * getSampleRate());

            const auto feedbackGain = Decibels::decibelsToGain (parameters.delayEffect.feedback.get(), -100.0f);

            for (auto& volume : delay.delayFeedbackVolume)
                volume.setTargetValue (feedbackGain);

            delay.smoothFilter.setCutoffFrequency (1000.0 / parameters.delayEffect.smoothing.get());
            delay.lowpass.setCutoffFrequency (parameters.delayEffect.lowpass.get());
            delay.mixer.setWetMixProportion (parameters.delayEffect.mix.get() / 100.0f);
            dsp::setBypassed<delayEffectIndex> (chain, ! parameters.delayEffect.enabled);
        }

        {
            dsp::Phaser<float>& phaser = dsp::get<phaserIndex> (chain);
            phaser.setRate            (parameters.phaser.rate.get());
            phaser.setDepth           (parameters.phaser.depth.get() / 100.0f);
            phaser.setCentreFrequency (parameters.phaser.centreFrequency.get());
            phaser.setFeedback        (parameters.phaser.feedback.get() / 100.0f * 0.95f);
            phaser.setMix             (parameters.phaser.mix.get() / 100.0f);
            dsp::setBypassed<phaserIndex> (chain, ! parameters.phaser.enabled);
        }

        {
            dsp::Chorus<float>& chorus = dsp::get<chorusIndex> (chain);
            chorus.setRate        (parameters.chorus.rate.get());
            chorus.setDepth       (parameters.chorus.depth.get() / 100.0f);
            chorus.setCentreDelay (parameters.chorus.centreDelay.get());
            chorus.setFeedback    (parameters.chorus.feedback.get() / 100.0f * 0.95f);
            chorus.setMix         (parameters.chorus.mix.get() / 100.0f);
            dsp::setBypassed<chorusIndex> (chain, ! parameters.chorus.enabled);
        }

        {
            dsp::LadderFilter<float>& ladder = dsp::get<ladderIndex> (chain);

            ladder.setCutoffFrequencyHz (parameters.ladder.cutoff.get());
            ladder.setResonance         (parameters.ladder.resonance.get() / 100.0f);
            ladder.setDrive (Decibels::decibelsToGain (parameters.ladder.drive.get()));

            ladder.setMode ([&]
            {
                switch (parameters.ladder.mode.getIndex())
                {
                    case 0: return dsp::LadderFilterMode::LPF12;
                    case 1: return dsp::LadderFilterMode::LPF24;
                    case 2: return dsp::LadderFilterMode::HPF12;
                    case 3: return dsp::LadderFilterMode::HPF24;
                    case 4: return dsp::LadderFilterMode::BPF12;

                    default: break;
                }

                return dsp::LadderFilterMode::BPF24;
            }());

            dsp::setBypassed<ladderIndex> (chain, ! parameters.ladder.enabled);
        }

        requiresUpdate.store (false);
    }

    //==============================================================================
    static String getPanningTextForValue (float value)
    {
        if (value == 0.5f)
            return "center";

        if (value < 0.5f)
            return String (roundToInt ((0.5f - value) * 200.0f)) + "%L";

        return String (roundToInt ((value - 0.5f) * 200.0f)) + "%R";
    }

    static float getPanningValueForText (String strText)
    {
        if (strText.compareIgnoreCase ("center") == 0 || strText.compareIgnoreCase ("c") == 0)
            return 0.5f;

        strText = strText.trim();

        if (strText.indexOfIgnoreCase ("%L") != -1)
        {
            auto percentage = (float) strText.substring (0, strText.indexOf ("%")).getDoubleValue();
            return (100.0f - percentage) / 100.0f * 0.5f;
        }

        if (strText.indexOfIgnoreCase ("%R") != -1)
        {
            auto percentage = (float) strText.substring (0, strText.indexOf ("%")).getDoubleValue();
            return percentage / 100.0f * 0.5f + 0.5f;
        }

        return 0.5f;
    }

    //==============================================================================
    struct DistortionProcessor
    {
        DistortionProcessor()
        {
            forEach ([] (dsp::Gain<float>& gain) { gain.setRampDurationSeconds (0.05); },
                     distGain,
                     compGain);

            lowpass.setType  (dsp::FirstOrderTPTFilterType::lowpass);
            highpass.setType (dsp::FirstOrderTPTFilterType::highpass);
            mixer.setMixingRule (dsp::DryWetMixingRule::linear);
        }

        void prepare (const dsp::ProcessSpec& spec)
        {
            for (auto& oversampler : oversamplers)
                oversampler.initProcessing (spec.maximumBlockSize);

            prepareAll (spec, lowpass, highpass, distGain, compGain, mixer);
        }

        void reset()
        {
            for (auto& oversampler : oversamplers)
                oversampler.reset();

            resetAll (lowpass, highpass, distGain, compGain, mixer);
        }

        float getLatency() const
        {
            return oversamplers[size_t (currentIndexOversampling)].getLatencyInSamples();
        }

        template <typename Context>
        void process (Context& context)
        {
            if (context.isBypassed)
                return;

            const auto& inputBlock = context.getInputBlock();

            mixer.setWetLatency (getLatency());
            mixer.pushDrySamples (inputBlock);

            distGain.process (context);
            highpass.process (context);

            auto ovBlock = oversamplers[size_t (currentIndexOversampling)].processSamplesUp (inputBlock);

            dsp::ProcessContextReplacing<float> waveshaperContext (ovBlock);

            if (isPositiveAndBelow (currentIndexWaveshaper, waveShapers.size()))
            {
                waveShapers[size_t (currentIndexWaveshaper)].process (waveshaperContext);

                if (currentIndexWaveshaper == 1)
                    clipping.process (waveshaperContext);

                waveshaperContext.getOutputBlock() *= 0.7f;
            }

            auto& outputBlock = context.getOutputBlock();
            oversamplers[size_t (currentIndexOversampling)].processSamplesDown (outputBlock);

            lowpass.process (context);
            compGain.process (context);
            mixer.mixWetSamples (outputBlock);
        }

        std::array<dsp::Oversampling<float>, 6> oversamplers
        { {
            { 2, 1, dsp::Oversampling<float>::filterHalfBandPolyphaseIIR, true, false },
            { 2, 2, dsp::Oversampling<float>::filterHalfBandPolyphaseIIR, true, false },
            { 2, 3, dsp::Oversampling<float>::filterHalfBandPolyphaseIIR, true, false },

            { 2, 1, dsp::Oversampling<float>::filterHalfBandPolyphaseIIR, true, true },
            { 2, 2, dsp::Oversampling<float>::filterHalfBandPolyphaseIIR, true, true },
            { 2, 3, dsp::Oversampling<float>::filterHalfBandPolyphaseIIR, true, true },
        } };

        static float clip (float in) { return juce::jlimit (-1.0f, 1.0f, in); }

        dsp::FirstOrderTPTFilter<float> lowpass, highpass;
        dsp::Gain<float> distGain, compGain;
        dsp::DryWetMixer<float> mixer { 10 };
        std::array<dsp::WaveShaper<float>, 2> waveShapers { { { std::tanh },
                                                              { dsp::FastMathApproximations::tanh } } };
        dsp::WaveShaper<float> clipping { clip };
        int currentIndexOversampling = 0;
        int currentIndexWaveshaper   = 0;
    };

    struct ConvolutionProcessor
    {
        ConvolutionProcessor()
        {
            loadImpulseResponse (cabinet, "guitar_amp.wav");
            loadImpulseResponse (reverb,  "reverb_ir.wav");
            mixer.setMixingRule (dsp::DryWetMixingRule::balanced);
        }

        void prepare (const dsp::ProcessSpec& spec)
        {
            prepareAll (spec, cabinet, reverb, mixer);
        }

        void reset()
        {
            resetAll (cabinet, reverb, mixer);
        }

        template <typename Context>
        void process (Context& context)
        {
            auto contextConv = context;
            contextConv.isBypassed = (! cabEnabled) || context.isBypassed;
            cabinet.process (contextConv);

            if (cabEnabled)
                context.getOutputBlock().multiplyBy (4.0f);

            if (reverbEnabled)
                mixer.pushDrySamples (context.getInputBlock());

            contextConv.isBypassed = (! reverbEnabled) || context.isBypassed;
            reverb.process (contextConv);

            if (reverbEnabled)
            {
                const auto& outputBlock = context.getOutputBlock();
                outputBlock.multiplyBy (4.0f);
                mixer.mixWetSamples (outputBlock);
            }
        }

        int getLatency() const
        {
            auto latency = 0;

            if (cabEnabled)
                latency += cabinet.getLatency();

            if (reverbEnabled)
                latency += reverb.getLatency();

            return latency;
        }

        dsp::ConvolutionMessageQueue queue;
        dsp::Convolution cabinet { dsp::Convolution::NonUniform { 512 }, queue };
        dsp::Convolution reverb { dsp::Convolution::NonUniform { 512 }, queue };
        dsp::DryWetMixer<float> mixer;
        bool cabEnabled = false, reverbEnabled = false;

    private:
        static void loadImpulseResponse (dsp::Convolution& convolution, const char* filename)
        {
            auto stream = createAssetInputStream (filename);

            if (stream == nullptr)
            {
                jassertfalse;
                return;
            }

            AudioFormatManager manager;
            manager.registerBasicFormats();
            std::unique_ptr<AudioFormatReader> reader { manager.createReaderFor (std::move (stream)) };

            if (reader == nullptr)
            {
                jassertfalse;
                return;
            }

            AudioBuffer<float> buffer (static_cast<int> (reader->numChannels),
                                       static_cast<int> (reader->lengthInSamples));
            reader->read (buffer.getArrayOfWritePointers(), buffer.getNumChannels(), 0, buffer.getNumSamples());

            convolution.loadImpulseResponse (std::move (buffer),
                                             reader->sampleRate,
                                             dsp::Convolution::Stereo::yes,
                                             dsp::Convolution::Trim::yes,
                                             dsp::Convolution::Normalise::yes);
        }
    };

    struct MultiBandProcessor
    {
        MultiBandProcessor()
        {
            forEach ([] (dsp::Gain<float>& gain) { gain.setRampDurationSeconds (0.05); },
                     lowVolume,
                     highVolume);

            lowpass .setType (dsp::LinkwitzRileyFilterType::lowpass);
            highpass.setType (dsp::LinkwitzRileyFilterType::highpass);
        }

        void prepare (const dsp::ProcessSpec& spec)
        {
            prepareAll (spec, lowpass, highpass, lowVolume, highVolume);
            bufferSeparation.setSize (4, int (spec.maximumBlockSize), false, false, true);
        }

        void reset()
        {
            resetAll (lowpass, highpass, lowVolume, highVolume);
        }

        template <typename Context>
        void process (Context& context)
        {
            const auto& inputBlock = context.getInputBlock();

            const auto numSamples  = inputBlock.getNumSamples();
            const auto numChannels = inputBlock.getNumChannels();

            auto sepBlock = dsp::AudioBlock<float> (bufferSeparation).getSubBlock (0, (size_t) numSamples);

            auto sepLowBlock  = sepBlock.getSubsetChannelBlock (0, (size_t) numChannels);
            auto sepHighBlock = sepBlock.getSubsetChannelBlock (2, (size_t) numChannels);

            sepLowBlock .copyFrom (inputBlock);
            sepHighBlock.copyFrom (inputBlock);

            auto contextLow = dsp::ProcessContextReplacing<float> (sepLowBlock);
            contextLow.isBypassed = context.isBypassed;
            lowpass  .process (contextLow);
            lowVolume.process (contextLow);

            auto contextHigh = dsp::ProcessContextReplacing<float> (sepHighBlock);
            contextHigh.isBypassed = context.isBypassed;
            highpass  .process (contextHigh);
            highVolume.process (contextHigh);

            if (! context.isBypassed)
            {
                sepLowBlock.add (sepHighBlock);
                context.getOutputBlock().copyFrom (sepLowBlock);
            }
        }

        dsp::LinkwitzRileyFilter<float> lowpass, highpass;
        dsp::Gain<float> lowVolume, highVolume;
        AudioBuffer<float> bufferSeparation;
    };

    struct DirectDelayProcessor
    {
        DirectDelayProcessor()
        {
            smoothFilter.setType (dsp::FirstOrderTPTFilterType::lowpass);
            mixer.setMixingRule (dsp::DryWetMixingRule::linear);
        }

        void prepare (const dsp::ProcessSpec& spec)
        {
            prepareAll (spec, noInterpolation, linear, lagrange, thiran, smoothFilter, mixer);
        }

        void reset()
        {
            resetAll (noInterpolation, linear, lagrange, thiran, smoothFilter, mixer);
        }

        template <typename Context>
        void process (Context& context)
        {
            if (context.isBypassed)
                return;

            const auto& inputBlock  = context.getInputBlock();
            const auto& outputBlock = context.getOutputBlock();

            mixer.pushDrySamples (inputBlock);

            const auto numChannels = inputBlock.getNumChannels();
            const auto numSamples  = inputBlock.getNumSamples();

            for (size_t channel = 0; channel < numChannels; ++channel)
            {
                auto* samplesIn  = inputBlock .getChannelPointer (channel);
                auto* samplesOut = outputBlock.getChannelPointer (channel);

                for (size_t i = 0; i < numSamples; ++i)
                {
                    const auto delay = smoothFilter.processSample (int (channel), delayDirectValue[channel]);

                    samplesOut[i] = [&]
                    {
                        switch (delayLineDirectType)
                        {
                            case 0:
                                noInterpolation.pushSample (int (channel), samplesIn[i]);
                                noInterpolation.setDelay ((float) delay);
                                return noInterpolation.popSample (int (channel));

                            case 1:
                                linear.pushSample (int (channel), samplesIn[i]);
                                linear.setDelay ((float) delay);
                                return linear.popSample (int (channel));

                            case 2:
                                lagrange.pushSample (int (channel), samplesIn[i]);
                                lagrange.setDelay ((float) delay);
                                return lagrange.popSample (int (channel));

                            case 3:
                                thiran.pushSample (int (channel), samplesIn[i]);
                                thiran.setDelay ((float) delay);
                                return thiran.popSample (int (channel));

                            default:
                                break;
                        }

                        jassertfalse;
                        return 0.0f;
                    }();
                }
            }

            mixer.mixWetSamples (outputBlock);
        }

        static constexpr auto directDelayBufferSize = 44100;
        dsp::DelayLine<float, dsp::DelayLineInterpolationTypes::None>        noInterpolation { directDelayBufferSize };
        dsp::DelayLine<float, dsp::DelayLineInterpolationTypes::Linear>      linear          { directDelayBufferSize };
        dsp::DelayLine<float, dsp::DelayLineInterpolationTypes::Lagrange3rd> lagrange        { directDelayBufferSize };
        dsp::DelayLine<float, dsp::DelayLineInterpolationTypes::Thiran>      thiran          { directDelayBufferSize };

        // Double precision to avoid some approximation issues
        dsp::FirstOrderTPTFilter<double> smoothFilter;

        dsp::DryWetMixer<float> mixer;
        std::array<double, 2> delayDirectValue { {} };

        int delayLineDirectType = 1;
    };

    struct DelayEffectProcessor
    {
        DelayEffectProcessor()
        {
            smoothFilter.setType (dsp::FirstOrderTPTFilterType::lowpass);
            lowpass.setType      (dsp::FirstOrderTPTFilterType::lowpass);
            mixer.setMixingRule (dsp::DryWetMixingRule::linear);
        }

        void prepare (const dsp::ProcessSpec& spec)
        {
            prepareAll (spec, noInterpolation, linear, lagrange, thiran, smoothFilter, lowpass, mixer);

            for (auto& volume : delayFeedbackVolume)
                volume.reset (spec.sampleRate, 0.05);
        }

        void reset()
        {
            resetAll (noInterpolation, linear, lagrange, thiran, smoothFilter, lowpass, mixer);
            std::fill (lastDelayEffectOutput.begin(), lastDelayEffectOutput.end(), 0.0f);
        }

        template <typename Context>
        void process (Context& context)
        {
            if (context.isBypassed)
                return;

            const auto& inputBlock  = context.getInputBlock();
            const auto& outputBlock = context.getOutputBlock();
            const auto numSamples  = inputBlock.getNumSamples();
            const auto numChannels = inputBlock.getNumChannels();

            mixer.pushDrySamples (inputBlock);

            for (size_t channel = 0; channel < numChannels; ++channel)
            {
                auto* samplesIn  = inputBlock .getChannelPointer (channel);
                auto* samplesOut = outputBlock.getChannelPointer (channel);

                for (size_t i = 0; i < numSamples; ++i)
                {
                    auto input = samplesIn[i] - lastDelayEffectOutput[channel];

                    auto delay = smoothFilter.processSample (int (channel), delayEffectValue[channel]);

                    const auto output = [&]
                    {
                        switch (delayEffectType)
                        {
                            case 0:
                                noInterpolation.pushSample (int (channel), input);
                                noInterpolation.setDelay ((float) delay);
                                return noInterpolation.popSample (int (channel));

                            case 1:
                                linear.pushSample (int (channel), input);
                                linear.setDelay ((float) delay);
                                return linear.popSample (int (channel));

                            case 2:
                                lagrange.pushSample (int (channel), input);
                                lagrange.setDelay ((float) delay);
                                return lagrange.popSample (int (channel));

                            case 3:
                                thiran.pushSample (int (channel), input);
                                thiran.setDelay ((float) delay);
                                return thiran.popSample (int (channel));

                            default:
                                break;
                        }

                        jassertfalse;
                        return 0.0f;
                    }();

                    const auto processed = lowpass.processSample (int (channel), output);

                    samplesOut[i] = processed;
                    lastDelayEffectOutput[channel] = processed * delayFeedbackVolume[channel].getNextValue();
                }
            }

            mixer.mixWetSamples (outputBlock);
        }

        static constexpr auto effectDelaySamples = 192000;
        dsp::DelayLine<float, dsp::DelayLineInterpolationTypes::None>        noInterpolation { effectDelaySamples };
        dsp::DelayLine<float, dsp::DelayLineInterpolationTypes::Linear>      linear          { effectDelaySamples };
        dsp::DelayLine<float, dsp::DelayLineInterpolationTypes::Lagrange3rd> lagrange        { effectDelaySamples };
        dsp::DelayLine<float, dsp::DelayLineInterpolationTypes::Thiran>      thiran          { effectDelaySamples };

        // Double precision to avoid some approximation issues
        dsp::FirstOrderTPTFilter<double> smoothFilter;

        std::array<double, 2> delayEffectValue;

        std::array<LinearSmoothedValue<float>, 2> delayFeedbackVolume;
        dsp::FirstOrderTPTFilter<float> lowpass;
        dsp::DryWetMixer<float> mixer;
        std::array<float, 2> lastDelayEffectOutput;

        int delayEffectType = 1;
    };

    ParameterReferences parameters;
    AudioProcessorValueTreeState apvts;

    using Chain = dsp::ProcessorChain<dsp::NoiseGate<float>,
                                      dsp::Gain<float>,
                                      DirectDelayProcessor,
                                      MultiBandProcessor,
                                      dsp::Compressor<float>,
                                      dsp::Phaser<float>,
                                      dsp::Chorus<float>,
                                      DistortionProcessor,
                                      dsp::LadderFilter<float>,
                                      DelayEffectProcessor,
                                      ConvolutionProcessor,
                                      dsp::Limiter<float>,
                                      dsp::Gain<float>,
                                      dsp::Panner<float>>;
    Chain chain;

    // We use this enum to index into the chain above
    enum ProcessorIndices
    {
        noiseGateIndex,
        inputGainIndex,
        directDelayIndex,
        multiBandIndex,
        compressorIndex,
        phaserIndex,
        chorusIndex,
        distortionIndex,
        ladderIndex,
        delayEffectIndex,
        convolutionIndex,
        limiterIndex,
        outputGainIndex,
        pannerIndex
    };

    //==============================================================================
    std::atomic<bool> requiresUpdate { true };
    std::atomic<int> irSize { 0 };

    //==============================================================================
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DspModulePluginDemo)
};

//==============================================================================
class DspModulePluginDemoEditor  : public AudioProcessorEditor
{
public:
    explicit DspModulePluginDemoEditor (DspModulePluginDemo& p)
        : AudioProcessorEditor (&p),
          proc (p)
    {
        comboEffect.addSectionHeading ("Main");
        comboEffect.addItem ("Distortion", TabDistortion);
        comboEffect.addItem ("Convolution", TabConvolution);
        comboEffect.addItem ("Multi-band", TabMultiBand);

        comboEffect.addSectionHeading ("Dynamics");
        comboEffect.addItem ("Compressor", TabCompressor);
        comboEffect.addItem ("Noise gate", TabNoiseGate);
        comboEffect.addItem ("Limiter", TabLimiter);

        comboEffect.addSectionHeading ("Delay");
        comboEffect.addItem ("Delay line direct", TabDelayLineDirect);
        comboEffect.addItem ("Delay line effect", TabDelayLineEffect);

        comboEffect.addSectionHeading ("Others");
        comboEffect.addItem ("Phaser", TabPhaser);
        comboEffect.addItem ("Chorus", TabChorus);
        comboEffect.addItem ("Ladder filter", TabLadder);

        comboEffect.setSelectedId (proc.indexTab + 1, dontSendNotification);
        comboEffect.onChange = [this]
        {
            proc.indexTab = comboEffect.getSelectedId() - 1;
            updateVisibility();
        };

        addAllAndMakeVisible (*this,
                              comboEffect,
                              labelEffect,
                              basicControls,
                              distortionControls,
                              convolutionControls,
                              multibandControls,
                              compressorControls,
                              noiseGateControls,
                              limiterControls,
                              directDelayControls,
                              delayEffectControls,
                              phaserControls,
                              chorusControls,
                              ladderControls);
        labelEffect.setJustificationType (Justification::centredRight);
        labelEffect.attachToComponent (&comboEffect, true);

        updateVisibility();

        setSize (800, 430);
        setResizable (false, false);
    }

    //==============================================================================
    void paint (Graphics& g) override
    {
        auto rect = getLocalBounds();

        auto rectTop    = rect.removeFromTop (topSize);
        auto rectBottom = rect.removeFromBottom (bottomSize);

        auto rectEffects = rect.removeFromBottom (tabSize);
        auto rectChoice  = rect.removeFromBottom (midSize);

        g.setColour (getLookAndFeel().findColour (ResizableWindow::backgroundColourId));
        g.fillRect (rect);

        g.setColour (getLookAndFeel().findColour (ResizableWindow::backgroundColourId).brighter (0.2f));
        g.fillRect (rectEffects);

        g.setColour (getLookAndFeel().findColour (ResizableWindow::backgroundColourId).darker (0.2f));
        g.fillRect (rectTop);
        g.fillRect (rectBottom);
        g.fillRect (rectChoice);

        g.setColour (Colours::white);
        g.setFont (Font (20.0f).italicised().withExtraKerningFactor (0.1f));
        g.drawFittedText ("DSP MODULE DEMO", rectTop.reduced (10, 0), Justification::centredLeft, 1);

        g.setFont (Font (14.0f));
        String strText = "IR length (reverb): " + String (proc.getCurrentIRSize()) + " samples";
        g.drawFittedText (strText, rectBottom.reduced (10, 0), Justification::centredRight, 1);
    }

    void resized() override
    {
        auto rect = getLocalBounds();
        rect.removeFromTop (topSize);
        rect.removeFromBottom (bottomSize);

        auto rectEffects = rect.removeFromBottom (tabSize);
        auto rectChoice  = rect.removeFromBottom (midSize);

        comboEffect.setBounds (rectChoice.withSizeKeepingCentre (200, 24));

        rect.reduce (80, 0);
        rectEffects.reduce (20, 0);

        basicControls.setBounds (rect);

        forEach ([&] (Component& comp) { comp.setBounds (rectEffects); },
                 distortionControls,
                 convolutionControls,
                 multibandControls,
                 compressorControls,
                 noiseGateControls,
                 limiterControls,
                 directDelayControls,
                 delayEffectControls,
                 phaserControls,
                 chorusControls,
                 ladderControls);
    }

private:
    class ComponentWithParamMenu : public Component
    {
    public:
        ComponentWithParamMenu (AudioProcessorEditor& editorIn, RangedAudioParameter& paramIn)
            : editor (editorIn), param (paramIn) {}

        void mouseUp (const MouseEvent& e) override
        {
            if (e.mods.isRightButtonDown())
                if (auto* c = editor.getHostContext())
                    if (auto menuInfo = c->getContextMenuForParameterIndex (&param))
                        menuInfo->getEquivalentPopupMenu().showMenuAsync (PopupMenu::Options{}.withTargetComponent (this)
                                                                                              .withMousePosition());
        }

    private:
        AudioProcessorEditor& editor;
        RangedAudioParameter& param;
    };

    class AttachedSlider  : public ComponentWithParamMenu
    {
    public:
        AttachedSlider (AudioProcessorEditor& editorIn, RangedAudioParameter& paramIn)
            : ComponentWithParamMenu (editorIn, paramIn),
              label ("", paramIn.name),
              attachment (paramIn, slider)
        {
            slider.addMouseListener (this, true);

            addAllAndMakeVisible (*this, slider, label);

            slider.setTextValueSuffix (" " + paramIn.label);

            label.attachToComponent (&slider, false);
            label.setJustificationType (Justification::centred);
        }

        void resized() override { slider.setBounds (getLocalBounds().reduced (0, 40)); }

    private:
        Slider slider { Slider::RotaryVerticalDrag, Slider::TextBoxBelow };
        Label label;
        SliderParameterAttachment attachment;
    };

    class AttachedToggle  : public ComponentWithParamMenu
    {
    public:
        AttachedToggle (AudioProcessorEditor& editorIn, RangedAudioParameter& paramIn)
            : ComponentWithParamMenu (editorIn, paramIn),
              toggle (paramIn.name),
              attachment (paramIn, toggle)
        {
            toggle.addMouseListener (this, true);
            addAndMakeVisible (toggle);
        }

        void resized() override { toggle.setBounds (getLocalBounds()); }

    private:
        ToggleButton toggle;
        ButtonParameterAttachment attachment;
    };

    class AttachedCombo  : public ComponentWithParamMenu
    {
    public:
        AttachedCombo (AudioProcessorEditor& editorIn, RangedAudioParameter& paramIn)
            : ComponentWithParamMenu (editorIn, paramIn),
              combo (paramIn),
              label ("", paramIn.name),
              attachment (paramIn, combo)
        {
            combo.addMouseListener (this, true);

            addAllAndMakeVisible (*this, combo, label);

            label.attachToComponent (&combo, false);
            label.setJustificationType (Justification::centred);
        }

        void resized() override
        {
            combo.setBounds (getLocalBounds().withSizeKeepingCentre (jmin (getWidth(), 150), 24));
        }

    private:
        struct ComboWithItems : public ComboBox
        {
            explicit ComboWithItems (RangedAudioParameter& param)
            {
                // Adding the list here in the constructor means that the combo
                // is already populated when we construct the attachment below
                addItemList (dynamic_cast<AudioParameterChoice&> (param).choices, 1);
            }
        };

        ComboWithItems combo;
        Label label;
        ComboBoxParameterAttachment attachment;
    };

    //==============================================================================
    void updateVisibility()
    {
        const auto indexEffect = comboEffect.getSelectedId();

        const auto op = [&] (const std::tuple<Component&, int>& tup)
        {
            Component& comp    = std::get<0> (tup);
            const int tabIndex = std::get<1> (tup);
            comp.setVisible (tabIndex == indexEffect);
        };

        forEach (op,
                 std::forward_as_tuple (distortionControls,  TabDistortion),
                 std::forward_as_tuple (convolutionControls, TabConvolution),
                 std::forward_as_tuple (multibandControls,   TabMultiBand),
                 std::forward_as_tuple (compressorControls,  TabCompressor),
                 std::forward_as_tuple (noiseGateControls,   TabNoiseGate),
                 std::forward_as_tuple (limiterControls,     TabLimiter),
                 std::forward_as_tuple (directDelayControls, TabDelayLineDirect),
                 std::forward_as_tuple (delayEffectControls, TabDelayLineEffect),
                 std::forward_as_tuple (phaserControls,      TabPhaser),
                 std::forward_as_tuple (chorusControls,      TabChorus),
                 std::forward_as_tuple (ladderControls,      TabLadder));
    }

    enum EffectsTabs
    {
        TabDistortion = 1,
        TabConvolution,
        TabMultiBand,
        TabCompressor,
        TabNoiseGate,
        TabLimiter,
        TabDelayLineDirect,
        TabDelayLineEffect,
        TabPhaser,
        TabChorus,
        TabLadder
    };

    //==============================================================================
    ComboBox comboEffect;
    Label labelEffect { {}, "Audio effect: " };

    struct GetTrackInfo
    {
        // Combo boxes need a lot of room
        Grid::TrackInfo operator() (AttachedCombo&)             const { return 120_px; }

        // Toggles are a bit smaller
        Grid::TrackInfo operator() (AttachedToggle&)            const { return 80_px; }

        // Sliders take up as much room as they can
        Grid::TrackInfo operator() (AttachedSlider&)            const { return 1_fr; }
    };

    template <typename... Components>
    static void performLayout (const Rectangle<int>& bounds, Components&... components)
    {
        Grid grid;
        using Track = Grid::TrackInfo;

        grid.autoColumns     = Track (1_fr);
        grid.autoRows        = Track (1_fr);
        grid.columnGap       = Grid::Px (10);
        grid.rowGap          = Grid::Px (0);
        grid.autoFlow        = Grid::AutoFlow::column;

        grid.templateColumns = { GetTrackInfo{} (components)... };
        grid.items           = { GridItem (components)... };

        grid.performLayout (bounds);
    }

    struct BasicControls : public Component
    {
        explicit BasicControls (AudioProcessorEditor& editor,
                                const DspModulePluginDemo::ParameterReferences::MainGroup& state)
            : pan       (editor, state.pan),
              input     (editor, state.inputGain),
              output    (editor, state.outputGain)
        {
            addAllAndMakeVisible (*this, pan, input, output);
        }

        void resized() override
        {
            performLayout (getLocalBounds(), input, output, pan);
        }

        AttachedSlider pan, input, output;
    };

    struct DistortionControls : public Component
    {
        explicit DistortionControls (AudioProcessorEditor& editor,
                                     const DspModulePluginDemo::ParameterReferences::DistortionGroup& state)
            : toggle       (editor, state.enabled),
              lowpass      (editor, state.lowpass),
              highpass     (editor, state.highpass),
              mix          (editor, state.mix),
              gain         (editor, state.inGain),
              compv        (editor, state.compGain),
              type         (editor, state.type),
              oversampling (editor, state.oversampler)
        {
            addAllAndMakeVisible (*this, toggle, type, lowpass, highpass, mix, gain, compv, oversampling);
        }

        void resized() override
        {
            performLayout (getLocalBounds(), toggle, type, gain, highpass, lowpass, compv, mix, oversampling);
        }

        AttachedToggle toggle;
        AttachedSlider lowpass, highpass, mix, gain, compv;
        AttachedCombo type, oversampling;
    };

    struct ConvolutionControls : public Component
    {
        explicit ConvolutionControls (AudioProcessorEditor& editor,
                                      const DspModulePluginDemo::ParameterReferences::ConvolutionGroup& state)
            : cab    (editor, state.cabEnabled),
              reverb (editor, state.reverbEnabled),
              mix    (editor, state.reverbMix)
        {
            addAllAndMakeVisible (*this, cab, reverb, mix);
        }

        void resized() override
        {
            performLayout (getLocalBounds(), cab, reverb, mix);
        }

        AttachedToggle cab, reverb;
        AttachedSlider mix;
    };

    struct MultiBandControls : public Component
    {
        explicit MultiBandControls (AudioProcessorEditor& editor,
                                    const DspModulePluginDemo::ParameterReferences::MultiBandGroup& state)
            : toggle (editor, state.enabled),
              low    (editor, state.lowVolume),
              high   (editor, state.highVolume),
              lRFreq (editor, state.freq)
        {
            addAllAndMakeVisible (*this, toggle, low, high, lRFreq);
        }

        void resized() override
        {
            performLayout (getLocalBounds(), toggle, lRFreq, low, high);
        }

        AttachedToggle toggle;
        AttachedSlider low, high, lRFreq;
    };

    struct CompressorControls : public Component
    {
        explicit CompressorControls (AudioProcessorEditor& editor,
                                     const DspModulePluginDemo::ParameterReferences::CompressorGroup& state)
            : toggle    (editor, state.enabled),
              threshold (editor, state.threshold),
              ratio     (editor, state.ratio),
              attack    (editor, state.attack),
              release   (editor, state.release)
        {
            addAllAndMakeVisible (*this, toggle, threshold, ratio, attack, release);
        }

        void resized() override
        {
            performLayout (getLocalBounds(), toggle, threshold, ratio, attack, release);
        }

        AttachedToggle toggle;
        AttachedSlider threshold, ratio, attack, release;
    };

    struct NoiseGateControls : public Component
    {
        explicit NoiseGateControls (AudioProcessorEditor& editor,
                                    const DspModulePluginDemo::ParameterReferences::NoiseGateGroup& state)
            : toggle    (editor, state.enabled),
              threshold (editor, state.threshold),
              ratio     (editor, state.ratio),
              attack    (editor, state.attack),
              release   (editor, state.release)
        {
            addAllAndMakeVisible (*this, toggle, threshold, ratio, attack, release);
        }

        void resized() override
        {
            performLayout (getLocalBounds(), toggle, threshold, ratio, attack, release);
        }

        AttachedToggle toggle;
        AttachedSlider threshold, ratio, attack, release;
    };

    struct LimiterControls : public Component
    {
        explicit LimiterControls (AudioProcessorEditor& editor,
                                  const DspModulePluginDemo::ParameterReferences::LimiterGroup& state)
            : toggle    (editor, state.enabled),
              threshold (editor, state.threshold),
              release   (editor, state.release)
        {
            addAllAndMakeVisible (*this, toggle, threshold, release);
        }

        void resized() override
        {
            performLayout (getLocalBounds(), toggle, threshold, release);
        }

        AttachedToggle toggle;
        AttachedSlider threshold, release;
    };

    struct DirectDelayControls : public Component
    {
        explicit DirectDelayControls (AudioProcessorEditor& editor,
                                      const DspModulePluginDemo::ParameterReferences::DirectDelayGroup& state)
            : toggle (editor, state.enabled),
              type   (editor, state.type),
              delay  (editor, state.value),
              smooth (editor, state.smoothing),
              mix    (editor, state.mix)
        {
            addAllAndMakeVisible (*this, toggle, type, delay, smooth, mix);
        }

        void resized() override
        {
            performLayout (getLocalBounds(), toggle, type, delay, smooth, mix);
        }

        AttachedToggle toggle;
        AttachedCombo type;
        AttachedSlider delay, smooth, mix;
    };

    struct DelayEffectControls : public Component
    {
        explicit DelayEffectControls (AudioProcessorEditor& editor,
                                      const DspModulePluginDemo::ParameterReferences::DelayEffectGroup& state)
            : toggle   (editor, state.enabled),
              type     (editor, state.type),
              value    (editor, state.value),
              smooth   (editor, state.smoothing),
              lowpass  (editor, state.lowpass),
              feedback (editor, state.feedback),
              mix      (editor, state.mix)
        {
            addAllAndMakeVisible (*this, toggle, type, value, smooth, lowpass, feedback, mix);
        }

        void resized() override
        {
            performLayout (getLocalBounds(), toggle, type, value, smooth, lowpass, feedback, mix);
        }

        AttachedToggle toggle;
        AttachedCombo type;
        AttachedSlider value, smooth, lowpass, feedback, mix;
    };

    struct PhaserControls : public Component
    {
        explicit PhaserControls (AudioProcessorEditor& editor,
                                 const DspModulePluginDemo::ParameterReferences::PhaserGroup& state)
            : toggle   (editor, state.enabled),
              rate     (editor, state.rate),
              depth    (editor, state.depth),
              centre   (editor, state.centreFrequency),
              feedback (editor, state.feedback),
              mix      (editor, state.mix)
        {
            addAllAndMakeVisible (*this, toggle, rate, depth, centre, feedback, mix);
        }

        void resized() override
        {
            performLayout (getLocalBounds(), toggle, rate, depth, centre, feedback, mix);
        }

        AttachedToggle toggle;
        AttachedSlider rate, depth, centre, feedback, mix;
    };

    struct ChorusControls : public Component
    {
        explicit ChorusControls (AudioProcessorEditor& editor,
                                 const DspModulePluginDemo::ParameterReferences::ChorusGroup& state)
            : toggle   (editor, state.enabled),
              rate     (editor, state.rate),
              depth    (editor, state.depth),
              centre   (editor, state.centreDelay),
              feedback (editor, state.feedback),
              mix      (editor, state.mix)
        {
            addAllAndMakeVisible (*this, toggle, rate, depth, centre, feedback, mix);
        }

        void resized() override
        {
            performLayout (getLocalBounds(), toggle, rate, depth, centre, feedback, mix);
        }

        AttachedToggle toggle;
        AttachedSlider rate, depth, centre, feedback, mix;
    };

    struct LadderControls : public Component
    {
        explicit LadderControls (AudioProcessorEditor& editor,
                                 const DspModulePluginDemo::ParameterReferences::LadderGroup& state)
            : toggle    (editor, state.enabled),
              mode      (editor, state.mode),
              freq      (editor, state.cutoff),
              resonance (editor, state.resonance),
              drive     (editor, state.drive)
        {
            addAllAndMakeVisible (*this, toggle, mode, freq, resonance, drive);
        }

        void resized() override
        {
            performLayout (getLocalBounds(), toggle, mode, freq, resonance, drive);
        }

        AttachedToggle toggle;
        AttachedCombo mode;
        AttachedSlider freq, resonance, drive;
    };

    //==============================================================================
    static constexpr auto topSize    = 40,
                          bottomSize = 40,
                          midSize    = 40,
                          tabSize    = 155;

    //==============================================================================
    DspModulePluginDemo& proc;

    BasicControls       basicControls       { *this, proc.getParameterValues().main };
    DistortionControls  distortionControls  { *this, proc.getParameterValues().distortion };
    ConvolutionControls convolutionControls { *this, proc.getParameterValues().convolution };
    MultiBandControls   multibandControls   { *this, proc.getParameterValues().multiBand };
    CompressorControls  compressorControls  { *this, proc.getParameterValues().compressor };
    NoiseGateControls   noiseGateControls   { *this, proc.getParameterValues().noiseGate };
    LimiterControls     limiterControls     { *this, proc.getParameterValues().limiter };
    DirectDelayControls directDelayControls { *this, proc.getParameterValues().directDelay };
    DelayEffectControls delayEffectControls { *this, proc.getParameterValues().delayEffect };
    PhaserControls      phaserControls      { *this, proc.getParameterValues().phaser };
    ChorusControls      chorusControls      { *this, proc.getParameterValues().chorus };
    LadderControls      ladderControls      { *this, proc.getParameterValues().ladder };

    //==============================================================================
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DspModulePluginDemoEditor)
};

struct DspModulePluginDemoAudioProcessor  : public DspModulePluginDemo
{
    AudioProcessorEditor* createEditor() override
    {
        return new DspModulePluginDemoEditor (*this);
    }

    bool hasEditor() const override { return true; }
};
