@c This file was generated by "gmsh -doc": do not edit manually!

@ftable @code
@item Mesh.Algorithm
2D mesh algorithm (1: MeshAdapt, 2: Automatic, 5: Delaunay, 6: Frontal, 7: BAMG, 8: DelQuad)@*
Default value: @code{2}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Algorithm3D
3D mesh algorithm (1: Delaunay, 4: Frontal, 5: Frontal Delaunay, 6: Frontal Hex, 7: MMG3D, 9: R-tree, 10: HXT)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.AngleSmoothNormals
Threshold angle below which normals are not smoothed@*
Default value: @code{30}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.AngleToleranceFacetOverlap
Consider connected facets as overlapping when the dihedral angle between the facets is smaller than the user's defined tolerance@*
Default value: @code{0.1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.AnisoMax
Maximum anisotropy of the mesh@*
Default value: @code{1e+33}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.AllowSwapAngle
Threshold angle (in degrees) between faces normals under which we allow an edge swap@*
Default value: @code{10}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.BdfFieldFormat
Field format for Nastran BDF files (0: free, 1: small, 2: large)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Binary
Write mesh files in binary format (if possible)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.BoundaryLayerFanPoints
Number of points (per Pi rad) for 2D boundary layer fans@*
Default value: @code{5}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CgnsImportOrder
Enable the creation of high-order mesh from CGNS structured meshes(1, 2, 4, 8, ...)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CgnsConstructTopology
Reconstruct the model topology (BREP) after reading a CGNS file@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CharacteristicLengthExtendFromBoundary
Extend computation of mesh element sizes from the boundaries into the interior (for 3D Delaunay, use 1: longest or 2: shortest surface edge length)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CharacteristicLengthFactor
Factor applied to all mesh element sizes@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CharacteristicLengthMin
Minimum mesh element size@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CharacteristicLengthMax
Maximum mesh element size@*
Default value: @code{1e+22}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CharacteristicLengthFromCurvature
Automatically compute mesh element sizes from curvature (experimental)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CharacteristicLengthFromPoints
Compute mesh element sizes from values given at geometry points@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Clip
Enable clipping planes? (Plane[i]=2^i, i=0,...,5)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.ColorCarousel
Mesh coloring (0: by element type, 1: by elementary entity, 2: by physical entity, 3: by partition)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CpuTime
CPU time (in seconds) for the generation of the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.DrawSkinOnly
Draw only the skin of 3D meshes?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Dual
Display the dual mesh obtained by barycentric subdivision@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.ElementOrder
Element order (1: linear elements, N (<6): elements of higher order)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Explode
Element shrinking factor (between 0 and 1)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.FlexibleTransfinite
Allow transfinite constraints to be modified for Blossom or by global mesh size factor@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.NewtonConvergenceTestXYZ
Force inverse surface mapping algorithm (Newton-Raphson) to converge in real coordinates (experimental)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Format
Mesh output format (1: msh, 2: unv, 10: auto, 16: vtk, 19: vrml, 21: mail, 26: pos stat, 27: stl, 28: p3d, 30: mesh, 31: bdf, 32: cgns, 33: med, 34: diff, 38: ir3, 39: inp, 40: ply2, 41: celum, 42: su2, 47: tochnog, 49: neu, 50: matlab)@*
Default value: @code{10}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Hexahedra
Display mesh hexahedra?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderNumLayers
Number of high order mesh elements to consider for optimization@*
Default value: @code{6}@*
Saved in: @code{-}

@item Mesh.HighOrderOptimize
Optimize high order meshes?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderPeriodic
Correct high order optimization for periodic connections?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderPoissonRatio
Poisson ratio of the material used in the elastic smoother for high order meshesMust be between -1.0 and 0.5, excluded@*
Default value: @code{0.33}@*
Saved in: @code{-}

@item Mesh.HighOrderThresholdMin
Minimum threshold for high order element optimization@*
Default value: @code{0.1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderThresholdMax
Maximum threshold for high order element optimization@*
Default value: @code{2}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.HighOrderOptPrimSurfMesh
Try to fix flipped surface mesh elements in high-order optimizer@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.LabelSampling
Label sampling rate (display one label every `LabelSampling' elements)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.LabelType
Type of element label (0: element number, 1: elementary entity number, 2: physical entity number, 3: partition number, 4: coordinates)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.LcIntegrationPrecision
Accuracy of evaluation of the LC field for 1D mesh generation@*
Default value: @code{1e-09}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Light
Enable lighting for the mesh@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.LightLines
Enable lighting for mesh edges (0: no, 1: surfaces, 2: surfaces+volumes@*
Default value: @code{2}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.LightTwoSide
Light both sides of surfaces (leads to slower rendering)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Lines
Display mesh lines (1D elements)?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.LineNumbers
Display mesh line numbers?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.LineWidth
Display width of mesh lines (in pixels)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MaxNumThreads1D
Maximum number of threads for 1D meshing (0: use MaxNumThreads)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MaxNumThreads2D
Maximum number of threads for 2D meshing (0: use MaxNumThreads)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MaxNumThreads3D
Maximum number of threads for 3D meshing (0: use MaxNumThreads)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MeshOnlyVisible
Mesh only visible entities (experimental: use with caution!)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MetisAlgorithm
METIS partitioning algorithm (1: Recursive, 2: K-way)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MetisEdgeMatching
METIS edge matching type (1: Random, 2: Sorted Heavy-Edge)@*
Default value: @code{2}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MetisRefinementAlgorithm
METIS algorithm for k-way refinement (1: FM-based cut, 2: Greedy, 3: Two-sided node FM, 4: One-sided node FM)@*
Default value: @code{2}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MinimumCirclePoints
Minimum number of nodes used to mesh a circle (and number of nodes per 2*pi radians when the mesh size of adapted to the curvature)@*
Default value: @code{7}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MinimumCurvePoints
Minimum number of points used to mesh a (non-straight) curve@*
Default value: @code{3}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MshFileVersion
Version of the MSH file format to use@*
Default value: @code{4}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MedFileMinorVersion
Minor version of the MED file format to use (-1: use minor version of the MED library)@*
Default value: @code{-1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionHexWeight
Weight of hexahedral element for METIS load balancing (-1: automatic)@*
Default value: @code{-1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionLineWeight
Weight of line element for METIS load balancing (-1: automatic)@*
Default value: @code{-1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionPrismWeight
Weight of prismatic element (wedge) for METIS load balancing (-1: automatic)@*
Default value: @code{-1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionPyramidWeight
Weight of pyramidal element for METIS load balancing (-1: automatic)@*
Default value: @code{-1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionQuadWeight
Weight of quadrangle for METIS load balancing (-1: automatic)@*
Default value: @code{-1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionTrihedronWeight
Weight of trihedron element for METIS load balancing (-1: automatic)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionTetWeight
Weight of tetrahedral element for METIS load balancing (-1: automatic)@*
Default value: @code{-1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionTriWeight
Weight of triangle element for METIS load balancing (-1: automatic)@*
Default value: @code{-1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionCreateTopology
Create boundary representation of partitions@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionCreatePhysicals
Create physical groups for partitions, based on existing physical groups@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionCreateGhostCells
Create partition ghost cells@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionSplitMeshFiles
Write one file for each mesh partition@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionTopologyFile
Write a .pro file with the partition topology@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PartitionOldStyleMsh2
Write partitioned meshes in MSH2 format using old style (i.e. by not referencing new partitioned entities, except on partition boundaries), for backward compatibility@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.NbHexahedra
Number of hexahedra in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbNodes
Number of nodes in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbPartitions
Number of partitions@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.NbPrisms
Number of prisms in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbPyramids
Number of pyramids in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbTrihedra
Number of trihedra in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbQuadrangles
Number of quadrangles in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbTetrahedra
Number of tetrahedra in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbTriangles
Number of triangles in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.Normals
Display size of normal vectors (in pixels)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.NumSubEdges
Number of edge subdivisions when displaying high order elements@*
Default value: @code{2}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Optimize
Optimize the mesh to improve the quality of tetrahedral elements@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.OptimizeThreshold
Optimize tetrahedra that have a quality below ... @*
Default value: @code{0.3}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.OptimizeNetgen
Optimize the mesh using Netgen to improve the quality of tetrahedral elements@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Points
Display mesh nodes (vertices)?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PointNumbers
Display mesh node numbers?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PointSize
Display size of mesh nodes (in pixels)@*
Default value: @code{4}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PointType
Display mesh nodes as solid color dots (0) or 3D spheres (1)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Prisms
Display mesh prisms?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Pyramids
Display mesh pyramids?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Trihedra
Display mesh trihedra?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Quadrangles
Display mesh quadrangles?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.QualityInf
Only display elements whose quality measure is greater than QualityInf@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.QualitySup
Only display elements whose quality measure is smaller than QualitySup@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.QualityType
Type of quality measure (0: SICN~signed inverse condition number, 1: SIGE~signed inverse gradient error, 2: gamma~vol/sum_face/max_edge, 3: Disto~minJ/maxJ@*
Default value: @code{2}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RadiusInf
Only display elements whose longest edge is greater than RadiusInf@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RadiusSup
Only display elements whose longest edge is smaller than RadiusSup@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RandomFactor
Random factor used in the 2D meshing algorithm (should be increased if RandomFactor * size(triangle)/size(model) approaches machine accuracy)@*
Default value: @code{1e-09}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RandomFactor3D
Random factor used in the 3D meshing algorithm@*
Default value: @code{1e-12}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PreserveNumberingMsh2
Preserve element numbering in MSH2 format (will break meshes with multiple physical groups for a single elementary entity)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.IgnorePeriodicity
Ignore alignment of periodic boundaries when reading the mesh (used by ParaView plugin)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RecombinationAlgorithm
Mesh recombination algorithm (0: simple, 1: blossom, 2: simple full-quad, 3: blossom full-quad)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RecombineAll
Apply recombination algorithm to all surfaces, ignoring per-surface spec@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RecombineOptimizeTopology
Number of topological optimization passes (removal of diamonds, ...) of recombined surface meshes@*
Default value: @code{5}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Recombine3DAll
Apply recombination3D algorithm to all volumes, ignoring per-volume spec@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Recombine3DLevel
3d recombination level (0: hex, 1: hex+prisms, 2: hex+prism+pyramids)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Recombine3DConformity
3d recombination conformity type (0: nonconforming, 1: trihedra, 2: pyramids+trihedra, 3:pyramids+hexSplit+trihedra, 4:hexSplit+trihedra)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RefineSteps
Number of refinement steps in the MeshAdapt-based 2D algorithms@*
Default value: @code{10}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Renumber
Renumber nodes and elements in a continuous sequence after mesh generation@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SaveAll
Save all elements, even if they don't belong to physical groups@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.SaveElementTagType
Type of the element tag saved in mesh formats that don't support saving physical or partition ids (1: elementary, 2: physical, 3: partition)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SaveTopology
Save model topology in MSH2 output files (this is always saved in MSH3)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SaveParametric
Save parametric coordinates of nodes@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SaveGroupsOfNodes
Save groups of nodes for each physical line and surface (for UNV, INP and Tochnog mesh formats)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.ScalingFactor
Global scaling factor applied to the saved mesh@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SecondOrderExperimental
Use experimental code to generate second order mesh@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SecondOrderIncomplete
Create incomplete second order elements? (8-node quads, 20-node hexas, etc.)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SecondOrderLinear
Should second order nodes simply be created by linear interpolation?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Smoothing
Number of smoothing steps applied to the final mesh@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SmoothCrossField
Apply n barycentric smoothing passes to the 3D cross field@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CrossFieldClosestPoint
Use closest point to compute 2D crossfield@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SmoothNormals
Smooth the mesh normals?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SmoothRatio
Ratio between mesh sizes at nodes of a same edge (used in BAMG)@*
Default value: @code{1.8}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SubdivisionAlgorithm
Mesh subdivision algorithm (0: none, 1: all quadrangles, 2: all hexahedra)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SurfaceEdges
Display edges of surface mesh?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SurfaceFaces
Display faces of surface mesh?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SurfaceNumbers
Display surface mesh element numbers?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SwitchElementTags
Invert elementary and physical tags when reading the mesh@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Tangents
Display size of tangent vectors (in pixels)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Tetrahedra
Display mesh tetrahedra?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.ToleranceEdgeLength
Skip a model edge in mesh generation if its length is less than user's defined tolerance@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.ToleranceInitialDelaunay
Tolerance for initial 3D Delaunay mesher@*
Default value: @code{1e-08}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Triangles
Display mesh triangles?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.VolumeEdges
Display edges of volume mesh?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.VolumeFaces
Display faces of volume mesh?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.VolumeNumbers
Display volume mesh element numbers?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Voronoi
Display the voronoi diagram@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.ZoneDefinition
Method for defining a zone (0: single zone, 1: by partition, 2: by physical)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Points
Mesh node color@*
Default value: @code{@{0,0,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.PointsSup
Second order mesh node color@*
Default value: @code{@{255,0,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Lines
Mesh line color@*
Default value: @code{@{0,0,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Triangles
Mesh triangle color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{160,150,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Quadrangles
Mesh quadrangle color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{130,120,225@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Tetrahedra
Mesh tetrahedron color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{160,150,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Hexahedra
Mesh hexahedron color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{130,120,225@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Prisms
Mesh prism color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{232,210,23@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Pyramids
Mesh pyramid color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{217,113,38@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Trihedra
Mesh trihedron color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{20,255,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Tangents
Tangent mesh vector color@*
Default value: @code{@{255,255,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Normals
Normal mesh vector color@*
Default value: @code{@{255,0,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Zero
Color 0 in color carousel@*
Default value: @code{@{255,120,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.One
Color 1 in color carousel@*
Default value: @code{@{0,255,132@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Two
Color 2 in color carousel@*
Default value: @code{@{255,160,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Three
Color 3 in color carousel@*
Default value: @code{@{0,255,192@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Four
Color 4 in color carousel@*
Default value: @code{@{255,200,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Five
Color 5 in color carousel@*
Default value: @code{@{0,216,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Six
Color 6 in color carousel@*
Default value: @code{@{255,240,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Seven
Color 7 in color carousel@*
Default value: @code{@{0,176,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Eight
Color 8 in color carousel@*
Default value: @code{@{228,255,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Nine
Color 9 in color carousel@*
Default value: @code{@{0,116,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Ten
Color 10 in color carousel@*
Default value: @code{@{188,255,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Eleven
Color 11 in color carousel@*
Default value: @code{@{0,76,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Twelve
Color 12 in color carousel@*
Default value: @code{@{148,255,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Thirteen
Color 13 in color carousel@*
Default value: @code{@{24,0,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Fourteen
Color 14 in color carousel@*
Default value: @code{@{108,255,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Fifteen
Color 15 in color carousel@*
Default value: @code{@{84,0,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Sixteen
Color 16 in color carousel@*
Default value: @code{@{68,255,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Seventeen
Color 17 in color carousel@*
Default value: @code{@{104,0,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Eighteen
Color 18 in color carousel@*
Default value: @code{@{0,255,52@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Nineteen
Color 19 in color carousel@*
Default value: @code{@{184,0,255@}}@*
Saved in: @code{General.OptionsFileName}

@end ftable
